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you get “i will arise and go” by shawn kirchner!
“And I shall have some peace there, for peace comes dropping slow,
Dropping from the veils of the morning to where the cricket sings;
There midnight’s all a glimmer, and noon a purple glow,
And evening full of the linnet’s wings.”
here’s the full poem btw
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Tales of Black 🖤
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The dark hair group is probably the coolest overall (maybe)
Edit : I forgot to write a description and tags for this one before posting… Too bad you all won’t get to hear my silly takes about some of these characters 😅
- ❤️ - 💗 - 💙 - 💚 -
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this is a largely meaningless observation but, based on the fleki uniform demonstration comic, mithrun seems to wear the default style of the canary uniform, probably because he has no desire to personalize it or preference for how to do so, etc. when he does seem to pick his own clothes, though, they don’t look super in-line with what we’re shown of elven clothing styles in his region: high collars look like they’re fairly popular with elves in general, but out of uniform he tends to be a lot more covered up than everyone else—long sleeves, long pants, boots rather than sandals, and he dresses that way both prior to getting eaten and after the events of the series. anyway it’s kind of cute that after everything that happened to him, someone cared enough to remember what his clothing preferences used to be.
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Can't believe I was like "Sebastian definitely shouldn't be taken to Azkaban after killing his Uncle, he was just acting a little silly 😔" and Ominis' reaction to that was really, "Yeah you're probably right :/"
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biggest disconnect in pathologic's reception has kind of always been a divide between "patho is driven by mechanics" and "patho is driven by story" camps where opinions only ever come from one of these extremes... around p1's development and release the developers considered it exclusively a survival challenge sim, not a game marketed for its story (despite story representing a huge fraction of the time and thought put into it). In The Society Of Dead Poets goes into so much detail about this. and it WAS a stunning technical work under the circumstances, but the complex story was what gave the franchise cult appeal, or at least enough so for it to get a sequel... reviews from the period tend to go along the lines of "this game looks and plays like shit but it's extremely thought-provoking". there's a little to be said about the mainstream view of a "Gamer" in 2005 and what they would be interested in marketing-wise not tracking with story games yet; anyway, the one-dimensionality here was consistent with the studio's approach to games as a whole (cf BoneHouse.ppt).
so IPL's perception of their work was what informed p2's priorities, which turned out to be A Way Better Survival Challenge at the expense of things like characters having complex motivations (expansion on this has been omitted; iykyk), and they did an incredible job with that & basically perfected what they had been going for mechanically. which created this weird divide where p2 fans think 1 isn't worth playing because it's less engaging as a gaming experience, and p1 fans (me included, to be clear) see 2's story changes as a spit in the face of everything that made the series work. like, neither of these are fundamentally incorrect, but they refer to completely non-overlapping paradigms of engaging with the material. when hopefully it can be agreed that a Video Game is comprised of Both a narrative aspect and an interactive aspect, and that they need to work together to create the player's transformative experience (again, premise of BoneHouse.ppt).
Anyway. that helps explain a lot of hbomb's stance on the franchise, particularly that he can endorse patho2 without comment as an ostensibly leftist youtuber when even the most cursory playthrough is enough to let players in on its gleeful centering of ecofascism... that game's representation of colonial relations as an unfixable divide employing the racist trope of reciprocal violence, its obsession with maintaining status quo, and its completely tasteless approach to MMIW are all elements of Story and thus all secondary to p2's huge improvements on the survival system. in the same vein, his discussion of p1's changeling's route is limited to the constant reputation decrease and the repeated quests because those are the only mechanical features introduced over the previous routes, even while clararoute text is fundamental to understanding most characters... his video isn't like Bad for getting the interactive experience p1 would present to you, but it sucks for engaging with the story because it's not about the story. and unfortunately, on discussion posting websites, we do usually post about story
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Other people have discussed this more eloquently, but the thing people don't always seem to get about "passing" (think "cis passing" or "straight passing", for instance) is that the concept of "passing" relies on more than just appearance.
Take me for instance, where I do pass as a man, but I have never (and will never) pass as a cishet man. People know I am queer, even if they don't see that I am a trans queer man. Passing is more than wearing certain things or saying certain things. My mannerisms are queer, my speech is queer, my inflection is queer, my stance is queer. People pick up on that. There's nothing wrong with me being seen as queer, but I'm still treated like a queer man, for better and worse. It seems that people forget that, you know?
My point is that passing is very conplex, nuanced, and individual. I use myself as an example, but that by no means indicates that I have a standard experience. I've noticed, however, that many people have over-generalized these conversations, and I think that doesn't do us - as a community - a service.
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