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#totally not a preview for an animation thats coming
anonniemusart · 6 months
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"Good Morning Ladies!"
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warcholica · 7 months
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humor is such an important narrative device in pathologic and i think it's importance is so often overlooked.
a part of the reason for that is that the game is so often accidentally funny in its clunky animations and models and in its misleading meanders of translation, so its genuine, purposeful humor is often ignored. and yet i cannot hard to imagine pathologic without it -- its present on every level of the game, beginning with the construction of the world and ending with it's mechanics.
i find pathologic is a game made bearable by its humour -- not only because the themes are so heavy, but also because the world presented in the game is too bizarre to be able to carry itself with total self-seriousness. humour is a tool the game uses to achieve a certain balance and i find it does so really well -- the most memorable moments in the game are the ones that operate on some kind of tragic irony, but pathologic is also good at using like. normal irony. irony that is just funny. like most famously daniil being locked in that cell by the dogheads but also that kill-7-bandits-with-a-6-ammo-slots-weapon quest. its like a kiss. to me.
but is also can be just plainly funny without coming off as heavy-handed: ospinas insults are very funny, they match the setting and are great for the definition of her character – i remember being exited everytime i was able to talk to her in game, because those conversations were just very fun. or the tragedian walking. so funny. a hilarious experience to see it for the first time. makes you wanna just stop and look. makes total sense with the setting.
and more subtly, that andrey convo when you can very easily miss crucial information about the polyhedron if you listen to his story. and when you do daniil can even say: that's not a very fascinating story. funny on the purely textual level and also on the meta, mechanical level. to me. a little preview of the convestation with the creators where you can complain about not being able to go back in conversations to them <3
i don't know. i like this game and it likes me too. thats why we laugh together and at each other
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nectariii · 1 month
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❀ building 13 movie theater headcanons !! ❀
YURRRR !! went to da movies earlier today so i kept imagining specific nanbaka characters in like cinema situations :P cinemations...cinetuations...?? YEAH-
rock is finding a way to smuggle in an outrageous amount of snacks. bro's got candy in his sleeves and chips in his pockets. originally only brought them for himself but ofc the rest of cell 13 beg him for a bite and he lets them cus thats just who he is. despite how much food he brought in he still finds himself missing the beginning of the movie bc he couldn't resist the heavenly scent of overpriced popcorn
nico is a slushy FANATIC. mixin' all the flavors, dumping candies in it n shit. totally the kid in the back of the movie theater slurping the last drop out of the cup hella loud when a quiet, tense moment is going down in a film. hajime's annoyed but stares daggers at anyone who tries to shush him. NICO'S FAV SLUSHY FLAVOR IS THE RED CHERRY ONE !!
uno, bless his heart, is absolutely the person who tries to predict the movie's plot before and during it. and the bad part is he's usually right. also the kinda guy to be scarily good at guessing what the characters are gonna say next lol
jyugo actually likes the movies more than you'd expect. always pockets the 3d glasses just cus he thinks they're cool and he likes that he can spend time with the rest of cell 13 without a heavy focus on talking or interacting. it's also a bonus that it's dark and he can sleep if he gets bored
it took FOREVERRRR to drag tsukumo out to the movies. hc that he's a much bigger fan of media without human actors in it because it reminds him less of his past, so the movie he went out to see with the rest of them was definitely animated. also likes the dark because it makes him feel stealthy, but he has a bad habit of stepping on each and every piece of popcorn or puddle of nacho cheese in the aisles...also insists on using the photo booth whenever he does hit up the cinema cus despite it all he still really likes getting his picture taken
yamato volunteers to wait on the snacks and carry them in while everyone goes ahead to take a seat in the theater. previews end and the movie is 15 minutes in but he still isn't there. everyone thought it was because the food was taking long to come out, but it's just because he forgot which theater to go to and kept circling until hajime and seitarou found him. prolly has trouble locating which seat to go to on his own cus he finds the letters and numbers confusing and hard to see in the dim light (totally not projecting)
seitarou has perfect movie etiquette and tries to get everyone else to follow his example, usually to no avail. his only problem is that he's too considerate of others and thinks he's being impolite when he's really not. the type to take the smallest bite of his food and tiniest sip of his drink so he doesn't disturb anyone. the kind to walk all the way around to the other side of an aisle because he doesn't wanna ask someone to pull back their seat for him to pass. poor guy, he even double-checked to see if his phone was on do not disturb and got shushed because his brightness was all the way up </3
andddd hajime. he's usually the sponsor for these outings since yamato literally can never find his wallet and seitarou doesn't have the heart to tell the others not to drain his bank account by buying ever concession there is. he doesn't let the inmates go wild with snacks and makes sure they behave properly while in there. uno tries to get the inmates to sneak over to another theater and catch the next showing but hajime catches them and makes them pick up the teensy bits of food they left on the ground. he's also the one who has the final say on what movie they actually go to, and even though he says he checks the ratings and plot beforehand because he "doesn't want to watch a shitty movie", it's actually because he wants it to be worth everyone's time and appeal to all of them at least a little bit. dadjime for the win <3
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sushiwt · 11 months
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website update blog #12 (May 22nd, 2022)
hello! i'm back with some actual changes to the site now!
i apologize if the last website update blog was like...
hold on lemme check my tumblr-
wait a minute...
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ALMOST 1 MONTH???
damn. well, i got some changes to show yall anyway sooo lets start!
last time i discussed my website, i told yall that i will remake the whole thing over, and THAT, is going to be my main focus.
so i moved the old files to a new folder called /legacy and made a new html file and css file.
i then thought of how im going to go about organizing this thing. i thought about it for an absurdly long time, and then i had an idea.
what if we organized it as such where the style of an html element can be changed just by using the "class" attribute?
its hard to explain so ill just show you what im talking about: (if you dont want to read this part just scroll down until you see the word SKIP HERE!)
ill give you a div element:
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but i want to change how it looks, since its just bland text on the preview shown.
that's where these classes come in!
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these classes are basically just there to change how any html's look! (with the help of the class attribute)
turning the div into a black rectangle with a shadow
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turning the div into a white rectangle with shadow
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turning a div into a white rectangle (no shadow needed (although it looks like the rectangle isnt there anymore, but trust me, it still does)
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and more! you can do a whole lot with these combinations, and theres even more classes i havent told you yet, like the button and flex classes, but to put it simply, button adds a transition where the rectangle changes color from white to black and and animation that makes the rectangle slightly go up and flex is to arrange the rectangles in rows and columns.
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SKIP HERE!
anyway back to the website...
this was the breakthrough idea that made recreating the website SO MUCH EASIER.
aaand after only 10 days, i finally finished!
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i will now explain the changes i have made with the website (compared to my website before i recreated it)! it should be obvious but i will do it anyway.
- i added a github button!
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this button serves two purposes:
its a button to redirect you to the github repository of the website!
its to get the /section buttons to actually look like they are centered. the main problem of the old navbar was that it did not look centered AT ALL, so i couldnt really center the thing without looking off and weird...
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and now, with the github button, everything looks decent!
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- changed the footer to look like a simple (rounded) rectangle at the bottom of the page.
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this was to "solve" the problem which i had with the footer thingy which was that:
if i wanted the footer to fix on the bottom of the textbox,
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but when i zoom out theres so much visibe dead space at the bottom.
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and another thing, if i want the footer to stay at the bottom of the screen, it doesnt look like theres dead space, buttttt
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the damn footer takes up 10% of the total screen space
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so i had an idea...
what if we just contain it in a small rectangle instead of looking like the navbar?
it clearly does not solve the dead space at the bottom problem, but atleast it looks nicer than before and it doesnt look like the navbar anymore :D
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oh and also
- I FINALLY FINISHED THE SLOOSHI PHOTO IN THE SIDE OF THE TEXTBOX AFTER LIKE 1 MONTH
YOU CAN SEE THE CHARACTER ON THE IMAGE I JUST SHOWED YOU IF YOU HAVENT NOTICED YET
THIS SHIT TOOK ME SO LONG TO ADD ARMATURES AND POSES AND I FINALLY FINISHED ITHBHRDJ FNJKCKXLM<
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i just hope yall like it :>
aaaaaaand thats all that i have changed while recreating the thingy!!!
now the new stuff (theres only one):
- I added a new section on my website called sushiwt/lite!
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based on @pagerorgy's sc36.net (and by based i mean i downloaded the html file of the website and edited it), this WAS a temporary home while i was remaking it, but now its just a place where you can see EVERYTHING the site has to offer (in only 1 table)!
i apologize of the fact that this blog is so long, so heres a tl;dr
i remade the website with a convenient way to change the look of an element
i changed the footer's look, added big slooshi, and
added sushiwt/lite, everything in my site in one table
ok goobai :D
- sushiwt <3
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cranehusbands · 4 years
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evening glow
Crypto | Park Tae Joon/Pathfinder; unrequited crushes; canon compliant; apex rarepair week; 1791 words
a/n: honestly writing so much makes me feel like i’ve been posessed by the ghost of productivity. and at this point im not even gonna complain. day 4 of rarepair week!
cryptfinder was like... my original crypto ship, all the way back in season 3. idk why it got me so bad.. it just makes me really soft, i love the “someone will die” “of fun!” dynamic they have, and how crypto is like soft for only one (1) person and thats his robot. its cute
day 4 of @apex-rarepairweek, jealousy, is right here! enjoy!
likes < reblogs, any comments in the tags are appreciated
ao3 mirror in the reblogs!
Preview: Elliott was insecure, yes - he was the kind of man to trip over his own tongue and his whole thought would come crashing down with him - but he was intelligent, an efficient engineer and people person, an excellent businessman who knew what made people tick. He wasn’t a bad looking man either. He had a nice smile, the kind that lit up his whole face when it was genuine, the kind that made his eyes smile with him. And when he wasn’t wearing that god awful jumpsuit, he was almost attractive, well built and taken care of, putting a lot of effort into making Mirage as real as possible, though he was about as real as a gaudy, faux gold rip-off. But as Crypto watched the bar, where he was working pouring drinks, frantically guiding the much taller, clumsier robot, his eyes were not on Elliott.
With his coat pulled up to hide his face, and knuckles shaking from the grip on his glass, Crypto couldn’t tear his eyes away from the bar just in eyesight from his little corner seat even if he tried. They were supposed to be out here celebrating at the Paradise Lounge, with somewhat professional businessman Elliott kind enough to offer the champion squad free drinks (begrudgingly, to even him, which Crypto was incredibly smug about at the time, but almost thankful for now) after a great game that day. And sure, it was fantastic; a last-minute scan from Hack let them get the drop on the final squad, an EMP blast slowing them down just enough to catch them in the field of Anita’s Rolling Thunder barrage, while Pathfinder led the final assault and gunned the final guy down in his usual unnervingly cheerful way. He should have been happy about another win under his belt - it was enough to get people to stop asking questions about his skill, and sudden appearance in the games. But he wasn’t. He just kept staring at the bar.
 Elliott wasn’t an idiot. He knew that, despite his own insistence. No, Mirage was an idiot, but Mirage also didn’t have anything to hide. Mirage was a one-note, total bumbling fool, who Crypto was sure would short-circuit if he thought about anyone but himself. But Elliott was not that. Elliott was insecure, yes - he was the kind of man to trip over his own tongue and his whole thought would come crashing down with him - but he was intelligent, an efficient engineer and people person, an excellent businessman who knew what made people tick. He wasn’t a bad looking man either. He had a nice smile, the kind that lit up his whole face when it was genuine, the kind that made his eyes smile with him. And when he wasn’t wearing that god awful jumpsuit, he was almost attractive, well built and taken care of, putting a lot of effort into making Mirage as real as possible, though he was about as real as a gaudy, faux gold rip-off. But as Crypto watched the bar, where he was working pouring drinks, frantically guiding the much taller, clumsier robot, his eyes were not on Elliott.
 Now Pathfinder was an interesting case. A MRVN unit with slightly more awareness than the average one, though that was often misplaced. He was a lost soul, somehow finding his home in murder, where he made fast friends and fans alike, though that was never what he wanted. Still, he didn’t seem to mind, his demeanour never changing - he had that shrill ‘Hi, friends!’ drilled into the back of his head by now… but at least that was a hole to get all the fog out, when his own head was the worst place to be. He was almost thankful for it, in fact. He thought back to the game that day, the way Pathfinder looked over to him, the screen on his chest lit up with a warm, celebratory yellow, as he gave an excited wave, before his attention turned to Anita for a fistbump. He soon turned back, and offered Crypto the same, metallic fist… which he took, and returned the gesture, almost laughing at the way the robot seemed to rock back and forth in excitement. It was… cute, almost warm, not like his cold exterior… not like Crypto. Pathfinder was warm. Pathfinder was cute.
 And Pathfinder was over there, sharing his warmth with everyone else.
 Over the thumping bass of the music too loud to distinguish, he was almost sure he heard a gentle crack of glass, and even though he knew that he would never be strong enough to shatter it with one hand he still flinched with a start, checking his hand for any loose liquor that had spilt, before rubbing it against his coat. So maybe he was just a little jealous. Slightly. But was it because of the attention that the robot was receiving tonight, or was it because he could live so free, not bound by the bars of paranoia? It was absolutely insufferable. The hacker slowly held onto his glass again, taking a final drink and knocking his head back before placing it down quite harshly, enough to get a few heads to turn, before he shuffled out of the booth and stood to his feet, beginning to head towards the door.
“Hey, hey, Crypto, where you goin’?” From the bar, Elliott looked up, taking his eyes off of Pathfinder for the briefest of moments. 
“Home. Thanks for the free drink, Witt.”
“At least stay for another one, c’mon. I’m teaching this bag of bolts how to- wait, Path, no! Ah, dammit- not on my pants, you stupid-”
“Sorry, friend, these glasses are so small in my hands it’s hard to see when it ends.” The robot placed the whiskey glass down on the bar, excess spilling onto the counter as Elliott tried to clean the rest of the alcohol off of his leg with the towel over his shoulder.
“It’s- OK, then don’t hold it, it’s fine.”
“But you-”
“I have tiny human hands! I can do that! You’re… clumsy, and that’s… it's fine.” He gently patted Pathfinder’s small face with a hand, before turning his attention back to Crypto, unable to see the way his fists were clenched in the pocket of his coat. “One more. On me? C’mon, new guy.”
He gritted his teeth. The bar was loud, too many people were here as it was, he had already pushed the limits of what he wanted from tonight. Crypto opened his mouth to say no again, but he caught Pathfinder’s eye, staring at him from just behind Elliott, glowing in his warmth and kindness. The hacker closed his eyes, and sighed, pulling up a stool and sitting down at the counter, ignoring the bartender’s successful fist pump only to himself. This wasn’t for his benefit, anyway.
 After watching the trickster fumble a little more to try and help Pathfinder a little more, only resulting in more drinks spilling on himself and the floor, he was slid a hastily made glass of whiskey, before Elliott excused himself to go clean up in the bathroom - “keep the bar warm but don’t serve anyone, got it, Path?” he’d specifically instructed, to which Pathfinder seemed to ignore as he turned his attention to a couple of patrons trying to haggle drinks for free through flattery. It worked, bless his heart, as he managed to keep the pint glass steady under the nozzle, handing it to the woman who shot a flirty remark that flew right over his head.
He laughed from over his glass, taking a small drink, gagging at the aftertaste but doing his best to cover it by coughing and covering his hand with the side of a clenched fist, just as Pathfinder returned.
“Elliott knows so many great friends, I really like working here!”
“Ya, you… seem to fit right in.”
“Do you really think so?” He seemed to genuinely appreciate the comment, perking up a little bit. “Do you think I’d look nice in a bow tie and suit? Elliott has an image to maintain, after all - I wouldn’t want to ruin it for my very best friend.”
An image of tackiness and gaud, Crypto wanted to say, but he bit his tongue. “Do you even know how to tie one?”
“No!” The confirmation was said with such cheer that it almost made him smile a little. “Why, do you?”
He blinked. “...Ya.”
“Can you show me?” If the robot was anymore animated, he would have twinkles in his optic from his excitement. 
Crypto looked away, practically burying his face into his coat. “I… maybe.”
“Promise?”
“...Mhm.”
Pathfinder was practically glowing again with excitement, clapping his hands together, enough for Crypto to glance back over and bask in the warmth for a moment.
His shoulders lost their tension, he physically relaxed, and as the robot rambled on, divulging way too much about himself and his goals, he found himself… interested, and intrigued, offering insight as a man who was looking for someone just as hard, hardly noticing as one by one people filtered out, the other Legends heading home until it was just the two of them, and Elliott, closing up the bar.
 “You two good to get home?” He asked, twirling the keys to the Paradise lounge around his finger.
Crypto nodded, flinching a little as Pathfinder slapped a hand down on his shoulder.
“Crypto promised to share a taxi with me! I’m so excited!”
The trickster raised an eyebrow, a small smirk forming on his lips. “Oh yeah? Check you out, kid. Making friends. Wasn’t so hard to get that stick out of your ass, huh?”
“Ip dakchyeo.”
“Yeah, you too, buddy.”
The hacker zipped up his coat again and looked away, shoving his hands in his pockets and continued to wait at the door, for Elliott to usher the two of them out, and lock up, heading to his car and leaving the two of them, alone, in the glow of the streetlight and Pathfinder’s presence, as he quietly bounced in place.
“Are you not cold?” The robot asked, looking down.”
“Ah, I’m fine.”
“Are you sure?”
“Mhm.”
Pathfinder blinked, before nodding to himself, taking off the warm scarf around his neck and tying it around Crypto’s, making the hacker flinch again.
“Wait, I said-”
“It’s OK, I don’t really need it.” He gently tied it, expertly creating a small bow from the side, where it practically drowned Crypto’s face. “It looks nice on you, friend!”
He swallowed, looking down at his feet, and mumbling a thank you, enough to satisfy the other legend to take his attention away. Once he did that, Crypto dared to bring up his hand, running his fingertips across the softest tartan he had felt in a long time, and the light smell of motor oil that lingered to the fabric.
 The taxi soon arrived, and the two of them got in, Crypto silently cursing Elliott to himself for not offering them a ride. It certainly would have made things a little less awkward. Did he know too much? The look he gave him certainly seemed like a catch on. He wasn’t here to make friends. He knew he wasn’t. But the draw of some people, or robots, was almost too much for him to bear, it seemed, as Pathfinder talked his ear off for the entire journey, voice more like music than white noise as Crypto stared out of the window, assessing his thoughts in the night, the evening he realised that maybe, just maybe, he liked Pathfinder.
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felassan · 4 years
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Thoughts on Blue Wraith #2, cut for spoilers:
I liked the undercut hairstyle of one of the unfortunate elves from the beginning
Nenealeus has a great design. Cool armor. villainous, imposing
Fenris’ face in that one panel during the Francesca fight lol
The fight between Francesca and Fenris was really good and good to see in real unfuzzy detail (obviously, since it wasn’t a preview). Fenris is so agile and scary! loved it when he chopped up that vine like cucumber salad
Interesting how they chose to incorporate the three dots on the forehead Fenris had in some concept art into his redesign for the comic. fanon preference has ascended once again
everythinggg VAEA. she is so brave and sweet and growing and coming into her own so much
the way Autumn was both protecting Francesca but also holding her staff in her teeth to stop her attacking!! Autumn Best Girl. Autumn in general is really well done actually. so emotive and expressive, so much character for an animal. her lil smile when she realizes Vaea is on the other side of the door ;;
Fenris’ dialogue was on point and well-done. I could hear his lines in my head. they really nailed down his ‘voice’ and his wry wit
Fran is rly growing on me. This is an achievement since she’s a vint. her upturned nose is so cute btw
It’s so good to see some insight into the way Fenris’ powers work, see another example, like when Vaea and doggo got knocked back by the magical blast but Fenris was unaffected, Vaea phasing right thru him. in the games it was a bit wishy-washy and u wondered how much was gameplay/story segregation (Skill Tree stuff). and, so it’s not always voluntary and under his control!
reinforcement of plant magic being v rare outside of Dalish clans lore
when Vaea and Fenris talked about Varric I felt warm. look at Fenris’ fond smile thinkin of his old friend
Fenris is a tracker and he can ride now, not things he would have known how to do in his former life as a slave
SHFUHRFJHJ Fenris/Autumn panel
“I do not have teammates or partners any longer they left people use u” :’( noooo. this makes me feel very sad. ofc its the limits of the comic medium and I totally understand, but in my worldverse I see my Hawke accompanying him on this adventure
lolo ‘all elves look alike to Pascalis’ snipe and Marius doesn’t talk how on the nose lolo
<3 Fenris huffy nose crinkle “Why investigate when we can fight?” literally “>: [”
SHIRALLAS HAIRSTYLE CHANGE. thats Dramatic and means Things happened. that look was so intense. I’m on tenterhooks waiting for more Shirallas and what’s gonna happen in the end for him in the next issue. I am so worried for my boy, its not looking good
the elven slaves from the estate =(
also CASSE>>>>>>>>>>>>>>>>>> NOOO
omg the sarcophagus revelation ohh shiiiiiit ooooo fuqqq so thats the ritual/process which gave Fenris his markings!!
Tessa has a crossbow? Am I misremembering something? edit: huh! shows you what I remember about Tessa and Marius (sorry Tessa and Marius)
maybe the real Blue Wraith.. was the human lyrium ghost experiment we fought on the way to follow the caravan all along ;P
so, I wonder why does the sarcophagus have a different effect on a human compared to an elf. something to do with elf physiology and their apparent connection to magic/the Fade I presume
the 4-way split lyrium explosion panel: amazing!! what a way to end it
overall really good, really pleased with it, great art and writing both as usual, and so much char development and funny/sweet/dramatic moments packed into only a few pages AND new plot/lore revelations. great!!!!
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void-official · 5 years
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anon its cool. sometimes i’m self critical because thats how i improve my art, but if it comes off as excessive or confusing i apologize. (there is a weird fine line with self critique and being self depreciating which is why im not posting this on my art blog, it really does give it a negative vibe if I put too much text or crit or working through stuff on there and clutters up the finished art)
1. one post was about the animations i’ve been posting, cause i was still working on them as i uploaded them and i uploaded and deleted like 5 different versions before i left the latest one up. i just didnt want to confuse people as to where those other versions went if they happened to see me do it. i don’t always know when im done with something/sometimes an animation looks totally different when its on your dash than in preview. And i’m still teaching myself animation so i get particularly self conscious about it and tend to constantly delete do last minute revisions and re-upload.
2. the other complaint  i was uh. talking about the very topmost part of the moon in this picture having a smudge mark on it that i forgot to clean up before posting. which is noticeable  to me, because nothing else in the picture looks that careless
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(you might not even be able to see wtf im talking about at some screen angles or resolutions which is why i missed it but its there)
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like i’m sorry for even pointing this out lmao. the actual issue is that if youre scrolling down, that rough area is the first thing you see but the rest of the picture is really well executed by my standards, and if the pic was printed it would look like it has a dirty smudge mark or print error (i’ve also had pics where i made that exact mistake in print so im like. telling myself to be more aware of it now)
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guild-guardian · 5 years
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Spoiler Free review of “All or Nothing”
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After a cut because long post, many words, skritt math. 
The Story (No details)
Overall it's probably one of the best executed episodes worth of story that they’ve released in the last couple of Seasons. 
The Final Battle is more akin to the kind of scale you see in the Zorah Magdaros battle in Monster Hunter World than you’d expect to find in GW2, and that was a huge improvement compared to previous Elder Dragon battles. Having an active role in the battle, along with the NPCs not just “swinging their sword Oh look they swung it again” at trash mobs, and actually being useful- firing siege weapons, fighting mobs, picking you up if you get downed
So many call backs to minor named NPCs- some personal early personal story, and others from pact/priory/vigil etc It lead to a feeling of being surrounded by familiar faces as you lead the charge.  The short piece after the battle was also a well designed experience- the lack of UI and the “damage” lines that you felt when Balthazar killed you in PoF, further push the “oh fuck we’re pretty badly wounded”, along with the forced walk/limp and fall to our knees when we try to hop down along the uneven floor. The main character’s animation here was excellent and slow pace allowed Anet to sculpt a tightly designed experience that is as shocking as it is memorable. I won’t forget that last visual.
Brandon Bales and Debi Derryberry probably did the best voice work in this episode (imo- I haven't played it through on a non-sylvari male). It was extremely immersive and I totally bought what was happening as they expressed it.  I appreciated that the Zephyrites’ song/choir got further development, and how its relevant to the story just made it a really nice touch overall. 
I did think it felt very short- only 3 instances. It may be that they pushed the pacing to emphasise the commander rushing headlong and gambling dangerously on the first ideas that come to them, and they do love a cliffhanger at the end.  It ends on a flat note though, you can’t even interact with story NPCs after you finish it- nothing in the shiverpeaks map changes, no dialogue no “I’m just checking in” updates, nothing.  Final Note: WHERE ARE KASMEER AND MARJORY 
The Map
Huge! Ruins! Subterranean structures! Exploring! Absolutely nailed the Guild Wars 1 Shiverpeak atmosphere.but uh...not much to do past that. 
The Thunderhead Keep meta is fun- I love defense events that allow us to set traps, build barricades and ballistae. The Boss is TOO BRIGHT. It is impossible to see even with effects turned down and post processing off. Anet needs to reassess their priorities with visual telegraphing because right now you can’t see a thing, never mind reacting to the thing. 
Minor Quibble. UH WHERE DID THAT CLIFF AND PIT COME FROM? I’m pretty sure that the mountains just...continued north of the keep in GW1, and a little further north you’d come to the Mursaat teleporter to Hell’s Precipice. 
The dredge meta is...hard to get people to defend the 2nd and 3rd drills- I’ve yet to be successful on this one. 
The delay between meta active times feels a bit long, and perhaps its just the layout of this one, but there isn’t much notification if North or south meta is happening/how long until X etc. 
I don’t like that Map Completion can’t be soloed- Both metas are required. Unless you find a friendly mesmer or buy the Light of Deldrimor from the TP. 
Past the Metas, I’ve seen maybe 5 or 6 events tops on this huge environment. That is pretty woeful. I get that this was probably a high budget episode with two cutscenes, unique character animations and PvE environments built to scale with the GW1 counterparts (why did dwarves build so big anyway?), but the overall quiet map is a bit of a let down- considering the variety of content available in Jahai.
I adore the skritt/priory interactions, and an above ground village of Dredge being shown in in a positive light. Even if literally every member of the survivors has had to kill their friends and family with their own hands. 
The Mastery 
Heavily Situational and will take some getting used to. It doesn’t have that immediate “Good Feel” as mounting your griffon midair or while gliding. Being “animation locked” for most of the launch prevents you from gliding or re-mounting, so you just plummet for the most part and lose out on any air you might have hoped to gain from using it. 
At least we can be thankful it wasn’t required to complete the story or meta.
The Fractal
Dreams: Crushed Hopes: Sundered Orr: Ignored.  Instead of picking an interesting pirate/corsair character that could use a bit of story development, they go with the boisterous ghost from the Lion’s Arch Jumping Puzzle. 
This fractal is short (at T1- it’ll likely have more complexity as you go up) and very sparse on story. The music is good, and the environment is good. Dessa continues to be the shining star of most fractals with her responses to the situations she gets to observe.  Probably won't be the new Challenge mode fractal that people were hoping for, but the fight mechanics are fun and different. 
I’d appreciate it if Anet could relinquish their choke grip they’ve had on talk like a pirate day 2012 that seems to permeate all of their pirate related content- it always feels kind of like even the characters themselves don’t take themselves seriously. There's just something pretty wack with them.  (and I’m not talking about all the landlocked core game pirates just living in lakes barely big enough for their bases) That’s Enough. 
The Legendary
Probably one of the nicest they’ve done in a while. Initially I was put off by it- the official preview of it in the reveal trailer didn’t really show it off very well- not the steps, aura or on-draw effect. However on this video from someone who got it before release, they point out a few things about it that really sell it for me.
I love the scorch mark on draw, with the dubstep twangs the most. A little disappointed that Range LB 5 is unaffected- it could have been very pretty (ie spirit bow active visuals).   It's a very refined weapon that will certainly suit a lot more characters than Kudzu, and I’ll probably make it after I finish Ipos. In like a year.
The Music
Knocks itself out of the park in a home run touchdown or however sports works. The choral piece for Aurene is very beautiful, and I especially appreciate the tarir motif used towards to the end of the track.  Re-used GW1 themes in the map give a very nostalgic feel, and the fractal has a unique Shanty theme, along with what was used for this year’s Festival of the Four winds. 
OVERALL SCORE 7.5/10
The story is moving and immersive, the encounters well designed and well executed, however sparse event placement on the map kinda gets :/ from me. 
Fractals continuing a trend of “we can do anything in the history of tyria- but lets focus on the boring parts” is also disappointing. 
PS. The .5 comes from the Skritt writing and voice acting.  So pure and wholesome. 
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arvoze · 6 years
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Sorry to bother you, but I was wondering how you did that wiggly effect on your old honeydew n xephos comic? I really liked it n wanted to try it, but it's hard trying to describe it to Google.
EDIt i forgot to put this under a readmore
hiya ! it’s no bother to me at all. what i use is photoshop, and i think the term for that kind of animation is .. something to do with boiling? update, i googled it, and i think it’s called a line boil.
i’ve been redoing it recently, and i guess this is really for something i’m just too lazy to finish so i’m alright posting this tiny part from what i was gonna do:
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(looking back on it now, that’s not a very good blue, so maybe i’ll fix that - i only got 2 images in before being distracted)
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i have a rough idea of what i wanna draw first and just get that down, enough for me to make sense of it (for this specific style of stuff i like .. really mimimalise the detail in the lines i guess?)
so the first step is like.. draw the lines for it. i’d really, really avoid doing intricate linework stuff because the whole thing is like.. you’ve drawn it once, and you’re going to draw it again. 
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what i generally do next (personally) is put the colours down underneath and then hide the colour layer when i’m done colouring it.
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after hiding the colours i lower the opacity of the lines, make a new layer above the lines, and then draw over the lines a second time, taking care to make sure the shape is still recognisable but also not 100% accurate to the layer beneath it
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(you can vaguely see the differences here i think, the lighter grey is the first line layer)
after that i put the opacity back up to 100% and hide the first lined layer, put the colours back on, and correct any issues between the colours and the new lines (there’s usually some colours that come out of the lines and although you dont REALLY need to fix them, i just like doing it)
that’s pretty much it, then i go into the whole photoshop animation thing (window -> timeline -> start frame animation)
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i make sure this is OFF because i’ve already got all the frames i want, and having a bunch of layers with nothing on is .. very distracting.
then i set the loop on the animation to “forever” (the frames are already in there because i’ve already made the image)
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what i have is: the first, original lines visible, the colours visible, and the second line layer hidden
i press the little “new frame” button (the paper thats highlighted slightly in the next pic bc i hovered over it) and press it until i’m on 9 frames
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on the 9th frame, i turn the original line layer off, and turn the second line layer on. then i press the new frame button again until i reach 16 total frames.
i preview the animation with the play button and it works as is most of the time, i usually don’t need to fix anything else. congrats i guess: you’ve got a gif, you just need to export it
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file -> export -> save for web (legacy) is how i do it, then i press the save button at the bottom and save it as whatever i wanna save the gif as, and then bam, it’s a gif, i guess
i dunno how it works in other programs, sorry, i’m not good at explaining stuff hahah, this is how i do all my gifs though ! including the blinking icons like thhe xephos one i did :0 (albeit like .. doing different animation stuff, not line boiling)
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xranker · 5 years
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Your Adventure in Video Marketing
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icharchivist · 7 years
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New session with A. and T. o/ this time from episode 92 to episode 105, we advanced a lot in the CA arc!
this time I took notes as they spoke so I have... Tons of stuff.
-A: “I’m scared to move on…. we’re at episode 91 and the arc already went to shit so bad i’m worried at how bad it’ll get”
-they forgot who kite was. they had to remember by saying “guitarist legolass”
-T: “The queen shouldn’t be proud of the King i mean it’s a fuckboi, look at that turtle on his head, it’s the shape for a a fuckboi”
-A: “Leol looks like a drummer in Kite’s band”
-A: “I wonder if it would have gone better with responsible adults” Me: “i think that’s why Leorio and Kurapika aren’t there. wait… maybe not Pika.” A: “i love Pika but he’s not what I’d call collected and responsible. Leorio tho...”   -T: “I’m sure Hisoka would have flirted with an ant if he could. or ate one. its like chicken”
-they say they have no pity for the queen ahah. They are WTF over the other baby.
-they got so sad at Gon and Killua crying
-T: “Why is there pipe on a strip tease” A: “there’s a cat a butterfly and a turtle trying to dominate the world and you question the choice of music?”
-A: “It gets so bad already and there’s still 30 episodes of that arc how bad can it gets…”
-A: “the only responsible adult of that arc is Killua and he’s neither an adult nor responsible” 
 -When Gon said he’d do anything for Palm after she said she wanted him to date her, T. spit out his drink and A. facepalmed in a pillow, both laughing “i cant deal with that kid anymore” 
 -A: “does Palm has any other ability aside of being creepy?” 
 -A: “the thing with Gon is that you never know if his ideas are genuis or terrible” T: “you especially dont know when he says “it’s a secret” if he knows what hes gonna do or if he doesnt” 
 -When Killua asks Gon about his dating past:  T. “that… became really gay suddenly” Me: “do you get why people say Killua is gay?” A: “Now yes.” 
 -A: “The presentator on tv has weird eyes…” T: “now she can see in 3D” 
 -A. at Palm and Gon’s date: “i relate to Killua… what a cringe…” 
 -T. at the date: “and let’s play my favorite game: what if we added hisoka to the situation?” A.: “im sure him and Palm would get along” 
 -they yelled at Killua remembering Illumi because of dissociation. they’re worried for him 
 -A., who loves classical ballets, told us that the Zoldyck’s theme is based on a romeo and juliet music 
 -A.: “When the zoldyck music plays, it always end up bad for the adversary…” T.: “It always end bad for everyone in that anime. except for Hisoka and Gon’s father. i dont even remember the name of that asshat.” 
 -After the date, as Killua and Gon shares Chcorobots, A: “Thats it i cant take it anymore i ship them. they are too cute i cant resist them” 
 -A, as Cheetu vs Morel and Knuckle starts: “this arc is such a mess i love it it goes so wrong” 
 -when gon was faced to Kite’s puppet , they started yelling about how no one was stopping him. when Gon started blaming himself, A. threw a hairtie to the screen in frustration. they are worrying for Gon now, feels like he’s losing it. they worry that the adults are using him. like they say “i dont care their reasoning, we’re talking about 12yo. they never saw what gon can do while angry he risked his life on a dodgeball game. it’s dangerous.” 
 -A: “dont tell me they will put rhe two unexperienced kids as a team…” 
 -They are overjoyed to see the Troupe again. A. wanted a showdown between the ants and the troupe. “at least i wont mind if there’s death on both side” 
 -They are disgusted by Pike and they dont get why Zazan is all dominatrix. 
 -“the goth team and the clear hair team” 
 -A: “i understand why you say Shalnark is probably linked to Kurapika, they have the same (lack of) survival instinct” 
 -T: “nice to have some anthropology exploration with that mummy guy" about Beleonov
 -A: “wait is Phinks’s condition really to only turn his wrist? he didnt think too hard about it, and Pika whos putting his life on the line like a moron….”
-A: “im sure kite’s nen was Ging’s idea. it’s a thing with Ging’s idea, it seems terrible and you dont even know if he would himself believe it’d work but it does” 
-Feitan against Zazan: “thats violent…” 
 -A: i dont know what to think of that arc anymore. i dont even know what to comment. 
 -about Kalluto: “it’s killua’s LITTLE BROTHER??? HOW OLD IS HE. 10??? WHY IS HE WITH THE TROUPE” 
 -“are Feitan and the Mummy in a contest of who is gonna blow up the biggest planet” 
 -*seeing the kimera* “is that nina” 
 -A when Phinks blushes when Shal and Feitan makes fun of him for looking for Chrollo: “do everyone has a crush on Chrollo holy fuck” 
 -T: “When it’s to the spiders to be in charge of lifting the weight of the arc….” A: well we wanted responsible adults, we got them” 
 -A. finds impressive how that deep ib the arc, the story is still coherent. the ants are all exploited and you dont feel lost in the substories. she finds it impressive  
-Me: “fun to have a geopolitic story in a furry arc” A: “i wonder what the next arcs will be. will there be a cooking arc” Me: “i mean, isnt it the cooking arc? “ A: *splilling her drink*”… you know what i dont say anything anymore” 
 -A:“… was the Queen on drugs when she created Shaiapouf?”
 -A: “i think i hate (pitou) more than hisoka…. i mean hisoka, you get used to him. she…. is too unsettling and sh’es too cute it makes me uncomfortable” T: “well i mean… hisoka is a p/edophile…”  A: “i mean true but at least you can predict hidoka, she replies to orders. you can discuss with Hisoka, not with her. Like how Pika talked with him” Me: “well then with Pika it was all on Hisoka’s intend...” T: “well you can discuss with him if you’re a teen” A: “Okay true but you can have an ally with hisoka at times. with Pitou, nah” 
 -T “now i thought hisoka was coming”  Me:“if he was in this arc he would have had the boner of the century” T: “thanks Chloé” 
 -when Gon trusted Meleoron right away “what the fuck with that kid. me too Meleoron” 
 -when Ikalgo appeared in that first corpse and started singing, T started laughing and loving him and almost spilled his drink, and A. burried her face in a pillow saying “i dont even know what to say anymore…” 
 -as Killua catches ikalgo: A-: i love this kid T: me i love this octopus omg 
 -as Ikalgo says he wanted to be a squid: A: “how can it be that fun, that wtf and that tragic at once?” 
 -T: i really love that octopus A: i really love that kid 
 -T is determinates and really really love the octopus :’) 
 -the darts game started and A . started to pull very worried faces 
 -When Gon says he will kill Meleoron if he betrays him, A:“this kid really scares me…. he always scared me.”
-they’re cheering as Killua won against the orsos bros and faked his death 
 -turns out T. plays darts too so as Killua was explaining how he survived, he kept figuring how it made sense 
 -they were tense as Killua almost died and they both left out a gasp as Killua apologized about not being of use for gon 
 -they adore Ikalgo, both of them and now they worry he’ll die 
 -A. keeps reading Meleoron as Melanchon, a french politician she doesnt like. we compared that politician to Leol 
 -A. saw Komugi and gasped because “oh no i saw her on your blog”. I’ve been yelling at her to stop looking at my blog and her reaction was “but I’d have to stop using tumblr!”. rood. 
 -T.’s mother walked in after a scene with Meleoron and with the King and she started laughing, not understanding what was going on, just surprised by the designs. she finds the plot about the games to be fun ahah 
 -Morel just told Cheetu he lost because hes an idiot and they both applauded 
-at the King trying to destabilize Komugi and failing T: “well it’s turning against him hes getting destabilized” A: “she controls him so much”
 -When the King ripped his own arm, they both gasped and A. froze and yelled “WHAT THE FUCK HAPPENED” 
 -A: “the king is acting reckless and hurts himself… sounds so much like Gon.”  
-A loves how Komugi is in total control of the King ahah 
 -Me at the king's arm being ripped: "hxh and the constant abuse of arms". A. "ye i saw your posts about it. im still baffled by how much of them belongs to Gon"
For the most part, they seemed to like it! A. Kept repeating it was such a mess and she loved how much of a mess it was. It was getting worse and worse and they are seriously getting worried about the situation at hand. 
They are really, really involved in the arc and I’m so glad. For a lot of people I dragged in hxh (and.. me included to some extend) the ca arc was the hardest to get into, and I’m really glad they’re enjoying it that much.
They are looking forward for more and are impressed to have gone this far in the serie.
Despite the fact we skip opening/ending/previews (not my own will, they really don’t wanna see them dkjfhd shame for the previews but oh well) they keep singing the opening theme too. That’s fun :’D
So ye, a good session, a ton of fun, they liked it :D
See you all in another session o/
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recentanimenews · 5 years
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Anime vs. Real Life: Run with the Wind – Predicting the Team’s Starting Order
  The prestigious Hakone Ekiden is almost upon us in Run with the Wind, as Haiji, Kakeru & Co gear up to finally conquer the steep mountains of Hakone. The 2-day relay race between 20 Japanese Universities dates back to 1920, and annually takes place on the 2nd and 3rd of January, taking the runners all the way from central Tokyo to Lake Ashi and back. I’ve been looking forward to seeing the tradition-steeped racecourse animated since my first visit to some of the early locations of the show, and at last, Haiji took the gang on a trip to preview all of the course’s ten sections in last week’s episode. In order to have at least a fighting chance, the mismatched group of dorm inhabitants will need to match everyone’s strengths to each 22 km section. So while we go over each stage now, let’s make this a little more fun, and try to predict the runner for each section!
  *All images were taken with Google Street View
The 2-day race from Tokyo to Hakone is divided into a total of ten sections, where each runner runs one section, handing over a sash to the next runner of their team at the designated relay stations. The five sections on the first day lead all the way from Otemachi to Lake Ashi, which equals a total of 108 km (67.1 miles). The second day retraces the course all the way back to Tokyo, with a few slight variations, which is why the distance is 109,9 km (68,3 miles) in this case. Each of the sections is around 22 km (13,5 miles) and should take them around an hour to finish, which seems absolutely insane from my layman’s point of view.
  Section 1 - Musa / Section 10 - Prince
    The Hakone Ekiden starts in central Tokyo in Otemachi at 8am, on the north side of the Yomiuri Shimbun Building. The start of a race can make or break a team, naturally making the first 21,4km-long section, which is completely flat for the most part, one of the most exciting ones. The roaring crowds and dozens of camera teams will be putting a lot of pressure on the starters here. Musa seems like a good fit here because of his good composure, and due to the fact that he is one of their fastest runners on flat tracks, as stated by the twins during the training camp. They’ll definitely want a fast runner to start them off.
  The race finishes right here again on the south side of the Yomiuri Shimbun building on the next day, with an equal amount of fans cheering them on. The anime already somewhat foreshadowed that Prince would be the one running the final section. While they were inspecting the Tsurumi relay station, which is where runners pass along the sash from sections 1 to 2, and 9 to 10 on the way back, all of them looked at the road ahead to Hakone. Except for Prince, who was facing backwards.
  Section 2 - Kakeru / Section 9 - Jotaro
The glorious section 2 is called the ace’s section, and teams usually pick their strongest and fastest runners for this stage. The harsh section runs 23,3 km from the Tsurumi relay station to the Totsuka relay station and includes two long and steep slopes. Kakeru is the team’s undeniable ace, and Haiji already asked him if he were up for it, so I don’t think there’s any doubt here. On top of that, Fujioka ran the section in last year’s race as well, and their inevitable duel has been teased for quite a while now.
  As for the return stage, I have a feeling that Jojiro or Jotaro, one of the twins, will run section 9, and I’ll explain why a little further down.
  Section 3 - Yuki / Section 8 - Jojiro 
The third section is the most scenic one, with runs along the ocean and the majestic Mt. Fuji lingering in the background. We probably know the least about Yuki’s and King’s running style and capabilities, so all we can do is guess here. But since Yuki mentioned during the training camp that he now enjoys a good view, even though that’s something he’d thought he’d only enjoy once he was old, so I’d probably place the team’s strategist here.
The scenic section 3 and section 8 respectively are also the sections with the most bystanders and fans cheering. The twins’ primary reason for joining the team in the begging was to impress girls, but they’ve lately have been lacking the motivation to run, since they don't see much purpose in running in a race they don't have any realistic chance at winning. While that is true, it’s also important for the team to at least make it into the top ten of the Hakone Ekiden, since the first ten teams will qualify directly for next year’s race. Sections 8 and 9 are very important for mid-table teams, as this is often where the bitter fight for the remaining top ten slots starts. This might give the demoralized twins the push they need to keep on fighting.
  Section 4 - Nico / Section 7 - King
  Nico has been running in high school before, so his experience might come in handy for the many slopes of section 4.
    Section 7 has a significant drop in temperature, going from the mountains all the way down to the coast. I don’t really have any specific reason here, but I’ll just gamble that King will run in this section.
  Section 5 - Shindo / Section 6 - Haiji
  Section 5, the final section of the first day, should definitely go to Shindo, as this is the most brutal one, climbing almost 900 meters into the steep mountains of Hakone. However, Shindo himself is from the mountains and has proven during the training camp that no one can beat him in an uphill battle.
Section 5 and the first day end right next to the Hakone Ekiden museum in Hakone, on this little parking spot. This is also the turnaround point of the race, and the race will continue right here on the next day going back to Tokyo. The winner of the first day will start at 8am on the second day, with the remaining teams starting with time-delays according to their achieved times on the previous day.
As for who is going to run in section 6, the first section of the second day, I fear it’s going to be Haiji. Running up the mountains is brutal, but going down them equally so, putting a lot of strain on the runners legs. And as Haiji likes to repeat: the mountains of Hakone are the steepest in the world. His leg is completely healed, right? There’s nothing to worry about, right? RIGHT?!
No matter which section he’ll run, Haiji’s physical condition will be the cause for some drama. It’s important to note that the whole team gets disqualified when a runner drops out of the race. There’s also an additional rule that if a runner can’t reach the relay station within 20 minutes after the top runner, that the next runner has to start with a differently-colored substitute sash. The time difference will then be added to the overall time.
And there you have it, a complete overview of all the sections of the Hakone Ekiden. Check out my map for all of the mentioned spots, as well as the locations from my first visit to the early Run witht the Wind anime locations. In case you want more, here and here are also some comparisons from the Hakone Ekiden qualifier.
      Who do you think is going to run in each section? And will Haiji’s leg be fine? We’d love to hear your thoughts in the comments below!
---
Wilhelm is an anime tourist, who loves to search for and uncover the real-world spots he sees in anime. You can talk with him on Twitter @Surwill. 
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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tumblunni · 7 years
Text
OKAY I FOUND SOMEONE SCANNED THE JAPANESE VERSION OF THE PERSONA 5 ARTBOOK!!! I’m still preordering the english version though. And this seems to have a LOT more text info and interviews than other artbooks I’ve got, so the english version will still be enlightening even though i cant resist the temptation to read this preview here... So yeah, I’m gonna link this in case anyone else wants to see! And also cos i really wanna talk about the interesting stuff AAAA!
IT HERE
But seriously I would feel ALL OF THE GUILT if I just read this and DIDNT buy the real version when it comes out in my country. So I’d heavily advise that all of y’all buy it too, okay? Its just real hard to wait til september.
Bunni’s Thoughts About Things In This Thing:
* The one everyone already seemed to know was Yusuke’s beta design, I think it was shown in an english interview or something? But yeah, I already knew about this, but I still really think he looks even cooler with long hair! And I like that they ended up using this design for his mother instead. That just feels like a really sweet way to deal with beta designs! Apparantly Ann’s design was based on Rise’s beta design from the last game, so its nice to know that atlus always tries to find ways to keep promising ideas, even if they dont work with the current project. ANYWAY BETA YUSUKE OF CUTE
* Also unrelated but: did you know that Yusuke slapping people during the Harisen Recovery skill was actually a GLITCH and not a feature?? It strikes me as weird that they didn’t catch that in the super long time it took to finish the various dubs. Its a meme in japanese fandom too, so its definately in every version of the game! They only just patched it recently and I AM SAD NOW. It fit really well as an easter egg for this character in particular, lol.
* ALSO I am sorry that i commonly misspell his name as Yosuke. Its weird cos I never get Ryoji and Ryuji mixed up... ANYWAY BACK TO COOL BETA TALK AND NOT JUST YUSUKE LOVE TIME
* Beta Wakaba (futaba’s mom) used to have the hairstyle that was given to Haru instead! O_o She looks really cute with it, I guess they thought it was hard to make the shadow boss scary with such awesome hair. There’s also a beta doodle of what seems to be an alternate introduction scene, where the party would be walking down an alleyway and her giant face would appear behind them as a jumpscare. I THINK I WOULD HAVE FUCKIN DIED! that’s some fuan no tane shit!
* Man I didnt even recognise beta kawakami! O_O I would have thought that was beta takemi, or even yusuke’s mom again...
* Oh man, Sae is already one of the coolest and most beautiful looking characters but seriously beta Sae has EVEN MORE of that badass butch lady handsomeness holy shit. If I can appreciate her aesthetic so much as an asexual person, I can only imagine how other fans would feel about this!
* I have legit no idea who this character is, but she looks badass! Its a shame this imgurl dump of scans is completely out of order, lol! Another reason to buy the official version when its translated: actually knowing the context of things! XD
* Same design for papa okumura’s shadow, but it seems there was originally an idea for a chase minigame with his shadow. Instead of being weak with an army of reinforcements to fight thru, he’d be weak but keep fleeing in his motor chair thing. Considering how much I DESPISED the chase minigames in Nocturne and DDS2, i am really damn glad they didnt do that...
* BETA PERSONAS!! Wow they’re so different?? Its weird how they seem to be like.. different art styles/personalities for the same character idea? Maybe this was from before the personalities of everyone had been pinned down, or maybe the personas originally belonged to different party members? i’m really curious by the goemon in a modern punk style, did he belong to ryuji??? MORE BETA PERSONAS!! Oh holy SHIT, johanna is SUCH a good design! like... what?? BADASS!! typical lady pope face attatched to a buff as fuck body in a jojo-esque costume, with like an encapsulated hat thing with halves of a mask of a cliche male pope. This design has way more to do with the actual story of that mythological figure! Popecycle was cool too tho, I think maybe they should have made someone else be popecycle, and then johanna could be the second persona using this design and taking the place of Anat.
* Beta Ohya has a nice design! Its not even necessarily a cooler costume or anything, I just like how they try and show her personality more through it. She looks more dishevelled and overworked and has some bandages. Dunno why they couldnt have worked that into her final design!
* BETA MORGANA WHAT THE FUCK jesus christ thats almost as creepy as some of the beta Teddie designs I mean, I like using swirly eyes on a lot of my mascot ideas too, but that sort of face just looks a bit unnerving along with the body being like.. all leather and weirdly detailed. Its like ann’s costume but on a damn cat! As its skin! What!
* Some goofy expressions of final design morgana that ended up not being used.
* Beta Iwai looks like a younger AZ from pokemon??
* Beta design for protagonist’s thief costume and persona, which were WILDLY different! I like the all-concealing cloak, it looks like it would have animated really flashily. Tho i totally agree that showing more of protagonist’s actual design works better for the version of him you’ll be seeing 24/7 in battles.
* Not a beta design, but look at this concept art of Makoto beating up everyone. I love makoto so much.
* Aww I kinda prefer the beta costume for [spoily endgame character]. It makes her seem closer to [other two characters of relevance to her]. I mean, not like I dislike her costume, but I really liked [those two characetrs’s costume] so hers seemed a bit boring in comparison. Having it at least have more similar design elements to other [people in that place] would have gone a long way towards making her seem less like just... Alice, as a person isntead of a persona. (It would have been a cool plot if that was her backstory tho, lol!)
* I HAVE NO IDEA WHO ANY OF THESE CHARACTERS ARE BUT I LOVE THEM! Are they rejected Confidants? Or designs for characters mentioned in confidants who never appeared? i wish we got to see the sick lil girl in takemi’s subplot, it would be cute if she looked like that design there.
* Another beta of Milady! She used to have the same design but different weapons would come out in a different way. Knives instead of guns looks a lot scarier, but I dont like the weird garbage disposal mermaid thing, just from the fact people would inevitably make vagina jokes.
* Beta Futaba was very similar but just with different outfits. She looks really cute with a beanie hat and EVEN MORE becomes Literally Me As A Character. Seriouslyyyyyy
* Also we never get to see the mounting animation for futaba’s ultimate persona. I like it a lot better cos robot hands come out and carry her to the cockpit, instead of weird tentacles. Seriously, again, inevitable pile of stupid sex jokes about that. *sigh*
* A nice bigger reference of P5 Loki design, without all the SFX and stuff during that boss battle. I really like the way he sits on his sword sassily, and how it levitates around instead of swinging it normally. I also never noticed he has hoof-like heels! With that and the long ponytails it kinda looks like they were trying to give him an eight limbs sort of look, so maybe the design is meant to invoke Sleipnir?
* HEY. UMM. HOH. LEE. SHIT. I guess this kinda counts as beta cos we never get to see this, even if its part of the final design?? Seriously, I thought the shiny red bit was like the visor of his helmet, not a mouthpiece! LOKI’S HORNS COME OUT OF HIS FUCKING EYEBALLS! What the FUCK, they should have shown some sort of animation to make that clearer, that would be SO scary and fitting for that particular boss fight!
* A few beta outfits for our heroes! Ryuji originally had a clown mask instead of a skull, and Makoto wore a jacket with a biker gang logo, in addition to everything else biker gang. INCREASE BIKER GANG! Eeeeeven more beta outfit designs! Some more cyberpunky thing for ann, and a blue colourscheme protagonist, and a character with a sledgehammer who seems unused. There’s Iwai’s gecko tattoo there, so maybe originally his role was gonna be a school-aged ally instead of an adult shopkeeper? or maybe his son would join the party? The hero also originally wore Arsene’s top hat, and there’s this mysterious pic of two characters that I dunno who they are?? They look like twins, so it makes me wonder if that means there was originally a gender choice for the protag...
* A lot of storyboards for scenes that never happened! There’s a female character we’ve never seen before, so maybe that adds more to the theory of a rejected fem!protag option...
* Beta Ann had a bunch of different ways they tried to make her look like catwoman but not too much catwoman. She also used to use a crossbow as her ranged weapon!
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allcheatscodes · 7 years
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the sims house party pc
http://allcheatscodes.com/the-sims-house-party-pc/
the sims house party pc
The Sims: House Party cheats & more for PC (PC)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Achievements
Get the updated and latest The Sims: House Party cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the PC cheats we have available for The Sims: House Party.
Genre: Simulation, Life Development Sim Developer: Electronic Arts Publisher: Electronic Arts ESRB Rating: Teen Release Date: March 27, 2000
Hints
Easy 49 Simoleans
Whatyou do first is, press and hold [ctrl] [alt] [shift] and the letter C. type in move_objects on,press enter. Buy a whole bunch of party balloons and let them all pop. Press “Buy Mode” and place the hand over the pile, click it and push delete. After all of ’em are gone, youll have the most easiest money you can make.
Santie Claus
Before your sim or sims goes to sleep buy the cookies, put them somewhere in the house and maybe Santa will come!! Might take a couple times for it to work.
Room Mood
To tell what your party’s mood is, buy the moose head and put it up in your party room. Its antlers will tell you how the mood is. If the antlers are droopy, the mood is low. If they are up, your party’s a bash.
Floating House
To get a floating house all you have to do is make a big house border on the first floor. Then build an upstairs. When you are done with the upstairs delete the downstairs wall border. Now you will notice that your house is floating.
Bonus CASH
Using the move_objects cheat whenever you see some flys buzzing around grap them and then dispose of them, they will be mistaken as a virtual reality set and you get roughly $450!
NO BILLS! And A Great Cheat!!
Get the cheat menu up and put in move_objects on, then press enter. You must go into purchase furniture mode to grab anything. Now you can move and get rid of anyhting you want including the evil clown, the boring mime, or any neighbour, newspaper kid, bugs, water, sims, cars, the grim reeper, garbage cans, etc. But best of all get rid of your mail box and you will never get any bills. PS. I don’t recommend it however because it screws up the game at that house, but I do recommend using move_objects on all of the time. PPS. move_objects off turns the cheat off.
Moats And Streams
Go into the build house menu and select the shovel. Now get the cheat menu up. Now put in water_tool and press enter. You can now make moats and streams.
Mooing Moose
Build a regular house that anyone could live in. When buying items, get a moose head and put it in a room you don’t use much. If you are out of the room with the moose head (it takes a while) the moose will start to moo.
How To Refresh Your Character’s Stats
This code is to get your characters stats all the way up. First you will need the “Move Objects” code on. When thats on on make sure you save your progress so you won’t lose anything. Next go to bulid mode and select the hand icon. Pick your character up and delete hi or her. After that,go to live mode. You should see your character’s picture on the lower left hand side. Your character’s picture will have a red circle looking thing on it. Now,all you have to do is click once on his picture and he will appear somewhere in the house. When you find him look at their stats and their comfort,hunger and eveything else should all be in green.
Full Mood Bar
Find a depressed sim and make him sit down. Then access the move objects on code. Delete the chair. The sim will disappear. Click on his face at the bottom of the screen he will reaappear with full mood bars. Remember your game must be on buy mode to do the move_objects on code.
Naked Sim
When sime is taking a shower accesse the move_objects on code. Then delete the shower. The sim will still be taking a shower and the sim will be naked.
No Border
Access the move_objects on code then delete everything that is outdside of the grid this will give you the power to build outside of the grid.
Drew Carey
If you throw a big enough party, Drew Carey will show up to entertain and hang out until it ends.
Cheats
Fast Cash Quick
first press Ctrl Shift C a prompt box should appear at the top left hand corner of the screen. then enter rosebud;!;!;!;; then press enter abox that says no such cheat code should appear next pres and hold enter to earn up to 99,999,999 simoleans.
Cheat Codes
While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.RESULTCHEAT CODE1000 Simoleonsrosebud Add new family history stat to the current family hist_add Appends the route destination list toAllRoutes.txt every time a route is found write_destlist Architecture tools automatically set the level as needed auto_levelAutomatically import and load indicated FAM file import [FAM file]Automatically load indicated house, no questions asked house [house number] Check and fix required lot objects prepare_lot Completely flush app to VM file when running Windows NT flush Crash game crash Create moat or streams water_tool Create shrunk_text_#.bmp filesshrink_text [font_size] [text] Create-a-character mode edit_char Display personality and interests interests Draw all animation frames disabled draw_all_frames off Draw all animation frames enabled draw_all_frames on Draw colored dots at each person's origin draw_origins Dump entire memory to core_dump_[date:time].txt core_dump Dump selected person's most recent list of scored interactions to a file dump_happy Dump selected person's motive contribution curve to a file dump_mc Enable debug flag to show outcome choice dialogs for social interactions debug_social End sim logging sim_log end Execute "file.cht" file as a list of cheats cht [filename] Floorable grid disabled draw_floorable off Floorable grid enabled draw_floorable on Force an assert for testing assert Log animations in the event log window log_animations Map editor disabled map_edit off Map editor enabled map_edit on Move any object move_objects on No tutorial object generation when tutorial house is loadedtutorial off Prevent web browser crashes browser_failsafe Preview animations disabled preview_anims off Preview animations enabled preview_anims on Programmer stats tile_info Quit game quit Read in behavior tuning constants from Tuning.txt #import Rebuilds entire control panel/UCP from scratch rebuild_cp Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures Restore tutorial restore_tut Rotate camera rotation [0-3] Routing debug balloons disabled route_balloons off Routing debug balloons enabled route_balloons on Run series of random operations on unhoused families fam_test [opcount] Save currently loaded house save Save family history file history Say "plugh" plugh Say "porntipsguzzardo" porntipsguzzardo Say "xyzzy" xyzzy Selected person's path displayed draw_routes on Selected person's path hidden draw_routes off Set event logging mask log_mask Set free thinking level autonomy [1-100] Set game speed sim_speed [-1000-1000] Set grass change value edit_grass [number] Set grass growth grow_grass [0-150] Set lot size lot_size [number]Set maximum milliseconds to allow simulator sim_limit [milliseconds] Set sim speed sim_speed [-1000 - 1000] Set time of day (unpatched game version)set_hour [1-24] Set z offset for thought bubbles bubble_tweak [z offset value] Sets the neighborhood directory to the path [directory path] Sets up the borders of the lot with non-editable flag lot_border [ ] Sets whether menu items appear for in use objects allow_inuse Show memory view window in debug builds of thegame memview Start sim logging sim_log begin Swap the two house files and updates families swap_houses [house number] [house number] Ticks disabled sweep off Ticks enabled sweep on Tile information displayed tile_info on Tile information hidden tile_info off Toggle allowing visitors to be controlled using the keyboardvisitor_control Toggle assets report report_assets Toggle automatic object reset feature auto_reset Toggle calls to PeekMessage within sim loop sim_peek Toggle camera mode cam_mode Toggle display of unavailable interactions in person control menus all_menus Toggle music music Toggle object compression in save file obj_comp Toggle quaternion transformations quats Toggle sound log windowsound_log Toggle sounds sound Toggle web page creation html Total reload of people skeletons, animations, suits and skins reload_people Trigger sound event soundevent Write out an RTE file every time a route is found write_routes Write out behavior tuning constants to Tuning.txt #export
1000 Simoleons
While playing a game, press [Ctrl] + [Shift] + C to display a prompt box in the upper left corner of the screen. Then, enter “rosebud” to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
Quick Money
While playing a game, press [Ctrl] + [Shift] + C and enter the “rosebud” code. Then, display the cheat prompt again and type “!;!;!;!;!;!;!;!;!;!” (up to sixty total commands may be entered).While playing a game, press [Ctrl] + [Shift] + C and enter “rosebud;:” as a code. Then, hold [Enter] so that “No such cheat” begins to flash. Keep the key held to gain up to 99 million simolians.
Unlockables
Currently we have no unlockables for The Sims: House Party yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Currently we have no easter eggs for The Sims: House Party yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for The Sims: House Party yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
Currently no guide available.
Currently no guide available.
Achievements
Currently we have no achievements or trophies for The Sims: House Party yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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