Trinkets, 67: Interesting baubles, semi magical objects and items touched by mystery.
A half-gallon keg of solid lead, sealed tight with sticky tar and filled with the caustic blood of fiends. Knowledgeable PC’s have heard stories that in the east, Chaos Daemons are hunted and bled into lead vessels. Ogre Butchers use this acidic ichor for warpaint, capturing their former owner's ferocity to give their Tyrants a truly terrifying appearance.
A simple cup glazed a pale orange, its thick rim made of smooth marble featuring reclining friends chatting and drinking together. When left in the dark, it hums quietly, reminding listeners of their favorite tune.
A pouch of small medicinal vials labelled with different names, with a handwritten note detailing dosages and urgency in delivery. The address is a local village no more than a day’s journey away…
A pair of shiny six-sided trick dice with cork interior and plated with abalone. By soaking them in water you can pre-set them to land on a certain side. This set was made for a traveling troupe of players whose signature performance hinged the plot on a dice roll.
A pair of carefully wrapped baby shoes, never worn.
A cardboard box of wooden matches. If shaken, you can hear only one wooden match is left, rattling around inside. The match is used, the top half burned and gnarled. Yet somehow if struck, still produces a feeble flame. The name on the match box is The Phoenix. There's no address.
A tall spindly lantern of unknown silvery metal, that holds a single fey candle that flickers whimsically when lit.
A pine box carved with the Halfling character for "Greed" that fills you with melancholy when held.
A waxed leather case containing a tarokka deck whose cards are heavily worn and yellowing.
A cheaply made, printed pamphlet advocating moral change and decrying the evils of Random Godly Domain.
—Click Here to be directed to the Hotlinks To All Tables post, which provides (As you might have guessed) convenient links to all of the loot and resource tables this blog has.
—Note: The previous 10 items are repeated for easier rolling on a d100.
A half-gallon keg of solid lead, sealed tight with sticky tar and filled with the caustic blood of fiends. Knowledgeable PC’s have heard stories that in the east, Chaos Daemons are hunted and bled into lead vessels. Ogre Butchers use this acidic ichor for warpaint, capturing their former owner's ferocity to give their Tyrants a truly terrifying appearance.
A simple cup glazed a pale orange, its thick rim made of smooth marble featuring reclining friends chatting and drinking together. When left in the dark, it hums quietly, reminding listeners of their favorite tune.
A pouch of small medicinal vials labelled with different names, with a handwritten note detailing dosages and urgency in delivery. The address is a local village no more than a day’s journey away…
A pair of shiny six-sided trick dice with cork interior and plated with abalone. By soaking them in water you can pre-set them to land on a certain side. This set was made for a traveling troupe of players whose signature performance hinged the plot on a dice roll.
A pair of carefully wrapped baby shoes, never worn.
A cardboard box of wooden matches. If shaken, you can hear only one wooden match is left, rattling around inside. The match is used, the top half burned and gnarled. Yet somehow if struck, still produces a feeble flame. The name on the match box is The Phoenix. There's no address.
A tall spindly lantern of unknown silvery metal, that holds a single fey candle that flickers whimsically when lit.
A pine box carved with the Halfling for "Greed" that fills you with melancholy when held.
A waxed leather case containing a tarokka deck whose cards are heavily worn and yellowing.
A cheaply made, printed pamphlet advocating moral change and decrying the evils of Random Godly Domain.
A faded and well-worn love letter.
An extraordinarily fluffy pillow, stuffed with feathers of celestial geese. It brings comfortable sleep and pleasant dreams to whoever sleeps on it.
A one-gallon cask of Ichthyomoth Pale Ale, a strong beer made from barley, malt, seaweed and the marrow of giant seabeasts.
A novelty crystal bottle of “Grande Mdm. Deezalax's Moon Elixir” in the shape of a well-rounded elf maiden, a gilt label featuring a stern looking elven grandmother, various wax seals with fake (Ask an elf) signets and elvish stamped on them, and incomprehensibly phrased copy seemingly extolling the Elixir's properties: life prolonging, libido enhancing and maybe skin graying. It's clear this stuff is being heavily marketed, but unclear as to who it's being marketed towards. It's a light yellowish green and tastes like bitter fruit. Elves think it's a revolting bad joke.
A large wicker basket housing a collection of small stone figures of ancient and exotic tribal craftsmanship, with a larger copper one possessing two uncut gems for eyes
A gnarled stave carved from the blackened heartwood of a Hangman's Tree. It can be used as focus for casting arcane divine or druidic spells, although it is not clear how it gained this property.
A small black cube that contains millions of tiny pin-pricks of light circling around a sphere of pure darkness.
A palm sized colourless crystal that splits and intensifies light that falls upon it, twisting it into dazzling and unsettling hues.
A night-blue silk robe with tiny sparkles that seem to shimmer like stars.
A pair of finely embroidered silk shoes that makes the bearer want to dance.
A pair of crystalline fey wings adorned onto a hair stick. When the sun passes through them, a rainbow appears in its shadow.
A heavy bone beard comb with dwarven markings on it.
An ancient and decrepit cast iron funeral bell, crusted with dried grave dirt and etched with eldritch runes which glow a dull green. Urban legends say when rung, the bell produces a sound so mournful and soul-searingly haunting, none who’ve rung it once dare to ring it a second time to confirm it.
A small and rather ordinary-looking flute carved from a piece of gray driftwood. It plays beautiful, clear music.
A dark mask, crafted with the scales of a black dragon from long ago. It emits a dark and sinister energy, the faint scent of death hangs on it. The true origins of the mask are not known.
A hen-sized ceramic sculpture of a hen. The sculpture is hollow inside like a piggy bank, and has a cork plug under its tail feathers. At sunrise each day, if you pick up the hen, you can hear something rolling around inside. Remove the plug and you can withdraw one fresh egg. If the egg is not removed by sundown, it disappears and is replaced by a new one in the morning. If something else is placed inside the hen, it’s just a piggy bank. It has to be empty at sundown to “lay” an egg the next morning.
A walking stick with a steel handle that stands upright if left alone.
A burnt jade hair ornament engraved with the saga of an elven poet that glows silver every morning.
A letter opener made from copper dragon scales with the name “Lanliss” marked into it adorned in geometric shapes.
A bleached-bone mask holed for eyes, nose, and mouth.
A small, polished cherrywood box with silver fittings. When opened, it reveals a collection of artist’s tools.
A puzzle box with the name of a prominent wizard etched into the side in what seems to be child's handwriting. The puzzle is unsolvable. There is nothing inside.
A burlap sack containing 2d4 bars of a rough scouring soap made from ground pumice, and a little bit goes a long way. Light gray in color, it scrubs off trail dust, sweat, and blood with equal ease, leaving behind a clean, slightly dusty scent.
A tall, wide brimmed pirate’s hat of black fabric with gold trim, giving it a sleek and elegant look. The most striking feature of the hat is the large golden skull set in the centre, which glitters in the light and intimidates any foes.
A black iron mask that bears the likeness of Demogorgon, the Prince of Demons. It has horn-like protrusions on each side that curve outward and a mouth that can open and close with a snap.
A thin ironoak stylus that's used to apply kohl powder to the eyes and has a thin lavender silk ribbon depicting entwined fingers. Close inspection shows that each pair of hands is different, never repeating.
A war horn made from the tusk of a mammoth and decorated with runes of frost and valor. It was once used by the legendary hero Kjeldoran to rally his allies against the forces of evil.
A statuette of an alien god: it’s carved from some kind of magenta gemstone that glows faintly in the dark. You swear it moves when you’re not looking.
An inked illustration of three friends dancing around a fire that’s pinned to a wafer-thin sheet of marble polished to a mirror shine.
A wide, slightly convex plate featuring an inlaid silver rooster pecking at polished copper card money. Picking it up always causes a distant crowing call to be heard.
A card-sized oak tablet featuring a pair of crossed porcelain battle axes in the style often carried by drakeriders, their blades stained with dried blood.
A marble tablet featuring parents embracing while they watch small children race around a garden; the faces of the children are marred, replaced with runes of loss.
An azure sash featuring nine burning ships embroidered with thin iron wire, two of them partially rusted. Three more rusty effigies of ships dot the sash.
A formal letter of a next of kin's passing that indicates the recipient is the last of the family.
A long silk shirt dyed a brilliant pink and features a pair of lovers watching the break of dawn, the sun’s rays sewn on as polished bronze plates.
A delicate porcelain chain that wraps around the waist and carries disc of bronze inlaid with opaline scrollwork of duelling warriors.
A brooch made of ironoak with a simple silver pin; carved into the face of the brooch is a pair of nuzzling drakes, one much larger, both with identical spikes. On the back, a simple silver rune.
A skirt of thick sienna drakeleather ribbed with whalebone carved like licking flames spreading downward from the belt that cinches it. In the buckle sits a small piece of faded red coral, it’s texture nearly polished away.
A smith’s hammer made entirely from bronze, etched with dozens of destroyed implements of battle. Picking it up causes a powerful jolt to run up the arm, forcing fingers to clench tight.
A heavy granite mortar and pestle, both ringed with undulating bronze flames, the pestle stained deeply red.
A small stone tablet depicting a pair of men holding hands as they share a single bowl of noodles, their eyes bright and laughing. Gazing on it for more than a few seconds fills your nostrils with the rich smell of charred ginger and roasted onion.
A celadon linen skirt featuring beads of porcelain sewn into the image of a vibrant and joyous woman dancing in the street. At the waist, a band of silk with opalescent scrollwork in whorls and waves. The wearer finds that their every step is sure and they always feel like dancing.
A porcelain clasp for cloaks with small iron charms laid into it.
A soup dish carved from a single piece of marble, a roiling flame of stone spreading from its belly which is stained dark with blood.
A very old premium bottle of alcohol from a popular brand. It appears to have been properly preserved and maintained.
A small cube approximately the size of a fist constructed of an unearthly metallic alloy. It has numerous flashing lights on the exterior and appears to be internally powered. There are no markings on the exterior of the item. The lights appear to be responding in a way that it is sending a message, or possibly attempting to communicate…
A full set of knitting needles, ball of yarn, and a couple baby-sized hats.
A letter from a local temple thanking the anonymous recipient for their donation to the orphans.
A worn, pocket sized carving knife and a half-finished wooden child’s toy.
A pocket watch with abstract filigree on the lid. Opening it reveals 3 dials none of which seem to tell conventional time. They actually track the passage of time on three separate planes.
An hourglass that seems to mark time as any other, but when turned, the sands reveal glimpses of alternate realities, showing the paths not taken and the consequences of choices.
A heavily padded wicker basket containing a bundle of vials that contain the venom extracted from fallen yuan-ti warriors, meant to 'preserve their presence' in a sense. They are each labelled with their names and the titles they earned in their lives.
An intricately carved stone statuette of the yuan-ti god Ydersius, depicting the serpent deity coiled around a suffering, humanoid figure. The statue is made of a shimmering, golden-brown stone.
A polished, amber-yellowish gemstone with striations that refracts light around itself. On one side there is a pointed oval line carved in about three inches across, cleaving the crystal in twain. It is cold to the touch.
A plain and well-used smith's hammer, the handle never becomes hot, nor does it become slick from sweat or grease. Even if left in the flames of a forge, or under the effect of a heat metal spell, the handle always remains cool and safe to hold.
A glass jar full of ginger chews.
An heavy, ornate brass oil lamp with a heavy base. There's dried blood and a bit of hair stuck to the bottom edge.
A red-tinted magnifying lens, oddly warped into a wavy shape.
An intriguing brooch in the shape of a sleeping snake.
A rustic painting depicting an elderly woman turning ash poles into spears, whose leaf-bladed heads are embroidered on in bronze wire.
A bottle of low-quality ink and a stamp of an odd symbol.
A letter opener made to look like a tiny longsword.
A goblet with a fake ruby at its base.
A miniature abacus charm that can be fastened onto a necklace.
An iron box that can only be opened by solving the puzzle on its lid. If opened, it is revealed to contain a large amount of cloth padding and a single Random Sealed Glass Vial.
A large seashell that glows faintly in the dark.
A tiny wooden sign bearing a symbol of safe travels.
A broad cavalier hat with a large white feather.
A colorful, blanket sized for a halfling and made of cozy wool.
A black blindfold with a white eye in the center. The wearer can see through the fabric as if it was invisible.
A hooded lantern with a bulb made from stained glass.
A bandanna embroidered with vines and thorny roses.
A sachet of colorful clay beads, all unique in shape and color.
A jade comb that cleans any hair it brushes and leaves it smelling nice.
A skein of yarn and two knitting needles.
An old, crooked cane that appears to glow slightly when viewed indirectly.
A large piece of vellum that has been used as a canvas by an enthusiastic but unskilled amateur artist. It depicts a landscape scene from a region that seems familiar. It’s accurate if rather uninspired.
A warped hand mirror that when peered into causes the viewer to see a twisted reflection of himself. Its expression is the exact opposite of his when looked upon.
A one-foot-tall anatomical, hermaphroditic model of a human mounted on four small steel wheels. The doll is carved of wood and plated with white ceramic in the outline of muscles. The model's arms can be moved and left in place to serve as a reference for artists.
An ancient tablet of what appears to be grayish stone that exudes a sense of wonder, magic and mystery.
A tree branch that has been stripped of twigs and other offshoots and is covered in ancient runes that sometimes appear to bleed.
A brass folding fan with blades shaped like peacock feathers.
A lifelike wax figure of famous bard.
A collection of personal images and sheet music telling a tragic story.
A wand composed of two branches from trees infused with the magic of the Feywild wrapping around each other in a spiral. It can be used as a focus for casting druidic spells.
A brightly and complexly colored, thick linen wallet. It contains a full set of certified identification papers denoting that the bearer is a member of the weavers and dyers guild. The section containing the member's physical description (Height, weight, sex, race, eye, skin and hair color) is completely blank and could be filled in by anyone with half decent handwriting.
A pair of silk trousers that are always a tad too big for any human sized creature who tries them on.
A smoked glass bottle filled with Kaorph, a type of fine wine that can be found throughout the Sword Coast, made available by the Highmoon Trading Coster. The wine has a somewhat unique hue, possessing a vivid, clear-blue color. Despite this almost tropical appearance, it does not possess a fruity taste, rather a more floral flavor.
A leather wallet stamped with the crossed symbol of a hammer and chisel. It contains a full set of certified identification papers denoting that the bearer is a member of the masons and stonecutters guild. The section containing the member's physical description (Height, weight, sex, race, eye, skin and hair colour) is completely blank and could be filled in by anyone with half decent handwriting.
A Brightly Randomly Colored silk garment that leaves little to the imagination when worn
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So we received our Tarokka readings from Madam Eva!
The Dm also did personal readings for each character but Ill post our group reading and then post our individual ones.
The tarokka readings are my fav since I can really sit down and theorize and the fact there will be major differences in the story makes it even more fun! (Dm is using a mixture of Mandymods, Dragnacarta and pyramkings additions to the module)
Her old hands working deftly, the ancient seer removes fourteen cards from the top of the deck, setting them aside. The remaining cards, she shuffles nimbly twice, three times, four.
Madam Eva sets both decks upon the surface of the velvet table. Closing her eyes, she places her right hand over the surface of the larger deck. The crimson flames dim and swirl in eldritch patterns as her lips move silently, a distant tension spreading through the air. The sounds of the rustling trees and rippling pool beyond the tent's walls begin to dim, the external world growing mute and insubstantial as the space within grows more solid—more real.
Slowly, reverently, the crone draws three cards from the top of the deck, laying them face down separately on the table, with the second laid between and above its partners. She then moves to the smaller deck, drawing two more cards. The first, she places below the first three, forming a cross. The second, she places in the center.
The lights of the candles sway like silhouettes, leaning in toward the cards like anxious watchers—yet the air in the tent is perfectly still. No light intrudes through the seams in the tent's walls; no voice rings out in the silence. Shadows and mist swirl at the boundaries of the tent, where the darkness of deepest night dwells—but here, at its center, light yet reigns.
The crone then moves her wrinkled hand to the left-most card—the first. She closes her eyes and tilts her head, as if listening to an unspoken word. The arcane lights within the tent swirl.
"This card tells of history. Knowledge of the ancient will help you better understand your enemy."
A rainbow light dances across its surface. She flips the card.
"The Eight of Stars, oh so tragic, the Necromancer card."
Her dark pupils shift from side to side, as though reading from an unseen text.
A woman hangs above a roaring fire. Find her, and you will find the treasure you seek."
She moves her hand to the second card, this one at the top of the cross. As she closes her eyes and listens once more, the rainbow light vanishes from the first can, only to reappear upon the surface of the second.
"This card tells of a powerful force for good and protection, a holy symbol of great hope."
The rainbow light flares, its colors fill you with peace and calm. She flips the card.
"Yes, as I suspected, the Two of Glyphs, the Missionary card."
Her eyes stare deep into the shadows that lurk in the corners of the tent.
"A snow-covered graveyard entombs what you seek."
She moves her hand to the third card, at the right arm of the cross, her eyelids closing like a trance, her lips pursed in quiet contemplation. The rainbow light vanishes, for a heartbeat—and then returns bathing the third card with its glow.
"This is a card of power and strength. It tells of a weapon of vengeance and broken sunlight."
The crone's voice is strong with purpose.
The rainbow light burns like a nova, pure and strong. It hurts to look at it. She flips the card. Madam Eva's eyes snap open, burning with a fierce
determination.
"Yes, yes, the Four of Stars, the Abjurer card."
Her eyes burn with the same intensity of the rainbow light that envelopes the card.
"I see a fallen house guarded by a great stone dragon. Look to the highest peak."
She moves to the fourth card, at the bottom of the cross, and listens once more, tracing small circles across its back as she hums a contemplative note. The magic lights leap and dance upon from the third card to the fourth, now casting swirling embers into the air as the walls of the tent gleam with the shimmer of twilight.
"This card sheds light on one who will help you greatly in the battle against darkness."
The rainbow light spins faster and faster until finally…She flips the card.
"Ah, the Mists card."
Her eyes spin with a majesty of color, they flick and move as if searching for something from beyond.
"A Vistana wanders this land alone, searching for her mentor. She does not stay in one place for long."
Finally, she moves her hand to the fifth card—and nearly recoils, her brow furrowing until the wrinkles split her forehead like a trench. Behind her, shadows encircle the rainbow light until tit is swallowed by the creeping dark. When next she speaks, Madam Eva's rasping voice is scarce above a whisper.
"Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to her."
Her hand trembles above the card for a silent moment, slowly the rainbow light spills over the card—and then deft, ancient fingers reveal its opposite side.
Madam Eva slowly exhales.
"The Broken One."
As the last syllable passes her lips, the old woman freezes— and then rocks back in her chair, her eyes rolling until their whites gleam like pearls in the darkness—and then she snaps back, the rainbow light glows pure.
"She lurks in the darkness where the morning light once shone—a sacred place."
The sound of the outside world returns—the voices of the Vistani, the crackling of the bonfire, the whisper of the wind, and the lapping of the waves against the shore of the pool. Light, grey and insubstantial, filters in once more through the canvas walls of the tent, and you feel yourselves breathe for the first time since the reading began.
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What are the ROs types (keeping in mind lots of MCs can probably date them)?
I've tried to keep it open so that many different types of MCs can date each RO, but still show that they have preferences. There are some personality traits they're more drawn to, but MCs with any personality can romance them. 🥰
The important thing with the ROs is alignment. MCs of certain alignments will find it much easier to get close to certain ROs, while other ROs will dislike their actions and views at the beginning.
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I: (likes: good, dislikes: evil)
They like someone who is kind, and who tries to help others - or at the very least, doesn't actively hurt people when its not necessary. They have a hard time accepting people who go out of their way to hurt others, or who know their actions will cause harm but do not care.
I is drawn to people who are brave - since it's a trait they lack - and merciful - since they believe people should treat each other with compassion.
Akriel: (likes: chaotic, dislikes: lawful)
She likes people who are confident and driven - someone who is just kind of drifting by in life usually doesn't catch her interest. She doesn't care about rules or traditions, and won't mesh well with an MC who is adamant on following them.
Akriel finds it easier to be around people who are sociable or emotional. She's not exactly sure how to interact with someone who is withdrawn, or who only focuses on facts and logic.
Firan: (likes: lawful, dislikes: chaotic)
He tends to like people who have an interest in learning. He finds it easier to converse with someone if they are knowledgeable in some field of study. He dislikes people who are unpredictable, and thinks it's better for someone to have a structure or code that they follow.
Firan is drawn more to people who are logical or impulsive. He believes relying on emotions to dictate your actions is foolish, but can also respect someone who isn't afraid to act immediately to get what they want.
Clove: (likes: neutral, dislikes: chaotic)
They like people who are calm and open-minded. It's admirable to them when someone focuses on their own desires and motivations, without worrying about what others will think of them. They don't like when someone is too erratic, though.
Clove gets along better with people who are reserved or timid. They are still learning how to interact with others, and can get overwhelmed when someone is too loud and outgoing. They also can relate to someone who gets nervous very easily.
E: (likes: good, dislikes: evil)
They find it more attractive when someone is willing to help others, even if there is no personal gain. Honor and loyalty are very important to them, and they are more drawn to people who value those as well.
E likes people who are genuine and brave. They admire people who are able to face dangerous situations with courage, and who are sincere in their interactions with others.
Lei: (likes: evil, dislikes: good)
She finds it attractive if someone is willing to do whatever it takes to get what they want. She thinks people who preach about morals are weak, and is more drawn to someone who isn't afraid to get their hands dirty.
Lei gets along better with people who are ruthless and reserved. She thinks compassion is a weakness, and has little patience for someone who constantly tries to engage her in conversation.
Dimitrius: (likes: neutral, dislikes: lawful)
He admires people who put the happiness and safety of those they care about above everything else, even the law. He also finds it attractive when someone is faithful and keeps the promises they make.
Dimitrius is more drawn to someone who is logical and cautious. He tends to dislike people who are overly superstitious, or who put themselves and others in danger because of rash actions.
Noel: (likes: lawful, dislikes: chaotic)
Someone who is always doing what they want, no matter the consequences, would easily get under Noel's skin. They believe it's important to follow the rules, and tend to like people who agree with this opinion.
Noel believes it's important for a person to be cautious and genuine. They hate when someone has a habit of lying, and believe the truth is most important. She prefers to plan things carefully, and respects others who do the same.
Uriel: (likes: chaotic, dislikes: lawful)
She likes to have fun, and enjoys being with someone who can match her energy. She doesn't care at all about the norms of society, and mostly finds anyone who strictly follows the rules a complete bore.
Uriel likes people who are sociable, since he hates being unable to tell what someone is thinking. Unsurprisingly, he is drawn more to people who are deceitful - he likes to make it a game to see who is the better liar.
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