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#life sim
collegecraze · 7 hours
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Is that a blush, Mr. Ibrahim?? Wonder what he heard to make him look like that. 😳
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one-time-i-dreamt · 3 months
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Tumblr announced they were bringing back Tumblr Live. Everyone was freaking out and acting like it was the end of times, but it turns out Tumblr Live was just the name of a new extremely realistic life sim.
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goodolfashioncola55 · 3 months
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Life was so much simpler when all I worried about was my Animal Crossing Wild World town
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thesocklesswonder · 1 year
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I n the tags, tell me which game(s) and what hurts (and would you do it again). Please reblog - thanks!
For me, I played botw, acnh, and stardew until my thumb tendons threatened to explode. I'll probs do it again lol
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sourcreammachine · 3 months
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the demonstrable love of public transit and humanist urbanism that internet people have, and the hunger for a psychologically nutritious, mutualistic, unalienated life has all got me thinking
them cozy game / lifesims that everyone uses for escapism? animal cross? stardew? one of them would absolutely FUCK in an urbanist solarpunky setting
imagine riding trams and trolleys and Ls and undergrounds across a wondrous city. imagine ‘hirebikes’ but they’re totally free to use actually. imagine voluntary work at places that bring meaning to your life. imagine free adult education for the hell of it. imagine allotmentkeeping, and beekeeping. imagine getting to have a stable roof over your head with no landlord, that you can make yours and move on from without losing security. imagine getting to breathe the clean air of ecological regeneration. imagine working, yes, working, for the betterment of your community and humanity, not to merely get paid. imagine having a lazy morning, every morning. imagine having a stake in everything around you, so your labours mean something. imagine having a little kitty cat. imagine having plenty of NPCs that you can make friendships with and recruit to your amateur softball team. imagine having trees everywhere that are impossibly deciduous and seem to go through the entire spectrum every year. imagine stocking the local pantry and cooking for your friends. imagine dusting the solar panels on the roof every now and then
cozy escapism? it’s all right there. would sell like hotcakes if u ask me
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pompompinkyy · 5 months
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Like imagine you could customize your character, travel around the island and shop for clothes, decorate your own resort, learn about the Pokémon’s interests and become closer with them, upgrade things attract more visitors, and maybe even visit your friends resorts too. I want it. Pls nintendo.
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dizzyhslightlyvoided · 5 months
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Touhou life sim fangame where you're a human whose goal is to become a youkai without Reimu splitting your head in half.
Like ... you start out living in the safety of the Human Village, and you spend the first phase of the game learning magic and danmaku and survival skills so that you can live alone outside of the Village without dying; however, the longer you stay in the village, the more you have A Reputation As A Human, and consequently, the longer it takes to shuck said reputation -- and if you try to make yourself youkai-like while still living in the Village, that's another potential reason why you might get Fortune Teller'd. maybe you're an Outsider who came to Gensokyo specifically to youkai yourself, meaning you start out without any kind of reputation, but also your basic "wilderness survival" level is lower.
upon transforming, your build automatically changes based on what kind of youkai you've become, you get to rejigger your build a bit in other some minor ways, and your personality changes in ways you don't 100% have control over. you then have like a year to start an Incident, which plays out based on how your build and plot have ended up. the Incident itself probably won't result in a Reimu Bad End no matter what it is, in and of itself; even "destroy Gensokyo" can be handled by one of the usual player characters as long as you stop after you're beaten, whereas if you do some weird shenanigans which can't be stopped by throwing Reimu at the problem, they Sages will deal with it some other way by like Yukari manipulating some boundary to turn your own Incident against you, or one of them tossing a strategically-aimed Flandre in your direction. hey, maybe you could play as an Incident-resolver and defeat yourself!
as a youkai, the life sim is very different, but you're pretty much out of the woods as long as you cause Problems now and then. scare and/or eat humans, kind of thing. or just harass Reimu and contribute to the Shrine's bad reputation.
some possible bad ends which aren't caused by Reimu:
got eaten in your home in the Forest of Magic or wherever, because you quit living in the Village before your defending-against-youkai skills were up to snuff
starved to death because you burned your bridges in the Human Village before your regular wilderness survival skills were up to snuff
starved to death after becoming a youkai because you became something other than a Magician and you weren't scaring/eating humans enough
started dating a youkai while still a human and you slept over at their place long enough that they decided to eat you, or whatever other character-specific bad ends (i.e. Alice bodyhorrors you into a doll). the game still treats this as a successful romantic route.
pranked to death by fairies while still human (it's always obvious when this is about to happen, you can pretty much only get this one if you actively go out of your way to let it happen)
killed/ate any major characters other than a Hourai immortal, resulting in retaliation.
(Planescape Torment narrator) "You've tested your immortality against the wrong being!"
killed/ate Merry and created a time paradox
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peachyboo96 · 4 months
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It's me, hi, I'm the problem It's me.
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fieldsofmistria · 1 year
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March's concept sketch -----> in-game Spring portrait!
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blue-solstice · 3 months
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Human!Blathers🦖🐟🐞🖼️
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entropy-game-dev · 3 months
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Phylogenesia Automatorum is out!! A roguelite / incremental / life simulation hybrid
Download it here!
Over the past couple of weeks I've been working on my entry for the New Years Incremental Game Jam 2024, and I finally submitted it late last night.
It's a silly little game where you tend to your garden of digital plants, hoping to generate enough Life and Death points when they spawn/die respectively, in order to buy more plants, mutate their characteristics, and expand the field in which they live.
Mutations and field properties will directly (and indirectly) change the plants' behavior on both a local and global level, with some very interesting and unexpected results. Numbers going up isn't always better either too, as, if you upgrade their stats too much, you might make a superplant that chokes the life out of the rest of your simulation and other plants!!
(Oh, and my friend did the music for this game, and it's awesome - each plant as their own instrument/track and they layer on top of each other as you buy more!)
It's a roguelite in the sense that each run you will be choosing between random upgrades, plants, and field tiles with various effects between simulation runs in order to try and maximize your point gains and stay ahead of the reset cost. It's not totally balanced (as it was whipped up in 2 weeks), but with a bit of knowledge and juuuust a hint of luck, you can make almost any run pop off! The goal is to buy all 10 plants and have them all produce points within a single run (representing a diverse garden or something, rather than a monocrop).
As I mentioned previously, it's based heavily on Conway's Game of Life, as I am a huge sucker for incrementals with hypnotizing visuals that change and evolve as you interact with the various systems at play. I took this idea, added a bunch of plants that are variations on the standard ruleset, and went from there.
You might also notice that I used some assets from Stellar Terminus, namely, the 3 sound effects, fonts, color palette, and, retro computer theming. I swear I can do other styles, just, er, not in 2 weeks when I already had quite an ambitious idea!
Over the coming days I'll post some more about the development of it, how I implemented certain systems, and a post mortem. You can probably imagine how datastructures-heavy this game was. In the end I had 1 object that ran the entire simulation, 1 that displayed the breakdown of how each plant was doing, and like 20+ objects for UI...
For now though? I'd love for you to try it out, play a few runs, and hear your thoughts on it!!
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paralives-news · 3 months
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youtube
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devileaterjaek · 4 days
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collegecraze · 21 days
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You might be surprised if you ask Gabe “What else can those hands do?” 😉
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snackodev · 11 days
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✨ Snacko Better Build Mode Updates
Reticle on gamepad makes aiming and picking out each item you've placed much easier!
Hide HUD and toggle grid visibility to take the perfect screenshot
Craftable and placeable bushes and flowers 🌸 Place them like the saplings.
Stackable fences 📐 Fences now have building areas on top, meaning you can put fences on top of fences. Or you can put a bed on top of your fence, I'm not your mom.
We're working on even more quality of life improvements and balance changes, so stay tuned for our upcoming updates~
🌱 Check out some of these ameowzing community builds!
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reallyhardy · 1 year
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the cute low-poly food in paralives looks soooooo good
[source]
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