Artists are crazy [a long text post]
Like how are people able to make art so quickly? How are they able to crank out full line work and coloring and shading and highlights and add textures and little details and also make it look amazing and it's done so quickly??
How the hell do people make art on a daily basis? How do they have the skill or even the time to do so?
I can't draw to save my life and it takes me at least a week just to make a reference for my characters. Do you know how many times I have to redraw a single line?? And it's for every single line???
And yet I'm surrounded by amazing artists who can whip up entire comic strips, people who can fully design a character in a matter of hours, people who have a fully developed art style and you can tell their art is theirs
And I'm digital! Digital art makes things incredibly easier! How do people make physical art like it's nothing???
How is someone able to make a doodle, a simple sketch of lines, and it's better than anything I ever have, can, or will create?
Why did I get stuck with the wrong media? I love creating but why did I not get the amazing art skills? I understand its through years of practice but it's still difficult
You have to understand how a creature looks and scenery and making sure everything is proportionate and looks good, and then you BREAK THOSE RULES? And it still looks amazing??
And visual media is given so much of an advantage in our society. It's true when someone says a picture paints a thousand words, bc you can still feel intense emotions and joy and heartbreak from a singular image. The image the creator wants is given to you, you don't have to put it together using words.
Who reads massive chunks of text anymore? Who reads books anymore? Why do I bother with a medium that is forgotten and dropped by the wayside? Did anyone even read this far? Or did they just see a wall of text and move on?
Art is quick to process while still holding emotions, you're able to completely understand the vibe through pictures. And it makes you grow much quicker. Everyone follows artists and creators, everyone cannot wait for the next comic update or for a silly doodle someone made on a napkin. Who follows writers? Who even bothers?
Who waits for a bunch of words to be thrown at them? There has to be something I'm doing wrong, as even big fics get art. That's how you know you've made it and your work is worth anything, when other creators come in and make something better than you ever will. That's how all the big fics even get found, through art.
So why do I bother?
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"the tendency of this fandom to only engage with what THEY want these characters to be#as opposed to what their creators are trying to do and the stories they want to tell" slap this on a bumper sticker, you just summed all cr discourse (about PCs at least) in 2 sentences
It truly is maddening (and it's not by any means exclusive to the CR fandom). The reason why the discourse always goes the way it does is that at the end of the day, the loud fanwanky people only see what they would do, if they were self-inserted into the story, as a valid choice; and they are, more broadly, fundamentally disinterested in what others think or feel. There are several examples of this, and the variety of spaces within the fandom that produce these ideas is an indicator that this isn't endemic to one specific group of people.
-Keyleth is an important character whose feelings and choices are validated by the other PCs and cast even if they still disagree with them, in spite of how she and her preachiness get in the way of the Murderhobo Jubilee? It's not because the cast are all friends and they genuinely believe Keyleth is valid and are interested in how these discussions and choices can guide the story. It's because Marisha is the DM's girlfriend, and also here's my totally unbiased theory that my pet favorite players Sam and Travis secretly hate Marisha and Keyleth.
-Vax's presence is still felt and nodded to in the post-canon VM oneshots? It's not because he was an important character who mattered. It's because Liam wants to make everyone talk about his tragedy because he has Main Character Syndrome. Scanlan Wishes for Vax to appear at the wedding? It's not because he cares about Vex or because Sam and Liam wanted a sweet tribute to Vex and Vax's relationship and by extension Liam and Laura's friendship. It's because Liam thinks Vex's life should always revolve around Vax, and Sam wants to enable him and jerk himself off as the one who facilitated it.
-Beauyasha and Fjorester become canon? It's not because the players wanted it and it happened naturally. It's because there was a secret behind-the-scenes push to "force" those ships to become canon instead, and like, Dani Carr is some sort of shipping puppetmaster who made the players do it, and "they" (whomever "they" is) decided to sink Beaujester or Widojest because it was "obviously" going to become canon before the pandemic hiatus gave them time to "make the corporate-approved ships happen".
-Beau and Caleb try to reform the Empire and dismantle the Cerberus Assembly from within? It's not because it makes sense for their stories or that people who would take this position regarding a corrupt government might have a valid perspective that differs from your own. It's because the people at Critical Role Productions LLC are all spineless neoliberal cowards who won't commit to real activism. The best activism, after all, is violent, and violent revolutions have always resulted in stable aftermaths, and the real world has never demonstrated that this mindset is foolish.
-Relatedly: Caleb doesn't kill Trent personally? It's not because the most poetic justice would be to deny Trent the thing he wants most from Caleb. It's because "Limo Brain" is too obsessed with tragedy to have the stones to do "what needs to be done".
-Asmodeus, DnD Satan, turns out to also be CR Satan? It's not because it fits with the cosmology and the lore; it's because Matt Mercer is too attached to the "establishment", and the Prime Deities should have actually turned out to be the bad guys because of my personal baggage about Western religion and Christianity they're a little mean to my blorbo sometimes.
There's a pattern here: fans had expectations that they'd built up for themselves after projecting and building up fanon and deciding what players meant before they explained themselves fully, and when the players strayed from that, they were derided for all manner of reasons. I think we're seeing that same pattern play out in C3 as the story progresses in a way that fans dislike, and in fact we have seen fanwank spread whenever someone does anything that interferes with personally catering to a) the favored ship and/or b) the favored philosophy. (Orym, Ashton, FCG, Percy, Pelor...all valid when they affirm the Fandom Opinions and all disdained when they don't.)
Don't get me wrong, I think there's a place for comfort stories that deliver a personal catharsis. And I'm not going to dismissively say "well if you want it so bad make your own" because, as an artist, I am very familiar with the fact that creating is hard and draining and sometimes you just need to consume instead. But when you become so wrapped up in yourself and your feelings to the point where your perspective is the only valid one, someone else's feels like a betrayal when it isn't. It's always "They aren't doing what we wanted and here's why they're terrible people because of it" and never "Hmm, why is this what the cast wants? Let's examine that."
This isn't a new phenomenon, but I think it ultimately stems from not assuming that other people can differ from you in major ways in good faith. There are a lot of reasons for that (some more understandable than others), but I think you rob yourself of the potential to enjoy something new when all you do is demand what you already want. No matter what you're doing or where you are in life, you tend to become a better and wiser person when you open your mind to what other people have to say, no matter how mundane the subject matter. Sometimes the stories people have to tell are challenging—and the only healthy way to deal with that is to engage with them on their own terms.
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thoughts on vampirism as a symbol of trauma
i've been thinking about this in relation to Astarion's story arc for a while and started writing this post a couple times, only to have it become much longer than expected, so for now this post is just going to be about the different paths of ascension vs spawn from the end of his personal quest. (i think there are multiple ways to read his story, and this is just the way i've been reading and thinking about it.)
the basic idea of this post is that Astarion's vampirism is a physical manifestation or symbol of his trauma, and therefore the two different ending paths for him are distinguished by how he addresses his vampirism (and therefore trauma).
it's pretty clear that the vampirism itself is a traumatic experience for Astarion, from how he describes almost dying, then actually dying, and then everything that comes afterwards at Cazador's hands. but i think of this a step further, in that the actual symptoms of vampirism are also part of this. there's an idea that there are physical manifestations of traumatic experiences held in the body, even if the trauma itself was psychological in nature (i.e., the body keeps the score). this is how i read vampirism for Astarion, specifically.
to start, he's turned into a vampire after a traumatic experience (almost being killed by a group of people one night). he's "saved" from this by Cazador turning him into a vampire, but still his body literally dies when he turns into a vampire, which is another separate traumatic event where he feels himself die and then has to climb out of his own grave. (also noted, i believe it's hinted that Cazador orchestrated the attack on Astarion that almost killed him in the first place, so Cazador is the cause of all of this trauma in one event that is Astarion becoming a vampire.)
his body is physically changed by the experience. he loses things because of it, maybe things that were not particularly important to him but now seem incredibly important once they're gone (like walking in the sun) or things that were previously important to him and now he can no longer enjoy (living indulgences and pleasures like food, or his own reflection). also critically, he cannot get those things back. his life is changed (literally ended) and there's no fixing it.
he learns coping strategies during the subsequent 200 years, which i will not get into in this post, but suffice to say that he learned things that he believed would protect him in the moment.
after the tadpole when he experiences freedom from Cazador's influence for the first time, there are some critical shifts that happen to start him on a path to address these things, or not. the recent interview where the devs mention that the ascended path is one of fear, i really agreed with and have said similar things in previous posts, because to me, i think the main difference between how Astarion acts in those paths is that for ascension, he relies on the methods he learned in those 200 years to survive in the moment, while in the spawn path, he learns new ways to cope.
to elaborate on that, i think the ascension path specifically is about avoidance.
in trauma, avoidance is what it sounds like: avoiding any triggers or negative emotions related to the traumatic experience. the avoidance can manifest in different ways, but a key idea is that by avoiding those negative feelings, they are never actually addressed.
i think there are two big ways this manifests in Astarion's story, related to vampirism:
ascended Astarion is avoiding those negative feelings of fear of Cazador (or someone else doing what Cazador did) by focusing on seizing power and control. if he's more powerful, in control of a situation, then nothing bad can happen to him again.
the way this ties back to vampirism as a symbol of trauma is that this is literally described to us in the game as the natural course of life for vampires: they live in fear of other vampires, fear of their own spawn seizing their power, etc. this is the story of Vellioth and Cazador, and then later Cazador and Astarion (regardless of the choice he makes to ascend or not). we even get a list of vampires where ALL their life spans/eras of power are timed so that we can infer that each subsequent vampire has killed the previous vampire to dethrone them.
so, vampirism itself is trauma and the known course of vampirism is this same cycle we see repeated with multiple vampires and histories in game. by taking a different path and not becoming a full vampire, spawn Astarion has started to learn a new way of dealing with his vampirism/trauma, rather than avoiding it.
the OTHER major way i see this manifest in the game is how ascension and spawn paths deal with the literal symptoms of vampirism: walking in the sun, Astarion's reflection, food versus drinking blood, the vampiric state of undeath, etc.
these are all things that changed about Astarion when he became a vampire, and things that (in the normal course of events) cannot be changed back. he died, he's dead, there's no curing his vampirism. in other words, there's no going back to who he was before the traumatic experiences. that by itself is a neutral statement, the same way that there's no going back to who a person is before any major event (be it meeting someone important, choosing to take a certain job, etc etc), because we are all constantly changing and growing. HOWEVER, i think the places with Astarion where this stops being neutral is how he addresses that fact: with acceptance or avoidance.
to elaborate on the second point, which is my main reason for making this post:
on the spawn path, Astarion learns new ways to be and to live with his vampirism. in his epilogue, he can mention that he's not bothered by losing the sun again, he can describe finding a sense of belonging with others who share his vampirism, and he can define himself in new ways that he's picked for himself rather than stay in the definition of vampire that Cazador held.
in the ascension path, Astarion avoids all of those difficult realizations and choices. he falls back on the same strategies that helped him survive in the moment for those 200 years, but which can and do hurt him after escaping that environment. he's working hard to keep from addressing those negative feelings -- and on the surface, this works! he can walk in the sun without the tadpole! he has new vampire powers and he can do all the things he lost when he died! he can see his own reflection again! but, he's still a vampire, still has his fangs, still has his red eyes.
this is why i think the route is characterized by fear and why i found that interview with the devs interesting: by focusing on all those avoidance behaviors, Astarion ends up being stuck in a state of mind that's all about fear because it's all about avoiding that feeling. he feels great in the moment because he has been able to claim back some of what was taken from him, but this is not a solution because he's still a vampire.
personally, i do not read the ascension path as continuing a cycle of abuse, but as the continuation of avoiding the painful process of healing from trauma.
ascended Astarion is elated after killing Cazador because he feels the power flowing through him and it makes him feel safe in the moment, and because he is avoiding addressing any lingering feelings of pain or negativity, including avoiding addressing that he just killed 7000 people.
spawn Astarion meanwhile looks absolutely miserable immediately after killing Cazador when he cries and breaks down, and then he feels numb later because he's so overwhelmed. this i think resembles something that can happen in trauma therapy, where a person feels worse when they initially start addressing and working through their trauma, because it means actually feeling all of those negative emotions they've been avoiding.
in the end, ascended Astarion has not changed how he addresses his trauma or vampirism, and the ascension has actually given him more tools to continue avoidance. spawn Astarion meanwhile is exploring other ways of living with his vampirism, and can be experiencing success with that by the time the epilogue rolls around (even if there are some bumps and regressions along the way, like losing his ability to walk in the sun again).
because this is my main reading, i also don't think this makes ascended Astarion evil or irredeemable -- i think he shows that he does still have all the emotions that he's displayed through the game and therefore he still has the potential to follow the same path that spawn Astarion did in healing. but, the critical thing with the ascension path is that he does not have the clear motivation or triggering event to start him down that path. he's further away from that, and it will take more work to get there. everything he did after all comes back to the ways he learned to survive under Cazador, so those behaviors helped him at one point. the issue is that he's past the point of those things helping him, but he can't let them go.
tl;dr: i like looking at vampirism itself as a physical symbol of trauma and as a way to read Astarion's potential storylines, because it provides a context for me to view how the ascension and spawn paths treat his vampiric symptoms -- avoiding them in the ascension path by giving him an "out" of sorts to avoid addressing how those symptoms impact his life because of the extra abilities granted to him by the ritual, versus being forced to grapple with them and figure out a way to life with them and even enjoy them on his own terms in the spawn ending.
if you read this whole post, thanks for sticking with me and feel free to share your thoughts too. :)
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I see a lot of people disliking secret life and that’s fine having ur own opinion and all but since I’m a little baby who cries whenever someone vaguely suggests they might not totally like what I like, I simply MUST say something about it
… All I’ve gotta say is that the entire life series has ALWAYS been an experimental series. It’s good that they’re trying something drastically different this time. It’s not close enough to the other ones? Well, that’s cuz they’re experimenting with it.
Also many of the complaints on the series would not exist if not for the fans. The tasks would NOT be so stressful if the fans didn’t harass people for not following them exactly as they interpreted. It’s been said multiple times in the season that it is up to the person doing the task to determine if they did it correctly or not. We have to trust them on it. Even if they blatantly failed, if they see it as a success then it is, because they wouldn’t lie about that. They would be honest if they genuinely think they failed. However I’m seeing them now say things like “I don’t want people to harass me for it so I’m just going to hit fail” no!!! Fans stop it 😭
But on its own it’s a fun challenge. Seems like a fun series to be in, if the fans don’t bother you. So I wouldn’t say the gimmick is the issue. People just need to lay off.
I personally am not sure how well this season will end? I feel like at some point they’ll have to drop the gimmick. But that’s part of the fun of the life series, how experimental it is. I love that they keep randomly adding rules in the middle of the season. They’re experimenting to figure out what works! That’s always been the life series. And this one is a big change, a big test. And you may not like it. Next season they’ll just create a new gimmick accordingly, taking note of what did and didn’t work out well in this one (if there IS a next season…)
I just don’t get the “it doesn’t feel like the life series” thing when all the seasons were meant to be different anyways lol.
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