I think I'm doomed to always be a little unhappy with non-D&D seasons of Dimension 20 because they tend to treat any system they're running like D&D.
I'm on episode 2 of Mentopolis (which I'm loving) but Brennan Lee Mulligan keeps treating the checks like D&D handles skill checks. If you miss, nothing happens, and if you hit the DC, you do what you're trying to do. He also keeps getting so close to how Kids on Bikes works by saying "The DC is 8, but if you get a 12, you'll get something extra." That's great GMing, except that's how all the checks work in Kids on Bikes. You're always succeeding and failing by degrees. For example, here's what the rulebook says about hitting the difficulty exactly.
The character succeeds, but just barely. Decidedly, nothing surprising happens — and the player and the GM should make this success as skin-of-the-teeth as possible.
By contrast, succeeding with a margin of 10+ means you succeed "smoothly and easily," and potentially get extra bonuses from this success. But what happens if you fail a roll? There are degrees to it. For example, missing the check by a margin of 1-4 leads to this result:
The character fails, but not too badly. There might be some very, very minor short-term consequences, but these won’t shift the story for more than a minute or two. The character has tried and almost succeeded.
Even if you only fail by a little, something should happen other than "you don't succeed." Sometimes that's the result that makes the most sense, but most of the time the narrative should at least shift enough that the character would have a reason not to try to do the exact same thing again. For example, you try to jump up on a box to get a better view. You fail by a margin of 2, the box breaks when you jump on it. It's not a huge complication, but the PC will have to try another method or move on.
That's also why adversity tokens (they charmingly call them Moxie in Mentopolis) are so interesting. You can spend a few to still fail a roll, but have results be less dire, or spend some to succeed by an even larger margin.
I get that Kids on Bikes is kind of similar to D&D, but it is a different game, and the differences make the experience of playing so much fun.
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Normal people will be like "yeah, I don't play any ttrpgs or whatever." Not me. I've gotta pretend to be someone else as a community event at least once a week or I will start climbing the walls.
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Just finished the most recent episode of dimension20 Mentopolis and I Have To Ask This Question because it's a debate I've been having for a while now.
I know my vote but I'd be interested to see what other people think about it.
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It would be really nice if Madam (Self) Loathing came back from her vacation as Madam Self Awareness. A blooming sense of self awareness would be really appropriate for this stage in Elias Hodge’s life; let him really take inventory of where he was, where he is, and where he’s going.
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Hey gamers, please have this lil sketch I did of one of the npcs in my Kids on Bikes game! This is Raven and shes the owner of the combo arcade and video rental store. Resident hippie-goth and to those in the know, practicing witch.
I love her and I hope you love her too.
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Finished art of Dan Fucks! I really liked shading this one :D
Full Time Taken: 4 hours 51 minutes and 14 seconds
Sketching: 2 hours 10 minutes 26 seconds
Line-art: 51 minutes and 34 seconds
Colouring + Shading: 1 hour 49 minutes and 14 seconds
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today’s oc is kendra smalls. the only kendra smalls in the multiverse 💫
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