Tumgik
#isometric characters
laureliere · 11 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Finished my Fae Folk Pack just in the nick of time! In this character and creature pack, you'll have seven creatures to utilize in your VTTRPG. Be it within the feywilds, a vast forest, or just along your adventure, surely this colorful pack can be utilized in your campaign setting.
You can find them on my Ko-fi Shop or Itch.io! Coming to you soon on the Roll20 Marketplace.
35 notes · View notes
smirked-with-triumph · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
i been anticipating a follow-up to my first FOP log for months and in that timespan there's been a reboot confirmed and then leaked, i'm scared that the show gained sentience
155 notes · View notes
harmleikurdraws · 8 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Recently I've been doing some CyberpunkRED sessions with friends.
This is my OC, Roy, a member of TaxMax/Cyber Squad. A bit nervous and aggressive pal, but a sweetpea at heart. The guy in the suit is my friend's OC Ozz, an ex-MiliTech employee, also now a partner in crime/adventure. Aaaan I just discovered isometric rooms, so I'm completely out of it.
Also, any opportunity to draw tactical gear is not wasted, I just love it so much <3
259 notes · View notes
canadian-witch · 4 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Isometric fey tokens now available on roll20 and drivethru rpg! Pictured here on maps from my tower builder, dungeon encounter, road travel and tavern map packs!
If you have any of my map or token packs and use them in a game, I'd love to see or hear about how you use them!
106 notes · View notes
sobcomix · 2 years
Text
Tumblr media
A short, safe walk home. Man, this city has changed....
664 notes · View notes
teleport-warning · 11 months
Text
Tumblr media
Day 13: draw a room with a character in it
150 notes · View notes
snowsuchthing · 4 months
Text
Environment Commission
Tumblr media Tumblr media
Look how cool I do these, you should commission me :3
59 notes · View notes
auccultist-art · 1 year
Text
Tumblr media
AAAAA im really happy with this-- trade with 8TOAST!
It's been a long time since I made any kind of bouncy pixel- and I'm really really happy with how this whole thing turned out!!! a lot of it was very experimental- thank you so much for having faith in my work <3 this guy is super fun to draw, and i hope to make more of these bouncy isometric pixels in the future!!!
i've been on a little bit of a hiatus art-wise recently with commissions and stuff, but i'm hoping to trade with some of my mutuals- i also wanna make new references for my main 4 guys which will take a little while
177 notes · View notes
sheppi-isometrics · 2 months
Text
Tumblr media
📜New creature spreadsheet made for the Flying Mountain Kaminari!
Kaminaris are robust spirits of enormous size that watch over the balance of weather, taking the form of violent storms wherever they go. Commanding the powers of nature as though they were simply extensions of itself.
20 notes · View notes
prototypelq · 6 months
Text
Divinity Original Sin 2 has spoiled me
I’ve played my fair share of this wonderful game before, but this year’s BG3 hype had my interest pique again, so I’ve given it another go (this time with mods, which I’ve definitely spent too much time learning how to install and make work together). And boy, oh boy, this game might just have spoiled the RPG’s for me forever.
First of all, this game has no class system. While the character creator offers you some options to choose from, those are just pretty suggestions for the beginning of the game, and even those beginner’s setups are very creative. For example, the Inquisitor preset offers you options from the Necromancy and Warfrare skilltrees (Warfare is focused on dealing physical damage, and the Necromancer has an array of ranged magic and skills to stay alive in battle longer), or a Shadowblade preset, which offers you skills from Scoundrel and Polymorph trees (Scoundrel is your rogue build skills focused on backstabbing, and Polymorph offers you abilities to morph your body into different animal-themed parts, like Chamelon Skin spell which will, predictably, make you invisible). You also, obviously, have more typical options like Enchanter (lightning abilities from Aerotheurge tree and water spells from Hydrosophist) or a Fighter (Warfrare plus armour buffs from Geomancer tree), and they are no less effective than the previously mentioned more exotic combinations.
The character-building, combined with clever enemy AI in this game makes the build-creation process extremely robust. For example, the standard Tank-Healer-DamageDealer holy triad is completely useless in this game, as the AI is clever enough to ignore the characters with the most HP and go for the low-health targets first. This simple change completely breaks the standard mould, and now the best strategy you can have is either outdamage your enemies, or dictate your own rules over the battlefield to control them.
Tumblr media
The diversity in building is only intensified by the skills inside different trees, because almost every skilltree in this game will have its own abilities for healing, crowd control and movement. Huntsman (the ranged bow skilltree) tree has Tactical Retreat, Warfrare has Phoenix Dive, Aerotheurge has Teleport, Polymorph has Wings – all of these abilities serve the same function of assuming a better position for your character on the battlefield (which is critical in this game). This means that specializing into any skilltree will also grant you access to a lot of self-sustaining abilities and options. Plus, levelling up any skilltree will grant you additional perks, like levelling up Necromancer will give you bonus % of healing from all the damage you deal (which is an awesome trait for ANY character build really), levelling Hydrosophist will give you a bonus to all the healing and magic armour restoration you receive, or the Huntsman levels give you a damage bonus if you're on the high ground, which is great for ranged units of any kind, so there is incentive to spend some levels on those skilltrees even if you aren’t really using any skills from them. Which destroyes the rpg-triad even further.
Tumblr media
(my mage gets shamed by the party, because she is the only one without points in Polymorph for the Wings ability, she makes do with the Huntsman's Tactical Retreat instead, because she needs the high ground damage boost)
For example, the Warfrare tree, which is crucial for any close-range build, has a lot of abilities to control your enemies, because they can Knock Down enemies with their first-level skills from the get-go, and this means the enemy loses their turn on that round of combat. Now your typical damage-warrior is actually your second-best source of crowd control abilities, and not just a monkey with a club. While your ranged-mage builds will be controlling one, two at best character from their range, your properly positioned melee fighter can make an entire crowd of enemies lose their turn. And getting your enemies to lose a turn is the only thing better than doing massive damage to them, in time you will learn how to do both and it’s great fun.
Speaking of what works wonderfully in this game, it’s time to mention the elemental system! I don’t think I’ve played Big RPG Game with an elemental system as robust as the one DOS2 has. I believe someone on the Noclip Podcast mentioned how, each battle in this game feels like it’s not just a battle against different enemies and their damage numbers, but it is also a battle for the terrain that you control. So I guess, this makes DOS2 a Splatoon predecessor?...Moving on.
For example, in the first act of the game you will stumble upon an ambush from a bunch of skeletons, problem is – there are Poison puddles all over the place. And DOS2 skeletons have ‘reverse’ healing mechanic, which means they will get damaged by normal healing spells, but they do receive healing from poison. It means that fighting skeletons with a party of not-undead/living characters can be much fun, as you can constantly cast chain healing, or Bless a big water surface to heal your party, and if the spell jumps to the undead they will be damaged constantly. The Rain spell is, arguably, the most important spell in the entire game, and it is crucial to keeping control of the elemental battlefield.
Rain will create a big water surface, and which you can use to your advantage – freeze it with Global Cooling and isolate your enemies, because walking on Icy surface can and will make them (and you) slip and fall if they try to move, and they will lose their turn.
Tumblr media
You’re playing Lone Wolf (=solo buffed character, without companions) and YOU’RE the undead? Cast Rain and Contamination and convert the entire battlefield into a poisonous swamp that will heal you.
Tumblr media
You’re not undead? Well, blow that poison basin with any Pyrokinetic skill and watch everything standing in it get converted into ash by the resulting explosion! The battlefield is already on fire? Add some more by creating an Oily surface with Geomancer skills to have it instantly blow up in your enemy’s face. Having trouble with your battlefield Constantly Being On Fire and losing heath fast? Reset the battlefield with Rain and create a cover for everyone, as the resulting Smoke will make it impossible to target anything farther than touch-range skills.
Blood is also a surface in this game, and extremely powerful at that. Every attack that damages the character’s health directly (meaning it bypasses their physical and/or magic armor or they have none left) creates a blood puddle under them, which you can also use.
Tumblr media
This surface-elemental madness can also be improved upon with mods made by the community, the most noticeable example here would be Odinblade’s skilltree reworks, which rebalance the original skills a lot and add a lot of very fun additional ones. For example, the Aerotheurge tree gets an additional Conductive debuff to place on your enemies, which will increase all the lightning damage they get and will spread any electric damage to enemies around them, or the Necromancy tree gets a Hex bonus damage dealt to any enemy if their magic armour is gone. Etc, etc, please install Odinblade’s mods they level up the gameplay to new hights.
I’ll also admit here that, while I’ve spent a lot of hours in this game, and was quite invested in the story of my companions and the main quest, it’s…not the best way to play the game. Don’t play this game for story. The story is very good when it gets going, but it will be spread like extremely uneven butter of maybe 2-3 final hours over a 20+ hours of each Act as your bread. Play this game for the extremely versatile gameplay and the amazing systemic nature of it, then exploit the game to hell and back.
Sneak into an arena of magic golems and pickpocket their energy cores, so they die immediately. Use Surface transmutation to move a bunch of lava to a boss arena and place it under his feet to kill it instantly. Talk to a turtle in a dungeon, to learn that she is in love with her neighbor – a rat, and find a way to bring them together. Equip a new ring, only to find out it’s cursed, it sets debuffs on you, you cannot unequip it as it became smaller around the finger and search for a solution.
Tumblr media
This game is about finding clever and funny ways to solve problems/quests, and that is super fun to do in DOS2. Also, really, the elemental and class-less rpg system of this game spoiled me so hard, I think I might have some trouble in the future adapting to another class-based rpg game after this xD. Anyway, talk to animals, upgrade your persuasion and take Beast into your party, he is hilarious.
40 notes · View notes
dailydailly · 4 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
What's In My Room? 👀
This drawing took sooo long, like 40+ hours... :') But I love how it turned out !! 😭🙏
27 notes · View notes
laureliere · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Holding a total of 32 characters with color variations, these diverse clerics and paladins can be used for your digital tabletop!
Available on Roll20 and Ko-Fi!
63 notes · View notes
topbanana-art · 1 month
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Big ol' ko-fi update!
Finally got round to making a bunch of past art zines available digitally! And more character packs!
I also have a free (5e) one-shot available over there! If you ever wanted to be a missing baked goods detective, I got you covered
12 notes · View notes
figofswords · 1 year
Text
Tumblr media Tumblr media
the owlchemist and her house/shop from my concept art class
168 notes · View notes
canadian-witch · 1 year
Photo
Tumblr media
This month's patreon rewards are humanoid rogue isometric hero tokens for all your digital ttrpgs!
318 notes · View notes
paperlarva · 2 years
Text
Tumblr media
"(Un)living Room"
🐈‍⬛🔌🍉 The superposition of two Or more, in time stood still Of love and hurt, of luck and more Bonded by the bolt that runs between That crimson cord that connects Your belly's bones to my tail Everything flat as a square When blind to that which casts a shadow- Your volume and life where there was none.
► insta | store ◄
Tumblr media Tumblr media Tumblr media
184 notes · View notes