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#like who thought this was a good idea.
ambreiiigns · 5 months
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i watched One wrestling (wrestledream. much to say abt it. god willing i keep watching from that episode forward) and then 4 bungo stray dogs w brother (finished s3 fucking finally my god and saw the first from s4. it was really bad) after the most fucked up week i've had in a while
#i saw kota's signed like officially full time... easy way to get a girl ready for catch up (real this time not clickbait)#bsd s3. is so bad. not that everything else's my favorite necessarely but like. it gets really bad my dudes. it was bleak#a while ago brother said he was interested in knowing more abt ranpo and s4 starts w ranpo & president centric flashbacks so i#thot he'd be happy to see that but the last few s3 episodes get So Bad they sucked all the joy out of us both good lird. it was bleak#dazai's in the hospital chuuya's in a book they're trying to pretend atsushi and akutagawa are as cool as them again... girl help.#and what's w the cat. i'm so confident it's never gonna be brought up again and it's driving me insane. i sort of knew abt the cat but#not enough to be prepared. and the timing is so bad#why did we have Three episodes abt chuuya and dazai age 15 (answer is that they're the best part of this show and they know)#then random episode where the main takeaway i got is that gin is revealed to be hot (i knew.) like complete waste of my time imo#then One episode where kyoka has to share backstory reveal w even more atsushi trauma like ?!?!?!?#i can't take much more of atsushi whining. that's all he does. from episode one. and the second kyoka has her moment we cut to#atsushi whining again i don't CARE that the guy from the orphanage is dead shut UP#like who thought this was a good idea.#and then in the last 3 shitty episodes they wanna do all that ???#old men yaoi backstory ???? you need more time for that. hello. cat is god. huh#introduce New Evil Guy w power that seems to be super insane and he's defeated by kid wearing his boyfriend's clothes ????#like it was too much. for nothing. not even counting all the pointless random convenient things that happen that aren't accounted for#at All#like. you're telling me atsushi can enter the cave at the speed of light and the guards can't notice him but then he can't fucking catch the#virus guy 1m away from you in a little cart. i'm going to kill everyone involved w making this anime i'm tired. i need to finish killa killa#And made in abyss. bsd s3 so bad it makes you wanna start jjk as soon as possible#anyway now let's talk abt my traumatic week#oh nay
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aeide-thea · 1 year
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on principle opposed to describing art i dislike as 'masturbatory' because even though it's an alluringly contemptuous word to sneer it's impossible to reconcile with my pro-masturbation stance
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ingoodjesst · 1 month
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have you put the pieces together yet, detective
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beif0ngs · 8 months
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Buggy the Clown || Anime vs. Live Action comparison shots 
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turtleblogatlast · 3 months
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Leo frowns at his phone.
Or more specifically, at the test on his phone.
Around him, he hears the sound of his brothers tapping their own devices, much faster than he is. Looking up just makes Leo feel worse about his own progress - or lack-thereof.
Mikey’s the fastest, speeding through the test like nobody’s business. He’d been the one to make them all do this stupid test in the first place, so it makes sense that he’s having a blast.
Raph’s slower than Mikey is, but he’s still clearly answering the questions at a steady pace. Sometimes he looks unsure, but he powers through anyway.
Donnie often looks frustrated, which relieves Leo somewhat because at least someone is struggling like him. But that “struggle” isn’t nearly as big as his own, considering that Donnie is answering about as fast as Raph is.
Leo turns his gaze back down to his own test. He’s still near the beginning, he thinks.
He’d put the same answer for the past seven questions - the middle of the road answer, neither a “yes” or a “no.” Then, whenever he does come across one that is more one direction than the other, he second guesses himself and restarts the test!
Sure, there are a few he could definitely give a yes or a no to, but…never the “strongly agree” or “strongly disagree” that the test seemed to want from him.
He eyes his twin sitting nearby, the softshell absorbed in the test. Maybe Leo should copy what Donnie put for some of these…
“DONE!” Mikey’s shout makes Leo freeze in place just as he started to lean over.
“What?” Donnie squawks, “No way you’re already finished, you must’ve been cheating!”
“It’s a personality test, Dee!” Mikey stuck his tongue out, “You can’t cheat at those!”
Leo settles back into his seat.
Ignoring Donnie’s mutterings about how it was “just because it’s not an academic test” that he didn’t finish first, Raph smiles encouragingly at Mikey.
“Hey, good job! So what’d you get, Mike?”
Mikey looks back down at his test, reading aloud, “Says that I got the “Campaigner”!”
“What’s that mean?” Leo asks, his phone screen going dark.
“Apparently, I’m an “enthusiastic, creative, and sociable free-spirit”.” Mikey reads, smiling at them, “You think it fits?”
“Oh, to a T, bro!” Leo laughs, giving Mikey a thumbs up, making Mikey’s smile grow larger.
Inside, Leo was feeling a lot more mixed about this. He has no idea how Mikey knew himself so well. Maybe Donnie was right and Mikey did cheat, because how could he answer those questions so easily?
Leo’s phone burns in his hand. He keeps it locked.
“Wow, that really is you.” Raph says, his eyes flitting back and forth between his own test and Mikey, “Do you think it fits?”
“I guess? It’s fun to see at least!” Mikey shrugs with a grin.
“Hold on, I think…” Raph makes a noise of satisfaction, “Okay, done!”
“Sigh, now I’m relegated to the straggler group.” Donnie grumbles, his thumbs moving faster as he tries rushing through the questions.
“Ooh, what’d you get Raph?” Mikey asks, practically bouncing in curiosity.
“Says, uh…I got something called the “Consul”?” He squints his eyes to read more, “Uh, “caring, social, and community-minded.””
“Sounds about right to me.” Leo nods. Can’t be more “community-minded” than being a hero.
“Yeah, no one’s more caring than you, Raphie!” Mikey says, moving to lean across Raph’s shell.
“You do put the community in mind, that’s for sure.” Donnie states, not looking up.
Raph chuckles, a bit embarrassed, “Aw, thanks. It’s just some test, but it feels kinda good to hear that.”
Just a test. Right.
Leo unlocks his screen.
The test stares back at him.
Right. Okay. He can do this. He can.
The screen ends up going dark again.
Frustration builds up in Leo. Was he even halfway done with the test? At this rate, soon even Donnie will-
“FINISHED.”
Leo unlocks his phone.
“What’d you get, DonTon?” Leo asks as his thumb taps the top right of the screen.
Donnie puffs up proudly, a self sure grin on his face, “I got the result “Logician” which states that I, obviously, am an “innovative inventor with a thirst for knowledge.” Truly could not have described me better, if I do say so myself.”
“It is pretty accurate.” Raph agrees with a nod, “Even calls you an inventor, so extra accurate.”
“Super accurate.” Mikey jumps in, eyes shining.
“Yes, yes, almost like reading my own character synopsis.” Donnie’s grin had not dwindled since the word “innovative” had left his mouth.
Leo just nods along, eyes on his own screen as he skims the words. “Yeah, kinda creepy how close it got. Could have called you a nerd for extra accuracy, though.”
Donnie turns to him, eyes narrowing, “Have you even finished your test? I can think of a few words that’d describe you fairly well.”
“Test-y, huh?”
Before Donnie can strangle Leo, Raph cuts in.
“Ok, ok, calm it down, guys.” He rolls his eyes before turning to Leo. “But really, you’re not done yet?”
“Leo’s taking this self reflection seriously.” Mikey sports a faux intellectual expression as he gives a jokingly serious nod. “Maybe we all should’ve taken our time.”
“Says the one who sped through the whole thing in a record time.” Donnie mutters.
Leo waves them all off, “Nah, I finished it ages ago.”
He grins when Donnie immediately shoots him a suspicious glare. “Oh, you did, did you? Then what could you have possibly gotten, Nardo?”
“I’m glad you asked!” Leo clears his throat, “Neon Leon just so happens to be an “Entertainer.””
“Ah. That confirms it. This test is meaningless.” Donnie drones.
“Hey-“
“What’s an Entertainer like?” Mikey asks with a tilt of his head, still hanging off of Raph’s shell.
“Glad you asked, Miguel!” Leo exclaims, “It says that “life is never boring” around yours truly~”
He emphasizes this “result” of his by waving his phone with said “result” on screen.
It’s just an image he found of his chosen personality result, but they don’t need to know that.
Raph nods slowly, “Well, I guess that’s true…”
“”Never boring” is one way to put it.” Donnie hums.
“You are pretty fun, Leo!” Mikey says emphatically, because he’s great like that.
“Thank you, thank you, life of the party, right here.” Leo grins, pointing both thumbs at himself.
He’s careful not to go too overboard with it, or else it might tip someone off.
Not that it…really matters. It’s just a test. Like Raph said.
As the topic around him shifts to something else, jumping away from this brief activity as fast as any other among them, Leo finds himself unlocking his phone and pulling up the test again.
Unanswered questions stare at him. He knows what answers Lou Jitsu would pick. He knows what answers Jupiter Jim would pick. Hell, he knows exactly what answers his brothers would pick.
He doesn’t know what answers Leonardo would pick.
Leo stares at the test for a second longer, before he exits the site and throws himself into the conversation happening around him.
It’s just a stupid test, nothing to worry about.
Just a test…
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt leo#rottmnt headcanons#rise leo#could not ignore this idea that hit my brain haha#if you disagree with me on what personality types I gave the boys that’s fine tbh#picked mbti since it was the first one I thought of but again it like most of these tests isn’t super worth putting stock into#these tests are kinda dumb anyway but they’re fun to take#for some#anyway I love thinking about Leo struggling with his sense of identity#and in turn struggling with what is a persona and what is HIM#how much is a mask how much is built from taking traits from others how much is real how much is fake#even he doesn’t know#protagonist is probably a good choice for leo but I’m also tied to him secretly being the introverted type as well so#bit more of an ambivert maybe#he’s got aspects of a lot of them hence the difficulty answering questions#well most of his difficulty comes from an uncertainty of who he really is#again what is him and what is his mask#or masks#what even is his true self if his self is someone he’s never bothered to meet#a lot of the little details of his personality - the parts of him that we see peek out throughout the series and often on his own -#- they align with personality types that you would never think of when looking at him and his masks at face value#that’s not to say it’s all masks - he’s a goofy guy at his core - but he’s more than he lets on and we’re made privy to that in subtle ways#though fr protagonist is prob Leo’s most likely result
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luxaofhesperides · 5 months
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For the ghostlights drabbles: “Say my name” with a favor being called in?
Duke had saved Phantom years ago, back when he was just out of high school and working to take down a branch of the government that was kidnapping and experimenting on people, targeting magic users and metas. Phantom had been working on his own to take them down, and they met in the middle, trashing a lab and freeing as many people as they could.
They had managed to shoot his back, knocking him down and making him bleed a glowing green. Phantom couldn’t move, protecting two kids with his body, and Duke couldn’t reach them in time before they were taken away by another swarm of agents. 
He was able to go after them in time, free Phantom and the kids, and evacuated the victims before Phantom rained hell down on the facility.
At the end, standing in the background as they watched paramedics treat the victims and take them towards the nearest hospitals, Phantom had turned towards him and thanked him.
Or rather, he thanked the Signal and offered him a bracelet with a rounded orb of ice, glowing faintly in the dark. If you ever need me, he had said, Hold this, and call me name.
Phantom vanished once the last of the victims were transported to a safer location, and Duke hadn’t seen him since.
He’s kept up with news about Phantom as best he can, but from what he could tell, Phantom is based primarily in Amity Park, Illinois, and the town is fiercely protective of their hero. News rarely leaks out of there, and with them running on their own servers and independent internet, it was nearly impossible to get in from the outside. 
Phantom remained a curious and distant figure in Duke’s life. He holds onto the bracelet still, guarding it carefully and sometimes running his fingers over the ice that never melts.
But he doesn’t call in that favor. He’s never to.
At least, not until now.
Sucking in a breath, Duke prepares himself and holds the orb of ice in the palm of his hand. He’s in civies, unable to hide his identity for this, and closes his eyes. “Phantom,” he says.
For a moment, nothing happens. Duke blinks his eyes open and frowns, mind already forming new plans to contact Phantom. Then the ice goes bitingly cold, almost painful, and the temperature in the room drops dramatically. The ice lifts up from his hand, floating in the air, then cracks open.
White-blue light spills out of it, growing brighter as it seems to swallow up the room entirely. Duke hurries to back up, an arm thrown up to protect his eyes. His breath mists out before him and he shivers as the sound of ice cracking fills the room.
And then, just as suddenly as it started, the light disappears and the cold fades away like a bad dream. 
Slowly, Duke lowers his arm and looks up at Phantom, floating in the middle of his living room with a crown made of ice, engulfed in blue fire, hovers above his head. He looks older, more regal, holding his head high. 
He regards Duke carefully for a minute, then tilts his head and says, “Signal?”
“Yeah, it’s me. Man, I’m so glad you came.”
“You… need help with something? You’re calling in your favor now, right?”
Duke nods. He understands Phantom’s confusion; being in the hero business means that favors like these tend to be used only during the most hopeless of times, when the world is close to ending, when the chances of getting out of a situation alive is close to impossible. It’s exactly the kind of thing Duke was expecting to call Phantom in for.
Not the kid sleeping on his couch.
“You’re a ghost, yeah?”
Phantom blinks at him. “Ghost king, now. Why?”
“Well…” Duke rubs the back of his neck, nervously. “I didn’t really know who else to call, and I can’t do this on my own since I’m not a ghost. But this kid got attached to me and won’t leave, so now I’m taking care of her and I have no idea what I’m doing.”
“I don’t know why you think I have any experience with kids but—”
“She’s a ghost.”
Phantom stops short. “Ah. I see.” He floats down until his feet touch the floor, and then he’s standing like any other person. “Where…?”
Duke looks past Phantom’s shoulder, and Phantom turns to follow his gaze. Chelsea, the ghost girl, looks to be around nine years old and is fast asleep on the couch, curled up under Duke’s softest blanket.
“Signal,” Phantom says quietly, “What, exactly, is the favor you need from me?”
“You can say no,” Duke starts. “I get that this is a lot. But I need help raising her. And since you’re a ghost, I figured you could help me learn about the ghostly side of things. You don’t have to raise her with me or anything! Just… I would appreciate any help you’re willing to give me.”
Phantom doesn’t say no. He doesn’t say anything. He just stares down at Chelsea, an unreadable expression on his face. 
On the couch. Chelsea shifts in her sleep, brows furrowing as she makes a choked noise in the back of her throat.
Moving on autopilot after so many nights of this routine, Duke kneels next to the couch, fishing one of her hands from beneath the blanket. He gives it a few reassuring squeezes, keeping it a slow rhythm to pull her gently from her nightmare. She settles down in just a minute, brow smoothing out as she continues to sleep. 
The silence grows and Duke is all too aware that his heart is the only one beating. 
He doesn’t hear Phantom move. Doesn’t realize he’s right next to him until he sees Phantom’s hand reach out towards Chelsea. When Duke looks, Phantom is sitting on the floor next to Duke, looking at Chelsea with something soft and devastated in his eyes. His hand hovers about her head for a long moment, then slowly lowers to rest on her head. 
The touch looks gently, barely putting any pressure on her head, but it’s enough to make Chelsea’s eyes snap open, suddenly wide awake. She stares at Phantom with wide eyes, then sits up and looks between him and Duke.
“Who are you?” she asks in a small voice that makes Duke want to stand against the world to keep her safe. 
Phantom smiles. It’s casual and charming and makes him look like anyone else, as if he’s not a powerful king from a realm unreachable to humans. “Hi there,” he says, “I’m Danny. I’m a ghost like you. Signal called me and asked me to meet you.”
The Ghost King is good with kids. Who would have thought?
Chelsea looks at him for confirmation and only relaxes when he nods. “I’m Chelsea. What do you mean ghost? I’m not dead.”
Both he and Phantom tense, carefully keeping their expressions neutral. She hasn’t told him much at all, just that her parents were gone and forgot her and she got hurt, so she wanted to stay with ‘Mr. Signal’ because he’s a hero and heroes keep people safe and he was the only one who was Black like her. Duke hadn’t had the heart to say no, and began searching for her family, only to find that her parents had fled the state, and likely the country, after killing their only child through neglect and a dangerous environment. 
It was then that he realized that her powers were not because she was a meta, but because she was ghost.
It still hurts to realize how young she is, how much of her life had been stolen from her in an instant. Duke hadn’t been brave enough to broach the topic with her, instead choosing to let her grow comfortable in his presence, get them both settled into a routine now that he was her primary guardian. 
“I know it sounds scary,” Phantom says, “And you may not want to believe me, but it’s true. I’m sorry that you died so young, but that just means you get to hang out with me and other ghosts from now on!”
Chelsea crosses her arms over her chest and glares at him. “I am not dead,” she says.
“Cici, I’m sorry to say this, but you are,” Duke cuts in. “That’s why I called… Danny. You have new powers as a ghost, and he can help you get used to them.”
“I’m not dead!” she says again.
“Kid,” Phantom begins, but Chelsea shakes her head hard and hops off the couch.
“I’m not lying! Watch, I’ll prove it to you!” She closes her eyes and scrunches up her nose, concentrating. Her hands curl into tight fists by her sides, and the glow around her grows dim. Two faint, stuttering rings of light appear around her waist. They flicker and wobble in the air, as if weak and uncertain of their own existence, then split apart, one moving up towards her head while the other falls to her feet.
Beside him, Phantom sucks in a sharp breath, but Duke can’t turn to see what’s wrong when he’s trying to take in the sight of Chelsea suddenly full of vibrant color, looking more solid that he’s ever seen her, very much alive.
“See?” she says proudly, lifting her arms and doing a spin to show off her right she was. “I told you I’m not dead!”
“No, you’re not,” Phantom agrees, sounding shell-shocked. When Duke is finally able to look away from Chelsea to check on him, he looks awed. There’s the smallest smile on his face, just the slightest upturn of his lips, but it makes him look softer.
Duke turns his attention back to Chelsea before he can be caught staring. “Cici, can you come here for a second?”
She goes before he’s finished speaking, crossing the space between them in a single jump, then grins up at him. Her hair is a bit of a mess, the two buns he managed to get her hair into falling askew. He makes a note to visit the old aunties in the Narrows later to ask them to teach him how to do hair. For now, he holds out a hand and Chelsea drops an arm into it.
It seems to good to be true, having her be alive, but her pulse is steady and strong when he presses his thumb against the inside of her wrist. 
“Well,” he says, leaning back and letting go of her arm. “You certainly proved us wrong.”
Chelsea doesn’t have much time to look smug before PHantom quietly says, “You’re like me.”
“What?”
“You’re like me,” he tells Chelsea. “A halfa.”
She tilts her head to one side. “What’s that?”
“Someone who is half human and half ghost. Both dead and alive.”
Duke blinks, taking in the words, then turns to face Phantom so quickly he’s worried he might give himself whiplash. Halfa, he said. Like me, he said. 
And sure enough, two rings of light, bright and strong, appear around Phantom’s waist before splitting in half, moving over his entire body. 
Gone is the Ghost King, all powerful and adorned in dark clothing with a crown of ice above his head. In his place is a guy who looks to be Duke’s age, eyes a deep blue and his black hair messy, feet set solidly on the floor. He looks completely normal, completely human, and no longer an impossibility.
“You still up for learning how to use all your new powers?” Phantom asks.
Chelsea grins. “Yeah!” And then, with a quick flick of her eyes going from Phantom to Duke that he almost misses, very innocently asks, “Are you going to stay with us then?”
“I… don’t know?” Phantom looks to Duke for an answer.
Already, Duke can see this going two ways. The correct way forward, the normal one, has Phantom popping in every so often, taking Chelsea out for a few hours to work on training her and her powers. It’s easy and routine and they can keep their boundaries uncrossed and be professional. 
The other path is what Duke wants most that he shouldn’t impose onto the literal Ghost King. He could have Phantom living with them while he’s on Earth and out of Amity Park, having a place at the table, a section in the closet for his own clothes, a quietly domestic night together while Chelsea sleeps where they can get to know each other more, get to know each other outside of news reports and texts on a screen.
“You can stay with us if you want,” Duke offers, casually, “It might keep my apartment safe from her powers acting up on their own again.”
“Are you sure? I could always just fly in on the weekends or something.”
“I’d appreciate having you around. So you can help Cici.”
“If you don’t mind,” Phantom says, looking away. Like this, fully alive with a beating heart, it’s easy to see the blush steal away across his cheeks. 
“I don’t.”
“I don’t either!” Chelsea pops in, looking far too gleeful by their awkward conversation.
Duke can’t help but laugh, feeling lighter than he had in ages. The relief of knowing that Chelsea is alive, for the most part at least, eases the guilt of thinking he had been too late to save her, that there was no chance she could have made it out and had a future, makes him feel weak. All the exhaustion of the past few weeks hits him all at once and he wants nothing more than to collapse in bed and sleep for twelve hours.
“Alright, squirt,” he says, reaching out to pat her head. “It’s late. We can talk more in the morning, so go to bed. In your actual bed this time, not on the couch.”
Chelsea stands up taller, ready to argue, but Duke gives her a Look™ and she quickly shuts her mouth, nods, and drags her feet back to her room (the former guestroom he can never give any of the other Waynes ever again, once they find out about her). 
Sighing, Duke collapses onto the couch once he hears the door shut behind her. Phantom joins him after a few seconds, sitting tentatively on the edge of the couch. The cushion moves beneath his weight, another reminder of how solid and alive he is right not.
Duke wants to touch him, to reach out and feel for himself his pulse, the warmth of his body, his chest lifting with each breath. 
He doesn’t move. He stays where he is, hands carefully still, and tries to think past the dizzying thoughts of she’s still alive, I’m not too late, he’s still here, he’s alive.
“Rough week?” Phantom asks, voice purposefully light.
“Something like that.”
“You should get some sleep too.”
“I don’t think I can. Not after everything. My mind’s too loud right now.”
Phantom shifts closer to him, hesitant in a way that Duke has never seen before in him, and asks, “Want me to stay with you until you mind quiets down some?”
“Yeah. I’d like that. Thanks, Phantom.”
“You know, if I’m going to be around so often as Chelsea’s halfa mentor, then you might as well call me Danny.”
Truth be told, Duke didn’t think that was his real name. He’s glad to know it’s not. 
“Then call me Duke.”
“...Are you sure? You could still hide your identity from me.”
“Nah, I trust you. A name for a name, yeah?”
Danny smiles. “Duke,” he says, testing out the name, and it’s never sounded better than when it falls from Danny’s mouth.
“Danny,” Duke returns. He belatedly realizes that they’ve leaned towards each other, drawn together like gravity, stuck in each other’s orbit. It feels natural. It feels like this is where they’re meant to be.
Maybe he should be more cautious. They’ve only meant once before, after all. But he’s read all he could on Phantom and has seen how Amity Park loves him. He’s stressed and exhausted and trying to figure out how to look after a half-ghost child that’s already been dealt a bad hand in life. He should be keeping Phantom at a distance, watching over him carefully to ensure he isn’t a threat to Chelsea.
But Duke saw how he acted with Chelsea, so gentle and understanding and kind. That’s all he needed to see.
He may not know much about Danny, but he knows this: he is trustworthy.
Enough to entrust his identity to him.
Enough to entrust Chelsea to him.
It’s more than a favor; it’s a promise to walk this road together. 
There’s no one he’d rather do this with. 
“Thanks,” he says again, “For all of this. I know it’s a lot.”
Danny shrugs. “I don’t mind. Really. It’s nice to know there’s another halfa out there, no matter how she came to be one. Makes things feel less lonely.”
“Will you tell me more about halfas?”
“Later. Once you get some proper rest. We’ve got time, haven’t we?”
“We do,” Duke agrees, affection settling warm in his chest. “We’ve got plenty of time.”
Learning how to control her new powers won’t be easy for Chelsea. Learning how to take care of her won’t be easy. Learning how to do things together, as Duke and Danny rather than the Signal and Phantom, won’t be easy. But Duke knows with a certainty he feels in his bones that they’re going to be fine.
So long as they’ve got each other, they’ll be fine.
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jestroer · 1 year
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Two totally normal guys decide to protect the server by containting everything strange
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toastcryptid · 1 year
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Continuation of this
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emocatkeith · 5 months
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nelkcats · 10 months
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The Phantom of the Opera
Jason had hobbies, despite what his siblings believed. One of them was as simple as reading while the other was a bit more...private. It wasn't that he was embarrassed, he just wasn't used to sharing it.
The crime lord loved musicals and theaters, he liked going to plays often, escaping patrols just to see a novice actor perform the life of Mr. Darcy, or the death of Romeo. It was such a simple thing, but one that filled him with joy.
So, when he was invited to a "new" and "unique" play he went immediately. The bright green paper on the ticket didn't seem so strange to him, even though he had never heard of "Amity Park" before.
Unlike Jason, Danny hated musicals, plays and so. But his friends were convinced that it was the best way to introduce "ghosts" to society, a way to counter the GIW and make it look like they were harmless (and had feelings). Danny rolled his eyes, but agreed that having a ghost playing "Phantom of the Opera" was hilarious.
What wasn't so funny, was being forced to play the lead in the play, as Phantom was the only one willing to risk such a thing, but he managed it somehow. The grin Clockwork kept sending him didn't give him a very good feeling, but he ignored it.
Most of the people in Amity seemed to be thrilled to see their hero doing something other than fighting after years. Some of them weren't so pleased, though.
Jason had been to a million plays before, but none in such a strange theater, the lead actor also seemed to be stealing his breath away. He frowned as he felt the pits stir after seeing him, but he was determined not to let that ruin his night.
Of course, when they were halfway through the play something had to go wrong: someone in the audience shot the lead actor (What the fuck?), and Jason got to watch in the front row as the boy watched the attackers in pain as he pressed on his wound, which was bleeding the same green as the Lazarus pits.
Well, that's definitely not how he expected his night to go.
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slavhew · 3 days
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you win. try again?
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doctorsiren · 6 months
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In the Split Phoenix au, do Feenie and Nick split inside the courtroom, or out of it? What were everyones reaction if it was inside?
Also are you cool with people writing fanfics based on your aus? You've probably answered this question before, but I want to make sure
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Bro got split once he got disbarred 💀 so it was in his office, but Maya was there, so that’s why it’s just Maya’s reaction here
And yeah!! I’m super open to the idea of people writing fics based on my AUs! I’d love to see what others would do with these different ideas I have and it’s always fun to see!
Transcript under the cut since Tumblr decimates quality
Page 1 -
Letter: “ur fired lol - Bar Association”
Bottom Phoenix: Ough
Top right: Oh man! I have a splitting headache! *laugh track*
Page 2-
Nick: FEENIE?!
Feenie: NICKY!!
Feenie: YIPPEE!
Page 3-
Maya: Nick? Are you okay?
Nick: I can explain
Feenie: MAYA!!
Maya: THERE’S TWO OF YOU?!?
Page 4-
Feenie: Hihi Maya!
Feenie: I’m Feenie!
Maya: Then who are you?
Nick: I’m Nick
Nick: I guess Phoenix’s psyche couldn’t handle getting disbarred and split
Page 5-
Maya: Wait you got disbarred?
Feenie: mhm
Feenie: WAHHHH
Maya: Feenie!
Feenie: WAHHHH!!!
Page 6-
Feenie: Thankie Maya. ILY you’re a lot like Mia
Maya: (best compliment she’s ever gotten)
Maya: Do you want a hug too, Nick?
Nick: No
Maya: Too bad!
Nick: Oh come on-
Page 7-
Maya: TWO BROTHERS!!
Page 8-
(Steel Samurai noises)
Maya: See! Look!
Feenie: WOAH!!
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alicenpai · 7 months
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2021 re2 and re4 doodles i unearthed, 2020-2021 were the years of art block for me - i drew a lot, but not too many of my drawings felt quite right. anyways... sherry finally got that puppy (big puppy...) and parrot she always wanted! im a big fan of taking a single obscure piece of dialogue/game mechanic/inventory item etc and then drawing it
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rawliverandgoronspice · 5 months
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Hello!! I'm back for: more whining about TotK Quest Design Philosophy
I can't reblog a really great post I just saw for some reason (tumblrrrr *shakes my fist*), but hmmmm yeah not only do I completely agree, but I think I might expand on why I feel so much annoyance towards TotK's quest design philosophy at some point, because it does extend past the fundamentally broken setup of trying to punch a pseudo-mystery game on top of BotW's bones, where the core objective was always explicit and centered and stapled the entire world together; or the convoluted and inefficient way it tells its story through the Tears, the somehow single linear exploration-driven quest in the entire game.
Basically: I'm talking about the pointless back-and-forths. There were a lot of them, a lot that acted against the open world philosophy, and almost none of them ever recontextualized the environment through neither gameplay abilities nor worldbuilding nor character work.
I'll take two examples: the initial run to Hyrule Castle (before you get your paraglider), and then the billion back-and-forths in the Zora questline.
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I think?? the goal of that initial quest to Hyrule Castle is to familiarize you with the landmark, introduce the notion that weapons rot, tell you about the gloom pits, and also tell you that Zelda sightings are a thing? But to force any of these ideas on you before giving you a paraglider is, in my opinion, pretty unnecessary. I think the reason it happens in that order is to prevent Link from simply pummeling down to the gloom pit under Hyrule Castle and fight Ganondorf immediately while still introducing ideas surrounding the location; but genuinely, the Zelda sighting makes the next events even more confusing? Why wouldn't you focus all your priorities in reaching the castle if you just saw her there? Why lose time investigating anything else? Genuinely: what is stopping you from getting your paraglider and immediately getting yourself back there, plunging into the depths to try and get to the literal bottom of this? (beyond player literacy assuming this is where the final boss would be, and so not to immediately spoil yourself --which, in an open world game, you should never be able to spoil yourself by engaging with the mechanics normally, and if you can that's a genuine failure of design)
I think, personally, that you should not have been pointed to go there at all. That anything it brings to the table, you could have learned more organically by investigating yourself, or by exploring in that direction on your own accord --or, maybe you think Zelda is up there in the castle, and then the region objectives become explicitely about helping you reaching that castle (maybe by building up troops to help you in a big assault, or through the Sages granting you abilities to move past level-design oriented hurdles in your way, etc). Either way: no need to actually make you walk the distance and back, because the tediousness doesn't teach you anything you haven't already learned about traversal in the (extremely long, btw, needlessly so I would say) tutorial area.
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But to take another example, I'll nitpick at a very specific moment in the Zora Questline, that is honestly full of these back-and-forth paddings that recontextualize absolutely nothing and teach you nothing you didn't already know. The most egregious example, in my opinion, is the moment where you are trying to find the king, and you have to learn by listening in to the zora children who do not let you listening in.
So okay. I think Zelda is great when it does whimsy, and children doing children things guiding you is a staple of the series, and a great one at that. But here? It does not work for me on any level. Any tension that could arise from the situation flattens because nobody seems to care enough about their king disappearing in the middle of a major ecological crisis, except for children who are conveniently dumb enough not to graps the severity of the situation, but not stressed out enough that it could be construed as a way for them to cope about it and make anything feel more serious or pressing. It feels like a completely arbitrary blocker that isn't informed by the state of the world, doesn't do anything interesting gameplay-wise with this idea, doesn't build up the mood, and genuinely feels like busywork for its own sake.
This is especially tragic when the inherent concept of "the zora king has been wounded by what most zoras would believe to be Zelda and is hiding from his own people so the two factions do not go to war over it" has such tension and interest and spark that the game absolutely refuse to explore --instead having you collect carved stones who do not tell you anything new, splatter water in a floating island, thrud through mud who feel more like an inconvenience than a threat or, hey, listen to children playing about their missing king less than a couple of years after being freed from Calamity Ganon's menace. It feels like level designers/system designers having vague technical systems that are hard-coded in the game now, and we need to put them to use even if it's not that interesting, not that fun or not that compelling. It's the sort of attitude that a lot of western RPGs get eviscerated for; but here, for some reason, it's just a case of "gameplay before story", instead of, quite simply, a case of poorly thought-out gameplay.
Not every quest in the game is like this! I think the tone worked much better in the sidequests overall, that are self-contained and disconnected from the extremely messy main storyline, and so can tell a compelling little tale from start to finish without the budget to make you waddle in a puddle of nothing for hours at a time. It's the only place where you actually get character arcs that are allowed to feel anything that isn't a variation on "very determined" or "curious about the zonai/ruins", and where you get to feel life as it tries to blossom back into a new tomorrow for Hyrule.
But if I'm this harsh about the main storyline, it really is because I find it hard to accept that we do not criticize a structure that is at times so half-assed that you can almost taste employees' burnout seeping through the cracks --the lack of thematic ambition and self-reflection and ingeniosity outside of system design and, arguably at times, level design-- simply because it's Hyrule and we're happy to be there.
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There's something in the industry that is called the "wow effect", which is their way to say "cool" without saying "cool". It's basically the money shots, but for games: it's what makes you go "ohhhh" when you play. And it's great! The ascension to the top of the Ark was one of them --breathtaking, just an absolute high point of systems working together to weave an epic tale. You plummeting from the skies to the absolute depths of hell is another one; most of the dungeons rely on that factor to keep your attention; the entire Zelda is a dragon storyline is nothing but "wow effect" (and yeah, the moment where you do remove the Master Sword did give me shivers, I'll admit to this willingly) and so is Ganondorf's presence and presentation in the game --he's here to be cool, non-specifically mean, hateable in a non-threatening way and to give us a good sexy time, do not think about it too hard. What bothers me is that TotK's world has basically nothing to offer but "wow effect"; that if you bother to dig at anything it presents you for more than a second, everything crumbles into incoherence --not only in story, but in mood, in themes, in identity. This is a wonderfully fun game with absolutely nothing to say, relying on the cultural osmosis and aura of excellency surrounding Zelda to pass itself off as meatier than it really is. This is what I say when I criticize it as self-referential to a fault; half of the story makes no sense if this is your first Zelda game, and what little of that world there is tends to be deeply unconcerned and uncurious about itself.
And no, Breath of the Wild wasn't like this. Breath of the Wild was deeply curious about itself; the entire game was built off curiosity and discovery, experimentation and challenge (and I say this while fully admitting I had more fun with the loop of TotK, which I found more forgiving overall). The traversal in Tears of the Kingdom is centered around: how do I skip those large expanses of land in the most efficient and fun way possible. How do I automate these fights. How do I find resources to automate both traversal and fights better. It's a game that asks questions (who are the zonais, who is Rauru and what is his deal, what is the Imprisoning War about, where is Zelda), and then kind of doesn't really care about the answers (yeah the zonais are like... guys, they did a cool kingdom, Rauru used to run it, the Imprisoning War is literally whatever all you have to care about is who to feel sad for and who to kill about it and you don't get a choice and certainly cannot feel any ambiguous feelings about any of that, and Zelda is a dragon but we will never expand on how it felt for her to make such a drastic and violent choice and also nobody cares that's a plot point you could *remove* from the game without changing the golden path at all).
I'm so aggravated by the argument "in Zelda, it's gameplay before story" because gameplay is story. That's the literal point of my work as a narrative designer: trying to breach the impossibly large gap between what the game designers want to do, and what the writers are thinking the game will be about (it's never the same game). And in TotK, the game systems are all about automation and fusion. It's about practicality and efficiency. It's also about disconnecting stuff from their original purpose as you optimize yourself out of danger, fear, or curiosity --except for the way you can become even more efficient. And sure, BotW was about this too; but you were rewarded because you had explored the world in the first place, experimented enough, put yourself in danger, went to find out the story of who you used to be and why you should care about Hyrule. I'm not here to argue BotW was a well-written game; I think it was pretty tropey at large to be honest, safe for a couple of moments of brilliance, but it had a coherent design vision that rewarded your curiosity while never getting in the way of the clarity of your objective. There is a convolutedness to TotK that, to me, reveals some extremely deep-seated issues with the direction the series is heading towards; one that, at its core, cares more about looking the part of a Zelda game than having any deeper conversation about what a Zelda game should be.
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lesbian-sunshim · 25 days
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support me on patreon or leave a tip
rare pairs for your consideration - starlight x discord
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manitapaleta · 1 year
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listen,….. we don’t know y hermie didn’t grow up with his dads but i already know its going to DEVASTATE ME when anthony tells us bc i know they would have loved the little joker, our sweet little thespian (also big brother nick hellooooooo)
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