ok this is old (by like a month or two) so excuse the slightly outdated stylings. but i forgot to post this here so ENJOY!
it’s a shame a design element as fun as the grey streaks are just put in the same spot all the time. so have my placements and the reasoning behind them (because it wouldn’t be a percexe design without cramming character significance into every little detial)
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@h-y-p-h-e-n-d-o-t-s said:
big paw pads and claws...... thinking about lbh tackling lqg to the ground and squishing him with his body weight and a paw on his chest...... pushing down and watching lqgs face as the claws come out and press against the fabric of his robes :VVVV
lqg shoving his lbhs big face away and saying he and sqq should pin u down and clip ur claws if ur gonna get it caught on everything lel
here's luo binghe weighted blanket moment
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Do you think since the castle at this time was formed through Maxim's will, that Death may have taken form similarly? Well you can call me a wanted outlaw because I sure am reaching for the sky like I always do with these random comics. ( J` O`)J
This was what I was thinking while doodling Death in his various designs. Not to mention, when I see a ribbon, I may accentuate them.
This was also an excuse to touch-up how I draw Juste, as I made the dumb decision of forgetting the little bow on his outfit-- I did not add that onto Death's cloak by the way.
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I wish that more English Danganronpa V3 fans knew that in the original Japanese version, Gonta didn’t talk in caveman/Hulk speech. He spoke in normal polite Japanese, only struggling with the meaning of certain words from his lack of experience. He did however talk in third person but Tenko and Angie did as well. In Japanese 3rd person speech works and is used to make characters cute and childish. But in English none of this comes across and instead is just distracting. Its obvious that the NISA translators only kept Gonta in 3rd person to insert weird American humor into the series.
I especially dislike this translation because Gonta is one of the most important characters in ndrv3, especially when it comes to Kokichi’s character arc. Now, instead of being the sweet and naive entomologist who allows the audience to see beneath Kokichi’s mask, he is now seen as nothing but a joke side character.
Which not only ruins Gonta’s entire character but also makes Kokichi’s character and intentions even more confusing.
(No wonder people are confused that Kokichi and Gonta got official Anniversary wine together haha)
To make things worse, they also changed Kokichi’s character by making him more childish and aggressive.(even going as far as changing his sprites on scenes!) I’d say one of the worst mistranslations though was making his whiteboard have “trustworthy?” written below the photo of Shuichi. In Japanese it says something more along the lines of “dangerous?” or “untrustworthy?”. I really don’t know how they messed this up but it was likely because there was a translator who wanted Kokichi to be shipped with the protagonist. The translation error to me was strange because most of his interactions with Shuichi were negative so, to suddenly say that Shuichi was the only one he trusted would feel like a contradiction. It’s also frustrating because, the original whiteboard translation imo implies that Kokichi may have suspected that Shuichi was the mastermind which is SO INTERESTING and gives their dynamic so much more depth.
In conclusion: NISA ruined V3 lol
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*cracks knuckles* Get ready for a long ask
As an animator/artist myself, I have a lot to say about the character designs.
I'm sure you've heard this before, but these characters are not animation friendly. More detail just makes it harder to animate. (While Bee is a notorious example, nearly all of the characters suffer from this)
When designing a character for animation, you need to pick and choose the key parts of their design, because you're going to be drawing the same thing over and over.
Another thing: The characters have so much freaking red to them.
I won't dwell on this for long, but they don't stand out from the background because there's so much freaking red
(Another thing that bugs me is that the characters don't look like what the artist wanted them to be like)
Ex:
Charlie doesn't look like a doll
Vaggie barely has a moth resemblance
Angel Dust doesn't look like a spider
Alastor doesn't look like a deer
Niffty doesn't look like a bug or B-movie styled aliens
Ozzie doesn't look like a rooster
Beelzebub doesn't look like an animal trainer (you would think with all the suits and shit she likes to use, an animal trainer's outfit would be perfect for this)
Another thing: Her characters reuse the same design tropes. Bow ties, suits, fingerless gloves, gold tooth, stick thin figure, top hat, etc
I'd excuse it if this was a beginner artist (heck, I used to do this, but eventually learned and grew out of it) but this is a woman in her 30's who graduated art school.
TL;DR The designs are bad and hard as heck to animate
Couldn't have said it better myself
I feel like, when Viv sits down to design a new character, her personal preferences come first and everything they're actually supposed to represent second. Sort of tacked onto the final product like "yeah sure that'll do it"
As for the details, if I may add on: not long ago I've studied screencaps of a character from Helluva for redesign purposes. The amount of inconsistencies I came across was surprising! I'm pretty sure he didn't even have an official ref sheet (nor has one been posted to date), but I've heard that even for more prevalent characters the animators only have the most basic turnarounds? Also stuff like Millie's hair and spots tend to be inconsistent. With so much gratuitous/weird detail and apparently lack of proper reference, consistency suffers
Everyone is also very spiky and full of triangles; I'd love a more soft or even square character. Also some different body types... I mean, remember Mimzy from Hazbin? I don't know if Viv does. I wonder if she's still gonna appear at some point. But anyway
On a more positive note, there's a lot of background character designs that I find really cool & enjoyable! Maybe I'll make an appreciation post for them sometime
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