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#strategy game
nestedneons · 9 months
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Stellaris strategy game
You get -78% this week
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I don't often share fan art on here (mostly official works!). But these are two outstanding Final Fantasy Tactics works done by Robert Kim (aka: roburii). According to what few sources there are he's no longer with us. These two pieces have greatly wowed and inspired me, beautifully adapting Akihiko Yoshida's unique style with Kim's technique.
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woadge · 22 days
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I am a trans woman who is once again plugging her pngtuber stream and discord
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Also to entice you I offer this image of a lesbian (the ol’ honeypot maneuver). Her name is Falin Touden and she just like me fr.
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n64retro · 9 months
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Ogre Battle 64: Person of Lordly Caliber
Atlus Nintendo 64 2000
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raul-volp2 · 9 months
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City Noire is my main personal project, and a very messy one, I have teh tabletop rpg that Im going to make a text with a big analysis of what the ttrpg is, how it's progressing, its issues, a big depressing look of it. But now talking about my other CIty Noire project, a digital turn based tactical strategy/rpg with stealth elements.
This is the passion project that it's probably never going to see the light of day, simply because I am trying to make while learning to work with game engine and programming, Im a game designer and artist but have 0 programming skill, so it's been painfully difficult work with it. My hope is to use a visual script to help to lessen some of the coding (please Playmaker Visual Script for Unity have a promotion these days, my birthday is in August, give me this gift).
But lacking of skills aside, what City Noire Digital (im thinking calling it City Noire Tactics or City Noire Rogue Crew) is. In it you control a faction of rebels trying to take down the IMperial Tyrant in the City Noire, liberating districts, defeating the factions aligned with the Tyrant that control the districs, help other Rebel Factions that oppose the Tyrant and make Side Quests for unique characters around the City.
The gameplay loop is divided into the City Map and Tactical Map. The City Map is where players manage their faction, choosing upgrades for their crew, researching new techs, upgrading and recruiting new crew and choosing the next missions. The missions would be divided into City Missions, whre players fight in a district controlled by an enemy faction lowering it's influence on it, defend liberated districts from enemy factions, helping an npc with a side quests , missions to help and advance relationship with other Rebel factions and Fight Main Story missions when it's possible. There would also have events where the player make choices that can help or hinder their development.
The missions will be turn based and the player crew (between 3 to 5 characters) start in stealth mode and need to infiltrate the enemy base to complete the objective, objectives can be sabotage an armory, steal valuable object, eliminate a important target, free an ally and other kind of missions. Missions will not have a time limit, but they will have a clock that will increase the challenge as long player istay in the missions, adding more enemies, security systens, upgrade enemy equipments.
The idea is for players to have frredom to approach missions the way they see fit, the game will have a focus on stealth approach but allow an aggressive style, and can upgrade their characters with the approach they want.
The player crew will be divided into different classes with unique skill tree and equipment, like The Shade uses a sword and hand crossbow as it's main weapons, and The Eye can dual weild pistol or use 2 hand guns like rifles and shotguns. They get upgrade by spending Runes, a resource players gain from completing missions and robbing on the mission map. So if the player want to have a better upgraded team of crew they need to take more risk approach on the map.
While the game will have a small sandbox approach on the City Map, with players choosing which mission they want to take, they will always have the main objective that is defeat the Tyrant, and that mission will require a more linear approach.
This game I view as a mix of 2 of my favorite genres, Turn Based tTactical Strtegy and Immersive Sim, and I know this is a tall order for one person to make, those are verydifficulty genres to work by themselves, and mix those 2 is a nightmare, not counting that I am learning to work on UNity at the same time, so I am setting myself for failure here, but I think that there are ideas that is worth trying and fail, at least I would have tried.
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grayrazor · 8 months
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I think the perfect Star Wars strategy game for me would be less like a 4X as Rebellion and Empire at War were, and rather have elements from MGS: Peace Walker or XCOM 2. You run Yavin Base or Echo Base, send squads like Phoenix Squadron or Kyle Katarn out to steal Imperial weapons and ships, then liberate planets. The Rebel Alliance isn't a polity that governs planets and dispatches armies, they're a mobile guerilla force using hit and run tactics.
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polarhorror · 5 months
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I'm gonna create a strategy board game for mutuals
@shaddy-bee
@viktheviking1
@adventures-in-mimesis
@aresyaminohiita
@uwu-scraptrappy
If I missed your name I'm sorry 😭
The board game is probably going to be similar to risk with some changes
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satoshi-mochida · 6 days
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Anomaly Collapse releases today on Steam.
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sharkestry · 6 months
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props to the hoi4 devs for indirectly adding the "war profiteering" mechanic in the Sweden DLC. It truly is the joke that writes itself
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In the late 80s some guy tried to design the Board Game of the Future™, something to rival chess in the 21st century, and it was called Terrace, published 1991.
I found a copy at a thrift store in high school. It was missing a bunch of pieces, but it had tons of vintage memorabilia in it because the guy who donated must have been a huge fan; it's got newsletters, newspaper clippings, a mail-in catalog for Terrace merch (well, a mail-in leaflet), the whole shebang.
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It's not a great game (I've played it exactly once against my little sister, but neither of us understood the rules so it was the blind leading the blind), and it's main claim to fame is being featured in the background of a few episodes of Star Trek: The Next Generation because the producers liked how futuristic it looked, but I just love how earnest and optimistic the creator was. He had plans for the future, big plans, he thought Terrace was gonna be the next big thing; every household in America would have a Terrace board, there would be international Terrace tournaments with grandmasters and named opening moves and countless books on Terrace strategy, mathematicians would try to "solve" Terrace with supercomputers, he really thought it was gonna be the Game of the Millenium.
I can't find any evidence of the Terrace Times newsletter online, so I may well be the last person on Earth who still has a copy of any of them. Issue 001 is lost to the aether, and I don't know if there ever were any issues 005 or above. The Wayback Machine archived a few old Terrace webpages, but most of them are 404 inaccessible and the rest are just single paragraphs of blue text on a light blue background telling me stuff I already know, classic dotcom bubble site.
I wonder how many kids got a Terrace set for Christmas '93
I wonder if Terrace ever got ported to PC, and how many floppies it moved
I wonder if that Michael Winslow commercial ever aired anywhere
I wonder...
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arconinternet · 4 months
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Captured by Pirates! (DOS, PCT, 1992)
You can play it in your browser here.
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whateverthewiz · 2 months
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Synergy, Upcoming Strategy Game With Moebius Style Graphics
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Synergy is described as a survival city building game. It's not out yet so I don't know much about how it will play, but it sounds like your people are on a strange alien planet, and you have to explore your surroundings to help your people survive, and build up your settlement.
I love the idea of exploring a beautiful alien land, drawn in the style of Moebius, and researching all the strange things you find.
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achasks · 3 months
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I looked through the blog recently, and... TRAINS AND HISTORY?! Okay, this is really hitting towards my interests! But I still have 2 others to ask about: One, Geography. What kingdoms/countries/tribes/whatever were there in the Human-Monster War, if Mount Ebott is in Colorado? From what I know, no really-advanced kingdom or civilization came to that region until the 1800s, and the magic that made the barrier seems to align more with the historically European idea of magic, which is vastly different from the magic of the previous natives of the region. Wait, how long ago was the war even?!
But as for my other interest: Video games. What kinds of games does everyone play? This is mainly directed towards the kids, Frisk Chara, and Asriel, but everyone else can answer if they want to!
Okay, this might have been a long one, but I can't wait to see what all of your answers are! I'm really especially curious about the exact circumstances of the war. Maybe I could see a map sometime? I happen to love maps.
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dang, chara's already done that much research on our history? if she gets published before me i swear i'll
uh
okay i probably won't do much LOLLL
It is alright, Alphys! You can co-author, if you would like.
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miguelinileugim · 13 days
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"Welcome human, you've been sleeping for five thousand years. You'll be glad to know that humanity is still standing, science and art are thriving and everyone is happy and wealthy including you. Is there anything you'd like to do?"
"Victoria 17, NOW"
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n64retro · 6 months
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Ogre Battle 64: Person of Lordly Caliber (Atlus, 2000) magazine ad from the early 2000s.
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raul-volp2 · 7 months
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I started a october challenge for myself, and since I am playing too much rts comp stomp these days, each day I will draw an rts pixel fan art each day. Day 1 was StarCraft and day 2 is Age of Empires. Tomorrow is going to be Red Alert 2. =)
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