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#d3 redesign
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Audrey D3 redesign - 'Good' outfit
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since i gave her queen of mean design a 2024 redesign, felt i should give her 'good' look a 2024 redesign as well
2020 Ver
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@c-rose2081 heres ur girl
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doom-nerdo-666 · 1 year
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Horror does have a place in Doom
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(Mainly felt like making this post after a video by thebeansprout13, even if this comes out later because it was in my drafts for a while)
This is a very talked about, overplayed topic on Doom and it tends to repeat, sometimes because certain opinions/observations are more popular than others.
I think horror is an element in Doom and there's a lot of ways to talk about this, both in favor and against or even somewhere in the middle.
The 90's games
We all know about Doom Bible's canned ideas of the characters and story but even then, Doom is clearly inspired by Aliens, Evil Dead, DnD and so on.
But maybe this mix of inspirations (And the weird presentation of the games) means there's different things to pick apart.
If Doom was a movie, it could have been a B-movie with a goofy, campy nature and still have some eerie atmosphere or gross practical effects.
At first we have:
Some dark, suspense based music tracks.
Darker areas meant to show off lightning and "slow" moments.
Probably the default movement speed and the history behind "ALWAYS_RUN".
Doomguy being hurt in the box art and ingame status bar.
The Arch-vile's intended design of an eerie HR Giger inspired alien.
Textures like the flesh walls with metal pipes, twisted faces and some hanged corpses people thought were based on a real pic of Mussolini (But it's actually GI Joe figures).
But then there's:
The fast gameplay and combat that can happen.
Cartoony designs and assets.
The metal music (And other tracks like those that sound kinda like jazz).
The campy writing style in the manuals and intermission screens.
The presentation of Daisy's death.
Some of Doomguy's faces.
The name "BFG" and how some assets were made like using toys to make the guns.
Maybe whenever a level was clearly gimmicky and "gamey" or experimental.
The ridiculously low-tech aesthetic with blue carpet floors and maybe how Phobos' sky doesn't look like Phobos.
So it seems Doom always had a mix of elements and that's why people even argue over this, though i also see benefits of Doom being a "blank canvas" when it comes to its staying power.
Doom 64 was the more horror focused classic game with its take on Hell and some demon designs (But still not showing Doomguy's bloodied mugshot or some assets of classic Hell).
Even its theme song was barely metal (And i think John Romero really liked the PS1 port).
And D64 is also seen as "the real Doom 3" though this is a bit of a topic i mentioned in a different post.
Doom 3
A "reboot" of the series and a new entry in a time after the series was dormant (And mostly carried by fan mods).
D3 pushes things to a specific direction that John Carmack thought it was natural.
Some fans think the same, others thing it's opposite to what they expect out of Doom, some even accept it as a new thing.
D3 is much more story focused, with a bunch of cutscenes, background/lore, characters and most if it isn't goofy.
Demons are redesigned and some barely resemble their original versions (Might be because they looked "goofy" even if we have fanart that knows how to make them eerie; Meanwhile, D3's Arch-vile didn't capture the original design that much).
New demons represent a new art style that makes them "more serious and scary" or at least surreal.
The UAC stuff is still low-tech but in a more detailed, "professional" way.
Gameplay is slower, with a focus on reloading and the lantern.
Darkness focus and horror etc.
More serious tone, with little music.
D3 marine never smiles and looks worried most of the time.
Besides UAC and Hell, there's the Martians as a way to "extend" the universe but they're still mostly mysterious and not shown a lot.
The premise of a UAC marine having to fight demons after the UAC unleashing Hell is technically there, but it's also differently done from the original games (At least/specially if you look into the "lore" in the old manuals).
This game divided some fans, though a prespective i like to hear more is one that likes the idea but not so much the execution and i also always bring up how unfair it is that later versions (BFG edition and others) tend to have new problems or cut content for no reason, while not fixing certain flaws.
Because you'll still find some older fans thinking Doom was supposed to have some form of tension or horror, compared to those that prefer the fast action side of things.
Oddly enough, Hell in the series always had potential to be weird but D3, the game with the most experimental demon designs, didn't really took advantage of those elements.
At least D3 has some mods that fix some people's issues with the game, whether or not it leads to them respect the game more.
If you ask me: Doom 3's horror isn't just the dark corridors or slow "doomed" marine, but it's the crazy designs like the Bruiser having a screen on its mouth or the Revenant having transparent skin.
And i think D3 has its fair share of goofyness like the Turkey minigame (And the others in RoE that later versions deleted for no reasons) or that one fat zombie going "mmmm boy" that farts.
Doom 2016 and Eternal
D2016 is like an extreme opposite to D3: You are the horror and gameplay is more focused on movement and projectile avoiding that there's barely hitscan enemies besides the Possessed Security and maybe the Hellrazer.
Besides the arena focused combat, there's the Glory Kills, alt fires, upgrades, Mick Gordon's music, the character of the Doomslayer and so on.
But bits of D3's style are still present, speciall Mars and Hell a bit since Doom technically wasn't always "Mars" (Otherwise, more people would bring up the classic Phobos aesthetic and specific textures but even Hell still doesn't carry certain elements back).
(In fact, when D2016 was revealed, people complained about the lack of color and even said the demons looked "MOBA-ish")
The Hellknight is clearly inspired by its D3 design but one major difference is being eyeless instead of the weird eyes (Or are they sockets?) it had in D3.
Most demons have a rather "focused" aesthetic of chitin armored creatures and even lore explaining how they work or even how the UAC was involved in some being created/modified (Which may or may not affect the appeal of Hell being a weird dimension of evil that Doomguy has to put up with).
It's also somewhat known that D2016 was influenced by outside factors for Doom: The Doom comic ("Rip and tear") is obvious but there's probably other theories like anything to do with Death Battle or internet copypastas/webcomics joking about Doomguy (And i guess Brutal Doom but there's still arguements about it).
Doomslayer being a killing machine that scares demons is like an inverse to the "doomed" D3 marine: Putting classic Doomguy in the middle since he's both a strong action hero but still gets hurt (Even his portrayal in the 90's comic is like this).
The existence of D2016 is also a result of Doom 4 being cancelled: A game that was so deviated from Doom, it didn't even feel like a D3 sequel (And maybe it wasn't).
In a way, D2016's appeal relies on some bits of fanservice and at least getting basic ideas that people associate with Doom, which contrasts D3 not relying on "outside factors" but also chosing specific parts of the series while also executing them in a way that i'm not sure if it was ideal for D3 itself.
Then there's Doom Eternal, which builds up from 2016 in a lot of ways (And in was that people either like or hate it but it's still a very beloved and popular title).
The aesthetic is more colorfull and brings back some classic designs (Not entirely as they're put inside the new aesthetic), there's the concept of the "Doom universe", lots of new mechanics and a lot more to like (But also things that divided some fans).
Eternal's "videogamey" pickups were technically based on how some people thought pickups in D2016 overlapped with the environment, even if people liked how items in D2016 "existed in the setting" (Because even in classic Doom, you didn't have those kinds of pickups).
There's a lot of debates about Eternal's lore and aesthetic that leads to comparisons to 2016 but i'm thinking on making a post dedicated to that (Specially with some prespectives, opinions and stuff that most people don't consider).
Regardless, Eternal has clearly different media influences compared to the originals and feels like a different genre.
Basically, if classic Doom is a "campy B-movie", Eternal is a "saturday morning cartoon with gore" (And D3 is a serious sci-fi horror movie, i guess).
(And let's not forget: Different people are behind these games, in a series where people already interpret them in their own ways)
Sometimes, i think Doom is like the Planet of the Apes movie series:
D3 is closer to the original premise but 2016/Eternal are seem to be the more liked iteration of the series.
(Meanwhile, we have Mighty Doom as the most cartoony Doom game but in a cute way while the RPG Doom's had a different cartoonyness and sense of humor and a rather serious intro comic)
"Horror" in Doom to fans (And what else)
If you look at some pieces of fanart (Or even fan redesigns) and some mods, there's definitely an appeal of Doom being more horror focused and tense, even without affecting certain designs or the personality.
It's why one could not only defend D3 but even think that D3's issue isn't being different but rather doing a flawed job at its own direction.
Because 2016/Eternal also have their own differences from the original games but they seem to mostly nail their own direction.
I even see "horror" complement the "power fantasy" concept of modern Doom: Making Hell weirder and stranger, which makes Doomguy/Slayer feel even stronger.
Because "horror" as a concept can mean a lot: Not just dark corridors or walking slow, but it can lead to really interesting designs that make Hell feel threatning and weirdly creative.
After all, if it's possible to make a game out of "fans want a Doomguy that is more powerfull and the gameplay is fast", i don't see why we couldn't have one that is "fans want a tense, bone chilling experience and the demons look scary but still cool", even if you see those cool fan redesigns as better than what we got in D3.
(I like to believe that different types of Doom can coexist)
Even D3 haters may find or cherrypick some parts of the game they like (Which also makes me think it's another good reason why MetaDoom is a really cool mod).
I believe it should be possible to make a game that has elements of both "paths" represented, even if it means like a level with disturbing environments and then you find a goofy collectable toy in a secret.
I also said this before but i kinda get D3 hate coming from older fans but not people who got into the series at 2016 and after, because you technically "skipped" the "dark age" that some fans went through.
How hated D3 really is depends on which opinions or mindset overcome the others, because fanbases and hobbies almost tend to have an "anglicized canon" that is rather pushed by some specific people.
Anyway, i tried to add as much i could in this post but i'd like if someone like a Youtuber or older fan were to analyze this and even add more to this or correct potential flaws.
It's a topic that could be more explored, because even people that argue "Doom was always X" overlook elements that support their claims.
Other links to check, i guess.
How i think a good D3 re-release could be.
Doom 3 power ups and Doom 3 enemy roster rant.
"Doom 3 alternatives" for some picky fans.
The D2RPG intro comic.
Bunch of stuff related to Quake and Wolfenstein.
"Remastering" the 90's Doom games.
How a Doom movie or show could be good.
I mean, there's more on this blog but these could be good enough.
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gaypirate420 · 21 days
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Hi I'm about to go back to my roots and Descendants post.
Let's judge D4 outfits!
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So first we have the look of the younger version of some of the Villains...they look too modern. I think they should've done a more 90/80's fashion bc if we do a wonky time like of descendants then all the Villains got in the Island of the Lost between the 90's and 2000's (I could be wrong tho) so these guys look too modern, specifically Maleficent. They don't look bad just...out of place.
I kinda like Maleficent's horns, wish her bangs were a little less short. Hades is serving, I've seen pictures of Hook and no. I hate it. Uma's aunt...no.
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Okay...so, Chloe and Red. (Hate her name being Red. Like... c'mon)
Actually I don't hate these, I just wished the color palette was different. I hate how each descendants movie the looks became more and more monochromatic. These look like costumes. They look fake, and uncomfortable, no real person would wear these, they look impractical.
I would change those ugly ass pants though. I know what they're trying to do, but no. And the wigs, I was never a fan of the wigs in descendants.
Also I just wished they would stop using leather for everything. I like Chloe's jackets but not in that color nor fabric. Same with Red's.
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Uma.
No. Just no. I actually never lived for Uma's outfits (except for the one she wears at the end of D3 that one is really cute)...but this is just ugly. Is....too much. There's so much going on here. I hate it. I hate her ugly ass skirt. I hate that unflattering jacket. I wish I could burn those ugly boots.
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The Queen of Hearts.
She is kinda cunty. Dare I say she ate...but she left half of the plate because it's all red, I just wish there was just something more, some black or white accents. But honestly I kinda love this.
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Cinderella.
This dress is so unflattering omg. Who did this to her? I hate her crown also and why is her hair blue? I mean I like Chloe's hair being like blue but as far as I know Brandy's Cinderella didn't have blue hair. I don't like it. Her make up does look a little gorgeous.
Just a big sigh for the prince, they didn't even try on him.
Anyways, if y'all want some cute redesigns y'all can always go look at @descendantofthesparrow blog.
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that1nkyone · 10 months
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Who is the automaton with Kesonym? (I love her mouth design!)
Crosshatch!
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They've probably had the most redesigns.
and looking at these I realise how close they look to C0-D3 WHOOPS
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c-rose2081 · 2 months
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Is there any descendants character(s) you’d like to draw? (Apart from Chaudrey)
Apart from Chaudrey, I think the character I draw second to most would be my redesign of Jane post D3 (the design where she’s fully black and white coded), but I don’t tend to branch out much cause I have my favs lol
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dededaio · 1 year
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Okay this is a bit of a strange theory but I think I know why Dedede has his redesign in RTDL:DX
After FL, the gang decides to reminisce about the OTHER time they got involved in some star-shaped portals, and because it's a memory of course D3 is going to assume his handsome upgrade because why wouldn't he? The story's the same, so why not look a little better while doing it?
The discussion also gets them thinking about how Magolor got back despite his defeat and apparent vaporization, which is why the epilogue is playable in the remake. They're wondering, so we're finding out.
I personally don't like to give an in-universe reasons for characters redesigns unless they have some story significance (like Forgo Dedede's primal beast pack outfit and mask or Mecha Knight's robotic parts) because often it runs risk at being too meta (looking at Sonic), BUT I think this headcanon is cute! Them just getting together and talking about their old adventure but with a "fresh" perspective and theb wondering about various details that they didn't think about before
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thetimelordbatgirl · 2 years
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I can't recall if I asked this question, anyways, I've been asking around about what people think of Lonnie and most of the responses are: 'she's meh, a copycat of her mom or they just don't know what to do with her'. So what are your honest thoughts about Lonnie and do you think her arc/story in D2 was poorly done or failed?
I would say she's very....inconsistent as a character, really. First film her is okayish, I do like the idea of Mulan and Shang having a daughter whose more into girly stuff then being a warrior like her parents because not all kids will want to be like their families, and it makes sense Lonnie wouldn't really be iffy with the villain kids like the rest of the school, given how her parents would have raised her. Like, the only problems really is beyond the writing and more in the design department, especially with her hair as for some reason, it takes her short dark hair and....makes it suddenly brown in color and curly and such cause...apparently dark short hair is bad???
But I say she's inconsistent because of her arc in Descendants 2, really. Suddenly, she's gone from a girly girl character to...wanting to play ROAR and for some reason, the kingdom has forgotten Mulan exists and made it so that girls can't play sports for some reason, so we can have a badly done girl power plot that goes nowhere because suddenly, Jay steps down from captain in the style off, "Now you can try and change the no girls rule! Have fun!" and for some reason, the film has Lonnie say wait until she tells her mom that...a guy fixed her problem for her....yeah, somehow feel like that goes against the message of Mulan here. Oh and more really bad designs for Lonnie in D2 to the point they took more Japanese inspiration for a Chinese character for some reason, because guess researching Chinese clothes is hard??? Seriously, @descendantofthesparrow did some pretty good redesigns and unlike D2, actually did research for the designs.
She was also like, the second attempt at a love interest for Jay but unlike Audrey, didn't even get a explanation for her absence in D3 so we just left to assume she's vibing somewhere else and away from D3's drama (at least I like to think she is...since technically only one that escaped D3 butchering every character...)
Like, overall she's an okayish character....she's just very inconsistent really and her D2 arc was definitely poorly handled and very rushed and really wish we got a explanation for her absence in D3 at least like Audrey got in D2.
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verriand · 4 months
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I forget if people know, but I'm also Retro-Rat on here and behind Virtually Isolated on Neocities and a buncha other internet loser things. I yap around a bit about old webcomics, programs and tools, tabletop stuff & some of the little things I do or did here and there, online and off. I only recently redesigned the whole site from the ground up, but I'm honestly already getting ready to overhaul again. Fun-fun! Keep it on the hush-hush before WotC cuts my head off, but I got like full rule-books, tons of adventures, campaigns & one-shots and extra fun flavour addition books or expanded system books for tabletop gaming that I'm hosting on a Mediafire on my site and Roll A D3 @ Tumblr, all you need is the dice and you have games for decades to play!
(If you only knew me from this account, Verriand is my super main where I get weird, loud and also shy and quiet. Trust me, everything else I do is much more coherent.)
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wastexyrself · 7 months
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descendants-brat · 3 years
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Outfits I designed for the Turn back time Audrey AU- Rough sketches
Here are some outfits I designed/re designed for Audrey in the turn back time AU. It was hard specifically because when I design clothes, it’s usually something that I would wear myself or I would sell to other people. (For reference I turned 19 on the 22nd ugh and I usually like making clothes for people who like a more mature look.) So it was hard for me to design outfits that I 16 year old girl would wear simply because I’ve always liked a more mature look. But here’s how it went:
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(Ignore the skin tones on all of them  basically I need to get more skin colored markers)
The first outfit is when she wakes up after traveling around the 10 universes, so her pajamas. I liked her nightgown design in D3 but it was a more mature look to me and not something a full time high school student would wear. If she would wear a nightgown it would be way more loose-fitting. So instead I did a hot pink pajama set with lace trimming and furry slippers. The fabric would be satin and very loose-fitting for a comfy sleep. This is the first outfit we see her in so it’s supposed to be clear that this was something she picked out before she came back.
One thing that goes on the with outfits after the pajamas is Audrey is wearing a lot more blue simply because of the events through D1-D3 she feels betrayed by her Mother and grandmother and their color and the color they passed down to her is pink so she goes with her (Assumed) father’s color blue. (Remember she’s only 18 at the end of D3 so she’s going to go through a lot of emotions all over again) She hasn’t completely switched over to blue simply because she doesn’t want to make too many sudden changes that would cause the adults in her life to try and take over.
Outfit #2 is when she meets up with Ben for a picnic date before the VKs arrive (its sort of like the scene from the Isle of the Lost book) She and Ben actually have a fight after she lets him know that she feels wronged by him bringing Maleficent daughter without even asking how she was feeling about the whole thing. She doesn’t argue or raise her voice because she can’t afford to break up with Ben before stopping him from eating the cookie. But it’s clear Audrey is having a hard time dealing with the emotions of what originally happened. This outfit is also something she would originally wear because she snatched it right out of her closet when she rushed to meet Ben. It’s tight fitting around until it flares out at the waist and bell sleeves. Very nice girly pink with blue birds all over it.
Outfit #3 is the vk pickup outfit redesigned I mostly just switched the colors around redesigned the silhouette of the skirt. This is after she makes some passive aggressive comments towards her mother after she praises her for being such a good daughter to which Audrey replies “A good daughter or a good place holder for becoming queen of Auradon” leaving her mother speechless at the sudden aggressiveness. To which Audrey then decides to go for a blue dress instead of the original pre picked out pink one throwing on a pink cardigan instead of a blue one. 
Outfit #4 is in a very important scene even though I don’t like what I did with the colors. This where she changes the entire movie when she stops Ben from eating the cookie and actually attempts to drain some of Mal’s magic and quickly removes Ben from the situation. This outfit is really important because it shows Audrey is tired of being an obedient princess because of how it worked out for the first. She followed all the rules (get it) and got shitty results so she doesn’t care about certain things anymore. She still loves pretty pink sparkly things it’s just a lot of her outfits were picked out for her so she wears this one to rebel. She knows her grandmother would be outraged if she saw her wearing such a short skirt, minimal pink, and a fishnet sock. 
Outfit $5 I HATE the birds on her dress were supposed to be just a shade darker but I was coloring these at 2AM so forgive me. It’s the dress she wears at the end of D1 redesigned still a sequined top but the skirt is more loose with a slit going up it and she has more blue to represent her father. (The dress turns a different color after she fights maleficent.) 
The necklace around her neck is the same one she wore in D3 but it’s important because somewhere down the line after she stops Ben from eating the cookie she gives him the necklace to wear because she placed an anti magic spell on it. She gives it to him casually stating that he’s the king and shouldn’t walk around unprotected since he’s getting more involved with the Isle. 
Ideally she would wear more outfits but these were just the first 5 rough sketches I made randomly.
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Audrey; Queen of Mean-2024 redesign
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@c-rose2081
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dani-luminae · 3 years
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I know I talk about this a lot (too much) I just love the idea of Audrey with pink hair, magic and all!
It would definitely have been cool. Like @descendantofthesparrow did some redesigns of Audrey’s pre-QoM-D3 look (I dunno if that title makes sense) but Audrey had pink hair in some of those and they look so cool! I don’t know what kind of magic she would have, but that would be really cool too.
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doom-nerdo-666 · 1 month
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It seems the Archvile technically has 2 major unused designs.
Doom 3: Vulgar
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Because apparently, this was once meant to be an Arch-vile.
I once said the Arch in D3 had the least interesting redesign because it barely added anything interesting to its design and removed some aspects from the original like the face tubes and proportions.
Almost like a contrast to other D3 redesigns that technically added stuff, even if some people aren't very found of the D3 Imp or Caco.
Meanwhile, this design itself was given to the Vulger in RoE and it's pretty much just an alternate Imp.
Doom 64: The female HR Giger lady
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It's probably still up to debate whether or not it'd be a new Arch-vile.
On one hand, Archie was cut from the PS1 port of Doom due to some tech issues (Probably both sprite count and its general role, i think) but on another, we're not sure what kind of role this female demon could've had since the new demons of D64 don't really have a very specific new ability (And for what we know, even the Hellhound and "double" Cybie could've had some simple inclusions gameplay-wise).
I vaguely remember Gregor Punchatz saying it could've been an Arch-vile but it'd have hair, when i think most of us could agree that being bald makes her design interesting.
And a neat observation:
Both designs showcase HR Giger influence where one looks like a Xenomorph from Alien and the other looks like a general take on his aesthetics.
And one more thing:
Just reminding you of that one time i wrote about a "healer" demon idea for Doom.
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scar-sploon · 4 years
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D3 sonata qwq? Idk if this still like Open aa
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I actually redesigned her.
She's much better now
Her old design was - - - - - - - ew 🤮🤮🤮
Wait - - - -
I just realized you meant another oc - - - -
.
.
.
Fuck - - - - - - aaaaa
I'll do the right one when I'm back omfg I can't believe it aaaaaa I'm so sorry aaaa
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digitaldreams0801 · 4 years
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Adventure Rewrite Idea Dump (Again)
Listen I want to talk about my OCs but I don’t have the energy to actually write right now since I feel like literal ass so it’s random fact time! Warning: random mashing of English and Japanese names for Digimon ahead. 
First off, I’m planning on giving one Armor evolution to all of the kids. Regardless of Adventure or 02 affiliation, all of them are getting one Armor evolution. Only Pegasmon and Nefertimon are staying the same while all the others get reworked/redesigned or new stuff entirely. The 02 kids get Armors first while the Adventure kids are later on. 
Also, there aren’t going to be any D3′s needed to open the gate between the worlds. All of the kids are going to have the same original model Digivice from Adventure. For colors at higher levels of evolution on the others it’ll go as follows: Daisuke - Gold, Miyako - Turquoise, Iori - White, Ken - Black, Meiko - Magenta.
Everyone is going to get to have a Jogress partner, but not in the same way that 02 used them. Instead, it’ll be more like Omnimon: an evolution that takes place after the highest level is obtained. Pairs will go as follows: Taichi/Yamato, Sora/Mimi, Koshiro/Jou, Daisuke/Ken, Miyako/Hikari, Iori/Takeru.
As of now, my plan for evolution is going to have Agumon and Gabumon go Mega in the original Adventure while Omnimon shows up during Our War Game. Veemon and Wormmon will go Mega in 02 and Jogress during Revenge of Diaboromon. All other Megas will appear during the first half Tri (which will be rewritten entirely to include the 02 kids) while the second half has the remaining four Jogress pairs. 
Since Jogress is being handled differently, the 02 partners get to go all the way to Mega on their own. The evolution lines are below: Veemon - ExVeemon - Paildramon - Magnamon Hawkmon - Aquilamon - Silphymon - Valkyrimon Armadillomon - Ankylomon - ??? - ??? Wormmon - Stingmon - JewelBeemon - GrandisKuwagamon
The only Jogress evolution that will remain from canon is Imperialdramon. The others will be redesigned entirely due to either not fitting as much (Shakkoumon) or being used already (Silphymon). As for Armadillomon’s evolutions, I’m going to have to design those myself. No matter how much I search, there’s never anything that properly fits in with the theme of Ankylomon, so I’ll just make up mons myself. Fight me on it. 
For the 02 kids, they have the Crests of Loyalty, Passion, Integrity, and Kindness for Daisuke, Miyako, Iori, and Ken respectively. Meiko will also get a Crest, though Meicoomon is special in the way that she has no Jogress partner and will act on her own. In fact, Meicoomon is being handled completely differently than in canon and is not used as a villain because I said so. Tri is being handled completely differently, so nearly everything about the plot is different now. Again, fight me. 
Hurricane Landing is going to be reworked so that it fits into canon. In it, Willis is not going to be designated specifically as a Chosen Child. Instead, he found Gummymon and Kokomon by pure accident, and they bonded to him on their own. Humans naturally have the power to make Digimon evolve at an advanced speed; a Digivice simply refines that power and makes it less unpredictable. Willis is partnered to them in a unique way since has no Digivice but is still able to make them evolve pretty reliably. 
On a similar note, I’m not using the international Chosen. I was never the biggest fan of them, so I’m just cutting them out. I’ll handle things differently during the World Tour segment (assuming it even remains in the final draft) to compensate. 
Mimi won’t be moving away to America either. I feel like it would be best for the sake of the plot if I kept her in Japan, so she’s sticking around there with the rest of the squad. 
I mentioned before that Tri is getting a complete overhaul, right? The first step is axing King Drasil. Yeah. Oops. Instead, I’m going to create a much more direct rival to Homeostasis. For now, let’s call them Havoc (which is a placeholder in case I wind up coming up with something better).
Havoc existed in the times before Homeostasis was created. In between the birth of the Digital World and the arrival of the Harmonious Ones, Havoc seemed to rule over the Digital World from afar. They created Apocalymon as a way of manifesting their chaotic whims, causing a reign of terror over the Digital World. In an unprecedented course of events, Apocalymon caused a severe distortion in the Digital World that caused time to flow faster than on Earth. Apocalymon’s existence caused a rift between the Digital World and Earth as well, and that portal pulled in the original group of six kids in 1980 (Daigo, Maki, Hiroaki, Haruhiko, Kaya, and Chisane). Their partners eventually evolved to become the Harmonious Ones, and they sealed away Apocalymon in the process, though time remained sped up. Homeostasis was born as a result of the Harmonious Ones coming to existence. 
Havoc was mostly left to linger in the shadows, forced back by the arrival of Homeostasis. The Order led by Homeostasis developed Digivices and Crests for twelve children based on manifestations from the original six. Another distortion caused by an escape attempt from Apocalymon opened a gate to Earth where the Greymon and Parrotmon fight took place in 1995. That selected eight of the twelve children, and when disaster struck and the Order was destroyed, the eight were called upon, prompting the events of Adventure to play out. 
During the attack by Myotismon in 1999, Daisuke, Iori, and Ken all witnessed events related to the Digital World. While they were not the only witnesses of these events, they caught Homeostasis’ eye for fitting three of the four traits. This left only Passion lacking in a host, though it found one when Miyako watched the fight between Omnimon and Diaboromon the following year, making her the final child of the group to be Chosen. 
Meiko was not a Chosen under Homeostasis. Instead, Havoc was the one who selected her. After the fall of Apocalymon, Havoc tried to concoct a further plan to usurp Homeostasis and take over the Digital World, and they created Meicoomon. By imitating the power of the Digivices seen up to that point (which was only known to evolve Digimon up to Mega), Havoc created another Digivice, the one that would later come to be used by Meiko. Since Armor and Jogress capabilities hadn’t been seen yet, her echo of a Digivice lacked both of those powers. She was given the Crest of Darkness, and Havoc planned for Meicoomon to evolve into another world-breaking monster on par with Apocalymon. During the events of this AU’s version of Tri, Meiko purifies the Crest into the Crest of Balance, and Meicoomon doesn’t slip into her destructive ways, instead finding a place as Rasielmon. 
As for the original Chosen, they split up after their original adventure. Hiroaki and Haruhiko grew distant from the rest of the group while Daigo and Maki went on to attend school together. Kaya and Chisane (both of whom are my OCs; fight me if that’s a problem okay) became romantic partners. All of them went on to live regular lives, most of them in the Odaiba area. Kaya and Chisane moved out to Tottori while the others stayed in Odaiba. When Digimon started to rise to prominence after the 1999 war with Myotismon, Daigo, Maki, and Haruhiko came to work together as Digimon researchers. Hiroaki remained on his own since he had other work at the TV station. 
As for Kaya and Chisane, they established a small restaurant in Tottori. They left Odaiba without a word once they were old enough, tying the knot and living alone while owning and running their cafe. Chisane couldn’t stand the city life due to the noise and crowds, and Kaya wanted to follow her. They avoided much of busy life, staying away from any incidents involving Digimon despite wishing to see their partners once again. 
All Crest bearers are sensitive to influence from Homeostasis, but their connection is on the lower side. Hope and Light are easily most connected due to their angelic links, though Light’s link is the strongest. Keepers of the Crest of Light can communicate with Homeostasis easily while bearers of Hope can still do it but are harder to contact. All of them are also sensitive to the balance of other worlds, but again, Hope and Light are most affected. 
Since Chisane was the original bearer of Hope and Light (all the original six kids had two Crests), her connection is so heavy that it borders on being dangerous. Being near so many Digital Gates in Odaiba can cause sickness for her at times since she has a lacking constitution and immune system. When the worlds are unbalanced, it has a horrible impact on her. To avoid any unnecessary sickness, Kaya moved with her out to Tottori where there were fewer gates. They moved not long after the Parrotmon/Greymon duel in 1995 since the sudden outburst by Apocalymon’s escape attempt sickened Chisane immediately. The destabilization of the worlds always harmed her, but that was the most prominent example of imbalance at the time, causing terrible harm. 
While the two mostly kept to themselves, Chisane was still vulnerable to being contacted by Homeostasis. She seems to speak to herself somewhat often, though this is more often than not Homeostasis asking for permission to borrow her body and mind. It was through her that Homeostasis learned more about how things were on Earth from the Digital World. 
When the Mochizuki family moved in near them, Chisane and Kaya took to avoiding them. Chisane was fine with Meiko at first, but when Havoc placed the Crest of Darkness inside her, being around Meiko for too long began to make her feel nauseous after prolonged contact. Kaya grows incredibly protective of Chisane when Meiko is nearby, coming off as hostile due to her blunt nature. 
The Digital World was created as a mix of three things: digital networks on Earth, the world of dreams shown at the end of 02 (one where everything is possible), and the Dark Ocean. The second of these two worlds is called the Dream Light. When all three of these lands came together, they spawned the Digital World. From there, lifeforms from all three lands were combined to create Digimon. Havoc emerged naturally, starting off as a virus program from Earth before mutating into something much larger and worse. 
Okay. I think I’m done. Also, I have a tag for my bullshit ranting now! You can find my AU junk under ‘Digital’s Adventure Rewrite BS’. It matches my Frontier tag, in other words. Now, I’m going to bed. It’s 3 AM, and I need to sleep. I hope you enjoyed tonight’s Tumblr tangent from Digital!
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goth-albino-angel · 5 years
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Look how Evie has sleeves on the island when they went to get the ember and then she has the same outfit with short sleeves right after on Auradon. How did she do that, we don't even see any zipper on her sleeved jacket ??? Evie's real magic is in the clothes she make.
Okay, oh my goodness. I had to go back and look and you're right! I actually checked the outfit over and I think they were actually detachable sleeves for the jacket, like the ones Mal was wearing. But Evie likes being stylish, so of course she wouldn't let on that the sleeves were detachable. I can imagine she's walking with everyone else and she just stops for a minute to 'rip' her sleeves and the Sea Three are just like O . O
On the note of Evie, magic and fashion though, I am a firm believer that Evie's very presence influences magic. Like, it's Evie, the best designer in Auradon. Every time something magical happens, the person involved gets a super cute outfit. Mal's Cotilion dress after being a dragon is gorgeous, Uma's outfit when she returned in D3, heck, Uma's outfit at Cotilion in D2! I'm of the mind that the magic is like, "Okay, Evie is going to see you in this and if she doesn't like it, she WILL redesign it. Gotta make this good." Evie's magic is being able to manipulate any outfit into whatever she wants, but Magic is afraid of embarrassing itself in front of Evie. That's her own personal superpower.
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