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#same energy of that goon who looked batman in the eyes then up and left
stardust948 · 6 months
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We should really talk more about that guard who watch Mizu slaughter his comrades and instead of charging her, used a decapitated head to retrieve her sword for her with a forced smile.
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itsmeevie01 · 4 years
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Bio!Dad Bruce Day 19- Identities
It took three weeks for Tim to come apologize to Marinette. In the time, Jason had spent as much time with her as possible. He would spar with her and teach her new moves. Before she returned to Paris, Jason took her out shopping. (with Bruce’s money.) he would text her when she was in school and send her small anecdotes.
While Jason was distracting Marinette and helping her stay positive, Bruce took Tim aside and explained that there were some things that he didn’t know. When it came to Marinette, he had to respect her privacy.
While those conversations were happening, Marinette also stopped to talk to the Kwamii. At 15, she was the Guardian. As the Guardian, Marinette felt it was time to take care of a few things. The first? She and Chat Noir needed to talk.
One day, after another fight against Baby August (poor kid), Ladybug asked Chat to meet her after he had recharged. When they reconvened at the Tower, Ladybug was the first to arrive. When Chat joined her, he found her sitting on a beam looking out over their city. Her shoulders were slumped, and her fingers were playing with the loop on her yoyo absentmindedly. “Bug? What’s going on?” the girl startled and turned to where her partner was standing on the same beam.
“hey…Chat. The um.” She took a shuttering breath that worried her partner. He had only seen her this nervous when dealing with reporters years ago. “the Guardian died. He… he had been trying to tech me. I was learning the Grimoire and the potions. He…he passed while I was there and named me the next guardian?” as her voice grew higher at the end, Chat Noir focused in on his Partner.
“Ladybug, are you ok? Is there anything I can do to help?” the teen smiled at his concern, grateful for his support.
“well, I talked to the other Kwamii and it turns out the last Guardian…made up quite a few unnecessary rules.” Her blonde partner froze, before collapsing next to her.
“Is- is this going where I think it is?”
“I…”
“Bug?”
“do you want to know who I am? Under the mask? Without all…this?”
“what do you mean? I already know who you are.” Chat’s response made Ladybug shriek.
“WHAT! HOW! BUT!”
“Bug, hey. Hear me out.” When the girl nodded, terrified, he continued. “I know that you are brave. I know that you are brilliant. You have a heard of gold and are willing to always go the extra mile. And the mile after that. I know that you live almost exclusively on coffee. At three am, you have the worst crack head energy. I know that the Akumas make you cry because of their designs. You have no problems taking care of others even when it is at your own detriment. I’ve seen you limp home after an akuma that took a little too much from your cure. I know YOU. The face under the mask? That’s just the icing on the cake.” When he stopped, Ladybug stared at him, tears shining in her eyes.
“Thank you.” The way she breathed the response, Chat Noir knew that she hadn’t meant to say it. “you. This. Its. Thank you.” The next thing the cat new, he was bring wrapped in a hug by a crying vigilante. He pulled her close to him and let her cry. He let her relax as they sat there, watching their city.
“Bug?”
“Yeah?”
“I would love to know what your face looks like.” The smile that she sent him could have light up the sun.
When Tim called to apologize to Marinette, she, Felix, and her father had been on a call to go over leads and see if there was anything the Bat Crew could do without being on site. It had taken prodding from Felix to step away from her desk and answer the call.
“what.” Her flat answer would have tipped off anyone who knew her, but Marinette knew that Tim was well aware how angry she still was with him. Her tone was just the icing on the cake.
“Marinette? Hey. I… we need to talk. Can we video chat?” the teen narrowed her eyes but acquiesced. When her brother’s face came into frame, Marinette blinked in shock. Her brother was sporting a black eye and a split lip. Odd. Jason hadn’t mentioned him getting hurt any time recently. After grabbing her earbuds to afford her brother some privacy, Marinette raised a pointed eyebrow at her brother.
“talk.” Over her phone, she could see Felix blink in shock at her dead tone. oH, Mari was pissed.
“I was wrong Marinette. I invaded your personal space. I had just gotten hurt and was taking my anger out on you. I am so. So. Sorry.” Marinette nodded when he paused. “I-there was a situation. I was injured because of it and- “
“Tim!” her examination made him freeze. “its ok. Jason helped me work out my aggression. When I saw the footage of your fight with those goons, well…it made sense.” The sound of Tim choking made Marinette pause, blinking, before she realized that Tim hadn’t known that well…she knew.
“what makes you say that?” the strangled sounds of her brother panicking made Marinette snort. He forgot that she could see him turning the color of snow.
“Dad told me. No Big.” The sight of Tim’s mouth hanging open in shock made Marinette giggle. “He told me because I’m acting as an intermediary with the heroes here. I asked that Dad not rope me into anything. I have enough right now.”  When Felix caught her eye, her mouthed ‘are you ok? Need me to create an emergency?’ she subtly shook her head no, before turning her attention back to her brother.  “Tim? I’m sorry too. I lashed out. I got angry that you were angry at me.” He shook his head.
“already forgiven, Little Bit.” She shot him a gin. “well then! Do you want to meet one of my best friends? We were working on a project before you called.”
“sure! I thought you were only friends with those two crazies…Alix and Chloe?” Marinette blew a raspberry in response to her brothers teasing before disconnecting her earbuds and joining Felix at her desk.
“Tim? Felix. Felix? Tim. You may have met at the Christmas Gala.”
A week and a half later, Batman, Chat Noir, and Ladybug agreed that they needed someone from Gotham on the ground. After a debate over who could control their emotions the best that left them with a vary confused Chat, the trio settled on Red Robin. When the Vigilante arrived in the City, he was met by the other teens. When they had led him back to the small apartment that Felix had conned his parents into renting, the older vigilante had been shocked to see the two detransform. The action had left the two in all black with bat-issued domino masks that Marinette had picked up last time she had taken the horse miraculous over to Gotham. It was time to get to work.
hey! thats number 4 for today...next time? we get closer to getting rid of Hawkmoth...
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soulmate-game · 4 years
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Oneshot #2
What if Marinette had never won the Wayne Enterprises competition?
Well, her and Damian’s meeting would have probably went something like this.
—*—*—*—*—*
The asian-French hero looked down at her palm, where a plain silver ring sat at the center of the long silver chain around her neck. They had done it. Seven years, lots of reversed deaths, way too many close calls, and Adrien was in a wheelchair for the next few months at least. If he ever got back on his legs at all.
That wasn’t even brushing over the painful fact that he was now an orphan by all rights, his mother finally buried and his father rotting in prison. It was the epitome of a bittersweet victory, and Marinette couldn’t stand to stay in the same city as where it had happened anymore.
It wasn’t like she had a choice, anyway. Marinette was the Guardian now, and the fallout of the last fight led to her parents figuring out her identity. That couldn’t be allowed to stick, so she had asked Plagg to erase their memory of the discovery. She knew Plagg didn’t have the best restraint with his powers, but the effects would never wear off and could never be reversed.
Sure enough, they didn’t just forget that Marinette Dupain-Cheng was Ladybug. They forgot that Marinette Dupain-Cheng had ever been born.
So the Guardian, for she had held that title since her eighteenth birthday, gathered up all her belongings. She emptied her bedroom as if it had never held a child to begin with, sold everything she didn’t need and packed away what she did. She took the Miracle Box with her, of course. And Chat’s ring. He could wear it anymore anyway, and Marinette didn’t have anyone she could trust it to.
Kagami and Luka gave back their Miraculous, too. As did Chloè. They didn’t need to fight HawkMoth anymore, and they deserved normal lives now that the war was over. Marinette was not about to take from them the very thing she couldn’t have.
So she found herself in Gotham City, her hair cut into a long pixie in an attempt to change up her look. She didn’t need people recognizing her, especially since she had no intention of giving up her hero work. She set up a boutique, she already had more than enough of a clientele and solid reputation to keep her in business for at least a few years. She was twenty years old, and the world saw her as a rising star instead of the crashed meteor she felt like.
The Kwamis saw it. Every time they left the Box (and Marinette liked giving them all at least a day or two every week to stretch their legs, so to say), they would see her darkening bags under her eyes and the almost permanent slump to her shoulders. Her bed almost looked brand new even after several months in Gotham.
She closed her hand around the ring for a moment, before slipping it onto her right thumb. The now-familiar coursing energy of Destruction ran over her body like a current of electricity, promising a fatal shock at even the slightest mistake.
Good thing she was a manic perfectionist.
“Plagg, merge.”
The cat Kwami was sucked into the ring, dying it black and giving birth to the green paw on the flat top. Marinette’s already darkened and Gotham-ized Ladybug costume gaining a few spikes, a black leather jacket, her utility belt holding her yo-yo darkened into charcoal gray with green accents and a red-and-Black extendable bo staff. Instead of a domino mask, stylized black ski goggles covered her eyes, the magical glass tinting maroon in the right lighting. The tips of Marinette’s short hair dyed into a dark mossy green.
“Let’s show these Gotham villains that they can’t just toss us around,” she said to the empty air, as if promising to herself that her half-year absence from the hero scene hadn’t filled her skills at all.
(And it probably hadn’t, since she had kept up with her own training regiment during the hours she really should have been using to sleep, but she wouldn’t be Marinette if she didn’t doubt her own skills every now and then.)
With a soft whisper of “cataclysm,” she laid her hand on the metal door that had been slammed shut. It rusted and crumbled away into dust immediately. She wouldn’t let Scarecrow hold her charity gala hostage. Sure, it hadn’t been as extravagant as something thrown by the Waynes, but it was her first gala and had had a surprisingly large turnout. People had fallen in love with their new Gotham celebrity philanthropist.
Surprisingly, she wasn’t alone. Right then, the windows in the rented building shattered, allowing three very familiar masked men to drop in at the three other corners of the room. With Marinette, they made a full square of heroes surrounding the Gotham villain and his screaming hostages.
“Separate,” she whispered, her Plagg-induced accessories fading away to reveal her in just her Ladybug outfit. Her domino mask was replaced by a maroon and black-polka dotted motorcycle helmet with a rose-red visor covering the upper half of her face. She had on matching fitted cargo pants in the same pattern, and a long-sleeved black turtleneck with two large, hot rod red half-circles over both sides of her waist. Calf-High black combat boots with red soles and maroon stripes up the outer edges completed the new Ladybug look. Not including the ever-familiar yo-yo sitting on a thin red utility belt on her hips, anyway.
The three Gotham-native vigilantes observed everything, including the unfamiliar figure in red and black that seemed to be on their side, at least for now.
“Robin,” Batman spoke up. “Red Robin and I will engage Scarecrow. Get the hostages out and administer the antidote for the fear toxin. If we haven’t wrapped things up by the time you're done, come back here.”
The colorful vigilante let out a tsk at being left out of the combat, but knew he would be the fastest at evacuating the victims. They were all under fear toxin and several were having very violent reactions to it, so his no-nonsense approach would be the best match up with wrangling the civilians out of the building.
“I’ll help you,” an unfamiliar female voice crackled over their coms, making the three vigilantes stiffen. “Relax, my suit’s magic patched me in to your frequency. You can call me Ladybird. I won’t get in your way, but I’m not gonna just sit back and watch either.”
“If you slow me down, I’m hogtying you and leaving you for the Commissioner,” Robin warned, her gaze flashing over to the unfamiliar hero right as her ruby-red lips curled up into a secretive smirk.
“Fair enough.”
Batman and Rex Robin rushed into the fight then, seeing as Nightwing couldn’t distract Scarecrow forever. The blue vigilante used their sudden take over of the fight to turn his attention to Scarecrow’s rented goons, and knock guns out of hands.
Ladybird and Robin took over the rest. Working like a surprisingly well-oiled machine, they seemed to know exactly which victim to grab next to avoid getting in the other’s way. Robin noted that Ladybird seemed surprisingly well-versed in handling panicking victims that fought back, easily trapping their limbs to their bodies and carrying them out forcibly yet efficiently. She was also surprisingly quiet, whispering to the more coherent victims and doing her best to keep the evacuation as subtle as possible.
She was equally quick in administering the antidotes that Robin handed out to her, her hands clothed in black motorcycle gloves easily sliding the needles of the syringes into the right arteries without a second of hesitation.
Luckily, they hadn’t had to go back into the fight after getting all the victims rounded up and cured. Ladybird has just finished handing out shock blankets when Robin’s team filed out of the building with an unconscious Scarecrow held limply between them. A few statements and evacuated victims later, and the three met up with Ladybird in a nearby alley.
“Who are you, and why are you in Gotham?”
“Ladybird,” she said calmly, ignoring the beeping in her helmet. She had used her cure discreetly to reverse any physical damage the vigilantes and victims had taken, and hoped they wouldn’t notice until the next day. It had taken her a while to learn how to make the magical ladybugs invisible, but it was a useful skill. “I used to be Ladybug, back in Paris, but Paris doesn’t need heroes anymore. I came here for a new start, that’s it. I don’t plan to get in your way, but don’t expect me to stay out of it when bad things happen.”
“Oh, so we’re just supposed to accept a new vigilante with magic popping up and sticking their noses in our business, are we?” Robin challenged, stepping forward with hostility in every muscle of his body. Ladybird, to her credit, did not even flinch. In fact, even though she was over a foot shorter than Robin, she just straightened up to make the most of every inch of height she had. It was shockingly effective. She petit female could apparently make a very intimidating presence when she wanted to.
“I don’t plan on leaving, so you either play nice or get the nice beat into you,” she said with a falsely cheerful voice. A growl pulled itself from the back of Robin’s throat.
The rest of the BatFam watched with barely restrained tension. None of them were happy about a new, unknown vigilante in town, sure. But Robin was by far the last person they would have chosen to confront the new person.
“I’d like to see you try, shorty,” Robin purred menacingly, a sharp grin overtaking Ladybird’s mouth at the challenge.
“Gladly, little birdy,” She chimed right back. They lunged at the same moment, Ladybird’s hand gripping Robin’s bicep to try and throw him over her shoulder at the same moment that the man’s fist made contact with one of the large spots on her waist.
But before any real damage could be done, a flash of green light erupted around them, surrounding both heroes and separating them with business-like speed. They blinked at each other as they were forced to separate, wondering if Green Lantern had made a surprise visit to Gotham.
But that was not it, they realized, the green was much too dark a shade and proceeded to sink into the skin around their wrists. A mechanical voice sounded in the air.
“WARNING: GAME FOUL. ATTACKS BETWEEN SOULMATES OUTSIDE OF FRIENDLY SPAR ARE PROHIBITED.”
“What the hell—“
“INITIATING GAME START.”
Both heroes’ vision split in half, just as Marinette’s one-hour timer ran out and her transformation dissolved.
“Well. I’m Marinette, I guess. Your soulmate.”
She watched from two different perspectives as Robin’s eyes widened behind his mask and her own star-struck face contrasted starkly with her unaffected tone of voice. Apparently exhaustion saps the emotion from someone’s tone.
“Holy plot point, Batman.”
“I thought we agreed you would never say something like that again, Nightwing.”
—*—*—*—*—*
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gothic-safari-clown · 3 years
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The Mind’s Power Over the Body
Part 27: With Friends Like These
Story summary: They only ever had each other. It had been that way since high school, ever since Elianna transferred to dreary Arlen and took Jonathan under her wing. They go separate ways for college, and when they're reunited at Arkham Asylum professionally, Elianna comes to find that they've both changed during their time separated. Can she look past the promise of danger and stay by Jonathan's side as they slide further and further into the darkness while she grapples to come to terms with the truth about herself? Can she accept what needs to be done in order to hold onto the only person who holds any meaning in her life? This is a very self-indulgent AU that draws from several different canons of the DCU and ignoring others, starting in the Batman Begins Nolanverse. This will follow the plot of the movie, although the timeline has been very slightly tweaked.
Word count: 1556
Sorry it’s been so long! I’m a full time employee again, so it’s been hard to find the time to actually sit down and work on anything. Plus, we’re getting to the end of TMPOtB! Make sure to keep an eye out for the sequel Why I Do What I Do, and I hope you enjoy!
It had been four weeks. Two since ex-warden Sharpe had disappointed them. Regular police had begun to avoid them, and they had amassed a new following of goons. Even found a semi-permanent hideout.
Though, for all of their success, Jonathan had begun to sink lower and lower into himself. In fact, more and more often, he preferred to let Scarecrow be in charge. The only sure-fire way to keep him around for more than two hours together was when more toxin needed to be made.
At first, Scarecrow had been thrilled to be in charge. He had gotten quite a kick from going on sprees, terrorizing the public, especially if it might help them find Elianna. Jonathan wanted to find her for sentimental reasons, but Scarecrow?
Scarecrow wanted her back for possessive reasons. But, if he thought about it, he supposed the history behind their motivations was the same—companionship, kindness, loyalty. Jonathan seemed to crave it, but only from her.
But the straw man felt that it was something they were entitled to after all those years of consistency from her. Oh, he cared for her wellbeing, sure, but only because no one else would give them anything. As such, no one would ever be allowed to lay a hand on her again. But, more than anything, he craved attention, and despite Jonathan's endless warnings not to give it to him, El had always satisfied that need with a strange sense of fulfillment. The world owed them something, and she was the only person who would give them anything.
She was theirs.
So, when after weeks of rampage and fearmongering had yielded no results, Scarecrow found himself in a similar stupor to Jonathan, although it affected him differently. He seemed forever bored, irritated, and volatile.
It wasn't just Jonathan and Scarecrow who were affected by Elianna's absence either. The goons that had flocked to them (some out of fear, some out of necessity, some out of ambition) had very quickly come to regret the decision. Violent outbursts were often expected, and the men had had to take measures in order to keep themselves out of the line of fire.
Regardless, it was becoming more clear day by day that the longer El remained unaccounted for, nobody would last very long.
So when one day a young blonde tentatively approached the base of operations, folder in hand, asking for "doctah Crane," claiming to have an idea for where to find the elusive woman, Axel was more than happy to tell his men to stand down and let her through.
"He's upstairs, but it ain't the doctor, so don't call him that," he advised. "I'll take you up and stay in the room with you, but you gotta just give him the file and get out." The blonde nodded, a sad look on her face. "Did you know him before?"
"Yeah. We worked together at the Asylum. We weren't friendly or nothin', but he was always polite. I was—am, friends with El. I want her back too, so I started askin' my friends from med school to keep an eye out. So when I got this, I thought the best way to get her back was to bring it here." Axel nodded.
"Alright, well let me take a look. If it doesn't look good to him, he's gonna get angry and that won't be good for any of us." The blonde nodded and handed over the folder with the file inside.
Some of the information had been redacted (for legal reasons, no doubt) but as Axel scanned the paper, he felt a weight being slowly lifted.
Patient name [REDACTED]. Female, 30 years old, red hair, green eyes. Transferred to [REDACTED] from Gotham County General. Admitted with an unknown substance present which affected brain function. Severe injuries to full body. The patient was detoxed and consented to a medically-induced coma in order to treat mild trauma to the brain.
Notes: Patient has made a swift recovery, but will likely be admitted to psych. Demonstates an unhealthy obsession with "scarecrow," which has caused multiple outbursts against personnel.
The name of whoever had provided this information had been blacked out, but it seemed likely that this information was what they had been looking for. Looking up from the file, Axel was met with big blue eyes staring up at him hopefully.
"Alright, this looks good," he sighed, and the blonde was visibly relieved. "Come on, you should be the one to give this to him," he handed back the folder and jerked his head for her to follow. "You know where she's at, right? That information was taken out." She bobbed her head, anxiously rubbing her thumb over the spine of her folder.
"Yeah, the girl that sent this to me had her place of work listed on her Facebook."
"Good."
The pair walked together through the previously abandoned building, up two flights of stairs and down a series of halls.
"Do you all live here?" The young doctor asked, gazing around the environment as they walked.
"Sort of. All of us take shifts staying in groups here to keep trespassers out. The big man," here, Axel pointed to the door at the end of the hallway as they approached, "has a place in the Narrows so that he doesn't have to stay if he doesn't want. Between the two of us, it's a much better gig when he's not around." She nodded in agreement. Based on the news reports, that was to be expected.
Reaching the door, Axel held up a finger for the woman to wait as he knocked. "Boss? There's a woman here with some information. I looked it over, I think it's her." It was silent on the other side of the door for a moment before a muffled voice told them to come in.
Axel opened the door with a pointed look at the woman, letting her enter first.
The man sitting at the desk inside certainly looked like Jonathan, but it didn't take Harley long to notice the changes in him. Jonathan always kept himself clean-shaven and carried himself with an air of uprightness. Scarecrow didn't seem to share those concerns. Stubble had been allowed to grow along his jaw, and he was slouched into his chair like he was bored.
When he caught sight of her, there was a glimmer of recognition in his eyes before a lackluster grin broke over his face. "Doctor Quinzel, I don't think we've been formally introduced." The sentence was accompanied by what was surely meant to be an intimidating chuckle. He just didn't have the energy.
"Scarecrow," she greeted, unable to help the pity that crept into her heart. "I...I guess I'll just get right down to business. I know you're looking for El, and you haven't been able to find her in the city, so I reached out to some people that I know who work in neighboring cities, and I think I found her." She stepped forward, folder outstretched for him to take.
He frowned, skeptical of the information, but took the folio anyway with a telling look at Axel: if this isn't her, you're the one to face the consequences.
But scanning the memo through narrowed eyes, his attitude slowly changed. Suddenly, there was no way that it wasn't her, and a sudden urgency took over everything as he stood.
"Where." Not a question, a demand. Harley quickly gave him the city and hospital, startled by the abrupt turnaround. "Good," seeming to briefly forget that she was even there, he turned to Axel with a sense of urgency. "Get our best boys ready, we're going now." The thug nodded and began to pull Harley out of the room before the voice stopped them again. "Harley," it barked, and the blonde's head swiveled to look at him again. "You know what's going to happen to that hospital. To your friend that works there."
"Yes, I do." She had known from the beginning. It had been so many years since she had even thought about the other woman, and they hadn't been close to begin with. To be perfectly honest, Harley wasn't even sure if she had ever liked her to begin with.
It made it easier to make this decision, although realizing that she even could make that decision had been surprising.
Scarecrow seemed to understand and went back to studying the file further, leaving the pair to leave the room, closing the door behind them.
"You did good, doc," Axel assured the blonde as they retreated down the hall. "But if it isn't her somehow..."
"I know," Harley gulped. She had seen plenty on the news of what happened to people who let Scarecrow down in this particular search.
Sensing the woman's apprehension, Axel spoke again. "I don't think you have anything to worry about. Who else could that be, right?"
"Yeah. Yeah, you're right." She nodded. "I'm gonna get outta your hair now. Good luck, all of you. bring her home, yeah?"
"You got it, doc."
With that, Harley left and Axel went about rounding up the troops. He wasn't exactly looking forward to the havoc they were about to wreck upon the unsuspecting hospital, but ultimately having El back would be best for everyone involved.
For everyone's sake, it'd better be our girl.
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eddieeatsass · 4 years
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I’ll Trade you a Myth for a Kiss
Summary: “Derry’s kissing bridge was a little slice of romance in an otherwise unromantic town. Derry Maine didn’t exactly inspire one’s heart to soar, but something about that bridge caused a fluttering in the hearts of every person that passed it. Richie didn’t believe the myth. He was well past the age where he listened to make believe stories about true love and the promise of forever. Real life didn’t hold such fates, if it did, Richie wouldn’t be a closeted gay kid painfully in love with his straight best friend.” Pairing: Reddie Rating: T
Read on AO3
Derry’s kissing bridge was a little slice of romance in an otherwise unromantic town. Derry Maine didn’t exactly inspire one’s heart to soar, but something about that bridge caused a fluttering in the hearts of every person that passed it.
It wasn’t that the bridge was particularly beautiful, in fact it was pretty ugly with its decaying wood frame, rickety beams that split and splintered any hand that touched them, and sun-faded paint job.
It was the lore attached to the bridge, passed down through the hushed whispers of Derry residents for decades, that lured people into its hold. It was said that if you kissed someone under the bridge, they would be solidified as your soulmate; a metaphorical binding of spirits between two lovers.
Richie didn’t believe the myth. He was well past the age where he listened to make believe stories about true love and the promise of forever. Real life didn’t hold such fates, if it did, Richie wouldn’t be a closeted gay kid painfully in love with his straight best friend.
So, be it the fact that there was no actual evidence to the validity of the tall tale, or the fact that that very bridge had been the location at which his dear friend Ben had almost been murdered by Henry Bowers and his goons, Richie just didn’t have that much faith in the bridge’s supposed positive energy.
Much to Richie’s dismay, however, his cynicism didn’t do much to deter the way his heart rate spiked when he found himself sitting under that very bridge in the company of said best friend.
 They hadn’t planned on ending up here. Their day had started out much like any other; they’d met their friends at the quarry, soaked themselves and their undergarments in the deep jade water before laying out in the sun to dry. Music rang from Beverly’s small portable radio as they shared jokes and stories until the sun began to set.
They’d all gone their separate ways when there’d been no more daylight to suck out of the sun, the presence of fireflies lighting their ways home. Eddie’s bike had been confiscated by Sonia for god knows what number of reasons, so he relied on Richie to be his chauffer for the day.
And chauffer he did. Richie relished in the tight grip of Eddie’s arms around his torso, the way he’d mutter a ‘slow down trashmouth’ against Richie’s neck when he went too fast, or the little yip that he’d let out when they went over a speed bump, soaring weightlessly through the air for one blissful moment before crashing back down to reality.
He’d enjoyed chauffeuring right up until the moment he rode over broken glass, popping his tire and sending him and Eddie tumbling to the ground.
They’d been lucky, veering into grass right before impact, so their injuries were minor. But Eddie still insisted to treat them before they continued home, blabbering on about infections and amputations and- Richie didn’t listen to the rest.
It hadn’t taken long for Richie to recognize exactly where they were. His bike had decided to commit suicide right next to the infamous kissing bridge, which he’d taken home a thousand times and kissed at exactly zero times.
 “Richie.” Eddie repeated, finally garnering the attention of Richie’s quickly waning mind. Eddie waved his small disinfectant pack in the air as if an obvious gesture of irritation.
“Right, sorry Eds!” Richie scurried over to where Eddie had sat himself down on a fallen tree trunk, a miniature pharmacy set out before them all thanks to his fanny pack.
“Let me see your legs.” Eddie instructed, already loaded with a disinfectant wipe and a look of determination on his small features. It was far too cute for Richie to handle, and it made his insides churn uncomfortably. As usual he defaulted to humor, hoping it would ease his nerves.
“That’s what your mom said last night.”
“Richie! Ugh, gross.” Eddie’s nose scrunched up in disgust and Richie’s plan backfired.
With a rosy tint to his cheeks that Richie prayed Eddie couldn’t see in the dark, he sat down beside Eddie and presented him with two freshly scraped kneecaps.
Richie let out a string of curses as Eddie began cleaning the wound, but once the sting of peroxide passed, he noticed how gentle Eddie was being.
“Batman or Mickey Mouse?”
Richie looked up from where Eddie’s hand laid gently upon his knee, meeting round chestnut eyes that reflected the moonlight. Richie’s mind went blank.
“What?” He asked dumbly.
“Bandaids, do you want Batman or Mickey Mouse?”
Richie’s heart did about three backflips before he was finally able to answer, stuttering out a weak response that was not up to par with his usual.
"You know I've always been a Mickey man, myself."
Eddie quirked his lips, not quite a smile but also not the annoyance Richie was usually met with. He watched as Eddie reached into his fanny pack and pulled out a bandaid, unwrapping it carefully before moving to apply it to Richie's left knee. It barely covered the scrape, but they both knew it was for show more than function. Eddie liked knowing he'd taken care of someone, the bandaid standing out like a gold star sticker on a quiz. He nodded to himself, satisfied, before moving to tend to Richie's other knee.
 The process was much the same. It stung when Eddie applied the alcohol, Richie's heart skipped a beat when Eddie got too close, and then there was a distorted Mickey Mouse stating up at the both of them from where it sat over bloodied skin.
Richie spoke before thinking, his mouth always faster than his brain.
"What, no kiss, Dr. K?"
Eddie rolled his eyes, but if Richie wasn't mistaken, he also noted a slight rosiness rising to Eddie's cheeks.
"We're not five, Richie. I'm not gonna kiss your knee better. Also, ew."
"Who said I was talking about my knee?"
They both froze; Richie, horrified by the deception of his own thoughts, and Eddie, shocked by Richie's boldness.
"I-I-I meant my dick." Richie tried to recover, his tone none too convincing. But bless Eddie, whether truly oblivious or just pretending to be, responded by smacking Richie's chest.
It caused Richie to tumble backwards off their makeshift bench, falling into foliage that almost entirely ate him up.
“Oh my god! Richie!” Eddie’s tone shifted into concern, his body moving faster than such a little frame should be able to as he leaned over to offer Richie a hand up. Richie, widely known for acting before he thinks, took the opportunity to pull Eddie down alongside him.
The sound of breaking tree branches, rustled leaves, and tiny shrieks alerted Richie to the fact that Eddie did not land beside him as planned. In fact, a quick glance around him confirmed that Eddie was nowhere near Richie any longer.
“EDS!?” Richie’s voice was high pitched and frantic.
“Down here, asshole.”
The response, though obviously irate, still brought comfort to his beating heart.
“One second- shit- I gotta- fuck-”
Richie was stumbling over himself, squinting his eyes as he tried to see any minute flash of brown hair peeking through the dark. Richie fumbled around in his pocket, grabbing on to the lanyard that held his keys and, thankfully, a small flashlight. It wasn’t much, but it helped illuminate that area where Eddie’s voice called from.
Richie felt horrible when he realized they’d been right next to a hill, and his action had flung Eddie right down it. He spotted a small moving figure right at the bottom, underneath the looming darkness of the bridge, and set off towards it.
Getting down the hill without falling was tricky, but Richie somehow managed it. When he came upon Eddie, the smaller boy was attempting to dust the dirt off from his body. Richie decided not to note how fruitless his effort was, instead allowing Eddie to believe he had some control over the germs he’d been unceremoniously thrown into.
“Sorry about that, Eddie. You’re just so tiny, you weigh next to nothing.” Richie tried to pass off his comment as a joke, hoping it would lead them back into their usual back-and-forth. He’d never actually admit that he loved how tiny Eddie was compared to him, because that would mean admitting a whole slew of other things that he wasn’t ready to face.
“Not everyone can be Andre the giant, you ever-growing fuck. It’s not my fault my body doesn’t want to become a skyscraper.” Eddie countered.
Richie straightened his back, beginning to feign confusion as he aimed the flashlight above Eddie’s head.
“Eddie? Eddie???” Richie pretended to search for him, looking left and right but always above the line of sight where Eddie sat.
“You’re obnoxious.” Eddie stated.
“Eddie? Is that you? Where are ya boy-” Richie’s joke was cut short when Eddie swatted the flashlight out of his hand. It hit the ground with a wet splat, landing in a pile of mud just on the edge of the water.
Richie laughed heartily. He leaned down to pick it up when his gaze followed the stream of light to where it pointed right at an etching in the wooden beam that held the bridge above their heads.
Richie walked closer to it, crouching next to the engraving and tracing it with his finger. In the middle of a heart were two initials: G + H.
“How much you wanna bet that one’s Greta and Henry?”
“A thousand bucks.” Richie huffed, rolling his eyes at the thought of them carving this into the bridge after sharing a cigarette musky lip-lock.
“Good, they deserve each other. They can rot together for eternity. Thank you, magic bridge.” Eddie tapped the pillar gently, as if patting someone’s shoulder.
“Come on, you believe in this crap?” Richie stretched back up to full height.
Eddie seemed to mull the question over in his head before answering.
“I mean… what’s the harm in entertaining the idea?” Eddie’s voice had a bashful tone to it that Richie had never heard before. It made his skin prickle with warmth.
“I just never took you for the romantic type, Eds.” Richie tried to soften his voice, encouraged it to come out a little less like a tease and a little more like a confession. It seemed to have the desired effect when Richie pointed the light at Eddie and noticed a blush on his cheeks.
“Have you kissed anyone down here?” Eddie asked suddenly, the boldness shocking Richie into silence (which was rare).
Richie instinctively puffed his chest out, a bravado thick on his lips and ready to be spoken, but it deflated as quickly as it was triggered. Eddie was being vulnerable with Richie in a way that he never was, and if Richie messed this up, he might as well be damning himself to a future where Eddie didn’t trust him with moments like this. There was no greater fear than that.
“No.” Richie answered honestly, kicking a nearby rock into the water.
“Have you kissed anyone?” Eddie’s voice was barely above a whisper, almost inaudible over the sound of the crickets and the trickle of the stream.
Richie’s heart lurched in his chest so strongly it almost made him lose his balance. His eyes bugged out behind his coke bottle frames, trying to make sense of why Eddie was asking these questions. With a thick swallow, he answered.
“Yeah, only twice.” He knew he’d boasted about much more, that if the losers had been keeping tally, Richie’s supposed trysts were up in the double digits by now. But he didn’t feel like lying or keeping up some kind of charade. Not here, not alone with Eddie. “Once in 7th grade with Trisha Saunders, and then at the beginning of 8th grade with Megan DeLaurence.”
Eddie nodded sagely, looking down at his feet.
“I haven’t kissed anyone yet. I think I might be the last of the Losers who hasn’t.”
The way Eddie’s shoulders slumped made Richie want to reach forward and hold him up. His fingers twitched at the effort it took to hold himself back.
“It’s not a competition, Eddie. No one’s judging you.” Richie said earnestly, taking a step towards Eddie’s frame. Was he shivering? It had gotten kind of cold in the time they’d been standing down here. Richie hadn’t even noticed the nip of September beginning to creep in, he’d been warmed from the flush of being so close to Eddie; something he realized he’d gotten accustom to any time Eddie was around.
“Eds.” Richie sighed, beginning to unbutton the long-sleeved printed shirt he wore over his t-shirt. Once he shrugged it off, he took another step towards Eddie and draped the garment across his shoulders, making sure not to focus on how it dwarfed Eddie’s already miniscule frame.
Richie had abandoned his tiny flashlight, allowing it to dangle from a droopy hand and angle light out into the water. The darkness sheathed them from reading one another’s expressions, giving Richie the false confidence, it took for him to lean in and press his lips against Eddie’s.
The kiss wasn’t long, nor was it filled with passion. It was probably closer to the type of kiss you give your aunt at Christmas, just a chaste peck on the lips. But despite the nature of the kiss, it still left Richie buzzing from head to toe in a way that no other kiss had done before.
Sure, kissing Trisha and Megan had been fine. Richie had chalked it up to experience, telling himself that the reason he hadn’t felt anything was because he wasn’t used to it yet. But with Eddie it was a whole different world. Such a small touch had made him lightheaded, left him itching to go in for more and not stop until his lungs gave out.
Richie realized then that the silence had stretched out between them, Eddie obviously confused and, Richie realized with a pang in his heart, probably horrified.
“T-there.” Richie tripped over his words, cursing his nerves for mistaking him for Bill. He cleared his throat and tried again. “There. Now you’ve kissed someone.”
Eddie still didn’t respond, and Richie’s heartrate began to tick up into something erratic.
After a pause that probably aged Richie ten years, Eddie finally let out a laugh. A small titter that dissolved all the anxiety Richie was harboring.
“You dumbass.” Eddie giggled. “Now we’re stuck together forever!”
Richie couldn’t hold back the grin that stretched his cheeks so wide they burned. If believing that him and Eddie were now solidified as soulmates meant also believing in some invisible universal force carried on for decades by a fucking bridge, then so be it. He’d believe in every fairytale ever told if it meant being with Eddie.
Richie scratched the back of his neck, a nervous twitch he’d had since childhood. He only hoped that Eddie couldn’t see it.
“Yeah, I guess I kinda screwed the pooch on that one huh.”
“I mean, there’s worse people to be stuck with for life.” Eddie countered.
“Well I am honored I’m not the worst.”
“That honor is gonna have to go to Henry.”
“Well, we don’t have to worry about him because he’s already promised to Greta for eternity. We’re clear.”
“Good. He can have Greta as long as I can have you.”
Richie’s brain stopped functioning, all reasonable responses escaping his mind. ‘As long as I can have you’. Richie would be repeating that to himself as a lullaby from now until forever.
“You can have me.” Richie responded on a shaky exhale.
Eddie’s breathing sounded just as unsteady as it filled the space between them. With nervous hands, Richie brought the flashlight back up to illuminate Eddie’s face. He was quivering, although Richie wasn’t certain whether it was still from the cold, or from the same feeling that had caused Richie’s limbs to feel like rubber.
“We gotta get you home before you become an Edsicle.” Richie teased, breaking the tension between them and leading them back into safe territory. Eddie rolled his eyes, but traces of laughter were evident in his small smile. He shouldered Richie out of the way gently, passing him and making his way back over to the hill that he’d fallen down.
“Well, you better help me back up this hill then.” He demanded.
Richie bounded over to him with newfound glee in his heart, vowing to never take the prospect of magic bridges for granted ever again.
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ty-talks-comics · 4 years
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Best of DC: Week of March 11th, 2020
Best of the Week: Batman and the Outsiders #11 - Bryan E. Hill, Dexter Soy, Veronica Gandini and Clayton Cowles
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It’s the Outsiders vs The Assassins in a knock-down, drag out fight for their lives!
After Lady Shiva meets up with Jefferson Pierce, aka. Black Lightning, in order to convince him to join her scheme to kill Ra’s al Ghul, she and the electricity powered hero are ambushed by Ra’s al Ghul’s trusted warriors in Ishmael, the turncoat Kaliber and Karma, a villain from Hill’s run on Detective Comics. Luckily for Jefferson and Shiva, Katana arrives in the nick of time with Duke Thomas, The Signal, and Cassandra Cain, Orphan (even though her mother, Shiva, is next to her).
Dexter Soy and Veronica Gandini begin the book with an epic single splash title page, showcasing the two sides as the Outsiders pick their respective opponents. It’s an absolutely beautiful scene with the moon shining in the sky with a bright white while clouds crest over it. The moon reflects on the surface of the water that both sides are standing in, giving the epic stand off a more dynamic feel as the water crashes around them. There’s an unintentionally funny bit where Shiva is standing tall with the Outsiders, but in the background without anyone to look at because the three combatants are closer to the foreground.
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Wonky page aside, Hill does a good job of catching readers up with a few of our characters' reasons for wanting to fight each other while Soy gives us several nice, up close shots of each character in eight panels. Lightning seeks revenge against Ishmael for killing one of the teacher at his school, Duke and Cass want a rematch against Karma for targeting them and injuring Duke back in Detective Comics and Katana faces off against Kaliber for betraying the Outsiders.
Each of their respective fights take place over the course of single pages for most of the issue and while there’s not much in the way of a deep story, the fights do help to expand on who some characters are, give others some catharsis and allows for one to just showcase how cool they are.
Lightning and Shiva’s fight with Ishmael is absolutely one of ideology. Blak Lightning has always been a hero, someone who was willing to save lives and give his own if he thought the cause was worth it. Lady Shiva is one of the deadliest assassins in the DC Universe and only seeks to weed the world of the weak. She sought Jefferson out because she knows that among Batman’s team, Lightning is absolutely one of the most powerful and susceptible to her way of thinking, if the right pressure were to be applied. At the same time, she sees how Ra’s al Ghul’s plot to destroy the planet would be counter to her goals.
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Soy portrays Lightning with probably the most intense anger that we’ve seen from him in this story so far. His brow is furrowed and Soy inks a close up shot of Jefferson’s face to accentuate the bright blue and white that Gandini uses for his eyes. His lightning is intense, even as Shiva tells him that she knows he’s holding back, he doesn’t care as he’s acting as the distraction. We then get another page of Shiva enacting his plan. 
Soy showcases Shiva’s speed and agility through various panels as she attacks Ishmael. Soy uses speed lines and blurring to convey how quick she can move as Ishmael’s defense is whittled away before she gives him one good kick across the face. Clayton Cowles utilizes excellent lettering with an intense “KRAK” as the foot connects and a powerful “ZZZATTT” as Lightning hits him with a blast of energy. Cowles also has fantastic bubble placement as Shiva counts down on every panel before unleashing Jefferson.
As that fight ends, we get a calm scene between the two as Ishmael lies unconscious in the water, his face just so that he doesn’t drown. Shiva tells Jefferson just how easy it would be to let him drown, but Jefferson points out that that would be murder. Because... of course it would be. Jefferson is a hero and is unwilling to take a life, not because he’s on a team with Batman, but because it’s his decision.
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Karma was a Markovian soldier who had something of a past with Batman. This saw him don a mask that allowed him to read the thoughts and actions of his enemies as he targets those who he felt made Batman weak - Duke and Cass. He put them through hell over the course of many issues and this is what initially caused Batman to seek out Jefferson to help train them. This series would have spun out of that arc, but for whatever reason, delays kept it off until very recently.
The fight starts off pretty poorly as Karma reads Cassandra's thoughts, making fun of her Orphan codename, much like I did earlier, and kicks her away. Karma is a quite capable fighter, but he hasn’t faced Duke in quite some time and doesn’t know about the hero’s new found power. Duke had initially had some PTSD when thinking about Karma, likely because of a bomb that the villain had strapped to a Batfan and exploded when Duke arrived to save him.
Duke’s powers over the light had been corrupted by Ishmael earlier in the series and this left him with a new ability to enshroud himself and others in a black shadow. He and Cass use this to their advantage to distract Karma, allowing Soy and Gandini pay off all of their months of pain and anger. Cassandra swings across Karmas face with both of her feet, knocking him back as the glowing red star of his mask leaves a small trail. The fight is honestly pretty one sided from there as Cass just beats the man.
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The final fight between Katana and Kaliber is pretty much just an excuse for Soy, Gandini and Cowles to draw cool stuff. Kaliber fires a shot from one of his energy guns with a bombastic, transparent BOOM to accentuate its power and bright orange and yellow colors. Katana gets into an excellent pose and uses her Soul Sword to deflect and spread the blast with a “SHNNNNG” lettering that curves around part of the shot and her sword. Katana has no time to play any games with him, at all.
She also makes short work of him while revealing that she had never liked him. Cowles utilizes similar minimal panels to convey Hill’s script as she tears down his lack of discipline and honor before making fun of his hair while still being threatening. Soy makes Katana look like an absolute badass as she takes Kaliber’s gun arm in one fell swoop before kicking him in the gut. Kaliber may be something of a good eye and a trigger, but Katana, like Shiva, is one of the most dangerous women in the DC Universe with a sword and not someone that should be faced in a one-on-one close quarters fight.
With all of their enemies defeated, Katana holds her sword to Kaliber’s throat as he tries to convince the Outsiders that Ra’s only wants to “save the world.” In some respects, that could be true. He sees humanity as a disease and would rather the planet Earth and his chosen few thrive without the chaff. He’s built a cult of personality around himself and that’s how he’s maintained a following for centuries. Not that it was difficult to convert someone like Kaliber, a stock mercenary. But the merc soon reveals that this fight was meant to serve as a distraction as explosions ring out across a Cambodian town.
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It’s another beautiful scene with the calm blues of the moons afterglow and the night sky itself is contrasted by the bright and fiery oranges of the explosions. My only criticism is that while the scene does feel weighty, there’s still a lot of empty space where more explosions and destruction could be. They sort of feel minor by comparison to the rest of the shot and maybe pulling in closer would help, but either way, it’s a nice scene.
Ra’s goons escape and Katana rallies the Outsiders to go and help the people. Despite not approving of Cassandra choosing to join Batman’s crusade, Shiva affirms her pride and love of her daughter and joins her in heroism, even if it’s only for a short time. Meanwhile, in the background of this story, Sofia, the metahuman who Ra’s initially tried to recruit away from Batman affirms that she wants to do good in the world and Batman leads her to choose her own identity.
Bryan Hill’s excellent Outsiders series continues to be one of the more underrated DC titles out right now as this issue was absolutely action packed thanks to Dexter Soy, Veronica Gandini and Clayton Cowles. It definitely built on these excellent characters that deserve more acclaim and a book separated from having Batman in the title because he is still barely present.
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That’s also another point I will keep harping on, Batman is still a non-entity in this book and I think that’s something that this story does well. It allows for Black Lightning and Katana to grow as characters to take on the teacher role like Batman did in the original Outsiders comic. Duke and Cassandra have so much to learn, but so few Batman writers want to put a focus on them while Bryan Hill is giving them center stage alongside two big heroes. They absolutely deserve it and I want to see them in so many more things going forward.
I want this series to go well past fifty issues because it has, consistently, been one of the best paced, best drawn and best told series that DC has had going for it in a long while. This gets another high recommend from me.
Also, support me on Patreon:
patreon.com/TyTalksComics
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danschkade · 7 years
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PAGE x PAGE ANALYSIS -- BATMAN: GOTHAM ADVENTURES #1 (PART TWO)
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PUBLISHED: DC Comics, June 1998
SCRIPT: TY Templeton
PENCILS: Rick Burchett
INKS: Terry Beatty
COLORS: Lee Loughridge
LETTERS: Tim Harkins
EDITORIAL: Darren Vincenzo
Picking up where we left off last week, we’re gonna dive back into1998′s BATMAN: GOTHAM ADVENTURES #1. You can check out part one here, but for those with time against them, the setup of the issue is: The Joker has killed the only son of industrialist G. Douglas Reid, who has put a fifty million dollar bounty on the killer clown’s head. With all of Gotham gunning for the reward, Batman and his affiliates have taken the Joker into their private custody until they can resolve the situation. With Batgirl guarding the Joker in the Batcave, Batman and Robin head off to answer a Bat Signal from Commissioner Gordon. We’re eleven pages in. 
Along with the regular discussion of story flow and scene direction, I’m also gonna get really into some tiny moving parts that particularly interested me as an artist. That might ultimately make this one of the dryer entires in this feature, but hey -- if you wanna skim through the analysis and just enjoy some great pages, friend of mine, it’s okay by me.
BATMAN: GOTHAM ADVENTURES #1 and all characters contained therein are property of DC Comics, reproduced here solely for educational purposes.
***
PAGE TWELVE
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Such a good design on that little Riddler iPod Shuffle (hereafter referred to as a “?Pod”). The question mark motif is clear enough to read, while still subtle enough to keep from being distracting.  Loughridge does a good job of keeping the vibrant greens of the ?Pod distinct from the soft greens of Reid’s office in panel two. Burchett choses to include the Riddler’s staff on the ?Pod screen, which makes him immediately recognizable as the classic Batman villain and visually echoes the ?Pod’s design, helping us catch the motif. 
Props to Bruce Timm for giving each of the Batfamily distinctive mask eyes, so they can be easily identifiable even in the shadows. 
I’d also like to point out something so small it might even be an accident, but something I’ll definitely be using in the future: the different way Reid and Gordon hold their phones. 
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The angle of Reid’s hand in panel one suggests he’s holding the handset microphone closer to his mouth so he can better make his demands. His posture in panel two emphasizes the anger he feels, the power he’s trying to assert. 
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Compare with the angle of Gordon’s right hand, turning the handset so that the speaker is closer to his ear. Added to the way he’s gesturing with is other hand, this clearly shows us a man who’s trying hard to reason with somebody who just doesn’t want to hear him. 
Try acting this out yourself -- imagining how you’d have to be talking to be holding a phone in each of these two ways. Like I said, it’s small, but it’s some real fine acting. 
PAGE THIRTEEN
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The ?Pod’s great design continues to help us out in the first panel -- it’s distinctive screen becomes an easily identifiable panel shape. Since the rest of the scene takes place in a green/teal environment, Loughridge gives that first panel a red boarder to help break up the scene. See also; the magenta sky. 
There’s an interesting relationship between the Batmobiles in panels two and six. Here’s the page again, simplified to just those two panels:
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See how the front bumper (gouger?) of the panel two Batmobile asserts itself over panel five? Somehow, this doesn’t interfere with the reading flow. Maybe it’s the simple black shape of the bumper, encouraging you to view it more as graphic element than a pice of diegetic matter. Or maybe it’s because the Batmobile is essentially a location, so we don’t expect it to interact with Batman and Robin inside -- and as a result, it doesn’t throw us when we see it encroach into their space. See also: the Uptown sign in panel seven. 
Furthermore! The panel seven Batmobile’s rear fin creeps all the way back into panel two. It’s definitely purposeful -- it’d be easy to avoid with a very minor alteration in the angles of the cars so that they fit entirely within the panel borders. So why this atypical staging? It’s certainly a lively layout, for one thing. For another, liberating the Batmobile from the bounds of panel boarders makes it feel fast and powerful -- driving at liberty all over the page. 
PAGE FOURTEEN
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Look at that great smirk in panel three. The New Adventures redesign of the Riddler has nothing on the amazing sport coat and slacks look of the original, but it does have a certain stripped-down charm. It’s clean, distinctive, and devoid of redundancies. 
This scene suffers some a little bit of messy geography, as we’ll soon see. For now, just take note of the balcony railing at the bottom of panel one, which is unquestionably where the gunmen are in panel four. 
PAGE FIFTEEN
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“Or merchandise worth an equivalent amount.” Templeton immediately ties the Riddler subplot to the main Joker narrative. Again, everything in this comic radiates from the clown prince’s murder of Reid’s son. The universe of the comic feels huge, but also connected. 
The Riddler’s pose in panel two is his question mark motif writ large. Lowering himself on that ball, the “dot” in the question mark of his body, is a really good visual idea. Unfortunately, it’s at the heart of the geography problem in this scene.  
But before we get to that, I want to point out a great example of setting up, execution, and finishing off an action: in panel one, the Riddler uses his cane to pull the rope towards him -- the setup. In panel two, he descends on the rope -- the execution. Then, in panel three, he’s still touching the ball -- finishing off the action.
PAGE SIXTEEN
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Burchett makes great use of negative space to increase the tension of the Riddler’s countdown in the last two panels. 
Sidebar: I’m remembering this bit from a Dan Olson video about -- don’t freak out now -- Triumph of The Will and the Cinematic Language of Propaganda, where he talks about the paradoxical perception strength and weakness of the enemy as viewed by fascism. Check out this segment of his video, and watch until about 10:50. It’s only a minute of video, and it’s interesting food for thought when viewed in the context of how to depict super villains, especially trickster-style villains like the Riddler (see also: Loki, Mysterio, or the Flash rogue who’s actually called ‘The Trickster’). Just try not to overthink the Nazi stuff. 
PAGE SEVENTEEN
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We jump from a panel of the Riddler to a panel of the Joker. Note how both of them are looking straight at us, both gesturing with their left hands -- the Joker’s even echoing Riddler’s countdown with his “Quarter to three” lyric. All of this means that we get to ride the tension of the Riddler scene right into this one, and multiply it by the demonstrably greater potential danger posed by the Joker. 
The scene wrings extra tension out of the metatextual history that exists between Barbara Gordon/Batgirl and the Joker in the mainline DC universe. Even without that, we feel the threat he poses to her by the way he’s staged on the page. Look how the Joker dominates the layout: In Fig. 1 below, we have all the Joker panel appearances and dialogue (darkened so as to make the contrast more apparent), and all of Batgirl’s in Fig. 2. 
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He’s a talker, alright. But this serves another purpose as well: it reminds us that Batgirl is isolated -- trapped in that space with the Joker. 
PAGE EIGHTEEN
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On this page, the creative team and the clown prince have the same objective -- they’re trying to draw us/Batgirl in, commanding our attention, using a repetitive visual/verbal rhythm to hold our/her attention. The rhythm breaks when the Joker reveals his little magic trick in the final panel; on the art level, this is achieved by having the Joker break the panel border, along with the sudden snap to red. 
PAGE NINETEEN
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The intensity spikes with this page, both through the warmer colors and the more action-y diagonal gutters. Some clever staging here; Burchett is able to convey Batgirl’s jump in the first panel by showing us the railing behind the Joker, giving us a concrete landmark by which to place her in space. 
Check out the motion lines Burchett and Beatty have given us here; see how no two actions take place along the same axis, creating a ton of energy on the page.
That black silhouette in the last panel is as gritty as this comic gets, but Burchett keeps it respectable by only showing the Joker, not the Batgirl he’s clobbering. On the next page, it’s immediately made clear she’s just knocked out, not fully Jason Todded. 
Also, props of everybody for never messing up which of the Joker’s hands was cuffed. It’s the easiest thing in the world to accidentally switch it up, especially when a character turns their back to the reader. 
PAGE TWENTY
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The Joker is now free to move about the Batcave -- Burchett gives us a detailed look at the cave in panel one so that we viscerally feel this dangerous new liberty. He breaks the panel boarder again in panel two, which adds to that great double exposure as he sees the Batcave entrance. Sure, he saw it earlier when Alfred was coming down the steps, but it’s still a great moment. And anyway, it’s the Joker -- maybe he just forgot about it in all the excitement. Who’s to say?
PAGE TWENTY ONE
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And we’re back. Here’s the heart of the geography problem -- or at the very least, a continuity problem. Back on pages fourteen and fifteen, we saw the Riddler’s goons are up on the balcony, along with him. 
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The Riddler then descends to the stage where Batman and Robin are standing. He then begins a one-two-three countdown; we leave the scene when he’s on two. Now he’s about to count three, and suddenly the goons are on the stage as well. 
Gunfights are logistically tricky in any medium, especially when your heroes are unarmed. In this instance, the goons had to be down onto the stage so that Batman and Robin could realistically (”realistically”) take them on hand to hand. But since we never saw them descend to the stage, nor would they have had enough time to believably get there via stairs or whatever, their sudden appearance on the stage is very jarring. 
A fix; in panel three on page fifteen, pictured below, we just have the goons descending on their own ropes.
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If they’re fully rendered, they can be placed behind Robin, The Riddler, and Batman without interfering with their silhouettes. 
PAGE TWENTY TWO
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This is real solid action blocking. First panel has Batman in the foreground, Robin in the back. Batman’s punch leads organically into panel two, perpendicular to Robin’s kick -- now he’s in the foreground, with Batman in back. In each panel, they have their own fights on their own planes of movement, making the space feel huge. It’s a very short, simple fight scene, but this variety of staging from panel to panel makes it feel much bigger than it actually is. 
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Burchett also manages to maintain a consistent rightward movement throughout. It totally feels like Batman and Robin are just tearing through these guys, and the uniform direction of movement is a big part of that.
PAGE TWENTY THREE
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Back to Wayne Manor with this very cool page. Check out how the action funnels towards the bottom: 
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By placing the Map to Movie Star Homes where he has, Burchett guides the eye back to the central axis of the page. The action then travel’s straight down the central axis, getting narrower and narrower panel by panel, from the Joker’s wide stance to Alfred’s tactical crouch.
(The vibrating tea tray is a very nice touch.)
PAGE TWENTY FOUR
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Wobbly panel shape as a shorthand for a woozy character coming back to lucidity is an evergreen technique. I’m also a big fan of the popping bubbles thing, but your milage may vary. When Batgirl comes back to full consciousness in panel three, Burchett cuts to a wide shot, soberly showing us all the characters in relation to each other, which is a great way to indicate a return to reality. We end this subplot, which preyed on themes of isolation and home-invasion danger, with Batgirl and Alfred standing together. An satisfying emotional mini-arc -- and appropriately, Alfred gets a joke in on the Joker. 
***
You can get this entire issue -- for free! -- on Comixology, along with every other issue of GOTHAM ADVENTURES for around a buck apiece.
For a couple of my own comic creator bona fides, check out WILL EISNER’S THE SPIRIT RETURNS and SAN HANNIBAL, and pre-order the trade collection for BATTLESTAR GALACTICA: GODS AND MONSTERS.
Additional content can be found on my website, danschkade.com, as well as my twitter!
Be well, talk soon, etc
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BATMAN: GOTHAM ADVENTURES #1 (Part One)
GANGBUSTER: SWING ANNA MISS
MINI-ANALYSIS — FIRST SIGHTING: SUPERBOY
ULTIMATE SPIDER-MAN #69 (with Aud Koch)
THE SHADOW STRIKES! #13
PETER PARKER: SPIDER-MAN #13
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aion-rsa · 4 years
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Marvel’s Avengers Review: It’s No Spider-Man
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A developer assumes a measure of responsibility when making a superhero game. These characters typically have a longstanding fanbase that is oftentimes overprotective and overly precious about how their favorite heroes are portrayed. So when it was announced that Crystal Dynamics and Marvel Games were working on an action-adventure, narrative-driven, loot-based Avengers game, I was skeptical because a) it sounded like an overly ambitious game to make regardless of licensing, and b) this isn’t just any superhero license—these are the most popular, beloved superhero characters on the planet right now. How could the developers possibly meet Marvel fans’ lofty expectations?
My takeaway from Marvel’s Avengers after completing its story campaign and playing through hours of its online multiplayer component is that the game will not meet your expectations. It’s ultimately a bit of a letdown. Certain aspects of the game are even extraordinarily good, but there’s a lack of consistency that runs throughout the game on several levels as well as fundamental flaws that keep it from standing alongside the likes of Marvel’s Spider-Man and Rocksteady’s Batman Arkham series in the superhero game pantheon.
Marvel’s Avengers as an experience is divided into two big modes. The first mode is a story campaign, which is designed as a mostly solo experience and focuses on the hero’s journey of would-be Avenger Kamala Khan (voiced wonderfully by Sandra Saad). Upon completing the campaign, the game transitions into its Avengers Initiative online multiplayer component, which continues the story through largely standalone single- and multi-objective missions you can take on with up to three teammates. If you want to get to playing with your friends right away, you do have the option to skip the campaign entirely, but then you’d be missing what for now is the stronger half of the experience.
The story itself is pretty standard fare for comic book fans. It sees the Avengers disassembled and then slowly reassembled in dramatic fashion before they ultimately save the day. The inciting incident is A-Day, an event in San Francisco in which the Avengers, along with scheming scientists George Tarleton and Monica Rappaccini, were meant to unveil a new mineral called Terrigen as the key to a clean energy-fueled future. But when terrorists led by Taskmaster attack, most of the team rushes to the rescue while Cap tries to secure the volatile Terrigen crystal fueling the Avengers’ helicarrier, the Chimera.
After defeating Taskmaster, the ship unexpectedly explodes, claiming the life of Captain Rogers and spreading Terrigen mist across the city, imbuing normal people with extraordinary abilities. The world comes to refer to these new superpowered citizens as Inhumans. Fearing for their own safety in an Avenger-less world, humanity quickly begins hunting and persecuting these Inhumans, who are forced to hide their powers or risk imprisonment — or worse.
Years later, young Kamala Khan, who met the Avengers on A-Day as a participant in a fan fiction contest and is now secretly an Inhuman with incredible shape-shifting powers, embarks on a journey to uncover the truth about what really happened on that fateful day. Along the way, she reassembles the Avengers and joins the Inhuman resistance and what’s left of SHIELD in their fight against Tarleton’s evil tech organization Advanced Idea Mechanics (AIM). Like Kamala, Tarleton is also going through his own transformation, morphing before our eyes into the grotesque MODOK, who’s never been one of my favorite Marvel villains but is serviceable here.
What sets the game’s narrative apart from other Avengers stories and pretty much every video game story out there is that Kamala is at the center of it, which is cool not only because she’s a great character from the comics, but because she’s a Pakistani American woman starring in a AAA video game. I can’t overstate how much decisions like this mean to underrepresented communities. Best of all, Kamala’s storyline is handled with care, as we watch her grow into a powerful hero that inspires the rest of the Avengers to get back to work. She’s truly the heart and saving grace of the game’s story campaign.
The game’s larger storytelling is far from perfect, however. Kamala is a great protagonist, and the mentor/mentee relationship that develops between her and Dr. Bruce Banner (Troy Baker at the top of his game) is perhaps the title’s best storyline. But the other Avengers—Iron Man, Thor, Cap, Black Widow—aren’t nearly as compelling. They feel like shallow versions of what we’ve seen before in the comics and movies, which would be fine if you only saw them from Kamala’s point of view…but you don’t.
At different points throughout the campaign, you take control of each Avenger, turning the game into more of an ensemble piece meant to explore all of the heroes individually. But other than Kamala and Bruce, none of them has an interesting character arc. Larger than life Marvel staples like Tony Stark and Thor are woefully underwritten here and even their Iconic Missions, hero-specific side stories that tie back into the main plot, leave much to be desired. While these missions are each meant to highlight a specific character and their powers, they mostly play out like every other mission type. More on that in just a bit.
It doesn’t help that Marvel’s Avengers doesn’t do enough to distance itself from its movie counterpart. All I see when I look at the OG Avengers in the game is “Store-Brand Avengers,” lesser versions of their MCU counterparts (don’t get me started on the atrocious Tony character model). And since their individual stories are underwritten, we virtually have no choice but to reference the MCU to fill in the blanks. The game just doesn’t have a strong identity of its own.
Fortunately, combat is pretty solid all around. Crystal Dynamics has done a good job making each hero feel different from the next, from Kamala’s stretch-based powers to Iron Man’s high-flying maneuvers to Hulk’s environment-shattering smashing, and the combat feels smooth, with timed dodges, parries, and ability gauges adding depth to what is essentially traditional beat-em-up gameplay. There are imbalances here and there (like when a dozen off-screen enemies attack you all at once and you have no choice but to, well, die), but it’s generally fun to punch and shoot your way through AIM’s robotic and human goons.
That said, the combat is sometimes hindered by a camera that can’t quite keep up with the action. Things can get so hectic during intense combat sequences that it’s very possible that you’ll lose track of what’s happening on screen all together. I also experienced pretty severe framerate drops at points when there were too many enemies on screen. And although you can tackle multiplayer missions by yourself with three AI companions—which is a nice touch for those who don’t particularly like playing online—expect to grow frustrated with the AI at times.
All of this is compounded by the uninteresting enemies you’ll face throughout the game. No one really thinks of AIM when counting down the best evil factions in Marvel history and the shadowy organization isn’t made any more spectacular here. You’ll mostly spend your time in Marvel’s Avengers fighting bullet-spongy robots, drones, mechs, and jet pack-wearing soldiers, with almost no hint of an actual recognizable Marvel villain in between. How is it possible to have this much access to the Marvel license and include pretty much no fan-favorite villains in the game? Sure, you’ll face one or two, including Hulk villain the Abomination, who was revealed in the beta, but don’t expect to see any A-listers in this game.
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Marvel’s Avengers also puts a big emphasis on loot and character progression. Each hero has their own skill trees, gear to equip, and unlockable cosmetics. Skill points you earn by completing missions and taking down enemies can be redeemed for new abilities on the skill tree, while cosmetics (new costumes) can be purchased with in-game currency at different vendors, bought with real money, unlocked by progressing through the story, or earned through each hero’s Character Card, a progression system structured like a traditional battle pass. As you complete challenges in the game, you’ll earn challenge points that unlock new items on the Character Card.
The gear system is a bit more involved. You’ll need to do a lot of grinding to outfit your character with the best gear and raise their power level, the most important number in the game. Your character’s power level, which is an amalgamation of each piece of gear’s individual power level, defines how strong your character is and whether they can take on increasingly difficult missions.
Each mission has a recommended power level, and it’s in your best interest to heed that warning. If you’re even five below the recommended power level, you’re likely to get annihilated on the battlefield. Unfortunately, this means that you’ll find yourself grinding levels for more powerful gear quite a bit in the game, replaying War Zone missions at higher difficulties in the hopes of getting better item drops. All that said, loot isn’t represented cosmetically, and while there are seemingly countless perks and customization options tied to the pieces of gear you find, at the end of the day, the combat kinda feels the same no matter what loadout you’ve got. There’s a severe lack of variety here.
As we wrote in our preview of the game back in August, War Zone missions get old very quickly. They’re repetitive, are largely set in surprisingly uninteresting environments, and usually involve one of only a handful of mission structures, from attacking and defending control points to destroying AIM tech to simply taking out enemy waves. This is all fun at first, and playing with others online does add dimension to the experience. Coordinating attacks, watching each others’ backs, performing devastating combos on giant robots–the combat is definitely conducive with online co-op.
But the recycled mission structures and environments just aren’t enough to keep me going for as long as the devs want me to. There are some storytelling elements bookending the War Zone missions, especially in the case of the aforementioned Iconic Missions, which is appreciated. But after breaking into the umpteenth AIM lab and destroying the three valuable pieces of tech or holding down the three important control points or destroying another giant mech, you begin to wonder what you’re actually working towards in the game.
As far as I can tell at launch, you grind missions to earn better gear in order to take on tougher missions that feel exactly like the last batch of missions…but more difficult? All in all, repetitive missions make it so that you want off the gameplay loop as soon as possible. I certainly don’t feel the impetus to keep playing now that I’ve finished the story campaign and written this review.
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Another annoyance I have with online play is the matchmaking. It often took forever to find other players and launch a mission. I ultimately enjoyed playing solo with AI companions much more, which really says something about a game that’s meant to be played with others, especially since the AI heroes almost never help you actually complete objectives. They just kind of follow you around the stages. 
I’m looking forward to the Hawkeye DLC that’s on the way for Marvel’s Avengers, as well as the PlayStation-exclusive Spider-Man content coming out next year, but I’ll most likely give the game a rest until then. I wish that Crystal Dynamics had focused more on the campaign because, man, some of the set pieces and Kamala moments show signs of life in a game that mostly feels dead on arrival. I would have loved to play 10 more hours of a Kamala single-player campaign. But alas, I’m left with the bitter taste of a middling, Destiny-like action-looter that unfortunately undermines the truly great things that the game does have going for it.
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