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#the American comics were not included due to not being made by Sonic Team
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Here is a list of traits Silver has shown in the games, Sonic Channel and other Sonic Team made content:
Righteous, has a strong sense of justice and is driven to make things right
Kind-hearted, puts other people’s happiness before his own and will drop his mission to help others, is motivated by his desire to protect smiles, wants to use his powers not for himself, but to help others.
Extremely Determined
Optimistic and Hopeful, believes there’s always a chance as long as you don’t give up, inspires hope in the people he works with in Forces, the final story of Sonic 06 and when he helps Elise through her performance anxiety
Pure, has a “sincere, unpretentious and kind” demeanor and wears his heart on his sleeve, this genuineness and purity gives him an “enduring charm” that is one of the biggest things his friends, particularly Blaze, enjoy about him and makes others want to support him
Forthright, is very direct and frank with people and has a straight to the point mentality, is straightforward in his actions and thinking
Earnest and blunt to the point of naivety, expects people to believe and cooperate with him when he says he’s from the future, hides very little and is so honest that he announces himself when attacking Sonic
Not trusting post 06, doesn’t give Sonic a Chaos Emerald until he proves he’s real in Sonic Generations and is the most suspicious of Dodon Pa
Snide and Sarcastic, sneers at Eggman’s theme park in Sonic Colors and has a snotty attitude towards anyone he can one up, remarks “What am I doing?” when going with Amy
Brash, has rude/informal mannerisms and can be abrasive, particularly to people who are not his allies
Juvenile, described as young and immature by his creator Shun Nakamura, this immaturity ties into many aspects of his character as well as his purity but is also the source of his snotty attitude and rude behavior, supposedly he doesn’t like green peppers which is the Japanese equivalent of children not liking broccoli 
Focused, proactive and practical mindset, seen particularly throughout Sonic Forces
Focused on his goals, Does not care what the plan is called in Forces, only that it works and when asked about his favorite race item he says that he likes Jade Ghost because “It lets him disappear and focus on the race”
Inquisitive and proactive, questioned others about how the world was destroyed in the Iblis future his whole life, fought Iblis to try and clear the sky himself, spent most of Team Sonic Racing cracking down on Dodon Pa and Eggman, reads into “Ancient Wisdom” in the good future
Sharp and intuitive, Figures out how to revive Sonic in 06, sees through Eggman Nega's disguises by noticing small details, does successful detective work in Sonic 06 and Team Sonic Racing, intuits Blaze trying to control great powers when seeing them for the first time, has solved various puzzles and mysteries by himself, “knows a lot” according to Sonic in Silver’s Sonic Channel introduction story
Skilled and Crafty, skillfully accomplishes various tasks during his Town Missions in Sonic 06, turns his fight with Sonic into a race to collect Chao in Sonic Rivals 2, Vector refers to him and Blaze as professionals in the Team Vector Nintendo Dream interview, has had jobs as a delivery boy, a figure skater, a “genius” skating coach and a butler
Trains off-screen and makes steady efforts to improve his abilities, seems to be self-taught in his skills 
Sometimes takes everything on himself
Warrior with a warrior mentality, described as a warrior, enjoys fighting and will fight his friends for fun, fought and struggled for half his life in the Iblis future, values bravery and facing things head on, dislikes cowardice and indirect tactics, can endure “pain beyond description” and is undeterred by injuries (Shadow’s infamous kick to the head only made him mad)
Competitive and proud/confident in his abilities, has a smug attitude about his abilities and can get competitive over something as simple as handling Orbot and Cubot, clashes with Blaze the first time(s) they meet because of this
Headstrong and Confrontational, confronts Infinite alone because of this, gets offended when Blaze she calls him “weak” and treats him like an amateur 
Very Emotional, tends to rush in and deal with things too head-on because of the strength of his feelings and start confrontations because he gets heated, his passion drives him forward but this same passion can cause him to be rash as his actions are dominated by his feelings
Hot Tempered and impatient, can be easily angered and gets frustrated or indignant when things don’t go his way, can get annoyed at things that get in the way or impatient with things that aren’t to the point, his sense of justice causes righteous indignation at great injustices, his temper can be quite similar to Blaze’s
Has Aggressive energy in both his demeanor and body language, generally has confident or determined expressions, often makes fists, punches things when he's frustrated and gets up by punching the ground
Can be Ruthless, has resorted to playing possum, sneaking past Soleanna guards, robbing people and killing to accomplish his goals
Courageous to the point of being Reckless, puts other’s safety before his own, instantly reacts to protect those around him when attacked in Sonic Comic, Instantly battle ready when surprised in Generations, fought against Iblis and its monsters from a very young age growing up in an extremely hazardous devastated future, both values bravery and dislikes cowardice, recklessly went off to face Infinite on his own and is noted to not back down even in the face of his mighty power, will sacrifice himself without a second thought if necessary
His way of life inspires others and makes them want to cheer him on, this even extends to real life as the illustration at the top this post inspired everyone in the office to give him a high five that day
Cannot lie but can change the subject
Doesn’t know how to explain/express himself at times
Scratches his head with his index finger when processing his thoughts
Feels joy and anger loudly but is quiet in sadness and contemplation
Gets rowdy, riled up and puts his all into things he’s feeling but is very low and quiet when something is on his mind or he’s feeling down(He’s totally autistic, this is autistic volume)
Has a mischievous side
Like apples, ate apple flavored rations in the Iblis future
Deeply appreciates peace, prosperity and people‘s smiles, beautiful vistas and people living peacefully leave him breathless
His desire for peace is seemingly driven by strong empathy for both the people and environment around him, blue skies make him feel at peace, natural beauty and people living prosperously takes his breath away, desolate or destroyed areas sadden and upset him, he can’t help but smile when he makes others smile and can’t stand to see the suffering in his destroyed futures
Has a very quiet, introspective and empathetic side (he deeply and quietly reflects on the morality of his mission throughout 06 and quietly takes in everything about Elise’s past)
AB blood type meaning that he's dual natured and adaptable based on the situation
Is a Taurus
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anoraktrend · 2 years
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A Universe called Therapy: a superhero universe where characters exist and are realistically traumatized thus need to go through therapy.
The Justice Alliance is a group made up of Duckman, Mosquito Man, Rock Woman, Red Lightning, and Arrowhead. Their powers didn't come from the Crash and they existed before the crash. They go to therapy as well, but they aren't members of the superhero team, Therapy.
Duckman is Andrew Wolfe. Duckman, like Batman, is a super rich crime fighter whose parents were killed. However, the duckman's parents died on his thirteenth birthday. His flying fortress, the Gander, is his personal watchtower. When there's trouble he glides down to protect his town, Greenville.
Mosquito Man is an annoying 15 year old named Mathew Whitney. He was bitten by an enchanted mosquito that magically gave him the ability to stick to walls and fly. He built a pair of fake wings to mask his magic powers and a sonic disarmament device he calls a buzzer. Lives in Detroit.
Red Lightning is a mechanically enhanced speedster from the year 2170. He can run faster than the speed of light and fell back here when he first did. At 23, he's working with his great great great grandfather and his younger great great grandmother building suits that let him harness his powers safely, and protecting Detroit from harm.
Arrowhead is an Jo Youngman, a 27 year old native american genderfluid individual. Prior aliases include red arrow, pink arrow, Light, and Fletching. Doesn't abuse substances like alcohol or drugs, but occasionally uses pot when they're trying to calm themselves down before an archery competition. They are an aroace. 
Rock Woman, Alice Brown, is a magical being who recently changed her form to a woman. She's an old being. She has the power to talk to rocks and telekinesis, among other things such as precognition and immortality. She's rich from selling her services. Member of the Justice Alliance, powers have caused her once great intellect to atrophy. She's in love with Majo Majima.
The Crash was a literal car crash where two cars rammed into a tanker truck carrying Quantum Spin Liquid. One person, Abigail Rodriguez, died in the Crash. The rest gained powers. The few who became heroic after the crash eventually joined together in a group called Therapy. They also all talk about the trauma from their super heroics in individual therapy sessions and talk about their group superheroics in group therapy sessions. A potential framing device for the comics is they're all sitting in the circle talking about what happened in their last missions.
Xscape: Jackson MacDuffie, a teenage boy, Privacy's son. He joins his mom in therapy. He is a teleporter, and leaves burn residue in the shape of an x if confined, his powers cause him a level of distress and he sees alternate realities all the time. Before joining Therapy, Jackson was kidnapped and treated like a slave at the hands of Diana Rice.
Privacy: She is a superstar, her stage name is Michelle Jaxon, really her name is Michelle MacDuffie. She can turn invisible and create forcefields, but her forcefields silence what's said behind them, her powers cause her severe paranoia. This causes her stardom to begin waning until she starts therapy. She's there to save her son when he gets put under Dangerous' spell.
Dangerous: Diana Rice, another actress who was in Michelle's car during the Crash. She has mind control powers, the side effects turning off her inhibitions and causing her to want her desires to be fulfilled. She kidnaps Xcape and forces him to satisfy her every desire and lust. Privacy and Wren worked together to free Jackson from her clutches. She eventually teams up with Twilight to torture Majo Majima by altering Majo's perception of reality.
Majo: Majo Majima, the Witch of Therapy. She heals people, her powers seemingly have no side effects, she's in therapy because of her depression and guilt, mostly due to her wishing she could have saved her girlfriend at the time of the Crash. Joins Therapy with The MacDuffies to fight Dangerous and Twilight. Her solo run ends with her losing her eye after thinking Sarah was rehabilitated. She's Rockwoman's fiancée and eventual wife. She went by the name Sympathy at one point before
Twilight: Sarah Florence, she's a necromancer, her powers cause her to develop psychosis and have psychotic breaks. The cause for her break at the end of Majo's solo series is her giving a pie to Majo and Majo taking it. Sarah and Majo are also exes. They were in a polyamorous relationship with Abigail Rodriguez before her death in the crash. While Lectric was trying to seduce Rockwoman, She was torturing by Majo with Dangerous, using Abigail Rodriguez and Dangerous's mind control to fuck with her perception. Majo only being saved by Silenced Wren saying something out loud for the first time since the Crash.
Silenced Wren: Trinity May Grace, a teenage musician with the power to control vibrations. She's mute due to trauma experienced because of an accident at the hands of Privacy. Strenuously a member of Therapy due to Majo and Xcape's involvement, due to her fear of Michelle. Her powers have similar side effects to Jackson's. She was cuddling with him during the Crash.
Lectric: Alexander Randall. Final character to gain powers from the Crash. Side effects of his powers increased his greed but no one knows he's a bad guy until he nearly takes down the Justice Alliance. He's aligned with Dangerous and Sarah after a certain point but he poses as a member of Therapy and tries to black widow (marry then murder to steal from) Rock Woman.
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mashounen2003 · 3 years
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Sonic opinions - 4
Initially, the purpose of my fanfics was almost only to think of a possible continuation of the events of Sonic SatAM, adapting things from the Archie-Sonic comics (and taking some licenses in the process), and trying to better write Antoine's transition from his self in the cartoon to his self in the comics, give more importance to Tails and better portray his parents, Amadeus and Rosemary. But then I realized how abysmal the differences between the two versions of Antoine were, while it was also harder for me to think of a way to write Rosemary coherently.
In Antoine's case, lately, I came up with an alternative to make him develop and stop being what he was in the TV series:
Immediately after the original Robotnik has been defeated, Antoine leaves his team behind. He actually doesn't know how to fight, but he still has good marksmanship, so he becomes a hitman. However, he's eventually convinced to leave behind that life without honour, begins to train in real fighting skills and becomes a genuine Freedom Fighter once and for all. In any case, he develops an opinion of "the end justifies the means" and continues thinking it for the rest of the story, being critical of his former team; this, along with his lasting grudge against Sonic and Sally, leads him to fight against the Monarchy in the events of "Civil War".
As for Rosemary... I don't like to say it this way, but she was a total b**** in the comics. I came up with a way to show her in a better light, but in no way could it have worked with the comics' Rosemary as she was. I'll talk about it when I write my list of ideas for future fanfics.
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I also addressed Politics in that fictional universe, trying to avoid the way this was done in the comics: there, Ian Flynn created the Council of Acorn and portrayed it as a bunch of stereotyped useless politicians obsessed with controlling the heroes and barely concerned with their country's security, and I think Flynn didn't do it to actually enrich the comics' universe or to add depth to the story or to communicate certain political ideas, but only to give readers someone to blame.
In the stories I wrote so far, I didn't go deep into what happened with my fictional universe's Council of Acorn after its creation; however, I did address its origin, and in doing so, I didn't make the Bems involved. Look... In the comics, Tails's parents were inspired by the Bems to try to establish a Democracy in Acorn, and this entails some inconvenience:
The Bems are terrible people. They roboticized Sonic and Tails to make them fight Robotnik and Snively, in order to verify the robots were better than flesh-and-blood beings (if things had happened differently, perhaps Mobius's Robians wouldn't have been de-roboticized); their society is entirely made of clones and almost lacks variety, not only in terms of the physical but also in terms of people's ideas; their judicial system is quite f***ed up (at least according to our standards), and... *sigh* they're just the worst. These traits of the Bems had been developed when Karl Bollers wrote the comics, and Flynn should have considered that they’re technically canon before having Tails's parents claim to have been inspired by those aliens.
Even if we cling to Moral Relativism with all our strength, claiming the Bems are just "different" and have different behaviour, mindset, psychology and culture, this keeps making things complicated: applying something in one society, solely because it succeeded in another, ain't exactly something smart to do.
And the craziest of all is that it could have been avoided very easily: Flynn could simply have said there were previous failed attempts to establish a Democracy in other countries of Mobius and Amadeus & Rosemary had always wanted a change in the government system, had learned about those historical events and knew (or believed they knew, at least) how to do it right this time. Moreover, Flynn could have said the decade spent by Tails's parents with the Bems gave them a clue about what they should not do when finally returning to their homeworld.
I tried, in my work, to use this idea of Amadeus & Rosemary wanting to establish a Democracy in an attempt to succeed in what others in other parts of Mobius had failed throughout History. It was based upon what happened in the French Revolution (more precisely, the Jacobin period), the years immediately after the Russian Revolution, and mainly the First English Revolution: in 1648, the Monarchy was overthrown in England; the change was violent and chaotic, the government that took the place of the King ended up being also a despotic tyranny, and the final result was just the return of a King to power in 1660 (although, anyway, the Glorious Revolution established in 1688 the British parliamentary system as we know it); Thomas Hobbes, while watching those events unfold, wrote his book Leviathan, where he justified the need for an Absolute Monarchy by arguing humans were violent, selfish, chaotic and brutal by nature, so they had signed a symbolic pact where they ceded all their rights and their power to a single person in charge of ruling with an iron fist, in order to prevent humanity from destroying itself. In my fanfics' universe, it was mentioned those attempts at democratization in Mobius led to civil wars, ended with those same peoples clinging to ideas similar to those of Hobbes, quickly restoring the Monarchy and promising themselves not to try and establish a Democracy ever again.
I also mentioned the recurring conflicts between the Acorn Kings and the Southern Barons in the comics, as well as the connection between the Kings and the infamous Source of All, among other things. I also had Amadeus do what he should have done in the comics when he explained why he wanted there to be Democracy: to present historical events, such as those conflicts, the Kings' cult of the Source of All and the technological and cultural backwardness to which the people were subjected by them, as concrete examples of how the Monarchy had never worked well.
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There are several Sonic fans, including @toaarcan and @robotnik-mun, who argue Politics shouldn't have been addressed at all in Sonic stories. Also, the vast majority of Sonic fans claim each and every one of the attempts to make this series more serious were some of the worst things that could have happened, even the addition of more characters was nothing but a cancer, and everything should have remained "simple" or the Sonic franchise shouldn't have gone beyond what it was at the time of the classic Genesis games. I praise the stories written by @toaarcan, and I agree with many of the opinions of both him and @robotnik-mun, but with all due respect, I totally disagree on this particular point.
I've always believed that, if it's done right, any topic should be able to be addressed in any kind of fiction, and Politics is no exception; more exactly, I think an author has two options when writing a work aimed at children and young people: to write something super light and soft where no serious topic is addressed, or to "go all-in" and address all serious topics, leaving nothing out; this includes not only Politics, but also tragedies, the complexities of love, toxic interpersonal relationships (whether abusive or otherwise), bullying, mental illness, trauma (for example, that caused by war), societal issues, and so on. That's one of the many whys of my love for RWBY: there's nothing that web-series doesn't talk about. As for the proper and respectful LGBTQ+ representation, rather than a serious topic reserved for serious fictional works, it's a requirement every fictional work should meet, whether serious or not, especially in the middle of the 21st century (this is something I think my work didn't meet satisfactorily).
With Sonic SatAM and the comics, it looked like the second option could have worked in the Sonic franchise too, and the TV series did it right to some extent. Unfortunately, Archie-Sonic's writers almost never did things right in regards to relationships between characters: Ken Penders's work, in particular, is an example of how relationships should never be, and Flynn's attempt to talk about Politics was a complete disaster, not much better than Penders's heinous handling of political stuff, more similar to a very low-quality North-American political satire, even when the conflict portrayed wasn't of the "Right versus Left" kind but of the "Monarchy versus Republic" kind, which should have been much easier to do without ruining everything. The only ones who didn't fall into those same mistakes were Gallagher and Angelo DeCesare, the comics' first writers, but only because they chose the first option: to write stories that weren't serious at all... with the notable exception of "Growing Pains", the B-story of issues #28 and #29, a typical Shakespearean tragedy where they presented us Auto-Fiona, a robot replica of who would later be one of the most controversial characters in the comics.
This, coupled with the resounding failure of Sonic 2006, is the only reason why now almost everyone in the Sonic fandom prefers stories without anything serious and/or a return to the Classic Sonic era, with very underdeveloped characters who are turned into mere plot devices and are only a shadow of their former self or of what they could have been.
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bulgariansumo · 4 years
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The Messy Relationship Between Sonic and Localization
Ask any Sonic fan and they’ll tell you that the fandom is one of the most fractured things to ever exist. It’s a miracle whenever we can all agree, and that usually comes from us collectively hating something (Sonic Movie’s original design, Ken Penders, etc.)--and even then, there’s a dedicated few who disagree. Many of us have such differing opinions on what the series “should” be, that satisfying all--or even a majority--of Sonic fans is next to impossible. How did it get this way? I think it has a lot to do with localization.
Classic Era
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The 1990’s wasn’t the best decade when it came to localizing anything, especially not video games. Often, some creative liberties would be taken when adapting a source from Japanese to English.  The Sonic franchise was no exception to this. The first split comes from the game manuals. Me and @rontufox​ already made a post discussing this, but the Japanese manuals gave a little background info on the series’ lore and worldbuilding. The English versions gave a bare-bones description of the premise of each game, but that’s about it. There were no mentions of an apocalypse caused by people misusing the Chaos Emeralds, of Sonic finding the ring that would foreshadow Knuckles Chaotix, or of Knuckles thinking the Death Egg was a ‘Dragon’s Egg’ described in ancient legends. Sonic went to a bunch of colorful zones, beat up Dr. Robotnik, collected some magic stones, and maybe a new character or two would tag along, but there was nothing else to it. There was no dialogue and few cutscenes in the games at this time, so the English localizers could get away with this.
Since there wasn’t much to go on games-wise, English fans at the time got their perception of Sonic and his world from various comic and cartoon adaptations. The American-produced ones portrayed Sonic as an in-your-face smart aleck who was almost completely full of himself. The UK-produced Sonic the Comic starred Sonic as a self-described “cool guy” who cared little about the people around him, including friends. Whatever worldbuilding these adaptations had either didn’t exist or diverged completely from the games, because the writers, even if they did care, didn’t have much to go on. There also weren’t a lot of Japanese Sonic adaptations at the time, and the only one that got localized was Sonic the Hedgehog: The Movie (aka Sonic OVA). To English-speaking fans, Sonic was an arrogant but funny hedgehog who despite everything, got the job done. Aside from Dr. Robotnik, other characters were an afterthought and could be replaced as needed.  
Adventure Era
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Sonic Adventure released in 1998 with fully voice-acted cutscenes, and localization differences started catching up. Some things were easy to fix, such as Dr. Eggman (Robotnik’s name in Japanese) being a nickname for Dr. Robotnik. Other things weren’t that simple. For instance, some of those little things mentioned in the Japanese manuals started showing up again, specifically the apocalypse caused by people misusing the Chaos Emeralds. Sonic Adventure was a soft-reboot, where most previous characters and worldbuilding are still there, but some details are left behind so that newcomers have an easier time entering the series. There also might be changes in the series’ tone. For example, Sonic Adventure was somewhat more serious than previous games could be, but still overall lighthearted. This was also the first of many mainline games during this time to have an ensemble cast. Instead of just playing as Sonic, or maybe Tails and Knuckles, you were required to play all three of them plus other characters, with different stories and gameplay styles. This was a tall task, but these games pulled it off well enough to be very popular at the time. Themes of friendship became very prominent in the games around this time, and to further cement it, Sonic X, a Japanese-produced anime came out and got localized in the United States. Sonic was still a little cocky in English dubs of the games and anime, but he was also free-spirited and very supportive of his friends instead of being preoccupied with being the coolest person in the group. For the most part, his English and Japanese portrayals were nearly indistinguishable. Other characters also got more screentime and focus on their personalities, and popular new characters like Shadow and Rouge were introduced to the cast. All was going great.
Then 2006 came around. Shadow the Hedgehog and Sonic the Hedgehog (aka Sonic 06) came out, ushering in a period of very poorly received Sonic games, the latter being seen as a contender for the worst game of all time. Shadow the Hedgehog was an attempt at explaining why the titular character was alive after apparently being killed off Sonic Adventure 2, but the gritty and somewhat melodramatic tone was seen as ill-fitting for the Sonic franchise. The gameplay was also lacking, in part due to other characters tagging along with Shadow and repeatedly telling him hints and mission objectives. The problem of characters talking a lot mid-gameplay was present in Sonic Heroes, but the gameplay itself was passable enough that the game didn’t completely suffer for it. Shadow the Hedgehog tied up the last plot threads the Sonic Adventure series left behind, so the series had to go somewhere different. Sonic 06 was another soft-reboot, so that newcomers wouldn’t have to study up on the games from Sonic Adventure to Shadow the Hedgehog. Because the game was rushed for the holiday season, it was glitchy, didn’t feel good to play, and the writing was… very flawed. The game’s tone was slightly lighter than Shadow the Hedgehog, but still a little too melodramatic for most fans.
With all of these changes in mind, further splits in the English-speaking fandom occurred. Many vocal Classic fans were thrown off by the series being heavier on plot, worldbuilding, and Sonic’s friends. They wanted to go back to a time when none of that existed, and when Sonic was just an arrogant jokester--a time that only existed in 90’s US and UK. Newer, Adventure-era fans grew up with these new changes and loved them, though many of them were also not happy with Shadow the Hedgehog and subsequent games’s handling of these things. Because of Shadow the Hedgehog and Sonic 06’s spectacular failure in handling different characters’ gameplay, one sentiment was repeatedly echoed--that only Sonic should be playable. Since then, with very few exceptions, only Sonic has been playable in mainline Sonic games. This still wasn’t enough to save the games. Games after Sonic 06 often had a core gimmick to them, many of which weren’t received well, and the ones that were got replaced by the next game. The writing had the same feeling to it, though. It shied away from the melodrama of the most hated entries, but still retained the sincerity of entries like Sonic Adventure.
Modern Era
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That changed in 2011 with Sonic Colors. Instead of Sonic Team writing the games, they hired Ken Pontac and Warren Graff, two American writers known for working on Happy Tree Friends. Neither had much knowledge of the previous games’ characters, worldbuilding, or stories, but this was intentional. Sonic games sell less in Japan, so Sega probably wanted to put more focus into pleasing audiences in America and Europe. The two went off some basics about the characters and setting, and what little they knew previously. There is some supervision by Takeshi Iizuka, a longtime Sonic Team member who is currently the head of the series after creator Yuji Naka left in the mid-2000’s, but he is interested in the series going in a new direction. Sonic Colors was another soft reboot of the series, but because of the writer’s lack of knowledge about the series a lot more details were lost and changes made than in any of the previous ones. The writing is lighthearted, but most of the sincerity has been traded for attempts at comedy, which tend to be hit and miss. Sonic as a character retains his free spirit and some kindness towards his friends, but some of the self-importance of his English interpretation is making a comeback. Many of the characters from previous games make returns, but they’re written oddly (“Y’got this, Sssonic!” - Shadow, Sonic Generations (2011)) and the writers don’t quite know how to integrate them. Sonic Colors was well-received for its gameplay, and even the writing was praised at the time, but most subsequent games have middling reception. None are considered outright bad (except Sonic Boom, but that was a spinoff that Sega contracted a different company to do) or outright good (except Sonic Mania, which Sega contracted a team of fans to do.)
Conclusion
As it stands now, the Sonic franchise is a strange hybrid of the Japanese and English interpretations of Sonic. A lot of the Adventure Era fans are old enough to start noticing the changes in the writing in the Modern Era, and some aren’t big fans. Some are, though. Some of the Classic fans are satisfied with these changes, others aren’t impressed either preferring the Classic or even Adventure Era. Some people like the Classic Era, but not the English interpretations of the series. There are likely Modern fans who grew up with this version of the Sonic franchise and love it, but there may be ones that have seen previous iterations and prefer those better. There are many differing opinions and few can agree on what would be good for Sonic. Would things have been different if localization had been handled differently in the 90’s? Who can say? All we have to go by are ripples from the errors of the past.
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pittrarebooks · 4 years
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Fan Interactions: Then and Now
Professor Rachel Grozanick’s ENGLIT 0512 Narrative and Technology class visited Archives & Special Collections during the Spring 2020 term. Students had the opportunity to closely examine collections around the themes of constructing the canon, inclusivity,  alternative formats, and fandom.  Students examined artists’ books, comics, pop-up books, Modern Language Association editions, and Clifton Fadiman.  
Today it is easier than ever to find and participate in communities centered around any niche media series or hobby imaginable, but that was not always the case. Before the age of the Internet, it was much harder for the earliest fans to connect and correspond with each other. One of the earliest ways these gaps were bridged was through the creation and limited publication of fan made magazines, often abbreviated to fanzines or simply zines. Small audiences developed around these independent projects, and over time the focuses of many of these once tiny and relatively unknown groups have grown to be parts of the mainstream consciousness. This growth is largely due to the widespread and increasingly accessible virtual communication platforms and social media. Despite the differences in format, platform, etc, there are striking similarities between old fan interactions in fanzines and modern fan interactions online.
The lightning fast response times of internet forums today may be taken for granted now, but decades ago discussions around media and fandom depended on the postal systems to flourish. This is often lamented in The Invisible Fan #7, an issue of a zine containing a debate relating to feminism, inclusion, and the effectiveness of feminist groups comprised entirely of men, as the editor, Avedon Carol, occasionally mentions her annoyance with having to maintain and truncate an active mailing list along with the slow response time of those writing to respond to her (Carol 13, 21). These responses took the form of a "loc", or letter of comment, which subscribers would write in to the publishers or creators to give their thoughts on the topics discussed or the quality of the zines themselves (Southard 27). This particular issue of The Invisible Fan also contained a number of these referring to previous issues, which revolved around similar topics, specifically women and writing science fiction (Carol 18-19). This entire issue is almost like looking at a transcription of an internet forum discussion, especially in the case of the locs, as many of these have a bit of a dialogue between the fans and Carol.
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Figure 1: An excerpt from one of the many locs from The Invisible Fan #7 (Carol 18).
While originally these dialogues consisted only of fans themselves, overtime industry professionals and creators began to get involved directly as well. This is not solely due to the rise in social media and instead has roots in zines themselves. In his book detailing the history of zines, New York University Gallatin Professor of Media and Culture Stephen Duncombe notes that science fiction zines were integral in pushing for more interactivity between fans and media producers, as well as between fans and other fans (Duncombe 114). Originally, fans simply wrote in letters with concerns or requests to the relevant publishers as well as to each other, and it was this active participation, Duncombe argues, that eventually allowed fans to play a part in shaping the final products as opposed to just consuming them (Duncombe 114). A more fully realized version of this relationship can be seen today with fans reaching out to companies and individual creators on social media platforms, where they can discuss their favorite franchises with the people responsible for them. Because some of these platforms have millions of users, in the past there have been instances where enough of them have formed collective pushes towards these companies to elicit changes they deem necessary. A recent example would be the delay of the movie Sonic the Hedgehog, as after initial trailers were uploaded fans were so outspoken in their dislike of the main character’s design that the movie’s release date was pushed back in order to update it. Clearly modern fandoms have a much larger impact than a handful of letters.
That isn’t to say that fans and zines never had any interactions with those working in the industries before the Internet. Another zine, Incognito, which was centered around Marvel and DC comics, published an issue that contains an interview between one of its editors, Rick Jones, and the late Marvel Comics Writer Stan Lee, who is responsible for many of the superheroes in mainstream culture today (Jones et al. 4). It’s more common now because it’s much easier to reach out to the people behind shows and movies directly. Creators and companies themselves have also taken steps to involve fans by hosting promotional question and answer sessions on Twitter or Reddit before upcoming releases, among other things. This, along with the added level of anonymity online usernames provide that may make others more comfortable in participating, ensures that discussions are open and available to everyone.
Some other avenues of fan discussion and discourse include the sharing of related pictures and fan made art. Because resources were often limited while making these zines, some took it upon themselves to recreate officially produced artwork via copying or tracing the official art as best they could, like in figure 2. Alternatively, some took to creating their own original artwork instead of or in addition to tracing. In the current year, we still often circulate and share images or memes of our favorite shows, and it's never been easier to find high resolution reference material, images or otherwise, via Google or similar search engines.
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Figure 2: Doctor Strange characters traced by Bill Schelly in order to provide simple visual aids (Jones et al. 9).
What may be lost today, however, is the amateurish charm of yesteryear due to the advances and availability of better tools and technology. Both The Invisible Fan and Incognito contain some sort of spelling errors or printing errors, which can be seen in figure 3. While this may hurt any professionalism they may have aspired for, it could also be argued these mistakes add to the charm, as these projects were usually the work of small but dedicated teams or even single individuals. They might not be incredibly polished, but the passion shines through regardless. Currently, with the prominence of word processors with automated spell checking software, unintentional spelling mistakes are almost always seen negatively due to how easy they are to fix. This luxury was not a feature of the typewriters the original zines were written on. There is also a seemingly endless supply of such high quality fan art now due to the increasing availability of professional software. That doesn’t mean that the artists and fans of today don't have the same levels of dedication as those in the past. In fact, as these fan made pieces grew in elaboration, the time and technical skill required to produce them grew as well. Regardless, these works are still shared far and wide with others, but through the Internet instead of the mail or in person.
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Figure 3: A particularly gruesome printing error. A spelling mistake is also visible in the top right corner (Carol 5).
The fans of today are still largely doing what the original fans accomplished through their zines decades ago except now there’s a much wider audience. The large communities of today are so expansive that the feeling of being a part of a small, tight-knit group might be lost. For example, it would be impossible to know every single individual personally today, due to some communities being so expansive they encapsulate millions worldwide. What may have felt like a special and even exclusive club back then now has the door bolted open for anyone and everyone to participate in. That’s not necessarily a bad thing, and in fact on the whole it’s more beneficial for those who want to get involved and participate. It's now possible for everyone to be an active participant, fan content producer, or just an observer, in the current cultural climate. The activities are largely the same, it's simply the avenues of distribution and communication that have changed.
- Derek Halbedl, undergraduate, University of Pittsburgh
Works Cited
Carol, Avedon. “The Invisible Fan.” The Invisible Fan, 1978, pp. 1–21.
Duncombe, Stephen. Notes from underground: Zines and the politics of alternative culture. Microcosm Publishing, 2014, pp. 114
Jones, Rick, and Billy Schelly. “Incognito.” Incognito, Sept. 1965, pp. 1–17.
Southard, Bruce. “The Language of Science-Fiction Fan Magazines.” American Speech, vol. 57, no. 1, 1982, pp. 19–31. JSTOR, doi:10.2307/455177. Accessed 2 Feb. 2020.
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recentanimenews · 4 years
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Why Eggman Is the Only Good Thing to Come out of Sonic X
  There’s a saying that all great heroes need a great villain, and in the case of Sonic the Hedgehog, that really couldn’t be any more true; after all, where would SEGA’s iconic mascot be without his equally great villain, Dr. Ivo “Eggman” Robotnik? While everyone is hopping on the Jim Carey train thanks to the new live-action movie, we figured now was a great time to remind everyone of the one true shining Chaos Emerald of the Sonic X anime: Eggman himself! That’s right, the rotund and robust professor of pain is, really, the only thing Sonic X did that’s worth remembering. So, for this momentous movie event, we figured there’s no better way to honor the legacy of Eggman than to talk about why he single handedly made Sonic X worth watching.  
Chances are that if you grew up in the US sometime between the '90s and '10s, you watched a lot of your anime on TV during your childhood. For many anime fans, that meant healthy doses of WB and 4Kids inspired treatments of shows, and Sonic always featured prominently in those Saturday morning blocks somewhere. But the first real Sonic anime to hit American television, Sonic X, took a departure from the Archie comics inspired weirdness of previous Sonic cartoons to present a modern, updated, post-Sonic Adventure 2 vision of Sonic: Sonic X! And boy, was it not very good! 
Now, we get it, we aren’t trying to assassinate your childhood or anything; we thought the show was kinda fun too when we were younger. But looking back on it, the weird story of Sonic and company being transported to Earth and living with a generic, no-name character and his weirdo family certainly wasn’t the type of Sonic storylines we expected to be seeing (although the opening song was pretty legendary). Even worse, the show tried to balance the absolutely bloated cast of Sonic Adventure, including appearances by Sonic, Tails, Knuckles, Shadow, Rouge, Amy Rose, Cream the Bunny, Big the Cat, and even the Chaotix team for some reason. But the true star that made the show entertaining was the good doctor himself, Eggman! Without Eggman, the show was frankly boring and pretty flat, with storylines like Sonic trying to beat a racecar driver (which we all knew he could do anyway, right?!). No, Sonic X owes all of its greatest moments to Eggman: blowing up the moon and making a new, better moon, awakening Shadow, and even defeating the intergalactic horror of the Metarex were all only possible because of the ingenious skills inside that beautiful brain.
And, yes, Eggman is the villain of a kids show; most of his plans aren’t very complicated or evil, but they propelled the entire plot of the series in most cases; heck, he even draws his own money while pretending to be President instead of doing anything really evil or creative with the idea. But without Eggman’s schemes, most of the first two seasons go absolutely nowhere, and it’s only due to his determination to defeat Sonic and take over the world that Shadow is even discovered in the first place.
But perhaps Eggman’s greatest single accomplishment in Sonic X is the story of how he blew up the moon. Yes, you read that correctly: the sphere in the sky responsible for controlling tidal flow and other things was “accidentally” destroyed by the great doctor; we know, he probably didn’t mean to cause any real harm. After all, he invented a NEW moon to take its place! What a great guy!
The moon saga of Sonic X remains one of the funniest memories of the entire series (and, personally, the main reason I even remember the show at all). It features all of the general ridiculous ideas you might expect in a Saturday morning cartoon, with the cast acting almost entirely out of character, save for Eggman, who of course is working a long con of helping the people of Earth after he LITERALLY BLEW UP THEIR MOON ON PURPOSE by selling “sunshine balls,” and when Sonic catches on that this plan isn’t all it’s cracked up to be, gets the President of “a country” to agree to take martial action against Sonic.
Honestly, rewatching it, the entire sequence feels like it’s borrowing cues from the conclusion of Devilman, with the main cast being harassed and swarmed by angry mobs of random people, lusting for the blood of Sonic, while Eggman simply reclines and bides his time before finally gagging the President and… drawing money with his own face on it. That’s it. That’s his final, real idea for this caper. Assuming that he’ll become the next President once Sonic is dead and the world is at his fingertips, Eggman simply ties up the current President and… doodles fake money, before, of course, Sonic comes and ruins everything by saving the day. Nerd.
Almost every story in Sonic X works in this fashion when Eggman is involved, and the 70+ episode-long series really owes it to him for carrying all of the weight of the show on his back. The Earth-based storylines, like the race car driver and other goofy things, are barely even worth watching, let alone remembering, and it isn’t until Eggman makes some sort of appearance on screen that anyone should even care about the show. Eggman is reverse Poochy: everyone should be asking where Eggman is at all times, but unironically.
In the climactic ending of the third season, Super Sonic and Super Shadow can’t even defeat the Metarex without Eggman’s help, and literally no other character is in any way more useful than the doctor that they’ve all been negging on for the entire series. Shows how grateful they really are! Frankly, this type of villain reversal was always a common, but fun, trope in Saturday morning TV fair, and Sonic X really nailed it by taking advantage of how awesome Eggman really was in order to pull it off effectively.
Honestly, maybe that’s what makes Eggman so great in general as far as a villain and a character is concerned. Although his plans usually amount to being totally ridiculous (seriously, just… going to turn animals into robots? That’s your big plan?), when Sonic series media wants things done or explained, it generally falls to Eggman to do it. Shadow? Eggman. Chaos? Eggman. Chaos Control? Also Eggman. The entire point of Sonic in any game, comic, show or movie has no momentum unless Eggman appears to push things along and get the blue rat to lace up his sneakers.
Even the final episode of Sonic X requires Eggman to intervene in order to send original character and human protagonist, Chris, back to Earth, because no one else is smart enough to get the dimensional machine working again. Without Eggman, Chris would have just been stuck in Sonic’s world as a 12 year old forever, but you didn’t hear Eggman begging to be thanked for all of his hard work! Instead, Eggman simply takes it all in stride, claiming that Chris makes Sonic too strong, and sends him home. What a secret softie!
As Sonic’s movie hits theaters and people start to fondly reminisce on what they loved the most about the franchise, we hope that this little PSA has reminded you of what’s truly important: that Sonic X was a pretty whatever show with one of the best characters of all time: Dr. Eggman! Doctor, we salute you in all that you do!  
Are you an Eggman fan? Did Eggman write this? Let us know what you think in the comments!
    ----
Nicole is a frequent wordsmith for Crunchyroll. Known for punching dudes in Yakuza games on her Twitch channel while professing her love for Majima. She also has a blog, Figuratively Speaking. Follow her on Twitter: @ellyberries
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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thedcdunce · 5 years
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Animal Man
 “I didn't get my powers back just to get killed.” - Animal Man
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Real Name: Bernhard "Buddy" Baker
Aliases:
A-Man
Gender: Male
Height: 6′ 0″
Weight: 185 lbs (84 kg)
Eyes: Blue
Hair: Blonde
Powers:
Conduit of The Red
Weaknesses:
Time Limit
Universe: 
Earth-One
New Earth
Citizenship: American
Base of Operations: San Diego
Parents: 
Frank Baker, Jr.; father
Phyllis Baker; mother
Marital Status: Married (Ellen Baker; wife)
Occupation:
Actor
Stunt-Man
First Appearance: Strange Adventures #180 (September, 1965)
Last Appearance: Justice League of America Vol 2 #59 (September, 2011)
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Powers
Conduit of The Red: Later, Baker learned to draw abilities directly from the "Red", an energy field that connects every animal ever to have lived on Earth. Apparently the Red extends past earth and exists as a universal concept. In 52, Buddy experiences an upgrade that allows him to connect to the Universe's morphogenetic field, providing him unlimited access to all animals in the universe regardless of origin, making him one of the most powerful beings to ever exist. This power also extends to non-animal microogranisms but not to plants, which are part of The Green controlled by Swamp Thing or fungi and molds, which are connected to The Grey.
Animal Mimicry: Buddy can mimic any abilities of any animal as a result of his encounter with a crashed alien spacecraft. He does this by either focusing on a specific animal near him, or, as he learned later, by drawing power from the animal kingdom in general. The nature of these powers has been described in various ways, including the superficial "alien radiation" explanation of his early appearances, the reconstruction of his body by aliens with "morphogenetic grafts" at the cellular level, and currently, mystical access to a "morphogenetic field" created by all living creatures, also known as "the Red". He does not grow wings to fly as a bird, nor does he form gills to breathe underwater when mimicking a fish, but he has occasionally been known to mimic the actual appearances of animals, such as adopting the claws of a wolverine temporarily. His powers have changed considerably in the New 52, after he was killed and reborn by The Red into a body that takes on the aspects of the animals whose powers he is using at the time. This results in him changing into a chimera-like being. Buddy is also able to tap into more than one animal, e.g. during his second fight with B'wana Beast he channeled the regenerative powers of a salamander and the camouflage of a chameleon; this aspect of his power has been shown more frequently in his New 52 series. Among the "animal powers" Buddy has been known to use are:
The strength of a Tyrannosaurus Rex.
The flight of a bird.
The swimming ability of a fish.
The speed of an ant.
The sonic blast of a pistol shrimp.
The sense of smell of a moth.
The agility of a snake.
The durability of a rhino.
The electricity of an electric eel.
The regeneration ability of a worm.
The wall-crawling of a spider.
The stench of a skunk.
The color changing of a chameleon.
The reproduction abilities of protozoa.
The level of Buddy's abilities are not proportional to the size of the animal they are drawn from. Hence, drawing the jumping ability from a flea would allow him to cover great distances. However, taking the abilities of a larger animal does not result in diminished power for him.
Force Blasts: Tapping into the Red, Animal Man can also fire powerful blasts of force or unidentified energy. He can even use the primordial energies to start a new universe.
Animal Empathy: In addition to his mimic abilities, Animal Man can make contact with animals, empathize with, "talk" to and see their thoughts and memories. This ability to transfer his life essence has allowed him to survive even when his body has been killed.
Animal Control: Animal Man can, to a lesser degree, control animals by entering their minds. He can also transfer his mind to living animals of any kind, using their bodies as long as he wants to.
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Weaknesses
Time Limit: Buddy can only absorb the ability of another animal for approximately 30 minutes before having to recharge his connection with that creature.
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Origins
In his late teens, Buddy Baker was a happy hell-raising punk rocker. One fall afternoon he went hunting in the Adirondack Mountains and when he returned home, he had changed. Whatever it was, something in the woods had connected him to what is variously referred to as the Red, the Lifeweb, or the Morphogenetic Field - the force that binds together every living animal on Earth. Encountering some escaped animals from a nearby zoo, Buddy discovered that in the presence of an animal, he was able to absorb its special abilities. He was now the Man With Animal Powers.
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Animal Man
At the suggestion of his best friend, Roger Denning, Buddy donned an orange-and-blue costume starting a minor career as the super-hero Animal Man. Partly for kicks, partly as a way to promote their rock band, Buddy actually managed to do several heroic deeds, ranging from foiling a few robberies at the local pet store, to battling actual space aliens and odd crooks such as the Mod Gorilla Boss.
After a few years of adventuring, Buddy retired his Animal Man identity, married his high-school girlfriend, Ellen Frazier, and moved to San Diego. Living on the salary from Ellen's work as an illustrator and Buddy's newly-started career as a movie stuntman, the couple mortgaged a house in the suburbs and raised two children, Cliff and Maxine.
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Forgotten Heroes
Buddy thought his super-hero days were over, but that was about to change. After stumbling on an ancient golden pyramid, he was contacted by the mysterious Immortal Man. Joining up with other has-been adventurers - including Cave Carson, Dane Dorrance, and Dolphin - who had encountered similar pyramids around the world, Animal Man became part of the organization called the Forgotten Heroes. Under Immortal Man's direction, the group was able to destroy the pyramids, saving the world in the process. For a time, the group stayed together, opposing threats such as Vandal Savage and the Forgotten Villains. During the world-shattering event known as the Crisis, Immortal Man sacrificed his life, and soon after, the Forgotten Heroes disbanded.
Buddy returned to his family life, although the thought of superheroics was still nagging in his head. He wanted to make a difference, but had to support his family as well. Convinced that there was still a place for Animal Man in this world, Buddy resumed his full-time superhero career, battling villains such as the new Mirror Master and a delirious B'wana Beast. He also assisted in foiling the invasion of Earth by the Alien Alliance. Still not satisfied, Buddy made the decision to become a protector of animal life on Earth. He sabotaged foxhunting in England, dolphin slaughter on the Faroe Islands, and animal experiments all over the USA. He worked with Vixen to overthrow the government of M'Changa, and with the Freedom Beast to oppose the apartheid powers of South Africa. About this time, he learned from a scientist named James Highwater that his powers were greater than he initially had believed, due to his previously unknown contact with the morphogenetic field.
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Justice League International
Becoming a member in good standing of the European branch of Justice League International, he was also able to draw a monthly salary. As part of the JLE, he battled the Queen Bee, the Time Commander, and the wrath of Dr. Irwin Teasdale. The media wrote lots about him and his popularity increased. Everything was going his way and then it wasn't anymore. After a fireman had accidentally been killed in a fire started by his animal activist group, a shocked Buddy began to reconsider the path he had chosen. Though still a convinced vegetarian, environmentalist and animal rights activist, he asked himself if superheroics and illegal sabotage activities were the right ways to go. Refusing to become a role model, he quit the Justice League and the activist group, attempting to hang up his super-hero costume for good.
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Second Crisis and Grant Morrison
Then, when a corporate organization threatened to kill his family if he did not stop doing his deed, Buddy teamed up with the Mirror Master to oppose them. Suddenly, he found himself in the role of a hero once again, getting tangled up in saving the world from a second Crisis at the hands of the Psycho-Pirate, and ultimately, believe it or not, learning the fact that he was a comic book character. He even got to meet his writer, Grant Morrison, in person.
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Alternate reality
Naturally, Buddy was not allowed to remember such revelations for long. Some time after these events, he woke up from a coma with amnesia. This would have been his return to normal life, had it not been for the fact that the world he woke up in was that of an alternate Buddy Baker. In this world, Ellen had divorced him, America was controlled by a right-extremist corrupt government, and Buddy himself had no control over his powers. After a series of weird adventures, Buddy could finally return to "his" world.
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Antagon and Animal Masters
Once again a movie stuntman, Buddy continued as a part-time superhero, but his life was to get weirder still. His powers continued to malfunction; birds died when he was flying, he absorbed animal behavior and appearance unexpectedly, and animals around him acted strange. After his powers accidentally had killed every animal on the San Diego Zoo, Buddy and his family moved to Ellen's mother's farm in Pownal, Vermont. Later, it was revealed that the reason for this "animal weirdness" was the coming of a hostile Animal Antagon, a.k.a. the Shining Man. During this course of events, Buddy encountered a Native American shaman named "Stone That Cracked Open the Earth Like an Egg", who revealed that Buddy was one of a group of chosen people called the Animal Masters, destined to be the guardians of nature. Together with fellow Animal Masters Vixen and Tristess, Animal Man was able to defeat the Shining Man, who had already corrupted, possessed, and killed B'wana Beast, still another Animal Master. He also learned that his daughter Maxine was an Animal Master as well, developing powers similar to his own.
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Apparent death and connection to the Red
Settling down at the farm in Vermont, Buddy's next mission was to fetch back his son Cliff, who had been kidnapped by Ellen's insane uncle Dudley. While looking for his son, Buddy was run over by Dudley's car and actually died. His life-force survived, however, and after many months living in the bodies of various animals, he was reborn as a hybrid animal and saved Cliff. Later, he was able to re-create his original body.
Still, Buddy was now legally deceased, which he did not really mind. He had become tired of city life and superheroics, being content to live in peace on the farm with his reunited family. Fearing that nature would inevitably get rid of the vermin called humans, he started thinking of ways to make them understand what they were doing to their planet. Ellen's mother's farm became something of an "ark", a refuge for outcasts who did not fit in anywhere. Among them were a woman named Annie Cassidy, who also stood in contact with the Red, and her daughter Lucy Cassidy, who started a relationship with Cliff.
More and more, Buddy felt the animal instincts in him taking over. Overwhelmed by the power of the Red, Buddy and Annie made love to each other. The strengthened connection to the Red made Buddy step over the line, and once again adopt the appearance of a hybrid animal. Flying in rage to Washington D.C. , he plagued the city with all kinds of animals, threatening humanity to change their ways or go under. At the end, the authorities captured him, but he was released soon after, partly due to a lot of compassion from many Americans, who believed this "Animal Man" had a point.
Then, Annie came up with an idea; Buddy wanted to change the ways of humanity, they all wanted to make a difference, and they already had many followers. Why not start a cult, or a religion, with Buddy as an "enraged prophet" and Maxine as the savior - the Life Power Church of Maxine? Though they met a lot of resistance from the authorities, the Church immediately grew in popularity, especially among young people. Ellen could not cope with all this, especially not after Buddy revealed that he had had kind of an "affair" with Annie. Alienated by their community, and the forces she did not understand, she finally broke up with Buddy - at least temporarily. Buddy, Maxine, Cliff, Annie, Lucy, and their followers traveled across the state, picking up countless new "disciples" and rebelling animals in a wild caravan on Route 66. Dubbed "the Red Plague" by the media, they finally settled down as a Church in Montana.
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Cosmic Phase
After this, Buddy entered what we can refer to as his "cosmic phase". Once again, he died and was reborn, this time with white-and-black-striped hair. While his friends worked with the Church's activities on Earth, Buddy became less aggressive, making an odyssey through various realms in search for universal truth. He had many revelations from agents of higher power, among them a spiritual bulldog named Mister Cow Ultimately battling an evil called the Spider Queen, Buddy finally realized that the truth was inside him. Just as diamonds and coal are the same substance, so is the divine and the human. Buddy, as well as anybody else, was the Body of God and the Soul of the World. With this knowledge, he easily defeated the Spider Queen. Shortly after, Annie gave birth to his second daughter, supposedly a human incarnation of the World Soul.
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The Gamesman
The next time Buddy appeared, a competitive supervillain called the Gamesman had kidnapped Maxine, just for playing a hunting game with Buddy. With the help of Aquaman, Buddy was able to defeat the Gamesman and save Maxine. In the process, he guided the temporarily blind Aquaman, making him realize he had elemental connections.
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Adventures with the Justice League and Forgotten Heroes
Maybe this adventure was the spark that Buddy needed to return to his super-hero life, because a few months later, Animal Man appeared in public again, dressed in his old colorful garb, and once again with blond hair. He has assisted the JLA on several occasions, even helping them saving the universe in their battle against Mageddon. At the start of the new millennium, Buddy attended a party together with the Swamp Thing, Shade the Changing Man, Black Orchid, and other fringe heroes. Together they helped stopping the coming of a strange new world as envisioned by a Bernie Madden. He has also rejoined the Forgotten Heroes, joining the Immortal Man and Resurrection Man in battle against Vandal Savage and the Millennium Creature. Buddy remains a semi-active member of the Forgotten Heroes, joining up with other members when the need arises.
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Murder of Sue Dibny
Animal Man was one of many heroes who helped search for the murderer of Sue Dibny.
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Infinite Crisis
He was recruited by Donna Troy as part of a team journeying to New Cronos to try and help stop the threat of Alexander Luthor. During this adventure, he formed a mentoring friendship with the new Firestorm, Jason Rusch. He, along with most of the heroes in space, went missing.
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52
Animal Man was stranded on a paradise-like planet with fellow heroes Starfire and Adam Strange after the battle. After several weeks, Adam was able to get his spaceship working, and they departed for Earth. Their ship, however, was attacked by Devilance, who they had encountered on the planet and who had pursued them into space. Lobo appeared just in time to destroy Devilance, and after some negotiation, agreed to help them out. During a battle with Lady Styx and her horde, Animal Man was killed by a necrotoxin, which caused its victims to rise again in the service of Lady Styx. Animal Man made Starfire promise not to let him come back as a zombie. At the moment of his death, Ellen, still on Earth, sensed it, and began to cry.
Moments after Starfire and Adam Strange left Animal Man in space, he came back to life. The aliens that originally granted his powers stood next to him, saying: "And so it begins." After plucking him out the timestream and repairing his body, they left him in outer space. Animal Man reached out to another life form in order to survive, and claimed the abilities of a group of Sun-Eaters, including a homing sense. He then observed his wife from a wormhole in space, pondering whether to return to Earth, or stay in space, as he saw her with another man and putting her grief behind her.
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Return
Buddy finally returned, describing the marvels of space to his delighted family. Ellen held a party to celebrate his return, but some followers of Lady Styx appeared, bent upon killing the family. They were eliminated by Starfire, who had partially recovered from wounds suffered in space. She delivered Buddy's jacket and then fainted out of surprise when she saw him alive, leaving the family to care for her.
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Fun Facts
Animal Man frequently break the Fourth Wall, and eventually had Baker meet Morrison.
Buddy tells Adam Strange that his favorite Star Wars film is The Empire Strikes Back.
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sonicfanj · 6 years
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Why I dislike Amy’s Piko Piko Hammer
I’m a relatively strange individual in that over the last couple of years I’ve come to dislike Amy’s Piko Piko Hammer. I know that it’s an iconic part of her character but I just can’t bring myself to like it any more. As it has become a topic in most discussions that I seem to have anymore I wrote up a 6300 word explanation to try and detail why i dislike so it would be easier for others to see where I’m coming and thought I’d share it here too. So here it is
Amy Rose, one of the most well known and controversial characters in the Sonic the Hedgehog franchise since her adaption into the games back in 1993. Debuting as a fangirl damsel in distress who Sonic rescues and subsequently flees from, she would continue to persist in the franchise in spinoff appearances interacting with the rest of the cast and continuing her crush driven pursuit of Sonic. Come 1998 she was granted her first chance at being in a mainline platformer entry in Sonic Adventure. In this game Sonic Team experimented with giving every character their own unique way of playing through the game with each playstyle being further and further from Sonic’s own, and the one that put the franchise on the map to begin with. Some were reasonably accepted and others weren’t. Amy’s was one that was criticized primarily for a lack of speed and made the toy hammer she used in Sonic the Fighters a staple of her character. In time the hammer would become an element of Amy’s design that I would come to dislike and not even believe that she needed at all. To understand the many problems I have with the hammer, the role it has in gameplay, in its use, thematically, and Amy’s reliance and affiliation on/with it, I must first provide a retrospective of my own history with the franchise and how my viewpoint of the series changed when I looked back on it with the announcement of Mania.
At the age of five in 1991 I was living with my parents in the house they had just bought. My dad was a diehard SEGA fan who hated Nintendo with a passion and owned both the Genesis and Master System and he was finally allowing me to start playing video games. I immediately became attached to Alex Kid and though I was no good at the games I absolutely loved them. Then one day my dad brought home Sonic the Hedgehog. It was unlike any game I had played or seen my dad play and though I was not good at it, it completely enthralled me. Then came 1993 and Sonic CD, and my mind was blown away again. From the diverse levels and time traveling experience to the amazing opening and ending animations it was the game that solidified my interest in Japan and that I finally got good at playing Sonic games with. I was the first of my family to beat it and everything about the game won me over and Sonic, Amy, Metal Sonic, and Eggman won themselves permanent places in my heart. To me anything American made was dead and to this day I still do not know how I knew about Eggman and Amy’s Japanese names at that time as they were not used in the USA. Then though the dream was over as my dad sold his Genesis and Sega CD. I would not be able to see Amy again until my dad bought Sonic Jam for the Saturn and she appeared in the updated version of the CD ending as well as the CGs that were included in the game. For years I played the original trilogy with my younger brother but those games never captured me like CD did. Then Adventure came and I was enthralled all over again. But things were different, there was voice acting that was nowhere near as good as the Japanese voices in the OVA trailer included in Sonic Jam and Amy and Eggman had been redesigned almost beyond recognition and Amy suddenly had a hammer which origins I learned about through game magazines at the time. But back then that didn’t matter to me. I could play as one of my favorite characters and it was awesome with me loving her Hammer Vault more than anything else she could. I would spend hours just running around Station Square Hammer Vaulting over and over again because it was just so much fun. Then my sister one day brought home Sonic R and Sonic CD for Windows and the magic of that game was rekindled. I would play for hours and it was the greatest thing in the world. It was Sonic at his purest and nothing compared, not even the uniquely enjoyable Sonic R. I enjoyed Sonic Adventure 2 when it came out, but it was not CD and Amy had been removed from play except in competitive mode where she was just a slower Sonic, who himself disappointed me beyond instant Light Speed Dash compared to Adventure 1. Then the end seemed to come as SEGA withdrew from the console market and I was faced with the fear of Sonic having come to his end. Fortunately that was not the case as Sonic Heroes debuted across all platforms and I played it on my older brother’s Xbox. The game had everything in it that should have made it my favorite, but the cheesiness and way Metal Sonic was handled just disappointed me. There was also Amy who though playable again, was lacking her Hammer Vault from Adventure still and stripped most of the fun out of playing her for me, and when combined with her teammates and easy mode difficulty left me almost never revisiting the game as even Sonic was missing that purity that I so loved. Not surprisingly I returned to Sonic CD and mostly just watched my sister and younger brother play Shadow. Then 06 was revealed and something about it captured my imagination like nothing else had in a long time. Even with the game’s problems I was one of the few who was fortunate enough to not have that many glitches appear as I played the game and generally enjoyed it. But there were more disappointments and my family pretty much stopped caring for the franchise at that point beyond my younger brother who mostly stuck to CD like I had for year before as well. When Unleashed was first teased I remember being apprehensive about the Werehog idea but then that first trailer with Endless Possibilities won me over and everything about the game seemed right. Sure I was disappointed by the Werehog and how Tails and Amy weren’t playable, but they seemed so much better represented than anything I saw in what little I watched of Sonic X. It was a grand adventure again and Sonic was Sonic again, at least during the day. At that point though, while my younger brother played Unleashed even he had pretty much given up on the franchise having forward progression and pretty much stopped talking to me about the franchise. Fortunately for me I had discovered the SEGA forums around this time and between the community and the wikis my eyes were opened up to so much more. I learned a great deal about the Archie Comics which I had previously ignored due to my preference for the Japanese side of things and discovered so much more. I just soaked up as much of the franchise as I could. When Sonic Colors came out for Nintendo only it was disappointing but the forums kept me informed and in the game to an extent. Then there was the day of Sonic Generations reveal and my dad showed it to me when I got home from work and it was a game I had to have. But the more I studied it, the more it was wrong. Classic Sonic was round and chubby instead of sharp and dynamic. I was exposed to the belief that he was always cute in greater form than I ever was when I first heard such comparisons drawn by Morgan Webb on X-Play back when Heroes released. Everything seemed wrong but I bought the game anyway and was blown away by what was being done level-wise for Modern Sonic but was disappointed by so much of the game that I couldn’t revisit it. It wasn’t just Generations though, everything was going completely sideways from what I knew and loved about the franchise and I could no longer even retreat to Sonic CD because the PC it ran on had pretty much died and all of the working PCs could not run a Windows game that old. Christian Whitehead’s remake was a godsend in a way, but it too was wrong. I was able to finally experience the Japanese soundtrack for the first time, which immediately won me over in game context, but Sonic felt so heavy and slow compared to the Windows version that I just stopped playing because it didn’t feel right. Somewhere around this time I managed to finally be able to watch the subtitled version of the OVA with my younger brother and it was one of the most nostalgic experiences we had ever had. Sonic was Sonic, Metal Sonic was Sonic. Tails was fast and competent, and Knuckles was probably the most enjoyable I had ever seen him even though he was removed from his role in the games. It was everything I wanted though, bar Amy missing, and it made me wonder how much I was missing from the old days of the Japanese side of the franchise that never made it over. It was at that time I found Sonic Retro’s archives and my world was opened up again in ways that the Mania previews couldn’t touch.
Of all the arguments that never made sense to me in my time in the fandom it was that Sonic was a children’s franchise so it should be full of weak comedy and Teletubby levels of childish harmlessness. It was an argument I had never seen pre-Shadow the Hedgehog and made no sense in the context of Sonic being a teenage rebel with an attitude as I had been introduced to him back in 1991. I found myself frequently siding with Adventure diehards in the belief that the games were so much more but I had no real context for what I was talking about. But I finally realized that Sonic really was a children’s franchise when my younger brother translated the story in the first Sonic Drift and I saw that Amy addressed Sonic as Sonic-sama. It’s so hard to describe what it was that clicked due to the use of that Japanese honorific, which implies utmost respect and on occasion even admiration, but in that moment I realized that characters around Sonic’s age actually undermined the franchise being a children’s franchise. Sonic was a character of the nineties, a character who parents feared being a bad influence on their children because of his rebellious ways and cheeky attitude yet here was this eight year old girl who looked upon Sonic with such admiration and respect. And why wouldn’t she? She was a hedgehog and adventurer herself in a world where Sonic was the most famous hedgehog in the world, so much so that even a fox (a hedgehog’s natural predator) wanted to be like him. He was a role model. He was the cool teenager that your best friend’s older brother was. The problem solver. The one you wanted to be like because he was that awesome. That was who Sonic was and I had forgotten that at some point in the years since I was first introduced to him. I wanted my brother to translate more of the untranslated material from the Japanese side but he refused for reasons unknown to me so I instead started reevaluating the series and what it was. Everywhere I looked where another character around Sonic’s age was introduced it smothered the influencing effect he had on young children in favor of the Shonen Jump tenet of friendship, and Sonic changed over time from being the cool teenager who young kids looked up to into this shining beacon of righteousness who corrected the path of everyone he met. But who he was was no longer there and Tails trying less and less to be like his hero as the years went by nigh completely erased that aspect of Sonic’s character. But back then even Amy had that idolization of Sonic, instead of a hammer that she swung at him with if he refused to go on a date with her. Her idolization was gone in favor of violent jokes played off her infatuation. She was not the genki girl I loved but some green eyed monster who was routinely accused of being a stalker and yandere. While plenty of arguments were made in her defense it was not enough for me. I had to see what was missing from Amy’s character and so I studied the games and discovered some amazing things. Amy was introduced as a damsel in distress, but how much of a damsel was she? If I went by Sonic Adventure she should have been perceived as a helpless damsel before then but this clashed with her tomboy description and Rascal nickname from CD so I would have to look at her from before then. My starting point was again the Japanese manual of Sonic Drift where, according to what my younger brother translated, the car that Sonic drove was praised by the hedgehog for being nearly as fast as he was. That meant that since Amy was competing that she was driving a car that could nearly keep up with Sonic. Taken in context that means she had the strength and reflexes to control such a car and actually race against Sonic. This was taken to its extreme in Sonic R where Tails supposedly upgraded her car and she was now competitive with a cast of characters who could keep up with Sonic on foot in one way or another. She was significantly more impressive than some average person or damsel in distress. But how much further back could I trace this astounding competence of Amy’s. As it turned out, all the way to Sonic CD where she debuted and Sonic Team Japan presented her as a damsel in distress. What they did not do though was make her helpless. She traveled to Never Lake under her own power led on by nothing but a message from her cards and a love for mysterious things. Upon arriving she didn’t just hang around the lake but got herself up on Little Planet which the only demonstrated way up within the game and manual was Eggman’s chain, which can be inferred to mean that Amy made her way up there by that method. Then on Little Planet she demonstrates enough strength to hold Sonic in place if he is moving slowly enough and makes it through Palmtree Panic to Collision Chaos before Sonic. Later in the game once she is rescued from Metal Sonic she appears at the end of Metallic Madness after Eggman’s defeat, but is shown catching up with Sonic. This can be inferred to mean that she made it through Metallic Madness on her own, navigating all of the death traps designed to stop Sonic himself. But what about her being a damsel in distress? Considering she was captured by Metal Sonic who even Sonic cannot straight up defeat in head on confrontation instead having to simply outrun him, then Amy’s capture makes sense. She’s not as fast as Sonic and even Sonic can’t beat Metal so of course she is captured. Not because she is helpless, but rather because she was simply outclassed by something beyond her abilities. In light of this, when discussions about Mania and Amy being included were ongoing I proposed that Amy did not need her hammer and could be included without it. This resulted in me being ostracized due to a general love of Amy’s hammer and her Sonic Advance 1 gameplay amongst the community. Faced with such a reaction I decided to look at the place of Amy’s hammer in the games and the more I studied the more I disliked the hammer and the more I believed that Mania was a chance to re-explore Amy without it as it had no place in Naka’s original rolling gameplay that gave birth to the franchise itself, no less Sonic the Hedgehog, the object of Amy’s affection and the hedgehog who she has enough respect and admiration for to use the -sama honorific in pre-Adventure content.
I don’t recall where I first heard the story but I have seen it revisited several times over the years; how Naka when tasked with creating a paltformer franchise created rolling momentum based gameplay based on the movement of a ball so as to allow continuous movement without stopping to attack, instead bumping into enemies to defeat them. While that formula was tweaked heavily over the years, and even abandoned for a time, it is still something that is genius in its execution and simplicity. Using a hedgehog, a creature that naturally curls into a ball to defend itself, was even a further stroke of genius as it created the necessary imagery to connect the concepts of attacking and rolling together due to a hedgehog’s quills and the motion of a ball. When Sonic curls into a ball you know instinctively that a ball of spikes will do damage, so it is naturally affiliated with attacking, especially since when Sonic jumps he curls into a ball and damages any enemy he bumps into. Then the fact that Sonic curls into a ball when he ducks tells the player that if Sonic curls into a ball while running he will roll and carry any momentum that he had while running. It is absolute genius simplicity that provides both depth and ease of play. There is no memorizing numerous button inputs and combinations, just running and curling into a ball. Deceptively simple, but when combined with solid, engaging, and imaginative level design the possibilities are near endless, and above all, fluid. The intention of achieving continuous movement is met with this simple design that is both easy to pick up and play and provides as much depth as the levels have variety. It is this formula which the franchise built itself upon and that always pulls me back on the gameplay side of things. As much as I enjoyed Amy’s Hammer Vault in Sonic Adventure it was never as engaging beyond just enjoying doing it. It required sometimes excessive effort to pull off and in turn was frustrating in level where it was meant to be used. The compromise for this was to create a complex command system for Amy that has been described by many as a hard mode in Sonic Advance and excludes all traces of the original rolling gameplay to defeat enemies by bumping into them. Simplicity was gone and what should have been intuitive instead required major experimentation to even begin. Yet in the same game the traditional gameplay still existed and could be used to complete the game without the use of any other ability tacked on. So why make Amy so complicated? I’ve heard plenty of arguments, some ranging from thematically to others that argued for uniqueness. None though could ever address the fact that Amy is a hedgehog who lacks her natural ability to curl into ball and take advantage of the original gameplay design. But gameplay complications further arise from there
Jump /\ /__\ Run       Roll
Jump /\ /__\              Run           Swing Hammer
Take the two triangles above. They describe the basic gameplay that the franchise began with and Amy’s gameplay. While they are similar, 1/3 of Amy’s gamplay is completely different and leads into a series of complex additional commands as well as a focus on melee gameplay which requires stopping to fight instead of maintaining the flow of continuous movement. As the versatility of “Swing Hammer” becomes even more in depth the triangle become unbalanced and you no longer have a platformer but a brawler with platforming elements. It is fairly disingenuous and betrays the simplicity and intention of rolling so as to not need to stop to defeat an enemy. It puts an emphasis on combat based gameplay instead of movement based gameplay. When approaching Mania and its return to the top triangle and the simplicity it relies on there is no room for the hammer, and thus Amy if she must have it. As someone who wanted Amy playable in Mania and was starting to have a desire to see how she could be explored without the hammer in a setting where it was not as much a part of her character, the insistence that she had to have that overly complicated gameplay even in a setting that thrived on the use of simple gameplay played into my dislike of the hammer. In a way, it was keeping one of my favorite characters and gameplay styles separate. I could not have both and that just seemed wrong since Amy originated in that gameplay era.
Further discussions I would have about Amy’s hammer and its use in the franchise would only fuel my dislike of it as I began to see it as a rather twisted and horrible tool. To me, Amy is a genki girl, or a girl who is overwhelmingly positive, optimistic, energetic, and is always trying to get everybody to have as much fun as she is so that they too can be happy. She is joy incarnate in a way, yet the hammer is the very opposite of that. While it is designed as a toy, a hammer is technically a tool for building things but that is far from what Amy primarily uses it for. She doesn’t build anything with it beyond fear as she wields it as either a sledge hammer or war hammer destroying everything that gets in her path. This destructive use of the hammer combined with the temper introduced to her character in Sonic X would convert what was once a silly toy into weapon of entitlement where any time Amy would not get her way she would bring out her hammer and get her way in an instant. She was no longer a genki girl, but an over entitled brat that no one would put in her place for overwhelming fear of her hammer. If she didn’t like something, just swing the hammer and the world would fall in place, a far cry from the bubbly and energetic girl who could win people over with kind words and a smile by calling out their inner good. To make matters even worse, she would turn that same hammer against Sonic, the very hedgehog who holds her affection and who she was once demonstrated as having enough respect and admiration for to use the –sama honorific when addressing him. But even beyond Sonic, her supposedly best friend Cream is also an unfortunate victim of hammer abuse if some her lines throughout the franchise are anything to go by. As the lead heroine of the franchise I find this type of behavior from her completely inappropriate, and further, as someone who sees the franchise as a children’s franchise it is content that can teach children all kinds of twisted values. It shows that if you want something bad enough you just have to swing anything you can make a weapon out of, even your toys, as hard as you can and everyone will fall in line. It’s a horrible lesson and not one that should be being taught on any level. For example, take Knuckles and his ability to punch. In his debut game he is demonstrated punching on a number of occasions, including at Sonic and Tails, but once he is playable his punching is a not an option for the player unless they try to use his glide leaving him instead to use Sonic’s special abilities. To a small child this can appear as only villains punch people and it is very hard for a good guy to punch anything, but instead a good guy has special abilities that they use to defeat bad guys. This can leave a profoundly positive effect on a child and can even potentially lead to a child having an interest in learning the right ways to deal with bad guys and maybe even becoming real life heroes like our police, firefighters, doctors, and soldiers. In contrast, Amy’s hammer encourages a more villainous approach of using weapons to get what you want and that if you act sweet enough everyone will let you get away with. It is disingenuous and is a horrible message to pass along to children. But it gets even worse. When Amy is using her hammer against her friends they are shown as weaker then weapons which undermines the roles of the heroes having special abilities to beat the bad guys. But then, if you take Amy’s hammer away from her she is usually made to be completely useless and helpless promoting a need for weapons and self armament. It is spectacularly tonally dissonant with the rest of the series and her optimistic ways.
Over the years the Sonic franchise has gone through many changes but one thing has stayed consistent; the image of a blue anthropomorphic hedgehog running with a confident smirk on his face to his next adventure. It is so iconic an image that at one point back in the nineties I remember hearing that Sonic was more globally recognizable than even Mickey Mouse. It’s lavish praise for a simple blue hedgehog who loves adventure but it speaks strongly of his image; red shoes for running and a shade of blue that evokes the freedom of the open sky and peacefulness of that scene. He may have a strong sense of justice and won’t stand for injustice but at the end of the day even he enjoys the peaceful times when he can run to his heart’s content. And that brings me to the image of Amy’s hammer. What does it imply if not combat. When it comes out everyone knows that Amy is intending to do harm. That does not evoke the peace that Sonic fights for and represents just by being. It instead evokes the very images of the conflict that Sonic puts an end to and is an opposite image of the optimistic girl that Amy is supposed to be. While it can be said that combat is as much a part of the Sonic franchise as adventure, to me part of what works is not glorifying traditional combat and instead using the fantastical specialness of a hedgehog’s ability to curl into a ball. It makes Sonic and his cast of characters unique from other franchises and can make any blue ball evoke thoughts of Sonic, or yellow with Tails, and red with Knuckles. But what about Amy? Well, when I see hammers I think of construction work, or the Animaniancs, or Thor and his hammer Mjolnir, or even Harley Quinn from Batman with the Tales of series usual being my first thought when I see the type of hammer that inspired Amy’s. It also doesn’t help that a hammer does not make me think of Sonic gameplay in any way and it does not conjure up images of rolling and running. As an Amy fan who wants to see more of her this lack of strong identifying imagery means that most people outside of the fanbase would not think Amy if you showed them a picture of a hammer limiting demand to see her. Even in fanbase it is not good as her hammer is usually affiliated with her violent representations where she uses the hammer in ways as to make people feel like she is a yandere, a type of character who harms those who show interest in their affection even going so far as to kill their affection so no one can have them. Further, when the hammer appears arguments for combat centric gameplay arise and sense of adventure is washed away in the wake of a clamoring for action. Praise is constantly heaped onto the hammer for its deep and involving platforming and combat. No mention is made of exploration and discovery with the worst parodies of the hammer simplifying Amy down to a cheep Incredible Hulk knock off. Imagery like this while made in good fun in some cases is disingenuous with Amy’s character. When you can show her on one hand as a bright and cheerful girl who you can’t help but smile at and then on the other where she is a hammer wielding force of terror it can be horribly jarring. While it could be argued that it shows multiple facets of her personality it can also be argued that she is treated almost as a Dr. Jekyll and Mr. Hyde character due to how different the personalities are. This change in imagery though is all controlled by whether or not her hammer is out. When there is no sign of it she is typically cute and adventurous with an all around cheerful disposition. Once the hammer comes out though, she becomes something else which is almost always affiliated with combat and destruction. This dual imagery is not conductive for a character that is intended to have a single image, especially one of being, curious, optimistic, cheerful, and adventurous. By affiliation with her hammer Amy is portrayed as having two extremes she can exist in which, while reconcilable are rarely shown as such with her either being in hammer mode or normal mode. As a fan of Amy’s character, hammer mode feels like a detraction to me that smothers the genki girl that she is at her best.
Amy’s affiliation with her hammer does more than just give her an unneeded violent image, it also affects her interactions with those around her. The first thing that typically comes to mind even in universe when Amy’s hammer appears is typically fear. Or occasionally in the reverse the sign of hammers will make the characters think of Amy. Her affiliation with her hammer makes her interchangeable with the sight of any hammer, effectively reducing her role to just hammer. If something needs hammered everyone thinks of Amy. It is a gross simplification of her potential in the franchise. She is never addressed as an adventurer or someone who has a great sense of intuition, or even just someone who can listen to your troubles and lend a hand. Her affiliation with her hammer and overreliance on it also cuts off her own potential for growth. As mentioned above, I see Amy as spectacularly competent and that she has been since Sonic CD when she debuted in the games years before she was given the hammer. Like Tails, she idolized Sonic and made every attempt to chase after him. Unlike Tails though who was gifted with the concept of flying like a helicopter to keep up with Sonic, Amy was given nothing back in that period and when she finally was adapted into a main game she still was not given gameplay that would reflect her pursuit of Sonic. Instead she was severely undermined and was even slower than Big the Cat. In a platformer series where you run fast and plow through enemies without stopping by curling into a ball she was made excruciatingly slow and provided a weapon that brought her to a stop every time it was swung unless she was going fast enough to Hammer Vault. In fact, her affiliation with her hammer at that time required you had to be going fast enough to attack without slowing down which was counter intuitive with Sonic design up to that point where you attacked by rolling so you did not slowing down. In other words, her hammer represented slow methodical gameplay in a franchise that was about moving fluidly with speed as a reward. Amy was instead rewarded with fluidity for moving fast but to tell you that you were going fast enough to be rewarded you had to wait for her hammer to appear, an almost cruel reminder of what it was that was keeping you slow in the first place. Even when the problem was resolved in the Sonic Advance series by giving her speed, she was still deprived of the classic rolling gameplay which allowed for fluid play as soon as you picked up the controller. But her hammer association would not get better from there as her next and final in her modern design platformer gameplay appearance in 06 sacrificed everything she had built up in prior games. From there it would not get better. Her violent image continued to get worse outside of the games and she was only considered relevant if she had her hammer. Her hammer became so relevant that when the Archie Comics did their 25th anniversary celebration with the Mega Drive Comic, Amy was only allowed to follow along because of her hammer and how it was useful with Sonic even then seeing her as at risk if Eggman decided to go after her. Her hammer is treated as so representative of her that when Eggman is bested in Cascade Temple Zone and everyone attacks him, Amy is left off screen with only her hammer being visible. In the next volume things get even more out of hand with the hammer as it is practically the only reason Amy, Tails, and Knuckles are able to best a dragon robot as swinging the hammer keeps Amy safe from its attack. Yet in the same issue her hammer is then useless against an animal container that Sonic can plow through with ease using the classic spin attack which is shared by Tails and Knuckles. She is again shown as useless if her hammer is unavailable even though she herself is a hedgehog who chases after Sonic and should be able to imitate him if Tails can. The fact that she doesn’t at all also cuts off some of her potential as a motivating character. Her and Tails were both introduced as characters who idolized Sonic and chased after him with Amy being the optimistic and cheerful one and Tails being the one who struggled to be confident. From a narrative standpoint it was a perfect opportunity to create a relationship between Tails and Amy as Amy cheered on Tails’ efforts to be like his hero even going so far as to give her best examples to show him that one could be like Sonic without being Sonic. Unfortunately it was a wasted opportunity and now outside of Sonic Mania even Tails has not attempted to be like his Hero in well over a decade. Amy meanwhile is waiting for a game where her hammer can fit in so she can finally be playable again. If she was not so affiliated with and dependent on it she would already be playable again and accomplishing who knows what. Just like Tails, the game she was introduced in showed she could keep up with Sonic and make it through Eggman’s death traps with only the most extreme of circumstances being beyond her, in her case a metal doppelganger of Sonic even he could not directly fight in game. It was a theme at that time that could have been followed to spectacular effect showing how Sonic could motivate young children to be all they could be in pursuit of what motivated them without fear of what others thought while subtly hinting at what is good and bad. Instead Amy out of all of the main cast, barring games like Sonic and the Black Knight and Shadow the Hedgehog, was the only character to be given a permanent weapon and not to have any lessons attached to it creating an image dissonance between a sweet bubbly character and nightmarish over entitled brat who even her friends were terrified of. It brings nothing to her character or her best moments, but her affiliation with it bars her from more traditional takes on the series and leaves her with a violent psychopathic imagery at its worse.
Though argued by many, I, after my long history with the franchise was able to look back and see it as the children’s franchise that it was supposed to be. A story about a blue hedgehog and his adventures and all of those he met and inspired along the way. As a children’s franchise the characters who best represented that were Tails and Amy, but where Tails was able to be like his hero for a while Amy was left out until she was given a hammer that did not allow her to truly belong. In light of the current times where equality and equal opportunity for all is being fought for in the public eye again, as well as equal representation for women, it really is a shame that Amy is held back from being able to achieve what Tails did in favor of a hammer. A message is left with Amy for any girl who wants to chase their dreams and that is that they will never be able to catch up to their heroes and so they might as well take up arms and make a ruckus until the world bends over backwards for them. That is one reason amongst the many above that I have detailed for why I dislike Amy’s hammer. I acknowledge its iconic place in the franchise but I would like to see Amy put it down for good and become a character like Sonic who fights for what is right and what she believes in without relying on the way of villains. I want to see her smiling brightly as she chases after Sonic with her heart on her sleeve and believing that she can catch up him. To me, as long as she holds onto her hammer she never will, because all she will be is the one who hammers, and not Amy Rose.
Whew that’s a lot. Anyway, I hope anyone who took the time to read this can at least see where I’m coming from. Not trying to change anyone’s mind, just trying to help them see why I have the stance I do.
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pixelgrotto · 7 years
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RIP Archie’s Sonic the Hedgehog comic (1992-2017)  After 25 years and nearly 300 issues, Archie’s long-running Sonic the Hedgehog comic was officially cancelled earlier this week. The writing’s been on the wall for a while now, since the comic went on a forced hiatus several months ago and none of the creators were allowed to publicly discuss it due to ongoing negotiations between Archie and Sega. But this Thursday, the book’s final fate was declared, and it looks like the Freedom Fighters - who once announced that they could handle anything - couldn’t quite beat the threat of cancellation. A lot of people dunk on the Archie Sonic comic for being overly convoluted, going through some pretty low points or appealing primarily to furries, and all of these things are kinda true, except for maybe the furry one. But warts and all, Archie Sonic is a glorious beast of monstrously complex proportions. First of all, let the fact that Sonic holds the record for having the longest-running North American comic for a licensed character sink in. Seriously, this series ran from 1992 to 2017 and nearly reached 300 freaking issues. In a time when most comics from Marvel and DC can barely reach double digits before either being renumbered to generate a temporary boost in sales or flat-out cancelled, Sonic the Hedgehog kept chugging along, stealthily reinventing itself from its original status as a slapdash funny book to an ongoing saga that manifested lore so deep that it warranted the release of an entire encyclopedia to help people keep everything straight. 
What’s even more interesting is that Archie Sonic became the one place where you could still see characters carried over from the DiC Saturday morning Sonic cartoon show, which was produced in 1993. The show, affectionately dubbed SatAM by everyone who watched it back in the day, frankly doesn’t hold up that well and is a good example of nostalgia goggles at work. It had an incredible theme song, though (SONIC! HE CAN REALLY MOVE! SONIC! HE’S GOT AN ATTITUDE! SONIC! HE’S THE FAAAASTEST THING ALIVE), and the show did do an admirable job of developing a backstory for a mascot who, at the time, had no characterization other than the fact that he was fast and collected rings. SatAM fixed this by putting Sonic in the surprisingly dark world of Mobius, a place ruled by Dr. Robotnik, a dictator who had “roboticized” the population by turning them into droids. It also gave the hedgepig a variety of characters to play off of, like Princess Sally, Antoine the cowardly French fox, Bunnie the half-roboticized rabbit and Rotor the walrus. Along with Tails, this lot was collectively referred to as the Knothole Freedom Fighters.  Archie Sonic got its start telling stories with the Freedom Fighters while they were still on air, and even after the show was cancelled, the comic continued using them, essentially turning itself into season three of the cartoon. As the decades passed, the SatAM characters and story threads evolved and changed in wondrously unexpected ways - Sonic and Sally fell in love, the original Dr. Robotnik was killed and replaced with a robotic version of himself from an alternate dimension, Bunnie and Antoine got married and Mobius was revealed to be a future version of Earth that was attacked by the Xorda, aliens who had unleashed gene bombs on the planet, mutating the wildlife into anthropomorphic animals. (This was my goddamn favorite batshit crazy bit of Sonic comic lore ever.) Furthermore, the comic increasingly began introducing more elements from the actual Sonic video games, which had finally developed deeper stories of their own thanks to the advancement of technology. So you had stuff like Sonic and the Freedom Fighters teaming up to fight Perfect Chaos and meeting Silver the Hedgehog and Blaze the Cat. It was an unusual, unique combination of Western and Eastern concepts melding together in one pictorial arena, and it made Archie Sonic feel special. 
Speaking of the games, the book was also special because it damn well carried Sonic’s presence in North America during the years when the blue guy wasn’t starring in many video games (the Sega Saturn era) and couldn’t star in any decent video games (the Sonic ‘06 era). Even when Sega was releasing shovelware that damaged the brand, Archie Sonic kept pumping out issues, and its sheer determination to keep going won it legions of dedicated fans. Many of these people, including myself, got stuck on the comic at a young age and stayed long-term. I personally started picking up issues in 1994 or 1995, so basically only three or so years after the book was out. I think I was seven years old. A few years later, I got a subscription and had the comic delivered to my mailbox every month. (I still remember my first issue - it was number 41, when Sonic, Sally and that douchebag skunk Geoffrey St. John went to the Zone of Silence to rescue King Acorn.) The subscription continued until I was in college, and only ended around my junior year, when I forgot to renew it because I was too busy applying to go abroad after graduation. 
In short, I subscribed to a periodical about a damn blue hedgehog for a large majority of my life. Even when I stopped regularly reading around issue 180, I always kept abreast of the book’s developments (like that crossover with MEGAMAN!) and told myself that I’d eventually catch up on the stories I missed, likely in the excellent Sonic Select and Sonic Archives trade paperbacks that Archie was publishing. And there were tons of others like me. The Archie Sonic community is such a vibrant one, filled with 90s kids who grew up on this book and even older folks like the crazy Dan Drazen, a 60-something librarian who wrote the most detailed (and overly picky) online reviews of every issue. Many of these fans went on to work for the comic at one point or another, like the incredible Dawn Best and fan favorite Ian Flynn, who swooped in as a writer in the late 2000s and saved the book when it was suffering from a spell of plodding stories. For a lot of us, Archie Sonic was the preferred Sonic canon, and we got pissed when Sega pulled awful jump the shark moments outta their butts - like having Sonic hook up with human princesses in his broken 2006 game - when there was a wealth of solid lore in this weird little comic coming out in America that they always seemed content to ignore.
In fact, the only time Sega really paid close attention to the book was when Ken Penders launched a lawsuit against it, which may have been a contributor to its eventual cancellation. People better than me have already scripted lengthy writeups about Mr. Penders, and I encourage you to read this extremely in-depth take on the whole fiasco, which is a bizarre tale of copyright arguments and delusions of grandeur worthy of any John Grisham novel. But in a nutshell, Ken was a former writer who helped guide Archie Sonic away from simple gag strips and into the realm of full-on adventure tales. His control over the book was major until he was fired, and a few years later, he went on a vehement quest to prove that he owned all characters he had created while working for Archie, including series mainstays like Julie-Su, Knuckles the Echidna’s girlfriend. He ended up suing Archie multiple times and won on legal loopholes, which prompted him to start attacking the book’s current team while declaring that a buttload of barely-related story concepts were his. He also tried suing Sega when Sonic Chronicles: The Dark Brotherhood came out, claiming that the enemies in the game were too similar to ones he had whipped up. Archie eventually had to come up with a plot device to kill off (trap in another dimension, really) all of the characters he had created during his tenure, and eventually they instituted a full reboot to wipe continuity clean and remove all traces of the lawsuit from history. Unfortunately, the legal issues did some pretty heavy damage to Archie’s relationship with Sega, who were reportedly pissed that the American comic company had let things get so screwed up. And I don’t blame them. To the Sonic fan community, Ken Penders is largely loathed as a megalomaniac who sabotaged a long-running comic for personal gain. But he doesn’t deserve all of the blame, and he did put out some good stories in the day before going bonkers. Archie’s also at fault, both due to their not-so-great freelancer deals as well as their incompetence at handling lawsuits. (At one point the company even fired their entire legal team and hired new attorneys, yeesh.) In recent years, Archie also seems to be terrible at handling their finances, even though they’re currently spearheading Riverdale, a successful show on the CW that’s made all of their high school characters into hot, emo Millennials. (I call it the “Archie Sex Show” in my head.) I’ve heard rumors that company management wants to streamline their output to ONLY focus on Riverdale-related stuff, and seeing as how the Ken Penders business was a tremendous waste of time that ripped some large holes in their relationship with Sega, it only makes sense that both companies would decide to part ways.  So where do we go from here? Well, it was suddenly announced today that IDW Publishing would be the ones picking up the Sonic license for a relaunch of the book in 2018. IDW’s a fit place for Sonic, since they currently publish the Teenage Mutant Ninja Turtles…which Archie once owned the license for. (Funny how these things go in circles, eh?) Unfortunately, I have a feeling that the current arc that was going on in the Archie books - a charming retelling of the Sonic CD story - is going to go unfinished, and I’m also fearful that we’ll be saying goodbye to the DiC Freedom Fighters. I’d LOVE to be proven wrong, and it would warm my heart to see Princess Sally, Bunnie Rabbot, Antoine, Rotor and Nicole survive a change in publishers. But since Sega’s never “officially” acknowledged those characters in a game (except for Sonic Spinball, which was made by an American studio and doesn’t really count) they’re likely going to be classified as expendable cannon fodder that are no longer relevant. There is some hope, though. Perhaps a miracle will occur and IDW will have the good sense to re-hire guys like Ian Flynn or maintain some semblance of the continuity that an entire generation knows and loves. Until the day we know for sure arrives, I’ll just have to re-read my old issues, revel in the glory of covers drawn by SPAZ, laugh at insane crossovers like the time Sonic met Spawn, and remember an era when a hedgehog with attitude and his Knothole friends kicked Dr. Robotnik’s butt and brought me twenty plus years of wonderful adventures.  For Mobius! For freedom!
The header image of the Archie Sonic cast was drawn by darkspeeds and found on Deviantart. The cover images are just a few of my favorites from the days when I was subscribed to the book, and were taken from Comic Vine and Cover Browser.
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robotnik-mun · 7 years
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Robotnik Retrospective Part Six: Rage Against The Machine
Hello again, everybody, and welcome back to another exciting (*coughBullcrap*) addition to the Robotnik retrospective! Well folks, you’ve stuck through five of these things already, and really I thank all of you for that, but the reality is that this crazy train is swiftly reaching its destination- this post here will be the last of the proper retrospective posts. After this we will conclude our series with an afterward, a summation, what have you, and at last this insane party of Robotnik fan obssession will come to an end. Been a fun ride folks, but all good things must come to an end.
So far we have covered how I came to enjoy this Robotnik so much, his design and the history behind it, an in-depth look at his character, a look at how he as a character is shaped by his relationships with others and how they are in turn shaped by him, and most recently we examined the other Robotniks that were spawned from this one and featured in both Archie Comics and Sonic Underground. Sufficed to say, over the course of the retrospective we’ve covered a loooot of ground regarding ol ‘Buttnik, and it is here that we cover one last little area regarding this Robotnik.... namely, the criticisms.
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Oh yes. Within the Sonic fandom all things tend to be a matter of contention, and this model of Robotnik is no different. One thing I notice across the fandom is a certain set of criticisms, criticisms that I feel tend to ignore certain contexts with this guy, or rely upon certain double standards- especially since more often than not, when these criticisms are made, it’s almost always done in relation to the Eggman of the games, despite the fact that more than a few of those criticisms can be leveled at Eggman himself, and often treat personal opinion as an objective fact.
Now obviously, this is not a demand for people to love the guy- it’s patently impossible for everyone to agree on everything. I just feel though that a lot of these criticisms are a bit lopsided, and so, I am offering up counterpoints to at least provide an alternative view or to contextualize things, and to perhaps debunk a few here and there. I’m actually kind of nervous about this one because of how easy it could be to slide into pathetic fan-whining, so hey, here’s hoping we get through this without me getting personal.
Let’s get it on.
As I said, everything in Sonic is a subject of contention or controversy to somebody. One man’s favorite is another man’s mistake of the franchise. That’s just covering the games- the various spin-offs and adaptations the games have enjoyed over the years tend to attract a particular amount of controversy. Differing interpretations, utilization or lack of utilization of materials and lore from the games, the precise nature of the world Sonic lives in, interpretations and use of characters, whether or not humans are included beyond Eggman... all of it tends to be scrutinized rather harshly. I do earnestly believe that at some level, spin-off media gets more criticism than it warrants due to the fact that, by its very nature, it is viewed as being ‘less legitimate’ than the games proper, despite existing with SEGA’s endorsement and approval each and every time. Even Sonic Underground, the most radically different Sonic adaptation out there, couldn’t get made unless SEGA gave the okay.
Another layer to all of this is the fact that the overwhelming majority of these spinoff materials were made in the USA, for American Audiences, based upon the localizations of the games. This adds another factor to the Legitimacy Debate, given that SEGA of Japan runs the show, and Sonic Team’s lore has always differed from the localized takes. Much like the ‘Subs vs Dubs’ debates within Anime fan communities, the merit of the differences and interpretations between regions is something of a warzone in itself, resulting in a very weird situation where you often see the Adaptations derided purely for being a Western invention rather than springing from the ‘true’ source of Sonic, which is Japan. The irony of this logic is that Sonic has been incredibly popular everywhere BUT Japan, and the sorts of people who espouse this viewpoint are often from Western countries themselves.
Ah, but I must digress, lest this turn into a dissertation about the nature of the fan-divide and becomes even longer than it is already shaping up to be. Point of order- the spinoff adaptations that once speckled the franchise of the 90s tend to rack up a lot of strong opinions for good or ill, and due to the sheer number of designs and interpretations Eggman/Robotnik underwent between each adaptation. In some ways it’s almost symbolic of a lot of the arguments about Eggman himself these days- how evil is he, how humorous, does he have good traits, what should his exact relationship with Sonic be, and so on and so forth. A lot of these spinoff takes often seem to embody one end of the scale or the other to varying extremes, and that is particularly evident in the SatAM model of Robotnik.
So, having brought all of that up, it is *finally* time to take a look at the most common criticisms I find of the SatAM model Robotnik, and to offer up a few rebuttals. Thank you for your patience.
Now then... on with the criticisms.  
“He doesn’t look like Eggman!”
This one comes up a lot, and really, it’s quite indisputably true.
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Yeah, pretty fair observation there- these two are pretty far apart design wise, and even accounting for the artistic interpretations that were used on Eggman in Western box art during that time, it is nakedly apparent that the SatAM Robotnik is veeery different looking to the guy from the games, whether in the classical era or the modern era. So yeah, there’s no denying it- he really doesn’t look like Eggman.
However... is it really *that* big of a deal?
SatAM Robotnik is pretty far removed from Eggman from a design standpoint, but in the end, he does actually share the same basic features- bald, obese, huge mustache, and a red, yellow and black color scheme distributed by the top half being dominated by red while the bottom half is dominated by blackm and of course shaped like an egg. In this, Robotnik isn’t straying that far- he does in fact possess all the iconic features that make the Eggman design, simply re-interpreted to other extremes. Heck, Robotnik accentuates the Egg motiff in his look even more than Eggman himself! An irony I rather appreciate.
I find it hard to believe that THIS aspect of Robotnik is really *that* much of a dealbreaker, particularly since the Robotnik who first started this design trend in AosTH never seems to receive the same criticism.
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Yeah, not exactly a loyal replication of the game design there, now is it? If Adventures Robotnik can get a pass for his own divergent design, then I feel that the same courtesy can be extended to SatAM Robotnik.
It’s actually a bit of an ironic twist that SEGA themselves toyed with the idea of making Eggman into a cyborg as well.
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While clearly they didn’t go with this, it should be noted that Sonic Team themselves didn’t seem to think it was that much of a stretch for Eggman himself to have cybernetics as well. Just something to consider.
Heck, for extra irony points, consider SEGA themselves don’t seem to be all too concerned about whether ol’ Eggy looks the part of a man called ‘Eggman’ these days.
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‘He looks like an upside down egg!’ 
My hairy butt he does. 
A buff Eggman is arguably a far, far more drastic divergence than what SatAM Robotnik’s got going on, given that it completely inverts one of the core design aspects of the character, one that has been utilized by every other incarnation out there- his obese, ovoid physique to which he owes the name ‘Eggman’ to begin with.
So yeah, I rest my case. You’re free to like or dislike a design, but this claim specifically doesn’t really seem to hold much water with regards to being a strike against him.
“He’s practically a different character!”
Weeeelllllll.... yes, and no. This is one of those criticisms that kind of misses out on certain contexts and makes a pretty big assumption- namely that Eggman has always existed as we now know him. Cause the thing is, up until Sonic Adventure? “Eggman” never really existed in the West. Confused by what I mean? Well, allow me to elaborate a bit.
While Dr. Eggman was always such back in Japan, when it came time for the games to come over to Western shores, the story and characters of the game were localized in the hopes of making the game more marketable to local audiences. As such Dr. Eggman, who had evidently already been an enemy of Sonic’s for a while before the events of the first game, now became “Dr. Ivo Robotnik”, and was given a more detailed background- that once upon a time, he was a good and kindly scientist called Ovi Kintobor, who was a friend of Sonic’s until an accident involving CHaos Emeralds and a rotten egg transformed him into the evil Dr. Ivo Robotnik, who immediately set off to conquer Mobius.
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Various bits and pieces from Sonic of America’s official documents consistently characterize Dr. Ivo Robotnik as being ‘pure evil’, and his design was altered in the cover art for the games to reflect his sinister nature.
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You know, I never really noticed that the Sonic 2 Cover Art made it look like he had a beard going on along with that mustache. Funky. 
Anyway!
This was to form the basis of the character in the US, and thanks to the open-ended nature of his actions in the game proper, said actions became cast in a more sinister light due to the more openly obvious and malevolent nature of Robotnik that was presented. It is from all of this then that SatAM Robotnik, and all the other Robotniks introduced in the spinoff materials at the time derive their character from, and since all the details provided painted Robotnik as an evil, evil person, it was up to the writers for these spinoffs to interpret whether they should be played for laughs or for chills.
In short? Eggman didn’t exist in the West when SatAM Robotnik was created. The criticism that he is practically a different character from Eggman is reliant upon a false premise- he cannot be faulted for being a different character to Eggman when he was created at a time when “Eggman” wasn’t even a part of Sonic as far as Western Audiences were concerned, until Sonic Adventure happened and things changed to better fit how things had always been in Japan. Similarly, the scant details we know about Eggman’s life hadn’t even been conceived of at the time.
It is at this point though that I feel compelled to point out though that while Robotnik’s differences from the current understanding of Eggman is simply a result of the time he was created, it should be noted that Robotnik is still a pretty inaccurate representation of the Robotnik from the games. SatAM Robotnik’s real name is Julian, his backstory doesn’t utilize the Chaos Emerald accident at all, he’s already the ruler of Mobius and has been for a while now, and his robots are completely different. While he still turns animals into robots, the concept has been re-interpreted so that rather than using people as batteries for his robots, the Roboticizer converts flesh and blood creatures into mechanical slaves for Robotnik’s empire.
Now these are all traits that I personally quite enjoy, but I’d be an idiot to suggest that it isn’t a pretty huge divergence from the lore that the games themselves establish. The thing of it is though, that SEGA themselves were not particularly interested in enforcing the aforementioned lore. In the earlier Adventure series, bits and pieces of Robotnik’s backstory were revealed, and much like the later SatAM , there’s not a lot that aligns with what the games had presented- Robotnik here was evil from the moment he was born and had a family in the form of an even more crazed and evil mother who constantly berated him for not destroying Sonic. Similarly, Game!Robotnik’s schtick of ‘turning animals into robots’ didn’t come up all that much, if at all.
The simple reality is? SEGA of America didn’t really care to enforce the lore it had created, and SEGA of Japan didn’t see fit to do similar. SEGA desiring a more universal approach for the setting it had created was something that came about with the advent of Sonic Adventure, and before that? Well, the most game accurate Robotnik out there, was the Robotnik from Fleetway.
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Yeah, THAT terrifying bastard.
And don’t think for an instant that Sega of Japan themselves were any better at this. Back in Japan they released a series of Manga to tie into the games. Wanna know how that turned out?
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Gotta confess, I don’t recall any of this happening at any point in the game. Cool robots though!
Another Manga would take it a step further and give a wholly new story- Sonic was the heroic identity that a shy hedgehog boy called Nicky could transform into. Nicky would have a family consisting of a mother, a father and a little sister, as well as having a girlfriend who would later form the basis for Amy Rose.
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And then there was a manga that was released to tie into Sonic 2 for the game gear. Being a direct adaptation meant to promote the game, this would surely do a more than sufficient job of accurately portraying-
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JESUS.
... so...
...uh...
...yeeah, long story short, Sonic on the whole didn’t really have a set idea, whether for Robotnik/Eggman or anything else. I once used the term ‘Jungle Law’ to describe how things were for the franchise in the 90s, and I must once more reiterate that that was precisely the case during that time, both in the US and everywhere else. People are of course free to feel about SatAM Robotnik and how he relates to the games (or rather doesn’t) as they wish, but one thing I would ask when doing that is to at least consider the time in which he was created, and to understand that even if he had been made to be game accurate at that time, he’d still be wildly, wildly different than the Eggman everyone is now familiar with.
 “He doesn’t invent anything!”
I honestly have no idea where this one came from... well, actually, that’s a lie, I know exactly where it stems from- the fact that Robotnik stole the Roboticizer from Uncle Chuck rather than inventing it himself wholesale. I can see why that would be a turn-off. Heck, I myself find it somewhat diminishing that he stole the invention rather than creating it himself wholesale, even as I love the horrible, horrible twist that it was a medical device created by Sonic’s own uncle, and the blood on Charles’ hand because of it. On that front though, I would point out that innovation is not just a matter of wholesale creation, but of taking things that existed before and taking them in new directions, and while maybe as not as grand as him being the sole creator of the Roboticizer, he still took the device and modified it towards a capacity it was never intended towards. I would argue then that it’s still pretty ingenious.
That being said though, 'never’ invents anything?
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That just isn’t supported by anything seen in the series. Every last machine and robot witnessed is created by him. Taking precisely one incident and then declaring that he 'doesn’t invent anything’ because of it is a preposterous exaggeration built upon a premise thats overblown and inaccurate to begin with. No, he didn’t 'invent’ the original technology, but as I said, he took it in a direction never dreamt of before by its original creator- that’s still an application of intelligence and scientific skill.
It’s a particularly baffling accusation given that it’s not as though the games themselves dedicate huge amounts of time observing Eggman in the process of creating his machines, whether in the present time or back in the 90s. The reason I bring this up is because at times, part of what seems to fuel this criticism is that Robotnik is only rarely seen constructing his devices. Rarely however is not the same thing as ‘never’, and even then common sense would decree that the scientific genius does in fact make stuff even if you don’t see it happen.
It’s one thing to be annoyed by the fact that roboticizer isn’t his own- that’s quite understandable really. Going off of that to claim that he ‘invents nothing’ though? That’s just blatantly untrue.
“He’s lazy!”
Now unlike the last one, this is one that I just legitimately do not get. He runs an empire and personally oversees all operations from his command room. Of course he’s not going to be running around everywhere at all times, and even then, there are several episodes where he personally investigates things or direct operations personally. There’s really not a lot that can be said about this one because it’s probably one of the weakest criticisms out there, and ironically enough is itself very lazy. 
“He’s unoriginal/derivative/a ripoff!”
Well I mean, yeah? He’s literally the re-interpretation of a character from a video game, he’s quite derivative by default-
Heh, okay, okay, I’m being facetious here. I know what the actual gist of the criticism is, and to a degree it’s quite correct- Robotnik is a character who fulfills a very specific character archetype, that of the Evil Overlord. He’s big, he’s evil, he’s got a cape, and he’s got a hankerin’ for some oppressin’. Though I suppose calling it an ‘archetype’ is being a tad kind given that whenever this particular one is brought up the word that enters the vernacular more often than not tends to be ‘cliche’. Comparisons that often follow tend to accuse him of being a dime store version of Dr. Claw from Inspector Gadget or Darth Vader from Star Wars (not sure why that’s a negative comparison- those two are awesome!), and I can see that to a certain degree. This character type is an old one, and Robotnik himself doesn’t exactly break new ground.
Thing is though? This criticism is almost always made by drawing an implicit comparison to his counterpart from the games, with the implication being that Robotnik is the derivative creation/concept, as opposed to Eggman. This, even more than the criticism itself, is what particularly bothers me, because frankly? This assertion is a pretty big double-standard, one of the two major double-standards that tend to arise when SatAM Robotnik is compared to his games counterpart. More than anything, I find the both of them to be incredibly rankling for precisely those reasons- we will cover the other one once we are finished with this one.
An Evil Overlord isn’t exactly a big innovation... but neither are mad scientists who are out to conquer the world with robot armies. That one had been done to death long before Sonic, and will continue to see use long after the franchise is dead and gone.
Many of Eggman’s traits are not exactly unique to him, even within video games. A bald mad scientist with a big mustache, who primarily travels around in a hovering machine, who uses armies of robots with cartoonish features and big goofy looking eyeballs? Where have I heard that before... wherever have I heard that...
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Oh, hey there Dr. Wily!
But wait, I can do it across two mediums! Bald scientist, bushy mustache with mechanical engineering skills who exploits animals for his evil schemes and is constantly thwarted animals that are much smaller than himself.... remind you of anybody at all, hmm?
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He’s even voiced by Jim Cummings!
Yeah, an unkind soul might accuse ol’ Eggman of being an off-brand version of Dr. Wily, and an even less kind soul might simply dismiss him as the end result of tossing Nimnul and Wily into a blender and hitting puree. Before you get worked up though know this; I do not *actually* think this, and it would be ludicrous to think of Eggman as being a ripoff or being overly derivative of those two (the traits are there, undeniably, but these are not to the detriment of the character or his originality in the least). I would be incredibly incensed at anyone earnestly suggesting that Eggman was unoriginal or a ripoff of those two or anything along those lines... but the thing is, I feel the exact same way about similar statements being hurled towards SatAM Robotnik with regards to his originality as a character. There are things that are similar to what other characters have done, sure, but there is more than enough that is distinct about him, whether its his look, his personality or M.O, that calling him a copy or derivative is fairly unwarranted, and I would say the same to anybody declaring such things about ol’ Eggy.
In conclusion? This criticism isn’t invalid by itself as we all have different tastes and such, but given the context of how it is often used, there is something of a double-standard at work- traits that would be regarded as cliche or derivative are perfectly acceptable within Eggman, but a similar courtesy cannot be extended to the SatAM Robotnik. It’s a rich thing to call one incarnation ‘a ripoff’, when the character that spawned him was most famous for using a parody of the Death Star as an ultimate weapon prior to Sonic Adventure.
Which brings me to the very last criticism I keep hearing, this one a... personal favorite.
“He’s boring/lacks depth/is uninterestng/doesn’t have a personality!”
One thing I’ve established is that some criticisms tend to be made with a direct comparison to Eggman in mind, and this one? This is the one that tends to come up the most frequently and is the most insisted upon, and often the one most loudly declared (in as much as anything on the internet can be ‘loud’). Many times when this one is made, it is done with the obvious implication that this Robotnik is deficit in these areas when compared to his game counterpart. Depth is what makes a character more than what we see on the surface- its things like history, facets of personality, flaws, strengths, weaknesses, how they express their world view through words and actions, who they are related to and how they relate or do not relate to the people in their lives, and how they develop. In short, it’s a matter of how realized a character is.
It’s also one of the most singularly *baffling* accusations to use, not because of Robotnik himself, but because of the nature of characterization within the wider Sonic franchise and the fandom’s somewhat tortured relationship with it.
One of the very ugly truths about Sonic as a series? Is that precious few of the characters can truly be seen as ‘deep’ or ‘developed’, largely as a consequence of the way this series operates. Character developments from past games are rarely if ever built upon, past details are scarce and only barely referenced after initial introductions, and personality traits are either ramped up or dialed back based on the demands of the games, which are not always written very consistently. There is nothing particularly wrong with this- this being a long running video game series with no planned end, it is to be expected that each of the characters would more or less be the same person they were the last time around, frustrating as it is when more intriguing details are waylaid as a result (looking at you, Knuckles).
The only noteworthy exception to this trend, ironically enough, is Shadow the Hedgehog.
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On paper Shadow should be a rather terrible idea- a black and red furred hedgehog with a brooding attitude and powers that match Sonic’s, along with a few extra abilities Sonic doesn’t possess, who is involved in Eggman’s own family history that was never mentioned before that point? Everything about Shadow screams ‘baby’s first fancharacter’. Yet despite that fact, Shadow is ultimately the biggest recipient of character development and evolution in the series- his backstory is the most explored, he has undergone the most development, and is the only one to have grown out of the role that initially defined him. It’s all rather astounding given that he debuted explicitly as an ‘Evil Twin’ to challenge Sonic, only to ultimately wind up having more concrete details than the hero he was created to challenge.
Otherwise though? There’s not really a lot to most Sonic characters beyond a few traits that give a teensy amount of depth. This includes our good buddy Eggman.
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Eggman has no real past and no real motive for his goals of world conquest, nor are any details provided with regards to what his precise vision for the world is. Since he gained the ability to talk Eggman has frequently displayed himself to be a bellicose, immature egomaniac who has never done a single genuinely selfless thing throughout the entirety of the series, nor are we given a lot of indication as to what he’s like when he isn’t actively plotting against the world. He has all of exactly one detail that gives him any kind of depth beyond being a by-the-book video game nemesis, and that’s the fact that when he was a child he admired his grandfather Gerald Robotnik and wanted to be like him. This admiration however never leads anywhere, and the last time it was mentioned was in Shadow the Hedgehog, and even then only because the plot revolved around Shadow and Gerald’s actions in the past. Contrary to what he claimed in Sonic Lost World, Eggman isn’t really a ‘complicated guy’.
Otherwise we are never provided any insight as to how the ARK incident impacted him or how it factors into his motivations, if at all- one can theorize that the treatment of his grandfather might be one of the stronger motivating factors of his mission for world conquest, but on the other hand, one can just as easily come to the conclusion that while he indeed respects and admires his grandfather and was probably upset over what happened, his goals are disconnected to that incident and his motivations are purely ego driven. Could be one, could be the other, but the fact of the matter is that there is not definite answer because it is never actually explored in the games. We don’t even have a clue as to what his thoughts or feelings about Maria and her death were.
You see where I’m getting at with this? 
Much about this franchise is what we can take from what we are provided with, what we can interpret and how we can explore mud puddles as if they had the depths of the ocean. It’s about looking past what’s set in stone, peering through the cracks and wondering what more there could be. It’s about exploring the aspects that the games themselves don’t see fit to elaborate upon. There are thousands of interpretations and ideas for how things came to be the way they are, thousands of ideas about what we *aren’t* shown or told about the characters and how they are when we do not see them in the games. It’s what makes this fandom so diverse and so wonderful.
So with all that in mind, you can imagine how I feel whenever I see this particular criticism, accusing Robotnik of being ‘boring’ or ‘lacking depth’ or anything of the like. Especially given that the character he’s being compared to when it comes up isn’t exactly a vast ocean of depth himself. People are free to disagree with the direction or the interpretation, but in a lot of cases this is one of those times when a personal opinion is being treated as an objective fact. It’s hypocritical and utterly maddening, and it carries with it a certain degree of ‘your shit stinks and mine doesn’t’.
And you know, if SatAM Robotnik DOES come off as less developed... well frankly, what do people expect? He is from a series that was made twenty years ago with a run of twenty six episodes, and no more. He is literally stuck in  time, a time when his existence was perfectly acceptable according to SEGA’s policy and marketing strategies. Otherwise? He isn’t used. The universe he is a part of isn’t used. He’s not even really referenced in a meaningful way anymore. There is literally no way for him to go any further than when the series ended. By contrast, Eggman will always be used for as long as the games are made and always be allowed to try new things, use new machines, commit new acts and rise to new heights or sink to new lows. For this though, SatAM Robotnik is innately lesser?
And you know, I can understand where a good portion of it comes from, beyond the game purists who kinda hated all the spinoffs for not matching the games by default. For the longest time this version of Robotnik was touted as the ‘best’, and for those who were not fans of this depiction it could get impossibly grating to hear it over and over again, this endless praise of something they couldn’t get the appeal of to begin with. When you’re told something is great over and over again when you don’t like it, or if something you might otherwise feel neutral about is similarly shoved into your face constantly, you start looking for flaws out of the simple resentment that it almost seems like you’re being *forced* into liking something. Heck, even when you might be neutral about a subject, having it overhyped can sour you to it.
So, having said aaaalll of that? The point of order is that I do not agree with this criticism, nor do I agree with the bulk of the mentality behind it. It frames things in such a way that makes it seems like the two incarnations are actively competing with one another, which is ludicrous given that the Games Eggman is... well... Games Eggman. He’s never, ever going to go anywhere or be replaced, so long as the games are made. I like Eggman, and I like SatAM Robotnik, and I like the fact that they are distinct from one another. I don’t need Eggman to become more like Robotnik- and for the record, I don’t think he’s a pussywillow or anything, even limiting his actions to the classic games. As outlined here, Eggman is a pretty nasty character beneath all the goofiness, having a bevy of truly horrible deeds to his name. I find complaints about him being ‘too evil’ in Archie to be fairly ludicrous given all of his actions across the games. What was the Death Egg gonna do thenm if it had successfully carried out its purpose? Pop open and spray confetti over everything while a big banner unfolded with the words “GOT YA!!” written on it, complet with a doodle of Eggman blowing a raspberry? Eggman is pretty damn nasty as is. I just feel that his SatAM counterpart is *nastier*, and as the many posts preceding this have established, I have a heavy appreciation for that fact. 
In sumary- we all have different tastes, we all have different likes, and it’s impossible to get everybody to like what they like. These are acceptable. What I don’t find acceptable is when facts are ignored or details downplayed in order to make the things that I enoy seem flatter or more limited than they actually are. Especially given how, when used, this particular criticism is often based more on opinion. As such, I heavily, heavily dispute this particular argument regarding this incarnation of Robotnik’s value as a character.
With that, the academic (for a loose definition of ‘academic’) portion of the retrospective officially comes to a close. All that remains now is to post the next installment, which will conclude the entirety of the retrospective.
Until next time, folks!
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furederiko · 7 years
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Lots and lots of news to catch up folks! Unfortunately, despite my desire to post more (I kept getting distracted by this and that since the start of the month), this is inevitably the first and also last Random-News-Digest for October...
(Images courtesy of Lucasfilm, Marvel Studios, Marvel TV/Hulu, LEVEL-5, The Pokemon Company/GameFreak, and CAPCOM. Taken from Official Trailers, Official Sites, and Entertainment Weekly.)
Pacific Rim
The much anticipated sequel "Pacific Rim: Uprising" released its first full-length trailer earlier this month (October 6th, to be precise), and well it... felt similar but also different? Unlike many people in the North American region, I'm among the few who thought the first movie was okay... but not as mindblowing as those people claimed. I guess, robot fighting giant beast... can be considered a norm for Japan afficianado like yours truly. We get that on a weekly basis through Super Sentai and Ultraman. That's probably why I didn't feel as big of an excitement when I saw this one too. In fact, somehow I'm inclined to agree with both Birth.Movies.Death and Collider, that likened this to two other big franchises: "Power Rangers" and "Transformers".
But still, if this movie IS your thing, then don't let some subjective comparisons bring you down. John Boyega is leading as Jake Pentecost, with the charming (but can't seem to find his groove, relegating him to be bland supporting character in like... every movie) Scott Eastwood shadowing as his Jaeger partner Nate Lambert. Other new actors include Cailee Spaeny as young hacker Amara, Tian Jing, Adria Arjona, and Burn Gorman. Charlie Day nerdily returns as Dr. Newt Geiszler, and Rinko Kikuchi is back as Mako Mori, who seems to be taking over his adopted-father commanding role this time around. By the way, please don't expect Charlie Hunnam character to be in this movie. LOL. From the hands of Stephen S. DeKnight, "Pacific Rim: Uprising" arrives on March 23rd, 2018.
Star Wars
Aaaah, "Star Wars: The Last Jedi". Winning the battle of trailers (against Warner Bros, who previously released one for their upcoming team-up movie) earlier this month (October 9th. Yeah, I kept track), Lucasfilm stole every attention through a cool looking poster, and a neat official trailer that pretty much riled up everyone in the world, fans and non-fans alike. Hey, the brilliant editing of this trailer got me highly interested, so indeed it was the winner of the not-really-a competition.
Part of it was due to the Porgs, to be honest. A creature specially created by director Rian Johnson for the movie. Seriously, that shot of Chewbacca and the little planet Ahch-To native screaming together, instantly numbed down plenty of weak hearts. The reason why they are headlining this post. LOL. That's not all. This movie will be the last appearance of the late Carrie Fischer as well, a swan-song to her General Leia. So it's clear that Lucasfilm consciously honored her with this trailer. If anything, I believe that would be a great reason to see this movie. "Star Wars: The Last Jedi" arrives on December 15th, 2017.
Somewhere else, Ron Howard has completed his work on that Han Solo spin-off. And he has personally (via instagram and/or Twitter) revealed its official title: "Solo: A Star Wars Story". I actually prefer 'Han Solo', but I'm not complaining. It's still short, easy to remember, and follows the pattern of "Rogue One: A Star Wars Story" nicely. Beside, it might also meant to describe Han's solo adventure (get it?), before he met his lifelong partner Chewbacca. Before Chewbacca ends up with Porgs, that is. LOL. You can expect this movie to arrive ontime on May 25th, 2018.
Sonic the Hedgehog
Gear up for a speedy adventure in ultimate velocity. Tim Miller's big screen adaptation of SEGA's initial mascot has moved from SONY Pictures to Paramount. Miller is still attached as executive producer, and his buddy Jeff Fowler as the director. This time around, Neal Moritz has joined the party as the other producer, alongside Toby Ascher, Dmitri Johnson, and Dan Jevons. The movie remains to be a hybrid of live action and CG animation.
As far as I know, SONY hasn't had good success with their animated projects lately, while Paramount has fared better. So this move might be a good thing. Of course, there's still that video-game adaptations curse to put into our concern. It's looming not just Hollywood, but even other countries like Japan. But you know what? If the team can at least produce something along the line of "The Angry Birds Movie" (which was highly enjoyable, albeit not doing so well with critics), and are able to keep the characters faithful to the source material, I'm totally down with it.
Dark Universe
Oh NO. Bill Condon's "Bride of the Frankenstein" has been officially delayed!
This news was a bit of a bummer, especially for several few (like me) who somehow curious to see what Universal would do next with their Dark Universe. Sure, "The Mummy" was a seriously flawed movie, and that it should and could have been WAAAAAY better. But is that hard for me to see more of Russel Crowe's Dr. Jekyll? Anyway, "Bride of Frankenstein" was already in pre-production, set for a February 1st start, but the crew has been dismissed. Good thing is, the movie has NOT been cancelled so far, but only postponed temporarily. Meaning, it might still be released somewhere late 2019. Just not in February as it was intended to be. It also doesn't mean that it's a sure thing though. Oh well... we'll see.
Akira
New Zealand director Taika Waititi confirmed to IGN (October 10th) that WB has indeed approached him to work on a Hollywood "Akira" adaptation. As it turns out though, the deal is not yet set in stones, at least for now. Waititi still has an array of projects on his sleeves, not including the potential of a 4th "Thor" movie that has been making the rounds through the internet lately. One which I'm sure is totally happening some time after 2019.
The director however, didn't hesitate to offer his thoughts on the movie. He said that IF he does take the job, then it will be based on the original 6-volume manga, and not the popular classic 1988 animated movie. More importantly, he would definitely be looking for Asian leads. "Yeah. actually Asian teenagers would be the way to do it for me and probably no, not, like no name, I mean sort of unfound, untapped talent. Yeah, I'd probably want to take it a bit back more towards the books.", he confirmed. That's reassuring, isn't it? After seeing the latest "Thor" movie under his guidance, I have complete confidence that Waititi would be able to bring an anime to life in a grand but personal way. Let's just hope his vision is inline with WB...
DC Films
Aaaaah yes, WB. The one studio that never ceases to amaze me.
Remember that time when I used to be soooo confused to why many people are calling their recent DC movie adaptations as DCEU and not DC Films? You don't? Don't worry, I forgive you. It was posted in January 2016 anyway, and I'm too lazy to look for it to provide a link. Anyway, as I've long suspected, DCEU was NEVER the name of this movie universe that began with the dull and boring "Man of Steel". It's nothing more than a fan-made term! LOL. To be more specific, it was courtesy of Keith Staskiewicz of Entertainment Weekly back in July 2015. Beside, surely I wasn't the only one who remembered that CW Special thingy with an over-excited Kevin Smith and bashful Geoff Johns, right? The branding "DC Films" was used heavily in that TV special, so it's clear that's what the bigwigs have always wanted to call it.
What's baffling to me, is that WB also NEVER tried to openly correct this, to the point that even I have started using the term despite my initial reluctance. Ouch. As for how this truth was finally revealed? Through a thorough article released on September 29th by Abraham Riesman of Vulture. Go ahead and make a detour to read that fine article, because it's truly an eye-opener. Ironically, reading this article gave me a clear mind of what went wrong with DC Films, and why its movies just didn't work for me. As I've suspected, WB has indeed been the culprit, by being bullish and ignoring the advice from DC Entertainment. And I'm not even kidding here. The studio greedily wanted to copy Marvel Studios, a studio developed by people behind the comics, yet ridiculously refused to accept feedbacks from DC Comics. Well, DUH?!! No wonder "Man of Steel", "Batman v Superman: Dawn of Justice", and "Suicide Squad" could never reached the heights of their respective source materials. They were given to people who did NOT understand the comics from the start. DC Comics was sidelined, to the point that they turned head towards developing TV shows instead. It wasn't until "Wonder Woman" that Johns and the folks from DC Entertainments were given the reign to provide input and assessment. Look what happened to that movie!
Could we be seeing the same result with next month's "Justice League" then? There's no certainty about that, but one thing for sure, Zack Snyder is no longer directly involved since Joss Whedon came in to tackle the movie's reshoot and post production. Apparently Whedon even cut the movie from a rumored 3 hours duration to mere 121 minutes! Yep, that running time has indeed been confirmed, officially making this title as the shortest DC Films movie to date. Naturally, the response to this was easily mixed (some segment of the 'DC fans' just can NOT change, huh?), which was relatively understandable considering this movie has not one nor two, but FIVE major characters to put in the spotlight. SIX if Henry Cavill's Superman is included. Can they all be given a proper screentime, alongside Ciarán Hinds' CG antagonist Steppenwolf, and those hordes of supporting cast (assuming they haven't been cut off) in such a limited duration? Let's just wait and see. I can only hope this does NOT mean WB is planning to release another 3-hours 'Ultimate Edition' later on. They HAVE done that before, haven't they? TWICE. That's like giving audience a major reason NOT to watch this movie right away.
For now, here's a new and possibly final trailer (actual one, not quick TV spots... expect loads of that fairly soon) to help you decide whether you want to see this or not. I know I won't, but don't let that stop you from going. "Justice League" arrives in less than 3 weeks on November 17th.
"Shazam!" has found one half of its leading actor! Zachary Levi, the actor formerly known as "Chuck", and has appeared as Fandral the Dashing in the "Thor" series, as well as the mischievous Flynn 'Eugene Fitzherbert' Rider in Disney Animation's "Tangled" and its TV series, is set to portray the hero form of young Billy Batson. This news hit the internet not long after director David F. Sandberg confirmed on a Reddit thread, that the movie will be released in April 2019. I think Levi has the right personality, but probably the body to portray Shazam. Naaah, that can be tweaked.
It remains to be seen if this movie will be in the same continuity to "Justice League", considering New Line Cinema is in charge on this. Not to mention, that article above HAVE mentioned and confirmed that there WILL be movies outside of the unified universe. I have a inkling feeling that "Shazam!" will be a stand-alone series, but as always, we'll see.
One last thing! Remember how Joe Manganiello was cast to play the super-villain Deathstroke, and was meant to show up in both "Justice League" and "The Batman"? It seems both ideas have been scrapped, leaving his poor Deathstroke without a home. But that's where Gareth Evans swoop in. Yes, according to The Wrap, the acclaimed director known for his gritty and bloddy "The Raid" series, has entered talks to develop a stand-alone Deathstroke movie. Well, how cool is that? Of course, in talks does NOT mean that it's a done deal. But it's a fitting marriage, if you ask me. Manganiello gets to play his version of Slade Wilson, the movie can be a gruesome R-rated assassination flick, and it can even exist outside of the continuity. So no need for unnecessary call-backs to the "Justice League" characters, am I right?
X-Men Universe
F**K continuity! That might be the message that FOX was sending through the first official trailer of Josh Boone's "The New Mutants". In particular, to a certain segment of audience who can't seem to stop complaining about that massive lingering issue that's been plaguing the studio for a loooong time. You know, folks like... yours truly *grins*.
So there you have it, a very HORROR-styled X-Men movie, inline with the director's promise. Ooookaay, I get that FOX badly wants to 'differentiate' itself to Marvel Studios, but is this really a good way to work with this particular material? I can't really answer that. It didn't come close to what I've expected, and I'd be a huge hypocrite if I say I can finally ignore its whole continuity angle. THAT part is still bugging me, because I'm literally confused to where and when this takes place in the X-Men universe. So much of wanting something akin to "X-Men: First Class", huh? I'm not even sure if I like this or not, because it tried to be creepy and spooky but... it did not. Sure, I'm a fan of that supernatural Netflix show that has a bunch of kids encountering creature from a dark realm and all. But an X-Men movie that feels like a copy paste of it? Hmmm... hold on, now that I think of it, this DOES feel inspired by that "LEGION" TV show. That could be the reason why it feels strangely... repetitive. "The New Mutants" arrives on April 13th, 2018. Here's hoping the 2nd trailer would do... better.
"Gambit" is moving forward! That's a surprise, huh? I actually thought the studio would eventually shelve this title after numerous delays. Nope, because Gore Verbinski has been hired to work on it, and Channing Tatum is still very much attached as titular character Remy LeBeau. From the looks of things, "Gambit" might also exist in its own separate continuity, inspired by the success of "Deadpool" and "Logan". FOX has even given an official release date! Yes, this movie will be released on February 14th, 2019. That day was initially booked by Universal's "Bride of the Frankenstein", but now it's an empty slot for superhero movie. "Deadpool" did wonders in the same week last year, can "Gambit" fare the same or even better?
Speaking of the Merc with the Mouth, "Deadpool 2" has completed principal photography. Ryan Reynolds hit his personal social media to thank everyone involved. In the spirit of Wade Wilson's character, obviously. Josh Brolin was mentioned in the post, as it should be, because the actor had almost turned down the role, if it wasn't due to a certain personal persuassion. Not surprising, because an actor of Brolin's calliber has the tendency to go with indie drama, and was already involved with Marvel Studios at the time. Director David Leitch got a mention, but sadly Tim Miller didn't get one. That's a shame really, because if Miller didn't go all out to make the first movie, this sequel and potential more wouldn't even existed. Miller doesn't have any hard feelings, and has since moved on to other grand projects instead. I guess all's well ends well, right? I hope so. "Deadpool 2" will arrive on June 1st, 2018.
I'm not done. There's one more project on the horizon, and it's a spin-off for "Logan". Dafne Keen's X-23 was a standout in that movie, and it's safe to say she has inherited the legacy of Wolverine from Hugh Jackman. So it's natural that she's being eyed for her own solo movie. Director James Mangold shared this news to The Hollywood Reporter, confirming he's currently writing a sequel for Laura. Mangold referenced director Patty Jenkins and her success with "Wonder Woman" that led to this step. Indeed, my sole hope for that DC movie, was that it paved way for more female-led comic book adaptations, so I'm glad that ended up to be the case.
IF, and it's a big if, this X-23 spin-off gets made, producer Hutch Parker admitted that it will have its own tone or genre not similar to "Logan". But you know what? FOX is being ambitious lately, always trying to be one-upping WB in terms of doing things 'different'. That's why I'm positive this spin-off WILL be made. Just look at "Gambit" as the best example. Beside, unless FOX eventually decides to re-cast Wolverine (since Hugh Jackman has approved of that), they can only rely on Keen as the successor, right?
SONY Marvel Universe
Eventhough many people are still doubting this project, the Spider-Man-less Spider-Man spin-off "Venom" has actually begun production. The movie even had its own official Twitter account, created to boldly announce this news just last week. We can see Tom Hardy among other guys there, presumably the director Ruben Fleischer. No sign of Michelle Williams, Riz Ahmed, or Jenny Slate who were said to be in talks for the movie, nor Reid Scott and Scott Haze. But I guess it's enough to prove the doubters that this movie is definitely in the works.
Additional detail has been revealed as well. This time, courtesy of Andy Serkis, whose The Imaginarium studio might be involved as motion-capture consultant. Apparently, Hardy would be portraying Eddie Brock, but his Venom form will be achieved through motion capture CG. Serkis' work is phenomenal though, as proven through how realistic Mark Ruffalo's Hulk has become, so it looks like we can expect more of the same for this movie. "Venom" is expected to be released on October 5th, 2018, which is less than a year from now. Do you think it will be a success? Hmmmm...
Marvel Studios
Let's start with "Thor: Ragnarok" first. The movie opens in North American this very weekend, but has already landed in international markets since Wednesday last week. Go ahead and read my Non-Spoiler Review if you somehow don't believe me.
Reviews from various critics have also been published in pretty much every entertainment sites you could encounter in the internet. Had this Random-News-Digest was released much earlier (prior to last week), I would've gladly detailed some of the responses. Whether it's the early social media responses, or the actual full-length reviews (two weeks ago). However, doing so now while every site has already published their own digest, would be too redundant. So I'll stop right here and give that a pass. For the record, the movie started at 98% on RottenTomatoes (October 21st, 2017 01:20AM local time) when the first 47 critics submitted their scores. It has fluctuated since then, but just like the other Marvel Studios releases, I'm predicting it will end at above 80%. It's really fun and Hela Good, so it would make sense...
Second trailer (but actually the first full-length one) for Ryan Coogler's "Black Panther" has been released on October 16th. It was dropped without any warning, startling pretty much every Marvel fans on the planet. A new fancy poster was also released online on that same date. If you haven't seen both, then what are you waiting for?! All signs are indicating that this is going to be a special movie, and well... I think every scenes in this trailer only amplified said notion. Those entertainment journalists weren't kidding when they compared this to a 007 movie, because it DOES feel like one. Direct comparison to DC's Batman was also inevitable.
Quite surprisingly, the Prelude Comic for the movie revealed something more interesting. Remember how "Iron Man 2" somehow hinted at the location of Wakanda? Many seems to think that it was a continuity error, but as it turns out... it's NOT. Chadwick Boseman's T'Challa had already received his rights to use the Black Panther suit... the same time Robert Downey Jr.'s Tony Stark came out as Iron Man in his first solo movie. Black Panther's appearance in last year's "Captain America: Civil War" was NOT his debut outing. That's T'Challa's 8TH year already! It might also be the same reason why Michael B. Jordan's Erik Killmonger somehow has his own gold-colored suit. Daang it, this movie is going to be grand. "Black Panther" arrives really soon on February 16th, 2018, so you better mark that date!
Possible new details for "Ant-Man and the Wasp" MIGHT have been revealed. Specifically, its time setting among other Marvel Studios releases. If this report is to be believed (grain of salt please, because this kind of report usually does NOT pan out), the movie will take place over a very short period of time following Paul Rudd's Scott Lang's breakout from The Raft. Remember that ending of "Civil War"? Yep. Stuck in house-arrest, Scott will spend most of the first arc with his daughter Cassie, played by Abby Ryder Fortson. Michael Douglas' Hank Pym and Evangeline Lilly's Hope van Dyne on the other hand, will be busy finding a way to rescue Michelle Pfeiffer's Janet van Dyne from the Quantum Realm. It looks like they might be on the run as well, presumably from Randall Park's Jimmy Woo. If I'm getting this right (again, assuming the source is credible), the theme of the movie will no longer be about heist. Of course, things might play out very differently, being just a rumor and all. So let's just wait for the first trailer to get the answer. Hopefully soon, because turns out the movie had just wrapped production!
Actor Ben Mendelsohn, is said to be in negotiations to join Brie Larson's Carol Danvers in "Captain Marvel". According to Variety, Mendelsohn is being approached to play the main villain. Directors Anna Boden and Ryan Fleck apparently had him in mind for the role, which led them to arrange a meet up. If the movie is indeed about the war between Kree and Skrull, that means highly likely he will be playing a Skrull Leader. But I digress. Again, this type of obvious speculation can sometimes be... red herring at best. He could always play a Kree gone bad, right? Mar-Vell himself, or, even Yon-Rogg, the Marvel supervillain who's responsible for Danvers' Kree powers. Until we have official announcement from the studio, all we can do now is speculate. "Captain Marvel" arrives on March 8th, 2019.
Untitled "Avengers 4", a movie that writer Jim Starlin has called out to be "delightfully different", continues filming. That means, more and more details as well as actors are confirmed on set. As usual, this could be spoilery, so if you're avoiding one, stop right here and skip to the next category. Still here? Okay then, let's go.
Remember how Jeremy Renner's Clint Barton has been rumored to be taking a new moniker in the movie? Well, there's a photo of him sporting this new look, partially confirming this report. Apparently, Scarlett Johansson will also have her own new hairstyle. Letitia Wright's Shuri has also been spotted on set, alongside Boseman's T'Challa, confirming that she will be in the movie as well.
Meanwhile, during a promotional tour for "Ragnarok", Mark Ruffalo shared to Cinema Blend that his Hulk will have his own three-part character arc. The character re-inventing, which is a collaborative effort with Marvel Studios President Kevin Feige, has already begun in "Ragnarok". It will then continue in next May's "Avengers: Infinity War", and seemingly concludes in "Avengers 4". Does this mean Ruffalo will be ending his appearance as Bruce Banner by then? It's hinted that way, though I badly sure hope NOT. I would love to see him and Chris Hemsworth's Thor teaming up for more galactic adventure. Trust me, I'm sure you'd totally want that after watching "Ragnarok".
Speaking of future movies, "Avengers 4" will mark the end of Phase 3, and also a long-running arc of the Marvel Cinematic Universe. It will serve as a conclusion, but not exactly the end of MCU. Feige confirmed this to Uproxx, by saying that the studio "will go places beyond that. And, of course, we have ideas of where we go beyond that. But, really, it is all good stories.". Even director James Gunn affirmed that the report of "Avengers 4" being the 'grand finale' of MCU was highly overblown. "It’s the end of one long story & the beginning of another", he stressed. He might be stepping back from doing a potential 4th Guardians of the Galaxy movie, but that doesn't mean his working relationship with Marvel Studios will end after "Guardians of the Galaxy Vol. 3". After all, his "Vol. 3" (its first draft might have been completed, by the way) will be wrapping the current "Guardians" franchise, while also serving as one of the important movies to kickstart the next story arc. Kind of like, "Ragnarok" then...
Last but not least, Marvel Studios held a not-so-secret (it's public secret really) massive photo shoot earlier this month. It featured most if not all major actors, directors, and also producers who have been involved with the studio, quite possibly to commemorate the Studios' 10 Years Anniversary. Several big names like Mark Ruffalo, Samuel L. Jackson, and even the Russo Brothers have even shared some quick scenes from the event through their social media. Will us, the fans be able to see the result of this event, alongside the official timeline of the movies, as promised by Feige himself? I'm sure, but who knows when. Perhaps, sometime around next year, in Marvel Studios' very own Comic Con? *grins*. Hey, it doesn't hurt to dream BIG, right?
Marvel TV
Marvel's "The Inhumans" is close to ending its first (and possibly ENTIRE, due to the huge loss it's causing IMAX?) season run. Just two or three more episodes, I think. I can't say that for sure because I'm not even bothered to follow the show. LOL. That means, the 5th season of Marvel's "Agents of S.H.I.E.L.D." is just weeks away from starting.
Indeed, during their panel at the recent New York Comic Con, Marvel TV announced that the new season will start on December 1st, 2017, with a 2-hour premiere. Actress Natalia Cordova-Buckley has also been promoted to series regular before hand. Her Yo-Yo has always been a fun addition to the show, both in character and as person of color, so it's a great thing to know she will mostly be around now. Too bad we couldn't say nor haven't heard anything about Juan Paulo Raba's Joey though. Such a wasted potential right there.
The NYCC panel included several details that teased some fun changes in the new season. First, the team has been abducted by aliens, and are placed in a space station filled with all kinds of aliens. Ian de Castecker's Fitz will be the only member on Earth, which could lead him to work together with Nick Blood's Lance Hunter somehow. The two Brits had fun chemistry back then, so it would nice to capitalize on that. There's time travel twist in place, a horror/sci-fi vibe, and the return of the Inhuman Monolith in form of Obelisk too. Those who expected S.W.O.R.D. however, would be disappointed, because the space organization won't be featured. I doubt Marvel TV has the rights, anyway. The Kree on the other hand, will definitely show up. Does this mean, the season will be tied to "Captain Marvel"? Hmmm.
For the time being, I'm still on the fence of following this new season. Unless it's a final season, in which I will literally force myself to watch, I'm not sure I have extra patience and time to spare for a long 22 episodes that leads to... nowhere, not Knowhere. It still depends on the trailer though, because if it manages to capture my attention, then... the rest is history.
Take for example, Marvel's "Runaways". Its first teaser that was officially released during NYCC week was just okay, but the air of mystery it exuded was enough to grab my attention. Its follow up trailer was even better, by showcasing the lead character's various abilities. And then there's that positive reaction from its initial screening. These are the kind of buzzes that snatch everyone's attention... in a good way (looking at you, "Inhumans"). Anyways, the first three episode of "Runaways" will premiere on November 21st. Don't be surprised if Hulu doesn't drop every episodes at the same time like Netflix. This is just the way they roll...
Meanwhile, Marvel's "Cloak and Dagger" will air weekly on Thursday night, as part of Freeform's Winter lineup. The show doesn't have a premiere date for now, but I'm guessing Marvel TV is pending the announcement until after "Runaways" hits the road.
Netflix
Joining the array of new Marvel TV shows, Marvel's "The Punisher" will also arrive in November. As it turns out, the Jon Bernthal's leading series was supposed to come out early October, but it has been delayed in the wake of the terrifying Las Vegas shooting tragedy. Not just the series, the NYCC panel was also pulled from schedule, to respect the victims. This new series will now debut on November 17th, 2017. Do check out the new trailer to wet your early Thanksgiving appetite. You are free to choose your allegiance (Marvel TV or DC... who is releasing a movie in the same date) when the day comes.
Meanwhile, Finn Jones' Danny Rand (with better hair-cut) will at long last show up in the 3rd season of Marvel's "Luke Cage". EW even has the official image to back up this news. Looks like we might be getting a discount "Heroes for Hire" show we've always wanted after all. Which is nice I guess, because the chemistry between Jones and Cage's Mike Colter was undoubtedly strong in Marvel's "The Defenders". It was one of the highlights of that disappointing mini-series.
Things are looking good with the 3rd season of Marvel's "Daredevil" as well. Vincent D'Onofrio has been confirmed to reprise his iconic role as Wilson 'Kingpin' Fisk. Considering Marvel TV actually went all out to announce this, that means we can expect him to be more than a mere cameo (Season 2, anyone?). Hmmm... is it just me or Marvel TV is desperately trying to attract audience to COME BACK to their shows? Hmmm... can Loeb, the man of many excuses, be trusted this time around? That remains to be seen. One thing for sure, "Daredevil" will join "Luke Cage", and definitely the 2nd season of Marvel's "Jessica Jones" in 2018.
Have you seen the much-anticipated 2nd season of "Stranger Things"? I was actually going to talk about this series in preparation of its release, but I guess I'm a little late for that am I? LOL. I have only seen the first episode so far, and though it was mostly set-ups, it's definitely as good as the 1st season. If you're a fan of this supernatural thriller, then you might want to visit Netflix' official Youtube channel and check out some of its weird promotional materials as well. There's one to celebrate Friday the 13th, and also one featuring... Nose Bleeds. Yikes!
If you haven't had the chance to watch the new season though, you might want to refrain from seeing its Final Official Trailer. That's NOT a good trailer IMHO, because it literally spoiled soooo many things happening in the later episodes. Even the mystery of Eleven's whereabout was easily revealed, just like that! Unless you're among those folks who's okay with spoilers of course. But even so, just watch the season instead. All 9 episodes have already been made available since October 27th anyway.
DC Television
"Titans" have found its Beast Boy! And it's a Disney alumn. Well, technically that is, considering Ryan Potter voiced lead protagonist Hiro Hamada in Disney Animation's "Big Hero 6". Potter actually publicly campaigned to play Batman's third Robin Tim Drake (after Dick Grayson, and Jason Todd) in the movies, something more inline with his role in Nickelodeon's "Supah Ninjas". But looks like DC saw him fit as Garfield 'Gar' Logan instead. Hmmmm... I would actually prefer to see the Japanese-American young actor portrays, I don't know, someone like Amadeus Cho in Marvel Studios movies... but sometimes we can't expect too much with casting. I wish the best for Potter nonetheless.
Super Sentai
We got more rumors surrounding the 2018 Super Sentai series, "Keisatsu Sentai Patoranger" and "Kaitou Sentai Lupinranger". Courtesy of the ever-informative Dukemon, of course. Since we haven't gotten its official look, reports surrounding both titles have been changing and shifting by and by. One rumor claimed there will be 7 members between two teams, with the usual colors of Red, Blue, Yellow, Pink, Green, Black, and White. Latest one said that Lupinranger will consist of LupinRuby, LupinSapphire, and LupinEmerald, while Patoranger will Include PatoFire, PatoWater, and PatoThunder. That's Red, Blue, Green, Yellow, Blue, and Yellow. Whoops? That can't be right. LOL. "Uchu Sentai Kyuranger" has Kyutama, so the collectibles for both titles will be in form of COINS. A nod to "Kamen Rider OOO" then? Hmmm....
Professor Layton
International version of "Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy" has been released for the Nintendo 3DS. Layton fans who have been waiting for one since the Japanese version was released on July 20th, and somehow couldn't purchase it on Smartphone (either due to preference, or space limitation), can now begin their puzzle-solving spree right away. LEVEL-5 celebrated this by releasing a special launch trailer, depicting the characters, main cases, and also main features from the game.
But if you think this spin-off is the extent of the franchise, then you're mistaken! In an interview with License Global magazine, senior Vice President of Marketing and Licensing Simon Waldron shared that there are two major releases arriving in 2018. The first was none other than another Professor Layton game, set to be released in Summer 2018. Since Nintendo 3DS is reaching its final years, it's most probably being developed for Nintendo Switch. As for the story, I suspect it will be a direct sequel to Katrielle's adventure, especially if we put into account the overwhelming response to that Global Puzzle Hunt marketing. I totally would LOVE to be involved in another one of that.
The second project, was what completely stole my attention. A 26-episodes TV anime series is being developed to start broadcasting next year! How cool is that? *grins*. Of course, there's a common concern that video game adaptations are plagued with bad reputation, and this news doesn't escape such concern. Even the anime adaptation of "BlazBlue" and "Gyakuten Saiban" were generally... sloppy and disappointing. I sincerely hope Layton will not be affected by this curse. On the other hand, the "Inazuma Eleven" and "Youkai Watch" series rangeg from above average to actually really good. Those are the other big titles produced by LEVEL-5, as extensions and/or alternatives to the video games. That gives me hope that Layton will be as good, if not better. Can't wait to hear more details about this one!
Dynasty Warriors
As has been promised by producer Akihiro Suzuki, the release date for "Dynasty Warriors 9" was announced on October 26th. The new open-world styled iteration for the franchise, will arrive for PlayStation 4, Xbox One, and PC on February 8th, 2018. Several special editions have also been announced, like the "Treasure Box", "Ikkitousen Box", and also "Digital Deluxe". Visit Gematsu to read more details about them.
Pocket Monsters
Several new trailers have been released by The Pokemon Company, to raise awareness and hype for their upcoming "Pokemon Ultra Sun & Ultra Moon". The two titles that have been confirmed to be the last core Pokemon games released on Nintendo 3DS, once again marking the handheld console's imminent retirement. My oh my, how quick time flies by, huh?
The first trailer came with a startling tagline, "This is Not the Alola You Know Anymore". It indicated that the region have gone through significant changes during the gap of years following "Pokemon Sun & Moon". In fact, producer Shigeru Oumori and director Kazumasa Iwao shared to Famitsu, that the new scenario for this new titles is said to be twice the volume of "Sun & Moon"! An English-language version were also released several days after, to provide ease of understanding for international players.
Three new Ultra Beasts; Adhesive, Assembly, and Burst; were revealed through a follow-up second trailer. The more important reveals however, was the 'Ultra Wormholes', as well as 'Ultra Megalopolis'. These new games will allow players to use Legendary Solgaleo and Lunala to travel to another realm! The Megalopolis also heralds the arrival of several new characters. Dulse, Zossie, Soliera, and Phyco who are part of the 'Ultra Recon Squad', will appear early on in the game, altering the core of the story. They are pretty much people from alternate reality! These are first in the Pokemon franchise, that I'm not even sure how to feel about their addition.
Another trailer unveiled special new additions to the game. There are Z-Crystals called Solganium Z and Lunalium Z, that led to new Z-Moves called "Searing Sunraze Smash" and "Menacing Moonraze Maelstrom" (get it? SSS, and MMM... Sun and Moon?). They are exclusive for the new Necrozma Forms, the Dusk Mane and Dawn Wings Necrozma. Rotom will also received its own Z-Move called Z-Power, that will allow a second Z-Move to be used in battle.
I think we can expect more trailers coming very soon, ahead of the games' November 17th release. There are rumors of new Alolan forms, and also possibly new Pokemon to be added in these game. Let's just see if they do pan out, okay?!
Marvel vs. Capcom
"Marvel vs. Capcom: Infinite" has been released. And the response to the game was... mixed at best. Having seen the Story Modes and Ending online (hey, that's what Youtube is for, right?), I can personally attest this. Those complaints are totally not exaggerated, because the game feels and mostly looks... unappealing.
CAPCOM can still count on the arrays of DLC characters, to boost the reception for this title. Following Black Panther, Sigma, and Monster Hunter (all of them released on October 17th), three other characters of the "2017 Character Pass" have been confirmed. Complete with their designs, as datamined from the game's data.
Quite surprisingly, all three are coming from the Marvel side: Winter Soldier, Black Widow, and Venom. Exciting characters, but even I would argue that Winter Soldier is nothing more than a clone of Captain America and/or Chris Redfield, Black Widow could very well be a clone of Gamora and/or Jill Valentine, and Venom... is well Venom, a brutal version of Spider-Man. I can't help but wonder why CAPCOM doesn't use more colorful characters like Ant-Man (NetherRealm has already gone one step ahead by debuting DC's shrinking hero Atom), Vision, or Scarlet Witch, among others. Oh well, perhaps they are being saved for the "2018 Character Pass", inline with the release of "Infinity War"? Here's hoping...
Street Fighter
Sixth and final Season 2 DLC character for "Street Fighter V", has been released. As has been rumored, and speculated over and over again, it's indeed Guy's Bushinryu master Zeku who debuted in "Street Fighter Alpha 2" many years ago. Nope, let me correct that... FORMER master. Apparently he resurfaced after starting his own ninja group, with his own fighting style as well. The character has already been released on October 24th, but here's his reveal trailer anyway, in case you've somehow missed it (like yours truly)...
Zeku's arrival felt like an after-thought now, because there's an even bigger news from the franchise. CAPCOM will be releasing "Street Fighter V: Arcade Edition" early next year! Yes, the rumor and report based on fan's datamining discovery as well as listing on online stores have been confirmed, by none other than executive producer Yoshinori Ono himself. To be released on January 16th, 2018 for PlayStation 4 and PC, this updated version will add various new contents like Arcade Mode (with numerous endings, if the latest report is to be believed), Extra Battle, Gallery, new V-Triggers for every characters, and more. The 12 DLC characters from Season 1 and 2, will also be included as unlockables in game. Best of all, true to their initial promise for this series, players who own the original "Street Fighter V", can obtain their upgrades free of charge. This is a great opportunity to those who have been interested in the game, but decided to postpone their purchase due to various reasons (bad launch reviews, to name one?). They can get everything, all in one package now.
In a way, CAPCOM might also be using this release to prepare for Season 3 of DLC characters. You know, the one rumored to contain fan favorites like Sakura Kasugano, Sagat (there's an icon reserved for him in the datamining result), and some others. It's not confirmed for now, but that's certainly the general assumption among fans. Let's just wait and find out if that's the case when the "Arcade Edition" hits the market next year. For now, you can watch the official announcement trailer and start preparing for more "Street Fighter V" in the future...
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