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#no this isn't about an existing character
nicktoonsunite · 2 days
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1. Just needed to say how much I still adore the comics and how much you love these characters. I'm not ashamed to say that I absolutely lose it whenever you post something new. You're the reason why I got back into this fandom and why my incorrect quotes blog exists.
And 2. I was wondering, does Jimmy still see much of Carl, Sheen, Cindy and Libby? I feel like HQ would gain some extra chaos from those guys visiting
THANK YOU SO MUCHH AND ALSO NO WAY so you're the one running the NU incorrect quotes blog?? I probably sound like a broken record at this point but dawg all the interactions you manage to put them in are hilarious and so in-tune with how I picture their characterizations in my head. Pls keep doing what you're doing i love it LMAO
He does but more often its during his own time, because I'd like to think they lead on with busy lives with their careers; Carl and Sheen follow the canon future where Carl's starting out as a Llama caretaker and Sheen's a successful model (yes he safely returned back after Planet Sheen idk I didnt watch that show LOL) as for the girls I imagine Libby's a DJ/music producer and is roommates with Cindy who's furthering her ed in college. They all live far apart now but still actively keep in touch, and when they do want to physically meet up, transport isn't a problem because they have Jimmy lol They would have met the others in HQ a couple times at least, usually it'd be just Carl and Sheen but all four of them have visited together or individually before. Timmy's acquainted with all of them so he's always happy to see them around, Jenny gets along extremely well with Cindy and Libby, Sheen would take every chance to infodump about his favourite super hero Ultra-Lord to the actual irl "superheros" Danny and Manny, and everyone loves SpongeBob because he's SpongeBob
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ppl please. You are making Vaggie stupider than she is in canon
"Why didn't Vaggie know angel weapons could kill angels, when Lute used one to permanently gouge out her eye-"
Because Lute also ripped off her wings, seemingly permanently, WITHOUT using a weapon.
It makes sense that Vaggie would figure only other ANGELS can HURT angels. And that's still not the same as KILLING ONE.
You can say "well if she was scarred then by it then she should've assumed a real attack could have killed her" but why? In hell, Sinners can be TORN APART and pull themselves back together. Why wouldn't Vaggie assume that she can take damage up to a point but still not die? Or that she would just reform again afterwards?
"It was a writing mistake to have Vaggie not confess her past to Charlie before they went to heaven, no believable character would do that-"
It was a character flaw, one many other characters in the show have, and it is very true to life that longer you keep a secret about yourself- especially one you're afraid people will hate you for- the harder it is to admit to it.
We know she feels like her only point in existing is to help Charlie. She said it. And later it ties in perfectly with her backstory of losing everything about herself and being found by Charlie, of rejecting her life killing Sinners and devoting herself to supporting the dream of saving them instead.
We also know the last time she "failed" people in her life she was hurt and abandoned by them. We know her FIRST plan was to NOT go to heaven with Charlie, to try and make some kind of excuse.
But then she couldn't come up with a good excuse. And she couldn't bring herself to say no to her supportive and loving girlfriend. And then they were in heaven, facing a COURT HEARING to decide the fate of SOULS, that her girlfriend would have to argue a case for-
Does that really sound like the best time to drop an emotional relationship truth bomb?
Sound. Not "was". Would it have FELT LIKE a good time to come clean to Charlie about being a former Exorcist.
HOW would it have FELT like a good time for that to Vaggie? Especially after Adam and Lute got through telling her how being scarred and crippled by them was her fault, being left down in hell by them was her fault, and her girlfriend will ALSO hate her if the truth comes out?
THIS IS A SHOW. ABOUT PEOPLE. WHO MAKE CRAPPY SELF-SABOTAGING CHOICES (look at Angel Dust) AND THEN HAVE TO DECIDE WHAT TO DO WITH THE FALL OUT OF THaT
THATS THE SHOW
THATS. THE POINT OF THE HAZBIN HOTEL
it's not "bad writing" when a WOMAN does it TOO without an essay explaining her every thought leading up to it!
like im sorry her scenes were rushed, im sorry they had worse animation and story boarding and pacing than the guys' moments get, im sorry she didn't get more focus, im sorry she isn't a fav character of the show creators-
but she IS well written. tbh all of the characters in the show are.
they do things that makes sense based on what they've been through, and what they feel, and what they want, and that's. that's good character writing.
i don't LIKE a lot of the characters but they're still WELL WRITTEN
I HAVE QUESTIONS ABOUT VAGGIE- BUT ONLY BECAUSE IM OBESSEED WITH HER AND WANT TO CRAWL INSIDE HER SKULL! SHE IS, IN THE SHOW, A PERFECTLY BELIEVABLE CHARACTER
bad writing would have been- her getting angry at Charlie for being upset about the secret! it would've been her CAVING to Adam's blackmail and arguing against Angel Dust to save herself! It would've been her moping on the top of the hotel while Charlie was angry with her instead of actively doing what she could to help, like she did!
i've lived through SO MANY badly written characters DO NOT try telling me VAGGIE is one of them- i remember the horrors. THIS is not THAT
......anyway
im probably gonna regret posting this aren't i
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neominthe · 2 days
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SPOILERS FOR SCTIR FOR +CH 200
CW: (possibly) Eating disorder ED, depression
Something that keeps me awake at night: at the beggining of the story, Yoohyun's death isn't so painful for the viewers, because we only see what is on the surface of the Han brothers' life. It's through memories and flashbacks that we get to learn 3 facts: Yoojin dedicated his entire life to Yoohyun, they parted ways and in the end they reunited, only for one of them die. That's the introduction of SCTIR for us. Moreover, Yoojin is desesperate to leave the past behind, so he doesn't linger on his traumatic memories for too long, hence why the pain of reading SCTIR isn't instant.
It is gradual.
Yoojin and we learn that the past was never erased. It still happened, and exists in the form of Yoohyun's body out in the cold. Gradually, it becomes more apparent how Yoojin is still so affected by his previous life, despite his fear resistance skill. It starts with small things like him avoiding eating unless someone tells him to do so, always occupying himself with tasks that could be handled by someone else, negative thoughts about himself for every single action he takes and so on. I love, with all my heart, the manhwa, but the novel makes it so much more apparent how Yoojin loathes himself, to the point he keeps wishing he wasn't a human being, rather an item for his brother to use. It's so messed up to want to abandon all your humanity, feelings and concept of self just so you can be of help.
SCTIR is fun to read, but even more so with the unreliable narrator that is Yoojin. He sees what he does as nothing impressive, considering the people he is surrounded with, despite running the kisengsu facility, negotiating with the hair loss company to develop a new product, managing Seok Hayan's research team, mantaining diplomatic ties with Japan, training and helping other hunters and, most importantly, caring for all the S classes. He worries for their well-being because it's only natural for him to do so, as the Perfect Caregiver.
And, in the middle of it all, the only thing Yoojin spares for himself is hate. He doesn't want to live long for himself, but rather for Yoohyun, even though Yoojin already has been through the pain of loss. When Yoojin died in chapter 241, the first thing that he thought was Yoohyun. He didn't even think about how much it hurted dying (with a freaking shot on the head)! He just wanted to reunite and soothe Yoohyun that he was okay.
Speaking of which, in Sigma's arc, as Yoojin was alone, he really stopped caring for his well-being, so Sung Hyunjae took that role and did everything he could to help Yoojin. But, for him to even have to create a quest just so Yoojin could eat is what sparked my lizard brain to write this post.
My point is, there isn't an arc dedicated for recovery (at least until the chapter I have read that is like, ~300) and that is beautiful, because Yoojin is still processing what he went through, and we get to see that. Yoojin has such an interesting character arc as he begins wanting to forget the past, as it is too painful, to start running after it. He can't let go of it, because letting it go means letting his little brother go too. Which is why he says he will never be okay again in chapter 278.
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jennelikejennay · 1 day
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We talk a lot about Bones's kinda xenophobic comments, but the vast majority of his teasing comments to Spock fall into one of two categories:
1. You are so emotionless!
2. I caught you having an emotion!
See, he knows Spock refusing to show emotion is a choice. It's not just because he's Vulcan—Spock is half human, but he chooses not to act human. He disagrees with that choice, but he also knows Spock is confident in it and won't change.
Type 1 is just a casual "hey, this difference exists between us!" and Spock eats it up. He LOVES being affirmed in that difference.
"I think you're the most cold-blooded man I've ever met."
"Why thank you, Doctor."
Type 2 is more actual razzing. He knows Spock doesn't want to be caught in an emotion, but he thinks it's good for him. Spock just brushes this off. He doesn't love it, but he also feels he's good at emotional repression and won't be caught out.
"You can't tell me that when you first saw Jim alive that you weren't on the verge of giving us an emotional scene that would have brought the house down."
"Merely my quite logical relief that Starfleet had not lost a highly proficient captain."
When Bones gets really mad, he says this stuff more sincerely. He's angry that Spock won't show emotion and says so. He just can't understand why Spock chooses to be like this!
Do you know why you're not afraid to die, Spock? You're more afraid of living. Each day you stay alive is just one more day you might slip and let your human half peek out. That's it, isn't it? Insecurity. Why, you wouldn't know what to do with a genuine, warm, decent feeling.
This is him genuinely upset. He's lashing out. But Spock doesn't take it hard, and Bones backs down because he realizes he's taking it too far.
"Really, Doctor?"
"I know. I'm worried about Jim, too."
None of this is "you're Vulcan and I hate Vulcans." It's, "you, personally, are frustrating me for being unfeeling when I know you could feel and are just hiding it."
Not that he never says anything xenophobic, but most of it is a more personal teasing about their differences as a wildly and openly emotional man vs a man who chooses not to feel.
Importantly, most of the time he says these things, he's smiling. In fic he's so often a grouch, but he actually smiles a lot. He's Pathos, the character who symbolizes all emotion, including the good ones.
I'm just seeing more in his character the more I watch, and the more attentively I watch.
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The more I think about Ben's girlfriend the more shady and off it sounds. This whole thing is rotting my brain so hard that... Welcome to ✨ Ben's character breakdown in Chaos Theory and "Ben's GF" theory✨
Here is what we know about Ben in Chaos Theory that may or may not be crucial:
- he used to be in a college but is currently taking a break
- he keeps all of his necessities in his van
- he is obsessed with conspiracy theories
- he occasionally keeps in touch with the rest of the campers (knew where Darius lived, received at least one parcel from Sammy)
- has a girlfriend from Europe and it's a long distance relationship
- gets paranoid easily (refuses to use the phone because it's trackable, believes that he is followed)
Here are things we don't know for sure but are assumable:
- his obsession with conspiracy theories is at least one year old (Ben talked about it with Brooklyn when he was still in college and it sounded fairly fresh)
- he spends a lot of time traveling in his van (very possible that he has been living there for a while)
- he didn't tell anyone about his girlfriend prior to events in CT
- Brooklyn was most likely (to some degree) infected by Ben's obsession with Dark Jurassic
Other things that I noticed:
- Ben talks about his girlfriend twice and his sentences about her can be roughly divided into two categories: normal speech bubbles and awkward hesitance.
- Ben was the one who told Brooklyn about Dark Jurassic
Theory under the cut:
A lot of things about Ben's behaviour tick me off. Don't get me wrong - everything is still in character but at the same time... It feels slightly off. The girlfriend thing is what set the alarm inside my head but the more I thought about it, the more things just didn't quite click.
As I mentioned earlier, how Ben talks about his girlfriend can be divided into two categories: normal speech bubbles and awkward hesitation. When he says that he has a girlfriend and doesn't behave like Sammy it sounds normal and casual, the same when he mentions his girlfriend to Yaz - I doubt he would lie to Yaz about that. So, I think, in general, that this person (his GF) does exist, or at least Ben believes that she exists and is his girlfriend. However, it would be foolish to ignore the very awkward "she's from... Europe" - it sounds hesitant, it sounds like a lie, or even (what I'm leaning towards nowadays) sounds like a bashful admittance that Ben doesn't know much about her. Keep that in mind for now.
One of the first things we learn about Ben in CT is that he is obsessed with Dark Jurassic and conspiracy theories. While some part of it can certainly be explained by lingering trauma ("the more you know, the safer you are"), I feel like that explanation alone isn't enough. What is even more interesting is that it seems that this obsession is strong enough for him to take a break from college and move to live in a van. Not his mother (who, as far as we know, is very loving) but a van. Almost as if he wanted to reduce contact with other people to the minimum - and we actually have proof for that because he doesn't use a phone. We also have evidence that it is both a fairly new and not-that-new development. From his flashbacks, we know that Brooklyn visited him in college - which, according to my very rough estimations, probably happened around a year ago (assuming that Ben entered college at 18 (he is 20 in CT) and Brooklyn died more than six months ago)), and we also know that this is when Ben mentioned Dark Jurassic to Brooklyn.
I think the bit about Ben mentioning Dark Jurassic to Brooklyn is a very interesting detail because Brooklyn was introduced to us as someone whose presence is very rooted online. And yet it is Ben who tells Brooklyn about Dark Jurassic. Ever since he spoke to Brooklyn about that, his obsession started to expand (surely, Brooklyn's "death" only fueled that), slowly consuming every aspect of his life – he took a break from college, he decided to spend a lot of time on the road, he dedicated a lot of his time to checking conspiracy theories. He became paranoid in a sense (which he used to be prone to as proved in season 1 of Camp Cretaceous) to the point when he considered suspecting Sammy. ben double-checks everything, he tries not to stay too long in one place, he is afraid that he is being tracked (rightfully so), and yet... he is in a long-distance relationship with someone "from... Europe".
This is where my theory enters. I tried to consider every aspect of Ben's personality and also the flow of the story in Chaos Theory - where the plot is thick and full of twists and turns.
I think that it was Ben's girlfriend who nudged him in the direction of Dark Jurassic. Or even – potentially he was the first "victim" of the anti-nublar six agenda. What's the best way to keep track of all the campers? Have an insider. Ben suspected that Sammy was spying, he didn't even consider that he could be the unknowing insider. It could have played out like this: when you're in college you come across many people who know other people etc etc. One way or another Ben got into contact with his current girlfriend (I doubt they have ever met in person but I don't completely rule out this possibility). They got close, when she showed his Dark Jurassic - a website brimming with mysteries - knowing that he would be interested (Ben has trouble establishing what is "normal", he is a little lost - the more lost you are, the more desperate you are to find out "what is real, what is true", reaching even for things like conspiracy theories). The deeper Ben fell into the rabbit hole, the more anxious he was, suspicious of others too – but not of his girlfriend. Why? Because she was the one who showed Dark Jurassic to him. She showed him where he could learn more, so naturally - naturally - she is beyond suspicion, right? Because (I doubt Ben has ever even voiced those thoughts but he didn't have to voice them out, the feel them) if she had something to hide, she wouldn't encourage him to explore the world of "I should be suspicious of everything/nothing is real".
At the same time, Ben is a smart boy - but he started to realize "some things" when he was way too deep. For example, with time he realized how little he actually knew about his girlfriend. By then, he trusted her a lot so now it would be awkward to admit that there are a lot of things he doesn't know like the fact that he's not even sure where is she from. It is also important to note that considering the timeline, they have been in a relationship for a while, and yet only now do the campers learn about her - strange considering that he stays (more or less) in touch with some of them. Perhaps, one way or another, at the beginning his girlfriend suggested him to... not mention her. Just in case. In case Ben's friends wanted to know more and encouraged Ben to start asking questions – questions that could be "uncomfortable" for Ben's girlfriend. No, I think she wanted to know everything about the Nublar Six but remain mysterious in return - at least until the plan (her plan? their plan? who are they?) was in full swing. Notice how Ben doesn't use the phone right now, but I'm pretty sure that it is a new development (I'm talking months news). Why new? Because earlier, it was crucial for his girlfriend to know everything (what are his friends up to, where are they) and to fuel Ben's anxiety and paranoia. Now when the atrociraptors are actively hunting the Nublar Six, when the plan is already in development, Ben isn't as needed as he used to be (that also explains why it was Brooklyn, not Ben who was lethally targetted first – Ben was literally needed alive because he was an active naive insider + because Ben trusted his girlfriend and wasn't suspicious of her presence around the conspiracy, whilst Brooklyn could be suspicious in more dangerous ways).
So yes, right now, this theory seems to more or less tie up most of the loose ends and weird things that surround Ben. To put it briefly – Ben was manipulated - his girlfriend is real but has some sort of ulterior motives.
(and oh wouldn't it be a dramatic plot twist if the person who suspected everyone turned out to be the one who was, ultimately, delivering a lot of information to the "bad guys"?)
if you got this far - congrats tbh hahah
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Theft King is Wrong about Indigo Park and Here's Why
Theft King is an infamous YouTuber mainly known for the Kane Carter drama and not always having the best takes. He mainly covers Five Nights at Freddy's, and recently seems to be covering a lot more of Poppy Playtime, due to chapter 3. Recently, Theft King made a video critiquing the newest indie mascot horror game, Indigo Park.
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Suffice to say, it is not good. This post will be going over why it is not good, and debunking Theft King's own points.
"Indigo Park is the least original mascot horror game ever made. Between the tired, cliched premise of returning to an abandoned children's establishment, the enemy designs, the unnervingly cute, mascot character, and multiple sequences that appear to be directly lifted from Poppy Playtime. You'd just think this was another Garten of Banban-eqsue cash in. In a lot of ways, it kind of is. But it's more complicated than that."
Through your introduction to this video, it is quite obvious that you are biased. For starters, to call Indigo Park the LEAST original mascot horror game ever made is a big claim to make. Like, seriously, out of ALL the games out there, Indigo Park is? While, yes, the concept of finding out what happened to an abandoned children's establishment isn't original, it has a unique twist to it. We have Rambley to accompany us through out the park. It actually FEELS like a place that could exist in real life. It's also obvious Geese is a fan of mascot horror and got inspired from Five Nights at Freddy's and Poppy Playtime.
Also to compare Indigo Park to Garten of Banban is literally insane to me. You are comparing the dedicated, passion, and willingly to learn with Indigo with GARTEN OF BANBAN? The POSTER child of what NOT to do with mascot horror? Also, Theft King through out the entire video compares Indigo Park to Poppy Playtime, specifically chapter 3. When Indigo Park was in production BEFORE chapter 3 came out.
Before the recent Rambley plush, Indigo Park was for free and the money came of Geese's own pocket to fund this game. To say this a "cash grab" is very dismissing the hard work and passion Geese and the Indigo Park team put into the game.
"The game begins with a really slick cinematic depicting the establishment of Indigo Park. Alongside it's founder, Isaac Indigo. Isaac Indigo?! Hold on. That's not a name that humans have. This guy's definitely a space alien. I'm calling that now"
While the last part is definitely a joke on his end, there's a lot of reasons to explain why Indigo is Isaac's last name. For one, Indigo is a REAL last name. It's just uncommon. Second, there is thing called suspension of disbelief. It is when something fantastical happens that can't happen in real life, but you suspend your disbelief because it is a work of fiction. If you can suspend your disbelief to a murderous lion and parrot, I'm pretty sure you can suspend your disbelief to this old guy's name being Indigo. And third, there is such a thing called legally changing your name. Besides, why is this even here? This is just a nitpick.
"As the game begins we find the park's main gates sealed. And upon heading into the service station next door, we encounter Rambley. The single best part of Indigo Park. Rambley is an AI, raccoon mascot that serves as our guide. Appearing on countless, conveniently placed televisions through out the game. He's fantastic. His dialogue is well written, his voice actor is great and his animation is expressive and charming. He's the single best part of the game, but, Rambley is a crutch that Indigo Park leans far too heavily on. Though, we'll get there later."
While he does say he'll get to it later, I would like to still address this point right now. Rambley is a core part of the game. Rambley is the second protagonist, and is obviously going to be very important to the plot. He's going to be accompanying us through out however many chapters there are. Chapter 1, like many introductions, are we are getting to know the characters. Rambley is in a big chunk of chapter 1 is because besides, Ed, he's our secondary protagonist, and knows the in's-and-out's of the park, and knows crucial information. This will be expanded more when Theft King gets to this part. Rambley isn't a "crutch". The game is literally setting up the characters and scene. Like, y'know, how many first chapters do.
"And enter the doors to the park and enter the Critter Corner, where we're given a Fazwatch from FNAF: Security Breach. It's useless. It's just a plot device to justify why some doors don't open until they need to."
Theft King, have you ever been to an amusement park before? Many amusement parks have bands on to indicate you are someone entering, and not sneaking in. If you did an ounce of research, the Critter Cuff is a reference to Disney's Magic Bands. Do you only get your information from indie mascot horror? Do you not think stuff like this doesn't exist in real life? While, yes it can be a reason why some doors won't open. But you clearly weren't even paying attention to the own game you are playing.
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(Disney Magic Band)
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(Indigo Park Critter Cuff)
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(FNAF Fazwatch) The Critter Cuff looks NOTHING like a Fazwatch and has difference uses. Gregory can use the Fazwatch to see the map of the Pizzaplex, get emails, communicate with Glamrock Freddy, among other things. All the Critter Cuff can do is be a pedometer, heart monitor, and mood ring. The Fazwatch and Critter Cuff doesn't even have the same functions.
The Critter Cuff also just doesn't acts like this. It's hinted the Critter Cuff can keep away the mascots. When Lloyd was about to attack Ed, it let out a frequency that made Lloyd back off. Pay attention to what's happening on the screen and story, Theft King.
"Proceeding through an awkwardly placed loading zone, we find ourselves in some sort of subway, tunnel movie theater? I don't know the area's design wasn't very coherent. Look at that Poppy Playtime ass floor. Although, something is going on with the resolution or something. I don't know."
...As he says when the ride for this area is a train. Trains are often located underground. Also, apparently, according to Theft King any colorful, floor patterns is a rip off of Poppy Playtime when the ride is a reference to Mickey and Minnie's Railway. As for the "movie posters", Theft King the ride is clearly meant to introduce the park goers to the characters and other rides to this world. Please, pay attention and think before assuming something.
"After the train ride, Rambley gives us cart blanche to go wherever we want. Though, it's at this point, I noticed the game scaling. You know, the size of everything relative to your character? It's really weird. We are very short, I have to be perfectly honest. [...] When was the last time you walked up to a kiosk, a stand and your chin was like touching the table?"
This is just a nitpick. While, yes, it can look a little jarring, but out of all of things you're critiquing is the fucking counter "being too big"? Theft King, do you have spatial awareness? The counter is at Ed's chest, not eye level. Besides, you're not even fully looking up.
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Also, for some reason, he genders nail polish for some reason? Either saying it was nail polish or a bad "fingernail texture"? Which. Okay? Men can wear nail polish too, Theft King. It isn't a gendered thing.
"The next area is probably the most visually striking in the game. A large fountain square with a strange clock tower and Ferris wheel in the distance. It's pretty cool. But there's a lot of empty sky box visible and it's fairly obvious that there's absolutely nothing beyond these buildings that we can see the illusion that this is actually outside is completely broken. And as a result, this area feels more like a sound stage or movie set than an actual place. It just needed a lot more low resolution buildings and rides and stuff in the distance. Because it's obvious behind this clock tower, is just an endless void."
Theft King, once again, have you ever been to a theme park? It's the entrance to the ACTUAL park. You don't get to see everything right off the bat, it's just a taste of the actual theme park. If Geese and co. added more buildings and rides, it would look VERY cluttered and jankily put in together. It would also be way overstimulating, and ruin the atmosphere of the decayed, left-to-rot theme park with all of these lights and colors. It is a horror game, Theft King. Atmosphere, setting, and lighting are important here. It just seems like if you aren't being entertained for more than 2 seconds you're crying out it's "boring and just looks like a set piece."
Besides, do you think all of the budget is going to be spent on the buildings, just so it be can be aesthetically pleasing? A problem Theft King (and the majority of the indie mascot horror critics I see) really need to stop expecting brand new, horror indie games to be AAA quality. Geese funded chapter one from his own pocket money. Geese is the only programmer. Geese is still a beginner and still in college. The fact he is still a beginner, and pulled this off shows that he's a fast learner, willingly to learn, and talented. Give him some slack.
"[...] But we find that the door [Jetstream Junction's] is locked. This fountain square station is huge, but there's really only one destination. Lloyd's Mane Stage Theater. [...] Check out the LOD's on this box. There's no bar code, bard code. No bar code, bar code. Indigo Park is made in Unreal Engine 5, and it's really pretty at times. Though, certain effects are obviously pretty janky. Yeah, the flashlight looks kind of like ass. The flashlight looming shadows are pretty janky. You can see them kind of wobbling and flickering around. I turned on all of the fancy features and while the game looks really moody and atmospheric when lights aren't moving, the flashlight doesn't really look well with it. The shadows flicker and jiggle all over the place and it just looks really bad."
Okay, if it certain effects are janky, how are they janky? What could they improve on to not make it less janky? For the flashlight bit, you are holding a flashlight and how it's meant to be done is suppose to be more realistic, according to Geese. Also, this is just really nitpicky. If anything, it's a a subtle thing and you get used to the flashlight feature pretty quickly. It kind of just sounds like you're picking this game apart, if it was an AAA game. The game is not perfect, by any means. But tearing and shredding to bit little, tiny, things when this project has ONE coder, who spent all of us OWN money, is still a beginner, and IS STILL in college.
When someone is a beginner and showing a willingly to learn, you have to take a different approach. It'd be one thing if Geese was doing programming for years, but he's not. You have to redirect your criticism and maybe, I don't know, give suggestions? You haven't really gone into what he could do to improve, and give examples to help him out. This is like treating someone who's a beginner drawer and expecting Michelangelo perfect details. They're drawing is still good, there's noticeable mistakes, but there's room to improve and grow. Also, Theft King, you literally have your settings maxed out. Maybe trying lowering them.
"Earlier, Rambley asked us where we wanted to go first. Implying, that we had a choice. [...] We don't. We go where exactly where Rambley says, always. That's the name of the game. Rambley tells you to go somewhere and you do it. Honestly, until the theater just now, every area in this game has been walk in, talk to Rambley, and walk out."
Theft King, asking a small, indie team to program a BUNCH of stuff you can do within an entire SECTION of an area is... a lot to ask, don't you think? Like, yes. I will admit I will agree there should be a lot more interactable with the items around that Ed can explore, I think that's a good point to bring up. But those would just be side things to do. You still have to progress the main story of chapter one. You can be patient for one minute. They are clearly building up to something. Besides, it's an abandoned theme park, I doubt any of the items inside would work. It's "walk in and walk out" to set the atmosphere of what's about to come, and let your guard down. It's not that hard to put two and two together.
Also, as I said before, to put pressure on one programmer to program so many things all at once is just not a cool thing to do. It sounds like you have to be entertained 24/7. Be patient, and wait. They're building up to something. Just wait.
"[...] Like I said before, the whole game is just kind of just walking into an area, having Rambley talk to you for a bit, and tell you where to go next. We find ourselves in Mollie's Landing Pad, which is a play pen highly reminiscent of DogDays from Poppy Playtime Chapter 3 or The Daycare from FNAF: Security Breach. This section presents itself as a puzzle, but it's really not. It's another fetch quest. Embedded in the walls, are five-colored that each can be set to one of four symbols. And throughout the area, we find paintings of shapes that correspond to the code. Again, it's not really a puzzle. It's just a slightly, contrived justification to make you wonder through this area and experience all of the scripted sequences." Rambley "tells you where to go" is because it is establishing how his game mechanic works, expanding on his personality, and him finding out the horrors of the park and what happened to everything. It's setting up how things are going to go down. Rambley is an AI park, GUIDE. Rambley is LITERALLY doing his job, GUIDING us around the park. Pay attention to what's going on.
Last time I checked, play pins are a big part of children's entertainment. Your local Chuck E. Cheese has this exact same, ball pit. Poppy Playtime and FNAF doesn't owe the rights to a colorful, play pit. See, through out his review Theft King calls Indigo Park a rip off of Poppy Playtime Chapter 3, and of Security Breach. But never goes into detail as to WHY and HOW it is. Sure, he shows via visuals, but never expands fully on his point on itself. Also, "fetch quest"? Fetch quests are something you get and return to an NPC. This, by definition is a puzzle. What are we exactly fetching, here? We're solving a puzzle to open the door. Also, wow! Scripted horror events in tight closed spaces! What a twist! Sarcasm.
"Unfortunately, by this point, the game had all but telegraphed that I wasn't in any danger and thus, I wasn't really scared."
...You literally have shown insistences of being scared? Through out when you were walking through Lloyd's maze thing, and when Mollie was peeking around the corners in the slides. You HAVE shown you were scared, or at least startled. Thus, it did it's job of being a horror game. Theft King, something doesn't need to be happening 24/7 to do it's job. Sometimes horror works better in subtle ways than just blaring red, warning signs all over the place, or having a scary chase scene.
"After pressing a button, with no visible indication of what it does."
...Look down. The fact that you couldn't even pay attention to something as something simple as this, tells me you weren't even doing a fraction or even cared to actually pay attention to what was happening, gameplay or lore wise. That's how much care was put into "reviewing" this game.
"As the leader of the FNAF community and for the former, top five greatest FNAF player in the world, I shouldn't have died to that."
Why are you running directly towards Mollie? You only died because you ran straight into the obvious "RUN NOW" part of the game.
"Yeah, it's literally the DogDays sequence from Poppy Playtime. It's literally the same thing. I criticized the DogDays chase in Chapter 3 for being boring, so, naturally, this cheap, knockoff is... even more boring. Normally, in my videos, the chase sequence is like a free 30 to 60 seconds of watch time. I just let it play because it's exciting. However, as I edit this video, I realized I have to cut this chase down, it's so boring. And I think that says a lot. [...] Then we see ourselves being chased through vents, just like Poppy Playtime Chapter 1."
Theft King, being chased down closed, liminal spaces isn't something Poppy Playtime owns. There are MANY differences. For one, in the DogsDays chase, you have to avoid the smaller creatures trying to get you, on top of the possessed DogDays chasing you, which is quite fast in the decrepit area. In Indigo Park, you're still the Landing Pad, going down slides, and jumping on things to get away from Mollie. Which leads into the Ranglers' room area. The areas look ENTIRELY different, and so do the vents in Chapter 1 of Poppy Playtime and here.
Also, you're not suppose to wait 30-60 seconds. You're suppose to be actively running away from the monsters. Y'know, the whole point of a chase sequence, and y'know, playing the game. It's "boring" because Indigo Park lets your guard down, when the chase is STILL happening until you see Rambley again.
"That was when it hit me. Despite Indigo Park being the definition of a shallow, walking simulator that that is in many ways, even less original than Garten of BanBan, I was still enjoying it. But, only thanks to Rambley. Rambley carries this game. Without him and his great dialogue and acting, Indigio Park would be entirely forgettable. For all of BanBan's faults, the game has this at least has this unique, bizarre, liminal style to it. Even if it's completely incoherent. Indigo Park's environments are generic. They're boring. There are some cool rooms and set pieces, but this doesn't really feel like an abandoned theme park. Like I said before, it feels like a sound stage. This is the video game equivalent to those haunted house rides that shepherd you through a series of rooms as scripted sequences play predictably each time. Rambley is the only thing keeps you playing because he's great. But, the longer Indigo Park goes on, the more and more obvious it becomes that he's a massive crutch that it leans on to mask the lack of any real subsite gameplay, interesting environments, or even compelling narrative.
We know that something bad happened here and it caused the park to be evacuated and closed down but once we get inside, we just see that place is trashed. There isn't much in the environment that hints at what actually happened. And without those breadcrumbs of mystery, the only real reason to keep moving forward is because Rambley tells us to. And HE IS, quite entertaining. However, I am skeptical, that this trick will work twice. Rambley kept me going for the roughly 1 hour it takes to beat Indigo Park Chapter 1, but it had started getting old. Fellow YouTuber, UniqueGeese is crowdfunding for chapter 2 right now and I think that's awesome. But they're going have to do more to have to do more for the follow up game and because chapter 1 has ZERO gameplay with which to build on, it's not really clear what a more ambitious sequel would even look like. Poppy ran into the same problem. Prior to chapter 3, the gameplay was just like... puzzles, scripted sequences and freaking Simon Says. With the latest entry, they added real gameplay mechanics and some would argue that Poppy suffered as a result. By failing to establish any actual, gameplay in chapter 1, Indigo Park either needs to introduce something totally new in chapter 2 or continue with the shallow scripted, walking simulator approach but just turn up the spectacle and fidelity." Out of all the points in this video, this one made me sigh the most.
To even COMPARE Indigo Park to Garten of BanBan is a huge insult. Garten of BanBan pumps out game after game, merch after merch, to make a quick buck and splash because right now indie, mascot horror is still popular. This game took over a YEAR to make, and had love and time, and passion, and giving a fresh, twist on it and to even say BanBan offered something better is just... really gross, in my opinion.
For the environments bit, you can see clearly where nature takes it's course through out the land with bushes and grass, and the decay of food in one of the cafes taking place. It's setting up the atmosphere of being decayed, left to rot, and feels like something's in the shadows. It's to make you unnerved that happiness used to be here, but now it's gone.
And YES! The lore IS there! You actively have to PAY ATTENTION as to what's going on. The problem with this point is that Theft King expects the game to paint the entire picture of what happened. When part of Indigo Park is it's mystery. Mollie repeats words of the workers abusing her, or the fact that Lloyd used to be the face of the brand, or the hidden cage within the arcade game, and Mollie saying "Get back in your cage, bird." Something Salem says within game. Or showing us the mascots got corrupted by something, and implying this isn't their original selves, but the actual cartoony mascots. You just have to wait, it's giving intrigue, but not painting the entire picture because it's just chapter 1. You'll probably see more of what happened later on. Be patient. A big part of Indigo Park's horror is how TERRIBLE the mascots were treated, and the abuse they suffered via the workers and people attending the park. That is interlinked with what happened to the park, 8 years ago.
With this point, it just seems like if nothing is happening 24/7, you're just bored. The phrase "walking simulator" has been done to death. We're being introduced to the basic game mechanics. Of course chapter 2 is going to be better than chapter 1. Literally all I have to say for this entire nothing burger of critique is "pay attention and let the devs cook".
"We encounter another information kiosk. Which lets us hear the dialogue for the remaining secret items we found. The mask during the chase sequence reveals a secret audio tape with objectively worse voice acting within the entire game."
How are you a FNAFTuber and not know what Dayshift at Freddy's is? It's one of the most popular parody FNAF games out there. The voice acting is bad on purpose because a.) it's mocking the text-to-voice speech the game uses b.) it's a joke.
Then near the end he says how his critiques were fair, and then states he likes the game, and says it's fun? Even though he spent the entirety of the game saying it's a boring, cheap knock off of Poppy Playtime and FNAF? I'm getting mixed signals here. All of this review was not expanding on any of his points, or if he did, it was something already within the game, and he clearly wasn't paying attention and actually looking around for secrets. You're suppose to be looking for clues, not getting handed to you.
This review was just "meh it's bad", and doesn't give any helpful criticism on how said game can improve, and even just downright insults the game multiple times. For the majority of the review, he just narrates what's going on, with spliced clips of him playing this on a stream. If anything, this just pads out the entire review, and waiting to get to an actual part of where he has a point. It, frankly, gets annoying after awhile, until he basically just sums up what he thought about the game just all at the end. It seems like Theft King really only made this video was to get clicks and views.
Now, everyone on YouTube wants this, obviously. But he really just seems likes poking the bear and making fun of people getting mad at him. Even if his critiques were not good. At all. Indigo Park isn't the best game ever or even the best indie mascot game made ever. It was entirely made out of bad faith, just to get a quick buck. A big problem I have with the video is the only harping on the "lack of gameplay."
I think people forget the games "feels sameish to Poppy Playtime and FNAF" is because they are horror games, who are first person and exploration games. Yes, you can tell there is inspiration but it does NOT copy the games at all, and just does homages to them and pays respects to them. Geese is a fan of mascot horror, and clearly respects them. It's not a "walking simulator", it's doing it's job as an EXPLORATION horror game. People have been using "walking simulator" as a critique and just have beaten that horse to DEATH. Give an actual, substance criticism or move on. Not to mention, he literally says that "they copied Fnaf Jr's death screen" when it was made by the same artist.
Also, for the obvious gotcha,
For him claiming it's "unoriginal" and a "ripoff", is coming from the guy who's VTuber avatar is just a white recolor of CatNap.
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Just wanna add:
Listen. I know it's Theft King and he just does this to piss people off at this point but to just shame, put down, and put baseless claims of Indigo Park being a rip off, when it's inspired, not a rip off, of a passion project from a team that put so much love and time into it, is just really gross and needs to be called out.
Thanks for reading!
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h50europe · 3 days
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When one side of the fandom lies bleeding while the other one is thriving or how I learned about fandom wars the hard way
This is a message from someone whose beloved ship rests forever in the depths of the ocean.
We had high hopes. It looked like our ship was afloat and ready to explore the seven seas for three seasons. Then, the show got a new showrunner who was very homophobic, and from that point on, the show and our favorite ship went downhill. Even though I'd been in different fandoms for about fifteen years and should have known better, I let myself get caught up in an unprecedented fandom war. Those who favored the Het couple were attacking one half of our ship, not just his character but the actor. Don't think they don't know what's going on just because an actor isn't on social media. We knew some crew members and learned that everyone knew about this fandom war.
The whole thing escalated until the show's final episode, which came to a more than undignified end after ten years. Knowing what he was doing, the showrunner wrote an ending that damaged the show and destroyed our ship. It was bad. There were words like, "Now we're dancing on your grave," and much worse. I was mentally at the end of my rope at that point. Then, the sets were immediately dismantled after the last scene was shot. It's something that happens very rarely when a show reaches some cult status. Our ship didn't even do a joint farewell interview for the fans because the actors left the set quickly and never looked back.
Why am I telling you this? Because I've learned to observe things from a certain distance.
We are fans of the same show but have different priorities and ships. As a multi-shipper, it's easier, I'd say. But those who are running amok right now because their ship is staying in the harbor while another is sailing away with flying colors brings back extremely unpleasant memories to me. But the same goes for those who are just as happy about what's happening and are starting to lose their grip. Please take it from someone badly burned: This is not a competition. This is not me winning and you losing. It's deceptive to think you're on the winning side and make fun of others for it. The tide can turn. We don't know what the showrunner has in mind. We don't even know that season eight might not be the last. Take what we have right now and be thankful for it. Enjoy it while it lasts. But don't be tempted to point fingers and mock others or say, "Your ship will never be canon. Mine already is. Your ship is crap. Mine is better." Also, do not be fooled by the fact that the haters in the fandom are a small group of people who only appear to be many because of their vocality and because some are playing the old sock puppet account game again to make it look like they are many.
I can only tell you from experience that we should treat each other respectfully. Not every Buddie fan is an enemy. Unfortunately, I also see another phenomenon that is becoming more and more common. Fans barely dare to post anything for fear of the crazies in the fandom (which unfortunately exist on both sides). Fans who have nothing to do with a fandom war want to have fun. And if they have a ship, they just want to interact with like-minded people. Which - especially on X - seems to turn into a gauntlet. Because suddenly, Your Rudeness sneaks into the conversation and starts pissing on the timeline. For clowns like this, the block button still works. Getting involved in any discussion is pointless. I also had to pay dearly for this realization.
"Never wrestle with a pig because you'll both get dirty, and the pig likes it." - Positive energy is much more powerful than negative energy. If you stay positive, negativity can't touch you. Oh, and I've wrestled a lot of pigs. Other than excessive blood pressure, gastritis, and countless sleepless nights, it didn't do me any good.
Stop participating in dick-measuring contests. Stop bragging about your favorite ship and how the others are nothing but losers. Stop saying we won because we didn't. Again, this is not a contest. We are on equal footing, and we can all coexist in peace. There is plenty of room. For everyone, for every ship, for every fan. Oliver made a single statement for those unhappy with Buck's journey and his current travel companion. He dropped it for good. And I couldn't agree more with the message and how he did it.
Of course, we would like to see more of our ship. Of course, we want the actors to have a relationship storyline to sink their teeth into, and hopefully, we get to see some domestic stuff and some hot scenes. But so far, that is fanon and not canon. So far, there is usually more going on off-screen than we see. We can only hope that this will change. Those who call themselves open-minded and tolerant while going on a witch hunt should think twice about what those words mean, and they should live them and not just throw shallow phrases around.
My wish for the future of this fandom is that it becomes a safe place. Safe as in a h*te-free zone. A place where no one has to be afraid to speak their mind. And a place where you can express (constructive) criticism without getting a shitstorm. Peace out.
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cripplecharacters · 16 hours
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Hello, I have a question. In one of my projects, set in a vaguely 1600s fantasy pirate setting, one of my characters starts out as a burn survivor, with a large burn on her cheek.
She wears a scarf initially to protect the burn from the salt air as well as some self esteem issues, however I don’t want to fall into the masked burn survivor trope, or have a self-hating disabled character.
If it helps, over the course of the story she gets access to hydrating salves and stops needing the scarf as she grows to accept her facial difference.
Thank you for your time, and for all the help you give to us!
Hi!
I think protecting a burn scar from salt is smart. It also could help with the sun-related issues. However, the scarf should be of an appropriate material - a rough texture would only irritate and scratch it, which causes even more problems. If you mention that, or show the process of her choosing something that works for her from that angle, I think it would be much more of a "medical device" and less of a "hiding disability".
It's important to discuss why she has the self-esteem issues. Don't make it into a "Duh, obviously someone with a facial difference would have low self-esteem, just look at them!" which I constantly see.
Was she bullied or harassed over being disabled?
Is she traumatized from experiencing abuse or aggression? Does she fear that being visibly disabled will make her a target for violence again?
Was there a particular person who made her feel that way, like a parent or a "friend" that influenced her view of herself?
Was society around her lacking examples of happy burn survivors, so she assumed that she can't be happy either?
Make it clear why she feels that way, and don't make the narrative frame her facial difference as the root problem. The problem should be the thing that caused her to feel insecure. It's the same as the fact that mobility aids aren't a problem, inaccessibility is - at least that's how I look at it as someone who has an FD and uses a mobility aid.
This is by no means disability-specific, but look out for tragedy porn. Even if she has had bad experiences, I guarantee you that she had happy ones as well. In her case, maybe she met the funniest girl ever at the 1600s fantasy pirate burn unit, maybe the doctor who treated her helped her discover a new hobby while she was stuck in bed. Her backstory shouldn't boil down to "happy (abled) life, then the Accident, then horrible (disabled) life". That'd be a very hurtful message to send.
I do appreciate that she gets character development around her facial difference. I will say that this internal change often comes from seeing other disabled people thrive, being proud, shown as beautiful and valuable, etc. Representation is important in stories, even in-universe. This was certainly the case for me, and is the reason why now I'm so loud about including happy and positive people with facial differences everywhere. This stuff doesn't exist in a vacuum, you're affecting how people see themselves. It also leads me to my last, probably comically predictable point, which is...
Add more burn survivors, or at least characters with other facial differences, into the story. Preferably ones that have the low self-esteem either far behind them or haven't struggled with it in general (we exist). They don't have to be major characters but even just mentioned; e.g. your character thinking about other survivors she met in the place that treated her burns, or her seeing people with visible facial differences out and about and it making her think about why she even hides hers, etc. In short - don't make shame seem like the default reaction to having a facial difference, because it isn't.
I hope this helps!
mod Sasza
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eddiediazismyhusband · 17 hours
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lmao buck didnt ditch tommy last episode, he just made a pit stop before going to spend the night with tommy, like do you think he spent the whole night there? and yeah, this episode, if he does leave tommy to go help eddie, that's what friends do ?? like what do you expect him to do, just ignore his friends life completely falling apart? buck is an adult relationship and adults respect the fact that they arent always going to be no 1 first priority ALL of the time. tommy respects that, especially because eddie is actively in a spiral, and honestly it's really refreshing to see such a healthy depiction of the balance between romantic/platonic relationships. i mean how many times have other couples been interrupted by similar emergencies, this is literally the emergency show like. yeah obviously when there is an emergency, the characters are going to drop everything and go to it. I swear you people have never had adult relationships, romantic or platonic, because you see a normal healthy relationship and are incapable of enjoying it. "not anti bi buck, just anti tommy kinard" not anti bi buck, just anti any relationship buck has with a man that isn't eddie
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wow what did i say?? that was quick!
if you think buck left eddie’s house after hearing eddie say the words “yeah me too” in reference to being worried about him, then you do not know buck at all.
also when have we seen tommy respecting anything with buck? you all live in these made up scenarios that lou blabs on cameo when in reality all we have seen is tommy constantly be dismissive towards buck unless buck is actively paying sole attention to him. that is not a perfect and healthy relationship.
tommy is constantly speaking down to buck, calling him “kid” and refusing to call buck by the name he chose for himself. that is not the sign of someone who cares about buck to me.
as for being against any relationship buck is in with s man…. give me a man who actually shows that he gives a flying fuck about buck. give me a man who isn’t constantly being condescending and rude. give me a man who’s whole backstory wasn’t as a tool to put hen and chimney through hell at the 118. if buck was dating literally any other guy i wouldn’t be anywhere near as fed up with this plotline; but the fact of the matter is we have BARELY seen anything between them that isn’t tommy being a dick to buck unless buck is kissing him. that doesn’t read as a positive and healthy relationship to me. you all claim to care about buck so much, but then actively defend everything tommy does that is rude and condescending to buck as if buck somehow deserves it.
i am capable of enjoying normal healthy adult relationships because i have watched this show for seven years. i have seen these characters drop things for emergencies. i have picked up on the patterns they have laid down in previous storylines. i have experience working in filmmaking and know how to read into things.
normally i look at these asks and laugh because i don’t like to give a platform to people like you who hide begind anon to try and make buddie shippers out to be monsters but the fact that that post hasn’t even been up for ten minutes and you already felt the need to type a whole anon ask about how wrong i am when none of what you’ve pointed out has any canonical evidence of living in the truth? i have to laugh.
the block button is free. filtering out the anti tags is free. if you’re one of my followers…. when have i ever posted anything that would make you think i was pro tommy in any way that got you to follow me in the first place?
since you sent the ask on anon and i have no way of doing it myself, i invite you to go to my page and press the block button… the anti tags exist for a reason and if you don’t wanna see anti tommy content, either filter out the tags or block my blog. simple as that.
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sunderwight · 1 day
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crack scum villain theory: there is no "original" Shang Qinghua
how this works is, neither the world of SV nor the world of PIDW actually existed in any tangible sense before Airplane died. Airplane dying was actually the catalyst for the system, and whatever unfathomable cosmic entities are behind it, to recreate the world from the novel. that's why Airplane transmigrates into an infant, and also why the world mostly follows canon up until Airplane interacts too much with actual plot-relevant characters, and accidentally butterfly effects Shen Jiu into a fatal qi deviation. At which point the system determines that a dead Shen Qingqiu makes fulfilling the basic story requirements impossible or at least dangerously low in terms of odds, and brings in the second play (User 002, Shen Yuan).
SY is able to earn more points from the system than Airplane, but that's mostly thanks to his proximity to the protagonist not actual preferential treatment, and he seems to have more concrete restrictions on his behavior and limits on his mobility (OOC lock, entering into an already-established character, and of course being forced to ensure that Luo Binghe goes into the Endless Abyss) (this does make it ironic that he ultimately changes the most things). whereas Airplane seems to have more freedom to do as he pleases. the system doesn't even seem to dock him points for accidentally contributing to the death of a vitally plot-relevant character.
so the SV world was originally supposed to more or less just be the same as the PIDW world. it didn't change to any significant degree until Shen Jiu died.
I suspect, then, that the PIDW world which followed canon didn't exist as any kind of separate reality until Shen Jiu died of a fatal qi deviation and had to be replaced. at which point the system -- perhaps hedging its bets -- created two splintered timelines. one being the original sandbox for Airplane to play in and continue to alter, the other being a manufactured reflection of the story's original outcome, possibly to serve as some kind of emergency back-up character bank or reference outline.
which means that the PIDW version of this reality isn't a full and cohesive world. though of course the people there don't know that. it's mostly just a tool for the system, which is why we first encounter Bingge being utilized as an enforcer. Bingge and everyone else who exists in the PIDW reality, they all remember their past as the story and are at the end point of what Airplane had written, but none of it actually happened. they instead sprang into existence at their narrative end point.
since the Shang Qinghua of Airplane's novel died well before the end of the story, characters in the PIDW have various recollections of a "Shang Qinghua" and his death, but they are vague and ultimately do not reflect the tangible events of a world the way that the SV timeline does. they are artificial memories based on a story. PIDW Shen Jiu likewise never really existed, although SV Shen Jiu did. similarly, all the history of the SV world that supposedly happened before Shang Qinghua was born never actually happened either. that's all constructed as well, which means that in a weird kind of a way, no one in the world can actually be older than Shang Qinghua either. they can only have manufactured memories that give them that impression. which means Airplane is the oldest being in that entire universe. he'd even be older than his own parents, because they were created to be his parents the moment he was born.
so there's no other Shang Qinghua. everything prior to Airplane's transmigration in the SV world and prior to the last PIDW chapter in the PIDW world is like when a video game designer seeds a dungeon with a skeleton and a bunch of notes about how some lone adventurer got lost and died there. at no point in the game was there ever actually a live adventurer in place of that skeleton.
that's "original" Shang Qinghua. he doesn't exist, because in one reality he's only ever been a version of Airplane, and in another he's a skeleton in a video game dungeon.
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Buddie: Eddie's almost ready for the future!
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Since 7x1 aired, TM has been paralleling things from season 4 with things in season 7 and I just found another one that illustrates how it's likely Buddie will be CANON soon. Maybe not by the end of the season but soon.
Here's a parallel that illustrates the past with the present and the Buckley-Diaz family's future.
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Before I delve into this, please note these are my interpretations and observations and everyone may not agree with them especially since people interpret media differently. I'm basing my speculation off of the entirety of Buck's and Eddie’s 6 year relationship which includes a lot of depth. If someone doesn't agree, that's perfectly ok because differences of opinion can co-exist.
Now back to the regularly scheduled program...
In 4x3 "Future Tense", Eddie was belligerent about how he didn't like technology. He was "afraid" of it, he didn't like "Hildy" and he was paranoid that someone was always watching and listening to everything he was doing but Buck wasn't. He was the one who explained to Eddie that if he had a "smart" anything, anyone could spy on him.
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Even though Eddie wasn't ready, Buck and Chris were ready for the future and to prove it, they pranked Eddie when Buck bought him an expensive Hildy coffeemaker.
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At the time, Eddie didn't like the idea of moving forward with the "future" (in his life and his relationships), hence his hesitancy to let go of the past (looking for a woman to take care of Chris) when he started dating AF and he tried to build a life with her. But everyone knows he panicked at the idea of having a "ready-made family" and he literally passed out in the suit store and he thought he was having a "heart" attack.
Fast forward three years and Eddie’s still trying to find a mom for Chris by dating Maris*l (babysitter) and his dead wife's doppelganger but technology and the future can't be stopped. For the past 9 episodes, he's been living in the past with his "delusions" of a life he's romanticized to be true about his marriage to Shannon which everyone except for him knows is false. Instead of Eddie admitting he's ready for his future life with Buck (husband) and Chris, he allowed himself to get mixed up in a life that wasn't his reality. The ending of 7x9 made it seem like all was lost but... it isn't.
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The stills for 7x10 "All Fall Down" show he's on his way to being ready to not only enter his future, he's getting ready to embrace it.
What in the still illustrates it? It's three of the items sitting next to each other on his coffee table.
When I looked at the stills above again, the three remote controls caught my attention because I remembered seeing them before in season 4.
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Eddie collected all three of them in 4x3 and he put them in a pile with all the other electronics because he wasn't ready for his future life yet. Buck and Chris were playing "Punch Planet" a futuristic video game while Eddie busily tried to go back to a time that existed before technology.
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Those same three remote controls are back on the table and it's evident that 9-1-1 does EVERYTHING with a purpose from the character's clothing, to the lighting and the props that are included in a scene. EVERYTHING MEANS SOMETHING.
Therefore, those three remotes reappearing right before Chris leaves is important and INTENTIONAL! Even the way they're positioned means something since two of them are together (Buck and Eddie) and one of them is slightly separated from them but all it would take is a little repositioning and it'll be back next to the other two.
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If Chris does leave with Helena and Ramon and he goes to El Paso, TX with them, it doesn't seem like he'll be gone too long.
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The point of this post is in 4x3, Eddie was still stuck on "tradition", hence his "idea" of him having a traditional family that consists of a husband, wife and children but his future family will include two husbands (him and Buck) and their son, Chris.
All isn't lost because if those remote controls are an indication of where his life is headed, then Eddie's almost ready for the future. His future is with Buck and Chris, the family he chose, the same way it was in 4x3. He wasn't ready back then but the reappearance of the remotes (technology) means he's almost there.
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dynamightmite · 21 hours
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you seem optimistic so you think we’re still getting shigaraki back? :( i’m really sad the way hori has handled the izuku tenko plotline as of right now like i just can’t wrap my head around this
I mean, I definitely think it's a possibility. We still don't know exactly what happened to overhaul/decay, and how it may be used in the future. We saw Tenko and Deku touch fists; theoretically there could have been some kind of exchange there, or he could be existing as a vestige in some way.
Then again, (and this is going to piss a lot of people off :')) I kind of... get where Horikoshi is going with it?
BEFORE YOU START BOOING!
I think a lot of the discomfort and hurt from fans comes from the perception that Izuku failed to save Tenko. That, by allowing him to die, the narrative is in fact saying he didn't deserve to be save--that Horikoshi himself doesn't believe Tenko truly deserved it. I have also seen a lot of talk about how it doesn't fit in with the ongoing, overarching themes of the narrative, and (while I'm not saying these people are wrong) I would like to push back on that a little, because I think there is precedence in the story as to why Tenko's death holds up, despite it being terrible.
The culmination of Tenko's arc broaches a crossroad of two major concepts in the story: heroes, and saving, and what both of those ideas mean. And, I think, in Tenko's death, we get and answer to both, and more importantly, an answer to his overall purpose.
What does it mean to save? In BNHA, the concept is a little vague. I've often people ascribe the "total victory" mindset as one of protection, as preventing any tragedy or harm. Through that lens, Tenko's death therefore is an automatic failure--a nonstarter. HE's dead, so he wasn't saved. The end. However, while "saving" might seem like a simple, straight forward concept, I would like to dig a little deeper, because I think what Horikoshi's doing is much more interesting.
Saving (Deku's definition of it, anyway) is a lot closer to freeing than it is to protecting. Which sounds weird, but I'll do my best to explain. I think the two best examples of this particular nuance to his definition are actually in two characters people tend to forget he saved: Shoto and Gentle Criminal.
Because he did save both of them. Not in the really obvious, black-and-white way he saved Eri, no, but he did save them. And both times were... painful, to say the least.
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When Deku went after Shoto during the sport's festival, it wasn't, like, nice. He dug his little nerd fingers in where it hurt the worst and dragged out Shoto's biggest fears and insecurities, and then he said GET OVER THEM. Stop letting them control you. Stop letting your father control you. You're your own person, and you get to make your own choices.
He didn't punch Endeavor. He didn't even take pity on Shoto, or say he was sorry. But you know what he did do? Deku cut the leash. AND he damn near killed Shoto (and himself) making sure that Shoto understood that he was free. He gave Shoto back something that he'd been missing, something he was afraid to look in the face; something that Deku picked up, brushed off, and said, "please stop throwing this away, it's important. You're important".
And it works, goddamit.
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Gentle is both different and similar. In a similar vein, the way Deku saves Gentle is sort of... not obvious. But I think if you look here:
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Gentle isn't a bad person. He's ambitious and a little lax about the law, but he never set out to hurt anybody. But we see over the course of his arc how he gets so tangled up in his own pain and his desperation to be seen that he forgets his own ideals, his own morals. In the face of becoming someone, he loses sight of what matters most to him: just like Deku, Gentle wants to be a hero.
Which, in the end, he is. And Deku's the one who pushes him there.
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But what about Tenko? What about the crying child inside him? Why wasn't he saved?
When people talk about child Tenko, they often seem to see him as a symbol of the person that Deku's trying to save. But I think that, just maybe, that's wrong. I think maybe, actually, Deku is trying to save Tenko from that child.
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Child Tenko is, in many ways, a symbol of nothing but AFO's power. That is a child stripped of his name, of his original quirk, of his family, of his sense of self. That is a puppet controlled by AFO, without any autonomy of its own. That child is a wound that Tenko cannot escape for as long as AFO still holds any power over him.
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That's why this chapter All Might said that maybe Deku did save Tenko, if he no longer saw the child version of him in the vestige realm. Deku did save him. Because Tenko isn't a child anymore, and he isn't AFO's puppet; he's a free man, for the first time in his life.
A free man who chooses to be a hero.
Heroes get talked about a lot in BNHA (duh), but what is the defining quality of a true hero? Someone who wins? Sure. Someone who saves? Yeah, of course. But the actual test of what differentiates a hero from everybody else is their willingness to sacrifice. To give up everything for the greater good. Even if it hurts. Sometimes especially if it hurts. I mean, this has come up a lot through the manga. Deku running in to attack the sludge villain, Mirio giving up his quirk, Eraserhead throwing himself in front of his students, Edgeshot shortening his lifespan to save Bakugo, All Might standing quirkless in front of the greatest evil of his time-- literally the constant refrain from the narrative has been that being willing to sacrifice it all is what makes a hero a hero.
Tenko's final wish from last chapter is gut wrenching, but: he wanted to be a hero for the Villains. The rest of the world can rot for all he cares, but his friends, those disenfranchised, hurt people that everyone else gave up on? Those people who have never been saved, those people who have never been protected... he wants to be their hero. In the face of danger, of certain doom, he is a free man, and he has a choice.
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So he makes a sacrifice. His final act is to become a hero. For them.
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Cue the sobbing tears.
Additionally, I think it's relevant to point out here how strongly the narrative has advocated for victimhood to be divorced from being a perpetual self-identity. It really emphasizes the power of choosing to rise above your situation and pain to help other people, while also suggesting that your pain does not excuse you from hurting people. You can be a victim and you can be a perpetrator; they are not mutually exclusive. And because of this, after Deku saves Tenko, he does not owe him. He saved Tenko, but he could not keep him alive, and... I don't think that it's about Tenko deserving or not deserving to die. It's just that Tenko had reached a point of no return where his only choices were to die a slave or die free and he broke his shackles. But he was always going to die. Doomed by the narrative, both literally and figuratively. We can argue all day as to what degree of responsibility he holds for his actions as a highly abused, traumatized, often shell of a person. But the point is that at every junction of the story, Tenko (and the story around him) escalated until he was trapped. There wasn't a way out, and it's heartbreaking, and maybe that's the point.
I'm not saying it's fair. I'm certainly not saying you have to like it. But... I don't know. I don't feel like this is some completely out of pocket, off-the-rails end that destroyed all its characters. And who knows! Maybe Tenko will be brought back later. Maybe the epilogue will get progressively worse and I'll hate it. Maybe I'll finally get some sleep and regret writing this at all. I have no idea. Really. But we're all in this together, so these are my thoughts right now :)
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my-jukebox · 6 hours
Text
Clingy Reader Imagines
Genre: Imagines, fluff
Characters: (gn! reader), Diavolo, Barbatos, Solomon, Simeon, Thirteen, Raphael, and Mephistopheles.
Brothers version...
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Diavolo:
Another clingy one of the lot.
He starts using you as an excuse to skip his work and everything that requires his attention due to his title, which never works on Barbatos.
You reward him with hugs if you find out that he finished the work he had pending.
Cuddle king!!
Your hugs comfort him after a long day of meetings and whatnot, as he grumbles about how his title affects the relationship because he never has time for you.
He's very open about his relationship with you and is not afraid to show you off to others.
Barbatos:
He makes sure he always makes time for you.
Your hugs always catch him off guard everytime, even if you thought he'd be used to it.
He tends to think that if he doesn't spend enough time with you, it might make you feel unloved by him.
Being Diavolo's butler, he rarely has time for you so he makes up with cuddles and food (which he himself cooks).
He's ashamed by how jealous he feels whenever he sees other people spending more time with you than him but he makes up for it, one way or another.
Solomon:
God, it's like a challenge between the two of you on who's the most clingiest.
He doesn't care who comes out as the winner of this challenge, he simply wants to be as loving to you as possible.
Definitely not to make the others jealous, no. Why would you think that?
If you keep scores on this, he'll start cheating his way to win.
But, at the end of the day, he knows it's your arms that will comfort and hug him anyways.
Will purposely want to be as close to you as possible when you're alone; whether it's just lazing around, or if he has work to be done.
There's no room for jealousy of other people between you both because there's just that much love.
Simeon:
Simply adores you!
Your hugs are like his lifeline. Without it, he feels gloomy (as described by Luke).
He will count down the hours until you make it to Purgatory Hall to greet him.
He's willing to be a full blown pillow for you when you guys cuddle.
Obviously has to start making excuses like movie night, sleepovers and anything he can think of, in order to be with you.
Literally made a plan to create a room for you in Purgatory Hall and shift Solomon to the House of Lamentation.
The idea was quickly burned down by everyone though.
Thirteen:
At first, you thought she wouldn't really like it but boy, you were wrong!
She craves your hugs everyday, after work or even before you guys start the day.
She won't show it but she always ends up blushing whenever you compliment her or cuddle with her.
Acts like she doesn't care when you are in public, but it shows on her face when you hold her hand, or even smile.
Doesn't really get jealous but if the other person is too clingy with you, she will glare daggers into their soul and honestly, who isn't already scared of her.
Raphael:
Attention seeker!!
Absolutely hates when you ignore his cues or...well his existence in general.
He won't let you get away from him once you both are cuddling.
He always wants you to start with the affection and he'll make sure he never stops after that.
Wants you to depend on him for certain stuff, be it teaching you healing spells or anything. He likes to be useful to you.
There isn't anyone who'd try to do anything funny to you because they know he'll start raining down spears on them.
Side note- Don't even try making him jealous unless you want to deal with the consequences.
Mephistopheles:
Similar to Lucifer, he prefers to enjoy your affection privately.
He may seem stiff when you hug him for the first time but after that, he starts hugging you back and may pat your head too, if he's in a cherry mood.
Very much open about his relationship with you because why not? There's no harm in it.
Will get extremely flustered if you catch him off guard with a hug or a kiss.
He trusts you a lot, so there's really no way he'd ever get jealous.
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Finally did it. I was thinking of posting this last week but then added Raphael and Mephisto in case you guys wanted them as well.
Masterlist
Do like, comment and/or reblog if you enjoyed!!
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elwenyere · 1 day
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salty asks: what does everyone get wrong about obi-wan?
I did say AMA, didn't I?
Okay, here's the thing: canon gives us many rich scenarios for exploring the attractions of Obi-Wan hurt and bloodied and beaten, and as a gal (gender-neutral) who likes her men roughed up, I am grateful for that. But I've found that as a general rule in every ship there is a tendency for fandom to favor one member of a pairing as the hurt!projection character - who becomes the site for fantasies of wounding and then of affirmation and care - and it is almost invariably a white character. And in the case of Obi-Wan I think these projections often require ignoring or minimizing the degree to which Obi-Wan is canonically a hyper-competent survivor.
That isn't to say he's without insecurities or self-doubt or a willingness to make sacrifices, of course: we see reasons for his perfectionism, his stubbornness, his guilt or moral-ambivalence-covered-by-snippy-punctiliousness. But this is a character who outlives almost everyone he knew and loved, and for me that just doesn't square with the idea of someone who has to be constantly bullied or cajoled into valuing his own continued existence. I think the life experiences the clones have had make it much more likely Obi-Wan would be talking them into seeking medical care for routine injuries than the other way around.
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hamliet · 2 days
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what do you think of hamlet and juilet as characters? what is their purpose and role in the story?
Oh boy, two of my favorites! In case my usename wasn't a tell haha. Here's something I wrote in the past.
Apparently they both have "whiney teen" reputations now? They're both not. At all.  
Juliet is a teenage girl who has grown up in a war zone and comes alive with love. She, like Romeo, chooses to focus on love when they've only known bloodshed. Like, they are brave kids, not whiney cowards. 
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I've written a lot on her; she's one of my favorite characters in all of literature. She's a deliberate deconstruction of the idealized woman of the literary day, the character who changes the most in the play, and her faithfulness and loyalty are stated over and over again, including in the play's closing lines, to be her defining characteristics. That she's reduced to a flighty, insecure needs-a-man, hysterical image is textually wrong. Juliet is That Girl. 
Also, unlike every other Shakespearean tragedy, Romeo and especially Juliet die as the best versions of themselves, not as a parody of what they started out as like, say, Othello or Hamlet...
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Ah, Hamlet. I love him for how tragic his arc is--to go from someone who is trying his best in horrible circumstances to still be a good person and honor those he loves to being someone who has unwittingly helped destroy everyone he loves, and become the murderer he desperately didn't want to be.
Hamlet is a college-aged kid who comes back over break to find his dad is dead and his mom married his uncle. Idk about you but I think that'd give anyone a complex. Not to mention his source of comforts all turn on him (except Horatio); two of his school friends spy on him, and his girlfriend is ordered by her dad to play it cool instead of, you know, be there for him. He wouldn't have needed a ghost to end up in a mental health crisis contemplating "to be or not to be."
Despite it all, he still wants to slow down and think. He doesn't want to do the wrong thing. Problem is he delays too long--because he does not want to be a murderer--and when he does act, it's sloppy and he murders the father of the girl he loves by mistake.  
But lest you think I'm throwing anyone under the bus, I'm not... well, besides Claudius, Polonius who is a bad dad, and Rozencrantz and Guildenstern who were bad friends. Hamlet's mom and girlfriend though? 
Gertrude's decision to marry Claudius--while Shakespeare never gets into her interior world, there are a few possibilities and they mostly looks terrible and contradictory. The Ghost accuses Gertrude of adultery before his murder thanks to the hasty elopement, but never accuses her of murder and even tells Hamlet to "leave her to Heaven." If Gertrude really was cheating, then she willingly marries someone she has to know is a murderer (unless she's beyond dumb).
Or, let's think pragmatically according to the day. If Gertrude had not married Claudius instantly (most probably she seduced him), how long do we think she and Hamlet would stay alive? Because Hamlet's existence is a threat to Claudius's reign even by Denmark's elective monarchy of the day (plus he was abroad when the murder happens). By marrying Claudius Gertrude may be literally trying to save herself and her son--only issue is, no one sees it like that, and how to explain that to her son, who's been raised in a patriarchal society? 
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Ophelia doesn't have much choice, either. Women's sexuality being considered "property" of a man is very much at play as a motif in the play, and given the implications (pretty strong, I'd say) that Hamlet and Ophelia were indeed sleeping together, their hands were pretty tied. Ophelia pulling back (essentially ghosting him, heh) confuses him especially when he's at his most vulnerable, and then he hits her where she's most vulnerable: all his insults to her are sexually charged, essentially accusing her of not being a virgin, when in reality she probably isn't because of him. And that's before he kills her father by mistake. Once Hamlet murders Polonius, Ophelia also has to deal with the fact that she's probably never getting married to anyone, ever. No wonder she also goes insane.
Hamlet laments that Denmark is all corrupted at the start of the play, and the royal court of Elsinore most of all. Which it is, and unfortunately he cannot escape this corruption.
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the-irken-pony · 2 days
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Compilation of disorganized facts (and derived headcanons) about The Henry Stickmin Collection's "narrator"
First thing’s first, since I typed more than I should’ve for a single bullet point.
Who is this “narrator” anyways?
In this post I’m talking about the implied source of the fail screens, bios, and certain other interactions in the game (which I’ll get into as we go. It’s implied that this character is the same across these different sources of meta interactions.
It is possible that this character is a self-insert of PuffballsUnited, but for the sake of this post we'll assume that this isn't Actually Puff. I feel weird tying my blorbo detail-plucking thoughts to an actual person and don’t want anyone making assumptions about Puff based on anything listed here, plus certain things may be added, exaggerated, omitted, etc. to the character for comedic effect in a way that further delineates the two. (tl;dr narrator ≠ author)
The wiki (derogatory) notes a theory that this character could be Wilson Stone. Granted, it’s not an entirely groundless theory: there is no message on the fail screen for D.E.B., which could be seen as a result of Wilson dying. I disagree with this for a couple of reasons: Wilson is referred to in the third person in his bio, the narrator makes a disdainful comment about the CCC having a surplus of nukes in CtM (there’s little reason for Wilson to be opposed to nukes but not a dark energy bomb), and Wilson’s voice is different from the narrator’s (I’ll get to that later).
The general fandom consensus that I've seen uses "the narrator", but this character/being/whatever isn't known by any name officially, nor any pronouns. For simplicity's sake, I'll refer to this character as "the meta" or “the meta voice” and use they/them and it/its interchangeably for them (partly to distinguish from the large surplus of male characters). I prefer “meta” over “narrator” and “commentator” because it doesn’t really narrate anything, it gives more than just commentary, and just because it rolls off the tongue better.
More on the meta
It comments frequently on Henry’s stupidity, but it’s hard to truly baffle them. Not that Henry hasn’t managed to before in fails such as Cheese and Distract.
Getting the obvious out of the way, they’re known to crack jokes of all sorts, including memes, wordplay, references, & callbacks.
Lots of these jokes are at the expense of Henry, the player, or someone else. It frequently makes disparaging comments about the player or Henry in general; more common jabs include fatphobic comments toward Henry or making fun of the player’s poor skill.
Speaking of Henry and the player, it typically uses “you” for both you (the player) and Henry himself, but it does also differentiate between us and Henry, such as in the Duplicatorange fail and Toppy fails, even noting you to not be a stick figure
Not only are they aware of the player and Henry as separate, but they’re also aware that you’re playing a game.
The meta seems to have the most control over the timeline, including what counts as a “fail” and when a fail cuts off, as shown in the duplicatorange and invisibility pill fails.
It has a certain amount of control over the nature of the game itself. The slingshot fail in FtC has them creating various popups that the player must click through to get an achievement. This power isn’t limitless though: the CorrupTick fail in particular shows that things can fall out of their control.
They’re capable of summoning objects (this is implied in Dance Off v4 and outright confirmed in the Lockpick fail).
The free transform option also shows that it has the ability to directly alter people in-universe. The mind control fail implies that it may also be able to outright control people to an extent, but finds this difficult and thus avoids doing so.
They seem to exist in a flux state between being “the game master” and simply being a bystander. It knows at least a little bit about nearly every character in the game and has some control over the environment, but it also reacts to events as though it’s just a spectator and seeing things for the first time.
On a related note, they seem to be in a state between being “in” the game and existing outside of it. Things that would wipe out everyone in the vicinity have no effect on it, but things that alter things on a meta level (such as the corrupted disk, Goodball, and CorrupTick fails) do affect them in various ways.
They aren’t omniscient. They have info on nearly everyone, but they don’t know everything. A lot of their comments in fails seem to be guesswork, and their bios for some people, notably Ellie, are very lacking.
It can feel pain. They complain about their ears hurting from the high pitched sound of the sonic pulse. At the same time, it isn’t nearly as sensitive as Henry or other stick figures and can survive the subsonic wave with little consequence.
It can, supposedly, use the bathroom.
The duplicatorange and invisibility pill both imply that the meta voice has some sentimental attachment to Henry, triggering a fail screen whenever they lose track of Henry.
Related to the above, it seems to have a vested interest in keeping Henry alive, despite having killed Henry themself. Revenged is notable as an ending for the fact that Henry dies in every outcome, and The Betrayed isn’t much better in this regard.
It also shows mild concern for Henry’s wellbeing in RPE/RBH, asking him if his head is okay.
While it’s unknown if they know all languages, they do at least seem to know German, specifically commenting on Friedrich Spielen’s nonsensical German.
They can sleep and even dream; in the G-inverter fail they comment that they “had a nightmare like this”. It’s unknown whether they need sleep or if sleep is simply recreational for them.
I don’t know if the above indicates that they used to be affected by gravity or if they simply had a dream about being affected by gravity, but given their ability to simply hover at a point in the air or even outer space, they probably aren’t affected by gravity at any point that we know them.
The meta is aware of other timelines, making a reference to Charles during the helicopter fail in Toppat King.
While it doesn’t have a known physical appearance, it does occasionally emote with hand-drawn “emoticons”, some of which are even animated.
On rare occasions, it can conjure Twitch emotes or even a full animation of a stick figure.
Feel free to add if you think of anything!
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