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#the dm said if its too much of a commitment i can be a character/s that pop in to help from time to time
roaringheat · 10 months
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I GOT INVITED TO A DND CAMPAIGN
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cafffine · 3 years
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Hey guys, I’ve decided to stop publishing Saltcoats for a number of reasons. I'm aware that many of you are going to initially be let down or confused, but hopefully once you’ve read through this post you’ll understand why this had to stop. I’ll try to hit all my points, but of course if you have any questions pls feel free to dm me or reply to this post.
DISCLAIMER: Ending this fic was a decision I came to by myself! No one asked me to do this, though many did help, and if you have something to add please do not bring other tumblr or ao3 users into the conversation unless they’ve explicitly said they’re ok with that. It’s a draining and heavy topic (not to me, but for those affected) and I don’t want to cause anymore unneeded distress.
Also, I’m the only author, all the problems with this story were created by me, and were biases I should have recognized and acted on much sooner. I’m very thankful to all the people that have reached out to me about the negative impacts on this fic, but it really does come down to: I wrote and published a story that was fundamentally ignorant of its setting and racist. So now I have to do my part to apologize and educate myself/take accountability.
First off, this was a flawed concept to begin with because I was trying to do a low fantasy setting with aliens in period clothes and a work of historical fiction at the same time, and those are not things you can go halfway on.
Historical fiction that centers around people of color has a long history of simply going race-blind and faking diversity by giving poc the roles of white people in Eurocentric stories and erasing their identities. (This article about Bridgerton explains the problem better than I could.) And it was something I tried to avoid by still having the Fetts written as immigrants from Aotearoa (NZ), but completely missed the execution on because I didn’t commit to full historical accuracy in all characters and aspects of the story. Meaning, I might as well have gone race-blind because you can’t pick and choose what to include, it’s just as racist.
This creates situations like the Fetts being immigrants facing real life oppression while the Organas, also people of color, are unaffected by the social climate and living as members of the British upper class. That’s not accurate to any version of history and ends up wiping clean any point I was trying to make about race and oppression. That also extends beyond the Fetts, I was not addressing how the american characters come from a country that still allows for the ownership of slaves, the British oppression of Scottish people and their culture, or even an in-depth look at real Queer communities of that era. (and more)
Given the real life historical climate in the 1850s, a multi-racial story like this one is not successful, and is racist in its ignorance of the struggles of poc, immigrants, and the intersectionality that had with class and crime.
In addition, the Fetts being written as criminals, even if it is framed as a morally correct choice*, is still playing into negative racial stereotypes that shouldn’t have been ignored.
* I should add, I don’t mean to make it sound like i’m creating excuses for myself when I give explanations for some of these choices such as “but it was framed as morally correct”, that doesn’t lessen the damage being done, it’s still racist, I guess I'm just trying to show why so many of these things went overlooked for as long as they did, and how easy it is for white/privileged people to find mental loopholes around racism when you’re not being sufficiently critical of yourself.
On another note, the Fetts being indigenous immigrants to Britain in the 1800s is not something I should have tried to tackle in fanfiction - a medium that often lacks nuance and can easily end up romanticizing or glossing over most heavy topics. This goes for period typical homophobia, addiction, and class struggles as well.
That being said! I’m not implying that any of those things should be completely ignored in fanfiction. Addiction, for example, is something very close to me that I do still want to explore in fanfic for the purposes of education and normalization, I’m not telling anyone what not to write, just checking myself. Because in a story like this where literally everything is so heavily dramatized and also applied to characters of color by me, a white person? It’s only going to end up being out of place, lacking in historical accuracy, and wholly disrespectful.
Another major problem I wanted to address is the relationship between a rich white person and a poverty stricken poc. That's a bad stereotype to begin with, but then I tried and failed to frame Obi-Wan as ignorant and biased to a point where his social status plays into the theme of class critique. But, if he’s still being written as Cody’s love interest, all his negative characteristics are ultimately going to be ignored and excused by the narrative (by me).
I’m not trying to end this conversation, I’ll always be willing to talk about this to anyone who’d want to say/hear more, but I don’t want run the point into the ground with over-explanation.
So, in conclusion, this fic had to stop and be broken down into the problem that it was. All white authors who write for the clones need to be hyper-vigilant about the fact that we are creating narratives for poc, and that our inherent racism is always in threat of being baked into in the stories we publish and spread to an audience. I was in the wrong when I wrote this story, and it should never have gone on for this long. I apologize for both my actions, and to anyone I may have hurt along the way.
This is getting posted on ao3 in the fic, and then, for now anyway, the fic is going to be deleted after a week. I’ll leave this post up and answer everyone unless it's someone trying to change my mind. Also, if I ignore an ask please send it again, tumblr might just have deleted it. I don’t want to try and bury this or run from my mistakes, I just don’t think that leaving the fic up where it can still find an audience will do anyone any good. Thank you for reading
If you're interested here's some resources I've been using to educate myself further:
What caused the New Zealand Wars? - An excerpt of the book by Vincent O'Malley of the same title. It gives a good summary of the violent colonization and oppression of Māori people and their culture by the British empire.
NZ Wars: Stories of Waitara (video) - Very educational documentary about the NZ wars and British colonialism. There are some historical recreations that get violent so pls watch with caution.
Historical American Fiction without the Racism - Tumblr post by @/writingwithcolor that talks specifically about Black people in the 1920's, but makes a good point about race and historical fiction in general. I'd recommend any post from this blog, especially their navigation page just a lot of great resources
Who Gave You the Right to Tell That Story? - An article about writing outside of your race that includes a diverse series of testimonials
History of Scottish Independence - Details the colonization of Scotland by the British empire, sort of long, can cntrl + f to "The Acts of Union" for a more direct explanation.
The best books on Racism and How to Write History - A list of well written and diverse works of historical fiction and why they are good examples of representation
I have a lot more that I can share if you're interested (x x x x) but this post is getting a bit too long.
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bonsaiiiiiii · 4 years
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100 Weird AU's? Yes.
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So, I had these AU prompts on my phone for quite a while, and I was actually thinking about using them. And what better way to do it than using them with the Tracy's?
Reading and reading these prompts again (and under the gentle guidance of @willow-salix ) I thought that these prompts doesn't exactly match the brothers' everyday situation, but what if we push it past its limit? Yes, biting more that you can chew can be a little difficult, but I don't think it will be impossible. And that's where this challenge is born!
Get the Tracy's out of International Rescue's bubble and let them live an everyday situation as normal people! They can also be medieval nobles or even futuristic robots, the choice's up to you! You can choose from soo many things others don't even think about (and not even me, for a while)!
Many thanks to @tag2060 for the cover and @willow-salix for the support (both emotional and 'fic-ical'. I love both of you💚
NOTE: THESE PROMPTS AREN'T ALL MINE. I TOOK THEM FROM A GIRL I'M NOT IN CONTACT WITH ANYMORE, BUT I WAS TOLD I COULD USE THEM. ALL CREDITS FOR THESE AU'S GO TO HER, WHATEVER IS HER NAME (lmao). THE GOLD MARKED ONES (7, 11, 20, 23, 39, 47, 63, 64, 70, 83, 89, 91, 93, 96, 100) ARE ALL MINE, IN SUBSITUTION OF A FEW THAT WERE THERE, SO CREDIT FOR THE GOLDEN MARKED ONES GOES TO ME, BUT NOT EVERY ONE OF THEM.
NOTE²: SOME OF THE PROMPTS CONTAIN STRONG THEMES, LIKE DEPRESSION AND SEXUAL CONTENT. IF YOU'RE SENSIBLE TO THESE THEMES, DON'T DO THEM, NOBODY FORCES YOU IF YOU DON'T FEEL COMFORTABLE.
(ノ◕ヮ◕)ノ:・゚✧(ノ◕ヮ◕)ノ:・゚✧(ノ◕ヮ◕)ノ*:・゚✧
To participate in this challenge, all you have to do is take one of the AU prompts from the list, one or more (or all) Tracy characters, and post your fic (can be a ficlet, or a series) under the tag #100weirdTracys and #100weirdAUs.
If you don't want to participate, please don't harass/bully me. I made this challenge just for fun, and I don't want for it to feel like something bad. In fact, I don't even regret doing this thing, even if it's strange.
Ah, I almost forgot: this challenge will be over in December, so you have 4 months to choose a prompt and make a fic about it. On December I'll review all the fics, but I'll always be reblogging and reading during these 4 months lol.
If you want to tell me something, hit me up on DM's! I hope you have fun with those prompts and those bois!
(づ ̄ ³ ̄)づ(づ ̄ ³ ̄)づ(づ ̄ ³ ̄)づ(づ ̄ ³ ̄)づ
TO RESUME:
• Swearing is allowed.
• You can write as many words as you want!
• Oc's and muses can pop in too!
• Make sure to tag your fic(s) under the '#100weirdTracys' and '#100weirdAUs' tags, so that I can find them easily.
• Always tag or contact me if you need help with anything! I'll be more than glad to help you!
• If you decide to do the mature prompts (19, 90, just to state an example) please refrain from using a too mature language and don't go further than making up. I don't like that kind of language, so it would be peachy to just avoid writing so they make wild sex behind a bush. Any kind of very mature fic or language won't be read by me, I'm sorry. You can still use those prompts, but don't work their bed life too much.
• Any dialect or first language apart from english is more than welcome in this yard! I would love even to read snippets of foreign language in fics, as long as there's a translation near it, but you're not forced to write in another language. If you don't feel comfortable doing it just don't do it, even if I'm telling you. (For the record, I love Irish so much I could listen to a person speaking this language for hours and you won't hear me complaining).
• I will accept this challenge in whatever form it takes, be it a fic, a drawing, a song, etc. I’m open to anything and I watch everything that comes before me!
φ(..)φ(..)φ(..)φ(..)__φ(..)
That said, you can find the prompts down here:⬇️
 #1 I saved you from drowning!AU
#2 I broke into your house at two in the morning because I was drunk and I thought it was my house!AU
#3 I am a door-to-door seller please buy something!AU
#4 I grabbed the wrong luggage at the airport!AU
#5 I know we hate each other, but a wedding would be more convenient for both of us!AU
#6 I accidentally poured you a love potion!AU
#7 I sent you 12 messages but you left me on read!AU
#8 I am your secret admirer and I leave you anonymous cards!AU
#9 Sorry, but I was first in line!AU
#10 We don’t know each other but let's pretend to be together because someone is bothering me!AU
#11 We pack up to do a funny trip but we end up in Bolivia without fuel!AU
#12 Locked in quarantine and we're bored! AU
#13 I do everything to find out the identity of this superhero and you try to mislead me because it’s really you!AU
#14 I got into a taxi just to find out it was already occupied!AU
#15 I called the wrong number!AU
#16 I got into the wrong car OMG I'm ashamed, but while you’re there why don’t you give me a ride!AU
#17 I found a wallet and my business is to find the owner and return it!AU
#18 I am a street artist and you complain that I play in front of your house at night!AU
#19 I caught you watching porn!AU
#20 We're two strangers that start chatting while waiting for the bus!AU
#21 Nosy and sloppy roommates!AU
#22 Old childhood friends who come back after years!AU
#23 I got shot to the arm/leg but you're there to save me and OMG ILY!AU
#24 We’re sitting next to each other on a plane and please don’t throw up on me!AU
#25 We accidentally switched phones!AU
#26 We are both contestants in a reality show and let's pretend to be together because the audience will ship us!AU
#27 I am a wedding planner and my ex’s wedding had to happen to me!AU
#28 I learned sign language to communicate with you!AU
#29 Professional model and novice photographer!AU
#30 Sorry I ran you over!AU
#31 We make out and then I find out that you are my roommate’s boyfriend!AU
#32 I’m quoting aloud the last book of a series and I’m spoiling you!AU
#33 It is a universally acknowledged truth that a bachelor with a large fortune must be looking for a wife!AU
#34 I am a Partisan and you are a fascist!AU(Italy during World War II!AU)
#35 I am the blood of the dragon!AU (Iron Throne!AU)
#36 Your dog is hitting on mine!AU
#37 I’m depressed and I decide to call a hotline!AU
#38 You are my soulmate but I am in love with someone else!AU
#39 Strange encounter at tattoo shop!AU
#40 On my mark, unleash hell!AU(Roman Empire!AU)
#41 I am an Elf, don’t look at me for ears I am ashamed of!AU(The Lord of the Rings!AU)
#42 Maybe my life should be more than just survival!AU(The 100!AU)
#43 I am an activist and I am trying to convert you to the cause!AU
#44 We are occupying the school but you are a spoilsport!AU
#45 All our friends are drunk and we're not!AU
#46 We’ve been together for three months and now you’re telling me you’re a werewolf!AU
#47 X has to go into a rocket to the moon and Y has to train X!
#48 Knight in shining armor and damsel in distress!AU
#49 We reluctantly team up against the zombie apocalypse!AU
#50 I’m a vampire and your smell is driving me nuts!AU(Twilight!AU)
#51 Monsters have attacked the Earth and the only way to save humanity is aboard giant robots piloted by two people who must maintain a mental union!AU(Pacific Rim!AU)
#52 My timer stopped as soon as I saw you!AU(Soulmate!AU)
#53 I need a lawyer and you are the best!AU
#54 I’m a Viking and I plundered your ship!AU
#55 I’m a classic dandy from the Regency Age and you’re just a silly girl from the lower middle class!AU
#56 I’m a policeman and you’re an intrusive journalist and I really shouldn’t give you any information about the new murder!AU
#57 You are a wannabe actress and I am a theatrical director who is losing patience and health!AU
#58 Due to a computer error, X and Y become college roommates!AU
#59 X wants to see the world of Y, how he lives and what he usually does, and ends up spending a night in prison!AU
#60 I attend the yoga course just to watch how flexible the instructor is!AU
#61 I am a bounty hunter and you are my prey!AU
#62 I am a secret spy and pretend to be your friend only to get information about your father!AU
#63 I discuss with you about a thing but you have in mind another!AU
#64 We are forced to be best friends just because our moms were best friends too but you're too bossy for me!AU
#65 We broke up but I never changed emergency contacts and now I’m in the hospital and they called you!AU
#66 I am an angel and you are a demon!AU
#67 I hit you on the balls during a game of paintball and oh my god I am so sorry!AU
#68 We live in a dystopian world where your partner is chosen by society!AU(Matched!AU)
#69 I’m a dragon trainer I’ll prove to you that they are peaceful creatures!AU(Dragon Trainer!AU)
#70 Date at japanese restaurant!AU
#71 You’re a cheerleader and I’m a punk and we live in two different worlds!AU
#72 I was a zombie and I was "re-animated" but you treat me like I’m still a monster!AU(In the Flesh!AU)
#73 I am your son’s teacher and I am calling to talk to you about his conduct, would he also come to dinner with me!AU
#74 I am an Achaean warrior and you Trojan and we are fighting the Trojan War!AU
#75 I met my asshole boss at the bar but I found out he’s pretty cool!AU
#76 It was not my intention to touch your ass, it’s just that the bus is crowded, it’s not my fault ok!AU
#77 I went fishing and accidentally fished a mermaid!AU
#78 I just committed a crime and I need to use you as a hostage!AU
#79 You’re the bastard who always parks in front of my door and in spite I’ll scratch your car!AU
#80 I accidentally went back in time and fell in love with you, too bad you’re a barbarian!AU
#81 I urgently need you to fix my computer but please don’t judge me for my chronology!AU
#82 I work on the cruise ship where you are spending your holidays!AU
#83 I'm out in the rainstorm without an umbrella because the weather forecast was sunny!AU
#84 I hugged the wrong person from behind!AU
#85 Celebrity on the run and ordinary citizen confused!AU
#86 Stuck in a ranch cleaning horse poop but it doesn’t matter because that cowboy is a badass!AU
#87 We got married in Vegas, but we’re total strangers!AU
#88 But, officer, I wasn’t doing anything wrong, I was just smoking a joint, want a hit!AU
#89 X is an astronaut and Y is a weird but funny alien that likes to scream, overreact and laugh!AU
#90 I slept with you for a bet but I loved it and I’d like to keep seeing you!AU
#91 I reveal to some friends that you wear boxers/underwear with green aliens on them but you're behind me and oh gosh total shame!AU
#92 Oops I accidentally entered a busy dressing room!AU
#93 You're a stranger but I keep crossing paths with you and I'm kinda confused right now!AU
#94 X is a medium and Y a ghost!AU
#95 X is a guardian angel and Y wants to die!AU
#96 X accidentally enters in a cat and Y has to rescue it from up a tree!AU
#97 X risks losing the house because Y’s company wants to buy the land!AU
#98 I’m an artist and I need a model do you want to pose for me!AU
#99 I’m not really sick but the new doctor is so beautiful that I found out I have a disease with an unpronounceable name!AU
#100 A strange job application!AU
φ(..)φ(..)φ(..)φ(..)__φ(..)
If you find them more practical, I also have some photos down here with all the prompts organized:⬇️
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That said, enjoy! Hope it brings you joy and makes you happy while you do it!💙💚🧡💛❤💜💖🖤
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slxrpindust · 4 years
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———  BASICS!
NAME: Vienna aka V <3
PRONOUNS:  She/Them
ZODIAC SIGN:  Pisces babey!
TAKEN OR SINGLE: ahaaaaaaahahahahaha whats a relationship-
———  THREE  FACTS!
I LOVE the batman franchise??? I’m super duper invested in the Bat-family, as well as their dynamics with the Rogues. If you like Jason Todd its baaaasically instant friendship as far as Im concerned. (That said no i dont read the comics and at this point i wont!) 
I don’t think youre supposed to just talk about stannie shit here so uhh... I just got my BA of Sociology this year! and I minored in the Classics (Rome/Greece) and Latin. So in theory I can read and write Latin. It’d just take me a long fucking time because im a schmuck. 
According to one of my best friends, I am allegedly EXTREMELY petty. Usually in comical ways. I once outted myself at a family dinner for having snuck out of the state one night with a friend without telling anyone, just because my sister tried to blackmail me about it. Yeah I go in trouble but uhhhhh fucka you- 
———  EXPERIENCE!
PLATFORMS USED: Um my first rp was on.... deviantart? I think. And then I started rping on this really old gacha site called TinierMe. then I started rping on Chatango, and skype. Now I rp on tumblr and discord! (mutuals can dm me for discord, im much better at replies there-- sdkjgh mostly because its the closest to the dm format ive always used and im more comfortable there!)
———  MUSE  PREFERENCE!
GENDER:   I play mostly femme muses! I am enby but I just don’t find as much appeal in more masc aesthetics so I don’t feel the pull toward rping masc characters as often, and when I do its pretty dang weak, no matter how much I love them. I’d rather just make an oc in that world.
LEAST FAVOURITE FACE(S):   does ANYBODY know what this means? I just wanna know.
MULTI OR SINGLE:   I could see myself, in theory, in the future, being singleship with someone? If we have put in the time commitment and I’m really vibing with our story, I probably wouldn’t have the urge to ship with someone else for that muse? (I have a lot of muses to spare, some of whom are already in relationships with NPCs) but overall im multi because im a big ol softy shippy loser and i love all the potential the drama! the dynamics! the romance~
FLUFF / ANGST / SMUT    
FLUFF :   i love fluff. Theoretically- I am not good at writing fluff? at least i dont think i am. I kind of don’t know what to do with myself when it comes to fluff like . oh yay! we’re happy! ....what now. but i do like reading other peoples fluff a lot!
ANGST :   I have been known to be a God of Angst if you will. now THERE is my peanut butter jelly jam baby! I could write angst for days, and it would take an EXTRAORDINARY amount of angst to actually make me bored or tired or whatever. I know I write good angst and its something I take pride in!
SMUT :   ahahahhahahahahah yeah. I do like writing smut. Quite a lot actually. Reading it too- It has all the joy of fluff but with drive yknow? The passion is going.. somewhere! and it is a perfect tool for angst too! Or just gettin straight up down and dirty, quickies in the backroom or one night stands. Smut is just fun and so versatile in how you can use it. It’s part of why i like angel so much! since he just genuinely enjoys sex, but I am a bit hesitant to write smut with strangers, especially if we havent written together before. 
PLOT / MEMES: memes are my fuckin GO TO because i dont know how to plot. I really dont. I just write and my muses say shit and then people react and things happen and its like wow! how did we get here. so memes are nice because it just kinda WOOSH! throws us into it yknow?
———–
Tagged by: im gay and i saw it so
Tagging: youre gay and you see it so
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vroenis · 4 years
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The Internet Is Not Remarkable | Which Is Why It’s Remarkable
Oddly I’ve not ever felt the need to unplug. I don’t have a sense of separation between life happening away from the Wire and life happening on the Wire or the Wire not being life. It was never a distinct thing I ever had to decide was or wasn’t life or became life, either. Being born in the early 80′s, I guess means the Wire wasn’t always there as a salient presence, integrated into the fabric of life. Heyo I had a Nokia 3210. That doesn’t mean anything, by the way, it just places me on a timeline. Nostalgia sucks and is literally valueless. Let’s make art you can steal.
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Anecdotally it means I saw the internet happen as a Thing. It’s less important than it sounds. Also the internet going from not being a Thing to being in our pockets. OK. But honestly it’s not very important. As in the transition isn’t important. There were a lot of people there when it happened and I think a lot of us if and when we’re honest will tell you now, in retrospect, it’s not a big deal. People older than I am and some my age and younger who have an ignorant and uninformed understanding of life and experience will go on about life being better or significantly more meaningful before or without the Wire but honestly they’re wrong. I’ll come out and say it’s flat better. Sure it makes misinformation easier as much as it makes all the good things better but wow media control and information mass-dissemination before the Wire? Are you kidding me? 
On the topic of unplugging and digitally detoxing and I realise The 1975 just made a video all about it that was overly cute, yes, but still pretty fucken’ great. Let’s link it because honestly, it’s a wonderful snapshot of its time that they’re unquestionably aware will date immensely and that is a big part of the point. The 1975 hardly need any more promo but what can I say, I’ve no problem being part of an adoring fanbase and adore them we do. Let us adore.
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That it’s so on-the-nose and that it’s a big part of the point is going to anger and frustrate people so much, moreso that exactly that reaction is a part of being caught-up in the inevitable participation in what the song and indeed, what Matty as an individual and what the band as a commercial and cultural entity are. The too cool thing to do is say you didn’t know anything about it, you didn’t watch it, you don’t care for it, you’re immune to it and continue to be ignorant of it - sure, I used to be cool like you. The thing is I both care less and more about being cool.
I love this song, I love what it’s doing and what it means. I love being a fan of and loving things. I love that other people love things I love. I still love loving things no-one knows about but I always love other people finding and loving my things, even if and when some of them behave badly because as an adult and an individual, I understand that participating in one cultural activity doesn’t mean I’m fully represented as a whole cultural entity.
Coming back to unplugging and that not being necessary for me, it connects to not being overwhelmed by it, which connects again, to the Wire not being separate and distinct from what I see as my experience of life. If the Wire is a mundane aspect of life then it’s unnecessary to disconnect from it. I engage with it as much as I engage with other things, that is to say I’m fascinated by, obsess over, and grow bored with things on it as much as all subjects, objects and activities in life equally. I don’t think this is unique to me at all, I suspect it’s quite common.
As it happens, I got into Instagram in a big way around the same time I got into contemporary board games. Both of these things I’ve almost wholly discarded. Almost, but not quite. I still maintain my Instagram account because I’ve made some valuable and enduring connections on it and as a platform I seem to have nurtured some semblance of an audience for a sprinkling of subjects and visual motifs. As for board games, I’m actually still quite interested in them but there’s so much about them as an industry and culture I actively dislike and have also grown bored of that I’ve consciously disengaged from them.
Facebook as a culture has always been weird to me, I can’t say I’ve ever understood it as a platform. Primarily it seemed to function as a space to connect with people you already know - OK. So then we’re encouraged to engage with one-another on... topics we may or may not already be engaging with either in our physical time together in which case, it’s redundant? Or we post articles we expect others to read which mostly they don’t unless aaaaaah - they’re short, reductive and in simple language and now the exercise is hazardous. The platform then actively co-opts strangers into discussions by facilitating cross-posting intra-sharing articles, which to be frank is about eyes on ads and ad-revenue, here we get to the ultimate objective of Facebook as a platform which I guess is why none of it makes any sense. Engagement at all costs. Of-course Facebook doesn’t care about racist groups and the real violence it precipitates, why on earth would that matter to them? The only thing that matters is capitalist gains. As long as it doesn’t directly cost them and as long as there are no economic consequences for them, they will proceed, and this is pervasive and transparent in the way all actions are facilitated and encouraged on the platform as a utility.
There’s more to discuss about Facebook but you’ve had those discussions before and they’re boring. Facebook is boring. The way people use Facebook is  boring. Many of my peers ported to Instagram because as many of them said “It’s like Facebook but just pictures” and something along the lines of “It’s just pure” and there’s a high degree of truth in that. The sense of purity comes from the feeling of positivity in that thumbs becomes hearts - the likes an image gets. Engagement is fairly low-level. People express their endorsement of an image or do nothing at all. Occasionally there’s discussion, predominantly positive and for the most part I’d agree it’s wholesome. You can find toxicity easily enough and all of it is bad, but there are whole spaces on Instagram where you’d be forgiven for thinking it was a platform free of it altogether.
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I guess it’s worth mention when I was peak Instagram, I was producing a super lo-fi but passionate board games podcast I recorded with R and we were also running several public and private board games groups around Melbourne. There was a lot of good about that sense of community and some of those people are still in our lives now. Platforms like Instagram are great for celebrating many of those aspects, I’d still say better than Facebook. Instagram is more approachable and simpler for just showing a thing and liking it - the engagement is direct and the commitment level (sign-up, visual clutter, privacy concerns, settings digest etc.) is minimal.
There are some Instagram Stories (read: Snapchat clones) there listed under This Account that briefly go thru the effective mothballing of my account. To have a different discussion here, I know how much and what kind of work it takes to build and maintain and audience on Instagram and it’s not interesting to me any more. It’s boring. I don’t mean to disrespect the audience I have there, all audiences are made up of people. Their behaviour on the platform is indicative of the cultural space that Instagram is, not their respective characters and that’s fine. That I’m bored is indicative of my feelings towards the platform and the culture it fosters, not how I feel about the people themselves. I still really like most of the people I’ve made connections with on Instagram and ping them DMs about beer, Lego and art once in a while. Instagram is about keeping it light - or lite is perhaps more appropriate - and I’m happy to keep my engagement level likewise.
That makes it extremely strange that I chose tumblr as a cultural space for my long-format writing, then, hey. Sure does. I did write about tumblr as a cultural space and honestly I still feel the same way about it - I absolutely love it here. Even tho I don’t engage in tumblr at all in the way the culture here utilises it, oddly I still feel right at home, fitting that one of the titles of the entry is Hiding In Plain Sight.
I don’t effectively have an audience for my writing here, tho, and that certainly is different. There’s a certain buzz missing from seeing a post light up with hearts, but then I think - a post gets a tally of hearts, of likes, so the people around me - my audience - likes an image and/or the accompanying text I’ve written tho that’s unlikely as the ratio of viewers to readers is likely to be extremely low. So if I think about how meaningful the text is to me versus the image, sometimes it’s split down the middle, but often the writing is far more important or at least there’s massive intent for gravitas to the image. Without the text, the image would be pleasant at best, and I realise that’s what people are engaging with and throwing a heart at, and I’m not interesting in doing that. I’m interesting in writing and expressing because I’m doing that anyway. I’m talking to and for myself regardless which I’m very happy to do, so if I’m going to do that, I’m happy to do it on the assumption of no audience and just express freely without restraint on subjects that interest me the most.
I either will or won’t develop that audience, but it will have to be with people who are dedicated enough to read and that might be a thing just yet, but who knows, there may be coming a time when people realise it’s not the Wire they need to unplug from. I’m not spinning up theories because it’s less complicated than that. I still operate a Facebook account. There’s a lot to hate about Facebook but of itself it’s mostly banal. Sure its UI and UX both are horrors that precipitate actual nightmares (unrelated but recent: none worse that iTunes MY GOD WHY WHYYYYYYYYYYYYYYYYYYYY) but from a utility perspective it can be useful in the least. I have connections with a handful of people and communities which are useful to me for the moment so until they’re not, I’ll use the platform - but my weekly usage would be measured in minutes, I’m not sure I’d make cumulative hours in seven days.
When I moved away from Twitter and Instagram, I wanted a more considered approach to everything including images. I did once take long walks in Melbourne and photograph things that I found aesthetically interesting and under the circumstances that isn’t possible. I did stop doing that much earlier than Covid19 tho but that’s due to family circumstances alluded to in other posts. I still think if I ever take up photographing things with the same regularity, those images will end up here, simply because if I want to cut in with text, I can with better control. But also because it’s more meaningful if I don’t, and also as an artefact, a html page is something that invites a more static approach to the scrolling endless feeds of Instagram and Facebook. That design is absolutely intentional to promote short engagement and continued dismissal and that’s not something I want to encourage, with mine or anyone else’s art, thoughts, responses and engagement.
I don’t think I’ve addressed how The Internet Is Remarkable, but it’s pervasive in much of what I do on and with the Wire. I think accessibility is one of the most powerful things we do as humans. I’m sure there are folks who are sick of Margaret Mead’s healed femur anecdote or at least people quoting it. I fucking love that quote. I might not like people not fully comprehending it but I sure love what it truly represents. I think something people may be surprised to hear from me is that I will never say that I don’t like people. I really don’t like the quips and memes about hell being other people or I don’t mind going outside, it’s the other people ad infinitum. It’s easy to look at a large representation of behaviour and say “People are stupid” but it’s much more difficult to sit in a room of people you know and tell them they’re stupid. I might find it increasingly difficult to find other adults with which I can engage, on subjects I and they both can and enjoy engaging on, but I both have the willingness to and the optimism that it will and should happen. A part of that is the exercise - the practice of considered expression, of thinking, language and performance. Some of that for me is writing here, some of it is in the musical instruments I play, some of it is in the oral auditory words I speak.
Fucking around is good fun, we don’t always take life too seriously - sure, but we also don’t just fuck around. If that’s all you end up being able to do, there’s so much you end up not doing, not seeing and experiencing. Imagine the only form of expression you have is to tap a heart. That’s not to diminish the power of tapping that heart - mate, smash that shit - did you see that last picture of the beers we bought? DID YOU SEE MY BEERS? Those are some champion fucken’ beers, follow my Instagram.
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Look you might need to unplug occasionally or partially or permanently or whatever. This isn’t a sermon, I’m not talking at you, I’m talking to you or rather I’m talking to myself. I’m telling you about myself because like everything I do and typically will always mention, it’s a provocation but also an invitation to talk about yourself. We share with one another to learn about other experiences and grow perspective on our own - you get all of that. That’s why the Wire is a good thing. Accessibility to broader experiences is a good thing.
This mass documentation we’re doing? Even if no-one reads it, even if only a tiny shred of it is shared... do you realise how immense that tiny shred is? Of a billion billion billion terabytes of unread, unseen, unknown data, the tiniest fraction that gets shared between humans is still huge were it to remain hidden and secret - all the wonderful art, the ugly horror, the juvenile silliness, the unending pain and sorrow, the saccharine sweetness, the lilting playfulness, the nonsensical vagary, the bare minimalism, the overbearing eloquence, everything subjective and argued and agreed and ignored.
The internet is an ordinary book of everything made of electricity and you carry a copy of it in your pocket.
I’ll echo similar sentiments to those in the feature on Jeremy Blake. You can be an arsehole, or you be awesome and kind and we can do amazing things together.
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lizzodorito · 4 years
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quick vent
because i legit have no where else to put this sort of feeling and just.. writing it in a book or a doc just... isnt as cathartic. Hope this just fades into the void, please dont bother reading it.
Hey. screw proper grammar and spelling I just need to get thihis out.
my name is liz and hoenstly fuck this website because last time i actively used it for something other than mandolorian memes or sims mods/cc my ex boyfriend was fucking stalking me on it and catfishing me and comfort me by sending me those ask lists and i... i dunno if im over that. Fuck you Sven.
not the point, just wha t I have to think about every single damned time I find myself here no matter what.
I am so lonely. I dont have many friends at all and the ones I do are out to use me or not Get Into It with me, thouhg fair because im a shit load of a lot to deal with i guess. other friends i have are pretty backstabbing and they refuse to properly grow up and LIVE and THINK FOR OTHERS AND ALSO THINK FOR THEMSELVES WITHOUT IT HAVING TO BE DEFINED BY HOW PROUDLY TERRIBLE THEIR MENTAL HEALTH IS FUCK
And then i get shit for it
love being used guys hell yaaaaaaaaaaaaaaaaaaah  no i dont i hate it so much literally when was the last time anyone loved me right outside of my family and even so its not like my parents treat me well. mother you may have improved drastically,  but similar to my self esteem, its still very much BELOW PAR and i hate having to witness both.
I am so lonely.
I go so long without saying any word sometimes, its a wonder i stil breath, although sometimes when i was young id forget to.
why is it that i get more depressed when i come back to the family home
does anyone else understand being family oriented to a family that really for the majority doesn’t treat you the same?
The voice in my head wont stop. it wont stop telling me all  the ways i have potentially fucked my budding friendships with my new friends isha and matt 
how am i a person who shares so little yet so much
BUT MY LORD THANK YOU these are people who... who are considerate and are processing what i am saying and are thinking of me
but how fucked up am i
and will that push them away
im often distasteful but all the same complex and layered and so useful and so interesting
and that’s why often enough it seems people dont put in the effort, or frankly, dont give a shit about me once i requrie effort, though their “care” for me beofre then was only for their own benefit.
im exhausted 
One of my best internet friends was raped and i was the one who revealed that to her and she just didnt realize it yet and i havent been able to fall asleep without thinking about it
i have needed to cry for over a week now and i haVent gotten to still i am so sad i am SO SAD
I am so charming yet cannot help being alone no matter how enjoyable i am for others to have around
Matt
He makes me question if im asexual
But I am only a human
porbably deifntieyl still asexual
but too much all the same 
Im just lonely and touch starved probably (more than usual to be clear) and want to be hugged and loved and he’s so smart and we talk for hoours and comfortably, for me, occupy eachothers’ space we talk for 
hours.
this is becoming poetry.
I feel like i am beginning to sound like a hobo johnson broken record
stop being poetic fuck off liz
he;s so 
I havent been hopeful like this in people for a long time
we went to a museum to support isha (she had to do a project that invovled socializing so ya know the inrovert crew (though i dont know fi matt considers himself one)) and we just were togeter (in rather close proximinity) just speaking in accents, partly hoping to excite the strangers crowding everywhere about “foriegners” being here at the exhibit... but i think it was mostly just for us. for our fun 
because voices is what we like to do
i love voice acitng 
he committed to it, i fell out of it more times than he did and he gets more specific with accents than i do
he likes what i do
he loves the characters and my many talents
he loves my writing
he wants me to join his dnd campaign over the summer with his friends
is it for me?
does he want... me
or just my character maggie that everyone loves
he wants me to join the campign he’s in npw with his friends, as he’s a player character and not a dm as he would be over the summer
he doesn’t quite get how lonely i am
i worry i made him and isha uncomfortable last night... i joked about actually being loved properly
he immediately looked at me strange, me not realizing the joke was taken as truth
“Liz, is there something you need to talk about?”
“Oh! Oh, well, um...” hi i come from an abusive family and you both dont realize how much it meant to me that you wanted me to come and are consitently telling me and thanking me for coming because... you’re telling me im good company and its been so long since i have had real friends or gone out with friends and ACTUALLY FULLY AND COMPLTELY HAD A GOOD TIME OH MY GOSH YOU DONT EVEN KNOW I AM SO SHY ABOUT ALL OF THIS BECAUSE HOLY FUCK I CANT EVEN ASK HOW I BECAME SUCH A BASKET CASE BECAUSE I ALREADY KNOW I ALRWADY KNOW I ALREADY KOW I ALRADY KNOW AND I HAVENT’ GOTTEN TO REALLY TELL ANYONE IN SO LONG WITHOUT THEM LEAVING ME 
its been so long since ive been understood by a peer
(hi my name is liz and i am weepign right now)
“No, not yet at least.”
*isha laughs and it joined by matt soon. I’m smiling comfortably. I genuinely have a soft, contented hope i might get to tell them at least some of it one day.*
“not yet at least! sorry matt you have to be at least a level 4 friend to learn the tragic backstory”
thank you isha for lightening the mood
thank you for making the joke so many people who gave less than a fuck about me got offeneded at and confused when i made it so often years ago.
my comment was laughed off, we continued to watch the critical role espidoe i had missed
soon it was just matt and i. isha was to bed.
just him and i, and i, like id been all night (concious but making the decision to pipe down and trust the people around me), was all curled up, very relaxed and off my posture, sinking into the couch. MAtt was always upright ish. sometimes hed sink a bit or rest his hips on their side curl a little rest his head, but not as intesely as i did
sometimes he’d scoot closer to me, sometimes hed scoot away. sometimes hed move his legs so our knees would touch. i dont mind (not because i was finding it romantic, im not twelve, i just am understadning of the small situation we are in and its a knee for crying out loud) i wonder if i was taking up too much space with the way i’d sit comfortaly. I wonder if he thought so.
i would be lying if i said i didnt imagine us actually having contact with eachother. cuddling platonically.. on multiple occassions.
I have an imagination that thinks of everything and so many scenarios all at once and all the time after all
i was comfortable with the idea but
it would be a bigger lie to say i wasnt absolutely and perfectly content wiht the way it did go.
i dont thiink i will ever know if he was comofrtable on that couch or more so if it was me he was comfortable or uncomfrtoable with. 
I will respect him to tell me.
he;s good at eyecontact and its comfrotable enoguh where i dont have to look away (it’s been a problem i never used to  have recently)
I’d peek up at him when he’d talk to me
i felt young again
when the stream was over he got up to leave.
i dont know if we daudled. dawdled? yep thats the word
i dont know if we did
we made small talk
shitty jokes that he declared wouldn’t be the last thing we said to eachother that evening
i agreed.
the last words that night were goodnights.
me with my raspy evening voice from a day full of talking and him with a look over the shoulder from the hall as the door closed behind him
he was obviosuly very slap happy sleepy as he was talking about the light not being too bright in the hall (to his happiness)
it was a nice night
when was the last time i went to bed so happy? thanking God over and over and praying for my friend i mention way earlier
i didnt even have to drown my insomnia with a youtube video
i just went to sleep
2 am
i hope the weather continues
- jaques cruzio, pink panther
now im just in bed
at the family home
not my dorm
fighting my depression (its been three hours, i was getting exhausted by 9:30 due to it) as i rest
i was curled in a ball, slumped and face planted, arms slumped when i decided i need to talk to someone, or say something mroe than what i vented to my little sister (small bits about how lonely i feel and how i worry ive fucked things up) hours ago
and here we are 
12:14 am
just some broken twenty something asexual with a mind that’s usually over sixty talking about the amazing people i met two weeks ago while in the background i think about the girl i used to be the boss of (online moderator work) and how she’s essentially in love with her idea of me and how i make her feel... and not just for me.
i am mysterious and cool and smart and hot and talented and useful to her.
I want to be complex and dedicated and helpful and pretty and so skilled and hardworking and wanted for me.
i want to  be considered and deserving and im hoping that isha, matt and my other two roommates can help start to fill that hole in my life
because, God, so far they have so much potential for it in my eyes
(so far)
thanks for listening, void.
actually feeling quite a bit better. the misery is still lingering, i wonder if i should cry more. But, i can breathe easier and my eyes dont feel dead. I just am tired and am prepared to enjoy things again.
proabbly will watch claire from BA make jelly beans.
or the Noel Miller guy isha told me about.
I dont know if it’s appropriate if i downloaded matt’s contact into my phone from when isha put us both in a groupchat together and i hope its not weird and i hope maybe he did the same, but by God i dont think i’ll be texting him first.
i like in person better.
with anyone.
always have
i have so much more on my mind
#me
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mst3kproject · 6 years
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Skullduggery
I do a lot of complaining about movies that aren’t about anything.  Well, here is a movie that’s trying far too hard to be about something, to the point where it leaves its storyline an utter incomprehensible shambles.  It has in common with The Final Sacrifice that it’s a low-budget Canadian production, and there are a few terrible ‘medieval’ sequences as awful as anything in Deathstalker and the Warriors from Hell.  Mostly, though, I’m reviewing it because it’s just fucking weird.  We’re talking Overdrawn at the Memory Bank weird here.
Long ago, some wizard laid a curse on all the descendants of some guy.  In the 1980’s, either the last descendant or the reincarnation of the cursed guy is a dude named Adam, who works at a costume shop and plays Dungeons and Dragons with his friends in the basement.  At a talent show where nobody shows any sort of talent whatsoever, the curse takes over and Adam becomes unable to distinguish real life from his D&D game, so he goes on a killing spree.  When the Dungeon Master tells him his character has been hired to assassinate a sorceress dressed in white, he goes out and kills women in nurse’s uniforms. Told to fight the Apostles of Hell at the Villa Evil, he goes to a club called Villa Evil and murders a bunch of the cultists who hang out there.
Guess how it ends.  Did you guess that the cops shoot him down without asking any questions? Congratulations.  That’s exactly the caliber of shitty movie we’ve got here.
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I’m going to get my most pedantic complaint out of the way first.  Throughout the film, Skullduggery’s characters use the Latin phrase Diabolus me adiuvet, meaning so the Devil help me.  Thing is, diabolus me adiuvet is in the indicative case, and means the devil helps me as a statement of present fact.  If it’s a thing the speaker wishes should happen, as in may the devil help me, it ought to be in the subjunctive: diabolus me adiuvaret.  This is what happens when you get your Latin from fucking Babelfish.  Also, does anybody actually play tabletop games like it’s a ritual, with candles burning and solemn expressions on their faces? The games I’ve been to tended to have episodes of Scrubs on TV in the background and impassioned arguments over whether Courtney was allowed to roll diplomacy against the wasps.
Skullduggery has several themes.  The one I find the most interesting is that of costumes.  Adam works at a costume warehouse, commits most of his murders while in various costumes, and goes to a masquerade party.  The movie toys with the idea that dressing up as somebody else brings out our true self, but where it really seems to be going, especially with Adam’s multiple costume changes during his Club Evil killing spree, is that costumes give us anonymity.  Adam can kill because he’s anonymous, and is caught when he accidentally reveals his name. The partygoers at Villa Evil can live out their fantasies because they are anonymous and will suffer no consequences – once we know their names, they have to die.  Anonymity brings out the worst in humanity, as anybody who’s ever turned on anon asks can attest.
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But costumes are a relatively minor motif here.  The movie’s main theme is that of temptation.  We see several images of the temptation of Eve in the garden of Eden: a mysterious figure assembles a puzzle bearing a medieval-style image of Adam, Eve, and the serpent, and the first victim of our protagonist (also named Adam… perhaps the ‘curse’ is not so much about the wizard but about the expulsion from Eden?) is a girl playing Eve in the talent show.  In the opening scene the evil wizard offers the medieval lord a poisoned apple, and it seems to be the sight of the apple in the play that triggers Adam to kill the actress.  Adam is ruled by temptation.  When the lust for blood comes over him, he never even tries to resist it.
He is not alone in this plight.  Other characters are shown to be tempted by various things, and respond with immediate indulgence.  The two nurses are tempted by sex, to the point where one comes very close to attempting rape.  One of the players of the D&D game makes sexual innuendos at every opportunity. The actors at the talent show dive on the beer and nachos the magician offers to them.  The medieval guy at the beginning sold his soul for power.  When Adam arrives at the Villa Evil, the cultists offer him all his fantasies made real, and one of the women there tells him there are only two absolutes: money and power.  I never actually counted but I’m pretty sure all seven sins show up and nobody ever even tries to say no.  The Devil, through his temptations, rules us all.
The Devil appears in Skullduggery in multiple forms. He lurks in the back of random scenes in the shape of a jester puppet with a nightmare-inducing grin.  Once the police have gunned Adam down they find only the puppet inside his costume, suggesting that the devil has indeed claimed him body and soul.  He also appears as Dr. Evil, the head of the satanic cult that meets at the Villa Evil – the DM says that the leader of the Apostles of Hell is the Devil himself, and we also watch Dr. Evil putting together the Adam and Eve puzzle, which harks back to the fortune teller informing Adam that his life is a puzzle only the devil can solve.
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Since Dr. Evil also turns out to have been Chuck the DM, the implication is that the Devil is the game-master not only of this particular roleplaying club, but of all the characters’ lives.  It also seems to tell us, perhaps not intentionally, that Jack Chick is right and roleplaying games are a gateway to Satanism!  By obeying the DM’s orders to murder and pillage within the world of the game, the players are allowing the Devil to rule their souls, and they will all be destroyed by him as surely as Adam was!  Or something.
Then again, maybe not – because Adam kills the various cultists and at the end the suit of armor, which appears to represent his ghost, murders the GM, who was Dr. Evil.  The fortune teller said that if Adam were lucky God could also solve his puzzle… so maybe this whole time Adam was actually an instrument of divine vengeance? The people he killed can be seen as sinners – the proud actress, the lusty nurses, the decidedly shifty fortune teller, and the rapists and temptresses at Club Evil.  Perhaps the movie is reminding us that even the Devil is part of God’s plan, that in the words of an anonymous fifteenth century poet, nor had one apple taken been, the apple taken been/then had never our Lady a-been heaven’s queen.
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So yeah, there’s all of that in a movie the filmmakers clearly thought was very deep and meaningful, and since I can tell what they were on about for the most part, they must be said to have met with some success.  However, all this heavy symbolism and pessimistic outlook on human nature is crammed into a crappy slasher movie with a terrible script and abysmally low production values!  Much of Skullduggery is so dark you can barely tell what’s going on, and there’s not a single line in it that sounds natural.  Characters say things like so hard to say where the game begins and life ends.  I think the only direction given to the people in the ‘talent show’ sequences was act badly.  Once we get to Club Evil, the plot just wanders off to have a coffee and leaves us to sit and watch Adam wandering around murdering random people.
Then there’s the apparently symbolic content I did not discuss above… and I honestly can’t decide if these parts are symbolic or if they just got thrown in there because somebody thought they sounded fucked-up and cool.  What’s up with Simcoe the lipstick-wearing Magician, who shows up, does his act, and never appears again?  What is the significance of the one girl's itchy ankle? What’s up with the horny doctor in the gorilla suit?  Why is there a guy in a bathrobe with a tic-tac-toe game on the back of it?  Why do characters call a phone sex line that actually just tells lame jokes?  Why does Adam wear a bunny suit to kill the woman obsessed with Sarah Bernhardt?
Or maybe Adam’s not killing people at all.  He stabs the fortune teller in the neck with a dagger, but the news report claims she had a heart attack.  The same thing happens to one of the nurses: he stabs her in the temple, yet she’s found on the floor by her colleagues who also diagnose a heart attack.  Is this evidence for the ‘divine justice’ theory?  Or is it meant to suggest that Adam is just happening across people who are about to die, and hallucinating that he is killing them – as Dr. Mustache suggests in It Lives by Night?  But how does that tie in with the cops arriving and finding a bloodbath at Club Evil?  Does witnessing deaths drive Adam to murder?  I don’t know!  At this point I’m as confused as Spoony!
MST3K could have done so much with this one.  I’m positive Simcoe the Magician would have visited the SOL to puzzle and amaze.  Tom and Crow could have played D&D with Pitch the Devil as their DM.  The horny doctor in the gorilla suit could have made things very uncomfortable for Pearl and Bobo.  They doubtless would have heaped more abuse on Canada, but I can’t deny that our indie movie scene is pretty fucking weird.  Anybody out there seen Phil the Alien?
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greekprodigies · 6 years
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Why Shows Like Insatiable Are So Toxic, Despite Their Intentions
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As a teenage girl who has only recently grown out of watching Disney Channel, it was safe to say I was intrigued when Netflix released the teaser trailer for their new 12-episode series Insatiable, starring Debbie Ryan, who played the title character of Disney’s Jessie for four seasons. It was a 30-second clip of Debbie Ryan in a hot pink dress, walking down a junk food aisle at a colorful grocery store, smashing everything on the shelves with a sledgehammer. Ryan’s voiceover says, “I’ve heard stories of girls who grew up happy and well-adjusted. This is not that story.” My first thoughts were, based solely on this teaser, that the main character seemed to be the villain, or at least a girl with a grudge. And, based off of this girl’s seemingly bad relationship with food, I also figured it would portray fat shaming in a way that most popular television shows don’t. I was hoping that Netflix would take their power over the teenage demographic and show a perspective that strayed away from the (respectable and still necessary) insecure overweight character still coming to terms with her own body (i.e. Kate from This Is Us or Rachel from My Mad Fat Diary). A perspective that I, an overweight high school senior who has already been through the ringer of despising my fatness, could relate to.
It’s obvious, in retrospect, that I was thinking way too deeply into a vague half-minute teaser video. I had gotten my hopes up. Those hopes were soon diminished when the official trailer was released
The video starts off with Debbie Ryan in a fat suit (I’ll get to why that is so grossly offensive later), introducing herself as Patty and showing her constant struggle as a victim of bullying and fat shaming at her high school. Her classmates (who seem to all be thin) call her “Fatty Patty”, and go so far as to spray paint it on her locker. Irene Choi, who plays Patty’s cruelest offender, is shown shouting “Porky! Butterball!” through a megaphone in the cafeteria, pointing to the main character. Then, after what seems to be a fight over a chocolate bar with a homeless man, Patty is punched in the face. Her voice-over tells us, “Having my jaw wired shut lost me more than just my summer vacation.”
Enter Patty 2.0. She’s the sparkling image of every chubby girl’s dream weight after she watches a show like this and vows to cut off carbs. No stretch marks, no cellulite, nothing that reflects what somebody’s body actually looks like after losing a large amount of weight in such a short period of time. The trailer escalates to a montage style of clips of Patty slapping, punching, and even pouring liquor onto some of her classmates before lighting a match.
It feels like a fantasy that’s trying to be relatable. That’s telling us that every bullied teenager, who’s frontal lobe isn’t developed enough to have a lot of perspective, craves revenge from their tormentors. And it’s easy for this narrative to be confused as a realistic depiction of the experience of being a teenage bullying victim. It’s even in the news, shown in the series of article published about domestic terrorist Nikolas Cruz revealing him being an orphan and being described as an “outcast” in interviews following the Parkland shooting. Sure, Insatiable’s revenge plot is meant to be satirical the same way Dexter (which Lauren Gussis, the writer and executive producer of this show, also worked on) is, but because it’s set in a high school during modern day, Patty (possibly, based on what’s shown in the trailer) killing her classmates hits a softer spot.
In the Teen Vogue article that was released with the trailer, Gussis explains how she “felt it was important to look at [bullying] head on and talk about it.” But it’s hard to look at bullying head-on when its changed so drastically over a span of 20 years. It’s past mean nicknames and cruel but clever comments said as two characters pass in a hallway. And more recently, it’s past cyberbullying. Or, at least, the way adults view cyberbullying based off of tone-deaf shows like Glee and dramatized TV movies like Cyberbully (which stars not one, but two former Disney Channel actresses). I’ve never met a high school student who got called a slut or gay 200 times in the comment section of a Facebook post. And, if I am completely wrong due to the fact that I’ve grown up during the social media transition from Facebook to Instagram and Snapchat, that form of bullying died when the Facebook phenomenon did. It is a subtler conversation than the beautiful cool kids versus the ugly losers.The solution is simple: If you’re going to make a show based off of your experiences of bullying in the 80’s, 90’s or even early 2000’s, make the show take place during those decades. Colliding old stereotypes to a character who exists in 2018 is unrealistic and humiliating.
Intention wise, Insatiable can be easily compared to another controversial Netflix original series, 13 Reasons Why. In the warning videos that are shown before watching, the stars of the show say, “By shedding a light on these difficult topics, we hope our show can help viewers start a conversation. But if you struggling with these issues yourself, this series may not be right for you, or you may want to watch it with a trusted adult,” And this message perfectly conveys a show that’s purpose seems heartfelt but is ultimately clueless. Here we have a television program that is produced by a bunch of 30 year olds, where people in their 20’s play high school students (yes, everyone who plays a teenager in 13RW are actually in their 20’s), pretending to understand what it’s like to be a teenager as if the dynamic between young people and mental illness hasn’t changed immensely in just the past couple of years. Just in five, the use of memes and irony has shifted from simply making fun of something, to helping us cope with the fact that our world is on fire. Everybody is laughing at the jokes about depression because, since the rise of social media and the quantification of how many people like us, we all feel depressed. Suicide, though tragic, has now been boiled down to kids saying they want to kill themselves when they have too much homework. We have an education system that teaches us about the anatomy of sex but never teaches us what questions need to be asked about consent during our sexual experiences. So making a show to start a conversation about depression, suicide, and sexual assault that warns it’s targeted audience (who are constantly surrounded by these topics) that the show might not be right for them is simply irresponsible.
But, if I can counteract what I just said, 13 Reasons Why horrifically also is the only show I’ve seen that has the most correct articulation of modern bullying. That’s not to say that anything else with the show is correct, because it’s not. Perhaps what is so wrong about 13RW is that, because they focus so much on the bullying aspect of high school, it provides a direct correlation between bullying and suicide. Well, that, and the graphic/triggering suicide and sexual assault scenes that were used for shock value. Nevertheless, Hannah Baker doesn’t go home and find a bunch of Instagram DMs of her classmates called her a whore. Any secrets that Hannah’s offenders had regarding what could have led her to kill herself were events that happened IRL. And they were just that: Secrets. Because the bullies were ashamed of what they had done. Even before Hannah committed suicide, Jessica Davis didn’t just go around telling people she slapped her ex-best friend because she thought she had betrayed her.
With Insatiable, it seems like everybody in this fictional high school (except for Patty’s best friend and maybe even a popular girl with a heart of gold) is insanely okay with harassing a girl just because of her appearance. It’s insulting, both as a fat girl and an observer of modern bullying. There isn’t one school in the country where 99% of its students just allow this sort of cruelty. Because we have perspectives and opinions that (surprise!) aren’t always swayed by whatever Instagram model is trending right now. Just because Emma Chamberlain is successful and skinny, doesn’t mean that we’re brainwashed to only make skinny people successful. I’m not saying that there isn’t an institutional privilege that skinny girls have, and have always had when it comes to social acceptance. Because they do. But there’s a gray area where most people stand when it comes to issues as new and contentious as body positivity, and Insatiable is ignoring it. You don’t have to be a body-posi activist to know that making somebody feel like shit because of their weight is wrong. And I hope this show can have a character that, without having any relation to Patty, recognizes that what these bullies are doing is outrageous.
After we recognize that the intention of these shows is ultimately flawed, we can then try to take a step forward and look at the impact. 13 Reasons Why, after being loudly criticized by suicide prevention experts, broke virtually every rule of portraying suicide. And as a result, a study shows that searches such as “how to commit suicide”, “suicide hotline number” and “teen suicide” were elevated after the show’s release. The time period for the search ended on April 18th of that year after NFL player Aaron Hernandez committed suicide, which could have influenced data. And any searches related to the movie Suicide Squad were discounted. Sure, the show had increased suicide awareness, but it also unintentionally increased suicide rationalization. And I fear that Insatiable may be on the same path. Regardless of the revenge plot or the bullying, there is still a skinny actress in a fat suit portraying a fat character who only eats, sits on the couch, and feels bad about herself. Then, after a summer of not being able to eat, returns to high school skinny and composed.
Firstly, the use of a fat suit is sickly but overall not surprising. In a world where blackface and yellowface in Hollywood has only just become unacceptable, fat suits seem more defendable for skinny people who don’t understand that there are a plethora of plus size actors who could have played Fatty Patty just as well (and most likely better) than Debby Ryan with pillows stuffed up her shirt. Perhaps the show could have avoided being so oblivious to its fat-shaming storyline if they had an actual fat person weighing in on it.
Secondly, there is the characterization of fat people as losers who do nothing but eat and watch TV. If there were a time and place for these characters to exist, it is definitely not now, where the call for diversity in Hollywood is louder than ever. Plus, we’ve already seen these people before. And it’s the same plot every time. They are only created to provide a funny prequel to a supposedly more stable version of the character. “Fat Monica” from Friends and “Fat Schmidt” from New Girl show a universe where plus size people can’t be taken seriously until they shed the pounds. When in reality, fat men and women are perfectly capable of being successful in their professional and romantic lives. Ironically enough, another New Girl character comes to mind when I think of plus size characters being accurately portrayed: Emily. She’s Schmidt’s ex-girlfriend from college, who dated him when he was her “Big Guy”. After Schmidt reminisces about losing his virginity to her, she resurfaces into his life as a confident woman who goes on dates and isn’t ashamed of who she is. There even seems to be a layer to her character showing that there had been a time where she was insecure about herself and her body but has overcome them. This is an example of a healthy goal for young girls and boys who are self-conscious of their body. Not Debby Ryan’s character, who only gains confidence after losing an obscene amount of weight.
It may actually be the casting of Debby Ryan that could cause a rise in body dysmorphia in young people from watching this show. Since her face is plastered on every poster, teaser and trailer for the show, Disney Channel fans, and former fans might watch simply because she’s cast as the lead role. It’s certainly what sparked my interest in the show. And since Disney Channel’s demographic has gotten younger and younger, there’s a generation that will watch this show and not see it as fat shaming, but a way to become the person they’ve always wanted to be. Skinny, beautiful and confident while simultaneously making all of their classmates' jaws drop as they walk down the hallway. But Patty doesn’t lose weight healthily, she literally could not eat solid food. Depending on how the show addresses this, it is a possible glorification of anorexia. Just like 13 Reasons Why glorified and romanticized depression. But two wrongs don’t make a right, and anorexia and depression can not make anybody beautifully broken.
To make things clear, I am not telling you to not watch this show. And based off of the 100,000 signatures (and counting) on a petition for the show’s cancellation, none of us may even get to. But speaking as a person who fits into all of these groups, Insatiable gets everything wrong about being a high schooler, a teenage girl, and a fat person.
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cowboylikedean · 6 years
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Simon vs The Homo Sapiens Agenda is the most offensive book I’ve ever read.
I wrote this review for goodreads, but I’m also posting it here. Bare with me, it’s long.. much of it is under a cut. 
This is honest to god one of the most offensive books I've ever read. 
My reading goal I set with myself this year was to read all the LGBT YA fiction I could find. Even though I'm 26 years old, YA fiction remains my favorite genre, especially YA romance. It's something about the nature of adolescence being all about change and everything being for the first time and brand new... Writing about/for teenagers, authors can give the endlessly magical feeling of being on the precipice of something great without even trying. That said, some of it reads really young for me and I lose suspension of belief within the story because I am an adult and the intended audience is 14... Though, in my experience, in a really good book, that difference will be noticeable, but unimportant. In this book, however, it was instantly A Big Deal. I had to remind myself so many times in the first few chapters to forgive its terrible sentence structure and awkward wording. It was meant for someone much younger than me, and while it *was* using terrible sentence fragments almost every sentence, the author did that to set the age of the narrating character. I wish she hadn't. It's one thing to have Simon's emails and quoted speech read with every other sentence being a fragment... but for every page of narration to have that many fragments, it's hard to read... One of my goals in reading all the LGBT YA fiction I can find is so that I can better recommend books to the LGBT teens I know who need to read more/find more relevant reading to their lives/learn that reading doesn't just have to be the boring books they're assigned in school *and* use that reading to benefit their writing. When every sentence is either a fragment or a run-on, it kind of defeats that purpose... 
But aside from that, I have to agree with other reviewers about how much it shows the author's straightness. I took notes. So buckle up folks... Here's some of the worst offenses and my thoughts. This is by no means a comprehensive list as I have a character limit.
Okay, let's start simple.. Throughout the book, starting on page 21 with its latest reference being 179-180, Leah's objectification of gay boys in the form of yaoi and "slash" fanfic is written to indicate her support and allyship. Its first reference on page 21 comes right after Simon's declared that lesbian and bi women have an easier time of things because straight men like to objectify them. Is it 2018/2017 and we're really still going to praise something that passes straight objectification of LGBT people off as support??? Really??? And these reference to Harry/Draco are SO bad! The last one, I think is the worst. Simon tells Leah he knew she would be supportive because she's the one who introduced him to Harry and Draco, so it was never a question. The first one where we read Simon's exploration into masturbation wasn't fun either.
And that's something to talk about... Sex. I have nothing against sex in teen fiction. Teens have sex and when authors do it right, reading about a teenager explore sex in various forms can add to the story tenfold. However, here it comes off almost like Fifty Shades Of Grey level awkward. Multiple times it's written in the narration Simon tell the reader "I'm hard." Not "I have a boner," not "I'm turned on," "I'm hard." It's something that's just uncomfortable to read... And I don't even think it's just that Simon's a teenage character because I don't think it would have been so uncomfortable to read "I'm turned on" or "I have a boner," but the specific wording of "I'm hard" is very uncomfortable. And then the moment where Simon and Bram "each spend time in the bathroom" prior to Simon's parents coming home after Simon says "I'm hard and I can tell he is too" is just.. "I feel something *down there*" level awkward. 
But it's more than that... The emphasis on the word "sex" and phrasing like "I'm hard" give the effect that The Secret Life of the American Teenager had with how many times they said "had/have sex." It feels almost... clinical. It was actually during the first sex-centric email chain I went and read the author bio because I guessed she was a clinician. That's not a good thing. Throughout the book, I see moments of a straight person attempting gay humor... And it's just painful, because she'll get there... and then miss it. Like the passage the book gets its title from. "Blue" takes a shot at gay humor saying that all people coming out is "the homosexual agenda." A classic gay joke in a very safe form. Then Simon comes and runs straight past the joke and "all lives matter"s the joke by saying "I don't know about the homosexual agenda, the homo sapiens agenda. Isn't that the point?" But no, Simon. No it is not the point. If that was the agenda of the whole species, that's how it would work. Furthermore, the joke is a reference to gay hate replaced with gay love. I have to wonder how Becky Albertalli wrote that line without realizing it was the same general premise of "all lives matter." We are not equal in that fight. LGBT people are marginalized. That is the whole freaking point, as Simon would put it. Which brings me to... The cursing. If you're going to write a teenage character who is conscious of their language and doesn't curse, then do it. Don't be inconsistent about it, just do it. Simon will say "fuck" sometimes, and sometimes, he'll be very careful to say "freaking." He also assumes Blue is uncomfortable with cursing... I'm sorry, either a lot's changed since I was 16 ten years ago (which I doubt because, as mentioned, I interact with a lot of teenagers frequently in mentoring and tutoring), or Ms. Becky Albertalli is imposing some odd morals in this book real hard. At any rate, it's incredibly awkward. I want to talk about characters. A review quote from Publishers Weekly says "Readers will fall madly in love with Simon" and I'd just like to ask one simple question: What readers? Okay, maybe two... Why? Now again, let me preface this by repeating, I am a regular tutor and mentor to many teenagers and I interact with them regularly. They text me, facebook message me, snap me, instagram DM me, etc all throughout the day I am in constant communication with my little ones. These are all (for the most part) LGBT kids, most of whom struggle with mental illness issues that are giving them school trouble. Simon is insufferable. He's not just a complex character with insufferable traits, no. I love those characters, they tend to be my favorites. Quite the contrary... He has no substance. Simon was given almost no characterization throughout the entire 303 pages of the original version of the book. I mean I know he loves Elliott Smith and oreos and not much else. He doesn't like things being made into a Big Deal. He's in a play and we're told he liked being the center of attention as a child, but he doesn't seem to like it now and/or we get no description on it. We get a lot of narration about what other people are doing and how other people are thinking and feeling and it leaves very little space to explore Simon. Sometimes, the book feels narrated in 3rd person limited rather than 1st person because of how much exposition there is on others. Simon feels like an empty character that is supposed to be a self insert to the reader.. which again, makes those awkwardly worded sex scenes even more uncomfortable. But with that, there's very little character *development*. Simon doesn't grow or change too much from beginning to end. Things in Simon's life change, but as a reader, I didn't feel Simon himself changing. I think the biggest factor here is that once again, we have a coming out story written by a straight person in which the main character was outed without permission and in a publicly humiliating way before he was ready. If there is one thing I wish straight people would write down, crumple up and throw away/burn/dispose of in any given way to make sure it never comes back... it's this trope. Martin committed an act of violence. Outing someone against their will, especially as a form of public punishment by harassment, is an act of anti-gay violence. For Simon's character development to happen so that this ends up being the nudge he needs because he doesn't really deal with the trauma of it. I mean, it's mentioned... I'll give Ms. Albertalli that, but it's not *explored.* The book I read prior to this was The Symptoms of Being Human, which is a great book (with a few pacing problems) about a genderfluid teenager named Riley. To save spoilers, I'll just say there's also violence in that book... But unlike in this book, in Symptoms, Riley has time at home where we see and hear their pain and coping. The topic of coming out is hugely important in Symptoms too, but there, we get incredibly intimate with Riley's internal debate on the topic. In this book, Simon's internal debate happens completely away from the reader outside of his debate to tell Nick and Leah that one time in the basement after he told Abby. How am I supposed to feel the development of this character in a story of coming out in which I was kept away from the internal debate of the character in question? It's just bad writing. I want to talk about the other characters for a second too... Who are such annoying stereotypes. So first Leah. The straight girl obsessed with gay boys who spends her time objectifying them and feels ownership over her male best friend. The central point of her character throughout the book seems to be her jealousy and blind hatred of the other biggest female character. Yikes. Then there's Nick who is obsessed with Assassin's Creed (great series) and is That Guy who has to pick up a guitar everywhere he goes (AKA The "Anyway, here's Wonderwall" guy). Then there's Abby who, as far as I can tell is one of the two actual compelling characters. There's Bram/Blue, the other compelling character who loses all characterization once we find out he's Bram. It's like Blue is super interesting. Bram is a blank sheet like Simon devoid of any characterization. Martin who is a straight man who violently outs a gay man after blackmailing him because he feels ownership over a woman he doesn't know... And the worst part about Martin is in his final "apology" email, he says if he could go back, he'd blackmail Simon into friendship with him and then stop. DIRECT QUOTE bottom of p 289. Earlier in the book when Simon, Martin, and Abby are running lines at the Waffle House and Simon starts to feel like Martin's friend, it's passed off as a good thing??? What? I also want to mention Simon's stereotypes. Does he really have to mention Every Single Time Nick is playing video games (particularly Assassin's Creed) that he doesn't care? Really? Also... He seems to understand sports fine... and then all of the sudden after he comes out he slips up and calls soccer try-outs "auditions"???? Something I've literally only ever seen done on the TV show The Middle by its main gay character Brad? Really? Something else I want to point out... I'll go back to the Harry Potter Harry/Draco thing for a second... That's an abusive relationship that's literally mostly shipped and romanticized by straight girls. Okay, I just had to point that out explicitly. Abusive gay relationship. Okay... So I've saved the most offensive two bits for last. One: "Cross-dressing." Now I don't know know if Becky Albertalli had a trans person read this before publishing but Simon's disgust that he used to enjoy wearing dresses was so incredibly painful. As a transgender person myself, I am so deeply saddened that a book that has had so much praise as being incredible representation would include such hostility. Reading the passage of gender-bender day felt like a punch in the gut. To feel the vitriol disgust in Simon's words "A lot of the time, I can't believe that was even me" and "I never crossed that line," "there's something so mortifying to me about the intensity of those feelings." I get it Simon, you hate trans people. Probably you too Becky Albertalli... As a transgender person, a book with such a passage will never be okay. Two: The entire scene in Webster's with Peter. At first, Peter is an age inappropriate gay man who gets Simon drunk knowing nothing about him, including his age without any conversation. Within a few minutes of meeting him, he puts three drinks in Simon's system, then almost as if Ms. Albertalli was aware she was crossing the line into the "older gay male predator" trope, she magically reveals Simon's age to these college kids who send him on his way. He's so disgustingly happy being sloppy drunk. The whole thing is embarrassing and honestly seems to serve 0 point other than to give justification for Simon's parents to ground him. Simon is taken advantage of by a group of older gay men and then punished by his parents. What in the actual hell is that? Okay... so that's my list of most offensive things of this book. Honorable mention: Simon's parents saying they need to find "ground rules" for when Nick sleeps over. Straight people are so obsessed with the idea that people cannot be "just friends" (I hate that term, but you get it) with people of the gender they're attracted to and honestly, it baffles me. Do straight people not have friends? At any rate, between the writing style and bad sentence structure, the poor characterization, the anti-gay tropes, the fake allyship, the praise of straight objectification of gay people, the forgiveness of anti-gay violence, the anti-feminist aspects of the tension between the two main female characters, the poor narrative structure... I see very little to like, let alone love, about this book. It is one of the most offensive books I've ever read
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ciathyzareposts · 5 years
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Life on the Grid
I’ve long been interested in the process by which new games turn into new gaming genres or sub-genres.
Most game designers know from the beginning that they will be working within the boundaries of an existing genre, whether due to their own predilections or to instructions handed down from above. A minority are brave and free enough to try something formally different from the norm, but few to none even of them, it seems safe to say, deliberately set out to create a new genre. Yet if the game they make turns into a success, it may be taken as the beginning of just that, even as — and this to me is the really fascinating part — design choices which were actually technological compromises with the Platonic ideal in the designer’s mind are taken as essential, positive parts of the final product.
A classic example of this process is a genre that’s near and dear to my heart: the text adventure. Neither of the creators of the original text adventure — they being Will Crowther and Don Woods — strikes me as a particularly literary sort. I suspect that, if they’d had the technology available to them to do it, they’d have happily made their game into a photorealistic 3D-rendered world to be explored using virtual-reality glasses. As it happened, though, all they had was a text-only screen and a keyboard connected to a time-shared DEC PDP-10. So, they made do, describing the environment in text and accepting input in the form of commands entered at the keyboard.
If we look at what happened over the ten to fifteen years following Adventure‘s arrival in 1977, we see a clear divide between practitioners of the form. Companies like Sierra saw the text-only format as exactly the technological compromise Crowther and Woods may also have seen, and ran away from it as quickly as possible. Others, however — most notably Infocom — embraced text, finding in it an expansive possibility space all its own, even running advertisements touting their lack of graphics as a virtue. The heirs to this legacy still maintain a small but vibrant ludic subculture to this day.
But it’s another, almost equally interesting example of this process that’s the real subject of our interest today: the case of the real-time grid-based dungeon crawler. After the release of Sir-Tech’s turn-based dungeon crawl Wizardry in 1981, it wasn’t hard to imagine what the ideal next step would be: a smooth-scrolling first-person 3D environment running in real time. Yet that was a tall order indeed for the hardware of the time — even for the next generation of 16-bit hardware that began to arrive in the mid-1980s, as exemplified by the Atari ST and the Commodore Amiga. So, when a tiny developer known as FTL decided the time had come to advance the state of the art over Wizardry, they compromised by going to real time but holding onto a discrete grid of locations inside the dungeon of Dungeon Master.
The British gaming press, who had quite the gift for slangy nomenclature, had already dubbed turn-based dungeon crawlers in the Wizardry mold “blobbers.” (The term arose from the way that these games typically “blobbed” together a party of four or six characters, moving them in lockstep and giving the player a single first-person — first-people? — view of the world.) The new lineage inadvertently spawned by Dungeon Master was promptly dubbed “real-time blobbers.”
By whatever name, this intermediate step between Wizardry and the free-scrolling ideal came equipped with its own unique set of gameplay affordances. Retaining the grid allowed you to do things that you simply couldn’t otherwise. For one thing, it allowed a game to combine the exciting immediacy of real time with what remains for some of us one of the foremost pleasures of the earlier, Wizardry style of dungeon crawl: the weirdly satisfying process of making your own maps — of slowly filling in the blank spaces on your graph paper, bringing order and understanding to what used to be the chaotic unknown.
This advertisement for the popular turn-based dungeon crawl Might and Magic makes abundantly clear how essential map-making was to the experience of these games. “Even more cartography than the bestselling fantasy game!” What a sales pitch…
But even if you weren’t among the apparent minority who enjoyed that sort of thing, the grid had its advantages. The fact was, much of the emergent interactivity of Dungeon Master‘s environment would have been impossible without it. Many of us still recall the eureka moment when we realized that we could kill monsters by luring them into a gate square and pushing a button to bash them on the heads with the thing as it tried to descend, over and over again. Without the neat order of the grid, where a gate occupying a square fills all of that square as it descends, there could have been no eureka.
So, within a couple of years of Dungeon Master‘s release in 1987, the real-time blobber was establishing itself in a positive way, as its own own sub-genre with its own personality, rather than the unsatisfactory compromise it may first have seemed. Today, I’d like to do a quick survey of this popular if fairly brief-lived style of game. We can’t hope to cover all of the real-time blobbers, but we can hit the most interesting highlights.
Bloodwych running in its unique two-player mode.
Most of the games that followed Dungeon Master rely on one or two gimmicks to separate themselves from their illustrious ancestor, while keeping almost everything else the same. Certainly this rule applied to the first big title of the post-Dungeon Master blobber generation, 1989’s Bloodwych. It copies from FTL’s game not only the real-time approach but also its innovative rune-based magic system, and even the conceit of the player selecting her party from a diverse group of heroes who have been frozen in amber. By way of completing the facsimile, Bloodwych eventually got a much more difficult expansion disk, similar to Dungeon Master‘s famously difficult Chaos Strikes Back.
The unique gimmick here is the possibility for two players to play together on the same machine, either cooperatively or competitively, as they choose. A second innovation of sorts is the fact that, in addition to the usual Amiga and Atari ST versions, Bloodwych was also made for the Commodore 64, Amtrad CPC, and Sinclair Spectrum, much more limited 8-bit computers which still owned a substantial chunk of the European market in 1989.
Bloodwych was the work of a two-man team, one handling the programming, the other the graphics. The programmer, one Anthony Taglioni, tells an origin story that’s exactly what you’d expect it to be:
Dungeon Master appeared on the ST and what a product it was! Three weeks later we’d played it to death, even taking just a party of short people. My own record is twelve hours with just two characters. I was talking with Mirrorsoft at the time and suggested that I could do a DM conversion for them on the C64. They ummed and arred a lot and Pete [the artist] carried on drawing screens until they finally said, “Yes!” and I said, “No! We’ve got a better design and it’ll be two-player-simultaneous.” They said, “Okay, but we want ST and Amiga as well.”
The two-player mode really is remarkable, especially considering that it works even on the lowly 8-bit systems. The screen is split horizontally, and both parties can roam about the dungeon freely in real time, even fighting one another if the players in control wish it. “An option allowing two players to connect via modem could only have boosted the game’s popularity,” noted Wizardry‘s designer Allen Greenberg in 1992, in a review of the belated Stateside MS-DOS release. But playing Bloodwych in-person with a friend had to be if anything even more fun.
Unfortunately, the game has little beyond its two-player mode and wider platform availability to recommend it over Dungeon Master. Ironically, many of its problems are down to the need to accommodate the two-player mode. In single-player mode, the display fills barely half of the available screen real estate, meaning that everything is smaller and harder to manipulate than in Dungeon Master. The dungeon design as well, while not being as punishing as some later entries in this field, is nowhere near as clever or creative as that of Dungeon Master, lacking the older game’s gradual, elegant progression in difficulty and complexity. As would soon become all too typical of the sub-genre, Bloodwych offered more levels — some forty of them in all, in contrast to Dungeon Master‘s twelve — in lieu of better ones.
So, played today, Bloodwych doesn’t really have a lot to offer. It was doubtless a more attractive proposition in its own time, when games were expensive and length was taken by many cash-strapped teenage gamers as a virtue unto itself. And of course the multiplayer mode was its wild card; it almost couldn’t help but be fun, at least in the short term. By capitalizing on that unique attribute and the fact that it was the first game out there able to satiate eager fans of Dungeon Master looking for more, Bloodwych did quite well for its publisher.
Captive has the familiar “paper doll” interface of Dungeon Master, but you’re controlling robots here. The five screens along the top will eventually be used for various kinds of telemetry and surveillance as you acquire new capabilities.
The sub-genre’s biggest hit of 1990 — albeit once again only in Europe — evinced more creativity in many respects than Bloodwych, even if its primary claim to fame once again came down to sheer length. Moving the action from a fantasy world into outer space, Captive is a mashup of Dungeon Master and Infocom’s Suspended, if you can imagine such a thing. As a prisoner accused of a crime he didn’t commit, you must free yourself from your cell using four robots which you control remotely. Unsurprisingly, the high-tech complexes they’ll need to explore bear many similarities to a fantasy dungeon.
The programmer, artist, and designer behind Captive was a lone-wolf Briton named Tony Crowther, who had cranked out almost thirty simple games for 8-bit computers before starting on this one, his first for the Amiga and Atari ST. Crowther created the entire game all by himself in about fourteen months, an impressive achievement by any standard.
More so even than for its setting and premise, Captive stands out for its reliance on procedurally-generated “dungeons.” In other words, it doesn’t even try to compete with Dungeon Master‘s masterful level design, but rather goes a different way completely. Each level is generated by the computer on the fly from a single seed number in about three seconds, meaning there’s no need to store any of the levels on disk. After completing the game the first time, the player is given the option of doing it all over again with a new and presumably more difficult set of complexes to explore. This can continue virtually indefinitely; the level generator can produce 65,535 unique levels in all. That should be enough, announced a proud Crowther, to keep someone playing his game for fifty years by his reckoning: “I wanted to create a role-playing game you wouldn’t get bored of — a game that never ends, so you can feasibly play it for years and years.”
Procedural generation tended to be particularly appealing to European developers like Tony Crowther, who worked in smaller groups with tighter budgets than their American counterparts, and whose target platforms generally lacked the hard drives that had become commonplace on American MS-DOS machines by 1990. Yet it’s never been a technique which I find very appealing as anything but a preliminary template generator for a human designer. In Captive as in most games that rely entirely on procedural generation, the process yields an endless progression of soulless levels which all too obviously lack the human touch of those found in a game like Dungeon Master. In our modern era, when brilliant games abound and can often be had for a song, there’s little reason to favor a game with near-infinite amounts of mediocre content over a shorter but more concentrated experience. In Captive‘s day, of course, the situation was very different, making it just one more example of an old game that was, for one reason or another, far more appealing in its own day than it is in ours.
This is the screen you’ll see most in Knightmare.
Tony Crowther followed up Captive some eighteen months later with Knightmare, a game based on a children’s reality show of sorts which ran on Britain’s ITV network from 1987 until 1994. The source material is actually far more interesting than this boxed-computer-game derivative. In an early nod toward embodied virtual reality, a team of four children were immersed in a computer-generated dungeon and tasked with finding their way out. It’s an intriguing cultural artifact of Britain’s early fascination with computers and the games they played, well worth a gander on YouTube.
The computer game of Knightmare, however, is less intriguing. Using the Captive engine, but featuring hand-crafted rather than procedurally-generated content this time around, it actually hews far closer to the Dungeon Master template than its predecessor. Indeed, like so many of its peers, it slavishly copies almost every aspect of its inspiration without managing to be quite as good — much less better — at any of it. This lineage has always had a reputation for difficulty, but Knightmare pushes that to the ragged edge, in terms of both its ridiculously convoluted environmental puzzles and the overpowered monsters you constantly face. Even the laddish staff of Amiga Format magazine, hardly a bastion of thoughtful design analyses, acknowledged that it “teeters on unplayably tough.” And even the modern blogger known as the CRPG Addict, whose name ought to say it all about his skill with these types of games, “questions whether it’s possible to win it without hints.”
Solo productions like this one, created in a vaccuum, with little to no play-testing except by a designer who’s intimately familiar with every aspect of his game’s systems, often wound up getting the difficulty balance markedly wrong. Yet Knightmare is an extreme case even by the standards of that breed. If Dungeon Master is an extended explication of the benefits of careful level design, complete with lots of iterative feedback from real players, this game is a cautionary tale about the opposite extreme. While it was apparently successful in its day, there’s no reason for anyone who isn’t a masochist to revisit it in ours.
Eye of the Beholder‘s dependence on Dungeon Master is, as the CRPG Addict puts it, “so stark that you wonder why there weren’t lawsuits involved.” What it does bring new to the table is a whole lot more story and lore. Multi-page story dumps like this one practically contain more text than the entirety of Dungeon Master.
None of the three games I’ve just described was available in North America prior to 1992. Dungeon Master, having been created by an American developer, was for sale there, but only for the Amiga and Atari ST, computers whose installed based in the country had never been overly large and whose star there dwindled rapidly after 1989. Thus the style of gameplay that Dungeon Master had introduced was either completely unknown or, at best, only vaguely known by most American gamers — this even as real-time blobbers had become a veritable gaming craze in Europe. But there was no reason to believe that American gamers wouldn’t take to them with the same enthusiasm as their European counterparts if they were only given the chance. There was simply a shortage of supply — and this, as any good capitalist knows, spells Opportunity.
The studio which finally walked through this open door is one I recently profiled in some detail: Westwood Associates. With a long background in real-time games already behind them, they were well-positioned to bring the real-time dungeon crawl to the American masses. Even better, thanks to a long-established relationship with the publisher SSI, they got the opportunity to do so under the biggest license in CRPGs, that of Dungeons & Dragons itself. With its larger development team and American-sized budget for art and sound, everything about Eye of the Beholder screamed hit, and upon its release in March of 1991 — more than half a year before Knightmare, actually — it didn’t disappoint.
It really is an impressive outing in many ways, the first example of its sub-genre that I can honestly imagine someone preferring to Dungeon Master. Granted, Westwood’s game lacks Dungeon Master‘s elegance: the turn-based Dungeons & Dragons rules are rather awkwardly kludged into real time; the environments still aren’t as organically interactive (amazingly, none of the heirs to Dungeon Master would ever quite live up to its example in this area); the controls can be a bit clumsy; the level design is nowhere near as fiendishly creative. But on the other hand, the level design isn’t pointlessly hard either, and the game is, literally and figuratively, a more colorful experience. In addition to the better graphics and sound, there’s far more story, steeped in the lore of the popular Dungeons & Dragons Forgotten Realms campaign setting. Personally, I still prefer Dungeon Master‘s minimalist aesthetic, as I do its cleaner rules set and superior level design. But then, I have no personal investment in the Forgotten Realms (or, for that matter, in elaborate fantasy world-building in general). Your mileage may vary.
Whatever my or your opinion of it today, Eye of the Beholder hit American gamers like a revelation back in the day, and Europe too got to join the fun via a Westwood-developed Amiga port which shipped there within a few months of the MS-DOS original’s American debut. It topped sales charts in both places, becoming the first game of its type to actually outsell Dungeon Master. In fact, it became almost certainly the best-selling single example of a real-time blobber ever; between North America and Europe, total sales likely reached 250,000 copies or more, huge numbers at a time when 100,000 copies was the line that marked a major hit.
Following the success of Eye of the Beholder, the dam well and truly burst in the United States. Before the end of 1991, Westwood had cranked out an Eye of the Beholder II, which is larger and somewhat more difficult than its predecessor, but otherwise shares the same strengths and weaknesses. In 1993, their publisher SSI took over to make an Eye of the Beholder III in-house; it’s generally less well-thought-of than the first two games. Meanwhile Bloodwych and Captive got MS-DOS ports and arrived Stateside. Even FTL, whose attitude toward making new products can most generously be described as “relaxed,” finally managed to complete and release their long-rumored MS-DOS port of Dungeon Master — whereupon its dated graphics were, predictably if a little unfairly, compared unfavorably with the more spectacular audiovisuals of Eye of the Beholder in the American gaming press.
Black Crypt‘s auto-map.
Another, somewhat more obscure title from this peak of the real-time blobber’s popularity was early 1992’s Black Crypt, the very first game from the American studio Raven Software, who would go on to a long and productive life. (As of this writing, they’re still active, having spent the last eight years or so making new entries in the Call of Duty franchise.) Although created by an American developer and published by the American Electronic Arts, one has to assume that Black Crypt was aimed primarily at European players, as it was made available only for the Amiga. Even in Europe, however, it failed to garner much attention in an increasingly saturated market; it looked a little better than Dungeon Master but not as good as Eye of the Beholder, and otherwise failed to stand out from the pack in terms of level design, interface, or mechanics.
With, that is, one exception. For the first time, Black Crypt added an auto-map to the formula. Unfortunately, it was needlessly painful to access, being available only through a mana-draining wizard’s spell. Soon, though, Westwood would take up and perfect Raven’s innovation, as the real-time blobber entered the final phase of its existence as a gaming staple.
Black Crypt may have been the first real-time blobber with an auto-map, but Lands of Lore perfected the concept. Like every other aspect of the game, the auto-map here looks pretty spectacular.
Released in late 1993, Westwood’s Lands of Lore: The Throne of Chaos was an attempt to drag the now long-established real-time-blobber format into the multimedia age, while also transforming it into a more streamlined and accessible experience. It comes very, very close to realizing its ambitions, but is let down a bit by some poor design choices as it wears on.
Having gone their separate ways from SSI and from the strictures of the Dungeons & Dragons license, Westwood got to enjoy at last the same freedom which had spawned the easy elegance of Dungeon Master; they were free to, as Westwood’s Louis Castle would later put it, create cleaner rules that “worked within the context of a digital environment,” making extensive use of higher-math functions that could never have been implemented in a tabletop game. These designers, however, took their newfound freedom in a very different direction from the hardcore logistical and tactical challenge that was FTL’s game. “We’re trying to make our games more accessible to everybody,” said Westwood’s Brett Sperry at the time, “and we feel that the game consoles offer a clue as to where we should go in terms of interface. You don’t really have to read a manual for a lot of games, the entertainment and enjoyment is immediate.”
Lands of Lore places you in control of just two or three characters at a time, who come in and out of your party as the fairly linear story line dictates. The magic system is similarly condensed down to just seven spells. In place of the tactical maneuvering and environmental exploitation that marks combat within the more interactive dungeons of Dungeon Master is a simple but satisfying rock-paper-scissors approach: monsters are more or less vulnerable to different sorts of attacks, requiring you adjust your spells and equipment accordingly. And, most tellingly of all, an auto-map is always at your fingertips, even automatically annotating hidden switches and secret doors you might have overlooked in the first-person view.
Whether all of this results in a game that’s better than Dungeon Master is very much — if you’ll excuse the pun! — in the eye of the beholder. The auto-map alone changes the personality of the game almost enough to make it feel like the beginning of a different sub-genre entirely. Yet Lands of Lore has an undeniable charm all its own as a less taxing, more light-hearted sort of fantasy romp.
One thing thing at least is certain: at the time of its release, Lands of Lore was by far the most attractive blobber the world had yet seen. Abandoning the stilted medieval conceits of most CRPGs, its atmosphere is more fairy tale than Tolkien, full of bright cartoon-like tableaux rendered by veteran Hanna-Barbara and Disney animators. The music and voice acting in the CD-ROM version are superb, with none other than Patrick Stewart of Star Trek: The Next Generation fame acting as narrator.
Sadly, though, the charm does begin to evaporate somewhat as the game wears on. There’s an infamous one-level difficulty spike in the mid-game that’s all but guaranteed to run off the very newbies and casual players Westwood was trying to attract. Worse, the last 25 percent or so is clearly unfinished, a tedious slog through empty corridors with nothing of interest beyond hordes of overpowered monsters. When you get near the end and the game suddenly takes away the auto-map you’ve been relying on, you’re left wondering how the designers could have so completely lost all sense of the game they started out making. More so than any of the other games I’ve written about today, Lands of Lore: The Throne of Chaos, despite enjoying considerable commercial success which would lead to two sequels, feels like a missed opportunity to make something truly great.
Real-time blobbers would continue to appear for a couple more years after Lands of Lore. The last remotely notable examples are two 1995 releases: FTL’s ridiculously belated and rather unimaginative Dungeon Master II, which was widely and justifiably panned by reviewers; and Interplay’s years-in-the-making Stonekeep, which briefly dazzled some reviewers with such extraneous bells and whistles as an introductory cinematic that by at least one employee’s account cost ten times as much as the underwhelming game behind it. (If any other anecdote more cogently illustrates the sheer madness of the industry’s drunk-on-CD-ROM “interactive movie” period, I don’t know what it is.) Needless to say, neither game outdoes the original Dungeon Master where it counts.
At this point, then, we have to confront the place where the example I used in opening this article — that of interactive fiction and its urtext of Adventure — begins to break down when applied to the real-time blobber. Adventure, whatever its own merits, really was the launching pad for a whole universe of possibilities involving parsers and text. But the real-time blobber never did manage to transcend its own urtext, as is illustrated by the long shadow the latter has cast over this very article. None of the real-time blobbers that came after Dungeon Master was clearly better than it; arguably, none was ever quite as good. Why should this be?
Any answer to that question must, first of all, pay due homage to just how fully-realized Dungeon Master was as a game system, as well as to how tight its level designs were. It presented everyone who tried to follow it with one heck of a high bar to clear. Beyond that obvious fact, though, we must also consider the nature of the comparison with the text adventure, which at the end of the day is something of an apples-and-oranges proposition. The real-time blobber is a more strictly demarcated category than the text adventure; this is why we tend to talk about real-time blobbers as a sub-genre and text adventures as a genre. Perhaps there’s only so much you can do with wandering through grid-based dungeons, making maps, solving mechanical puzzles, and killing monsters. And perhaps Dungeon Master had already done it all about as well as it could be done, making everything that came after superfluous to all but the fanatics and the completists.
And why, you ask, had game developers largely stopped even trying to better Dungeon Master by the middle of the 1990s?1 As it happens, there’s no mystery whatsoever about why the real-time blobber — or, for that matter, the blobber in general — disappeared from the marketplace. Even as the format was at its absolute peak of popularity in 1992, with Westwood’s Eye of the Beholder games selling like crazy and everything else rushing onto the bandwagon, an unassuming little outfit known as Blue Sky Productions gave notice to anyone who might have been paying attention that the blobber’s days were already numbered. This they did by taking a dungeon crawl off the grid. After that escalation in the gaming arms race, there was nothing for it but to finish whatever games in the old style were still in production and find a way to start making games in the new. Next time, then, we’ll turn our attention to the great leap forward that was Ultima Underworld.
(Sources: Computer Gaming World of April 1987, February 1991, June 1991, February 1992, March 1992, April 1992, November 1992, August 1993, November 1993, October 1994, October 1995, and February 1996; Amiga Format of December 1989, February 1992, March 1992, and May 1992; Questbusters of May 1991, March 1992, and December 1993; SynTax 22; The One of October 1990, August 1991, February 1992, October 1992, and February 1994. Online sources include Louis Castle’s interview for Soren Johnson’s Designer Notes podcast and Matt Barton’s interview with Peter Oliphant. Devotees of this sub-genre should also check out The CRPG Addict’s much more detailed takes on Bloodwych, Captive, Knightmare, Eye of the Beholder, Eye of the Beholder II, and Black Crypt.
The most playable of the games I’ve written about today, the Eye of the Beholder series and Lands of Lore: The Throne of Chaos, are available for purchase on GOG.com.)
If one takes the really long view, they didn’t, at least not forever. In 2012, as part of the general retro-revival that has resurrected any number of dead sub-genres over the past decade, a studio known as Almost Human released Legend of Grimrock, the first significant commercial game of this type to be seen in many years. It got positive reviews, and sold well enough to spawn a sequel in 2014. I’m afraid I haven’t played either of them, and so can’t speak to the question of whether either or both of them finally managed the elusive trick of outdoing Dungeon Master. ↩
source http://reposts.ciathyza.com/life-on-the-grid/
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