welcome to my little Rainstuck hell everyone.
(click read more if ur interested in even more of my rambling...)
if u dont know already i am a huge homestuck nerd who LOVES classpecting so it is pretty much inevitable that i will make a homestuck au out of any media im currently into. and raincode is no exception!
so. heres a part one of i think 5 (unless i change my mind and include more than 2 characters per post) featuring yuma and makoto bcuz theyre the protag/main antag duo so its only expected to do them first i think.
ive written their descriptions first so theyre kinda shitty but the general idea is there. plz note that i am by no means a Writer and i do not have great Writing Skills so dont expect many convoluted sentences and stuff. this is mostly just for me and i try so hard to prioritize having fun over sounding cool or smart
so yeah idk i hope this ruins ur day i guess? LOL
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DLinktober, Day 16 - Ancient
Art by @glaceon-mage! I... was expecting the image ratio to play nicer with Tumblr than this. It was perfectly fine on the Discord, I swear it was. Aside from that, I believe this is the Hero's Aspect from TotK?
The artist says: "Today I bring another comic! It's an attempt to reconcile the stuff Changeling already wrote about Archive with his new canon design. A canon design that seems to contradict TotK's own lore since the Zonai would have been long extinct in Archive's time. Honestly, Archive strikes me as enough of an eccentric to make a device to turn him into a Zonai in an attempt to better understand their tech. The fact it makes the Master Sword stronger too is just a bonus."
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Your Favourite Book: the Game
Sometimes a good book leaves us with a hankering to spend more time in that world. Fanfiction only goes so far- here are ten titles that allow you to adventure with friends in the world of your favourite book!
Angel Mage by Garth Nix
This one doesn't have its own dedicated system, but the author himself ran a game in this world using the $6 rpg Flashing Blades! Given the book was inspired by The Three Musketeers, this makes perfect sense- although you'd need to modify the game a bit to include angel summoning.
Discworld Roleplaying Game by Phil Masters, Terry Pratchett and Steve Jackson Games
Cost: $20.00
I can imagine an entire campaign revolving around the Unseen University, or a one-shot about the antics of the Watch. This game runs on the popular GURPS system which, like many other games, uses only six-sided dice. You've probably got a bunch of those lying around at home already!
Dresden Files Accelerated by Evil Hat
Cost: $17.50
This game uses the lightweight Fate: Accelerated system, making it very easy to learn. Character creation is incredibly flexible- if you can think of a character or archetype within this setting, you can play it in this game.
Good Society: a Jane Austen rpg by Storybrewers Roleplaying
Cost: $23
Regency roleplaying at its finest. Long, longing glances, heartfelt letters and scandal! Also a good choice for fans of the Bridgerton series.
Rivers of London: The Roleplaying Game by Chaosium
Cost: $29.99
This game is pricier than some on this list, but at 400 pages it's well worth the cost. With just the one rulebook, and several free adventures (including at least one solo adventure!), after that initial investment it's very easy to get in there and get sleuthing.
The game uses the Basic Role-Playing system. If you're familiar with Call of Cthulhu or RuneQuest, you're well on your way to learning the rules!
Stormlight Archive RPG by Brotherwise Games
This game hasn't been released yet, but you can sign up here for a chance to be involved in beta testing!
The Kyme Summit by Malcolm Harbrow
Cost: $5
Change the particulars and you have yourself a perfect little Dune LARP you can complete in a single evening.
The Warren by Bully Pulpit Games
Cost: $12
Suitable for a single session or a multiple session adventure, this game lets you play out the survival horror that is Watership Down (from which I have never fully recovered.)
The Witcher: Pen and Paper RPG by R. Talsorian Games
Cost: $24.99
Be a witcher, bard, mage, or even a doctor! This game does a pretty good job of evoking the feel of the books (and the Netflix series too), but I've only read a free demo myself.
Thirsty Space Necromancers by Grahame (Understory Games)
Cost: None!
This supplement for Thirsty Sword Lesbians allows for narrative-focused adventures in the universe of The Locked Tomb. There are playbooks for necromancers of each of the nine houses, as well as a cavalier playbook.
If you don't already own the base game, you can pick up Thirsty Sword Lesbians here for $15 or nab a community copy for free!
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Dear Guildmaster, are you going to address the comment made by the Telvanni Divayth Fyr towards you and the Mages Guild's name in the new article by the University of Gwylim? (Loremaster's Archive-House Telvanni)
When compared to your person, Fyr responds like this: "The comparison to Arch-Mage Galerion is apt, but short-sighted. The Mages Guild is a halfway house for those with the mystical aptitude to slowly float a quill over a parchment, or light the lanterns in Wayrest with incantations a Dark Elf child masters before their tenth year. In short: lackwits. That a talent like Vanus Galerion has shackled himself to that sprawling edifice to mediocrity proves that wisdom is no requirement for arcane power."
I must admit, the last thing I expected to read upon procuring myself a copy of the newest publication was a reference to myself or my organization— and such a negative one, at that. What was once a regular occurrence has lessened with time. I was of the belief that the general public had changed their opinions on the Mages Guild, though I suppose there shall always be detractors. That one such detractor happens to be Divayth Fyr does not come as much of a surprise to me, though I had hoped for the opposite.
Was I planning to address his statement? No, I was not. As I said; I have grown quite used to hearing the doubts and disapproval of Tamrielans from all walks of life since the very moment I stepped foot off the Isle of Artaeum. I discovered rather quickly that if one wishes to make change of any significance, one must learn to steel themselves against unwarranted criticism— and to pick their battles, as it were. If I responded to each and every point of disparagement, I would have no time to do anything that actually mattered.
However, seeing as I am beholden to my gracious readers to answer the inquiries they send to me… I suppose I can make an exception.
Firstly, I will address that Fyr’s acknowledgement of my arcane talent has not gone unnoticed. Though, given the fact it is hidden between both discrediting opinions on my organization, and demeaning comments about those that attend, I am in no way obligated to accept backhanded compliments.
Secondly, I find it quite humorous that the Master would dare to speak lowly of those within the Guild and their aptitude, comparing them to persons who have had magical knowledge at their fingertips from birth. It is clear to me that he horrendously misunderstands the very point of the Mages Guild, though I cannot say I’m surprised. I may have yet to speak directly to the Mer, but there was very little I did not overhear during my youth— whether the Psijic Ritemaster was aware or not. Despite our shared prowess, Fyr and I have never been of like mind, it seems.
I am not shackled to the Mages Guild— far from it! Unlike Fyr, or my teachers before me, I do not wish to horde my knowledge in the attempt to grow stronger, or to create manufactured elitism. The people of Tamriel deserve access to magic, whether one comes from the idyllic Summerset Isles, the ash-swept Morrowind, or elsewhere entirely. Tell me, I beg, why “slowly floating a quill over a parchment” would not be an improvement to not doing so at all? Must one be an author in order to write? A scholar in order to learn?
Divayth Fyr’s views are narrow-minded and selfish, looking only towards his own future. He is uninterested in the betterment of Tamriel and its people— only in his own acquisition of power and prestige. I have seen it far too many times before, and have not allowed it to shake me, nor shall I now. Fyr will not be remembered for his altruism. The Mages Guild, however, shall stand as a testament to the magic of Tamriel, and the true strength of its inhabitants.
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