In the late 80s some guy tried to design the Board Game of the Future™, something to rival chess in the 21st century, and it was called Terrace, published 1991.
I found a copy at a thrift store in high school. It was missing a bunch of pieces, but it had tons of vintage memorabilia in it because the guy who donated must have been a huge fan; it's got newsletters, newspaper clippings, a mail-in catalog for Terrace merch (well, a mail-in leaflet), the whole shebang.
It's not a great game (I've played it exactly once against my little sister, but neither of us understood the rules so it was the blind leading the blind), and it's main claim to fame is being featured in the background of a few episodes of Star Trek: The Next Generation because the producers liked how futuristic it looked, but I just love how earnest and optimistic the creator was. He had plans for the future, big plans, he thought Terrace was gonna be the next big thing; every household in America would have a Terrace board, there would be international Terrace tournaments with grandmasters and named opening moves and countless books on Terrace strategy, mathematicians would try to "solve" Terrace with supercomputers, he really thought it was gonna be the Game of the Millenium.
I can't find any evidence of the Terrace Times newsletter online, so I may well be the last person on Earth who still has a copy of any of them. Issue 001 is lost to the aether, and I don't know if there ever were any issues 005 or above. The Wayback Machine archived a few old Terrace webpages, but most of them are 404 inaccessible and the rest are just single paragraphs of blue text on a light blue background telling me stuff I already know, classic dotcom bubble site.
I wonder how many kids got a Terrace set for Christmas '93
I wonder if Terrace ever got ported to PC, and how many floppies it moved
I wonder if that Michael Winslow commercial ever aired anywhere
I wonder...
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there was a moment when the people in the movie theatre and the capitol audience in the stands were laughing at the same things, having the same reactions to the games, to the deaths, to flickermans jokes, to the doctor's announcement...i wonder aren't we watching it for entertainment too
suzanne collins' books may exist in popular culture as "dystopian", but they have always been a meticulous and startlingly close social critique of our world. at what point does our own idolization of the movies and the books repeat that story? we watch just as the capitol audience does.
all dystopia eventually crosses a line from realistic futurism to current relevancy. how long will it take us to realize we've already crossed that line with these books? and the very people who need to realize this are the ones in that audience...real or fake, we're the same: consuming and consuming.
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So much respect to Larian for ending BG3 and charting their next course on their own terms, but I’d be lying if I said that I’m not a little heartbroken that we have to say goodbye to the wonderful world and cast of characters they cultivated ;w;
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It’s funny to me how with games like Rimworld, players will try to make the most evil colony possible and it’ll be like “yeah we run entirely on prison labor and when they die we skin them and turn them into hats” but it’s a very juvenile sense of evil that’s you’d expect to see in the margins of a middle school notebook
but when Cities: Skylines players want to do evil it’ll be “I built an urban freeway interchange and parking lots in accordance with real Texas zoning laws” and every comment is something like “this looks like Houston’s 290/10/160 interchange, I drive on it for work and dream about blowing it up every single day” or “you’re a real sick fuck you know that? Also good job with your frontage roads!”
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