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#gamemaker
orbitaldot · 5 months
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Gamedev tip! Create a little Guy who walks around and places your debug text in the digital game World
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devsgames · 5 months
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GameMaker is Now Free!
Here's a cool thing: GameMaker is now free for non-commercial, non-console use, and all its asset bundles are free! They've also introduced a one-time free aimed at replacing their current subscription model.
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Also, while they're being vague about it right now they've hinted that they might be working toward some open source progress as well, which is very cool!
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So if you've ever wanted to give GameMaker a shot and try out a new engine, now you can!
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heccison · 7 months
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wangleline · 4 months
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I'm developing a game called Vividerie.
Here's a tiny video about it :3
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sozoglam · 14 days
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some details about my mcsm fangame !! :
☆ the game engine used to make it will be GAMEMAKER (some other games made using this engine are undertale, deltarune, hotline miami, and more)
☆ the game will be 2d, however it will be made with 3d mineimator renders (if you need an example of what i mean, think of fnaf)
☆ you will play as jesse, but you only have 3 choices: male jesse, female jesse, or an enby/nonbinary jesse which i will model myself (the jesse variants will be the green suspenders / red (?) hair clip ones). your gender will not change the date-able options or the story!
☆ the date-able characters will be lukas, petra, olivia, and axel
☆ depending on which route you choose, there will be fights with other characters! the fighting style would be most like omori i think
☆ there will be TONS of easter eggs, such as ocs, secret items, and even a secret date-able
☆ voice actors will not be hired. the dialogue would appear in a text box, along with undertale-like dialogue sounds taken from their official va's voice
☆ i am doing this entire project by myself at the moment. this includes creating the renders, modeling background characters, modeling BACKGROUNDS, making music, programming, etc. please know that this will NOT come out anytime soon, and being rushed isnt my vibe. im still thinking how i could get volunteers to help, but im kinda braindead atm. if you guys have any ideas lemme know! :)
PLEASE REPOST IF YOU CAN! it would help share this with the fandom and itll mean a lot to me!!!!
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marlowedobbeart · 5 months
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Working on RPG combat portraits to denote status effects ✌️😌
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telecollision · 4 days
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TeleCollision, an Adventure RPG where something is off...
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Make an original character, pick a starting location, and explore!
Fight using perfect timing to maximize damage! (or turn that off if it's not your jam, I'm not your mother)
Using trading cards to customize your battle build!
And... nothing else. I'm sure that's all that's going on with this one. Normal story probably.
You can find the demo on Steam and Itch.io right now!
Bonus: Screenshot the gif below to see what the character creator randomizer makes for you!
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thewakingcloak · 7 days
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Testing a new method for tall grass :)
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(don't worry, there won't be a random square patch of grass on the beach, this is just The Test Grass)
Before, I was using the Game Boy Zelda game trick: grass is a tile, and then I just throw a grass sprite on top of the player to make it look like they're inside it. Clever, and it's surprisingly convincing!
But now, this uses the sprite tilting method, which I've been using heavily throughout, to create "3D" grass, and it works so much better than I expected. Also more consistent with the perspective I'm going with!
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Wheeeeeeeee
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blackblooms · 2 months
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Hi! I was curious about the design of the main character of your game! Is she wearing a mask or is she black skinned?
Neither, her face is just being obscured by a hood (the hair isn't actually connected to her body, it's just part of the cloak). You can also see her arms and tail in some animations.
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schottidev · 3 months
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Teaser trailer
SANTRIA! is a light-hearted, modern-setting RPG with a strong emphasis on exploration and character interactions, featuring a tactical battle system.
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hiroshima-forever · 3 months
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It's time to advance through the Pizza Tower... It's PIZZA TIME! (working on something from earlier... Project: "Pizza Tower - Advance")
For information, Pizza Tower - Advance is a potential fangame currently in the stage of "I'm making mockups first". The game is an abridged version of Pizza Tower with mostly different content, less (but slightly longer) levels, but hopefully a wonderful experience that feels like you're playing Pizza Tower on a Gameboy Advance... while not on an actual Gameboy Advance.
New levels, new gimmicks, same overweight and balding Italian fighting an aggressive flying pizza. I hope to post more of this.
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kurenai-works · 2 months
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Hello guys! So, here's something way different than usual.
For the past three months, ever since GameMaker became widely available to the public, I've taken the opportunity to see if it's possible to make a Touhou-like engine with it.
It's not perfect, but it still very closely resembles the gameplay and visual aesthetics of the original Touhou games. Words aren't enough to describe how pleased I am with the work I've done with this.
So yeah, if you wanna see this engine in clearer action along with other details, please watch this video I've put on my YouTube channel.
I'd like to know what do you guys think of this project of mine, thank you in advance!
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entropy-game-dev · 3 months
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Phylogenesia Automatorum is out!! A roguelite / incremental / life simulation hybrid
Download it here!
Over the past couple of weeks I've been working on my entry for the New Years Incremental Game Jam 2024, and I finally submitted it late last night.
It's a silly little game where you tend to your garden of digital plants, hoping to generate enough Life and Death points when they spawn/die respectively, in order to buy more plants, mutate their characteristics, and expand the field in which they live.
Mutations and field properties will directly (and indirectly) change the plants' behavior on both a local and global level, with some very interesting and unexpected results. Numbers going up isn't always better either too, as, if you upgrade their stats too much, you might make a superplant that chokes the life out of the rest of your simulation and other plants!!
(Oh, and my friend did the music for this game, and it's awesome - each plant as their own instrument/track and they layer on top of each other as you buy more!)
It's a roguelite in the sense that each run you will be choosing between random upgrades, plants, and field tiles with various effects between simulation runs in order to try and maximize your point gains and stay ahead of the reset cost. It's not totally balanced (as it was whipped up in 2 weeks), but with a bit of knowledge and juuuust a hint of luck, you can make almost any run pop off! The goal is to buy all 10 plants and have them all produce points within a single run (representing a diverse garden or something, rather than a monocrop).
As I mentioned previously, it's based heavily on Conway's Game of Life, as I am a huge sucker for incrementals with hypnotizing visuals that change and evolve as you interact with the various systems at play. I took this idea, added a bunch of plants that are variations on the standard ruleset, and went from there.
You might also notice that I used some assets from Stellar Terminus, namely, the 3 sound effects, fonts, color palette, and, retro computer theming. I swear I can do other styles, just, er, not in 2 weeks when I already had quite an ambitious idea!
Over the coming days I'll post some more about the development of it, how I implemented certain systems, and a post mortem. You can probably imagine how datastructures-heavy this game was. In the end I had 1 object that ran the entire simulation, 1 that displayed the breakdown of how each plant was doing, and like 20+ objects for UI...
For now though? I'd love for you to try it out, play a few runs, and hear your thoughts on it!!
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vikintor · 2 months
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Platformer prototype
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I'm trying to learn how to make a more smooth platformer this time. Just a study, no plans on finishing it.
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cyanroxanne · 5 months
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presented without context
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casstars · 10 months
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RPGmaker and game maker studio I love you
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