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#time for video games :
cargopantsman · 2 years
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sometimes you just have to accept that you're not goong to do anything on a given day and just let the executive dysfunction win.
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copepods · 2 months
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leitmotifs never get old to me like holy shit dude there’s this melody that corresponds to this one guy and if you hear the melody it means the guy is there. holy shit. and sometimes it refers to ideas too not just guys. has anyone heard about this
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unpretty · 4 months
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as a kid i thought i would graduate from kid problems like cleaning my room to adult problems like jobs and taxes. but instead i have a job and taxes and still have to clean my room. cleaning my room is a lifetime problem. i will never stop having to put my markers away before bedtime. this is a rude way for aging to work.
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retrogamingblog2 · 18 days
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53v3nfrn5 · 6 months
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The Legend of Zelda: Ocarina of Time 3D (2011)
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naomistares · 6 months
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everyone decided to skip in the bathroom
(shakily and brittlely: im never doing backgrounds again)
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ceeejus · 9 months
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looks like my summer vacation is… over.
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troythecatfish · 3 months
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autie-j · 5 months
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Horror movie/game sequels that use the same character are so funny to me because it's like, I went through the horrors, it'll probably haunt me forever, but I survived...I survived. And then a couple years later: fuck, shit, the horrors again?! Are you kidding me?! Alright, I guess we're doing this
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askwatersee · 1 month
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"Say its name" (im normal abt this game i promise) it's very good, i highly reckommend it :)
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insertdisc5 · 3 months
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i know you love B&W games with timeloops in them. did you know there's two of them? in a bundle? for you to buy?
GO BUY SLAY THE PRINCESS AND IN STARS AND TIME FOR 10% OFF WITH THIS MONOCROMATIC TIMELOOP BUNDLE!!! ✨🔪
one might say this bundle… slays (i get booed off the stage)
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yandere-writer-momo · 29 days
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Yandere Head Canons:
Your Only Option
Yandere Otome Game Character x GN Reader
TW: psychological horror, trapped forever in a time loop, yandere behavior, mind break, and manipulation
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It was always spring when your world would reset once more. When the flowers were in full bloom and the scent of spring was heavy enough to make your head spin. You were in this digital world you had somehow ended trapped in, forever forced to repeat the story premise until you inevitably had to start over once more… yet you always ended up with only one of the capture targets. The villainous crown prince, Edwin Fritz.
Edwin was your favorite character in this game prior to you ending trapped in it. He was the hardest character to romance but the creator had stated in a forum that he was a yandere. The kind of character you were a sucker for each time! With his silver hair and crimson red eyes, you always melted into a puddle when he’d appear on your screen… yet it was much different in real life… Edwin was terrifying.
You spent over a hundred hours playing the game to romance him because you adored his twisted love routes, but it was so different now that you were in the game… especially since he’d always greet you at each starting point.
Both of you retained your memories of the countless previous games and he’d always greet you with an extravagant gift of some sort… must be the perk of being the villainous crown prince.
You gulped when Edwin made his way over to you, his crimson gaze didn’t leave your shivering form once. His large form easily towered over you as he held a giant bouquet of ruby roses in his arms. A ghost of a smile on his gorgeous face.
“Hello, darling.” Edwin handed you the roses before his hand brushed a loose strand of hair from your face. “You tried to talk to Count Jesse in the last game play through… do you enjoy making me jealous?“
You trembled like a leaf but gave Edwin a bright, reassuring smile. You needed to reassure him before he went ballistic in a fit of rage… and you didn’t want to see other characters die again. “Of course not, Edwin. I only love you after all.”
Edwin pulled you into a hug, the roses in your arms shedded a few petals from the embrace. You gulped when you felt his breath shudder. “You do, don’t you? That’s why you’re the only one who didn’t give up one me…”
Edwin sighed dreamily when you relaxed in his hold. “I don’t know why you keep associating with such lowly characters when you have me. I can offer you such a wonderful life of luxury. You’ll never die or age. We can truly be together just like you’ve always wanted before I brought you here! You said you hated your life prior to me.”
Edwin pressed his lips against yours in a hungry kiss. He didn’t care about the gazes from the other nobles at this small party. You were his in this life and his again in the next loop. Forever and ever and ever and ever. No one would be able to take you from him. He would keep repeating this loop until you swore you’d be his spouse!
“So what do you say? Will you be my spouse for all of eternity or do you want to keep playing this game?” Edwin gave you a smile that made a chill run down your spine. “I don’t mind repeating time another four hundred times until you finally relent.”
Edwin moved to cup your cheeks between his hands so his eyes could look into yours. You felt as if you could drown in the sea of obsession that lies behind those ruby red eyes. “I’m your only option, after all.”
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Videogames I wish were real #97
A roguelike game that takes place in the world's biggest library, which has been overrun by monsters, where you play as a librarian determined to save it. You venture inside the library armed with your weapon of choice and two messenger bags you plan to fill with whatever books you can rescue.
After you clear the monsters in a particular section of the library, such as the Poetry section, you'll unlock a permanent buff that will last for the remaining of that run. For example: clearing the Travel section will help you map areas faster, and also unlock the bookworm railway system that will allow you to move more easily between certain parts of the library.
Besides section buffs, you'll also be able to learn all kinds of useful attacks and skills by finding specific books in the shelves, reading them and carrying them in your messenger bags. The more books you carry, the stronger your character will be, and the abilities each book will grant you will be on theme with the book, it's literary genre or one of its tropes: carrying with you a bestiary will allow you to quickly identify the weak points of monsters you've met before, a book with an enemies to lovers trope will allow you to turn a monster into a temporary ally that will fight alongside you, a botany book in your bag will let you gather medicinal herbs growing in the library, and carrying a potions book will allow you to prepare healing potions (more effective than just herbs), etc.
Not everyone believes the library can be saved, which is why during your expeditions your mission is not only to kill monsters, but also to rescue books and bring them to the new library. Since getting books out is one of your main priorities, starting your runs with your satchels nearly full of books that grant you useful abilities won't be very efficient, so you'll need to decide how many books you want to bring back with you to the library during each run.
Fighting monsters is dangerous, and sometimes you get hurt, but also, sometimes books get hurt, which why after some runs you might need to stop by your workshop to repair any damaged books. The hides of certain monsters are very sturdy, so using them to rebind books will make them more durable.
There is no respawning in this game. If your librarian dies inside the library, the next librarian that ventures inside might eventually find their body. If you're close to death and you have a particular book from the Travel section in your bags, you'll be able to use it to summon a bookwork that will take you quickly and safely back to the entrance with whatever books are currently in your bag.
You love your library, and you are determined to save it, armed with the greatest weapon in the world: knowledge (and a sword), even if it's one book at a time.
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retrogamingblog2 · 4 months
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Ocarina of Time Artwork by Tom Garden
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zehecatl · 7 months
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holds your face so fucking gently please leave reviews for indie games. please. every single review legit counts, especially if the game is small enough, and you don't even gotta say much if that's the problem!!
like, anything from a long ramble to a simple 'it was good' matters, because steam (and probably also the Other Ones) uses an algorithm. so the more reviews, the more exposure, the more money the dev team gets. like, please. please. leave a review. throw your small indie dev team a bone
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mintjeru · 2 months
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"but there is nothing more beautiful and terrifying than innocence."
open for better quality | no reposts
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