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#this tangent
asheanon · 1 month
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"Ethereal longevity and its behavioral effects"
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Ethereals are - or can be - long-lived entities. Which can sound pretty rad to those who'd like to live "forever!" Part of the draw to Etherealism is that very element: its "immortality."
In itself, Etherealism is often an existence void of its own sentience - most Ethereals in their "purest" forms are akin to "space jellyfish," simply drifting about the cosmos, consuming to survive and otherwise fading into the, you know, the ether - which is to say the forms it can inhabit may not mentally or emotionally fair well with its lifespan. (As with many unwillingly "eternal" creatures.) This brings about some notable behavioral patterns in sentient and sapient Ethereals, in particular...
In their younger years, many Ethereals often come off as a bit bombastic; what one could consider to be the literal spark or fire in their veins gets to them. They can behave like energy itself; recklessly, powerfully and sometimes unpredictably even to themselves.
However, as most begin to accumulate the decades, centuries and so on (if they manage to without accidentally snuffing themselves out throughout those possible "young and wild" years, one way or another) there is a shift in psychology that most begin to see in the long-lived: a tendency to wander, withdraw or attempt to enter stasis.
Sal is a wandering type herself who sometimes withdraws; growing tired and jaded is only natural for everyone after a while - she does her best to "keep the wonder alive" by actually wondering about and wandering the cosmos. Its vastness could at least suffice in keeping her preoccupied - among many things!
Vance is a withdrawing type. He is beyond wanting to remain awake and aware and often enters a stasis of sorts until awoken once more (to his dismay.) While not all Ethereals attempt to "sleep" after they've grown "too tired," many do withdraw, one way or another. Some eventually tire of trying to coexist with a world they weren't designed to coexist with, really. In fact, they grow tired of many things and simply can't be bothered to entertain an audience of any kind! And again, this, of course, may strike many as very familiar as it is something often seen in a lot of sentient, "immortal" types - such as vampires and whatnot!
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Now... having written that, I wrote a lot of that out to be able to better express certain scenes that transpire between fellow Ethereal characters; one in particular being between Sal and Tsun.
In Starlight, Sal and Tsun share a moment where they talk about Life™. They talk about various things, but among those things - relevant to this topic - Sal confesses to how it feels as if Life™/time moves, paradoxically, too quickly and too slowly. Tsuniah commiserates, mentioning how even he doesn't always have the heart to dive back into something deeper with others for that reason. She then mentions how she also grows weary of "the divide" (the divide between long-lived entities and shorter-lived ones) every once in a while and the emotional damage it can do; perhaps more than she used to. And, in turn, worries about the future, sometimes.
It is a very bittersweet moment that draws attention to this aspect of Ethereal lives (and again, other immortal ones as well.) 💙
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prokopetz · 2 months
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Genuses of The Normal One:
The Normal One in their own mind
The Normal One, relatively speaking
The Normal One while they're on the clock
The Normal One if you're not paying attention
The Normal One as long as you don't mention the thing
The Normal One because the subject honestly never came up
The Normal One in the sense that whatever's wrong with them perfectly counterbalances everybody else's dysfunctions
The Normal One because they own a car
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lotus-pear · 5 months
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these losers again
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thebibliosphere · 6 months
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What do you think Batman's coffee order is?
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critterbitter · 5 months
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THEY ARE ELECTRIC STARTER BUDDIES NOW.
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Emmet and tynamo become partners! With a buddy in his pocket (literally), Emmy’s becoming bolder by the day.
Plus a bonus Ingo. (He has not found a starter yet. Here's his feelings on that.)
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For more, check out the submas masterpost!
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hawberries · 1 year
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vultur volans | paradisaea
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silver-tangent · 6 months
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Sometimes I think about how the entire history of the advancement of human weapons can be boiled down to: “we found more elaborate ways to hit things with rocks…”
Spears? Sharpened rocks.
Slingshot? Ranged rocks.
Arrows? Sharpened rocks with range.
Hammers/Clubs? Refined rocks.
Swords/axes? Sharpened refined rocks.
Guns? Sharpened, refined rocks, propelled by explosives…
We discovered how to make explosives, and we fine tuned that technology to better propel refined and sharpened rocks at insane distances… we are still hitting things with rocks… we just became experts in the science of hitting things with rocks… The human race is basically just a “dump everything into geology” build…
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caramelldansenu · 3 months
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bonus sketches
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kittys first sneeze
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xiewho · 2 months
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i think they should meet
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motherspores · 3 months
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i find it very funny that people keep saying that grian is going against his rebellion rule by working for the government (not necessarily incorrect) and that the dhp is going to incite a revolt because the dhp is Different from previous governing forces in that the only control grian is excising over the other hermits its annoying them as much as possible (which he does regardless).
like. hermits love corruption. they love running corrupted governments and then dismantling them violently for fun. the dhp isnt necessarily Not Corrupt, but its Not Not Corrupt either. grian gets no profits out of this. he tries to avoid doing his job in every way possible but he still ends up doing it. the dhp is just here to rectify any mistakes made during the initial hermit permit set up and help people with their permit problems.
the dhp is meant to be as soul sucking as possible, but it does still help in the end (if you can actually get grian to cooperate). He'll Do This For You, but he Won't Be Happy About It. his sole payment is how crazy it all drives you.
and while this is not NOT an unrevoltable offense (the hermits have certainly rebelled for less), this also doesnt show any outright corruption other than whatever you'd call a depressed looking man working customer service who hates you for making him do his job. which i dont think really counts. thats just what customer service does to you.
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cuddlytogas · 3 months
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So I accidentally almost got into an argument on Twitter, and now I'm thinking about bad historical costuming tropes. Specifically, Action Hero Leather Pants.
See, I was light-heartedly pointing out the inaccuracies of the costumes in Black Sails, and someone came out of the woodwork to defend the show. The misunderstanding was that they thought I was dismissing the show just for its costumes, which I wasn't - I was simply pointing out that it can't entirely care about material history (meaning specifically physical objects/culture) if it treats its clothes like that.
But this person was slightly offended on behalf of their show - especially, quote, "And from a fan of OFMD, no less!" Which got me thinking - it's true! I can abide a lot more historical costuming inaccuracy from Our Flag than I can Black Sails or Vikings. And I don't think it's just because one has my blorbos in it. But really, when it comes down to it...
What is the difference between this and this?
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Here's the thing. Leather pants in period dramas isn't new. You've got your Vikings, Tudors, Outlander, Pirates of the Caribbean, Once Upon a Time, Will, The Musketeers, even Shakespeare in Love - they love to shove people in leather and call it a day. But where does this come from?
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Obviously we have the modern connotations. Modern leather clothes developed in a few subcultures: cowboys drew on Native American clothing. (Allegedly. This is a little beyond my purview, I haven't seen any solid evidence, and it sounds like the kind of fact that people repeat a lot but is based on an assumption. I wouldn't know, though.) Leather was used in some WWI and II uniforms.
But the big boom came in the mid-C20th in motorcycle, punk/goth, and gay subcultures, all intertwined with each other and the above. Motorcyclists wear leather as practical protective gear, and it gets picked up by rock and punk artists as a symbol of counterculture, and transferred to movie designs. It gets wrapped up in gay and kink communities, with even more countercultural and taboo meanings. By the late C20th, leather has entered mainstream fashion, but it still carries those references to goths, punks, BDSM, and motorbike gangs, to James Dean, Marlon Brando, and Mick Jagger. This is whence we get our Spikes and Dave Listers in 1980s/90s media, bad boys and working-class punks.
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And some of the above "historical" design choices clearly build on these meanings. William Shakespeare is dressed in a black leather doublet to evoke the swaggering bad boy artist heartthrob, probably down on his luck. So is Kit Marlowe.
But the associations get a little fuzzier after that. Hook, with his eyeliner and jewellery, sure. King Henry, yeah, I see it. It's hideously ahistorical, but sure. But what about Jamie and Will and Ragnar, in their browns and shabby, battle-ready chic? Well, here we get the other strain of Bad Period Drama Leather.
See, designers like to point to history, but it's just not true. Leather armour, especially in the western/European world, is very, very rare, and not just because it decays faster than metal. (Yes, even in ancient Greece/Rome, despite many articles claiming that as the start of the leather armour trend!) It simply wasn't used a lot, because it's frankly useless at defending the body compared to metal. Leather was used as a backing for some splint armour pieces, and for belts, sheathes, and buckles, but it simply wasn't worn like the costumes above. It's heavy, uncomfortable, and hard to repair - it's simply not practical for a garment when you have perfectly comfortable, insulating, and widely available linen, wool, and cotton!
As far as I can see, the real influence on leather in period dramas is fantasy. Fantasy media has proliferated the idea of leather armour as the lightweight choice for rangers, elves, and rogues, a natural, quiet, flexible material, less flashy or restrictive than metal. And it is cheaper for a costume department to make, and easier for an actor to wear on set. It's in Dungeons and Dragons and Lord of the Rings, King Arthur, Runescape, and World of Warcraft.
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And I think this is how we get to characters like Ragnar and Vane. This idea of leather as practical gear and light armour, it's fantasy, but it has this lineage, behind which sits cowboy chaps and bomber/flight jackets. It's usually brown compared to the punk bad boy's black, less shiny, and more often piecemeal or decorated. In fact, there's a great distinction between the two Period Leather Modes within the same piece of media: Robin Hood (2006)! Compare the brooding, fascist-coded villain Guy of Gisborne with the shabby, bow-wielding, forest-dwelling Robin:
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So, back to the original question: What's the difference between Charles Vane in Black Sails, and Edward Teach in Our Flag Means Death?
Simply put, it's intention. There is nothing intentional about Vane's leather in Black Sails. It's not the only leather in the show, and it only says what all shabby period leather says, relying on the same tropes as fantasy armour: he's a bad boy and a fighter in workaday leather, poor, flexible, and practical. None of these connotations are based in reality or history, and they've been done countless times before. It's boring design, neither historically accurate nor particularly creative, but much the same as all the other shabby chic fighters on our screens. He has a broad lineage in Lord of the Rings and Pirates of the Caribbean and such, but that's it.
In Our Flag, however, the lineage is much, much more intentional. Ed is a direct homage to Mad Max, the costuming in which is both practical (Max is an ex-cop and road warrior), and draws on punk and kink designs to evoke a counterculture gone mad to the point of social breakdown, exploiting the thrill of the taboo to frighten and titillate the audience.
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In particular, Ed is styled after Max in the second movie, having lost his family, been badly injured, and watched the world turn into an apocalypse. He's a broken man, withdrawn, violent, and deliberately cutting himself off from others to avoid getting hurt again. The plot of Mad Max 2 is him learning to open up and help others, making himself vulnerable to more loss, but more human in the process.
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This ties directly into the themes of Our Flag - it's a deliberate intertext. Ed's emotional journey is also one from isolation and pain to vulnerability, community, and love. Mad Max (intentionally and unintentionally) explores themes of masculinity, violence, and power, while Max has become simplified in the popular imagination as a stoic, badass action hero rather than the more complex character he is, struggling with loss and humanity. Similarly, Our Flag explores masculinity, both textually (Stede is trying to build a less abusive pirate culture) and metatextually (the show champions complex, banal, and tender masculinities, especially when we're used to only seeing pirates in either gritty action movies or childish comedies).
Our Flag also draws on the specific countercultures of motorcycles, rockers, and gay/BDSM culture in its design and themes. Naturally, in such a queer show, one can't help but make the connection between leather pirates and leather daddies, and the design certainly nods at this, with its vests and studs. I always think about this guy, with his flat cap so reminiscient of gay leather fashions.
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More overtly, though, Blackbeard and his crew are styled as both violent gangsters and countercultural rockstars. They rove the seas like a bikie gang, free and violent, and are seen as icons, bad boys and celebrities. Other pirates revere Blackbeard and wish they could be on his crew, while civilians are awed by his reputation, desperate for juicy, gory details.
This isn't all of why I like the costuming in Our Flag Means Death (especially season 1). Stede's outfits are by no means accurate, but they're a lot more accurate than most pirate media, and they're bright and colourful, with accurate and delightful silks, lace, velvets, and brocades, and lovely, puffy skirts on his jackets. Many of the Revenge crew wear recognisable sailor's trousers, and practical but bright, varied gear that easily conveys personality and flair. There is a surprising dedication to little details, like changing Ed's trousers to fall-fronts for a historical feel, Izzy's puffy sleeves, the handmade fringe on Lucius's red jacket, or the increasing absurdity of navy uniform cuffs between Nigel and Chauncey.
A really big one is the fact that they don't shy away from historical footwear! In almost every example above, we see the period drama's obsession with putting men in skinny jeans and bucket-top boots, but not only does Stede wear his little red-heeled shoes with stockings, but most of his crew, and the ordinary people of Barbados, wear low boots or pumps, and even rough, masculine characters like Pete wear knee breeches and bright colours. It's inaccurate, but at least it's a new kind of inaccuracy, that builds much more on actual historical fashions, and eschews the shortcuts of other, grittier period dramas in favour of colour and personality.
But also. At least it fucking says something with its leather.
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endivinity · 7 months
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sprout goes on an adventure
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poorly-drawn-mdzs · 3 months
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Lan Wangji Goes To Lotus Pier AU: Part 4: Deranged Bedfellows
(Part 1, Part 2, Part 3, Part 4.5)
#poorly drawn mdzs#mdzs#mdzs au#lan wangji#nie huaisang#Yungmeng Jiang training arc AU#This is the *first* part of what was supposed to be a much longer comic (LWJ's morning routine in full).#I'll finish the remaining part as a reblog to this post! I just think this is the funnier chunk.#Lan Wangji absolutely is the kind of person who has a perfect internal alarm clock for when it is time to get up.#He already has a dedicated sleep schedule. He is accurate within 10 seconds of 5am every day.#I think the Jiang disciples are most likely used to waking up around 6:00-7:00am#But the allure of having a guaranteed time keeper getting you up in the morning is worth the earlier hour.#I imagine they started outside lwj's door and slowly moved closer as the weeks went on.#Now LWJ has to cope with being way too warm in the night from all the extra body heat.#LWJ is not a fan of this but they scamper off immediately after he wakes up and they at least show initiative to follow routine.#NHS joins in only because he is a chronically heavy sleeper and needs this level of intervention to get up early.#His boldness would be a death sentence in the cloud recesses but here? Whole new game.#Yungmeng Jiang isn't a lawless land. It's just a land with different laws.#And one of those laws is to forcefully domesticate the catboy coded Lan boy through any means necessary.#Completely different tangent: I drew the thumbnail for this before I did comic 134. I then realized they had the same visual gag.#So I had to space this one out so it didn't seem like I repeated the waking up joke. That's my secret and all of you have to keep it.#And in my land the law is that snitches get itches (telepathically transfers hives onto your body)
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tofixtheshadows · 16 days
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Id love to hear ur interpretation and analysis on falin! She’s one of my favorite characters and and I was wondering what ur thoughts on her are
Man, I struggle to think of anything I could say about Falin that others have not already said. But she's one of my favorite things about Dungeon Meshi too.
So much of the story revolves around Falin, and she's not even there. Tumblr loves to talk about haunting the narrative, but Falin might be one of the best examples of it ever put to page. She's dead. She's alive. She's dead. She's alive. She's alive but she's missing, she's alive but she isn't herself. She's dead but she might wake. She's dead but she's frozen in ice. She's alive but she's sleepwalking. They chase her ghost and they chase her body all through the story.
I think what Kui does with her is fascinating. Not just as character with a personality we can analyze, but as an object in a narrative- that's why I say she's one of my favorite things about the story, because I also mean it in a mechanical sense. As a writer, Kui's really good at misdirection- that is, setting you up to believe or expect something about a character or a plot, and then turning that on its head. It's most apparent with Kabru, but it works really well with Falin too.
Because the precious little sister is a very well known character archetype, right? So is the gentle healer. The heart of the party. The white mage girl. The damsel in distress. The martyr.
And this isn't a Laura Palmer situation, where we find out that beneath her wholesome surface there's something dark and troubled. No, Falin truly is a kind and gentle person. That isn't where the misdirection leads (and that, too, I think, is another misdirection- it's not "Plot twist, she isn't as nice as you thought!", which would almost be too easy).
The misdirection here is more about structure than about character (but also, yeah- a little about character).
What I mean is, with these archetypes firmly in mind, along with a whole other host of fantasy genre expectations, I think anyone who goes into Dungeon Meshi un-spoiled probably expects Falin's rescue to be an endgame event; at least on a subconscious level, where you're not really thinking about it but in the back of your head you're already stretching out the story to place Falin firmly in the distance. Fire breathing dragon at the bottom of the dungeon is perfect final boss material, right? Slay the dragon. Rescue the princess.
And Falin is the perfect prize in the traditional old school fantasy that the concept of the titular dungeon is a send-up to. Blonde (white), soft-spoken, sweet-natured, beloved by everyone. An angelic figure.
Maybe that's why Ryoko Kui gave her white wings.
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It is sort of jarring when chapter 23 rolls around and it's already time to fight the red dragon. And it takes a few chapters, but they succeed. And then Falin's impossible resurrection succeeds. But by then you guess that this is not going to be the story you expected it to be.
I want to point out that Falin spends a lot of time getting, well, babied, post-resurrection. Marcille washes her in the bath, despite Falin stating that she's capable of washing herself. Marcille schools her about her mana use despite Falin demonstrating that she is not hurting for mana, and brushes aside Falin's explanations. Both Marcille and Laios refuse to actually tell her what happened. Laios scruffs up her hair like she's a little kid and scolds her for something she can't remember doing. Marcille explicitly calls her a little kid when Falin tries to talk about how much she's grown.
Of course I'm not saying that Laios was wrong to act like a big brother, or that Marcille shouldn't be worried about taking care of her shell-shocked friend in the bath. But the framing of it clearly shows a Falin who is struggling to be heard.
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If you'd like to address the big gay elephant in the room while we're here, I want to state for the record that- whether you read her as gay or not -I think Marcille is completely oblivious during this. Because Falin is her little friend from school. Her best friend, yes, but also the young tallman student she, in her infinite elven wisdom, had to mentor and look after. Marcille has not yet accepted that Falin is an adult now, nor has she accepted that she, herself, is only barely past teenagerhood developmentally and is not nearly as mature as she believes. Of course she'd scrub Falin in the bath and fuss over her.
Falin, meanwhile, seems more than aware of her own adult body and the inappropriate way Marcille is treating it.
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The mana-sharing scene is, I think, Falin trying to get a little of her own back. How do you like it, Marcille?
And she tries again in bed.
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Maybe she's wondering if their relationship will change now that they're grown ups. If Marcille prefers her as a little girl, or at least as a woman who lets herself be guided like one; if Marcille will react badly if Falin keeps trying to assert herself. She also might be subtly trying to signal to Marcille that bed sharing, like bathing, carries a different weight to it when you do it as adults rather than as children.
With all this in mind, the decision to turn Falin from the precious prize they rescued into to the vicious dragon they have to slay, hits a lot harder.
Falin with a powerful, monstrous, destructive body. Falin, who couldn't even stand to cause people pain from using healing spells, slaughtering half a dozen people in brutal ways. And that's not her, she's being mind-controlled, but as an object in the story she has completely flipped. From damsel to threat.
And I love that she carries a little bit of that with her when she's resurrected again.
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Because she's no longer the girl who's going to let herself be stifled by her brother's and her best friend's co-dependency, no matter how much she loves them. She's different now: stronger, eyes open, forging her own path instead of following in their wake. Falin is still going to come back to them again, but this time it won't be because they chased her. It'll be because they let her go.
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nova-rpv · 7 months
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synthaphone · 1 month
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I’ve finished my Skeith sculpture! I’m really pleased with how she turned out!
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Here she is with the other two I made last August- I want to make at least one more; a sculpture of a yellow Neopet that’s never gotten an official plushie or figurine.
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