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#game magazine
clocktowerr · 9 months
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SILENT HILL Ad feat. in Dengeki PlayStation magazine Mar. 1999
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vermutandherring · 8 months
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Biohazard 4 Kaitai Shinsho (revised Edition) [PS2]
Source: Internet Archive
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akashicpoint · 9 months
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NO MORE HEROES GAME PREVIEW FEAT. EDGE UK MAGAZINE 2007
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bincue · 1 year
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Hyper No.127, May 2004
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Computer Gaming World
“Imagine a world run by gamers, for gamers, about gamers. We do.” (Electronic Gaming Monthly #170, Sept. 2003)
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makairealm · 2 years
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Gamest Magazine Covers
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smbhax · 12 days
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Namco Community Magazine NG - Monthly issue #9, July 1987
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moongatejourney · 5 months
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Computer Gaming World Issue 182 (September 1999)
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arconinternet · 7 months
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GamePro Magazine (Magazines, 1989-2011)
Tons of pages = tons of cheap ad space = tons of ads for EVERYTHING. You can read them here.
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clocktowerr · 9 months
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RESIDENT EVIL Feat. in Weekly Famitsu March. 1996
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vermutandherring · 6 months
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Official U.S. PlayStation Magazine - Issue 95 - August 2005. Source: Internet Archive
Today, 24 of October, came out (or rather were re-released) classic Metal Gear games, starting with the very first games in the series. It doesn't matter either Konami did it to get more money, or to engage more players into the series, alongside with the news about MGS remake.
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Personally, I see this as a good gesture of respect for one's heritage and an example for other developers to show that there is still a place for classic works in the world of modern videogames. After all, a classic will always be a classic.
What surprises me are the comments of some reviewers, the essence of which is that the games have not been improved or modified, but only optimized for modern operating systems. A rather strange remark, in my opinion. After all, when you visit a museum, you don't expect to see a polished Rembrandt or an 'improved' Michelangelo. You want to see with your own eyes what has been the crown of human genius for several centuries in a row. You want to see a unique original, because you can always order an lame copy on the Internet. In this regard, I agree with the Richard Wakeling' words in his article on Gamespot:
"More than anything, revisiting the series' humble beginnings essentially functions as a virtual museum, providing you with a fascinating look at how familiar elements began and then evolved as Metal Gear made the monumental shift to 3D. Both games--particularly Metal Gear 2--feel like blueprints for what was to come, establishing the foundations for Metal Gear Solid and stealth-action video games as a whole. Codec conversations, alert statuses, enemy-identifying radar, and gameplay concepts such as crawling through vents and using sound to draw the enemy's attention were all part of the series' roots over 33 years ago. Even if you have no interest in seeing either game through to completion, it's worth at least giving them a try to see where Metal Gear got its start."
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Ukraine is out of party again (at least on Konami' official page), but I'd say we are used to it
At a time when so-called WWIII is not just outside the door, but on your doorstep, the content of Metal Gear is more relevant than ever. And now, thanks to the re-release of the first MG games, it is possible to trace how the games have turned from silly, pointless shooters into complex philosophical works capable of telling complex stories.
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akashicpoint · 9 months
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NO MORE HEROES PREVIEW FEAT. IN EDGE GAME MAGAZINE JAN 2007
+ bonus transparent version of Travis on his bike
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devileaterjaek · 2 years
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fgmtzdev1 · 2 years
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Nintendo Power #257 from August 2010, with Dragon Quest IX: Sentinels of the Starry Skies featured.
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smbhax · 7 days
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Namco Community Magazine NG - Monthly issue #11, Sept. 1987
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