KEYFRAME TUTORIAL FOR THOSE WITH A WORKING KNOWLEDGE OF PHOTOSHOP AND GIFMAKING
This is my gif with the coloring I want it to have eventually (including the manipulated color). I changed the yellows and reds in the scene to be purple. I want the majority of the gif to be purple and cyan, but do not want it to be on her skin.
First add a layer mask to the adjustments that are creating the color you want to remove. I used several layers to create the purple coloring, so I grouped them together and added the layer mask to the group instead of having to do them individually. In this case, I erased anywhere the purple was on her skin.
She is walking away in this scene, so this layer mask alone is not enough. This is where keyframes come in.
In the timeline window, scroll to the layer that your layer mask is on (or in my case, group). On the far left side, each of the layers should have an arrow which toggles a drop down menu. Click it and it will list options for Opacity, Layer Mask Position, and Layer Mask Enable. Make sure the current time indicator (small blue arrow and red vertical line in the timeline window) is positioned at 00:00:00 and then select the clock icon next to Layer Mask Position. It should place a small yellow diamond at the same place as the indicator. Each successive move of the mask will place a grey diamond at the timestamp that you move it.
CMD+click on the layer mask in the Layers window so that the area of the mask becomes outlined with a dotted line in the main workspace. Click the chain icon next to the layer mask in the Layers window to unlock the mask's movement.
The next steps are the most tedious. You have to manually move the layer mask every few frames to a new position that follows the movement of the gif. I usually zoom the timeline in so that each second is broken into six sections and pick a new layer mask position at approximately each section. If there is more rapid movement in the gif, you may have to pick new positions at more frequent intervals and vice versa.
After the initial layer mask is set at the 00:00:00 point in the timeline, select the next interval that you want the layer mask to move to. Do this by moving the time indicator to your chosen point. Now with the move tool, click within the layer mask and drag it to where it needs to be to keep coverage on your desired area. The longer/more frames in the gif, the more keyframe points you will have to select. This gif was about 2.5 seconds long and I used 14 different points.
These are just a few of the keyframes I made on this gif. You can see here that the original area that I erased in the layer mask doesn't quite cover all of her skin throughout the movement. I just erase a bit more until I'm satisfied with the coverage.
Once you have mapped all the points out, deselect the mask area and click the blank space where the chain icon was to make it reappear and return the mask to a locked position.
Scrub through the gif to make sure that the mask covers everything you want and also that the keyframes make it move smoothly. Shorter intervals and minor position changes between keyframes usually keeps choppiness (this normally presents as the mask noticeably jumping to a new position) to a minimum. You should not be able to notice the mask's movement except in the way it removes color from specific areas as intended.
Export and save the gif as normal.
This is my finished result:
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hello! quick question, i know this is very soon after you posted the comic of young lime trying to bully mochi, and i’m sorry if a question like this has been asked before, but when mochi sees the candy bits and is able to recognize what spells they could be used in and the effects they have, is that from studying magic a lot or is it like a natural identification ability/instinct that she has? thank you!! i hope you have a good day :)
oh thats a great question actually!!!! it comes from studying!!!!
as a kid she was already trying to be a very diligent witch-to-be!! she would spend a lot of time with her mom while she was making spells, so between reading a lot of spellbooks + hanging out when her mom was making potions + wanting to be like her mom, shes good at spotting things that could be used in spells even from an early age!!
(that being said, as a kid she still messed up a lot on the right ingredients. shed bring home random items and be like "I got us spell ingredients!!" and tiramisu would be like "Oh!! Thanks sweetie!!" and didnt have the heart to tell her that whatever she brought home was some useless piece of grass or something jkldj)
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ok so saw a post recently that implied that thing again where critiques even jokey ones of usamericans are always completely void of nuance. and uh. i dont think thats true.
I just dont really like how I'm not allowed to live my life without understanding the cultural and sociopolitical intricacies (and culture) of a country I'm never going to visit, that don't expand my understanding of my own country's culture and history, coming from people who have no interest in learning about my country at all.
I dont know any of you and you have no interest in knowing me. My ability to spot american anti-blackness isn't helpful in a country with a different kind of anti-blackness.
Its an expectation of American ideas from the citizens of a country whose governments goal is colonialism and a frustration to not fall into the category of people who automatically understand Americanisms.
I dont know what Walmart is but i've Never Needed To Care. How is saying 'I'm not actually interested in every monster energy drink because its the worst brand on the market here' dismissive of American minority groups. I dont really care and its weird to insist that me trying to curate an online experience relevant to me is Xenophobic. idk. block me if its upsetting.? Theres literally millions more people in your country to interact with, and likely a couple thousand young people here who are willing to memorise this shit, but I'm not super interested personally.
'oh no perry hates americans' NO! perry hates having important info about his immediate surroundings squished because he is required by the internet to know about Joe Biden. its just funnier/easier/less frustrating to say 'lol americans are annoying' when this occurs.
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Hello Catte! I drew you a little something, as a thank you for all your work.
I saw your OC and my brain connected the dots on Wrio and her owning a tea house lol I hope you like it. Sorry if I butchered something in her design :'D
WAIT OH MY GOODNESS 😭😭😭 Wait omg im actually about to cry ?!?!?! THANK YOU SO MUCH this is so cute AAASDJHAJS 🥺🥺🥺 You drew them both so so well ?!!? Like literally oh my goodness ajhbdhjashjas Wait im actually so lost for words im abt to curl up into a little ball and cry AAAAA 🥺💕💕💕💕 Thank you so much ?!! Holy fuck 😭😭 Literally thank you thank you thank youuuu I'm gonna hold this so very very gently in my hands for the rest of time and look at it whenever I feel sad 💕💕💕💕💕
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That person's attempt to smear the roleplayer's rules is astonishing, sheesh. I wanted to thank you for dispelling it, and say I agree with your reply! Because I had similar rules once upon a time.
Basically, I did collaborative writing for over 15 years. In the end, I had a rules page that was fairly no-nonsense too. Mainly because over that time, I met hundreds of people with various quirks. Some partners were very incompatible with me, and I quickly learned the reasons why, but others stuck around and we hit it off really well, and I learned the reasons for that, too. Over time, those bits and pieces of knowledge made it into my rules. Specifically... I block people if they expose me to dumb drama. I don't do public url shaming because of the dirty laundry aspect. And I don't do purity culture bullshit. I avoid people with DNI lists in general, because those lists are usually just performative bullshit. And I only write with people who tend to be descriptive, because I love description and hate one-liners; it doesn't feed my imagination or fulfill me as a writer or reader. It's also pretty soul-sucking if I write 3,000 words and someone gives me a single line that isn't even 10 words back, haha. I also tried to write with multiple partners who'd only ever written one-liners and tiny paras, and they expected me to teach them how to write novellas on the fly. I was like, how on earth would I have the time or energy for that?! Am I getting paid?! I just want to write, without also feeling like I had to keep tabs on someone else's writing, too. It wasn't long before that became a rule - I couldn't teach people how to write longform stuff. I just didn't have the capacity. And that's just how these rules are born. It's not malicious, it just happens with experience and knowing your own limits, and being responsible enough to articulate them for others.
Anyways, informing a possible roleplay partner about these things is not a fucking "friendship contract" like OP implied. It's a courtesy. A heads-up along the lines of, "we're doing collaborative writing, and investing a lot of time into this. The least we can do is ensure things go smoothly, and ensure we're on the same page about our preferences, our overall sensibilities, and what we want to achieve with our characters and our writing." Because some of these collabs last years. OP wants to talk about something being a contract? I've seen rules that were super nasty, demanding, and micromanaging to the point of making you wonder how the person even functioned. The OOP doesn't come close to that. I've even seen a rules page that was 15,000 words, and it took me a whole damn evening to read through it. But even that wasn't a contract, or nasty. The person had memory issues due to a disability, and most of the page was explaining their complex tagging system, and telling people what to expect when they were writing together. Could they have chopped it in half? Maybe. But it, like OOP, isn't worthy of ridicule.
My own rules page never became overbearing, but it did become more informative for possible partners, and that was helpful for everyone in the end. It saved us so much time, and it helped me find so many amazing partners - people who had very similar mindsets to my own! Knowing that, the person in the screen cap is definitely not alone; I could pull up ten names who have the same kind of rules page right now, and who made it that way for precisely the same reasons I did. And I'm sure I could find ten more within minutes, because any roleplayer who's been around for long enough will have boundaries like the above ones, or more. Of course, sometimes even other roleplayers (usually ones who are very green to the scene) will balk at these rules, but it's essentially because they're uninformed (like OP and the other commenters in that post), and they haven't experienced what the more seasoned roleplayers have. They act like it's overkill but as time goes on, most of them will ultimately adopt the same stuff, lol. I've seen it happen.
As for the other stuff, yeah, it's all just basic blog and follower maintenance. Most roleplayers dislike having mutuals they don't actively interact and roleplay with, because it's inefficient, and they especially don't like following someone who isn't even following them back, because most of the time, it means they won't be able to write with that person.
Of course, I don't roleplay any more because of all the anti bullshit, but yeah. People like OP submitter can meet me in the damn pit, I'm old and I have zero fucks to give when it comes to defending sensible communication in the RPC. Which is all OOP is doing. There should be more of that.
Anyways, cheers. And sorry for the long-ass ask.
Legend! All of this tbh. 🙌 Also didn't fail to notice that most of the rules you mentioned were just common sense courtesy, "be a good human being" things that nobody should actually have a problem with reading in the first place.
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