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#the more realistically proportioned one takes longer
itsdefinitely · 4 months
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How long does it take you usually to fulfill requests? They seem fairly detailed 🤔
i'll be completely honest, i don't really know! i mean, it depends on exactly what you mean. sometimes it takes weeks for me to even get to some requests with how my inbox is (the oldest one right now is from the very beginning of december, so sorry if you've been waiting that long!!), but from sketching to the finished piece varys greatly
my estimate is anywhere between 20-30 minutes to a few hours. i think there's only been a few times where it takes me multiple days, and thats usually when i start them right before going to bed
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bo0tleg · 5 days
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Maverick and Rooster aren't going to be able to immediately fall back to what they were. They care for each other deeply, and saved each others life on the mission, but this sort of shit needs time. One conversation isn't going to cut it with those two.
Look: I like the idea of them falling back into what they were before just as much as the next person, but that's.... not what realistically would happen. And that's ok! It makes sense for them not to know what to do with each other at the start.
For the record: I'm also not blaming anyone for writing fics about them immediately going back to the father-son or uncle-nephew dynamic because, because come on. It's cute as HECK! I'd just like to think about how to explore their feelings and hang-ups about each other in dept!
They're both stubborn fucks and this has been simmering for far too long for anything to be resolved instantly with a single conversation. Bradley un-learned how to talk honestly to people the day he left, and Mav's scared about what honesty can bring. They've sat on this pot for so long they no longer feel it burning their asses, and forgot what they put in the damn thing in the first place, so they stay there. On top of it. Still burning their asses.
Bradley holds onto grudges like it's a lifeline, and one mission isn't going to change that. He listened to Mav in the canyon because he rescinded what he had said with his actions. Mav said that he 'wasn't ready' but then chose Rooster as his wingman, communicating that he is ready and that he trusts him with his life. But that was a life or death situation that Rooster was both present in and could interfere in if he so chose. He saved Mav because he didn't want him to die, and they seem more inclined to deal with it back on the boat, but it's still a long road ahead.
What happened was they rekindled their care for each other, because neither had ever truly given up on it in the first place. Mav never stopped caring and knew it, Bradley did the same without knowing. This just so happens to be the first time they're forced to deal with each other since the fallout.
Just because they care about each other doesn't erase the history that's separated them for all of this time. In fact, it probably makes it worse.
Bradley thought highly of Mav, and he didn't live up to it. Mav wanted the best for Bradley, and did what he thought would be best. Their problems came from the root of care. And it's more bittersweet because of it.
Because of it, resentment and guilt have settled over their shoulders, respectively, and it refused to go away.
They talk, and they try, but it's still not great.
Mav is inclined to just sweep it all under a rug and ignore the lump it forms on the floor. Because of his guilt, he takes all of the blame and sugarcoats Bradley's part in said blame to try and make up for it. Bradley is just as fault as Mav is, but Mav doesn't want to look a gift horse in the mouth.
So instead of fixing things, they look slightly less crooked, but not entirely right. It's a 'their problem' not 'his problem'. They're both at fault, and they both need to deal with it.
Maverick refuses to give up any of the blame, and Bradley is going to refuse to take any of it.
Sure, Mav fucked up, but Bradley blew it out of proportions. Storming off and refusing to talk is a normal response, but not for fifteen years. He barely let Mav explain himself.
Everything "wrong" about himself he blames on Mav. He thinks that Mav fucked him up by breaking his trust as his father figure, so he doesn't trust anybody anymore. He thinks that him being completely emotionally stunted and sensitive to critique is Mav's fault because of the 'your not ready' comment.
Thing is, it's his own fault. It's his fault that he's been fucked up for so long because he never tried to fix what was broken. It's not Bradley's fault that Mav pulled his papers, but he threw away everything, everyone he had before because of a single (justifiable!) mistake. And he doesn't recognize it for what it is, and refuses the blame. Carting it all off to Mav instead of dealing with his own shortcomings.
Mav is aware of this (that Rooster refuses to take the blame), but agreed with Rooster in his analysis of the situation, and takes it all on himself, which is not a healthy mechanism for either of them. It pats Rooster on the head for somewhere he fucked up on, and overloads Mav with guilt that shouldn't be that intense and deep.
But they don't know this. So Mav isn't angry at Rooster, because he's blindsighted by his care.
Thing is, I want someone to be angry. I want someone to be offended on Mav's behalf because he himself won't do it. I don't know who it would be, could be a good number of people, maybe even a child OC.
For fifteen years Bradley left without looking back. He left, and Mav suffered. Someone saw that. Someone was there with him all or most of those years, sitting right beside him as his guilt grew with every holiday that went by, with every letter or call left unanswered.
The obvious option is Ice. However, I want to pull away from that option, because if Ice is dead (stay with me now) it only creates more conflict, more nuance to what's going on.
Bradley cut Mav out of his life, and it's implied that he cut out any association with him too. That includes Ice.
What if he never spoke to Ice either for those fifteen years? Ice died. Bradley went to his funeral. Bradley went to his funeral as a fellow aviator, as an underling obeying orders.
Bradley's face in that funeral was blank.
That is the face of a man watching the burial of someone he once could potentially have considered a father figure that he hadn't spoken with for fifteen years. And he's never going to be able to speak to him again.
At that funeral, I don't think he regretted it. Sad, maybe, but no regret.
The regret only hit later.
He got to mend things with Mav after the Uranium Mission and beyond, but that is no longer possible with Ice.
Bradley regretted what he did, how he neglected them for years, but he regretted it too late for one of them.
I think Brad probably ended up at Ice's grave at some point, and owned up to everything he didn't– couldn't– own up to at the funeral. And he fucking sobbed. Begged. Apologized, over and over.
This is the reason I suggested maybe a child OC, because if the child is Icemav's or just Ice's, Bradley's gonna have a warped perception of them. (Note: When I say "child" I mean that it was their child as in gender neutral for son/daughter, it doesn't necessarily mean the person in question should be an actual kid.)
Bradley's gonna see that kid as penance.
And they're gonna fucking hate him for it.
Bradley is going to look at them and see Ice, and they're gonna hate him for it. Their father is dead, and for the last fifteen years of his life he'd never been truly happy because this prick never bothered to own up to his mistakes. Not even at the funeral Bradley owned up to his shortcomings, and now all of a sudden he waltzes right back like he never left? What the fuck!
Bradley could have done this, idk like a week sooner? But he only came to his senses after Ice died. Their father died and Bradley barely looked like he cared is what they're going to think. But all of a sudden, he goes on a suicide mission and almost died and he's suddenly back? Because when his own life is in danger he changes his mind, but when Ice died he couldn't care less? What the fuck!
That man went to that funeral as a subordinate, not as the son he was.
The kid doesn't have the tinted lenses Mav has on about Bradley. All the resentment Mav doesn't feel, this kid is going to feel for him.
Bradley is going to understand their resentment because of Ice, and is going to focus on fixing that part with them, without noticing that the resentment isn't just because of Ice, it's about Mav too.
The kid is going to be pissed because they are not Ice. Bradley is going to be too worried about making it up to a dead man through his child that he's going to neglect the very much still alive man he ALSO has to make amends with.
But Ice didn't have a direct hand in pulling his papers, so Bradley understands his mistake with him (he shouldn't have cut him out over someone else's mistake). Mav, however, did have a direct hand and he's still bitter about it. And the kid sees it. They see him doing exactly that.
Bradley is focusing on the wrong thing, because he's trying to redeem himself in an impossible way, trying to answer to someone who no longer demands it.
He goes after it because the silence is a more comfortable answer than the conflict he's bound to face from someone who's still alive.
In the process, he's going to hurt Mav.
Bradley's gonna be so caught up in making it up to Ice (the one he can no longer make up to) that he doesn't think to properly make it up to Mav (the one he can still make it up to) because he thinks he has to.
Ice is gone. Ice is gone and there's nothing he can do about it. And If he'd just changed his mind earlier maybe there could have been. Admittedly, Ice still would have died, but maybe he'd have died more settled than he did. He'd have died with the knowledge that his son came back. That his son still cared. But he didn't, and Bradley hates himself for it.
So, he veers to the kid. He doesn't outright apologize other than the first time, but he's gonna treat them like either a piece of glass or a carbon copy of his father figure. Regardless, they're going to hate him for it.
It's not them he cares for, it's what he sees them as. They can see straight through his bullshit because there's no deep emotional connection there to blind them.
They could try to care and love for him for Mav's sake, but it'd be much better if it were on their own terms, that Bradley would care for them as them and not as Ice's child.
On top of that, the neglect Bradley has for Mav is humongous. And he himself doesn't see it because the resentment he feels is still there. Mav was the one who pulled his papers. He blames Mav for his own decisions.
He's alone, and he blames Mav. He doesn't let anyone in or near, and he blames Mav. But it wasn't Mav that made him shut everyone out, he did that on his own.
He hasn't thought about why Mav did what he did, choosing to believe what Mav claimed to be the reason. It's blatantly obvious that Pete 'Maverick' Mitchell of all people would never stop someone from going to the Academy because he thought they aren't capable. That's what they did to him, he's not going to do that to someone who is virtually his son.
Bradley was irrational and stuck to that irrationality for fifteen years. He used the emotional stuntedness he himself created as a guise to not actually process what happened. He refused to think about it, and still does.
He and Mav reconnected after the mission, but it's a frail margin. Bradley was more inclined to listen because he's confused that Mav cares at all. In his rage, he didn't notice that he did it out of love, and doesn't know what to do with it. The entire training, he's confused, pissed and uncertain all the while.
He still doesn't know the real reason Mav did what he did, and doesn't understand the love he still sees in his eyes. Rooster thought that he shattered everything he had with Mav when he felt, most of all cemented it with all the time spent in that state.
By the end of the movie, he knows for certain that Mav loves him, and understands that he, himself, never stopped loving Mav either, despite what he claimed.
Bradley wanted to be a pilot because of his dad. Goose wasn't a pilot. Maverick was.
The betrayal hit him harder because he wasn't running after Goose, he was looking up to Mav. He wanted to be like Mav.
And he became a pilot, even when Mav pulled his papers, even after having the person he did it all for ripped him into shreds. He still did it.
He still wanted to be like Mav. Deep down, he still saw him as a role model even through all of the repression.
But he still doesn't know why. He doesn't know why Mav did what he did, because Maverick himself refused to say why.
Mav isn't going to be doing great either. He fucked up, and he fucked up big time. He shouldn't have pulled Bradley's papers, period. I know about Carole, but still. He should have communicated with Brad about it, and they'd fight about it, but Bradley wouldn't have walked out to never return then.
To worsen matters, Maverick has a horrendous martyr complex that makes him take the brunt of Bradley's resentment instead of Carole, the actual perpetrator.
Over the years, he's blamed himself more and more every year that passed, but I don't believe he ever regretted it.
He fulfilled Carole's last wish. It didn't stop Rooster from becoming a pilot. He gave both of them what they wanted.
But he's trying to protect the Carole Bradley has in his head because he doesn't want to stain his memory of her as he did with himself. This has been discussed a hundred times over, so I will try to be brief.
Mav is scared that instead of him, Bradley's gonna resent his mother. His dying, cripple mother that said that in her death bed. His widow mother who saw her husband die in the skies and didn't want her baby boy to have the same fate. His sorrowful mother that had to watch her friend, someone she considered a little brother, keep going up into those same skies and hear all the whispers the people on the ground flung upon him because of it.
So he took it all on himself. Because he sees himself as expendable in favor of her.
So, safe to say he's not going to be the one to tell Bradley the truth. Because of it, Bradley's resentment is going to continue to fester.
After the mission, Bradley knows that Mav's not telling him everything, but he refuses to talk about it so what the hell is he going to do?
They fix things well enough for them to talk to each other, but don't make it too deep in fear of opening up more wounds instead of stitching the old ones back together.
Mav thinks this is as good as he can get. Bradley is annoyed at Mav's hesitance.
Despite mending things, Bradley is still going to think all of his problems are Mav's fault. And he's a petty bitch, so he won't let it slide.
He hasn't properly processed it due to the lack of information, and can't let go because of it.
He's going to slip in dry comments about how Mav affected his mental health and life because of what he did. He's going to be cagey about everything that happened in the in between. He's not going to know basic shit about Mavericks life because he refuses to acknowledge that he was wrong in more than one way.
And Mav's gonna fucking take it.
He's not gonna say anything, not gonna even defend himself because he thinks he deserves it.
Bradley is a stubborn fuck whose pride has been hurt once, and refuses to acknowledge that it could be hurt again. He's just like Mav when he was younger, but ten times worse in the emotional department (I have no fucking idea how he managed that, but he did).
So yeah, soon enough they're going to be balls deep in miscommunication with grudges held close to their chest.
Maverick wants to communicate but doesn't want to communicate a very important piece of information that could potentially make things better and Bradley straight up doesn't want to if he doesn't have to.
Which means they're going to come to a stand-still. And someone is gonna have to interfere.
If I were to guess, it'd either be Slider or Sarah (Kazansky). Regardless if Sarah is Ice's sister or wife (up to interpretation), she knew how important Mav was to Ice and obviously cares about him too from the few scenes we got of her. Slider also knows, and it's obvious he also genuinely cares about Mav too despite claiming otherwise.
I'd honestly vote for Slider to be the one to do it, simply because he'd also see the Ice favoritism and the Mav neglect, and would pull Bradley's ear about it to hell and back. Because he also knew Goose, and this... entire thing is not something Goose would be happy about, at all. Slider has a much more subdued connection to Bradley, so he'd have no qualms about calling him out on everything.
Especially if he ever found out that Bradley said 'My dad trusted you, I'm not going to make the same mistake.' I sorely believe Slider would end up in jail if he ever heard about that one.
If Sarah were the one to do it, she'd probably be more understanding and much less violent than Slider, but she'd be blunt. That's still someone she cares deeply for they're talking about, and she also saw all of it. She wouldn't sugar coat what needs to be said, but she'd be understanding too. Not you did nothing wrong kind of understanding, but a you had your reasons to be upset kind of understanding.
Either of them would probably do this without Maverick's consent, because that's the only way to get it done.
When Bradley finally comes to know exactly why Mav did what he did, he's gonna be in shambles. Not only for Mav, but for himself.
His entire life has been built around that single happenstance and now it's gone, he was wrong. He was so wrong. He can't go back to being the way he was, he doesn't remember how he was.
He's gonna have to start over, rebuild himself from the ground up to be someone better and spare everyone in his life the suffering. Everyone in his life has suffered the consequences of his resentment. He doesn't know if he can make up for it.
To start over, step number one is apologize.
This right here is were he finally lets his ego drop, and fully apologizes to Mav. Finally owns up to his mistakes to the person that deserves it most. He's not gonna leave Mav be, he's definitely going to demand a full explanation from him and then is going to scold him for it, but he's gonna finally fully let go of the grudge he held this entire time.
That's to say, everything isn't a sea of roses.
Maverick isn't the only person he needs to apologize to, and on top of it, Maverick is probably the only one who is going to let him down easy.
Bradley is going to be on a tight leash with everybody else for a while, and they don't have any hold ups about calling him out on his bullshit. He's going to need to learn how to take critique to improve himself rather than read it as a straight up insult that he's going to get mad about.
Maverick is going to need to learn that Bradley isn't going to up and leave, and that he shouldn't hold himself to such low standards. Not only that, he's also going to need to learn that Bradley is bound to make mistakes just like any other human.
Bradley is still gonna fuck up in some places, but he's gonna be better at recognizing it. Mav's also gonna fuck up sometimes, but he's going to get better at accepting it and moving on.
With time, Mav is going to call Bradley out on his bullshit too, and Bradley is going to do the same when Mav starts doing his 'I'm less important than other people' shit.
They're going to be sad about it because they think that the reason the other does some of the things they do is because of themselves, but that's a story for another time.
They try. That's what matters.
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felassan · 1 year
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A former BioWare Design Director has tweeted his take on the recent BioWare and SW:TOR news. tweet compilation, as it's interesting and illuminating insight:
"My take on the SWTOR/BioWare split For SWTOR: This is a Good Thing For BioWare: This is a Big Loss A thread:
My point of view is someone who worked for BioWare Austin on SWTOR from 2009 as an Assistant World Designer through 2022 as Design Director (with some Anthem, Shadow Realms, and <NDA> years sprinkled about).
BioWare Austin (BWA) was its own studio for many years, founded in order to make that game. MMO’s are expensive, y’all.
We didn’t really collaborate with BioWare Edmonton (BWE) on the dev side much, because there was no need to (with some exceptions – they had built the original on-rails space shooting component, for example).
As a business, in this model all revenue and expenses roll up into the greater whole (BioWare), which then roll into EA’s Group, and so on.
After many years, this model shifted and changed, for a large variety of reasons I won’t get into. BWA would no longer be a separate entity, but under the same core leadership as BWE – One BioWare (BW).
What this meant realistically was you had a boxed product business that had been tried and true for years, combined with a live service MMO business that wasn’t really understood by the boxed product folks. Arguably by EA either, to be fair.
You see, MMO’s can be fairly predictable if they run long enough. We knew the SWTOR business very well. We knew how to turn every dollar invested in the game into several more. SWTOR was (and continues to be) a very profitable business, with loads of heart behind it.
But an older game isn’t sexy. It’s not new. It doesn’t get marketing orgs excited or social media teams jazzed. It’s a ‘legacy game’, despite the mountains of income coming in that other franchises are built off of.
And you FELT it, as a member of the team. It’s a fantastic dev team, filled with incredible talent. How then, with such a close-knit team, did you always feel less-than?
Well, just take a look around. Look at BW’s social media posts and count the proportion of SWTOR game/fan/anything posts compared to ME or DA. Remember that BioWare 25th anniversary book? The beautiful 328 page recollection of BioWare’s history, and celebration of all franchises?
For a game like SWTOR that had been live already for 9 of those 25 years at the time of publication, how many pages, dear reader, do you think had any SWTOR imagery or content at all? Ten. Teams notice this. They feel it, and it feels like shit.
Does BW despise SWTOR? I don’t think so – they don’t understand it, and it was someone else’s game. Does EA despise SWTOR? I don’t think so – it’s a legacy live service, and again, was someone else’s game.
As a dev on SWTOR, you feel like your game is a burden to all of the layers above you, but you persist. You put so much heart and passion into the game, and you thrive on the fans and tremendous partnership with LucasFilm.
So to bring us back to current news, imagine a team excited about a game, with incredible plans, that have felt ‘less-than’ by their own studio and company for years, being unleashed.
Being part of an org that KNOWS the MMO business, and understands those player communities and the incredible stories and connections they form.
This feels like an exciting new chapter to me, and I’m optimistic about what this means for that team and the game. SWTOR is, to the best of my knowledge, the longest-running Star Wars anything, ever. It’s a special game and I’m so happy to see where the team takes it.
As far as BW, it would have certainly be in their best interest as a business to maximize exposure and support for SWTOR publicly over the years, since the SWTOR revenue has allowed for the…unusually long…dev cycles to continue for the last several games.
But now without SWTOR, there will be less places to hide heads, R&D, and time. You’ve got blockbuster single-player experiences hitting high Metacritic scores with…2-3 year dev cycles? And the BW pattern has been…double? Triple that?
I think it will be interesting to see how the EA/BW relationship continues to evolve in this new world. /end"
[source]
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arcadekitten · 5 months
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With the new year on the horizon and 10 completed games under my belt, I thought it might be fun to go through some projects that didn't make the cut and I ended up shelving for one reason or another! (It's only like, 2 of 'em but still)
The first is a game about Theodore and Zapara. While Tricks N Treats was my first finished + published RPGmaker game, I originally started testing things out with RPGM shortly after Cemetery Mary's release. The following game was meant to take place in the CM universe.
It was my first time using RPGMaker & it shows. It was also being made in VXAce, hence why proportions are so different from all my current projects. VXace uses 32x32 tiles whereas MV + above use 48x48. Trying to work within these limitations was a bit tricky for me
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The (gif) footage you see above is all that exists of the game now(I didn't even screen record LOL). Back when my old laptop kicked it the files for this game went with it and I never cared to back them up. I don't consider it a hard loss though as by that point I had already moved on to bigger more polished projects and I didn't see myself returning to it any time soon(or at all).
The plot of the game was that Theo woke up in the night to hear Zapara leaving their apartment. When he goes to look for and finds her, she seems to want to avoid going back to the apartment for reasons she won't share. By the end of the game she confesses that she had a really realistic nightmare and she's scared if she goes back it will come true. Theo reassures her that he would never let her nightmare happen in reality, and so the two go back together. In the morning, we see Crowven texting them. They're making plans to go out to a club, when Crowven asks if his cousin can come along--tying it into CM.
I think if I made this game, it would've been cute, and maybe I'll even do something with the premise for a larger game, but I don't see myself trying to start this as a solo project again.
The next game that was shelved from when I was learning Unity & Adventure Creator. Patrons had seen previews it! I started this game as a tool to help me learn the programs, and it got shelved when I felt it was no longer teaching me but instead adding weight to my back.
Unlike the previous game, this is a game I COULD see myself starting again--probably using the same method I'm using for WISHMAKER in RPGM. This game is called "Dreary Elaine", and it's a bit interesting!
(ignore the reference PNG of Elaine here HAHA) This game, like WISHMAKER, is a point-and-click adventure game, where you play as the titular Elaine as she delivers party invitations to her neighbors.
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The thing that makes Dreary Elaine interesting is that it is actually an offshoot of my other work! Mary Anta is a character that exists in the fictional world of Noisrev. Dreary Elaine is Mary's favorite childhood book series. A fictional world within a fictional world!
As I said above, this is a game that has the potential to come back one day--I'm just not currently sure when. But exploring the Elaine-verse is something that always appeals to me and who knows! Maybe I'll represent it more in my work going forward.
I think that's all for now? I hope it was fun to read through and I'm excited to have more (finished) games and art for you soon! ❤️
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batwynn · 8 months
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Hello. So I have a genuine, honest question as someone who isn't an artist. I saw you made a post about AI art floating around Tumblr lately. How does one differentiate between AI-created art vs. ACTUAL art? Some things have been easier to notice than others (ie: YouTube videos and like, moodboards and the opening to Secret Invasions) but for art specifically, are there any key things to look out for that make it obvious it's AI generated? I do not support AI in any fashion but in this day and age I do find it increasingly more difficult to tell the difference between something that was created by AI vs. created by an actual person.
Hi anon! So, heads up this might be a bit long of a post but I wanted to point out some things that I don't see frequently mentioned in other posts about A.I stuff.
First things first: Look at their other 'art' pieces. If they have a generally consistent style, a consistent type of work (Realism vs ink art for example), characters you see more than once and from different angles, character sheets, etc. You're going to notice if someone suddenly switches from little ink doodles to fully colored and realistically rendered 'art'. Now, this doesn't mean everyone switching styles or mediums is A.I, but it means to take a closer look if you notice something vastly different than their usual stuff. More A.I. clues below!
For things to look for, there's a lot of different clues but generally you're going to notice a certain new car shine to everything. Everything will be a little too clean, even if the style they are ripping off is sketchy. Sketches will have crosshatching that doesn't really make sense or random lines in a place that an artist probably would not put there. That being said, here's some examples where that isn't as noticeable:
Here you've got your usual body/anatomy problems. (Plus some elements I'll talk about later as well. This one's got it all!)
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Glitchy foot, glitchy hands. glitchy eyes. Strange proportions for legs that don't exactly fit a stylization, but more of an glitch. Now, of course an artist can draw 'glitchy' things like this either by accident or intentionally, but you really only see these types of things in A.I vs actual art of a similar style. Realism artists are generally not adding extra fingers or varying sized fingers, they're not rendering the foot to only have too many toes, missing toes, and the foot also... sort of part shoe. Unless art artist is otherwise intentionally including these elements, it's generally a clear cut example of A.I stuff. (For example: Different body types and disabilities exist, and there are people with different shaped hands, shorter/longer fingers etc. But you will also usually find some kind of info with the post about the person/character that will tell you about them that can clue you in on if it's A.I vs real art.) If the artists are drawing in a style with 'exaggerated' anatomy, you can almost always see that as a persistent and intentional STYLE in their art. If they aren't, this is something you'll really notice in A.I vs realism. It can be especially true with people who fully render realistic art because it's not in line with the style, and the relevant elements of rendering art this way. Artists who do realistic rendering at this level generally know their anatomy very well, and are going for realism in all elements of the art. Some stuff like the exaggerated long legs in women are kind of everywhere, but the hands, the foot, the lopsided winky eyes (I don't know how to describe it) are not things a professional artist rendering realistic art would generally do. It's just not in line with the style, or the ability/skill that the artist has worked on. (Again, unless completely intentionally and in line with the person/character.)
For 'real' life items like the tables below, you've really just got to ask yourself: Is this physically possible? Do all the elements make sense and actually work together in a real way?
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Sometime it's hard to know if you don't have any experience with, for example, acrylic and wood table making. But there are things that just don't work in real life, and there are things that maybe someone can do, but even in the provided examples it just doesn't make sense to do. For example, the little 'tree' hanging from the bottom of the left table. Would that be possible? Probably. Would someone do that? Probably not. If you're really stumped, sometimes just looking up videos of people making that type of thing can give you a better idea of what actually works together, how it's made, etc.
Here's something that really helps when you're really struggling and zooming in for every detail: TANGENTS
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Ok, so tangents in art are when you're drawing a thing, like hair, and it's lining up with a different object to the point where the visual line continues from one part of art to another and it looks really unrealistic/weird. Most artists figure out how to avoid this on their own just from noticing it and feeling uncomfortable with how it looks, while others learn via the internet etc. It can happen in anyone's art at any skill level, but the amount that it happens in A.I stuff is HUGE. It's almost every single image, and you can really notice it in places where something overlaps like hair or, from the above image with the money: there's two bills that just kind of bleed together. From the same image, you can also see how her hair bleeds into the wrinkles of her jacket in an unnatural way. Comparatively, you can see in the Hela art I did below that there are overlapping elements like the hair and the ribbons behind it that do not mesh or bleed together.
Something else to look at: Symmetrical elements that don't work right. So, this is kind of getting harder to see depending on what they're generating as a subject matter and the style they are using. As always, there is a disclaimer for this. Art does not always have perfect symmetrical elements in it.
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For example: in the real world, this dude's coat would have more clean symmetrical elements. As it is a sketchy doodle, they're there but they're not 100% symmetrical. With a LOT of A.I stuff, you'll notice that something meant to be mirrored on the other side of the clothing, room design, etc. is actually completly wonky/incorrect or not even there at all.
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For example, in this A.I we have missmatching elements on both sides. Not only in things that could be designed to be asymmetrical, but also things that 100% should be mirrored. The left side under the buckle on the shoulder has a diamond shape. The right has a weird spikey thing. The little leaf pattern on the gold lapel area appears to be just blobs on the right side. The left shoulder area has a button and additional little detail under the buckle area. It is not there on the right side. And, again, some of this can be intentional with real art. Her arm bands could be intentionally different, for example. But elements that clearly should be reflected on the other side and are very clearly not are generally a good clue that it's A.I. A few last moment things to look out for:
Styles that are recognizable someone else's whole thing. Example: The monstrosity that someone just generated that is supposedly Calvin and Hobbs. It's pretty easy to tell because it looks like shit right now, but generally if someone is ripping off a distinct style of someone famous, it's probably A.I or at least worth double checking.
Did they suddenly start doing ______? This could be anything, backgrounds, drawing horses, full color, etc. But if they're suddenly, overnight just BOOM they're 'drawing' in a whole other style, it's suddenly really rendered, and/or there's no 'growing pains'/work shown that they've started working on drawing the thing they never drew before... It's time to take a closer look. Last but not least, look for the language they use around the stuff they're putting out. A.I people are often... a certain type. They use a lot of that NFT bro lingo that can tip you off. The tags might be all over the place for styles, or tagging certain famous artist's styles, etc. They also can be a bit more blatant in the tags and just outright tag A.I or NFTs somewhere in there. And, in the end, if you really can't tell and you really love the thing and want to share it: Ask an artist. Or just don't share it.
Thanks for reading, and I hope this is helpful in some way!
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calware · 9 months
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I love your young!Rose design with the braids & hair beads, it reminds me of the Black girls i knew in elementary school (2005-2011), so its deffo “period accurate” and also a delightful choice. The way you draw the human kids in general is really nice, youre really good at conveying specific features with minimal lines (like her & Mom’s nose shape). Do you have any tips for how you draw faces to make them not same-face or repetitively “white” features, especially when drawing in a less “realistic” style (i dont wanna say your style is cartoony but idk what i would call it tbh)? I took a life drawing class back in 2019 but we mostly drew the same two models or our classmates, and it was both a limited pool of features plus feels hard to translate into art that isnt attempting to be 100% realistic.
Sorry if this is rambly. Congrats on 10k. Love ur new icon, tho i miss the Horb. Do you take commissions? I think i asked this before but i forgetful af.
thank you for the ask :)!! i'm really flattered that you think i'm good at avoiding same-face syndrome because i am VERY LAZY when it comes to drawing and i could definitely be doing a better job ;^^ i'm also not the best at drawing people diversely(?), it's just something i have to get better at. there are people way more qualified than me to give advice about this... but i can try giving some tips
the first is that, like with anything, if i'm not confident that i can accurately portray something or a specific feature i will usually look up a reference. i like paying attention to things like the position of the browbone, height of the cheekbones, shape of the chin, shape of the eyes, length/width of the face, width of the nostrils, shape/position of the bridge of the nose, roundness of the cheeks, etc. when i draw characters (specifically the homestuck characters i like, because i think about them a lot) i have an idea in my head of how they look and how they differ from one another. for example i see jade with a longer diamond-shaped face while rose has a shorter heart-shaped face, so i do my best to depict that in my drawings
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(idk if this illustration makes ANY SENSE bc like i said i think that i also struggle with pushing myself in regards to this and i think i still have more to learn/practice)
i think it comes down to paying attention to the proportions/types of specific facial features and adjusting them each to create a unique face
that said when it comes to stylizing what you see from photographic references, i understand that it can be tricky to simplify it. i really don't have any advice for this.... i just play around with it until it looks good while also being recognizable as the specific thing i'm trying to draw.......... so in that case i think it helps to use other people's art as a reference too! i don't really care about sticking to one "style" so i don't mind drawing in a slightly different way if i want to do something another artist is also doing. so for example if you're struggling with drawing 4c hair i recommend looking at other people's drawings of characters with 4c hair that you like and playing around with if you can incorporate their techniques into your own art.
i hope this all made sense ;^^ there are definitely a lot of tutorials out there that are way more informative than this one
also, to answer your last question, i plan to open up a few commission slots next week! (as long as i have enough time to that is)
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ufolane · 7 months
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happy belated halloween! i took adderall for the first time in weeks and instead of working on my projects i drew my interpretation/slight redesign of greavard and my overhauled redesign of houndstone!
artist notes below the cut! :D
Greavard
i decided to not spend too much energy trying to keep the "pokemon art style" so i could focus my energy on making him look good
i wanted to keep the core features and make him still recognizable as greavard
i also wanted to stay consistent with the trend of puppy pokemon evolving into a dog pokemon, with the puppy still being passable as a full grown itself (eg: yamper, lillipup, houndour)
my biggest problems lied with how cartoony he looked, so i fixed this by giving him more realistic proportions but still keeping them "puppy-like" by giving him big paws and ears, which are the defining features that puppies have that indicate how big they will be when they grow up
the candle looked stupid and clumsily done, so i made it feel a bit more natural by having it look more realistically like a candle and have the melting wax turn into fur. originally i wanted to have his bangs also be melting wax and make that more of a part of his design, with his fur also looking like dripping wax, but that felt like it would stray too far from the core design
more ghost-like features! i gave him a big long translucent tongue and made his fur turn wispy at the ends of his ears and tail. considered doing this to his "cape" of fur too but it cluttered the design too much
i also considered giving him some kind of chains and shackles like i did with my church grim fakemon i made years ago, but it didn't feel fitting for greavard since his evolution is supposed to be the spirit of a dearly loved pokemon. it made sense for a church grim because theyre supposed to guard graveyards, and their spirits are bound to the graveyard that they're buried at
Houndstone
So I did originally just try and tweak houndstone's design, but every attempt I made just kept getting shafted by the stupid tombstone that looked like a stupid little hat. So he needed an overhaul
Houndstone's dex entry says "A lovingly mourned Pokémon was reborn as Houndstone." Maybe this one evolved after nobody loved him as a greavard (since they sap your life force) and his loneliness caused him to take on a malevolent evolution?
I wanted to keep the mound he had because bulbapedia says it might be referencing a type of burial mound. But in his canon design it makes him look like he has a camel hump. So I transferred it to his shoulders to give him a hyena-like body type, to make it more pronounced, make his silhouette more dynamic, and to make his draped mane look cooler
Gave him more realistic proportions, just like with greavard. No more stupid giant head
Gave him pointy teeth instead of the silly nubbins to make the "malevolent" part more appearant
Replaced his stupid headstone with a candle with a bigger flame. Maybe it's bigger from stealing the life force from so many possible trainers? Also gave him a row of candles down his back to help him look more like an "upgraded" evolution of greavard
Longer bone tail because it's cool
The sprites with the flat colors and his in-game sprites showed his fur as completely white with purple spots on his back and head. I thought the official art was cooler with the color variance so I used that instead
Just realized I forgot to add wisps to the ends of his ear like greavard's but I don't care anymore
Thanks for reading my ramblings! I had a lot of fun with this!! :D
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tabdabble · 2 years
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Here's my take on The Lamb from Cult of the Lamb :D
More headcanons under the cut!
I hope you like it! Feel free to ask questions :D
[Image ID: a comic set in the video game Cult of the Lamb, followed by a portrait of the Lamb.
Panel 1: A follower runs towards the Lamb with their hand raised in a hail. In the background is lightly drawn some tents and the lamb’s worship statue. The follower is in the style of the game, with large eyes and chibi proportions. They have a crab for a head and are wearing a red dress with inverted triangular symbols on it.  They seem very excited as they yell “Leader! Leader!” In the corner the Lamb is very close to the viewer and mostly out of frame, with its very realistic and detailed eye prominent as it looks at behind it at the follower. It answers “Yes?”
Panel 2: the crab follower holds it’s fists against it’s cheeks, fingers inward, and its shoulders raised as it excitedly says “Do the thing!”
Panel 3: The lamb, now facing the viewer, looks down at the crab follower whose back is now to the viewer. The lamb is much taller, and eerily realistic in style and proportion, with front-facing eyes and oblong pupils, ears set low on it’s head, and a little smile. It’s wearing a collar with a round golden bell, and a red cape that parts down the front to show a fluffy chest. The dark, two-pronged crown floating above its head has the same style of eye with yellow sclera and red pupil, also looking down at the follower. The lamb replies “Of course!”
Panel 4: a collection of four consecutive images containing the lamb and follower. First, the lamb’s eyes roll back as a “crunch” sounds from the base of its neck. The crown’s eye has a black sclera and a cat’s yellow iris and slit pupil now. It’s wide as if surprised. The follower’s silhouette in the foreground is obviously shocked and confused, its crab claws and legs along its head all bent inward. Second, the lamb’s head begins to pivot to its right-our left with a “ssssslitchhhhhhh”, leaving the collar and the crown still facing forward. The lamb’s eyes are still rolled back, and its smile unchanged. Blood starts to seep from the border of the collar and the rotating head. The crown is now looking down at the lamb with a furrowed brow, as if confused and/or annoyed. The follower’s silhouette is now leaning away from the lamb, it’s claws and legs sticking straight out, and it’s shoulders bristling in terror. Third, the lamb’s head is three-fourths of the way around, with only a part of its unchanged expression visible. The current sound from its neck is “GRxlchshhh”, and the blood is continuing to seep and beginning to soak into the lamb’s cloak. The crown looks at the viewer with a furrowed brow and half-lidded eye, as if annoyed or bored. The follower’s silhouette has sunk almost completely out of frame, the visible claw and legs hanging limply. Fourth and finally, with a “scheschkkhkk”, the lamb’s head is now back facing forward and the follower is no longer in frame at all. The lamb’s eyes are starting to roll forward and it’s now looking into the middle distance as if mildly disoriented. One of its ears twitches as the rotation completes and it’s still smiling calmly. The blood has soaked quite badly into both the cloak and now the wool of its neck. The crown is now looking with a lack of any clear expression towards where the follower disappeared.
Panel 6: The scene is viewed from farther away and slightly above and in a noticeably simpler style. The lamb raises its cloven hooves straight up in an apparent gesture of ‘Ta-da!’, its face jutted forward between its arms, and its long tail raised and curled happily. A “Jingle” sounds from its bell collar at the sudden motion. Its eyes are joyful, and its mouth is in an open smile. The follower is lying on its back on the ground before the lamb, apparently unnoticed, with it’s limbs contorted as if cringing. The follower’s eyes are crossed out and its tongue sticks out as a simply-drawn ghost with a neutral, minimalistic face escapes its gaping mouth. From the lamb’s left, Ratau (a giant, realistic rat), approaches while looking at the follower with his singular right eye. He seems concerned with one brow raised and one lowered. “Err … Lamb?” He begins.
Panel 7: Ratau has placed a left hand on the lamb’s right shoulder and is talking to him turned away from where the follower is lying. Ratau appears similarly realistic to the lamb, looking like a large, dark rat with a bulbous eye and many whiskers. His hands are lighter than the rest of his body, and his nose is darker. As he talks his long front teeth are slightly visible. He is wearing his tri-pronged paper hat with the red inverted triangle inscribed on it, as well as the same red triangle painted on his forehead. He is leaning on a twig-like staff with two small branches at the top, two small leaves, and a spiderweb stretched between the branches. He is wearing a dark scarf with perpendicupar, thin lines running across it, and a light shirt with no sleeves and long lines of large stitches holding it together. Ratau has his hand on the lamb’s shoulder and is looking up at the taller creature as they talk. His large eye has a lighly dark sclera, bright yellow iris, and a dark pupil. “Mayhaps they were asking for your blessing … ” he says gently. “Ah.” The lamb replies, obviously sheepish and maybe slightly disappointed as he averts his eyes away from Ratau, his lips pursed in a light frown. The crown is looking at nothing in particular with half-lidded eye, seemingly bored. At this point the blood from the lamb’s neck has seeped far into the wool and cloak and is almost covering the whole collar. In a softer volume, Ratau adds “That was cool though!” End of comic.
Panel 8: Fullbody portrait of the lamb. The lamb’s body is facing forward and to our right, with his face fully forward. It wears the cursed crown, which resembles a splayed cloven hoof shape from the front, which has an eye in the center- dark sclera, bright yellow iris, and vertically slit pupil. The crown stares foward with an alert intensity. The lamb is also staring at the viewer, with front-facing human-shaped eyes with bright yellow scera and dark oblong pupils. Its ears are perked at a slight upward angle, its mouth is curled in a calm smile, and it is not drawn with the small horns it possesses in the game. Behind the lamb’s head and crown is a circular halo of solid yellow and it’s raising its left hand with its thumb and first two fingers pointing up in a religious gesture. It has cloven hooves with small pointier hoofs on its hocks, and it also has human hands. There is a tail long enough to drag on the ground, covered in wool but still slender enough to be similar to be only about a hand’s width. Hooves, hands, face and ears are shaded darker and seemingly free of wool. The wool is bright white, and is drawn in smooth lines describing poofy colume. Around its neck and shouders are the bell collar and capelet, which is a darker red with a white stripe, and edges angled into sharp points. It’s holding a sword from the game in its right hand, which uses a poison effect perk. The sword is long with a wide and curved tip, its form jagged and gashed as if roughly hewn. Its grip is wrapped in cloth, and the butt is a diamondlike shape. The sword’s end is flowing into a smoky substance that flows to connect with the crown, seemingly mid-transformation. An eye in the center of the sword hilt is rolled back, as if losing consciousness as it discorporates.
End of ID.]
I wanted to make it as cursed as possible so I based them off the painting Adoration of the Lamb by Jan Van Eyck in the Ghent Altarpiece. It's so Wrong and that's why it's perfect :D
I think the more the Lamb wears the crown, the more its consciousness starts to bleed into it- it's shape starts to resemble a cloven hoof, and when The One Who Waits isn't directly paying close attention, the crown's eye starts to resemble the lamb's as well.
I think it's hilarious that a side effect of the crown could just be Real. The lamb looked like the follower before its death and resurrection (and corruption at the hands of the crown). This is also why Ratau looks like that.
I didn't include the lamb's little horns since I wanted it to more resemble the altarpiece, and it suits lamb's apparent harmlessness better. (plus it crowded the crown)
I also gave it one of those creepy long dangly tails that lambs still have before they're cropped. Inspired specifically by the animation Baaa by cyriak on YT
Also the lamb can have hooves or hands and walk upright or on all fours depending on what's funny at the time.
Credit to @mossyflowers, @birbhouse-doodles, and @rabiesram for their various ideas that the lamb is in one way or another still decapitated, hence my comic. (links to specific posts in reblog)
Please reblog to help support me! :D I’d really appreciate it and I read every tag!
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Guys wake up the yourlocalabstraction-ified Heart and Mind designs just dropped
Text translations below!
added annotations that aren’t on the canvas will be italicized
Notes for Mind:
I have a LOT of ideas
Hair has floof but still is angular
Ball jointed
Cane to help w/ inefficient/rusty leg joints. I think it doubles as a cool looking septer too. This isnt fully scrapped, i plan to use this occasionally!! The cane will probably resemble an umbrella and have more sun motifs because yes
A metal petticoat thing would be really neat however idk if i can make it work .__. [spoiler alert, it didnt work]
GENDER ENVY. GENDER. ENVY.
Paint chipped from Juno incident [Juno aimed for his heart. Like that would do anything]
Sun on da back,,,
Mind-coded brush dump [reference the 753356 brush swatches]
This canvas has like 80 layers please send help
Voice modulator is normally covered when he’s around the others. Poor bby
Adding random notes to fill the canvas
Crown goes away towards the end of cacophony, somewhere btw. Light + TWWAY since bro no longer needs to assert dominance. [comes back every reset though ofc]
Can visualize ideas via hologram [inspired by NaraArts in the CJFS]
Him jumpscare
Notes for Heart:
Maybe has a life support thing? (Idk what they’re called). Perhaps bc he’s blind, the lil heart can give him info about his environment. Or it could help him express his emotions (i have no idea what i meant by this. Maybe its like an emotional support creature). Idfk man. Plus its a more unique take ig. Annnnd spoiler alert this whole idea was scrapped. Will it ever come back? We may never know.
Drastic height difference??? (Between him and the life support thing)
Longer, majestic blindfold tails
Thicker hips to contrast Mind’s proportions
No wings, around-back wings, lil but impractical wings, arm wings (i ended up going for arm wings)
W.o. Blindfold: Injury from middle prong (i have realized the correct word is tine. My b) (also when drawing his face in the future I’ll probably draw his injuries more prominent because its more realistic)
Going for more rounded lips
Probably is very self conscious of his face, especially after the trident incident. Poor bby <3
Idea: wing cloak?!? Heart-shaped knot over da heart (this was also scrapped)
Will be continued on another canvas! He needs a fit…
Ngl im struggling a bit. I want something wing-like but im not exactly sure how to portray it .__. All i know is we gotta have rounded shapes + moon symbols ig
I kinda want him to have a more traditional? Classy? Vibe (nvm i went for smth more cozy) to contrast Mind’s industrial aesthetic.
[arrow pointing to my sona] paranoid that seeing 2 billion HMS fan designs has ruined my ability to create a unique interpretation
Side of the leg view: feathery floof
Ourple veins!! (Maybe not this dark tho)
Socks !!
Idea: he stiches (I MISSPELLED THAT FUCK) on patches that represent Whole’s favorite and/or current and/or most prominent memories. Or maybe Mind sews on new ones every Concord once they become besties,,, THE PLATONIC BONDING POTENTIAL AAAA *STIM STIM STIMMMM*
If you read this far, here. (gives you a grilled cheese sandwich)
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calypsolemon · 1 year
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do you have any tips on how you draw kitty and puss? I really like how you draw them and I'm struggling a bit since I don't draw animals alot ( also i don't wanna accidentally fall into the sexualized female anthro animal trope with kitty )
Honestly, before this movie, I didn't have much experience drawing anthro-ish animals, or even just animals in general. One scroll thru my art tag can probably tell you that Im not really much of a furry artist, and I mostly draw people. So starting out attempting the characters, I really just did a bunch of sketchy screenshot redraws, trying to find shots from different angles to get a feel for the proportions and how I personally wanted to stylize them.
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(redraws of the doctor scene, practicing him undressed and from the side)
The good thing to note is that if you know how to draw puss, you know how to draw kitty. Kitty is literally a modified model of Puss (all the cats in tlw are, according to the artbook), therefore without accessories their sillouettes are basically identical. This makes sense considering Puss and Kitty are... not really anthro animals? The most humanoid things about them are their paws being slightly more hand-like than is realistic for a cat, and the fact that they stand just a little too straight when on 2 legs. Otherwise they are basically just normal cats. Which means you can also use the internet's extensive plethora of cat images as body reference as well.
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(literally cats just look like that when standing like a person. its ridiculous)
So I basically use the same base for both characters. Most of the differentiation of them is in details, for me. I personally make my Kitty have softer angels than Puss, especially in the face. I also give Puss longer, wavier whiskers. But these are all personal stylistic choices. If I were you I'd look to some of the concept art as well. The artbook is really great to have tbh! But obviously if you can't afford that, like 99% of the art in there has been floating around on the web anyways. You can get a better sense for how various artist chose to stylize and simplify the characters, and experiment from there.
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(jesus alonso iglesias's puss concept arts. I personally take inspo from these for my own interpretation)
so that's about it? really all this advice boils down to is "use reference and take stylistic choices from other artists" but that's basically how you learn how to draw anything, so mileage may vary. The real answer to this question is go back in time and hand your ten-year-old self a copy of Warriors: Into The Wild so you already have a way to draw cats etched into your psyche.
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I’m really glad that people in the TMNT fanbase have finally started calling out the insistence that 2012 Splinter is irredeemably abusive. As well as how the criticism comes across as racist. The way the character is depicted in the show versus the way he is often depicted in fan content is like night and day. I’m open to different fan interpretations, but I’ve seen an insane amount of fans confidently state that he’s canonically abusive. And this is one of the worst misinterpretations of canon I’ve ever seen in fanon.
2012 Splinter was raised in Japan, and seems to take on a more East Asian style of parenting. He’s stricter with his sons, but usually when they put themselves or their brothers in danger. However, I would say that he’s far more gentle and understanding than anything else. And I would like to clarify that reasonably disciplining your kids and teaching them right from wrong is not abusive. That’s what it means to be a parent. Never correcting misbehavior is another form of abuse, one that borders on neglect.
Another thing to consider is that he’s in a very unique situation. Splinter and the turtles are mutants. They will never be accepted by society and will always be seen as monsters; he knows this. He teaches his sons how to fight so they can defend themselves in a world that will try to hunt them down and kill them. He has nightmares about his sons dying. The show explores the terror he faces as a parent, which is something he’s already experienced with the loss of his daughter and wife.
Splinter is devastated and relieved to find that Miwa is alive. He loves her as his daughter, but that doesn’t mean he no longer sees the turtles as his sons. He views them as being his children just as much as his biological child. He clarifies this to Leonardo. The reason I love TMNT so much as a franchise is because it’s one of the few pieces of media that explores familial love within an adopted family. And TMNT 2012 constantly reiterates that family can look unconventional and does not need to be bound by blood.
Splinter is a realistic depiction of a parental figure. Most parents in media are either abusive or perfect with no in-between. Splinter is the type of parent who tries his best but still makes mistakes. In real life, there is no such thing as a perfect parent. Even the kindest parents are going to make mistakes from time to time. But my favorite thing about Splinter is that he almost always owns up to his mistakes. Rather than doubling down or pretending he did nothing wrong, he admits his wrongdoing and apologizes. And that’s way better than a lot of parents.
I don’t want to get too personal, but I grew up with several abusive adults in my life. I know firsthand what it’s like to experience very violent abuse at the hands of an adult. It fucked me up and I’m still recovering from it. Pretty much none of those adults ever admitted wrongdoing or grew as a person. In their eyes, they were always in the right and I deserved what I was getting. I would’ve loved to have a patient and kind adult in my life like 2012 Splinter.
Abuse looks different for everyone, and I don’t want to imply my experiences are universal. But as someone who did grow up in that environment, it’s upsetting to see people blow Splinter’s actions out of proportion in order to validate their dislike of a him. To me, it feels like fans are using the abuse as a tool to make their opinions look morally correct. As a writer, I understand making alternate universes to amp up the angst potential. But insisting that fanon is canon is where I draw the line, especially when it comes to willfully misinterpreting a character.
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watercubebee · 8 months
Note
Hi there! I think i’ve said this to you before in comments, but I absolutely adore your style. The movement, the colors, the sketchy feel. It’s so free! And the way you draw Dream is absolutely delicious!
So, for my very first ask on Tumblr - Do you have any advice for an artist who is WAY too hung up on realism and fiddle details? How to break free of all that?
-First of all, this somehow got a bit longer skjbvkjbs, and hopefully it does answers ur question cos somehow I tend to go WAAAAAAAAAAAy too far in some stuff and basically talk about the same thing over and over akhbdvhkad இ௰இ(;´༎ຶД༎ຶ`) )
THANK YOU SOSOSOS MUCH FOR YOUR WORDS!!!! இ௰இ(;´༎ຶД༎ຶ`)இ௰இ, fr I get really happy இ௰இ(;´༎ຶД༎ຶ`) and like, being asked stuff on how to draw makes me go AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 🫂🫂🫂🫂🫂
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JSDVKJBAKJDV HELLO!!!!! I HOPE IM ABLE TO ANSWER UR DILEMMA 🫂🫂🫂🫂🫂
Quick question…. do u wanna keep some sort of that realism into ur drawings or  u wanna try and develop something different from it?
For the first one, u can try to focus ur details into just one part of the drawing.
Imma put some examples of artist that are kinda into that field:
Tony Viramontes (here the infamous Dio shot skjkdbvsvd)
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U can see that even if its closer to realistic proportions(fashion illustration tends to add another head and a half to the body, hence the enlogated form, which, imma touch a bit more on that later)
 It still has that movement in the lineart, and the use of color to create the shape of the body, instead of building with lineart and then add the color, there is not that much rendering going on there, just the basics for you to go “AH! YES, THE DIO POSE + A PRETTY DRESS YES YES”
Rene Gruau (this is my fav like, totally my ultimate fav)
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 The use the space to create something, leaving ur brainy do the magic to fill the gaps ヽ(✿゚▽゚)ノ
Conveying things without them being there or being too detailed!!! (u can see that the main focus here are the boots!!!)
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If u are already used to draw in a realistic manner, then Its time to move things a little bit!!!
Play a little bit with the proportions or the overall shape for you to see what do you like the most (as like, the use of the 9 -9 1/2 heads for fashion illustrations, elongates the features, and makes you move some parts for it to be proportional to the other parts, usually that “head” is added to the legs and some bits of the torso)
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Here again with Rene Gruau, u can see that the glove its basically just a mass of black, it doesn’t need to put the fold cos the outside already has those tiny bumps, making ur brain take that info and get the “it has folds” thing.
And if u wanna go to the no realism…..my biggest shot its to try and found a type of artstyle that u find interesting or fun!!! And from there practice some of the bits of that artstyle (not copying..more like…those fun challenges of “this character in this artstyle” its help to go “mmm how do you do this chara believable in this universe?)
One style that helped me tons was…………HERGE´S TINTIN AKBDUBAKDBVKADV VHABDVHB I LOVEEEEEEEEEEEEEEEEEEEEEE I LOVEEEEEEEEE TINTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIN AKDBVHAKDVHKABSDCBKAHDBVHKABDKV……aaaaaaa…….. akdbvkabdvkbakjfvjkakdvjbadv)
With the Tintin type, its so simple and yet it has so so much going on skjbvksvd
For this one it truly helps to go faaaar from what u are use to!!! Getting outside of ur comfort zone does wonders, even if in the end you don’t follow the guidelines of that particular artstyle, u still gain some knowledge of what you want and what do you want ur art to be like….
(Might sound silly cos cos, im a picky eater but anyways, its like trying a different flavor of ice cream each time you go to the… aaa ice cream..shop…yesss skdbvbsv, some u like, some u don’t like AT ALL, and other are like ur top five ice crems eveeerr)
Cartoons from the 90´s – 2000´s are really good too!!! They had this range in shapes, styles, colors, and such and such, those are a good catalogue where u can pick from to practice (๑•̀ㅂ•́)و✧
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As a conclusion….
Play with the negative space of ur art!!!, u can draw like, a face, and from there build only with shape or brush strokes the rest of the body!
Focus only in the things that u wanna make pop more in ur drawing!!! (it can work too, on the other side, have tons of detail but, keep simple the main subject to create that difference in them)
Try different methods to approach the subject, play with the shapes and lines!
Fashion Illustration is radd!!! (not really a conclusion to the subject but still...it is very rad ヽ(✿゚▽゚)ノ)
Also let me add a book that helped me with the flow of the lines too:
Michael D Matessi - Force: Dynamic Life Drawing for Animators HERE!!!
(issuu its a good page fr fr/// tbh, u can read it -not that i didnt read it , i i i i did i did, but see the references, check how the strokes work and do some excercises instead of reading it first, most of the time i get stuck in the reading and the "follow this, check this and that and yada yada" and i get lost in between, happened to me with "Constructive Anatomy" by Brigdman and the "Color and Light" by Gurney, my best way to learn is visually, so if reading works for you, GO FOR IT!!! but if not, then my best tip here its to gain the info visually (๑•̀ㅂ•́)و✧ )
And once again, sorry if it is not the info u were asking sbhfvhjs இ௰இஇ௰இஇ௰இ
To me, realism involves lots of rendering, not so much movement and such, so I tried to put here some of the opposite(?) of that sdbvkasdbvk
And thank you again for ur words இ௰இஇ௰இஇ௰இ fr fr fr fr fr fr fr fr fr fr fr fr they motivate me a lot 💪🏽💪🏽💪🏽💪🏽
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k00295632 · 3 months
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Project: Movement.
Week 6, reading week.
Animation, Gorillaz art style study.
During week 3, I did some artist research on Jamie Hewlett's art style through his Gorillaz pieces, mostly looking at his proportions and body models to incorporate into my own art style as I don't have much experience drawing below the shoulders.
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When discussing how to go about my pixelation piece with Yvonne and Paul last week, Paul went through my sketch book and saw my artist research on Jamie Hewlett's art style for the Gorillaz. He suggested I draw myself as a member of the Gorillaz.
It gave me a few ideas. For example, over the years the Gorillaz have been portrayed in a number of different art styles, each separated by their phases, I think there's currently 9 phases. My idea was to draw myself in the different art styles depicting my own different phases via my hair.
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I looked at the first 4 phases' art styles, focusing on builds, shapes, and facial features, out of all the characters both noodle and Murdoc have had the most drastic changes over the phases.
Phase 1: is the most cartoony of the bunch, majority of the characters have dull dotted eyes, large rounded ears, and their face proportions scrunched. I also noticed each member of the band has main shapes in their designs, 2D; long rectangles with a short torso and long legs, Russel; rounded squares with a large torso and short legs, Noodle; Cone shapes with normal child proportions, and Murdoc; stubby rectangles.
Phase 2: Not much has changed in body builds apart from noodle being gradually aged up, now a pre teen in this phase. Differences I noticed was that the eyes were closer to the nose, and the and the mouths were lower down, now aligning with the bend of the jaw. That and 2D's eyes are more almond shaped now, no longer little dots.
Phase 3: Here the faces become wider, the eyes bigger, and the ears pointed Murdocs face shape has also become more pointed compared to the rectangular shape he started with. The 3 oldest characters also have some age lines, and Noodle is now a young adult in this phase.
Phase 4: The style begins to take a more realistic look to it, the eyes become smaller, the nose is further down from the eyes and closer to the mouth, and the ears have become smaller. The hair is also a lot more detailed now.
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I roughly tried drawing my different hair styles in the different phase styles to get a sense of what I would look like. I thought the first one looked the best, I'm thinking of trying to do a proper drawing of myself in that style.
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signed-sapphire · 3 months
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Okay so I have like three exams in the coming week and won’t have much time to finish this SO take some WIP “The Fallen Star” AU Asha in 3D Disney style
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As you can see so far only her face is transformed but I will be giving my girl the full princess dress @mythartist21 designed bc it is gorgeous
Details + comparison pics under the cut!
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So I wanted to change Asha’s canon design a bit.
I gave her fuller lips and a longer nose bc we only had Jasmine for the nose rep in Disney Princesses, and she’s Afro-Hispanic! Show off her black features!
I also darkened her skin bc… I get that people from North Africa can have lighter skin, heck, Pepa from Encanto showed good rep for the lighter skinned Colombians! But like… we only have one other black princess. Let’s show off that skin color diversity
She also has wider shoulders, a bigger chest, neck, and waist, bc she’s not white but also WOMEN WITH MUSCLES>>>
Asha isn’t super jacked but she does have muscle defining and I want to write in a scene where she has no sleeves on so we can appreciate her arms
RatLD had Namaari’s back and my bisexual ass needs some more women to simp for
Eyeshadow as a reference to Elsa but also I felt she needed some color on her face. Miiiight change it later on when I add in her hair beads but for now she has eyeshadow
Gonna keep the many Rosas symbols bc she’s the princess of the kingdom, what do you expect?
Also she just looks older in general (even though she’s still seventeen like canon!Asha) which I think lends itself to her royal status idk
+ technically more realistic proportions which ig can be a callback to the times when animators did rotoscoping?
Dimples. Bc they’re fantastic
Keep in mind I will be editing this a bit more, this is still a WIP! But I won’t have much art done this week sooooo take it
(Comparison pics! ⬇️)
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lloydfrontera · 1 year
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honestly, it's javier's fault that lloyd pushes himself so hard to solve Every Problem Ever. in the cremo city arc he had a sense of proportion like "giant monster out of my jurisdiction" but after he overcame that it's like "self-preservation who, i'm gonna give it my all to save everyone bc I'm the real protagonist now" lol.
honestly??,,, yeah. yeah,,,
lloyd was so down to not get involved in all of that he was totally realistic about his actual abilities and he was completely ok with leaving the responsibility to others.
that all went out the window when he realized that 1. "oh i have javier with me i'll just throw him at the problem and we'll be fine :D", 2. "oh no, i actually do care a lot about everyone here and i need to help them", 3. "oh shit if i don't solve every single problem that pops out everything i worked for will go down the drain and all my loved ones will die" and 4. "i gotta do it all on my own because if i tell javier he'll die for me and i cannot allow that"
which is a hell of a bicycle ride downhill to make in terms of self-preservation instincts
and like?? i hadn't quite thought about it like that but you're so right??? like up to that point you could maybe argue that javier was still the protagonist of the plot, because despite everything lloyd had already done for the estate, it was still not quite "world's main character, the universe bends to your will" level y'know? but after cremo, when lloyd delivered the final hit to the gigatitan, right after javier failed to kill it by himself?? it was over for them, there wasn't coming back from it. or if there was, lloyd completely missed the exit sign.
and it was thanks to javier being so goddamn stubborn about saving people that lloyd got dragged into the main plot. had it not been for javier refusing to leave without trying to help, lloyd would've probably stuck to his guns and laid low until things calmed down. he was completely convinced that he was just,,, a guy. hardworking yes, but not nearly strong enough to take down a monster like that. but javier insisted on fighting and what was lloyd supposed to do? leave him behind? lose his best asset?? just let him die like that???
so he goes and kills the gigatitan.
and after that their dynamic shifts completely. it's no longer javier running into danger and lloyd following him reluctantly, but lloyd risking his life trying to solve every new problem that comes up and javier asking him not to do it and then following him when he inevitably does it anyway.
i think there's a lot more factors that helped shift lloyd's perspective in what he can and can't do (along with something that he simply,,, doesn't allow himself to be unable to do. like there's somethings that are just lloyd going "actually i'm gonna do this because it needs to be done. i'm not asking if it's possible i am saying i'm gonna do it" which is,,,, crazy but we'll get to that later) but i don't think i had ever made the connection between cremo and javier and all of this.
fascinating
thank you nonnie for sharing this with me as you can see it completely woke up the brainworms <333
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suzyq31 · 6 months
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Don't have a question. I am someone who follows all your stories and frequently comments. I'm dandelion or Brandie2007. Not sure how it shows up.
I tried to be as nice as possible on Reddit but ended up saying in a response that there are only a "few too comments being taken out of proportion" if it was worth losing who. Many feel are the two best writers in the Fandom.
I have no idea what the actual last book I read was because I always have so many amazing fics to read.
Your writing only deserves to get criticized if your a larger author. You do this for free although I will straight Up Venmo cash to get the rest of Found.
My comment for your last chapter is awaiting approval. I think... I know I got hyper. I'm just so PISSED off for you and that it has made you feel this way. You are so talented. I have no idea what they were complaining about on Discord but unless their father supposedly was the most famous modern wizard to ever live and then die in the final battle to miraculously return from the dead with a mom so heartbroken, she fled magic... They can shut the hell up. I am usually not a fan of all an authors fics, so I move on from it and praise the ones I do love.
I know BFL isn't yours and I feel that's one best read a couple of times. I appreciate ATFLG so much more because of it and I was emotionally ruined every morning before work.
Rereading the actual HP books as an adult is wild and Way more heartbreaking than as a child. My mind is bogged with how well Harry turned out after being abused... That's not realistic but it's a school about magic, I'll go with it and be pissed for him and mentally smack around Dumbledore every chance I get.
You're extremely talented. I feel you capture the 20-somethings versions very well that's honest and realistic. I'm so glad I got to communicate through comments with you. And if you think about writing, remember the comments like this. Those far outweigh the bad...
Thank you again!
I just saw your comment and responded! Yeah that is generally their party line from what I can tell. There is no accountability for the culture that is created in those spaces. Another frustrating bit is that I'm sure if any of the mods or their friends stories were spoken of that way, it would be shut down VERY quickly.
I had all the same feelings re-reading as an adult, especially now that I've experienced profound loss. Like I can't even think about Sirius on Halloween without straight up balling, or little Harry in front of the Mirror of Erised.
I'm working on a solution to share the ending of Found privately. Now that the pressure of no longer having to share in a space where the people going off on discord will see it, I feel a lot more freedom. Keep in touch. It may take me a few months, or the better part of a year if I'm honest. But I'll get Iris, Harry and Hermione the ending they deserve ❤️
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