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neon-dynasty · 2 months
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Just because Tumblr is weird, I'll post this by itself.
Feels weird to design a card for existing Magic characters, but here we are. I am liking Card Conjurer a lot more the more I use it.
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badmtgcards · 1 year
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you guys like this one i spent a lot of time on it
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talenlee · 21 days
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Vox Maxima Story Spotlight 3 — The Million Eyes
What follows here is a discussion of what, if I had the means and writer tools to make my Custom Magic set have proper story spotlight material, it’d look like this, it’d be built out of this. This is basically about story mechanics underlying a game system, and I want to present it to you so you can have a handle on what it looks like when I’m trying to explain game narratives for the presentation of conventional narratives.
This third section indicates the midpoint of the story and the collapse of a lot of hopeful ideas; this is where the party meets with the Jatku Outcasts in their jungle fortress, and learns the horrible truths about the Necrocalypse, the Emperor, and the truth of the dead woman Jatku, mother to one of the Princesses.
Vox Maxima is a custom magic set created by Talen Lee. It’s composed of 187 cards, with 71 commons, 60 uncommons, 41 rares, and 15 mythic rares. Vox Decima is a custom Magic: The Gathering set, with at least one card spoiled a day, on Cohost, Kind.Social, and the r/custommagic subreddit.
WOTC Employees: This post in full presents unsolicited custom Magic: The Gathering card designs, which I understand current employee practices forbid you from looking at unsolicited. You shouldn’t be here!
Goals
This should represent the first major space for revelations about the assumptions of the setting. The characters are far from the Imperial heart and are never going to get back to it – the rest of the story is an arc around and away from this central hub of control.
Express the Jatku character:
Show the resilient nature of the Swarm. Characters can be killed and restored reasonably easily – perhaps show a major character dying and then them returning to life later in a new body grown from a cocoon.
Show the interconnectedness of the Swarm. Jatku characters are always communicating – where the hum of the swarm is, these characters are basically ‘online’ and able to readily transmit information to one another. This means they often seem to be arguing with people who aren’t there, muttering or talking to themselves.
Establish key terms; the Million Eyes as a term for themselves, the Process and Being Processed to refer to the transformation from non-insectile Jatku creatures to the insectile type of creatures they are now.
Show that Jatku are fundamentally not anchored to single bodies: Single insects are vessels for souls that flow from source to source – it’s hard to kill a Jatku wholly because you need to kill everything that they can attach their souls to, and it assumes that a Jatku’s soul is isolated in the one spot to start with.
Show the attitudes of the Jatku towards the Empire: some want to be entirely isolated from it, some want to actively consume the Empire, some want to share their Process with the Empire.
Show another example of a Planeswalker character that also, cannot Planeswalk in Elise, and how she is drawn to something about Primrose.
Present the first major threat to the characters; small threats like rogues and bandits and people who don’t recognise their importance is one thing. The Jatku recognise these characters as being emissaries from the Empire and they are angry at them. The Jatku characters who have interests in exploiting the protagonists are all competing with one another and at war with someone shepherding them through the space.
Explain who Jatku was, as a person.
Present her as a thoughtful, dedicated researcher whose willingness to focus on her research and refusal to give up on the importance of nature.
Present her relationship to the Emperor as being initially a respectful peer but somehow turning extremely negative. The Jatku as a faction hate the Emperor even if they’re not sure why. It is a ‘shared instinct,’ which they do not realise is Jatku’s influence in the Million Eyes.
This should be also used to resonate with Ksen, her biological daughter, and Jatku II, who is Jatku’s original body reanimated by the emperor.
Present a conflict between Cazas and Cura. Cura is going to remain behind and become a Jatku, and she shares the story of seeing the Emperor’s mass graves as part of her inevitable break. While this is also a chance for Jatku II to leave the group, we don’t want the group to fracture wholly at this point. Cazas II’ eventual allegiance is ambiguous – write to what you think works best. Cazas II may wind up working well as a villain at the final arc or she may be the redeemable replacement for the emperor based on the love she has for her sisters.
Reveal that the Necrocalypse happened, and there was a period of rebuilding after it. This is an obvious problem with the ten year time period.
End with the characters escaping the Jatku. There’s a conflict here, a real source of potential harm that Cura winds up holding back as her friends escape.
Mention and direct the characters to the Research Bubble that Jatku left in the ocean, which puts them in the path of the Aszyt.
Represent that Niamh can truly understand people who differ so much from her and her holistic view of empathy has a purpose and a place, even with the alien minds of the Jatku.
Characters
The Jatku swarm is spread out over a huge area with their own territory, reaching from the edges of a desert on one border of the empire into a vast sprawling jungle with stone structures and hives throughout. Homes are seen as places to put bodies, not places that need to necessarily be lived in. Jatku can be extremely mobile and stay in the same spot at the same time, thanks to The Process.
Elise is a human thief running from the Cremains traders in the desert that are on the edges of the society. She is found first in the ruins of a Jatku raid where a city is flattened and grown over with insects and plants. Elise feels strangely unaffected by the Jatku, and does not understand why she feels no empathy or care for the horrors of war she discovers. This is to reflect the way that part of Elise’s soul is trapped in another world thanks to her Spark.
Coronat the Approachable is the first Jatku ‘boss monster’ seen. She is very patient and keeps her distance from the group. She does not seem to stalk them but she is always ahead of the group as they progress. They’re passing different bodies she’s left around. When they do approach her, she’s cordial and polite but she also is very clear about how the further they move into Jatku territory, the more they will need to become Jatku.
Belisari is a direct daughter of Jatku, just like Ksen, but where Ksen is a wanderer curious about secrets for their own sense, Belisari wants to attack the Empire on principle. She is explicitly enraged by the idea of the intruders in her space, and pursues the group. The fact there are so many of her and how hard she is to track when she’s hunting people comes up here.
B’aktu is a vast, moving swarm, a huge cloud of insects that seems completely apathetic to the presence of others. B’aktu moves like a kaiju and should be encountered like a weather event. The story of B’aktu can be explained by Primrose communing with the insects in the swarm and be one of the demonstrations to Elise that Primrose is special somehow.
Ksen is a ‘seeker,’ someone interested in finding something mysterious and true that is ‘waiting to be known.’ This is how she learned a long time ago about the Necrocalypse. She is free to volunteer this tale when it is asked of her and even offers it to the heroes when she is hunting them – she may even offer to tell it to them before they die as a sort of ritual, and that may be the chance to open negotiations with Ksen. Ksen does not want to kill or hurt Jatku II.
Bolbo is a seer and priestly type, and happy to explain to the party what they do not know. He is diplomatic and kind, and even gets up when killed – Ksen or Elise might kill him in surprise at some point visiting his temple, and he will get up in another body and try to reassure them that everything is okay. Bolbo was a human whose Process was absolute and complete – he is now completely disconnected from humanity and considers negotiating with them an act of care.
Jatku, the original, is a presence throughout – whispering information to Primrose in a confusing cacophany of voices whenever she tries to commune with a bug in the space, and then directly ordering Jatku pursuing the heroes, interrupting them at opportune moments for escape. Jatku is alive but disordered – she is too wide, spread too far, and it makes it hard for her to consider slower, more immediate concerns. The Process will help everyone, eventually.
Scene
The crew travel across the desert with Ravite towards the Jungle. Along the way they see Kraivh settlements that make a living by testing the desert dust and sifting Cremains from the sandstorms.
Ravite returns to the college but warns them about the dangers presented by the jungle, and the insects there.
The group continue on their journey and find a destroyed settlement in a crater, a ruin that had been turned from a town into a hive, with no people visibly alive in it except the lone thief Elise, who is struggling with how she feels about what she saw. Elise begs to travel with the group, and they take her.
The group begins a cat and mouse game with the Jatku responsible for the destruction of the settlement, Coronat the Approachable. Coronat is always a step ahead of the group, and when they approach her is the only time she doesn’t harrass them. They eventually realise there are multiples of her and they are set up so the party can always approach her and speak to her, if they are unafraid.
The group progress into Jatku territory, where they encounter Jatku factions in no particular order. Some of these encounters are terrifying and some are mysterious, but they all leave the group with the feeling that they are under siege and helpless in the face of implacable and unnatural forces.
The group finally follow clues until they come to a research station owned by Jatku herself. In this, Jatku II sees what she thinks is a polished mirror in which she can see herself but Kraivh IV shows her is a diagram of Jatku the original. They talk about how it matters to be your mother’s child, and how they both wish they could remember their mothers.
The research station responds to Jatku II’s body, strangely, and reveals to them a lot of research, explaining the process and finally presenting them with part of Jatku’s diary. In this diary she explains a lot of things about the emperor’s degeneration over time, the timeline of the Necrocalypse and about the idea that ‘the memory is in the brain, meaning that if you can reanimate a brain, you can choose what memories to bring back.’ The diary is written in Jatku II’s specific voice and cadence and uses her idioms and metaphors.
The research station is attacked and the group are brought to Bolbo for negotiation, where he refuses to be protected by guards. The group kill him a few times. He eventually negotiates with them some information, gets Ksen to settle down in her hunt of them.
Belisari shows up to the negotiations and says that Jatku II is a zombie of her mother. She’s not totally wrong. She demands to fight. Cura steps in to defend Jatku II, and gives the others a chance to escape.
Belisari, Ksen and Cura fight to a standstill. Cura finally admits now that the others are far away, why she was willing to stay here to fight and her horror at the emperor. She asks to understand the Process, and next time is seen as a cool wasp lady.
The remaining princesses head to the time bubble revealed in the diary and by Bolbo – out to the ocean, knowing this puts them in the path of the Aszyt.
Check it out on PRESS.exe to see it with images and links!
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douglysium · 2 years
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A bunch of custom mtg cards based on @halbwang​'s ROTH.
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drexmaverick · 2 years
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#mtg #magicthegathering #mtgproxy #mtglegacy #mtgcube #mtgmodern #oldschoolmtg #mtgvintage #mtgcommunity #mtgedh #mtgcommander #edh #mtgcustom #custommtg #mtgaddicts #mtgtokens #elderdragonhighlander #mtgoldschool #mtgart #mtgstandard #mtgdaily #mtgcard #mtgtrades #mtgcollection #mtglife #magicthegathering #magicthegatherincards #mtg #forgottenrealms https://www.instagram.com/p/Cd1hYljPrfK/?igshid=NGJjMDIxMWI=
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skysteelforge · 2 years
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Build your own proxy 🤔.... Absolutley! Font test and quality check. #fleshandbloodtcg #magicthegathering #yugioh #tradingcardgames #mtgcommander #custommtg #handmade #tabletopgames #tradingcardgame #tcgcommunity #tcgcollector https://www.instagram.com/p/Cc_sr8xpwfZ/?igshid=NGJjMDIxMWI=
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sexhaver · 1 year
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every week r/magicthecirclejerking does a roundup of the "top" (bottom) 5 rated cards on r/custommtg and im fucking sobbing at this week's runner-up:
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radtcg · 1 year
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Not a Real Card!!! Ryan, the Devoted One (3) (W)(W) Legendary Creature - Human Cleric Whenever you exile one more more cards you may play those cards until end of turn. 0/5 #whitecarddraw #mtg #commander #cedh #proxy #alter #art #tradingcards #tcg #sharpie #foil #gaming #pun #mtglife #mtgdaily #mtgcommander #fantasy #nerd #magic #hasbro #beautiful #cardgames #periwinkle #GodsNotDead #custommtg https://www.instagram.com/p/CoRF2rIsM7f/?igshid=NGJjMDIxMWI=
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lokisleathercraft · 2 years
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I'm kind of obsessed with this one. Not sure what color to dye it though! Go to my website in my bio to get your own custom leather playmat! #tradingcards #art #magiccards #magicthegatheringcommunity #pokemon #mtgmemes #planeswalker #magictcg #mtgelite #mtgvintage #mtgalteredart #yugioh #gaming #cards #mtgoldschool #mtgo #tradingcardgame #wizards #nerd #gamer #mtgaltered #ikoria #mtgartwork #oldschoolmagic #dnd #pokemontcg #geek #elderdragonhighlander #custommtg #cardgames https://www.instagram.com/p/Cg0VPiSJ_6b/?igshid=NGJjMDIxMWI=
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ghoulcaclulator64 · 2 years
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you know what fuck it. homestuck lands baby
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inventors-fair · 3 years
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A Horse of a Different Colour
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Tribes are a core part of Magic's identity, building decks focusing only on a single creature type can lead to a fun, synergistic deck that has it's own unique identity. Which is why it's also fun when wizards decides to take a well known tribe and give it a twist by placing it in a different colour, like Ixalan's green merfolk and Amonkhet's white zombies. It shows how this tribe is effected by a different environment, and their abilities reflect that.
And that's what we're going to explore this week! Take a tribe, dip it in a colour we haven't seen before, and show off it's new identity. Green vampires? Sure. White Demons? Sounds fun! Red Merfolk? The possibilites are near infinite.
I'm sure you've got some questions, so I'll try to answer some off the bat.
Can the card still partly be a colour the tribe has been before? Of course! Ixalan Marfolk being Green/Blue gave them a really great Jungle River feeling while also making them feel unique.
Can I add a second creature type to the tribe? Absolutely! Want your vampires to be green/black vampire insect creatures that are like mosquitos? As long as I can tell what the "primary" creature type is, you can add other creature types.
If you have any more questions, feel free to submit a query in our inbox which is HERE.
As always, you can submit your entries HERE.
And you can discuss your creations in our bustling, ever-growing discord HERE. I look forward to what fun new twists you all come up with! Mod @thatboonguy
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neon-dynasty · 1 year
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Back at the village, the party learns that a conspicuous figure was brooding at the North Cape. There they meet their nemesis, the Fiendlord, the Prophet, the Prince of Zeal, Magus.
Would they spare him, or would they make him pay for his sins?
This was the card that got me started on the whole project. A member of a CT community I'm in posted their version of a Magus card, and it got me tinkering on these things. Eventually, everything blew up into a massive undertaking that involved learning how to draw.
I'd originally intended to take a short break after posting this card, as meeting Magus at the North Cape is right after the game stops leading you around and lets you make your own decisions. He's also the last possible party member you can recruit.
After the whole ordeal with the Fall of Zeal card, it's only going to be a couple of days. In the meantime, please enjoy this comic that's been giving me inspiration for months.
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Happy New Year!
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loreholdlesbian · 3 years
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Here’s another card made while I was working on my MH2 project. It didn’t fit in the booster cause I only had three uncommon slots but I’m really happy with this design. I’m very thankful to brokkos for pioneering something like this and I think it works really well for dash. It makes it almost like unearth, except you don’t lose the card.
Also the name is a reference to the card Cauldron Dance
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douglysium · 2 years
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Custom MTG cards I made based on pokemon. Can you guess the pokemon they are based on?
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drexmaverick · 2 years
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#mtg #magicthegathering #mtgproxy #mtglegacy #mtgcube #mtgmodern #oldschoolmtg #mtgvintage #mtgcommunity #mtgedh #mtgcommander #edh #mtgcustom #custommtg #mtgaddicts #mtgtokens #elderdragonhighlander #mtgoldschool #mtgart #mtgstandard #mtgdaily #mtgcard #mtgtrades #mtgcollection #mtglife #magicthegathering #magicthegatherincards #mtg #forgottenrealms https://www.instagram.com/p/Cd1ahdDvsQn/?igshid=NGJjMDIxMWI=
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stormtide-leviathan · 3 years
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Kaldheim Booster Challenge
I posted this on reddit, if you’d rather check it out there, but I wanted to share it here too b̶e̶c̶a̶u̶s̶e̶ ̶i̶'̶m̶ ̶c̶o̶n̶s̶t̶a̶n̶t̶l̶y̶ ̶d̶e̶s̶p̶e̶r̶a̶t̶e̶ ̶f̶o̶r̶ ̶a̶f̶f̶i̶r̶m̶a̶t̶i̶o̶n̶.
In the third great designer search, there was a challenge to pick a set and make a booster pack full of custom cards that fit in that set. I’ve started doing this for sets since Zendikar rising, and wanted to continue that tradition here. Why am I doing this so late after the release of Kaldheim? Cause shuttup, that’s why >:(
Here’s the link to the full imgur album. There are also individual imgur links even though there are images, cause reddit doesn’t allow images directly and I’m copy/pasting from there.
Anyway, let’s get started! (Long post ahead)
Common #1:
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Divine Goat 3W
Creature- Goat
W, Sacrifice ~: You gain 3 life.
Whenever you cast your second spell each turn, return ~ from your graveyard to your hand.
Here’s a top down design, based on Thor’s goats that pulled his chariot and were sacrificed for food every night and reborn in the morning. Originally the recursion triggered based on Vehicles, but with two other vehicle cards in the booster including the other white common, one had to go and this was the best option, but I still liked the flavor so I went with another of white’s themes.
Common #2:
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Dwarven Elder 2W
Creature- Dwarf Warrior
Whenever ~ crews a Vehicle, draw a card.
2/2
The fabled white card draw. Yes, I am your savior. Your messiah. Bow before my wisdom. I could technically see this design in either white or blue, but I liked white better and white cares more about vehicles anyway. I based the costing off Stealer of Secrets. This doesn’t put itself in danger, but relies much more on deck building to activate.
Common #3:
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Ambusher Giant 5U
Creature- Giant Warrior
Flash
Foretell 3U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
4/4
Foretell works really well with instant speed, so I thought a big instant speed creature would be a good fit. Since blue has a giant tribal theme, and is one of the main colors for foretell, it was an obvious fit.
Common #4:
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Heated Rebuttal 1U
Instant
Counter target spell unless its controller pays 2. They can’t spend S to pay this cost. (S is mana from a snow source.)
Here’s another snow hate card. What I really wanted to do with this was discourage running snow basics where you don’t have to, and though we have the god in the set that does this I think this is an issue that’s solved with both quality and quantity. I wasn’t sure on the power level of this for standard purposes, but I’d rather this more pushed version than be too weak and have it not do anything against snow.
Common #5:
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Shapeshifter’s Trickery 1U
Enchantment- Aura
Enchant Creature
Enchanted creature gets +1/+0, is every creature type, and can’t be blocked.
Not too much to say here really. This is good for the tribal synergies in the set, and is just an innocuous little aura for limited. Not everything is gonna be pushing boundaries.
Common #6:
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Draugr Fleshchewer 1B
Snow Creature- Zombie Berserker
Whenever Draugr Fleshchewer attacks, mill two cards. If a snow card was milled this way, Draugr Fleshchewer gains menace until end of turn.
2/2
This originally worked with the “exile a creature card from your graveyard” subtheme, but I had to change this to snow and I couldn’t get a good snowy design that used that mechanic. So instead, it fuels it. I also wanted to have another card that cares about the existence of snow instants/sorceries because they were introduced this set and the number of cards that only work with snow permanent cards when they don’t have to is strange.
Common #7:
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Arrogant Stand 3R
Sorcery
Creatures without a boast ability can’t block this turn.
Here’s a simple little card that plays around with the flavorful space of boast. You have to be very full of yourself to stand up to the oncoming attack.
Common #8:
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Winterdark Ritual 2R
Snow Instant
Add three mana of any one color.
Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Is the name completely on the nose? Absolutely. And I find that hilarious. This is taking advantage of the fact that foretell is payed in multiple payments to turn that into mana storage. And it’s snow, because snow rituals are new to the set, play well, and I don’t think it makes it too powerful, though this has a lot of little factors to it that might push it over the edge. Any number of them could easily be tweaked though.
Common #9:
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Blessing of Koma G
Enchantment- Aura
Enchant creature
Enchanted creature has “T: Add one mana of any color.”
2, Sacrifice ~: Draw a card.
This card is secretly also a snow card. The intention is, you can enchant snow creatures with it to get extra snow mana. However, it’s not snow itself because a) I thought that made for a cool moment of discovery and b) If it was snow, a lot of players would mistakenly think the mana is snow whether or not the creature it enchants is.
Common #10:
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Boulderskin Troll 3G
Creature- Troll Warrior
When ~ dies, search your library for a Forest or Mountain card and put it onto the battlefield tapped. Shuffle your library.
3/2
I really wanted this card to be red. See, the legend goes that when a troll goes out in the sun it turns into rock and I thought tutoring for a Mountain when it died would be a good way to do that. However, I just couldn’t find a good way to do that which felt red, so I had to make this green. Luckily red/green are the troll colors so it could still find a mountain. I specifically chose nonbasic so that it could synergize with the snow duals at common.
Uncommon #1:
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Immerstrum Berserker 3BB
Creature- Demon Berserker
Boast- 2B: ~ gains lifelink until end of turn. (Activate this ability only once each turn and only if this creature attacked this turn.)
Boast- 1B: Each opponent discards a card. (You may activate both boasts in a single turn.)
5/3
It has two boasts. Ya know how most creatures only have one boast, if any? Well not this, it has two. That’s it. That’s the design.
Uncommon #2:
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Master Shipcrafter 1R
Creature- Dwarf Artificer
1R: ~ gets +2/+0 until end of turn.
Whenever a creature you control crews a Vehicle for the first time each turn, that Vehicle gains that creature’s activated abilities until end of turn.
0/2
There’s this weird tension in the set where R/W both encourages you to play a lot of vehicles, and has a lot of boast creatures, which do not work well at all together. This card is an attempt to fix that. Originally it just worked with boast, #notallactivatedabilities, but that was an extremely narrow card so I widened the scope. There’s certainly some weird combos you can do with this, but nothing too bad in limited though.
Uncommon #3:
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Ring of Kinship 2
Artifact- Equipment
Equipped creature gets +1/+1
Creature spells you cast that share a creature type with equipped creature cost 1 less to cast.
Equip 1
I’m a big fan of equipment and auras that have a universal effect that cares about a quality of the equipped creature. I dunno why, but it tickles me. Creature type is a good thing to care about on designs like this though, and I wanted both an equipment and a tribal reward in the booster, so it was a good fit.
Rare:
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Kvasha, God of Magic 3UU
Legendary Creature- God
Flying
When ~ enters the battlefield, create a 1/1 white Spirit creature token with flying for each enchantment you control and each enchantment card in your graveyard.
Sacrifice a Spirit: You may cast spells as though they have flash this turn.
Kvasha’s Birth 2GW
Enchantment- Saga
I, II: Until your next turn, whenever ~ or another enchantment enters the battlefield under your control, draw a card.
III: Mill six cards. Exile ~ then return it to the battlefield face-up.
I’m genuinely really sad they didn’t do a god with a saga as its backside, it could have been really cool. So I made one myself!! I wanted it to at least be feasible as a commander for a Saga deck, and since Kaldheim has a lot of enchantments running around I figured it could use an enchantress like this. The tricky part was, I had to make a blue card that could also feasibly be a selesnya card, since the saga turns into it. It also works well with the tribal themes and the spirit subtype in the set, though that’s more of a bonus than anything else. If you’re wondering why this card looks different, that’s for two reasons. One, I can’t make Sagas on MSE. And two, this overlapped nicely with the Inventor’s Fair contest of the week on tumblr, which I use mtg.design for since it’s easier to get links that way. (Check them out! @inventors-fair​ That contest is what finally pushed me to finish this booster).
Basic:
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Snow-Covered Swamp
Snow Land- Swamp
T: Add B.
Look, it's a snow-covered swamp. I needed a snasic in here. I dunno what else you want from me.
So there we go!! Finally!! The booster challenge that took weeks longer than it should have. What do you think of the designs? Do you think they would fit well within Kaldheim? If not, how could I fix them? Also I probably made a formatting mistake somewhere in here so if you notice like, a wrong link or something let me know. Also, if you want me to tackle an old set feel free to request it, though since this took me weeks for some reason I can’t make any promises lol.
Here’s boosters I’ve done before:
- Zendikar Rising: Reddit
- Commander Legends: Reddit // Tumblr
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