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#i'm playing phantom hourglass!!
mizukkay · 1 year
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waywardsalt · 1 year
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Bellumbeck is such an interesting final boss, because not only is it your ally, some of the bosses actions/details make it clear that Linebeck is fighting back. Retraining Ciela instead of killing her, using moves he's seen Link do, and more darkly in the manga - willing to destroy himself if it protects Link. Link is forced to fight not just an ancient evil - but one of the closest friends he's ever made besides Tetra, and one of the few adult figures he respects. To fight Linebeck is to potientially lose another mentor as was with The King of Red Lions
Bellumbeck is so… he really stands out from pretty much all of the other final bosses and its so cool- and it’s like you say, Bellumbeck is not just some final form of varying flavors of Evil Thing or a dangerous character whose defeat the world would benefit from, that’s your fucking friend. It doesn't feel heroic like other final bosses, it feels like a desperate fight for the survival of you and your friends.
Linebeck being capable of fighting back or otherwise resisting Bellum is an interesting one; definitely a fun way to give him some sort of agency or role to play, suggesting that he may be fighting against Bellum just as hard as Link is. I think I've seen some people suggest that the slight hesitation or pause before some of Bellumbeck's attacks may be caused by Linebeck trying to stop himself (like the manga shows him doing).
I absolutely ADORE the idea that Bellumbeck uses a spin attack because it's something that Linebeck has seen Link do. The idea that it might be unconscious, or something Bellum just happened to pick up on from Linebeck's memories... UGH it's good no matter how you justify it.
On the other hand, I personally don't see how Linebeck fighting back would've had an effect on Bellum restraining rather than killing Ciela. I understand stuff like a hitch in the attacks or unconsciously influencing what attacks are made, since all of that is stuff that Linebeck has a direct (though unwilling) hand in, but Bellum grabbing Ciela is something that... Bellum individually does. I don't imagine that Linebeck would be able to have any ability to influence what Bellum himself does, especially considering that even if he can affect the part he's directly involved in it's only ever a small effect. Bellum restraining rather than killing Ciela is, I think, a deliberate choice on Bellum's part without any input from Linebeck, and honestly even that way it's still interesting to think about.
The manga's take on events is interesting, especially with the idea that, to some degree, Linebeck was able to overpower Bellum in order to move how he wanted (even though it was clearly limited to only specific parts and with clear difficulty) and the idea that he'd do... well, anything he can to ensure Link's safety is pretty good.
The general concept of a Link having to fight a possessed person isn't really new and wasn't new when Phantom Hourglass rolled around, but I honestly think ph did it best, holy shit. Link having to fight a close friend and someone in a role akin to a mentor to him is already one hell of a devastating setup, but one extra thing I've seen others point out is that the Bellumbeck fight is the second time Link's be faced with a sword fight with another human, and he ended the first one by killing his opponent. So, that's a fun correlation for Link to make during this fight!
Bellumbeck is just... it's such a cool, unique battle even compared to the other final bosses, and while it may fall short in difficulty or gameplay, it has some fantastic music and all of the story and character surrounding it is honestly amazing.
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lastoneout · 11 months
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phantom hourglass might not be the worst game ever made or even that I've ever played BUT it has the honor of being the first game I ever truly rage quit bcs it made me so upset that I still have a grudge against it TO THIS DAY and that counts for something
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bigbrainbiology · 2 years
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31) Princess Zelda (Spirit Tracks) <3
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skysometric · 7 months
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let's try this again: the next big game on my streaming docket is The Legend of Zelda: Phantom Hourglass, starting this Sunday October 8th at 3PM Central and continuing every Sunday until we're through! i loved this game's quirks as a kid, but those same quirks often grated on other players – will i still look kindly on the experience as an adult?
additionally, i may have another opportunity to stream before then, likely on Friday evening! but i haven't decided whether it'll be a one-off like F-Zero 99, or the start of a shorter game that's been on my mind... i'll keep y'all posted 💖
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cawcawbak · 10 months
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So I finished OOT recently and I prefer the ambiance and lore in this game compared to TOTK. I actually had a lot of fun and appreciated the characters more. They feel... How should I say it... less perfect, less idealized, and have enjoyable quirks? (Talon my beloved <3 and the carpenters omg I love them)
Especially OOT Zelda, she's so flawed actually, even though I hate that she became a helpless princess at the end.
And I loved the dungeons (but the temple of water hmmm), they are more fun and cool than in TOTK (if you could call them dungeons) but I admit the bosses are way too easy tho
And no, it's not nostalgia because that's not of my generation, the first time I played OOT I was in college and it was the 3ds version.
Now I feel more hatred towards the zonai but that's because they are waaaaay too much idealized with their machines and Rauru being the ultimate beloved king of light something like that. Same with TOTK Zelda
And yes, I'm still crying over the waste that was Ganondorf here. No, I will not stop bitching about it
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nexus-nebulae · 2 years
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hyperfixation is FERAL and BITING ME fuck i wanna play Spirit Tracks so bad
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boilingrain · 2 years
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I don't think I ever actually got a sword when I first played this game, I think I was too young for my brain to work properly & I couldn't figure out the tree thing
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seagullcharmer · 21 days
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i am a failure and embarrassment to loz fans everywhere
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bluesdesk · 12 days
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Hello and sorry again for being late! Here's round 11, with only 6 games left! We can say these are for sure the best Zelda games, they're all almost equally good and the choice depends on personal likings, for example Wind Waker vs Twilight princess for colors and art style! Or Breath of the Wild vs Skyward Sword for fighting style and story! Though Ghirahim is the best villain ever. Fight me.
As for Minish Cap, I'm so glad it reached this poit. I loved it. As I said, maybe not as much as albw but the art style is really gorgeous! And we have one of the few games in which Link and Zelda are childhood friends and close! It gets better in the italian translation because they're not only friends but also related, Smith there is both the uncle of Link and Zelda! Of course worldwide Smith is known as Link's grandpa so maybe he's Zelda's great-uncle!
Back to the poll, remember to vote the game you think is the worst out of these in the list! Please don't vote a game if you don't know it! Knowing means having played the game (even not completed), watched a gameplay, read the wiki! Having read the manga is ok too, I can't think of any other things rn but I hope you got what I mean :D
Reblogs are appreciated, since for obvious reasons I won't tag this as Linked Universe, but the majority of my interactions come from that fandom!
<< Previous round
Rankings under the cut!
The CDIs
Triforce Heroes
Zelda 2
Hyrule Warriors / Legends / Definitive
Cadence of Hyrule
Zelda 1
Four Swords Adventures
Four Swords
Oracle of Seasons/Ages
Age of Calamity
Phantom Hourglass
Link's awakening/LANS
Spirit Tracks
Tears of the Kingdom
A link to the Past
A link between worlds
The Minish Cap
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emerald-dragonflame · 3 months
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I took way too much time on this. And with all that, accidentally made Link right handed.... I have no one but myself to blame.
Phantom Hourglass is one of the more unknown Legend of Zelda games that I personally enjoy quite a bit, and have a lot of nostalgia for. Mostly due to the fact that it was the very first time I created an actual OC for it. And that, right there, is the half Rito with the broken wing.
Her name is Hanna, and if you've been with me for a hot minute, you would know that I have another Rito OC for BotW/TotK also called Hanna. Well, long story short, both came from the same OC, just split into two separate games: one for BotW/TofK and the other for Phantom Hourglass, both with the same name and playing with the who Zelda thing of having the same characters in multiple games.
So, this Hanna's (PH) story is a rather simple one. Breaks her wing while flying and delivering mail, and begs both Link and Linebeck (guy with the shit-eating grin in the middle) to take her with them on their adventure. Since there's so few people sailing these days due to the Ghost Ship and people getting kidnapped. After some convincing, she's allowed to join, as ship navigator, and cook.
I had some ideas on how she could fit into the actual game and how her story shapes out in said game (because I'm extra like that), but I decided that I wasn't gonna talk too much of you guy's ears off, so I'll just leave it at this. If you genuinely wanna know more, my inbox is always open.
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kage-mochii · 1 year
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Everytime I remember this scene I crumble into dust
Legend of Zelda makes me feel many emotions
I'm replaying Oot and then I'm gonna play Majora's Mask!! I started Link to the past but forgor to finish it but I'll get there eventually. I also need to finish Phantom Hourglass and Minish Cap
Im tryna play as many games as I can before Tears of the Kingdom comes out, which it comes out in my birthday month!!! Very swag!!!
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lullabyes22-blog · 1 month
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Snippet - Ask the Experts - Forward but Never Forget/XOXO
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Vi learns a thing or three...
Forward, but Never Forget/XOXO
Snippet:
"I need her back, Nao," she whispered. "My sister's all I have. She’s kept me going for seven fucking years. And if I can't save her, then—then I've got nothing left."
Nao cradled her close, and whispered, "Maybe she doesn't need saving."
"Huh?" Vi blinked wetly. "What do you mean?"
"Maybe she's where she wants to be." Nao's fingers tipped Vi's chin. "Maybe she's throwing up walls because they're what's keeping her safe."
"Safe from what?"
"The past," Nao ventured. "Or you. It doesn't matter. Maybe she's in the middle of her own maze, and she's scared. Until she finds a way out, she'll keep those walls up. Maybe she's afraid to lose sight of where she's headed, and how far she's come. Maybe, to her, looking back means losing sight of the future."
"Who's future? Hers—or Silco's?" Vi's teeth sunk into her lip, but the words slipped out. "Look, I...I gotta ask. Do you know anything? About them?"
Nao's expression, beneath the softness, seemed to calcify. "Them?"
"Jinx," Vi said, hating herself for it. "Silco."
Nao was silent a moment. Then she said, softly, "He's devoted to her."
"That's not what I'm asking." Vi fought down a hot surge of bile. "There's rumors. So many fucking rumors. That he and Jinx, they're—together. In the worst way. Jinx denies it, and Silco, too. But—the way they act, sometimes, it's like they're the only two people in the world. They're always together. Like a package deal. She's always clinging to him. Always looking to him, like he's the one holding her up. It's—it's like they've got this..." She groped for the word. "Intimacy." 
Nao stayed quiet. When Vi met her eyes, they were shadowed. Nao knew something, but the knowledge ran deep.
"The Eye," she murmured, "has someone in his life."
Vi's pulse spiked. "Are you saying—?"
"It's not Jinx. She's his family. And like family, they keep each other close. Close like a knife under a pillow." Her eyes slid away, and her voice dipped. “But there's someone else. Someone he relies on. He doesn't show her off, but when she's by his side, he's different. He's... not softer, but steadier."
"Who," Vi pressed. "Who’d be crazy enough to be with him?"
"I can't tell you. But I'll say it's serious."
"How serious?"
The smile was back, but the shadows remained. "As serious as it gets without a ring."
"Then you've seen it." Vi's gut churned. "Seen them. Together."
"I see plenty. I hear more." 
Nao slid a leg over Vi's waist. Straddling her, she arched over Vi’s recumbent body. Dark locks fell in a perfumed curtain. Vi could smell the musk of sex beneath the sweetness of mint. Her body was a warmly debauched garden. And it should've aroused Vi, except Nao's face was a polished oval. All her tells carefully hidden.
Vi wondered if this was her visage, her persona, for Silco. Or if there was a different self beneath the façade.
One reserved only for his enemies.
"I'm good at what I do, Vi," she said. "And the Eye knows it. He values my services. And my discretion."
"I'm not asking for dirt."
"You aren't. But he would." Nao's fingertips traced her jaw. "We all have a part to play. And I have to play mine right. I won't be in this life forever. Three years from now, I won't be his favorite. But I'll have what I need to walk away. And when I do, I want it to be on my terms. No loose ends."
Vi swallowed. "Loose ends?"
"Something that can be used to yank me back." A phantom of pain flitted across her face. "Or force me under someone's boot."
"And that's why you chose Zaun," Vi surmised grimly. "Why you chose Silco."
Nao's brow arched. "Is that jealousy I hear? Or judgement?"
Vi's cheeks heated. Her palms, skating down the hourglass dip of Nao's waist, starfished her full hips. "I just don't get it, is all. You could've had any heavy hitter in the world. Instead, you've got a guy who's—" The words stuck like paste. "He's fucking awful, Nao. A monster. You can't tell me you enjoy being with him. Even if you're just playing a part."
Nao's head tipped, as though pondering the clumsy words. Then she shook it. "It's not about enjoyment."
"Then what is it about?"
"Power," Nao said simply. "The Eye controls the underworld. I control his pleasure. With one hand, I give. With the other, I take. It's a balance. And in between, for a little while, we're both satisfied." She shrugged. " I've had clients far worse. Men who can't be bothered to shower, let alone groom. Others who think their cocks are magic, or a woman's body is the mouth of hell. The most tedious are the ones who need to be coaxed out of their shell, and coaxed to sleep after." She gave a wry laugh. "They don't need a fuck. They need their mother."
Vi's heart gave a sick patter. "And him? What's he need?"
"His needs are—complex. There's a labyrinth where his mind should be. You never know what turn he'll take or what door he'll slam shut. You're always left second-guessing. Always waiting for the blow-up." A strange smile slinked across her lips.  "In the bedroom, that's not without its merits. Sometimes, he reminds me of you."
Vi bridled. "Ugh, that's sick."
"That's the truth." She leaned in, the tips of her breasts ghosting Vi's. Between them, her pendant was an icy lick. The Eye's insignia flashed, and her own eyes glinted. "He's harder to read than you are. Harder to satisfy. But in a good mood, he can be generous. Patient. And very... inventive."
Revulsion crept through Vi. The idea of Silco and Nao, in bed, doing the same thing she and Vi had shared, was beyond the pale. She didn't even dare contemplate what perversions he might be capable of.
And yet...
"What's he like when he's not?" she said, then instantly regretted it. "I mean—he doesn't... force you, does he?"
Nao laughed, but it held no mirth. "It's not about force, Vi. It’s about loyalty. That's the currency he deals in."
"Blood and bullets."
"No. Those are tools. What he's willing to trade. What he wants?" A beat. "That’s simpler."
"What do you mean?"
Nao swooped in, and nuzzled her ear. "Everything."
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thegeminisage · 1 year
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So You Want To Get Into The Legend of Zelda But Don't Know Where To Start: A Masterpost
this discussion came up in my zelda stream the other week so i thought since i'm a longtime fan and Extremely Normal i'd make a guide to people who are just now getting into the series because of breath of the wild/tears of the kingdom. there's a lot of games and it can be confusing on how they're connected, where to start, etc. this is going to be an EXTREMELY LONG guide, sorry - if you want a short version you can check out this post i wrote a long time ago.
The Timeline
so the good news is that the zelda games were published non-linearly, meaning that the game that takes place first chronologically was not necessarily the first one ever made. they didn't even HAVE a timeline until like 2011 or so. for that reason, with a few exceptions*, you can jump in pretty much wherever you like. most zelda games (or pairs of games*) are spaced hundreds or sometimes even thousands of years apart, featuring different links and zeldas and other characters, which means you don't need to know anything about zelda to start with any game. the series is deliberately made so that each title works perfectly well as a stand-alone game.
*the exception is that a very few games have direct sequels - for example, majora's mask takes places just a few years after ocarina of time, phantom hourglass takes place after wind waker, etc. luckily even with these games, you can still jump in without having played their other half and have a good time without getting lost.
The Introduction
that said, the zelda series is extremely eclectic. while they all have the undercurrent of "zeldaness" that makes them special they can be as different as night and day. 2D or 3D, happy or edgy, mainline or spinoff, story-heavy or story-light...which game is best for you to start with will depend heavily on your own personal tastes.
the short version: if you haven't yet, i recommend most people new to zelda start with either ocarina of time or breath of the wild. these games, released almost 20 years apart, were both completely revolutionary and redefined their genres (or, in oot's case, the entire industry). they usually have something to offer everyone and they're both games with standout tutorial sections that teach new players the lay of the land with ease. there's a reason most people start with one of these two - which one you prefer depends on whether you can enjoy an older game or would prefer something newer. for brand-new gamers, i might also recommend skyward sword because of how much the game holds your hand - it's frustrating for more experienced players, but for those just getting started in gaming in general it might actually work out well.
the long version: OBVIOUSLY i'm going to do a game-by-game write-up. sue me. if you're looking for information on a particular title, ctrl+f it. otherwise, settle in. time for a cut!
The Games
how to read this guide:
which games: most of them. this guide is long enough as it is, so i'm not doing a whole ass writeup for REALLY niche spin-offs like the tingle games, the crossbow training game, the bs releases, or the much-loathed cdi games, even if i think the crossbow game ruled. i will do hyrule warriors and cadence of hyrule because they're properly fleshed out games. ports and remakes are gonna get grouped together with the originals to save time and space. if there's something missing from this list you want to know about, the wikipedia article with the complete list of zelda media is right here and it's a genuinely fascinating read. have fun!!
release date: self-explanatory. using japanese release dates for overall accuracy, and the games are in order of release date as well, but you DO NOT need to play them in that order - that would be madness
console: original console, other consoles it's available on (not including the weird experimental stuff like satellaview, c'mon), and whether or not it is available for switch. why? the switch is the latest console, how many new fans got into zelda, and because of nso, it will be the easiest access point for people who can't or don't want to buy new consoles/emulate on pc. nso stands for "nintendo switch online," which is a the online membership you can purchase from nintendo. the basic plan allows, among other things, emulation nes, snes, and gameboy titles. the expansion pack tier adds emulation of n64, sega genesis, and gameboy advance titles. i think nso is a good service with great value if you can afford it - read about it here. virtual console is just buying the game, usually for a low price, and downloading it digitally to play on newer consoles, but most of those services have been shut down now. there's also backwards compatibility - the wii u can play wii games, the wii can play gcn games, the original ds (and ds lite) can play gameboy advance games, and the gameboy advance (and gameboy sp) can play gameboy and gameboy color games. the snes can also play gameboy and gameboy color games with the super gameboy, and the gcn can play gameboy, gameboy color, and gameboy advanced games with the gameboy player.
average playtime: this comes from howlongtobeat.com - if it seems off, take it up with them
mainline game: this just means whether or not this game was a "big entry" into the series - typically, mainline games are devloped by nintendo directly (though nintendo develops side-games too), and they have a higher budget and a longer dev time, but this doesn't necessarily mean they're better - some mainline games are received more poorly than the ones that aren't mainline. also sometimes people argue about which games count as mainline games so take it with a grain of salt
sequel: whether or not a game is directly tied to another game in the series - again, even if they are tied to another game, you don't HAVE to play that other game first
story-heavy: how many cutscenes/cinematics/character stuff is going on
edge level: how much grimdark and serious stuff is present and how "on-screen" it is. zelda games are infamous for a careful balance of cheerful and dark stuff in all games, but some games are more forthright about the darker elements than others. i prefer those, but you may prefer it the other way!
the premise/the good/the bad/the verdict: the actual write-up. unfortunately not even i have played/finished every zelda game (someday...), so for the games i can't speak on personally, i will make a note on it so you can seek a second opinion.
now let's get started!
The Legend of Zelda (1986)
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original console: nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gcn & gba (ports), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 8-10 hours
mainline game: yes
sequel: no
story-heavy: no - in fact, for games in this era, reading the instruction manual is a must if you want story content; because the file size had to stay small, story content that couldn't fit was often added to manual instead
edge level: low
the premise: explore hyrule to find and put together eight fragments of the triforce so you can rescue princess zelda from ganon, prince of darkness.
the good: a solid introduction to the series, you can waste HOURS exploring this game, which is kind of a miracle considering the whole thing is only 128kb. (if you enjoy emulation, any computer will be able to play this. like doom, it could probably run on a microwave.) it's charming enough for when it was made and the music is all catchy as hell, even though it contains only a dozen or so tracks. this game is pretty light on puzzles, but most of the fun comes from the exploration - in fact, it was this game that the dev team for botw drew inspiration from when they were trying to figure out how to "reinvent" the zelda series - what they actually did was take it back to its roots.
the bad: well, it's that you can waste HOURS exploring in this game. back when it was released, the intent was to get players talking to one another - you would get one piece of the map explored and fine one secret, your friend would find and explore a different piece and find other secrets, and you'd trade! many people even had their own hand-drawn maps put together one screen at a time. since it really isn't possible to play this way today unless you get a bunch of friends together to do it blind, you almost certainly need a map or guide for this game when you're doing it on your own, otherwise you're never going to get anywhere, because there aren't usually indications that certain walls are bombable or bushes burnable.
the verdict: if you're a veteran who liked alttp (particularly the combat), if you have a high tolerance for aged games, or if you wanna see what this series looked like during its humble beginnings, you will like this game. if you're looking for a more guided experience or something with a lot of cinematics or puzzle-solving, pass. don't forget to read the manual!
Zelda II: The Adventure of Link (1987)
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original console: nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gcn & gba (ports), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 11 hours
mainline game: yes
sequel: yes, to the original legend of zelda
story-heavy: no - ditto for story being in the manual, like with the original loz
edge level: low
the premise: dive into six ancient palaces to place crystals there to wake princess zelda from an era long gone, who has been sleeping for hundreds of years. avoid being caught by ganon's minions, who want to use link's blood to revive their master ganon.
the good: because this game began life as an independent title which eventually got zelda-fied, it's quite different from most games in the series. it has side-scrolling combat and rpg elements. the soundtrack is very catchy, and this game also introduces dark link, an extremely cool popular doppelganger of our beloved hero. the map is HUGE in comparison to the original so there's tons more to explore here.
the bad: this game is HARD. not, "challenging," like, "bordering on impossible." i've never beaten it. i got just a couple of dungeons in and i was so miserable i had to give it up. even playing the "special edition" on nso (which is with all the unlockable upgrades to make it easier), it's a fucking slog. that's it! that's the only flaw.
the verdict: even with all its good qualities, even with how fresh it feels, it's so damn frustrating that only gluttons for punishment and very unique souls will truly find joy here. if you do decide to brave it, remember to read the instruction manual.
A Link to the Past (1991)
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original console: super nintendo entertainment system
available on switch: yes, with nso (basic)
also available on: gba (port), gcn (gameboy player), wii, wii u, 3ds (virtual console), original ds (backwards compatibility), pc (emulation)
average playtime: 15-17 hours
mainline game: yes
sequel: no
story-heavy: medium. this was the first game to actually HAVE a proper story with named characters and extended dialogue. it wouldn't be considered story-heavy by today's standards, though.
edge level: medium, but like, on the high end of medium
the premise: one stormy night, link and his uncle receive a telepathic message from zelda begging for aid. link's uncle goes out into danger and doesn't return, so it's up to lik to go rescue her in his stead. from there you'll have to explore hyrule to locate the master sword, and explore the mysterious golden land behind the seal of the seven wise men to locate their missing descendants.
the good: alttp set the blueprint for the rest of the series - we finally have our first dungeon-crawler with proper puzzles, real dialogue from zelda, named bad guys, a huge array of funky items, and jammin' tunes still used in the games today (hyrule castle anyone?). plus, link has pink hair! the opening to this game is utterly iconic in every way, and traverse through not one but TWO world maps that overlay one another makes exploration even more exciting.
the bad: truly, no complaints here. it does require some patience. it's a little aged, and it's always possible to get lost without a guide, but so is it true for every game with a big overworld like zelda's.
the verdict: again, this game isn't story-heavy by today's standards, but back then it was more story than we'd ever gotten from a zelda game. as long as you don't go in expecting it to have an rpg kind of story, you'll probably enjoy it. if you don't like 2D zelda combat or need shiny graphics to keep your attention, give it a pass.
Link's Awakening (1993, 2019)
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original console: gameboy/gameboy color, and a switch-exclusive remake
available on switch: yes - you can play the original with nso (basic) or the switch-exclusive remake
also available on: snes (super gameboy), gcn (gameboy player), gba, original ds (backwards compatibility), 3ds (virtual console), switch (remake), pc (emulation of any version)
average playtime: 14-19 hours for the original, 14-21 hours for the remake
mainline game: yes for the original, no for the remake, technically
sequel: technically a sequel to a link to the past, but they truly have nothing to do with each other
story-heavy: medium - similar story style to a link to the past. smaller cast and less overall dialogue, but more character work on marin specifically
edge level: usually pretty low, but in the rare moments when it jumps out it REALLY jumps out
the premise: while sailing, link becomes shipwrecked, washes up on shore of a remote place called koholint island, and is rescued by a girl named marin. with his boat in pieces, he has to go on a bittersweet adventure exploring the island and getting to know his rescuer in order to wake a mysterious being known as the windfish so he can go home.
the good: a tiny yet vast map, foreboding dungeons (hello, face shrine), a strange and quirky world that's impossible not to love with a small but charming cast to match (though, of course, the real stand-out character is marin), fun minigames, and a soundtrack that only got better in the remake. this game has it all! the story will surprise you by leaving you weeping at the end. there's not a huge difference to the gameplay between the original and the remake - it's mostly a graphical update, though they did add some side content.
the bad: it's one of those games that's different from the rest of the zelda series, which means it's not for everyone - there's no zelda, no ganondorf, no hyrule. also, getting the best ending is absolutely painstaking.
the verdict: what a wonderful game! the story is sparse but rewarding. if you don't like 2D zeldas, story-light games, or don't want to cry through the credits, you can give it a pass - but everyone else should love it.
Ocarina of Time (1998, 2011)
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original console: nintendo 64, and a 3ds-exclusive remake
available on switch: yes, with nso (expansion pack)
also available on: gcn (port), wii, wii u (virtual console), 3ds (remake), pc (fan-port or emulation of either version)
average playtime: 25-40 hours
mainline game: yes
sequel: no
story-heavy: yes, medium-high. it wouldn't impress by today's standards but back then it WAS the standard
edge level: medium-high. it's horrifying in some respects, but overall very wistful and bittersweet
the premise: link, the local outcast, is ousted from his idyllic home after tragedy strikes in the form of ganondorf murdering his forest's guardian spirit. from there you'll explore hyrule to open an ancient doorway, and go on a time-traveling adventure in a last-ditch attempt to prevent a terrible future and heal a broken world that didn't always want you.
the good: what can i possibly say about ocarina of time that hasn't already been said? critically acclaimed as the best game of all time when it was made and still 25 years later (with only breath of the wild threatening to unseat it), this game is everything. this is the game that taught me to love stories, to love gaming, to love zelda. the world is full of secrets and places to explore, there's a kind of dual-overworld thing happening the way there was in alttp, there's a lot of collectibles and sidequests and TONS of minigames, there's a huge cast of characters with real depth, you can RIDE A HORSE, and the quite literal coming-of-age story has actual plot twists that affect the gameplay. this game defined the official timeline for zelda (massive spoilers at the link), it defined the series itself, it defined the genre and even the industry - games everywhere are still using concepts introduced (or made popular) here, like targeting enemies, context-sensitive buttons, dynamic soundtracks, and day-night cycles.
the bad: one of the dungeons is a shitty goddamn motherfucking royal pain in the ass. you know what i'm talking about. unless you don't, in which case i'm sorry. maybe it's less horrible in master mode, i don't know. also, like, it's not that the game has aged poorly, it's still a solid adventure, but it HAS aged. since basically every game you've ever played has emulated oot with stuff like lock-on targeting, these features won't feel as revolutionary and special to a new player today as they did to new players in 1998. that's not bad, but it has caused some people to get excited to look into the hype, pop the game in, and then go "wait, i don't get it."
the verdict: unless you absolutely cannot deal with playing a 25yo game, pick this up - for the historical value, if nothing else. i cannot more highly recommend any game that ever existed than i do this one. that said, for people who are new to GAMES IN GENERAL, it may not feel as intuitive as it did to new players in 1998, because speak a slightly different language now. new gamers should definitely still play this, but they should either use a guide or consider not making it their very first game. more experienced gamers should still be fine making this their first zelda game.
bonus verdict: as for which console to play it on - the 3ds version has a lot of quality of life adjustments, including gyroscopic controls and a master mode (gcn version also has master mode), and the graphical improvement is absolutely astounding...but it's on a teeny-tiny little screen. i think the best way to play ocarina of time, if you're able to, is to emulate the 3ds version with the fanmade 4k upgrade. of course, this requires a good pc, emulation skills, and a properly connected controller (i haven't done it yet myself) - so don't feel bad playing anyway you can access it.
Majora's Mask (2000, 2015)
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original console: nintendo 64, and a 3ds-exclusive remake
available on switch: yes, with nso (expansion pack)
also available on: gcn (port), wii, wii u (virtual console), 3ds (remake), pc (emulation)
average playtime: 20-38 hours
mainline game: yes
sequel: yes, it's a direct sequel to oot. the opening may be a little confusing if you haven't played it but otherwise you're fine
story-heavy: yes, VERY. the character-work alone is unparalleled even by modern standards
edge level: EXTREMELY HIGH. this is without a doubt the darkest and most haunting game in the series
the premise: link, trying to escape his problems back home, gets thrown into an unfamiliar world where the moon is going to fall and destroy everything in only three days. with the help of multiple forms (link can shift into a deku, goron, or zora), and time travel, link relives the same three days over and over again, exploring clock town and the lands around it, and getting to know its people, so he can find a way to help everyone and prevent the oncoming apocalypse.
the good: holy cast of characters, batman! as with every zelda game, there is exploration and dungeon-crawling, and these are phenomenal here - of particular note is how the use of 4 different forms plays into puzzle-solving - but the real meat of this game comes from its incredible cast. near the beginning of the game you are given a journal, in which to note the schedules and habits of each and every resident of termina as you learn them. you play the same three days over and over, so while the clock is always ticking, there's an infinite time to get to know them. each character reacts to the upcoming armageddon differently: some are resigned, some are frightened, some are brave, and some are in denial. (notably, one minor character who appears brave crumbles in the final hours, begging not to die.) who these people are and the sorrows they carry around with them to the end of the world define this game and make it like no other.
the bad: look, it's a game about an upcoming apocalypse. you're on the sinking titanic and the clock counts down every precious second and no matter what you do there will ALWAYS be that time limit, which not everyone likes. it's stressful, and it can be sad and tragic, even upsetting at times, which is kind of a requirement for the powerful catharsis it also offers. it's very different to the usual zeldas - no zelda or ganondorf or hyrule - which also isn't everyone's bag. it's also a huge timesink - you really miss a lot of the point if you don't 100% it or at least get all of the masks, which takes a long time and a guide (although it is fun as hell the whole time).
the verdict: some people really hate the time limit and find it imposing. i mostly don't have a problem with it - sometimes i have to race to finish a task before i run out of time so i HAVE time to travel back before i get blown to bits, but without this mechanic, the game wouldn't work at all. famously, this game was made in only one year (hence the reused assets), so the pressure the devs felt really came out in their work. i think it's a fucking masterpiece, but it is a game about death, among other things, so if you need a feel-good title this one probably isn't your stop. that said, the incredibly powerful cast makes this game timeless - if not for the graphics you'd hardly know it's aged at all. even newer gamers should enjoy this one, but use a guide! for a game this complex it's more important to find everything than it is to do it blind.
bonus verdict: while the graphical improvements on the 3ds are wonderful, and the added fishing minigame is great, i mostly preferred the controls of the original. new players may not notice the difference, though!
Oracles of Ages & Oracle of Seasons (2001)
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original console: gameboy color
available on switch: not at the time of writing, but nintendo has confirmed it is coming to nso (basic)
also available on: snes (super gameboy), gcn (gameboy player), gba, original ds (backwards compatibility), 3ds (virtual console), pc (emulation)
average playtime: 16-25 for oracle of ages, 15-21 for oracle of seasons, leading to about 31-46 hours total
mainline game: no
sequel: not linked to any other games in the series, but they're technically both sequels to each othjer - more below
story-heavy: no, about medium-low
edge level: low
the premise: link hears the triforce calling out to him, and when he investigates, is thrown into one of two words, depending on which game you're playing. these two games stand alone, but they can also be linked via a code so that your playthrough on one can be transferred over to the other (like golden sun, if you've ever played those games). you can choose which game to play first. at the end of your playthrough, you can get a code, which can then be entered on the other game - complete both and you get a secret special grand finale. somewhat like pokemon games, the games complement each other in their differences, thoguh the differences here are much more drastic - they have different overworlds and dungeons, a slightly different set of items, and a different way of interacting with the world (by either traveling through the ages or by changing the season). oracle of ages is focused on puzzle-solving, while oracle of seasons is focused on combat and action.
the good: what a dense and detailed little adventure these games are! with a double of everything from items sets to overworlds, there's a ton to do. the worlds have a ton of variety and can feel endless at times. and since they were built on (i think) the link's awakening engine, gameplaywise it's kind of like getting to play a really good sequel to that game for the first time...twice. the lore is fun, the lands are fun, there's a couple of unforgettable tracks i still listen to. since you can play the games in either order, there's a good bit of REplayability involved, because hardcore fans will want to experience it both ways - leading to two playthroughs of each game, meaning four total playthroughs, for up to a whopping total of 92 hours of gameplay. talk about bang for your buck!
the bad: the codes are a real pain in the ass to work with, and you really can't get by without them. not only is it essential for moving your file from one game to the other, but you can also use them to get special items from one file to another. it's SO EASY to enter these codes in wrong and SO TEDIOUS to have to check them character by character. here's hoping the nso version has a better way (though i'm not holding my breath).
the verdict: an absolute must for any 2d zelda fan. first-time players, i HIGHLY recommending playing ages first. there's an important side-character in ages whose story gets resolved in seasons, but not if you play seasons first. of course, if you really like the games a lot, you can always start over and play them in the other order for different cutscenes.
Wind Waker (2002)
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original console: gamecube
available on switch: no :(
also available on: wii u (hd port), pc (emulation)
average playtime: 25-60 hours
mainline game: yes
sequel: technically, this is one POSSIBLE sequel to ocarina of time (which splintered the timeline, leading to multiple possible branching paths), though it takes place hundreds of years later. it has the same ganondorf from that game, but you should understand everything just fine whether you've played oot or not.
story-heavy: yes
edge level: medium-low - there are some more serious moments, and this is technically a post-apocalypse story, but overall this is one of the more bright and joyful games
the premise: this is a hyrule that was flooded by the gods when the hero of an ancient era could not show up to defeat ganondorf. people live on former mountaintops, now islands, interconnected by only the sea, and sailing is very dangerous. when link's younger sister is kidnapped, he has to leave his little island and go on a sea-faring adventure with pirates in order to get her back and unlock the mysteries of the hyrule beneath the waves.
the good: the game is vibrant, colorful, beautiful, and full of life. even if you don't like the cartoony art style (and i have mixed feelings), you can't deny the ambiance. there's a new combat system where for the first time you can pick up the dropped weapons of enemies, and the cast is stand-out - the "zelda" of this game is more hands-on than in any other title, and ganondorf is at his most sympathetic here, not to mention all the minor characters and their various sidequests. the characters are truly some of the funniest and most endearing yet - this game will make you laugh out loud. the enemies and bosses are unique and fun to grapple with (special shoutout to helmaroc king) and there's no shortage of stuff to do.
the bad: firstly, we have to mention the art style, which has been a little divisive over the years. it won't be for everybody. i like it for the most part, because you couldn't get the same vibe without it, but i do wish it was just a little less stylized - just a little! secondly, the game is just not finished. the development was rushed, leading to the cutting of an entire dungeon and a poorly-implemented second half where the focus shifts from exploration and dungeons to a near-ENDLESS fetch-quest for triforce pieces which involves a LOT of incredibly tedious and time-consuming sailing. (as kids, some trips were so long we could just set the direction and leave the controller on the floor while we took a bathroom break.)
the verdict: overall, the flaws aren't enough to ruin what is a truly great adventure. fans of the more serious games (hi! me!) may find themselves wishing wind waker had leaned into its post-apocalyptic setting and mysterious drowned world aspect more, and fans of lighter zeldas will find themselves wishing the damn thing was finished, but overall, everyone should find it's worth at least one playthrough, unless you absolutely cannot tolerate the visuals. fans of lighter zeldas, combat, and pirates will all love this one.
Four Swords (2002)
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original console: gameboy advance
available on switch: no :(
also available on: 3ds (single-player remake), potentially pc (idk if emulation of the original is possible considering the connectivity, but you could almost certainly emulate the remake)
average playtime: 3-17 hours
mainline game: no
sequel: technically, it's a sequel to minish cap, but minish cap hadn't been made yet, so whatever
story-heavy: not at all
edge level: non-existent
the premise: link pulls the ancient "four sword" in order to defeat bad guy vaati and becomes split into 4 selves. this game was the first multiplayer zelda, and you had to have three friends, all with their own gameboys and link cables, to even play this bad boy. from what i understand in most of the game you just compete to see who can get the most rupees? a single-player version was released on the 3ds a few years later but i don't know if you can still buy it legit or if the 3ds store was shut down. since it was so inaccessible, pretty much no one played this, including me, so i can't give it a proper writeup. probably nobody reading this will ever get a chance to experience four swords how it was originally meant to be played either, but you can find this game's spirit in similar titles like four swords adventures or minish cap, which are much more accessible.
Four Swords Adventures (2004)
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original console: gamecube
available on switch: no :(
also available on: uh yeah that's it. just the gamecube. you may be able to emulate it on pc though - i've never tried
average playtime: 15 hours
mainline game: no
sequel: teeechnically a sequel to the original four swords, but nobody played that, it's fine
story-heavy: not at all
edge level: very low
the premise: a sequel to four swords, this was intended to be the sleeker and (somewhat...) more accessible version. you can play this one as a single player, but my brother and i did it on co-op with a link cable and a gameboy sp - just the two of us, and no need to find two other friends - we each controlled two links each, to simplify it.
the good: the game is FUNNN as hell. the graphics are sleek as fuck because it's a 2d game running on a system capable of rendering 3d ones (just look at those flame effects!), the gameplay is addictive, and co-op puzzles are a blast. nintendo has always come out strong when it comes to in-person multiplayer (even if they have yet to catch up with online multiplayer...) and this is no exception. for anyone who ever wished they could sit on the floor and play zelda with their siblings the same way they played mario kart or smash bros, this game is a dream come true.
the bad: this game is still so GODDAMN inaccessible. we were lucky enough to have the gameboys and link cables we needed, but i don't have any idea how you'd go about playing it with other people now without some extremely tedious emulation or buying some extremely old (and expensive) gaming equipment. sure, emulating the single-player version on gcn is no big, but the game really shines in its multiplayer aspect, which is all but impossible for most people to enjoy now. it's incredibly frustrating.
the verdict: if you're lucky or rich enough to own a gamecube, a gameboy, and a link cable (multiple gameboys and link cables?) in 2023, AND you have a friend or three to play it with, please pick this one up. unless you just hate 2d zeldas, it is a FUCKING blast, and zelda fans the world over are probably envious they can't experience it for themselves.
Minish Cap (2004)
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original console: gameboy advance
available on switch: yes, with nso (expansion pack)
also available on: original ds (backwards compatibility), 3ds, wii u (virtual console)
average playtime: 15-27 hours
mainline game: no
sequel: no, but it is a prequel to the four sword series (made well after those games were released)
story-heavy: medium-light - about the level of most 2d zelda games
edge level: very low - this is such a bright and cheerful adventure
the premise: in an adventure meant to explain vaati of four sword fame's origins, you meet teeny-tiny people known as the minish, who live in teeny-tiny spaces all over hyrule. they mend shoes, use pots and old boots as houses, fight dust mites, and leave surprise gifts such as rupees and hearts beneath pots and the like to help adventurers. by shrinking and growing you explore various nooks and crannies and solve a ton of puzzles, and through fusing items called kinstones with strangers you can change or uncover more of the overworld and unlock even more secrets
the good: the game is beautiful, bright, and fun. the soundtrack is catchy, the gameplay is addictive, the puzzles are very fresh, and the kinstone fusion feature means you'll be doing a lot of backtracking and replaying to see all this game has to offer.
the bad: besides zelda, i didn't find myself terribly enthralled with most of the cast. the reused sound effects from other games can be nostalgic sometimes but sometimes they feel a bit cheap, since they had to be downsized; they're the audio equivalent of a pixelated jpg. and as great as the soundtrack is, it suffered from the same thing.
the verdict: my nitpicks with this game are minor - i think it's a wonderful and fresh entry into the series, and probably one of if not the best 2D zelda. if you like 2D zelda at all, you'll want to pick it up.
Twilight Princess (2006)
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original console: gamecube AND wii (i know)
available on switch: no :(
also available on: wii u (hd port), pc (emulation)
average playtime: 30-56 hours
mainline game: yes
sequel: technically, this is another possible sequel to oot, taking place 100 years later, and involving oot's ganondorf. (it has nothing to do with the timeline wind waker is on.)
story-heavy: yes, very - the cutscenes look great, the mocap for this game is wonderful
edge level: very high
the premise: 100 years after ocarina of time, darkness falls across hyrule in the form of "twilight," desolating every part of hyrule that it touches by turning its denizens into ghosts, and forcing princess zelda to surrender to zant, the king of the twilight realm. when link's village is destroyed by this twilight and he is turned into a wolf, he leaves to save zelda, save hyrule, and save his home. this game was meant to be a gcn title originally, but development was delayed for so long that they began co-developing it for the wii and released it as a launch title for that console.
the good: where do i start? this game was intended to be a return to oot's more realistic artstyle after many years of the wind waker art style in spin-off games, and was in fact a spiritual remake of oot in many ways. it is similar graphically, tonally, and gameplay wise - it's the oot they wanted to make in 1998, only with a more powerful engine, and fans loved it - check out this video of its announcement at e3 - it still gives me chills. famously, this game introduced horseback combat, which the devs had really wanted to implement in oot and were forced to give up on due to hardware limitations. the cast and the puzzles are all great on this one, and the world is huge and full of surprises, but of particular note is your partner midna, who comes with a better story and more personality than any partner before or since (sorry, king of red lions). lesbians and their associates will LOVE whatever the hell she has going on with zelda in this game. twilight princess also has the most fleshed-out swordplay of any zelda game - the various techniques you learn from the ghost swordsman are fun as hell, and every single boss battle in this game absolutely fucks.
the bad: despite its high moments, the story in this game is just a little weirdly paced. ganondorf was brought in kind of suddenly, and link's childhood friend from his village, whom the story focuses on a lot, is maybe not the most compelling character (sorry to ilia fans - she's okay, just not my favorite). not everybody liked this game's emulation of oot, and some people felt it was uninspired. personally, my gripes are mostly about the dual-console release; having played both versions multiple times, i think they both suffered from being co-developed. because the wii version uses motion controls and most people are right-handed they switched to a right-handed link for the wii (BLASPHEMY), meaning they actually flipped the entire world horizontally, and there are times when the laziness of this action is very apparent when playing the wii version. while the controls are superior on the wii (there's a mandatory shooting minigame that's all but impossible on gcn connected to a crt tv), the graphics just...look a little aged for a wii game, whereas they look damn good for a gamecube game. the hd remake fixes this, but since it's only on the wii u, fucking nobody has played it, and it remains inaccessible to most players except through emulation.
the verdict: if you can get your hands on this, do it. despite its flaws it's a classic meat-and-potatoes zelda adventure. fans of combat and more serious stories will especially love this one. personally, i preferred the gcn version because of left-handed link, but i do think the motion aiming on the wii (and wii u?) was a great addition, so it's a matter of preference as far as if you want the hd graphics and what controller feels correct in your hands.
Phantom Hourglass (2007)
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original console: nintendo ds
available on switch: no :(
also available on: wii u (virtual console), pc (emulation)
average playtime: 17-31 hours
mainline game: no
sequel: a direct sequel to wind waker - not sure if you need to have played that to understand; from what i can tell there are actually a few plotholes
story-heavy: medium, i think?
edge level: low, as far as i know
the premise: after tetra gets sucked into a ghost shiop ad vanishes, link has to set sail on a new ship to find a way to free her. that's all i really know because, okay, up-front, i did not finish it. i did not give it a fair shake. it's got great reviews and they can't all be wrong, but i found controlling link with a stylus (the ds had no control stick) frustrating, the game hard to see (the graphics are trying to emulate ww's style on less capable hardware), and the story uncompelling (tetra? a damsel??). i know a lot of people really love linebeck and i wanna love him too one day, but until then, get your answers from the people who love this game!
Spirit Tracks (2009)
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original console: nintendo ds
available on switch: no :(
also available on: wii u (virtual console), pc (emulation)
average playtime: 20-33 hours
mainline game: no
sequel: to wind waker and phantom hourglass, technically, though it takes place 100 years after those games
story-heavy: medium, i think?
edge level: low, as far as i know
the premise: 100 years after wind waker and phantom hourglass, a new hyrule has been founded above the waves and it has TRAINS. for some reason zelda gets zapped out of her body and can now follow you around as a cool ghost who possesses bigass statues to help you out. that's right, your partner for this game IS ZELDA. the main theme for this game is so catchy it's a crime. i never played this since i didn't finish phantom hourglass, but it looks so fucking cool that i wanna power through phantom hourglass despite my initial reservations just so i can take a crack at it.
Skyward Sword (2011)
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original console: wii
available on switch: yes, as an hd port
also available on: wii u (virtual console & backwards compatibility), pc (emulation)
average playtime: 30-58
mainline game: yes
sequel: no - in fact, it's the prequel to every zelda, being that it's the very first one in the timeline
story-heavy: yes, very
edge level: mostly low, but it does have its serious moments
the premise: taking place at the very start of zelda's long and complex timeline, this game seeks to explain the origins of hyrule's creation and and some of its mythology. link and the other proto-hylians live in islands high above the clouds and attend the school for flying around on bigass birds, not knowing if there even is a world below, until one day zelda (not a princess but the headmaster's daughter) gets dragged down by a dark force, and link must venture into the land below to save her.
the good: skyward sword is oozing ambiance. a standout area of this game is lanayru desert, in which you can use a timeshift stone to shift the area directly around you back in time by 1000 years or so and watch it come to life with greenery. this soundtrack is fully orchestrated, we get to hear zelda sing (her first voice acting debut!), and when the motion controls are on, they're REALLY on. sometimes the swordfights feel like actual duels. the cast of side-characters all get a lot of development (shoutout to my man groose!), and the villains are creepy and quirky. the dungeons in skyward sword are especially good - the cistern in particular is one of the best in the game, but we can't forget the ghost ship or the sky temple either. minor spoilers for the story, here, but finding out WHY there are so many zelda games and the struggle against evil never ends (it's a literal curse) was really cool and really reframed how a lot of people saw the series and the characters - it's a lot more tragic that they have a fate they can't escape from so long as zelda fans want more games.
the bad: minor spoilers for the story here too. as far as prequels go it did not make a lot of sense. there's nothing about the three goddesses we've come to know and love, only about the minor goddess hylia, and the ancient hyrule features species that don't ever make another appearance mole guys and seahorse dudes. there aren't any zoras or gerudo or koroks/kokiri, there's only one goron, we only see two sheikah...it feels so far removed from the hyrule we know that it doesn't feel like a prequel at all. additionally, when the motion controls aren't good, they're REALLY bad - especially on the switch version, which has less precise controls than the wii. finally, while i personally didn't mind it (puzzles!), a lot of people disliked how linear the overworld was and complained there was no exploration. another common frustration, one which i share, is how much the game holds your hand. (this famously inspired toriel in the game undertale to LITERALLY hold your hand and do the puzzle for you.) this game will present a puzzle and then have the nearest npc (most often fi, poor fi, she undeservedly gets all the blame for this) explain how to do it before giving you even one chance to try for yourself.
the verdict: it has its flaws, but i still enjoy it a lot. i think more experienced players will be very frustrated with it at times, and people who hate motion mechanics or constant alerts/lots of useless dialogue will be miserable. (you can turn motion controls off in the switch version but it feels unnatural because of how sword-swinging works.) on the other hand, the game's linear and hand-holdy nature actually makes it a perfect start for brand new gamers, especially given where it falls on the timeline.
A Link Between Worlds (2013)
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original console: 3ds
available on switch: no :(
also available on: pc (emulation)
average playtime: 16-23 hours
mainline game: no
sequel: takes place at least 100 years after a link to the past, and even uses the same overworld! you don't have to play that to understand this though.
story-heavy: medium, about the level you expect for 2d zeldas
edge level: medium-high
the premise: link turns into a little flat guy so he can go more places! this is a sequel involving the inhabitants of lorule, a parallel world to hyrule, one without a triforce. go back and forth between kingdoms to save hyrule from suffering the same fate, all while trying to kick a giant rabbit guy out of your house.
the good: the puzzles in this one are really fun and fresh, the old overworld map feels super nostalgic, the music is charming, and being able to tackle the dungeons in any order is a nice touch. i especially loved getting to know certain inhabitants of lorule.
the bad: the non-linear style won't be for everyone, and i wish i had been able to spend more time getting to know hilda in particular.
the verdict: this in my opinion is one of the best 2D zeldas - if you're a 2D zelda fan, especially a alttp fan, don't miss it!
Hyrule Warriors (2014, 2016, 2018)
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original console: wii u
available on switch: yes, as a remake/collection
also available on: this is complicated. the game was originally released on wii u, then ported to the 3ds with new added content but i think mising some other content, and then FINALLY released on the switch with ALL the content. you can also emulate any version on the pc
average playtime: 17-38 hours, though people report up to a whopping 366 hours to 100% it
mainline game: no
sequel: no
story-heavy: medium-ish. there's cool cutscenes but it's not that deep
edge level: low, this shit is just balls to the wall crazy-ass fun
the premise: a crossover between dynasty warriors and zelda. turn zelda into a beat-em-up and add cameos from popular characters doing increasingly batshit anime fighting moves. what's not to like?
the good: this game is insane. the electric guitar soundtrack, the cameos, the nostaliga - it's all here. the gameplay is good mindless fun you can really sink your teeth into, and despite it not being the point i had fun running around and exploring all the maps. there's so, so, SO much to do (366 hours!) you will literally never see the end of it.
the bad: the OCs are maybe not my favorite people. i don't know if they come from other dynasty warriors games but they were a little annoying and truly, uh, underdressed. also, as someone who likes to 100% games, it annoys me that i'll likely never 100% this, just because of the sheer timesink/grinding required.
the verdict: if you like fighting games and combat, this is for you. if you're into zelda for the serious story stuff and the puzzles, give it a pass. completionists beware, 100%ing this game is NOT for the faint-hearted.
Tri Force Heroes (2015)
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original console: 3ds
available on switch: no :(
also available on: pc (emulation)
average playtime: 14-26 hours, but up to 56 hours to 100% it
mainline game: no
sequel: takes place a few years after a link between worlds - not sure if you need to play that to understand this, but it seems unlikely
story-heavy: doesn't look like it
edge level: low. oh my god, he's in a little cheerleader outfit. look at him
the premise: i don't really know, i think you crossdress to gain superpowers and then solve puzzles with your buds. i didn't play this one because i didn't have 2 friends with a 3ds and a flexible schedule. apparently there's a one-player mode, but it just doesn't seem as fun, and the lack of a 2-player mode is sad because my brother and i could've rocked it. like the four swords series, this looks like great multiplayer fun, but it's inaccessible to people without the time or coordination to get 3 people together. it looks fun as hell, though.
Breath of the Wild (2017)
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original console: dual launch on wii u and switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 50-100 hours, though to 100% everything and enjoy the dlc it could take up to 210!
mainline game: yes
sequel: technically, it's a sequel to everything, since it takes place at the end of (somehow) every timeline. but you don't have to have any prior experience to enjoy it
story-heavy: medium-heavy? this is the first zelda game with voice acting, and what cutscenes it does have are amazing, but you can expect to see only a very few of them
edge level: very high (this is once again post-apocalyptic), but not as high as majora's mask or twilight princess
the premise: link wakes after a 100 year sleep with no memory of who he is or what happened to the ruined world around him. explore a completely open world in your own way at your own pace, recover your memories, rescue zelda.
the good: this game hit the industry at a thousand miles per hour and six years later the hype still hasn't slowed down. this redefined the series and the genre in a way we haven't seen since oot in 1998. this game is revolutionary in the way that oot was revolutionary back then, but updated so that newer players find it just as surprising and refreshing as new players in 1998 found oot back then. the exploration, the physics, and the world are all totally unparalleled - three decades later, this zelda truly gets back to the original explorer and adventuring spirit miyamoto tried so hard to capture in the very first legend of zelda game all the way back in 1986.
the bad: as much fun as this world is to play around in, i found that most of my joy came from the exploration and not knowing what i'd find around the next corner. it's still a very, very, VERY good game, but i found that on my replay it just didn't have that same shininess that other games in the series do when i replay them. and, of course, because it's so different it's very divisive - there's no human ganondorf in this game, no dungeons - all your puzzle-solving comes in microdungeons called shrines scattered around hyrule. weapon durability is also a hotly debated feature - even i found it frustrating at times, although in many ways the forced improvisation it brings to the table is more than worth the cost of admission. and overall the enemies are all the same and have no real difference between them, even the bosses, and the boss fights kind of suck. it's a really good game, but it does have its flaws.
the verdict: this is the perfect starting point for anyone new to the series. many people have started with this game and learned about hyrule alongside the amnesiac link - i had an extremely interesting discussion once with someone on tumblr about how the game is different if you've grown up loving hyrule and see it get torn apart, vs if the only hyrule you know IS the one that's torn apart. both ways are wonderful experiences, and i think even non-zelda fans would find something to love in the freedom this game offers.
Cadence of Hyrule (2019)
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original console: switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 6-11 hours, but you can add up to 12 more if you play the dlc
mainline game: no
sequel: no
story-heavy: not really
edge level: low
the premise: a crossover with crypt of the necrodancer, a roguelike rhythm game. there's no real story here except, notably, a brief cameo of a younger ganondorf, though his back is always turned to you. (if you could go back and kill ganondorf as a baby...)
the good: well, a rhythm game's gotta have good music, right? both the rehashes of the old songs and the new music are absolutely stellar here. i'm normally iffy on rhythm games but i found the gameplay addictive (there's a strong tactical element to moving around) and the exploration fun. getting to play as zelda (!!!) if you want is a great bonus, too. there's really nothing not to love.
the bad: the kind of movement you have in this game doesn't lend itself super well to boss fights most of the time. they weren't bad by any means but definitely one of the weaker parts of the experience.
the verdict: unless you hate rhythm games or hate fun, you'll like this one, especially if you're a crypt of the necrodancer fan or a fan of zelda's music in general. puzzle fans might be disappointed there aren't as many mind-twisters in this one, though.
Hyrule Warriors: Age of Calamity (2020)
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original console: switch
available on switch: yes, obviously :)
also available on: pc (emulation)
average playtime: 25-40 hours, though it can take up to 76 hours to 100% it
mainline game: no
sequel: a direct prequel to breath of the wild and its eventual but as-of-yet unreleased sequel tears of the kingdom
story-heavy: yes
edge level: relatively low, i'm told
the premise: so this is a prequel to botw, taking place during the era just before the apocalypse. i didn't finish it because it came out right around nov 5 2020 (iykyk) and then someone spoiled the ending for me and i thought it sounded stupid, so i was less motivated to play. what little i did play of it was great, though - it was exciting and fun in all the ways the original hyrule warriors was but bigger and badder in every respect, and with a little more of that somber botw flavor. i intend to finish before totk comes out despite my reservations about the story.
The Conclusion
it's a great time to be a zelda fan because out of the 22 games on this list, only 8 of them are unavailable on nintendo switch, and only 2 of those are what i would consider to be mainline games. that means you can access two thirds of the ENTIRE SERIES, spanning almost 4 decades, on a single console! your only limits are your time and your wallet. most of the ones that AREN'T available on the switch can be played on a 3ds, so if you have or buy one, nearly the entire series is at your fingertips. (you can emulate the shit out of your 3ds, btw, and play a lot of these gameboy, gba, and ds games for free - nintendo isn't looking anymore so they don't care.)
sorry i couldn't fully cover all games - i welcome opinions from people who have played games i've missed in the tags. when i do get around to playing them, i will come back and update this guide! expect an entry for totk eventually too. thanks for reading and i hope it was helpful to someone!
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hopeymchope · 9 months
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The Legend of Zelda and shipping
I can't understand people who are like "I only ship Link in every game with one single character ever." What the hell... HOW?!
This seems to be most most common with people who ship Zelda/Link or "Zelink" — always wanting every Zelda to be with Link, because they're the main characters, though the phenomenon does exist with Malink and some other ships as well. And that’s not to hate on Zelink and Malink, because I love them! SPECIFIC INCARNATIONS of them, I mean.
Because there are a bare minimum of EIGHT different incarnations of Link, and you can’t tell me you think every single dude named Link has chemistry with/should have romance with every single girl named Zelda. Like EVERY. SINGLE. TIME.? I just can't with that. It's unfathomable, IMO.
I mean, OKAY, let me back that up: I get that people find it romantic to think that these are like... some kind of soulmates who always find each other through every reincarnation ala Hawkman and Hawkgirl or something, but it's not like they even display the same personality traits or share memories or something in each version of themselves. They just... act like totally different people quite regularly. Because by all accounts, they are.
Furthermore... shit - if we assume the incarnations are all descendants of one another and the same descendancy lines keep hooking up with the same partner lines, at what point do we wind up becoming dangerously incestuous with this repeated pairing? Because that shit seems INEVITABLE in such a case…?
NAH, my fam — I believe each Link and each Zelda are their own person, with their own traits. Their only unifying truth is that every person Link will ALWAYS look best in a green tunic and matching green, pointy flop-hat. (Sorry; I don't make the rules. Facts is facts.)
With that in mind, these are my sundry ships for various Links. And I apologize in advance for the fact that they're all boringly het. :P
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Skyward Sword — Zelink, absolutely. Childhood Friend Romance always gets me right in the heart. I love these two together. The casual playfulness and fondness they display. The lengths they'll go to in order to see each other/protect each other. And although Zelda loses some of her distinct personality when she learns she's a reincarnation of Hylia, she gets her groove back near the end, so it's all good.
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Ocarina of Time/Majora's Mask/SC2 — Malink with a bullet. The singing farmgirl and the boy without a fairy, two people who felt alone in the world and find each other. The nicknames! "Don't be long, fairy boy." The fact that you can declare your romantic intentions for Malon while you're still a fucking KID! The Gossip Stone that tells you how much Malon pines to be saved from her daily life by a hero on a horse! It's SO GOOD.
Wind Waker/Phantom Hourglass — I'm only mentioning this era because this Link is an ACTUAL CHILD. He's like, what? EIGHT? Maybe ten, if we're feeling generous? So I just want to say: Yeah... I just can't bring myself to ship this literal child with anybody. It ain't RIGHT.
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Link's Awakening — Marink. If you weren't feeling these two by the time their sunset beach conversation wrapped up, I don't know what to even say to you. This was probably my first serious ship from playing the TLoZ games. Plus this ship is a good reason why the original black-and-white Game Boy version's secret ending is actually the best version of that bonus scene.
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Twilight Princess — Ilink. Is there even any other contender worth mentioning? The writing and direction of the cut scenes makes it pretty clear that Link and Ilia are sweet on each other. You barely even meet Zelda in this game, and the only other option would probably be, well... Midna? You know - your partner imp that spends most of the game trash-talking you for her personal lulz and repeatedly slamming her body weight down HARD onto your spine? Mm, I’ll pass.
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Breath of the Wild/Age of Calamity/TotK — Miphlink/Miphalink, no items, FINAL DESTINATION. Their story makes my heart just ACHE. The flashback to Mipha healing him up... Mipha's diary (OMFG that diary)... the Zora armor and its descriptions... holy SHIT, fam. And even if that story DIDN'T melt me into a complete puddle, Zelda put herself out of consideration by stealing my fucking house. I don’t understand why she pulled that, but given her privileged upbringing, I doubt she understands the value/expense of home ownership. So maybe she thought this was like yoinking a french fry. :P
Haven't Played — The only major entry I haven't played yet is "Spirit Tracks" on the DS. So I can't speak to that incarnation at this point. But the two things I can say is A) The Zelda/Link relationship sure appears cute? but B) This is also the same style of Link seen in Wind Waker, so I won't be surprised if she's supposed to be a LITERAL CHILD again (and therefore not a shippable character for me).
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astralkepeire · 2 months
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*Tungsten's To The Bottom plays*
I've basically been wanting to make a Bellum gijinka since the last edition of FoE, and I'm happy with how the design came out!
[Image id: Two mostly identical images of a humanoid version of Bellum from The Legend of Zelda: Phantom Hourglass. The only difference between them is that one image is shaded. The character is a young looking male posed with his right hand on his hip and his left arm bent upwards so his hand is directed towards his mouth, which is open and smiling to reveal fangs. He has blue-black hair and light yellow skin and eyes that are orange and yellow with black scleras. The hair is spiky in the front, and gathered into loose ponytails with red-orange hair ties on the side and in the back. He is wearing an olive green outfit with puffy sleeves and knee-length pants, with black undersleeves and leggings, and a membranous cape. Fitted through the cape are five black tentacles that end with flat pads that have eyes on them. The eyes match the ones on his face. /end ID]
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