LORE CHANGE
You might already be aware that I was thinking about modifying some things within the lore of the game. Well, I have defined the details of this, so I am now comfortable in divulging what will be changed.
The rebellion will not be not started by the Irish Houses. Instead, only by House Venegard alone.
This implies quite a lot of small shifts in the narrative (I am making them brief, but you will see them directly in the next update, with a partial rewrite and a new half chapter):
Ireland and Wales have been united for decades in the kingdom of Camelot. There is no significant hostility between them, even if there still are cultural and social differences.
The Venegards (the parents) rebelled against Arthur mainly because of the storic treatment of mages in Camelot. There was a purge a century ago which slaughtered the majority of them, and Uther hunted mages to use them in his bellic efforts. The Venegards used the temporary power weakness after Arthur's coronation to rebel. (They are not aware of his view on magic)
MC is offered in marriage as the only unmarried child of the Venegards, to show that they submit to the rightful King. Quite literally, they were forced to sacrifice a child in order to negotiate a peace after a military defeat.
As such, the source of hostility/distrust towards MC will not be their identity as Irish, but specifically as Venegard (so, a traitor).
What is even more important now is MC's status as a mage. The parents are convinced Arthur is another King who will persecute mages, and as such MC wanted to keep their identity hidden. But after Bedivere, they know they have been found out. And they fear the repercussions from Arthur.
450 notes
·
View notes
yall you can still have YOUR clan be at war with the local beastclans. all they did was make it so that dragons were not inherently encroaching on their lands. your clan can still be violent if you want. but beastclans will no longer be at war with EVERY dragon clan, which actually opens up a lot of new opportunities!
you could have a clan at war with the serthis while being friends with the talanok for example. Or a clan that attacks everyone. Or a clan of ambivalent traders. Or a clan that's fully integrated beastclans of all kinds and tries to keep peace diplomatically. Whatever you want. its a good thing to have canon lore allow for more opportunities.
like, even if there wasn't a call from indigenous players to change it (who definitely have many good reasons), this would still be a good thing. grow up
77 notes
·
View notes
Updates to AO3 "Mythology" Fandoms
Hi AO3 users! You may have noticed that recently, fandoms previously canonized as "Mythology" are being updated to "Religion & Lore". This renaming project is part of a wider ongoing process on AO3 about respectful treatment and naming of various religions, spiritual beliefs, faiths, and collections of folklores belonging to a particular religious or cultural tradition. This includes both major and minor religions, as well as reconstructionist, ancient, and modern religions.
In the coming months, the term "Mythology" is being phased out of canonical fandom names. This is because of its potential for use as a disparaging term, and the way in which it is used primarily for religions which are already under-represented. Since "mythology" has connotations of being fictional or inferior to the religious beliefs of the speaker or writer, and is unfortunately used in this way by some, the decision has been made to replace this term with something that the Wrangling Committee believes is more inclusive and less derogatory.
After extensive discussion between individuals from varying religious backgrounds and beliefs, including wranglers representing the various fandoms which were being covered, it was felt that "Religion & Lore" was an appropriate and neutral way to describe the bodies of faith, belief, knowledge, and tradition associated with many of these religions which were ancestrally imparted and regional in nature. It is also hoped that this will decrease ambiguous or confused use, allowing people to more accurately describe their works and find works in which they are interested moving forward.
The use of "Ancient" in many of these fandoms' names reflects that these countries still exist but now have different predominant religions or spiritual beliefs. For example, Ancient Greek Religion & Lore (as Greece is now a predominantly Christian country) or Ancient Egyptian Religion (as Egypt is now a predominantly Muslim country). Because "Norse" does not refer to an extant country, region, or culture, it is not necessary to specify that it is historical or ancient in nature.
The names of these fandoms will also have the native language piped, if the English-language demonym is significantly different from the native-language demonym or if there is a culturally specific term based on consultation with individuals who speak these languages as a first language. We hope to give representation to the language of the source culture by doing so.
Each of these changes has been and will continue to be carefully researched and discussed with traditional knowledge keepers and researchers from the cultures represented in the fandoms under discussion.
Many religions face the issue of texts being written long after their events occurred. Unfortunately this is something which is shared across many religious fandoms; AO3 seeks to treat these religious fandoms equally. Care has been taken in researching characters relating to these fandoms, and character tags will be canonized or made a synonym on a case-by-case basis. Fandom tags that are currently synned to the Ancient religious fandoms have been checked as thoroughly as possible to ensure that they are not referring to modern folk tales, and where possible such relatively modern folk tales are canonized as their own fandoms.
(From time to time, ao3org posts announcements of recent or upcoming wrangling changes on behalf of the Tag Wrangling Committee.)
5K notes
·
View notes
re: your thoughts on legendaries (which is very cool and based) what’s your take on the differences between legends:arceus giratina and platinum giratina, especially since you defined them as hating the world? specifically the bit where giratina (at least seemingly) actively defended the world from cyrus trying to destroy it, after trying to do the same thing with volo’s help centuries prior?
Weird ghost worm upon yee (AND MORE ART BELOW CUT!)
Anyways, here’s my mad ramblings about Giratina and Arceus’s backstory.
Tldr: Giratina’s a conglomerate of angry souls scorned by Arceus.
(Here’s the playlist. It’s all about worms.)
How it Started.
The original one has chosen favorites over the passage of time. Heroes, legends, protagonists…
Arceus intervenes for those it loves, and the consequences of a god touching the mortal world is devastating in its entirety. One act of divine intervention causes entire civilizations to collapse. One whispered suggestion drives an entire legacy insane.
So Arceus, paralyzed by its love for the mortal world, acts very little, learning from its mistakes. Apathy soaks through every motion. And thus is the way of the world.
But people love the Originator. Religions are born from Arceus’s rare deeds, and generation on generation taught its benevolence. Imagine spending your entire life chasing after that golden light. Imagine knowing its real and there, and it loves you.
Imagine begging it for help, and seeing it turn away when you need it most.
I think those people would feel very abandoned indeed, if they spent their lives worshipping, and receiving no response at all.
Giratina is born from the abandoned, the lost, and the angry. They’re a hundred thousand souls who’s adoration turned to spite. They’re an entity who demands for Arceus to look at them, so they can finally rest.
Arcues can not look at them in full, because if it does Giratina will fade.
(Scio, beloved. For I can not let you go.)
So the Original One banishes the Unwanted Beast into the distortion world, and Giratina seethes, and starves, and screams.
(Here are two truths about the Beast Between Dimensions—
1. Some part of them still loves Arceus. Arceus is their anchor, after all— the sole reason why they exist, why they are. But Arceus can not love it back in a way that matters, and that hurts.
2. Giratina is made of a thousand voices. Some of these voices remember that there’s a world above. They miss it.)
Why Giratina attacked Hisui in PLA:
PLA Giratina’s not a new god, but they’re very, very bitter and barely coherent on a good day. Volo serves as a conduct to help unite the broiling mass of ghosts against Arceus, and thus Giratina’s hatred overcomes any flickering affections they have for the land.
It doesn’t help that Arceus intervened for Hisui, sending Akari to directly stop Volo from summoning Giratina.
(As for Volo, well.
Imagine being a child who was thrown into the future due to Palkia and Dialga’s fits, who learned his people (his world) no longer exist beyond a shadow in the history books and a single, bitter lore keeper.
Volo doesn’t remember his original culture beyond vague imprints and singing praises to Sinnoh, but he knew he was loved, and he knew his family is dust four hundred years in the past. There’s a special sort of rage in him that echoes Giratinas.)
(Why did you abandon my people, Arceus? What kind of god are you, to leave those who love you so callously behind?)
(Maybe some part of Giratina recognizes Volo, beyond a feeling of kinship.
Maybe some part of Giratina grieves because it recognized the child Volo was.)
When Volo gets his pound of flesh, (when he realizes Arceus is not beholden to him, that the inherent alien morality Arceus holds is not a personal slight), Giratina will finally rest.
Anyways what I’m trying to say is: Arceus is never a person, but a nebulous embodiment of the connection shared between pokemon and humans. It tries to experience what it’s supposed to embody, but millennia of watching people be and cease has given it choice paralysis, apathy, and a hoarding issue. If something lasts forever next to it? Good.
Giratina was once a person. (Correction, a LOT of persons.) They don’t think very linearly either, but they have context on mortal matters and are thus the more benevolent and malicious of the two. One day, time will smooth them into something like Arceus. We can only hope the two keep each other in check.
THE DIFFERENCE OF LEGENDS ARCEUS GIRATINA VS PLATINUM PEARL GIRATINA
If the ancient version of giratina is an angry conglomerate of ghosts scorned by Arceus, the modern iteration of Giratina’s a creature that’s more settled in its skin and more assured in its duties. Giratina still has beef with Arceus, but they unionized into one being who’s love of the mortal world has triumphed over its ancestral grudge. One might even postulate they have shifted their anchor from Sinnoh the god, to Sinnoh the place.
((We call this character developement. Good for you, weird ghost worm!))
(((FULL DISCLOSURE, VOLO BEING FROM THE PAST IS INSPIRED FROM FOXFALL. You know. The fic that got me into this fandom. Please give it some love.)))
2K notes
·
View notes