in the end, perhaps the remnants of the circle of needle and thread take it upon themselves to handle the necessary funeral arrangements, though candela certainly has reserves for that very thing (rarely, however, is there much left to put to rest)
it might be a relief, then, attending to the rituals of careful breath-binding, covering with his own hands the cold neutrality of death that masks sean’s face, and next, marion’s—
but they stop there. rather, jean stops them, and gently returns marion’s arms to his sides, hands loose and face free, for his absent soul to wander back to one day.
209 notes
·
View notes
Life Tracker updated for Episode 7! This one is much quicker than Episode 6 on account of not being on holiday at the time, even though there were two thirds more deaths this time. Previous posts: Session 6, Session 5, Session 4. Also Session 8 (finale) post!
As usual, close ups and commentary below the cut. I’ve also added another graph for the average time of each team, which will also be below the cut.
There was so much carnage! 45 whole deaths in a single session! Not all deaths were awarded time during the session, but Scott’s video advised that it would be added by next session, so I have taken the liberty to add all the time as I see fit, hence why Scott is back to 7.5 hours. I haven’t seen every episode yet (in fact, other than Scott, I’ve only seen those that have perma-died), so I’m not sure if anyone else’s time is a mismatch, but if so I’m happy to explain where I’m getting my time additions and subtractions from!
Now for some close ups.
First, there was enough chaos that I decided to take a close up of Session 6 and 7 together so we can properly appreciate it:
And a close up of Session 7 by itself:
So many people lost major time, so it’s interesting to see Scott’s uptick of time at the end - he ended on only 30 minutes less than he would have been if he hadn’t died at all this session. Pearl didn’t die at all, and got the kill credit for Martyn blowing himself up in a trap, so she actually ended the session 30 minutes better than she started it. Grian also did very well for himself - he killed and died so many times, but somehow ended on the exact time he would have been on if he had experienced a peaceful deathless session.
BigB, Cleo, and Martyn all ended the session 1 hour poorer than they started, and Bdubs and Scar ended 1.5 hours below where they would have been. Nosy Neighbours are thus doing super well, with Mean Gills and Clockers not too far behind, in terms of maintaining position from the start of the session.
TIES had an awful time this session, with Impulse and Tango both losing a net 2 hours, and Etho and Skizz losing a net 2.5 hours - and obviously Skizz entirely died.
Joel possibly had the worst time, losing a net 3.5 hours this session - though it didn’t help that 5 of his 7 deaths were all caused by the one person. Technically Jimmy didn’t do too badly, given he only lost a net 1.5 hours... but given that he was out of the series only an hour into the session, and also the first out entirely... it really didn’t go well for him either
I also find it interesting the sheer number of vertical lines this graph, the ones representing a death immediately followed by a kill or vice versa. I would love to figure out a way to show only one line at a time on the graph, so we can more easily see someone’s journey, but I haven’t had time to look into it yet.
Now onto the graph of the average times per team.
This one is super interesting to me, especially TIES’s line - they had the lowest average life right from the start, but somehow by Session 4, through Session 5, and for most of Session 6, they were the team with the highest average time, and then it quite literally went downhill from there. The only thing saving them from being last now is the fact that the Bad Boys are down to only a single living player, and even then Grian is doing far better than most of TIES.
It’s also interesting to me how Mean Gills had a significant time uptick at the end of both Session 6 and Session 7 (the first due to Martyn and the second due to Scott). Scott’s time was so high that it kept Mean Gills’ average time as yellow for all of Session 6 despite Martyn being red for most of it... and Martyn then got enough kills to keep it there. Mean Gills is also the only team in the entire graph to anywhere gain such consistent significant time.
These averages also coincide with the comments I made above about the time offset difference for each player from the start to end of the session. Mean Gills are doing well, but they’ve been doing well for so long that I’m sure most players are aware that they need to be a target. Nosy Neighbours are also doing well but I feel like they’ve flown under the radar, and are not a significant target right now.
Here is a close up of this graph with Sessions 1-4:
And the close up for Session 5-7:
And the Session 7 only close up:
I kept the dead players in the teams’ averages, since I think it is a better reflection of the teams’ strength as a whole, but I also created a version that excluded dead players. In those screenshots you can really see Bad Boys’ and TIES’ time jumping up at a death, instead of falling as it did here.
Here are the alternate averages graph:
And close ups:
This makes Bad Boys look a lot better, because Grian does have a lot of time... but he is also alone. And there is definitely strength in numbers. Two players at an hour and a half each can fend off an attacker more easily than a single player at three hours can... unless nerves and panic get to them, as we definitely saw this session.
Wow and I almost forgot to include the raw data for this session!
The first hour of the session:
The second hour of the session:
There is just so much death! Look at all the box outlines!! I could barely fit this data on two screens on the zoom I was on, and I did not want to zoom out further.
I also obviously have data for the averages, but it was too far away from the column with the times on it that I wasn’t sure if it would still be useful on its own? Let me know if you want to see it!
This has once again been fascinating to see, and I cannot wait to see how Session 8 will go. Will it be the last session? Will they go until everyone is dead? Will they somehow have enough people with enough time to get to Session 9? Will Mean Gills be the final two and get to play fun relaxing games like Scott was suggesting?
Only time will tell.
280 notes
·
View notes
The Amazing Digital Circus finally got to me....
With that said, allow me to introduce you to the circus's very own...
Animal Tamer!!
Abel!
Aka, my own personal take on the speculation surrounding C&A.
There's biblical imagery in TADC if you look for it, especially when it comes to our beloved Ringmaster himself, Caine, who's believed to be named after the first murderer in the bible. That paired with the C&A logo that briefly shows up has led people to believe that Caine had a brother named Abel.
This is just what I think Abel would look like if he does show up in the future or at all. I imagine Abel's an AI, like Caine, but is surprisingly emotionally intelligent and ran the program that allowed humans to leave the circus. (Slight reference to @fannele's version of Able) If we follow the pilot, then something happened to him, but since Caine was described to be a silly guy by @gooseworx themselves, I don't think he had anything to do with it. (If he did it might've been an accident.) The programmers might have potentially removed Abel or accidentally deleted him for some reason, we can't know for sure.
Those are just my thoughts on Abel and whether it's right or wrong, I don't really care. I just like how this guy came out! I'll be honest though, I probably should've chosen a better pose that convey's Abel's personality a bit more. That and he just generally looks like Caine but with a different outfit and a different head. He low-key looks like if Caine wanted a to wear a very slight Sonic themed outfit.
Idk, I guess I just subconsciously wanted Caine and Abel to be twins. (Darn it ninja turtles you have invaded my brain even now!!).
Anyways. That's just my take, hope you like!
67 notes
·
View notes
okay i was gonna wait until i drew them but i Cannot do the art thing right now so. woe hal/davesprite roleswap be upon ye
daves just fucking around with alchemy and combines that ghost imprint of his brain with his ishades or whatever theyre called. uh oh! he just created sentient life trapped in his shades. thats. probably not good
the ai names himself 'Auto" (like the wall-e character) (its the only ai character either of them know and he *has* to name himself after an ai for the irony) and hes totally cool with it. yep. hes just. hes just chilling in there definitely trust him bro :thumbsup: sure it kinda sucks that literally none of their friends believe him or dave when they try to tell them that auto exists but hey its cool its fine he can pretend to be dave to talk to them. he can watch dave grow up and become a hero and live his life and do everything he cant. hes cool
after dirk decapitates himself and they end up in the game, theyre just. stuck with his head. its kinda weird. they arent really sure what to do with it, but eventually it somehow ends up in one of the kernelsprites and now dirksprite is a thing they all need to deal with. (they prototype him with a dead seagull from dirk's apartment so he doesnt accidentally fuse with anything else, so now he has the ability to just. screech. he absolutely uses that to make dirks life hell)
dirk and dirksprite fucking hate each other (because surprise surprise the guy that hates himself *also* hates having yet another splinter of himself) and the rest of the alphas arent really sure how they feel about having this weird bird dirk hanging around. theyve got plenty of time to figure that shit out though considering theyre stuck in their session for months waiting for the betas! thatll be fun and definitely not awkward
113 notes
·
View notes