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#i listen to the main ost the one that plays at the end of the long trailer and the one that chris and kurt sing together
alien-ally · 2 months
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after scraping down the internet i found little bits of dialogue and unseen snippets of scenes that are there in the long trailer and saw an eng sub for 2 of those 'trailers' and I'm going crazy. all nuts and bolts on the floor, scattered, rolling away into oblivion. the dialogues are so good guys i CANNOT wait to see how it goes down from now on. once yuan is back. after having lived with his feelings for Years and Years, that they no longer make him scared or ashamed or disgusted anymore. or as many suggest when he returns ready to snipe back, 'pettier' (and prettier- THAT'S THE FIRST thing he asked qian when he comes back, atleast from the long trailer-). when Qian is the one in agony, the kind Yuan was in before he left. after all the loneliness both of them went through. as full grown lived in adults (Qian alr was but his world was yet to shift, i.e he still doesn't know how to make sense of anything or ever cared to dwell on anything thinking he doesn't want anything for he has his family, his brother- but now he's going to WANT, perhaps for the first time ever. and i. Cannot. Wait.
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bluebudgie · 6 months
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[edit] omg sorry i woke up salty for no reason, skip to dodge negativity
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sometimes i feel like i'm living in some sort of parallel dimension where i am the only person who hears a different ff thirteen ost than everyone else
the game is disliked by the largest chunk of the fandom and people will criticize it to hell and back for numerous things
but even the haters will always point out how it has one of the best soundtracks in the series
and at this point i ask myself. is this a me problem. the soundtrack is part of what makes this game so fucking unbearable. like literally it's by a landslide the worst one in the series. like it's not even close. one of the most obnoxiously bad video game osts out there ive ever heard. how is this possible.
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lelanida · 19 days
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The dualism of Sky. A small essay.
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Vincent Diamante, maestro, we don't deserve you. Music is the heart and soul of Sky. It's not the face of the game, no. Music does not try to attract attention and force you to interrupt the gameplay in order to enjoy it. Instead, it works for the atmosphere, not just without overriding everything else but also giving other aspects leadership positions. Sky's music is patiently waiting for you to pay attention to it. And since we're all here, let's appreciate it.
Sky has two main leitmotifs. The first is the theme of our first flight on the Isle of Dawn. It also plays during the loading of the game during the daytime. The second is the "Flight" by Aurora. Not many people pay attention to this, but these two melodies accompany us (in one form or another) in a bunch of other compositions. "The first flight" sounds at moments of special emotional uplift and "Flight" at moments of decline. You may think: "Well, what's the big deal? The music, written at a time when lore was still important, contains an interesting subtext.". But it's not that simple. I listened to the rest of Sky ost. I have tracked the use of these leitmotifs, and I can say with confidence that these two themes never play together. The composition either uses only one of the leitmotifs, or both, but at different ends of the song... ...I was thinking until I listened to the soundtrack of the season of prophecy.
The theme that sounds when you complete the trial. In it, both leitmotifs are woven together.
This is the ONLY theme in the entire game built in this way. I sat in a stupor for a while and was about to bury this musical analysis. But then it hit me. What was the season of prophecy about anyway? No, not about the trials. NO, not about the extra candle cakes. The season of prophecy was about Alef.
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The theme of passing the trial is the theme of Alef. And it combines two opposing leitmotivs.
And now, ladies and gentlemen, get ready for madness because this simple detail puts everything in its place.
As soon as I found out about the existence of the Megabird in lore of Sky, this character immediately interested me. I liked how she was essentially detached from the whole action, but at the same time, incredibly tightly woven into it. Megabird is Sky's phenomenon whose potential TGC is afraid to exploit.
I have always been confused by the generally accepted image of a Megabird. She is always portrayed as a powerful, very wise, prudent, and merciful being. The true and only ruler of this world. Everyone was pleased. But not me. And the most important thing is that I couldn't explain why! Something inside me subconsciously resisted the concept of monotheism within the framework of Sky, but there was no specific reason. I had a feeling that it was simply... wrong. And now I realized: This is indeed wrong! Megabird, as the only deity, will actually break the whole system!
Sky is steeped in dualism. It's always one thing against another. I mean:
Life and death.
Nature and machine.
Sky and ground.
Descendants and ancestors.
Children and elders.
Light and darkness.
In this, Sky is different from Journey. In Journey, you didn't have a clear enemy. Journey taught that you can become your own enemy. The ancient civilization destroyed itself, not someone from outside. And the messengers must step over themselves, and themselves only in order to be reborn. Journey taught you to look into yourself. Sky is about something else.
Even though the concepts of these games are similar, Sky is a fundamentally different game. Sky is about joining up with others. Therefore, Sky sets a clear boundary between "we" and "they". And I'm not saying it's a bad thing. Otherwise, this system simply would not have worked. In Sky, everything has an opposing force. The other side of the coin, if you please.
Megabird just can not be the only deity. This contradicts the whole system, starting from philosophy and ending with music. Someone, something, sentient, unsentient, there MUST BE SOMETHING on the other side. That's why I made Angst.
Let's return to the topic of the two leitmotifs and the Alef. The system of confrontation between the two sides can give us an answer to another question.
What is "the void"?
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We know that after the explosion of the crystal, Alef fell in a kind of "void", from which he still has not found a way out. But what kind of place is this? Many people used to think that this is something like a dimension of darkness. But I can disagree with this.
At first It is logical: Alef was imprisoned in a darkstone crystal and fell into darkness. But I have a question: Why does this "darkness" charge us?
The void is not darkness. If it was the darkness, it would have extinguished the skykids' cores in the blink of an eye. The void is the place BETWEEN light and darkness.
Alef, the child of light, was imprisoned in a darkstone crystal, the gift of darkness. Together, they created a new, third kind of energy. Chaotic, unpredictable, wrong. Alef has united in himself, things that, according to the laws of this world, cannot be combined. Therefore, it is his theme that connects the two main leitmotivs of the game. The Alef was on both sides at the same time.
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But you can't be on two sides. You're either light or dark, or you're not on anyone's side, like ancestors were. At the moment of the Shattering, Alef literally tore the fabric of the Sky universe itself. That's why he got into the void. After all, if he does not obey the fundamental law of this world, then he has nothing to do in this world.
The void is the space between light and darkness. Like a number divided by zero, the void is negligible, but at the same time infinite. It is a mirror that doesn't allow energy to mix. Therefore, the floor in it charges us. The void reflects our own light back into the cape.
That's why the Megabird sends us to die in Eden. With our sacrifice, we repeat the same shattering on a reduced scale and fall into the void to the Alef. But Alef sacrifices a fragment of his former power to bring us back to the side of light. And when that happens, the void just pushes us out.
Something like that.
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copepods · 1 month
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so, there's no official place im aware of that's compiled the names of every music track in rain world which includes DLC, unused tracks, alpha tracks, and includes every location those tracks can be found, so! i made one :) mostly just for my own fun bc i love cataloguing things.
sadly i cant include links bc there's a limit on tumblr, but these should all be pretty easy to find with a quick google search. to find the rooms listed here, since room names aren't necessarily very descriptive, you can use the interactive map!
black text = track plays in vanilla game (these songs may appear additional times with blue text in other sections)
purple text = track is unique to the downpour ost
orange text= unused vanilla track, from the files or james' soundtrack albums, which was added in-game in downpour
blue text= track used for a new location in downpour, but also appears somewhere in vanilla (these songs also appear with black text in their original vanilla locations)
all in-game tracks are sorted by the regions they appear in. some tracks play in multiple regions- these will appear on the list multiple times, sorted into each region they play in.
Trailer and promotional music (Can all be found on Youtube)
RW dayns: promotional material (Remix of Sundown)
Threat - Superstructure (Trailer Remix): Switch trailer
What Fate A Slugcat: Release trailer (Alt version of Urban Jungle)
Together: Co-op trailer
Overskog: Downpour launch trailer, creatures teaser
Downpour: Downpour teaser trailer
Triptrap: Downpour regions teaser
Landmarks: Downpour lizards teaser
Task: Challenge mode teaser
Unused threat layers (can be found on Music page of RW Wiki)
Threat - Outskirts: with unused layer SU_4
Threat - Farm Arrays: with unused layer TH_LF - CHORDS
(note: listed on the wiki are two additional unused layers for Threat - Garbage Wastes and Threat - Heavy Industrial, but listening to them I can find literally zero difference from the original release. maybe it's just my ears idk)
Alpha tracks (from the original Alpha release of the game, called Alpha_8, later added to Alphas, Gems and Junk)
RW_2: Alpha_8
RW_3: Alpha_8
RW_4: Alpha_8, Alpha Trailer Music
RW_5: Alpha_8
RW_6: Alpha_8 (titled Deathpit in James Primate's Soundcloud)
RW_11: Alpha_8
Album Exclusives
RW_12: Alphas, Gems and Junk (titled 3 Moon Sunset on James' Soundcloud)
Illegible Neon Signs (RW_17): Alphas, Gems and Junk
Beat (RW_21): Alphas, Gems and Junk
Beat (RW_22): Alphas, Gems and Junk
Beat (RW_23): Alphas, Gems and Junk
Sky Islands (RW_24): Alphas, Gems and Junk
Night City (RW_25): Alphas, Gems and Junk
Free Mind Loop (RW_30): Alphas, Gems and Junk
Sub Sub Sub (RW_31): Alphas, Gems and Junk
Frost Reaper (RW_98): Downpour OST album
Threat - Rubicon (TH_HR): Downpour OST album
Arena music
Noisy (RW_10): Arena
Action Scene (RW_13): Arena (titled Breakbeat Bonebreak on James' Soundcloud)
Weyuon (RW_33): Arena
Slaughter (RW_34): Arena
Wired (RW_68): Arena
GREY CLOUD (RW_32): Arena
Rooftops (RW_7): Arena (titled Skyline in James' Soundcloud)
Menu and cutscene
Sundown (Theme I) (RW_8): Main menu and credits (Technically combination of Sundown (no rain) and TitleRollRain) [titled Adagio for Rain World on James' Soundcloud]
Pictures of the past (RW_Intro_Theme): Survivor and Monk intro cutscene
Passages: passage screen
Reclaiming Entropy (RW_92): Saint end cutscene and credits (Was formerly named Theme V - Credits pre-Downpour)
Outro Theme (RW_Outro_Theme_B): Survivor, Monk, and Gourmand end cutscenes
Satellite (RW_72): SI_A07 (Spearmaster end cutscene)
BM_SS_DOOR: Saint intro cutscene
Train Tunnels (RW_27): Expedition menu
Halcyon Memories (NA_19): CL_AI, RM_AI (Music pearl), Rivulet end cutscene and credits (Spelled Halcon Memories in OST album)
BM_CC_CANOPY: Artificer end cutscene
Deep Light (Theme IV): Ascension end cutscenes (Technically combination of Deep Ghosts/VS_E_DEEP_GHOSTS, The Core/VS_F_THE_CORE and Outro Theme/RW_Outro_Theme)
Game Music
Outskirts (SU)
Threat - Outskirts (TH_SU)
Unseen Lands (NA_40): SU_A53
Urban Jungle (RW_1): SU_B04
Proxima (NA_01): SU_A07
Frosted Festival (RW_80): SU_A53 (Saint only)
Distance (NA_30): SU_PUMP03
Drainage System (DS)
Mud Pits (RW_09): DS_B02
The Wet Moist (RW_38): DS_B04
Old Growth (RW_15): DS_B01
Swaying Fronds (RW_51): DS_A26
Breathing Hyometer (RW_81): DS_GUTTER01
Industrial Complex (HI)
Threat - Heavy Industrial (TH_HI)
BM_HI_GATE: HI_B04
Bio-Engineering (RW_43): HI_B04, HI_A07
Mist Engine (RW_50): HI_A18
Sheer Ice Torrent (RW_91): HI_A07 (Saint only), HI_B04 (Saint only)
Garbage Wastes (GW)
Threat - Garbage Wastes (TH_GW)
Garbage Worms (RW_52): GW_B01, GW_TOWER02, GW_TOWER03
Lack of Comfort (RW_39): GW_D02, GW_B09_PAST
Garbage City Shuffle (RW_37): GW_C02, GW_C04, GW_TOWER15
Albino (RW_43): GW_E01
Stone Heads (RW_19): GW_C03
Overcast (RW_79): GW_A25
Accidented Condition (RW_83): GW_E01 (Saint only)
Eyes of Iron (RW_90): GW_C03 (Saint only)
Shoreline (SL)
Threat - Shoreline (TH_SL)
BM_SL_SHORE: SL_B02, SL_D05, SL_F01
Lonesound (RW_46): SL_D06
New Terra (NA_21): SL_A06
The Captain (RW_18): SL_A05
Moondown (Theme II) (NA_11): SL_AI, SL_WALL06 (also called Digital Sundown)
Vast Unlife (RW_89): SL_D05 (Saint only), SL_F01 (Saint only), SL_TUNNELA (Saint only)
New Else VIII (NA_42): SL_WALL06 (ECHO) (Saint only)
Veiled Northstar (RW_93): SL_TUNNELA
Shaded Citadel (SH)
Black Moonlight (RW_26): SH_D01
Demonic Riser (NA_25): SH_B17
Dripping Time (NA_17): SH_A05
Lantern Mice (RW_58): SH_C10, SH_A21
Floes (RW_40): SH_E05
ELSE III (NA_34): SH_A08 (ECHO)
Dark Sus (NA_08): SH_B05, SH_A24
BM_SH_CRYPTS: SH_B12 (Vanilla, patched out)
The Exterior (UW)
White Lizard (RW_55): UW_D02
Underhang (BM_UW_UNDERHANG): UW_C03
BM_UW_WALL: UW_D07
ELSE IV (NA_35): UW_A14 (ECHO)
Stargazer (NA_28): UW_H01
Pictures of the Past (RW_Intro_Theme): UW_J01 (Inv only)
Passages: UW_A14 (Inv only)
Five Pebbles (SS)
Threat - Superstructure (TH_SS)
BM_DS_GATE: SS_B01
Interest Pad (NA_09): SS_A09
Drastic FM (NA_16): SS_F03
Energy Circuit (NA_26): SS_D03
Random Gods (Theme III) (NA_41): SS_E07, SS_L01, SS_E06
Chimney Canopy (CC)
Threat - Chimney Canopy (TH_CC)
Threat - Chimney Canopy (The Gutter variant)
BM_CC_CANOPY: CC_A02, CC_H01 (Saint only)
Wind Chimes (RW_48): CC_B06
Sky Sprite (RW_55): CC_C11
ELSE I (NA_32): CC_C12 (ECHO), SB_A14
Cracked Earth (NA_39): CC_OUTPUT
Sky Islands (SI)
Threat - Sky Islands (TH_SI)
Lovely Arps (RW_29): SI_D03
Kayava (RW_42): SI_D01
Speaking Systems (NA_23): SI_C06
Crystalline (NA_20): SI_B11, SI_D05
ELSE VII (NA_38): SI_B11 (ECHO)
Silicon (NA_04): SI_B12
BM_SI_STRUT: SI_B13, SI_F01
Chillblain Grace (RW_84): SI_C02 (Saint only)
Farm Arrays (LF)
Threat - Farm Arrays (TH_LF)
All Thats Left (RW_14): LF_A14
ELSE V (NA_36): LF_B01 (ECHO)
Distance (NA_30): LF_D01
Nest in Metal (RW_49): LF_A01
Maze of Soil (RW_47): LF_D08
Raindeer Ride (RW_54): LF_H01
Emotion Thread (NA_24): LF_J01
Subterranean (SB)
Ferrous Forest (RW_28): SB_G02, SB_G03
Leviathan Cave (RW_53): SB_J02
Grumblebum (RW_41): SB_A03, SB_H02
Deep Energy (RW_45): SB_F03
ELSE II (NA_33): SB_A10 (ECHO)
Silent Construct (NA_27): SB_D04, SB_F02, SB_I01, SB_B04, SB_E07
Gold Swim (VS_A_GOLD_SWIM): Upper void sea
Big Open (VS_B_BIG_OPEN): Central void sea
Worm Inferno (VS_C_WORM_INFERNO): Central void sea
The Ride (VS_D_THE_RIDE): Void sea
Deep Light (Theme IV): Bottom void sea (Technically combination of Deep Ghosts/VS_E_DEEP_GHOSTS, The Core/VS_F_THE_CORE and Outro Theme/RW_Outro_Theme)
BM_SB_FILTER: SB_J03
BM_SB_SUBWAY: SB_C10, SB_F01, SB_H0
Orange Lizard (RW_62): SB_TESTB, SB_TESTC
BM_SH_CRYPTS: SB_D04
Else I (NA_32): SB_A14, SB_D03
ELSE VII (NA_38): SB_D01
Pipeyard (VS)
Rooftops (RW_7): VS_A01
Rain (RW_61): VS_B02, VS_B10, VS_C13
Veiled Northstar (RW_93): VS_A09
Fragments (RW_96): VS_F01
Threat - Pipe Yard (TH_VS)
Metropolis (LC)
GREY CLOUD (RW_32): LC_GIRDERWALK
ELSE VI (NA_37): LC_highestpoint (ECHO)
Dustcloud (NA_02): LC_TEMPLEENTRANCE
Phasing (NA_06): LC_C08
Lost City (RW_59): LC_ENTRANCEZONE
Threat - Metropolis (Day) (TH_LC)
Threat - Metropolis (Night)
Train Tunnels (RW_27): Can play when cycle ends
Outer Expanse (OE)
Sparkles (NA_05): OE_RAIL01, OE_TOWER09
Reminiscence (NA_11): OE_TREETOP
Bloom (RW_60): OE_JUNGLE05
Wandering Cut (RW_63): OE_RAIL02
Daze (RW_64): OE_RUIN14
Ancient (RW_69): OE_RUIN02
Open Skies (RW_97): OE_RUINBACKHALL
Threat - Outer Expanse (TH_OE)
Threat - Outer Expanse (Night)
Pictures of the Past (RW_Intro_Theme): OE_CAVE02
Waterfront Facility (LF)
The Coast (RW_16): LM_D06 (also called Shoreline)
BM_UW_UPPERWALL: LM_WALL01, LM_WALL02
Metal Canopy (RW_66): LM_TOWER09
Trusted Component (RW_82): LM_BRIDGE02, LM_BRIDGE03
Threat - Waterfront Facility (TH_LM)
BM_SL_SHORE: LM_D05, LM_F01
New Terra (NA_21): LM_A06
Veiled Northstar (RW_93): LM_TUNNELA
The Rot (RM)
Wormpad (NA_03): RM_GSB1
Qanda (NA_07): RM_D02
Sparkling Pendulum (RW_71): RM_B04
Flicker (RW_73): RM_I03
Not Your Rain (RW_76): RM_ROT01
Threat - Superstructure (TH_SS)
BM_DS_GATE: RM_B01
Interest Pad (NA_09): RM_A09
Energy Circuit (NA_26): RM_D03
Looks to the Moon (DM)
Glass Arcs (NA_18): DM_I02, DM_I05
Flutter (NA_29): DM_WALL06
Scapeless Doubt (RW_70): DM_LEG01
Obverse of the Old Wind (RW_78): DM_ROOF01
Reflection of the Moon (RW_95): DM_ROOF04, DM_MOONCHAMBER
Threat - Looks to the Moon (TH_DM)
Underhang (BM_UW_Underhang): DM_LEG07, DM_U09
Silicon (NA_04): DM_VISTA
Silent Construct (NA_27): DM_CROSSOVER02
Random Fate (RW_67) DM_I11
Undergrowth (UG)
Past Echoes (NA_06): UG_C02 (ECHO)
They Say (NA_22): UG_B02, UG_B10
Breathing Hyometer (RW_81): UG_GUTTER01
Weathered Steps (RW_94): UG_A05
Swaying Fronds (RW_51): UG_A26
Submerged Superstructure (MS)
Garden (RW_65): MS_BITTERENTRANCE, MS_SPLITSEWERS
Random Fate (RW_67): MS_LAB14
Aquaphobia (RW_74): MS_I06
Onto A New Dawn (RW_75): MS_FARSIDE
Fragile (RW_77): MS_BITTERAERIE2
Ascent (RW_85): MS_ENTRANCE
Flux (RW_88): MS_I02, MS_I03
ELSE IV (NA_35): MS_COMMS (ECHO, Saint only)
Silent Construct (CL)
Fading Light (RW_87): CL_D01
Demonic Riser (NA_25): CL_B17
Dark Sus (NA_08): CL_A24
ELSE IV (NA_35): CL_D05
Rubicon (HR)
Pulse (NA_31): Saint ending
The Cycle (RW_86): HR_M01, HR_M02, HR_M03, HR_M04, HR_FINAL
ELSE II (NA_33): HR_C01
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nono-bunny · 1 month
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The musical motifs, or lack thereof, of Kataang
@sokkastyles answered an ask about an anti-Zutara claiming that the Omashu story is about Kataang, which like, obviously anyone in the Zutara circles would realize is ridiculous, and they do a great job at articulating why, so go check that out! But the thing about the original claim that got me, though, was the mention of the Kataang theme. They mention having to look it up and finding it unremarkable, and this is where our experiences differ, I suppose- because for... whatever reason, I know EXACTLY what song that is, and as a song on its own? I like it a lot! It's very memorable for me, and I think it might be the only song on the OST I actually know the name of off the top of my head- The Avatar's Love. That said, it is... A complete failure at being a Kataang song- it's an Aang one.
It's important to note that I don't have an understanding/interest in music in the same way I do with writing, so I fully might be talking out of my ass or missing something, but... If I as a layperson can notice that something's off here, that still seems like something, and honestly I'd really love it for people who know more about music theory and whatnot to chime in here and give their takes on it!
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So. The Avatar's Love. Pretty straightforward name! Aspects of it are present throughout the show in different variations, and I believe this version, which is the one usually referred to, was taken from the end of the final episode. Aang is the Avatar, and he loves Katara, therefore one would think the song would be about Katara, or the two of them, right? Especially since it's playing when they get together! Well, actually, it's... Not. The song itself is beautiful, it's tender and gentle and has a sense of something growing throughout, and it's very believable as a song for Aang's growing feelings... For the first half of it. Honestly, because there's no official recording of this song yet, I'm not sure the second half of it is even the same song, but I've seen it included and excluded equally so for now I'll just treat it as if it is... Because weirdly enough, the first half, the one that most feels like its about romance and growing feelings- that plays over the expanded gaang's hijinks, and the second half is the part that actually plays when Aang and Katara get together.
Why is the second half a weird thing to play during the scene of Kataang getting together, then? Well, the second half kind of swerves and changes course a couple of times, introducing something different each time: once at 0:58, into something that istg was often used to close out an episode with the gaang flying away on Appa- arguably has to do with Katara because she's a part of the gaang, but it's definitely not about her specficially. Another is at 1:26, which briefly gives off an Iroh feel for whatever reason (as evidenced by all the comments about him in what is meant to be the Kataang song- this is a version that doesn't even have the tsungi horn which he plays over the song in the final episode!) before quickly ramping up to a very hopeful, almost ethereal sound that becomes what I think is a variation of the main theme... Because this is literally the thing that's closing out the show, and they had to get that in there ig.
So... Yeah, there's very little that evokes Katara in there, actually, if there's anything at all. There are two very distinct parts to it, neither of which is about Katara- one of them at least absolutely feels like it could be about Aang's feelings, though! But the other is a mix of several different other high impact songs, and is very obviously only there to close out the show and evoke positive emotions to supplement these two getting together completely out of nowhere- like, to the point where if you're just listening to it, it feels completely disconnected from the other half and leaves you confused at the change, because it needed to correspond with what's happening on screen when it's playing because there's no dialogue there, but you're not getting that context so thematically it's just kind of a confusing transitional mess, even if it sounds really good. I like the first half a lot, and even if it's only about Aang's feelings it at least feels relevant, but the second half is... Not great at being a theme for these two. This is a song about Aang's feelings for Katara, about winning and getting the girl, and there are virtually no traces of her presence here.
What does a song about Katara sound like, then? Well, I'm super glad you asked!
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Literally nothing like the song that's meant to be a representation of her and Aang's relationship! Until 1:24 where the iconic Avatar theme briefly comes into play, that's... Something? After all it also appears in The Avatar's Love! But it's not in there because of her, it's in both because it's just... One of the sounds that feature frequently in the soundtrack, because it's the main fucking theme of the show.
What about Aang? What does his song sound like? Is his sound actually more present in The Avatar's Love?
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Of course it is, because you see, Aang's theme fully IS just the main theme. He is well and fully represented in The Avatar's Love, while no trace of Katara's theme makes an appearance there, aside from the main theme, which is actually just Aang's theme.
Btw, remember those ethereal sounds that I mentioned appear towards the end of The Avatar's Love? You know where else they appear?
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That's right. The main title theme. To be fair, it IS narrated by Katara, which is... Something, I guess? Except... You listen to this song and hear Katara, but the words are all about Aang- Aang's gonna save the world, everybody, he's the Avatar! And... Katara is here to tell his story, I guess? This is the theme that closes out their "love story"- a story which is wholly centered around Aang.
So. Yeah. I think I've made it pretty clear by this point why I think The Avatar's Love does a bad job as the Kataang theme. I've never been and never will be a Kataang fan, but to bring it back to the post that inspired this one for a sec, for me what made the difference between not being a fan/preferring something else and actively disliking the ship is the lack of reciprocity that at its core stems from Bryke being idiots who wanted to have a will they/won't they without knowing how to make the eventual "they will" make sense.
This whole thing is absolutely not a slight against Jeremy Zuckerman, who I think did a fantastic job with scoring ATLA- the Kataang theme turning out like it did isn't his fault. Case in point, the Aang part of it is fantastic! But when the show had to bend over backwards to make Kataang happen very suddenly at the last second, in the closing shot of the show, my guess is that he had a choice to make- is this going to be a song about Aang and Katara coming together, or about ending the story with Aang fulfilling his destiny and getting his happy ending? And of course he chose the latter! Because the way Bryke wrote the story, there was no room for the former, there was no room for considering Katara outside of her attachment to Aang. That was never what Kataang was about, that's why she's barely a factor in their song- for Kataang to happen, Katara has to be taken out of the equation.
The Avatar's Love is not about the person the Avatar loves or even the love they share with each other, it's only about Aang and his feelings for Katara. It's not about a mutual relationship or even mutual feelings, it's about yearning and achieving your destiny... And then, and only then, getting The Girl.
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felassan · 6 months
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DRAGON AGE: SOUNDTRACK 4LP BOX SET - DISC 4 SIDE A (BONUS DLC TRACKS) 1. I AM THE ONE (DARK FANTASY VERSION) [DRAGON AGE: ORIGINS] (4:10) 2. MAIN THEME [DAI DESCENT DLC] (2:58) 3. AFTERMATH [DAI DESCENT DLC] (1:29) 4. DARK SOLAS THEME [DAI TRESPASSER DLC] (3:01) 5. QUNARI ATMOSPHERE [DAI TRESPASSER DLC] (2:41) 6. LOST ELF THEME [DAI TRESPASSER DLC] (3:58) 7. D'READ KODA (1:08) [HIDDEN TRACK]
I find the arrangement of the tracks on Disc 4 Side A "Bonus DLC Tracks" in the Dragon Age OST vinyl interesting. it's called "Bonus DLC Tracks" but the first track it features is "I Am The One (Dark Fantasy Version)", which isn't from DLC, it's from basegame DA:O, and ofc the last track is new. this disc is the only one of the discs to include songs from multiple games (and not even just two, but three: DA:O, DA:I and DA:D, assuming that "D'Read Koda" is from or tied to DA:D). and the order the Trespasser tracks are included in is different to the order they appear in on the Trespasser OST, at least going by the Trevor Morris album (on there it's Dark Solas Theme, Lost Elf Theme, Qunari Atmosphere). I wanna say that the way it was arranged was intentional, like the specific arrangement of the tracks on this disc is like hinting at telling a sort of a story or a tease. he's lost, and then things come to an end (his story and.. something else?). a passage of music that brings the music to a close (coda), that brings a piece or movement to an end. I think of when Flemythal said
Alas, so long as the music plays, we dance.
and when Solas said
 I walk the dinan'shiral. There is only death on this journey. [death is an end, and it can be a metaphor for the end of something too]
my eye is also drawn to:
I am the One (Dark fantasy version) [...] Dark Solas theme
especially since there's a different version of I Am The One ("High fantasy version") that could have gone in there instead (which as the second song on the DA:O OST, the high fantasy version is more of a 'where this all began' song).
the idea that "I Am The One" is about Solas/Fen'Harel and what happened in ancient Elvhenan (and what his intention is in the future) is a common fan theory, and not a new one. [link to English translation of the lyrics] the lyrics could be applied to a lot of things, or nothing at all, but back then there was a war (both within the Evanuris and one they fought before that), a divide between the gods, the sky was held back/there was great destruction when the Veil was raised (but despite that there was a flicker of hope in that the elves were freed from the Evanuris), the nature of time for the ancient elves was changed (elven immortality/mortality), he references the potential for the world now to burn in the raw chaos if he succeeds, In Your Heart Shall Burn/From The Ashes etc. he ended up being one of the only survivors who lived on from the event and fears dying alone, is one of the only elves in modern Thedas who remembers, he's asked for and turned to for guidance at various points (Lasa ghilan / Ma ghilana mir din'an / Ma ghilana, vhenan / Fen'Harel ma ghilana), he believes he's the only one who can fix it now in the modern day, etc.
listening again to D'Read Koda, the echo-y, pulsing aspect and how it rises to a crescendo reminds me of the music in the Dread Wolf Rises teaser (which is still such a banger). and the discordant notes remind me of the same here and here in the 2020 trailer music. the 'discordant note' hook is also present here in the in-game cinematic (also at the start and throughout it sort of underpinning it), and the general ominous atmosphere of the 'koda' also echoes that of the various bits of music we've heard in trailers and the in-game cinematic before.
anyways, since I don't have a vinyl player I made the tracks as a lil playlist for myself on Spotify and have been listening to that then playing one of the videos with the D'Read Koda audio in it (since ofc it isn't on Spotify rn) to have the same effect, and it's interesting.
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tranquilpetrichor · 6 months
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zb1 as honkai: star rail players
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— may this journey lead us starward.
synopsis: you end up getting the zb1 boys to play the popular hoyoverse space fantasy rpg called honkai: star rail, and this is how it goes...
genre: headcanon, fluff, crack
wc: 944
warnings: mentions of video game deaths, cursing, there may be unfamiliar video game terms
a/n: haha please lemme summon all the zerose that play this game. very self-indulgent headcanon. i actually have not played this for a couple weeks because college = busy so... yeah.
taglist: @restlessmaknae
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sung hanbin
he now thinks it would be a fun idea to have the members play video games like this for content so there you go
i can see him looking at bronya and thinking "she's a great leader" because honestly so true
he starts off with a fairly standard team composition (shielder, healer, support, dps) because you know less is more
likes the story, finishes it fairly quickly
thinks the feature where characters text you is cute
gets really happy whenever you use his support character
kim jiwoong
absolutely confused as hell and really, you can't blame him
"wait, why i can't jump?"
you spend a bit of time explaining the turn-based combat stuff to him and now he does get it... sorta
doesn't play too much but sometimes does it on a free day
pulls for characters he finds pretty (so valid)
and that's how he ended up with luocha, imbibitor lunae, jing yuan and kafka
has decent luck too
zhang hao
plays with chinese dub, chinese dialogue text
pulls for as many characters from the xianzhou luofu as he can
a lore enjoyer, probably excitedly talking about his favorite parts with you
probably got sucked into all the side quests
busy testing out the simulated universe, enjoying every second of it
has the ost samudrartha on blast, he'd love to cover the song one day
having a field day with any lore-heavy updates
seok matthew
he probably tried memory of chaos with f2p characters "because he was bored" and already did it w cracked as hell 5 stars
i can see him having a bunch of the standard banner characters from losing the 50/50s
he prob saw welt and said “haraboji" which means grandpa. if y'all know that joke i love you.
curses a lot if he dies
if something actually ends up being too hard for you to beat he gladly tries to help you (he's sweet like that)
named the trailblazer (main character) woohyun
also loves exploration and just running around the map even if he can't find everything
finds it fun in his free time
kim taerae
plays it casually (because he’s probably already too dedicated to valorant or something to pick up another game)
yk i think he would be a fan of the music, this game has a very good ost
in the parlor car of the express there’s a phonograph and one of the songs you can play on there is called “take the journey”, it’s this acoustic guitar song with soothing vocals
if that’s not taerae, idk what is
as a music lover, he's probably listening to the whole ost for this game
a very proud serval main (no did you see that pic of him with the electric guitar on his birthday? i'm sure he can appreciate a fellow guitarist)
thinks it's funny that gepard uses serval's guitar case as a weapon
probably builds at least two good teams
and complains when realizing he didn't get that many materials from beating the calyxes (same)
ricky
plays with chinese dub, english text
lazy af, turned on auto battle feature we stan
plays maybe twice per week
dialogue skipper
yk this man is buying whatever the equivalent of the battle pass is for this game
he can and will whale for the characters he wants (and this man already has better 50/50 luck than you, for sure)
probably doesn't give a shit about meta when deciding to pull on banners even though because oh wow that character is cool
actually pulls on the lightcone banner (because he can)
sees asta and her constant purchases and goes yep that's relatable
he jokingly tries to name the trailblazer something like youngandrich
kim gyuvin
sometimes starts leveling up relics randomly not giving a crap about stats even though he probably should
"it's a 5 star one and the correct mainstat, so here we go!"
he shows you relics leveled all the way with absolutely shit substats just to troll and annoy you
another proud dialogue skipper
but when the trailblazer speaks, guyvin picks all the funny and wacky dialogue options
lets your support character do all the work for him
probably let excess exp accumulate until he finally does his equilibrium trial or whatever
thinks it would be funny to main sampo or qingque. so that's exactly what he does
says fuck it we ball and puts 4 dps characters on one team
randomly says character voice lines like "HELP ME MR. SVAROG" and you're just like "please shut up"
probably named the trailblazer eumppappa
park gunwook
the most likely to enjoy the game imo
also ends up getting good at it (because he’s talented and good at learning new things)
doesn’t like to auto battle, actually enjoys grinding battles
started laughing at you because he got gepard for his beginner pulls and you don’t even have him yet (but you laughed when he lost his 50/50 to himeko of all people so you’re even.)
has a decent amount of characters
you give him so many credits because you keep using his gepard
to return the favor, he uses your characters occasionally, mostly seele.
he likes putting shielders and healers as support characters because "some people need to be able to not die"
easily finds the chests, is a completionist
always updated and knows when new redeem codes are out
han yujin
very intently focused on the game, you find it hilarious
but since our maknae is very dedicated, you’re quite surprised at his trailblaze level..
“yujin, slow down, you’ve been playing for what, two days?"
he’s probably already reached somewhere around trailblaze level 25 already
truly a yanqing enjoyer, he likes everything about him and sees a bit of himself as yanqing is also young and dedicated to his particular craft (yes i wish i had him on my account shut up!)
sulks whenever he loses a 50/50
ngl i imagine ricky probably buys some stuff in-game for him
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seventh-fantasy · 3 months
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9 Fandom Peeps to Get to Know Better
Tagged by @howdaretrashships thank you!! <3
3 Ships You Like: "like" hm. "three" only hmm. :( anyway I'll limit these to dramas AND one ship one drama only: 1) dihua from 莲花楼 mysterious lotus casebook; 2) xiao dingquan and xu changping from 鹤唳华亭 royal nirvana; 3) anran and mu ze from 覆流年 lost track of time
First Ship Ever: um. pretty sure it's a pairing from a Channel 8 (local sg) drama I watched as a kid.
Last Song You Heard: oh.. I was just listening to the newly released OST of the upcoming DJT series, so I'm now on my Thai playlist. the last play is Violette Wautier's Kam Welah ข้ามเวลา from Prom Likit OST <3
Favorite Childhood Book: I was not an avid reader as a child like the majority of tunglr dot com seem to be, regrettably... but I loved Horrible Histories
Currently Reading: main ones in the current routine are my slow but steady reread of 中国哲学史 - very close to the end, and also very close to the end of Kate Buford's Burt Lancaster biography after a looong time. (I just read extremely slow.)
Currently Watching: trying to finish up the last quarter of The Starry Love 星落凝成糖 - hopefully very soon so I can move on from it lol. on top of the regular movies routine, have been taking my time with first full rewatch of Royal Nirvana, and recently started my first full rewatch of Mysterious Lotus Casebook (I very rarely do full drama rewatches so this is just a special time in my life lol)
Currently Consuming: ribena
Currently Craving: a new satisfying lakorn (i was replaying a Ratee Luang OST last night and now desperately need lakorns back in my life again!!! - you've caught me right in my lakorn mood)
Tagging (the usual note about consider yourself tagged if you see this etc etc): @bocje-ce-ustu @redemption-revenge @angryundies @seeorseem @mademoiselle-red @tytangfei @bemybabymp3 @karinyosa @valancystirling48 (also bonus tags @markiafc @ananeiah @dtriad)
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sombredancer · 1 month
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Recent visually beautiful and generally watchable Russian fantasy movies
(because I start forgetting they exist at all) Ironically, all of them are adaptations of books/comics.
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I Am Dragon / Он — дракон (2015) This movie is a very free adaptation of the novel "The Rite" / "Ритуал" by Maryna and Serhiy Dyachenko (Марина и Сергей Дяченко). It's a reinterpreting of an ancient tale about a maiden, a hero and a dragon. I don`t like the novel because it's very postmodern, wracks the typical fairytale plot and hurts my escapist feelings by ugly reality, but the movie is pretty fairytale-ish and nice. Firstly, it is visually beautiful and represent Slavic pseudo-medieval lore the way it should have always been in Slavic fantasy.
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Secondly, as a love story between a monster and a maiden, it has got A PLENTY of tropes I'm usually looking for in Chinese dramas, so I understand very well why it was pretty popular in Asia.
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Thirdly, when I said it's visually beautiful I wasn't joking. The main hero is played not by an actor, but by a male model, who is shirtless all the time (and sometimes pantless) and has a very fit and good-looking body. It's something unbelievable that someone in Russia made a movie to please women's eyes! Really, it's insane!
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The folk-rock band Мельница wrote an insanely beautiful song "Обряд" (The Rite) for this movie (more matched to the book plot, though), but it was never used as OST, which is a shame. The song is about a black sheep girl, who is denied by society and asks a dragon to come for her and to take her away, because the dragon is denied by this world just like her. You can listen to it here. The band also has a song "Змей" (The Wyrm) (based on Lev Gumilev's poem), which is more accurate to the plot of the movie: the wyrm kidnaps maidens to make them its wives, but they are all dying during the flight; at the end of the song a hero-knight is ready to shoot it in order to stop it. Listen to it here.
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It ends with HE, which is better than the book's obscure ending, so it is pleasure for me to rewatch it till these days.
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Major Grom: Plague Doctor / Майор Гром: Чумной Доктор (2021)
It is an adaptation of Russian comic series "Major Grom" by Bubble comics. I am traditionally not very happy with the source material, but it is very good reworked to be the screen play of this movie.
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It's very beautifully made in terms of director's, cameraman's and screenwriter's work, which is a rare thing for Russian movies. Also, the actors are young and handsome, especially the villain, which is a rare thing not only for Russian movies, but for the current Western movies, too. It has got a lot of allusions to Russian reality and a lot of beautiful views of Saint Petersburg, the second capital of Russia and one of the most beautiful Russian cities. And it has got some unusual visual solutions that turn it into a comic it should be.
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The plot revolves around a mysterious serial killer (kinda bad Batman), a black sheep police officer and Russian Mark Zuckerberg (kind of). Mark Zuckerberg is the best guy of this movie and I like him a lot! Серёёёёжа! 🧡🧡🧡
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This movie wasn't popular in Russia because of political situation in the country by the moment of its release (the both sides found out in there something insulting for them and banned it), but even if it has something like that, I honestly didn't pay attention to it. It's just a nice blockbuster with a tragic and handsome villain. The villain also has got his own BL-drama (in the comics they are really lovers, it`s as obvious as it could be shown in a Russian comic).
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By the way, the villain is hot, insane, ruthless, sensitive and suffering. How does he contain all of this character treats in one personality? you may ask. He doesn`t. He has dissociative identity disorder, I would answer.
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I don`t know if it works by now, but some time ago you could watch this lovely movie on Netflix.
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The Master and Margarita / Мастер и Маргарита (2024) This is a loose adaptation of Russian classical novel "The Master and Margarita" by Mikhail Bulgakov. I genuinely hate this book, but the adaptation reinterprets it, divides it into very interesting layers and makes it understandable and beautiful.
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It`s layered, so it will probably be hard to understand what layer are we currently on if you are not familiar with the original story. The first layer is an ugly Soviet reality, the second layer is a plot of the novel that the main hero is writing, a story within a story. The third layer is the insane intertwining of the first two layers. On the reality layer the Master loses his job and freedom because of friend's denunciation and becomes star-crossed lovers with a married woman. On the novel level he meets devil, who visits Moscow by chance, and the devil gives him and his woman opportunity to live their lives being free from everything that usually tortures people IRL. Somewhere among those layers is a little plot about Jesus and Pontius Pilate.
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The movie is visually beautiful. Although it feels pretty anti-Soviet, Soviet visuals of the movie are gorgeous. There were used the Stalin-times concepts of Moscow of the Future, the CGI buildings in frame came from the real architecture projects of those times. The Stalin Empire architecture style and views are typical for Moscow (but as I know, ironically, this all was shot in Saint Petersburg). It seems to me that this movie is heavily stuffed with visual allusions to the Western works: devil's escort looks like bunch of Pennywises, Margarita is Enchantress from Suicide Squad I, the scene of blood dripping is from Blade I etc. Usually, when I see it in Russian movies, it feels like plagiarism because I can recognize the reference but there is nothing except for these references . But here we have got the plot, so the allusions work as allusions and don`t irritate me.
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The movie is dark, disturbing, uncomfortable. It really makes you feel as if you watch devil and his escort marching around you; they ravage, kill and destroy everything and you can only breathlessly, helplessly and in fear watch them. The German actor playing devil is insanely good. He stole the movie and I understand why it should have been named Woland (the devil's name) instead of the current movie's name. You may want to watch it, because it's very unusual in terms of plot and visuals experience, especially when you are not familiar with the book.
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qforqazaq · 11 months
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Ninety One - GAP album in a nutshell:
1. BIZ - major hip-hop aka "you'd be nothing without me" vibes
2. JUR MAPELEP = Ninety One x Stromae, i.e. the running joke of Kazakh being related to French due to many phonetic similarities has been utilised to its fullest. Bravo, ZAQ, you've outdone yourself when it comes to the phonetic wordplay. Have it on repeat
3. ÁPEREM AI - some Shawn Mendes vibes, I guess? A bit of One Direction too. An upbeat summer song
4. TARTTY - gives off some loungey summer feeling, when you're just comfortably chilling on a beach with a cocktail. Or possibly on a boat. Initially, was expecting some beat drop/development that didn't happen. Which is why "loungey"
5. BLUE = Ninety One x The Weeknd, obviously. Although, some might argue the whole synthypop sound is more related to Moldanazar. Ace is still cosplaying The Weeknd though
6. OTTEGI = Ninety One x Last Dance by BIGBANG, just listen to it, I'm telling you. I'm not even a BIGBANG fan but that song was an instant association. OTTEGI belongs to a classic bittersweet editing sequence in a K-drama where the main character fxcked up and is reminiscing all the happy moments with his gf. And I don't even watch K-drama, but I know that they play songs like that in such moments. Should mention the vocals though. And Alem did the thing
7. DUNIE = Ninety One x Owl City. Took a while to understand what it reminds me of, not sure how I even remembered the band's name, as I've heard only few of their hits. The first impression though was that it's an OST from the same K-drama, but this time for a happy video sequence in the end of the final episode. The OST for a happy ending of sorts
8. EGO = Ninety One x Die Antwoord, I'm telling you! Or just Ninety One on acid. And I did not recognise Ace's voice. I don't think we had a jumpy techno/cyberpunk with neon lights and 200 BPM, or how many were there. Good to have a variety I guess
9. ZULYM = Ninety One x Starboy by The Weeknd, at least the beat. Sort of cool night life vibes. Ace is cosplaying again. The Bala's part sounds fun. Nonetheless, I'd be looking forward to this song on the concert
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7grandmel · 9 months
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Todays rip: 09/09/2023
Super Mario 64 Submarine Ending
Season 4 Episode 1 Featured on: SiIvaGunner's Highest Quality Rips: Volume AI
Ripped by ingx24
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9 Toads, 9 Lives, 9 Stars...
Super Mario 64 is, alongside Undertale/Deltarune and more fringe examples like Five Nights at Freddy's, one of the most frequently ripped games on the SiIvaGunner channel. I feel like this is the result of a lot of factors at once: Mario 64 is a very popular game with a lot of memetic qualities due to its age and nostalgia factor, its sound is made up of a lot of very simple to replicate instruments, and its entire OST is some of Koji Kondo's most iconic and recognizable work.
All these years later, yet it never feels like people on the SiIvaGunner team run out of things to do with Super Mario 64. It feels almost like a passive passtime for rippers - they play with the game's soundscape like dolls in a dollhouse, just seeing what they can do and ending up with insane quality althesame. Slider, notably, has been a mainstay on the channel since Season 1, and throughout that time we've seen it cover everything from popular memes, to obscure memes, to songs with little presence as memes at all, to memes only really known within the SiIva fanbase such as voiceless in slideless.
In celebration of the 9th day of the 9th month, I wanted to cover another one of these more obscure jokes featured within Super Mario 64's well-explored soundscape - Super Mario 64 Submarine Ending, if you're not aware, is a direct homage to the 2009 DS Adventure game 999: 9 Hours, 9 Persons, 9 Doors by Spike ChunSoft. Its quite a beloved game within the Visual Novel community and frequently tops lists of the best DS games ever, yet hasn't exactly amassed widespread popularity to the same level a game series like Ace Attorney or even Professor Layton has. Like I discussed in Violet Snow Memories, the SiIvaGunner channel has long been great at letting creators share their love for more obscure material, without worry of the channel losing steam or popularity. You pair that with Super Mario 64's soundscape being so extensively well-refined over the years, and a rip like Super Mario 64 Submarine Ending is able to be made.
Its a full rearrangement of Quietus from the aforementioned game, an ominous and foreboding theme that plays in endings where the main character just flat-out dies. That energy, even without knowledge of 999 or the context the theme plays in, carries into this arrangement - despite the familiar instrumentation, the rip is strangely unnerving to listen to. Its a rip that really shows just how far you can go with seemingly limited tools, again giving off that feeling of a ripper just playing around with whatever tools they have available. 999's soundtrack is filled with ominous jams, and Quietus in particular slots in perfectly here.
Also, fun fact: 999 is a game that focuses a lot on the concept of "Digital Roots", aka the single-digit sum of all the individual units featured in a number. This post, covering Super Mario 64 Submarine Ending, is also the 117th rip I've featured on this blog. Therefor, this post has the digital root of 9, posted on the 9th day of the 9th month.
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relicsongmel · 2 months
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Tell me the Pokémon music thoughts??? :000
TWO whole Pokemon music asks WOOHOO!!!!! These past few days I’ve been on a kick of listening to Scarlet and Violet’s OST and downloading my faves (since I wanted to wait until the DLC had been released and then play through it fully before doing so) and it might be one of my favorite soundtracks to date. That being said here are the tracks I’m currently the most feral about:
Battle! (Team Star Boss)
The loop for this one is almost SIX MINUTES LONG which is a smart choice for how long and difficult some of these fights tend to be—and it’s six minutes of pure unadulterated musical goodness. Obviously the killer synths and guitars are a highlight here, but what really makes this theme (and the rest of the Team Star themes) special is how the harsh instrumentation is contrasted with sections containing emotional melodies and harmonies that give a sense of determination and hope—which fits in with Team Star’s storyline as former victims of bullying and doing their best to persevere in spite of that. All their themes are also composed by one of their bosses in-universe which is a fun lore detail (shoutout to my boy Giacomo I love him <3)
South Province
This one basically functions as the theme of the Paldea Region—this leitmotif (composed by our beloved Toby Fox) appears a LOT in various places within the soundtrack, particularly in cutscenes. It’s a great theme for exploring out and about in the game’s open world, and the sunny A major is a great key choice which is always a win in my book. I’m also a big fan of the piano version that plays while you’re walking in the overworld (as opposed to using your mount Koraidon/Miraidon) as well as the beautiful arrangement used at the end of the main story (if I had a nickel for every time a piano theme at the end of a Pokemon game made me cry I’d have two nickels. Which isn’t a lot but it’s weird that it happened twice).
Showdown! (Champion Kieran)
I haven’t had a lot of time to get myself acquainted with much of the DLC soundtrack, but I wanted to include at least one in this list because there’s a lot of quality stuff worth shouting out. This is the last of Kieran’s three battle themes (technically there’s four but the final one isn’t a full battle and is mostly comprised of Terapagos’ motif as opposed to his own so I’m omitting it here) and there’s an interesting transformation that happens across each of them—it starts out mostly with traditional instrumentation and only mild chromaticism (which almost all battle themes have at least a little of) but transforms into something harsher by adding electric guitars/synths and more dissonant, darker harmonies (this one makes heavy use of Phrygian and Locrian elements—Phrygian is a mode that’s very similar to the minor scale but uses a flat 2nd scale degree, so for a piece in E minor like this one that would mean using an F natural as opposed to an F#. Locrian is the same as Phrygian but with a flat 5 added as well, meaning B♭ as opposed to B natural. These flat notes serve to darken the overall sound), which corresponds to Kieran’s arc of becoming bitter and resentful as he suffers repeated losses at the hands of the player. I’m also tickled by the fact that his battle themes are all in E minor which is the softest and gentlest minor to my ears—you can hide under those edgy guitars all you want Kieran but we all know you’re still baby :3
Area Zero
And we’ve saved the best for last because this is hands down my FAVORITE theme from this game; it’s not even a contest. I have such a vivid memory of playing through Scarlet for the first time a year ago and being incredibly intrigued about what was hiding in the massive crater at the region’s center (I tried flying/leaping in with Koraidon and lurking outside the Zero Gate yelling “LET ME INNNN” more times than I can count lmao)—and I was not at all disappointed when I got there because this is straight up one of the prettiest areas in the whole game. However. HOWEVER. NOTHING could have possibly prepared me for the breathtakingly beautiful music that accompanies this place—I remember stopping in my tracks as soon as I heard that low brass kick in, and then the chanting. Oh my lord the CHANTING. Honestly I was sold right then and there but WE’RE STILL NOT DONE MAKING THE MUSIC OF THE GODS BECAUSE SWEET MOTHER MARY THAT SYNTH????? TOOK ME THE FUCK OUT—I lose my everliving shit at anything even resembling an erhu in music because its voice-like timbre is so…raw and emotional in a way I really don’t know how to describe; all I know is it rocks me to my core to the point that I have to watch my breathing when I listen to a piece that has one lest I start hyperventilating (because it’s powerful enough to literally induce a physiological response out of me). Needless to say I was frozen in place for at LEAST ten minutes just to take it all in; that initial experience was utterly magical and I wish more than anything I could go back in time to live that feeling again.
But that very long preface aside, there are a couple other things about this piece worth noting—the first being that E♭ minor is an IMMACULATE key choice in my opinion. In my synesthesia it primarily represents what I call “the crushing black weight of despair,” but it also functions very nicely in any intense, high-stakes situation, which fits beautifully with the circumstances surrounding Area Zero in-game. It’s a walled garden filled with invasive wildlife from the distant past/future that poses an imminent threat to Paldea’s ecosystem should they find a means of escaping to the outside; in fact, we learn from the professor that some species have already managed to do so. I also quite like how the instrumentation is vastly different from every other piece of music you’ll hear in Paldea’s overworld, which has primarily been orchestral arrangements up to this point—but here, it’s a blend of primal and futuristic sounds that perfectly captures the collision of the present and the past/future. So yeah if you couldn’t tell I am so so so so unhinged about everything this theme represents and I fully expect to be just as mentally unwell about it YEARS down the line (because believe me, I’ve certainly got the track record for it).
Scarlet and Violet’s music is just so so good—and again, obligatory “this is just the tip of the iceberg that is everything I love about this soundtrack” but I hope you enjoyed my insights into what makes this music so special!
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maythearo · 9 months
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Ahem ahem, If I may rant a bit about Little Nightmares 3 with my thoughts on the trailer announcement + my predictions on how the game will go... cause I'm still freaking out and I'm so excited for this
Kind of a deserted, post apocalyptic theme, possibly associated with dangers of radiation or toxic waste of some sorts? I assumed because of Alone's gas mask design especially + Low's design is very post apocalyptic-like, and also from some of the enemies in the trailer. (Specifically about the obviously unnaturally big doll monster, and the bunch of human hands that crawled out of the sewer kinda resembling a humanoid spider creature for all we can see, maybe some of the enemies have been affected by whatever bigger danger this story may try to convey. I mean, characters from previous games were also unnatural looking, but for what I remember their designs and stories were fit of that very dark supernatural theme, as for this one in contrast seems to be going on a different kind of territory IN the means of supernatural, mixing a bit of more ""realistic"" tones to it)
The official podcast "the sounds of nightmares" seem to be going on a scientific/psychological evaluation and or experiments route, which I think grounds the story a little more, but at the same time I have NO idea how its narrative is going to relate to the game's itself lol something about dreams... hmmm
There is mirror travelling ig, that's super cool, but so far, I got no idea what it means 👍
I thought it would be a risky decision to leave the primary claustrophobic environment of the previous games and chose to go for a brighter, more "open world"(?) look for the main characters to adventure on, but at the same time, this setting can still be well explored on a horror perspective, despite me not seeing much of this theme being executed at all in any media I've consumed so far lol. I imagine it could be a great opportunity to contrast jumps between the game's levels, as in one stage you're out on the open desert and the other you fall into a darker area to explore through
Although I have my criticisms on some of Supermassive games' stuff, I'm still very fond of their work and takes on horror videogames in general, so I trust little nightmares 3 is in very good hands 👍
The ost is going to be awesome, the song in the trailer gave me goosebumps ngl
I believe we're not going to/are barely going to see Mono or Six in this story. Their arc was pretty well constructed beggining to end, but the lack of appearances of the two, at least for me, is not a negative thing at all! I think Low and Alone's story is going to focus on the world building through different lenses rather than exploring further what we already knew before. Mono and Six may be vaguely mentioned but not crucial to the sequel ig
Just a side note I'm a terrible game theorist, so if I said stuff that clearly contradicts something in the trailer or franchise, I am very sorry, I can't help I'm very inattentive most of the time, this is embarrassingenfjenfjebrk😫
I watched a full gameplay of the first and second game like, years ago- and only now I got the opportunity to play LN by myself. I finished the first game, went half of the dlc (I'm taking a break from it bcs it's so difficult for me and the switch version takes almost a full minute to reload after I die..) and I'm currently mid way through the second, although I still remember most of the stuff that will happen in its story. I'm following the episodes of the recent podcast, and I'm going to seach for the webcomic for me to read, yahooooo!!!
NOBODY asked for this post but I DO NOT CARE, little nightmares fascinates me from story, to gameplay, to visuals. It's one of a kind on its storytelling and art. Just my thing and I care about it very much. But that's it thanks for listening to my insanity arc
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grayintogreen · 3 months
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ROSEVERSE OST VOLUME ONE
Contains the inspo tracks for the first three fics in Roseverse. Also has liner notes under the cut because I have to explain some of these.
One Good Reason- Eric Stuart Band This is basically the song that inspired the things you hold most dear may not survive another day and kinda remains the main theme for Huskerdust in this first part of the series.
The River Won’t Flow- Songs for a New World So some of the songs on this playlist are not necessarily here because they fit moments, but because in my undying dedication to canon accuracy as close as I can manage, there’s moments where I’m like “SONG GOES HERE.” And in lieu of writing my own (because I can’t), I just flailed around until I found a song that fit the “vibe.” In this instance, this specific vibe this song offers suits a song about Lucifer reacting to the suggestion of sealing his powers and how this will showcase his humility (while hinting that he is EXTREMELY HUMBLED BY EVERYTHING).
Nobody’s Side- Scott Coulter I have so many covers of “Nobody’s Side” and not a damn one of them really fit the vibe I wanted here, so I just dropped the least offensive option. In an ideal world, a technoswing version of “Nobody’s Side” would be sung when Husk confronts Alastor about being Angel’s bodyguard.
Brave Face- Delta Goodrem Just a cute little song for the Chaggie moment in Chapter One.
Lithium- Nirvana I was going through a playlist of songs with sick guitar riffs and just was like “Yeah, Adam in the middle of a rage depression playing Nirvana on his guitar is fully what I wanted from that scene.”
Comfort Eagle- Cake This is simultaneously the perfect song to be playing in the background for the Adam and the Vees confrontation, but also god I want a musical number between Adam and Vox that is basically Comfort Eagle But Broadway.
The Fool- Ryn Carver Angel and Husk’s conversation as they leave the hotel in Chapter Two.
Kiss Quick- Matt Nathanson More Huskerdust pining, but now they’re at the porn studio.
VBS- Lucy Dacus Vaggie and Lucifer’s conversation in Chapter Two.
A Good Man Is Hard To Find- Bessie Smith Alastor at the end of Chapter Two in Eve’s domain.
Bottom of the River- Delta Rae Alastor’s flashback.
Hell on Heels- Pistol Annies Meet Eve! She’s awful!
The Lamb- Dessa Husk and Alastor’s conversation in the radio tower.
The Judgment- Elvis Costello Husk stands up for Angel.
Don’t Say Yes Until I Finish Talking- Christian Borle and the cast of Smash Another one of the “I just want a song here and can’t write one.” This song is actually specifically invoked in the prose even. In an ideal world, a song with this exact rhythm and sentiment would be performed by Vox (and occasionally Val trying to get a word in edgewise) during the confrontation at the studio. Bonus points for being sung by Vox’s VA.
Doing the Best That I Can (Escape From Berlin)- Stevie Nicks Husk and Angel’s “not-a-date.”
You Are the Problem Here- First Aid Kit Eve and Adam at the end of Chapter Three
The Rhythm of Life- Sweet Charity ONCE MORE WITH FEELING. This song does not fit the moment, but it’s the specific energy I want from a Vaggie and Angel number about her training him to take charge in the escape room.
We Both Reached For the Gun- Chicago Honest to God, the Radio Duel between Lucifer and Alastor is supposed to be this, but I could not write it out in the way I wanted without being obnoxious, but trust me that is what it’s supposed to look like.
Secondary Characters- title of show Bonus track of Chance and Diana realizing they’re the main characters while Husk and Angel are trapped in the closet.
Work Your Way Out- Ani DiFranco If you want to give yourself heart palpitations, listen to this song while reading the scene of Husk and Angel in the closet. It’s great.
All For Believing- Missy Higgins More Husk and Angel pining at the end of Chapter Four.
Feeling Good- Nina Simone Casino Demon theme.
A Tisket, a Tasket- Ella Fitzgerald On the Sunny Side of the Street- Ted Lewis Wishing (Will Make It So)- Vera Lynn
These are the three songs playing when Husk visits Al in his room, chosen for specific reasons. The first is for dissonance since it’s a silly little song that starts us off on something that is meant to be intimidating and creepy. The second- also for dissonance- is a friendly, cheerful song to play over the tension of Husk and Al’s conversation. The final song is indicative of Husk’s mental state.
Shape of My Heart- Josh Groban, Leslie Odom, Jr. In my head the Huskerdust sex scene would turn into a more reserved fantasy as the two of them distance themselves from the fact that they are, you know, on camera by singing a duet. Honestly, this song works almost perfectly for it with the card motifs without having to just hold it up for vibes.
Gunning Down Romance- Savage Garden SONGS FOR HUSK RUINING EVERYTHING.
Two Evils- Bastille My DM once played me this song at a pivotal moment in the narrative we were running and it’s stayed with me ever since. It’s got the perfect ambiance for Alastor and Husk’s conversation at the diner.
This is Gonna Hurt- Sixx AM Angel in the limo at the end of Chapter Five.
End of the World News- Tom McRae I imagine this song playing over a montage of scenes at the top of Chapter Six in the aftermath of Angel’s defection.
Capital G- Nine Inch Nails Adam’s broadcast.
Don’t Scare Me Papa (Axeman’s Rag)- Squirrel Nut Zippers Song specifically invoked by Alastor because he’s a nerd.
Holding Out For a Hero- Bonnie Tyler SIEGE OF VEE TOWER LET’S GO.
Wreck- Mieka Pauley Eve at the end of Chapter Six.
Candleburn- Dishwalla Lucifer at the top of Chapter Seven. Everyone cry.
Someone to Fall Back On- Jason Robert Brown Husk and Angel, the morning after.
Eat Them Apples- Suzi Wu Jez, who is absolutely NOT Eve, even though her theme seems to have so much Eve related imagery. Cannot imagine that’s relevant.
bury a friend- Pomplamoose Alastor gets his shit dragged out in front of everyone and Charlie gets her feelings hurt. (Thanks Eve.)
Secret- Denmark + Winter Vaggie and the gang at the diner learning all the Unfortunate Things.
Sabbath Incantation- Thom Yorke Charlie and Jez and the seal.
Case of the Ex- Mya Eve’s ascension and Adam’s death.
Walk Through the Fire- BtVS Cast This is my “Charlie drags herself out of the ruins of her dream” song as the gang prepares to face Eve. Obviously it’s not beat for beat perfect, BUT IT’S THE VIBE.
Nothing Left to Lose- Jeremy Jordan, Eden Espinosa This on the other hand… Listen, I wrote that conversation between Lucifer and Eve with this song in mind. In my heart, it’s being sung between them in that moment, only with slightly different lyrics.
I Didn’t Know I’d Love You So Much- Repo! The Genetic Opera See above. Literally wrote Charlie and Lucifer after Lucifer gets STABBED with this song in mind.
No Return- Craig Wedron, Aanna Waronker EVE FIGHT TO THE TUNE OF THE TOXIC FEMININITY THEME.
Wings- Birdy Charlie’s ascension + the power of love.
Forget About the Blame (Moon Version)- Trans-Siberian Orchestra, Lzzy Hale Lilith returns.
Last Exit to Eden- Amanda Marshall Aftermath, which does include Alastor eating Eve so that’s fun.
You’ll Never Leave Harlan Alive- Kathy Mattea Six months later. I went through so many damn covers of this song for one that fit.
We’ll Meet Again- Vera Lynn And here we are in red, red roses and dead things. This is the Vera Lynn song Al plays for Charlie as he’s giving her the tour.
Weeping (w/ Ladysmith Black Mamba)- Josh Groban Lucifer trying to help and FAILING.
I Never Promised You a Rose Garden- Lynn Anderson Or “lyrical dissonance my beloved.”
Fingerbreaker- Jelly Roll Morton The Chicago Strut- Jelly Roll Morton, Gregory Hines, Keith David The two songs that Husk and Al perform while getting sloshed. I don’t think the second one has a sax in it at all but I’m Bad At Music. It does have Keith David though!
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cosmic-cd · 5 months
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i'm full of pokemon thoughts tonight
this one's just like. pokemon black and white/black 2 white 2 soundtrack appreciation though
i really love how layered and multifaceted a lot of the tracks are!! a lot of little countermelodies and things going on. there's multiple tracks going at once that add so much more texture by having multiple little melodies at once. all of the pokemon games have this to some extent but BW really does it in a way that i've always really loved (keep in mind i'm no professional musician so this is just personal observations and not rooted in any actual theory lol;;)
Skyarrow Bridge is a great example- while the guitar plays along rhythmically to the main melody, listen to the strings on the left! they're doing their own thing, and it adds a LOT of texture! listen to the bass underneath! it's playing a bouncy melody of its own separate from everything else, before meeting up with the flute and piano at the end of the loop
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for like, 10+ years now i've really admired this OST!! a lot of remixes i've heard over the years don't really capture the complexity of the original compositions, which has always made me a little sad!!!
the wild battle theme is also a great example of this- you have the strings again on the left going off on their own, playing a separate melody counter to the brass in the front. on the right, you have the timpanis serving as both percussion and another melody going at the same time, then you have the underlying bass again doing something different all at the same time
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but it comes together beautifully!!!! there's so much going on and it's just SO fun and interesting and you hear something new every time you listen to it, and this goes for so much of the OST. just. AUGH!!! gnawing on it forever
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peridot-tears · 11 months
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TOP 5 “EZIO’S FAMILY” VERSIONS + TOP 5 TRACKS
Reviving this list from @thatcrazycrowgirl because AC OSTs need love.
Ezio’s Family - Favorite Versions:
Main Theme (AC Rogue) I'm a sucker for traditional Irish instrumentals, and you can feel the adventure of the North Atlantic through it. It doesn't just convey Shay's sense of freedom, but his will to fight against great odds and tragedy (and the cold). The way it builds up, then when the beat drops, it explodes into the Irish whistle, backed up by a drumbeat that sounds like both a heartbeat and the beating of your oars against the waves -- and then, as it ends, the music disperses into what sounds like a migratory flock of birds flying overhead.
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2. Ezio's Family (Origins Version) (AC Origins)
It's a really tired but determined version of this song. You can feel how the chasm between Aya and Bayek is only as deep as their love. The things that bring them together are the same things that separate them: Their love for Khemu, the common folk, and Egypt. AC Origins is so perfect because it conveys the thing we love about the franchise the most: The ability to feel the will of the people reaching out from thousands of years away. This is the sound of hope. I am constantly mentally reliving the scene when the chorus plays for the first time in the game (notice how on the title screen, they always fade out the tune before the chorus actually drops, so they tease you with the signature beginning of Ezio's Family, but only the beginning):
"Good Bayek of Siwa. What are you of now?" "A new creed. Ours is finished."
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3. The Flight (AC Odyssey)
Just like Legend of the Eagle Bearer, you can feel the literal odyssey in it. You feel the tides under your ship. Also, those vocals? Fucking fantastic. I thought I was done with Ezio's Family remakes when Odyssey came out, but then I actually listened to it. Oof. Amazing.
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4. Main Theme (AC Chronicles: India)
I'm a sucker for strings. Like, this is why I love Shao Jun's version, but I've spent my whole life listening to pipa and gu zheng strings, ykyk, so I love it a lot, but AC India gives me just the right amount of familiarity in terms of string instrumentals while giving me the sense of a completely different world. It's the novelty for me. It's also just super chill and puts me in a good headspace, while still ending on an exciting, high note. There's also a tempo at the beginning where I feel like I'm listening to a clock tick.
(Oof, there's no gif for him. Sadge.)
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5. Earth (AC 2)
Yo, when I tell you that the first time I played AC 2 and Ezio put on his father's Assassin's robes, and this played, I lost my goddamned MIND. I used to listen to this song, Ezio's Family, and Venice Rooftops one after the other like they were all one really long song, on loop, to get myself to fall asleep. I feel like I'm leaping from rooftop to rooftop, until I've achieved full flight. Ugh. Just. Perfection.
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Honorable Mention: Somewhere between AC Unity and AC Syndicate versions, because hot DAMN, you really feel the beat of their cities in them.
Additional Favorite Tracks (in no particular order):
I Walk on Your Water (AC Origins) Bro, the first time I heard this when AC Origins came out and I was playing the soundtrack while I cooked, hearing this song was like a religious experience. And when the scene where Layla first experiences Aya's memories and says the line herself -- breathless, exalted -- was like the Second Coming.
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2. Fight Club (AC III)
RATOHNHAKÉ:TON MY BELOVED. Yo, when I tell you I was in love with this game and its music and main character YEARS before I even touched ACIII, I am not fucking kidding. I listened to this shit on repeat. It pumps me up like nothing else. It motivates me at work, when I'm writing, and when I'm training. This song is the shit. AND FUCK YEAH I LINKED YOU TO THE EXTENDED VERSION WHAT OF IT. It's high-energy and determined and FUN. It's like a really nice round of sparring where you beat the shit out of your opponent but you're both happy about it.
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3. Committee of One (AC Unity)
Yo, when I started stalking the King of Thieves and this beat dropped, I knew this was gonna be a good fucking game. I felt the thrill and danger, but I also felt unstoppable. I was fully immersed in Arno strolling into the den of the rats, not to mention how the Unity version of Ezio's Family starts playing once you've killed the King and escape. I ran into Templar thugs on the street on purpose just to hear this while they chased me. That abyssal heartbeat (AC Unity soundtrack has a living, breathing pulse) that falls into the familiar strains of that violin, followed by that harpsichord? Chef's fucking kiss.
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4. Legend of the Eagle Bearer (AC Odyssey)
You can feel the waves under your oars! You can hear the sun rise over the horizon as the water changes colors! You can hear the relentless drive of your rowers as dawn breaks and the early-morning silence slowly dwindles down. And when you break into a full flight, it feels like you've gone wild, on the chase.
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5. City of Rome (AC Brotherhood)
Oldie but goodie. It's so calm and inviting, but promises you adventure. You really feel like you've stepped into a city that's already ancient, but has so much to offer.
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Honorable Mention: Master Assassin from AC Brotherhood and Parting Glass, Anne Bonny in Black Flag version.
I am tagging @sprawca @especiallyhaytham @teecupangel @canonless5 @starpineninja but no pressure to do it! If I didn't tag you but you're also a trash Assassin's Creed aficionado, feel free to join in!
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