Asking because I’m extremely curious about this, how did MonProm’s writing get different over time? I remember you saying that the lore and characters feel different, and that it's missing sincere character interactions, too. I know almost nothing about the lore and I’ve only seen a few people mention the characters, so I’d be interested in a rundown of what aspects you think got worse in the series
I wouldn’t mind a very long response since I’m not that active in the fandom, I need to catch up on what happened
sorry for taking so long to answer this! i kinda waffled on it for a long bit, mainly because i started doubting myself again, and whether or not this was me simply overreacting or being tinted by nostalgia or simply being extremely picky and choosy in what i like (the last of which is true, i seldom get into fandoms at all for this reason and stay away from most popular media, but i wasn't sure if it applied here). i've posted about it already, but i'm in the middle of a psychotic episode where i can't feel a lot of pleasure to begin with + most things i do experience ending up solidly in the "very bad" category, so as you can imagine, i really didn't want to mislead and check that i was actually in objective reality.
as it is, this is also when a lot more screenshots started to be posted in the monster prom tag, and that helped me bridge the gap back into returning to the games themselves and feel like i was making a more accurate judgement. if you're one of those people who have been posting screenshots, i sincerely thank you, and i appreciated seeing you in the tag greatly.
for those not in the know — i've been in the monster prom fandom since it first released, prior to even the first additional ending to be added (the "Punch the sun" ending, and i recall the minor fandom drama that happened at that time due to it). my impression of monster prom is very much influenced by this, as what got me into the first game was the fact that the characters genuinely seemed to care for each other and were friends with each other (not merely tolerating each other's presences nor dressing it up, they sincerely thought of each other as friends and were open about that fact), on top of the wide variety of small details and statements that, if taken at face value, could create compounding complexity in the lives of each and every character and had wider implications for their lives.
no, they were not necessarily explored nor even necessarily "real", with so many conflicting events and statements, but i liked this too, because it meant a wider flexibility in what you could imagine, helping to create a more tailored experience for everyone who thought about these characters. this was what i liked about the early fandom too. what was baseline "canon" was so vague and minimal that you could have wildly different interpretations of the same characters' histories and relationships with each other. you would have radically different perspectives on what the world itself looked like, what it was like, that there wasn't really any wrong answers so long as their personalities remained the same. this is where you got the old headcanon of polly and liam being childhood friends who knew each other as humans, or that the world of monster prom was post-apocalypse where humanity itself had gone extinct or only existed in tiny pockets, or my personal headcanon that both monster and human society existed right next to each other and had minimal crossover for petty cultural reasons. this was also prior zoe-as-ro, and there were wildly different interpretations of zoe's personality, with most going for a far more disquieting creepy-cute than the deep nerd we got.
this is why you get stuff like the timeloop theory, where everyone is repeating the same weeks leading up to prom over and over, and are perhaps vaguely aware of it but broadly unconcerned. this is also why it felt like the joke that, the characters were still in high school but were all fully legal adults with most in their 20's, best landed, because it was absurd and strange and didn't quite make sense, but the world itself was inherently absurd and semi-malleable to begin with. realistically, i felt like everyone understood it was making fun of the trope of having adults play teenagers in american sitcoms and wildly casting outside the age range, but for more in-universe explanations it wasn't any different from the way that you would have a large, dramatic ending in which everything changed, but then you'd restart and everyone would be right back at the beginning with nothing different, or even having conflicting events in the same run. it was a dream-logic that fit with the tropes and, thus, diagetically made sense.
to be clear, i don't mind canon having a set, well, canon on which it refers back to itself. i don't mind expanding that or including more things which are set in stone. but there was a perceivable shift in how the games handled this over time, becoming a lot more... bitter, it felt, towards all of these different branching ideas and concepts that, yeah, the people making them knew wouldn't necessarily be "canon" because "canon" already liked to contradict itself so much. most people weren't even sold on any one idea, and there was a much greater sense of enjoying and appreciating all the varying ideas people would come up with even if you personally didn't share them. making the characters be out of character was the real crime, because then it didn't diagetically make sense in the same way, didn't wholly fit.
(again, this is not to say fanon didn't happen and characters weren't smoothed down into a simplified personality that fit these varying fan-interpretations instead of the game itself. certainly damien love/lust was just as bad as it had ever been, and everyone loved to mangle his character into a more stereotypical "bad boy with a heart of hold" all the time. but it certainly felt less set-in-stone about it than it does now, with any deviation from the norm being considered strange and odd and even broadly shunned from the wider fandom.)
all of this is setup for establishing what the writing, lore, and characters felt like in the earlier days. the characters were the strongest part, with their relationships to each other being equally as important. the lore played it fast and loose and was far less interested in setting anything in concrete because that wasn't the important part. the lore wasn't the important part, which was what made it all the more intoxicating to think about, all the more fun to play with.
montrip is easily the biggest offender when it comes to setting everything in all-or-nothing terms and demanding absolutism from the world. broadly i blame the hitchhiker conversations for the worst of it, but i think ultimately the way they handled the entire premise of the game is where this problem stems from. it's not really an exploration in the same sense that you might explore the first game, discovering different perspectives and different people with different relationships to each other. it's an exploration in the sense of a sequel that over-explains the monster, that takes the most boring option out of all those that were possible and floating around and settles on something that was blatant, obvious, typically rejected not because of how novel it is but how trite and par for the course it is in the rest of the genre.
yeah, okay. humans know nothing about monsters and there's a "monster dimension" that exists separately from the human dimension. there's no crossover between the two of them. of course there's a big grand-scale fight between the eldritch powers that zoe used to be a part of, from which not only are slayers the main organization against them, but also the merkingdom has some horse in this race too. it's an urge to make things so universal in explaining them, in revealing connecting threads which unite everything that's ever happened in here, that makes the worldbuilding and lore immediately much more boring than it ever was before.
and it didn't have to be this way! nothing in the first game contradicts any of this too explicitly (see the above, the first game loves to contradict itself), and i would even be happy if this was basically canon but never stated or confirmed to be the big overarching everything going on underneath it all. i believe you should probably know these things about any world that you create and have them in the back of your mind. the difference is that you can know these things and keep them in mind, even focusing on things where its very relevant, and still not reveal them. this is why you have lore bibles, after all. every horror writer knows exactly how their monster works and the full underlying reason for everything that happens, but that doesn't mean the audience will see it or possess this same information too, and leaving it intentionally obscure will make far better stories.
which, this is bad enough, but it wouldn't be the breaking point for me if this was all there was.
but the worst thing of all has to be the slow decay of the very same characters that sold me on this world, this lore, this game in the first place. monster prom is nothing without the characters in it. it's a dating sim, it has nothing but characters to get you to play, and liking these characters are the entire reason anyone would pick up monster prom in the first place.
and the first game pulls this off extremely well. it's all in the tagline: be your worst self. they are, indeed, all terrible people. yes, even that character that you just thought of right now. they all have points in the game where they commit atrocities, where they kill or hurt people, where they do inexcusable things that could not be ignored in a more serious setting.
but that's the point. i think there's something very powerful in creating a character who not only do you love and love their personality and the way they interact with the world, but who also are inapologetically terrible, and to have the humor and the charisma be so good that you don't get bogged down in the "this is awful". likewise, it never feels the urge to really go out of its way to justify what's going on. this is not to say theres no discussion of if someone "deserved it", but usually there's still the sense that the joke is on them, that this is still an extreme reaction specifically for comedy and not necessarily something that can be justified. you can have damien set leonard on fire and have it feel earned, without prompting the needed reaction of what it's actually like to watch someone burn to death.
this is what sets the prank masterz ending apart from the rest of the game, and really establishes it as the first real "bad ending". because nothing that you do or happens in the prank masterz ending is any different from anything else that happens in any other run. you summon evil beings from other dimensions as a throwaway gag on how visiting one location raises your stats. you kill other people and damn them to terrible fates. you watch as body horror happens. the only difference is that, in the prank masterz ending, the laugh track doesn't play.
the rest of the game and the writing echoes this philosophy, this careful interplay of tropes that keeps everything tongue in cheek and yet sincere enough to make sure emotional beats still land when they're needed. the characters feel true to themselves and their own emotions, even when the world is extreme and excessive, when everything else runs on comedy logic.
this is also what i noticed failing first as time went on.
like i said, fanon has always existed and there's always been very specific ideas as to what characters are like in the same way fanon always flattens down characters into the same tropes over and over. scott is stupid and innocent and doesn't know what sex is. damien is violent and hot and too cool for anyone else. miranda is the idiot girl character. repeat over and over and over until you get sick of it.
but it's been an issue as time has crept on that canon has started to approach fanon and began to merge with it. now, scott is so innocent that he can't even curse. polly starts being mean to her friends and saying things that would be very hurtful to hear. the merkingdom isn't really super evil and fucked up, it's just miranda that's like that. they become simpler, easier to digest, streamlined for social media posts and mass-sharing. they become less and less subversions of existing tropes and moreso just another example of them, something else to add to the collection, not their own individual stories.
even further from this, what more complex traits they had are now stated and not shown. polly is stated to be smart and clever in a way that her party girl persona doesn't imply and to be sincerely rather down to earth with the people she cares about, but we seldom ever see this anymore unless its the game specifically trying to make a point about it, in which case it won't let her do anything that implies cleverness and moreso will just outline it in the narration. vera is stated to care for people in a very genuine and heartfelt way, but seldom will get a chance to do so, and every opportunity for her to do so to their faces is missed while she will just outright state it later. it does not feel consistent, it does not feel like any of these are intended reads of their actions. it feels like the devs have something they want to do but no idea on how to actually do so. and forget it if you want these traits to manifest in small ways that show up in unrelated moments and scenes.
the dialogue becomes harder and harder to tell between each speaker, if you are just looking at what's said and not at the pictures attached to it. the characters' distinct voices have been eroded away, so that they speak more and more like each other, relaying the same terms and ideas in the same words. perspective becomes a suggestion, instead of a must.
this is something that started back in monster camp too, as all of the endings in that game felt ultimately the same as every other ending. it's very hard to place or define the full reason why, why there feels like there's no emotional stakes nor investment, why everything feels moreso like selecting different coats of paint and trying to find all the different ending pictures rather than being interested in exploring the characters as characters.
stranger yet, the series that started with the tagline of "be your worst self" has experienced a kind of... softening, for lack of a better word? what i mentioned about being able to handle the balance between terrible people who do terrible things and the light tone of the game starts to change, as abruptly the same characters who were down with violent murder in the first game start to lose their nerve, acting more and more on more typical morality. it's one of those things that feels like it's starting to damage the tone, as abruptly it's not as absurd as it used to be, demands less suspension of disbelief which could buffer and support the rest of the setting on it. there's even a part in one of the endings in montrip which involves current-polly and current-scott looking back on their monprom selves and reacting in horror at how violent and careless their pranks are, in a way that fundamentally felt like it was undercutting and disparaging all the things that felt fun and made monprom what it was.
which is odd, really, because more and more i feel like the characters in these games like each other less and less. the friendships and genuine enjoyment of each others company that brought me to this game in the first place has gone. now they don't mention each other as much, don't care for each other's feelings and reactions as much, aren't as willing to support each other. they are more and more found on their own, relied on their own, seem to seek out contact and interaction with their own friends less and less. it feels like they're all separating out into their own worlds, but also feels like they wouldn't willingly want to interact with each other if they weren't already forced together by some other outside contrivance.
if anything, i'd compare it to every other dating sim out there, where you, the player, are the most important person in these characters' lives, and they only feel ambivalent or antagonistic towards every other character. which, again, is not why i picked up monster prom or why i liked it so much in the first place.
and it's because of this that it feels like the current state of the series has to focus on its increasingly weak worldbuilding and lore, trying to form a more serious foundation without character relationships being so tightly bound together, without the characters themselves being more developed and rich, without an aspect of absurd humor to rely on.
more and more i've noticed monprom has to rely on referencing other series to make itself funny and create humor, which, again, it's always done. it was just easier to ignore back then, if you didn't know what was being referenced, because there was always more going on in the exact same scene to bolster it and give context clues as to the setup and punchline at play. it feels like the current games are much more dependent on you knowing pop culture references in order to have any fun with it, and i'm someone who, again, is very picky in what i like or what i'll seek out. i'm not interested in a stream of references about other things that i would much rather be doing than playing through a game that feels like it hates that i like it at all, when i could, again, just be engaging with the thing that takes itself seriously and knows what it wants.
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so i’m obsessed with when fics make shuichi a working detective. and i have a small detective/runaway saiouma AU. warning i talk a LOT
so ouma and saihara are childhood best friends. i’m talking like knowing each other since like kindergarten age.
they’re both attached at the hip. shuichi being a shy introvert and ouma being very obnoxious and outgoing. one thing they have in common is that- well they don’t have any friends. no one wants to talk to shuichi because they think he’s weird and no one likes ouma because they think he’s loud and obnoxious. but they mesh so well and become the best of friends.
and their home lives are very polar opposite.
oumas pretty poor, his dad is an abusive dick and his mom is .. well she try’s to be good but in the end she stands by and doesn’t say or do anything to stop his dad. but he’s a mamas boy through and trough.
shuichis mom and dad pretty much abandoned him with his aunt and uncle. they’re upper middle class and they’re very very supportive and loving to him. they’re his mother and father figure but it’s not the same as having your mom and dad. especially sucks when he sees them in movies and tv shows.
they share everything with each other and are very comfortable with each other. they came out to each other and support each other. they’re just very incredibly close.
then one day, ouma just, disappears?
they’re in about high school when he disappears. about 15-16? at this point, shuichis made friends with kaede, maki, and kaito, along with others in his class. he’s still shy and has social anxiety but it wasn’t as bad as it used to be.
he didn’t notice at first, but found it odd that ouma didn’t text him in the morning, or walk with shuichi to his bus stop.
he and ouma go to different schools so he can’t talk to him direct, so he tries calling ouma during his lunch hour but the call didn’t go through at all.
he was bubbling with anxiety the whole day, kaede and his friends tried calming him down but this is WAy out of character. this goes on for days and shuichis just about to freak because.. we’ll he can’t really do anything.
ouma never invited shuichi over or even told shuichi where he lives. he isn’t embarrassed about being poor or anything but he doesn’t want shuichi meeting his dad.
they always hang out at shuichis house, ouma always walks home and refuses any offers of a ride home from shuichis uncle so shuichi has no idea whats going on.
now with shuichis uncle being a detective i imagine that he tries snooping and he figured out it looks like ouma either ran away from home or was kidnapped.
now this is part you can take out but,
the night before, ouma visited saiharas window. not extremely weird. on school night when ouma isn’t allowed past 9, so he visits saiharas windows to talk to him.
what was odd about this time was that ouma seemed to be in a rush. his face was flushed and he was panting like he just ran a marathon. he was at saiharas window just talking, then periodically popping in cool he thought shuichi was. in a kind of ouma way.
“pst! ouma! come on, we have to go!” shuichi jumped a bit, looking past ouma to see a feminine figure jogging up to his back fence.
“who’s that?”
“just… one of my friends” ouma sighed, letting go of the  windowsill.
that night ends with ouma giving shuichi a kiss, a semi love confession and a smile before leaving with his friend.
then he disappears. you can take that part out though. but i think it adds a kind of lead to what happened.
shuichis uncle isn’t allowed to investigate or interfere because he knows ouma so it’s all up to the detective that’s put on his missing persons case. maybe they think he ran away so it’s not being taken seriously?
shuichi just wants to get to the bottom of what happened to his best friend (and let’s be honest, almost lover.)
then it’s teen boy detective saihara snooping around, going to his school just- being a detective.
this is just a funny idea i MIGHT write a one shot about or might not who knows. OBVIOUSLY the people he left with was DICE but shuichi doesn’t know that. i like to think that they’re close this makes shuichi realize that, in reality, he knows nothing about ouma.
sure he knows his favorite food, how he likes his fruit cut and what his favorite flavor of candy is but he doesn’t even know what his parents names are or where he lives.
in reality oumas been planning on running away for a long time, planning with his friends/found family and just has been putting it off because… well shuichi would be alone without him but now that shuichis finally has more friends to help him out he feels comfortable leaving his shitty home life.
definitely wasn’t easy tho!!! you should add more mystery if you want- make it fun
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Oof I'm kinda scared to ask... Why do you not want to be an artist professionally?
Its just like, incredibly miserable in my experience.
Everyone wants their dream job of being paid to draw whatever the hell they want but 99% of the time you are hired and tasked to draw things that you don't have a lot of interest in, professionally speaking, and constantly getting your artistic efforts undermined by the rest of the team (this is esp. true in the videogame industry) artists always try to push for better designs and get their takes watered down for the sake of general public pleasing. Also you don't have a security blanket unless you're under long term contract. Most freelancers live gig to gig with the fear of not being able to support themselves if they don't take a job to take a break. Videogame and movie jobs arent stable because companies never keep the art teams, they are laid off and rehired whenever there is a new project
During my major, I drew nonstop for 4 years for class. Not always things I enjoyed, but also not always things I didnt like. In fact I enjoyed my major immensely! It was so fun. But the burnout is very, very real, and the workload was similar (even inferior to) regular art jobs.
What happens if you like to draw in your off time? You spend your days making and pumping out art nonstop for hours, and then on your free time breaks you draw some more? I personally couldn't do it. I just wanted to do other things
And like.... I spent the first three years being told by teachers (people with stable, contract based jobs) how cool of a job it is to do art, and then the last year getting grilled on how insanely hard it is to make it out there. If you don't have connections, money, an audience, a studio, it's actually impossible. You need to be your own lawyer, abide by the very strict self employment rules that take a severe chunk out of your earnings. Do all of your finance/schedule/marketing etc while on top of that constantly producing work (I know there's people who can do it but, personally, I cannot)
I really admire the people who were able to build themselves up as artists from the ground like this (because its definitely possible, just insanely hard)
Also, making something you love into your job ends up being miserable too. I experienced this with patreon, which I posted to as like a chill thing and it just got increasingly hard to make content for it or just post in general, even drawing my own ocs and sharing stuff about them started to feel like a chore.
Maybe it's just me though, this has just been my personal experience but yeah in general I realized I am immensely happier just keeping art as a hobby or its gonna suck my soul out (Since I already experienced it)
I don't mean to discourage anyone, I think the world in general needs more artists. But for that we would need to actually be taken seriously and valued, which sadly we are not, at all. And if there's anyone reading that is considering art as a job: it is absolutely grueling. It's not an easy job. Even if you desperately love art it can suck the life out of you and the joy for what you do
(As an extra sidenote. Artists are usually exploited using this mentality as well. That they are supposed to love their job. So they expect you to work your wrists off "For the passion". Dont fall victim to it)
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HIII THABK U FOR THE TRIVIA AND ASHE SONG before i take forever 2 answer those or forget here is a blank ticket to please please talk about prime defenders and their AWFUL emotional literacy and processing skills i would literally love to read that essay so much ive also been thinking about it incessantly. big eyes staring up at u.png. ok ok peace out GOODNIGHT !!!! <33
i lied actually im not going to bed im judt thinking about this ans listening to St. John on a loop now. hello catkiss.gif i forgot how youve filled me with so much joy. that cat is so fuckign cute
anyway. hi :) prime defenders huh. this is gonna be less of an essay and more of a sleepy ramble but ohhh i have so many thoughts. they all process things so differently and none of them are good at it they all need therapy so bad. ms.g where is the hero therapy why didnt you build that into w.a.t.c.h ma'am
vyncent is probably the best at actually processing things out of all of them, he just internalizes everything to the point where he wont talk about it unless hes pushed past the breaking point. vyncent is actually very.. emotionally intelligent? i want to say mature but that feels like im singling him out because hes the oldest. i just feel like because he grew up on Fauna and had to be in basically survival mode in a world full of monsters trying to kill you.. that makes a person grow up quicker than they should. i think vyncent had a good childhood and for the most part his parents took good care of him but just.. living in that world doesnt seem like it leaves room for a whole lot of expressing emotions. vyncent is good at quick analysis of a situation, but unless a problem directly interferes with the current goal he doesnt externalize it to everyone else. but bottling up his feelings and emotions just builds up pressure over time until something like the lich makes him blow up and let it all out at once, usually in a dramatic monologue format bc condi is really good at those god damn it. also they played off the fact that vyncent said all of that to the lich and then missed his attack as a funny thing but i like to think of it as. he got too overwhelmed w his emotions and lashed out too soon it made his fighting messy. vyncent is so angry and honestly after what hes been through he deserves to be !!!!
william wisp. my boy. god hes just like me fr so much so that it physically hurts sometimes. anyway. i always think back to the scene where theyre all in the cabin talking about themselves/sharing backstories and william keeps desperately trying not to talk about himself. the fact that hes so ashamed of his powers he hides wisp form every time. two of his powers are LITERALLY a) turning invisible and b) turning intangible, usually as an excuse to leave whatever situation hes in ("accidentally" falling through the floor at opportune moments in season 1) . theres. a thing that happens at the end of episode 13/beginning of epidode 14 that youre really close to and i wont spoil yet but god it has to do with this so extremely much please come back to my inbox when you get there. youll know what it is trust me. um. yeah. so anyway. i think a lot of this comes from a place of. he doesnt want anyone to be scared of him. williams not stupid hes incredibly smart and insightful he knows his powers are objectively SCARY. hes scared of himself constantly, he doesnt want anyone else to feel that way about him, so he shifts focus whenever those aspects of himself are brought up because if someone were to think about it for any amount of time theyd realize the truth that hes scary and dangerous to be around (<< william logic. hey remember how one of the reasons he originally left deadwood was because the monsters there were attracted to the wisps and therefore Him so he left to keep his friends/family out of danger)
i think a lot about williams death and the immediate aftermath, i dont know how much you actually know and how much of this comes later but . how does he go home after waking up from that. his parents know about his powers, so they MUST know what happened. what do you think he told them when he god home muddy and dirty and broken and probably bloody after being missing for. god knows how long. how does he look his mother in the eyes and tell her her little boy is dead. but hes also not because hes standing right in front of her. how the fuck do you think he felt the first time he went into wisp form and saw his body laying there !!! of course he wouldnt want to talk about that!!!! youre gonna have to pry william wisps emotions from his cold dead hands !!!!!!!
dakota's response to the ashe situation was to run away in the woods and do nothing but train for 10 months. he didnt think about it for 10 months. i dont even have a whole lot to say about dakota other than like. stunned silence whenever his inability to process trauma is brought up because grizzly does such an incredible job at being like "you ask dakota how hes doing and his face is just blank" << paraphrased actual quote from an episode i cannot remember which one. either 11 or 12 ?
also because im thinking about him im including ashe in this. we didnt get to see a whole lot of his canon reactions to extreme emotional situations so a lot of this is just coming from My Mind but ashe seems like hed be the type to repress a lot of his emotions too. being alone in your house/in your room for extended periods of time will do that to a guy. i think he feels a lot of things and will probably very openly cry/scream/get angry when hes alone but as soon as he knows another person is there he can immediately flip the switch to turn it all off like nothing happened. very much a deadpan "im fine." if someone asks how hes doing, even if hes got like. the remainder of tear tracks down his face. cannot physically express his emotions in the presence of someone else
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