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#but there's planes now
jheselbraum · 9 months
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love that the plot of totk is that zelda gets isekai'ed into a different legend of zelda game
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cinary · 8 months
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I'm curious how many times an avarage person (or as close as a tumblr user can get to being one) has been on a plane so tell me
A trip one way counts as 1 time, so if you flew somewhere and then came back (for example to and from a different country on a holiday) then that counts as two trips because you boarded the plane twice. I have decided to do it this way because I have traveled one way by plane and came back by train a few times and I guess some of you probably did that too.
Also! If you can tell me in the tags how many times you traveled by plane and which country you're from I'd be very grateful! I'm curious if there is any difference depending on a size of a country/continent you're from.
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yrsonpurpose · 3 months
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"such a mouth on you!" 👀👄
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nothingbizzare · 2 months
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Hearts and stars
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kficc · 10 months
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a plane for all seasons..
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xignis · 7 months
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imagine going to your manufacturer and being like, alright. hear me out. we’re doing a super ultra double plane and its gonna be so fucking powerful
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nellasbookplanet · 12 days
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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beverage2000 · 20 days
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myplane
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boeing-787 · 9 months
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People really liked the last drawing of the little planedragon i did so here's some more scribbles (inc the playtime cus it's on the same canvas)
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overtake · 4 months
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ALL ACCESS Honda Thanks Day | All Fun in Japan
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interpolationz · 21 days
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i think it's actually impossible to be satisfied the first time you draw new characters
more art under cut
bam no background
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bam original composition i abandon just to avoid shoes
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humming-fly · 15 days
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Theatre Kid (Derogatory)
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xxspirit · 7 months
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Space Date 🌙✨
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chiptrillino · 1 year
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I'm imagining Zhao was Jee's neighbor growing up, and his frown lines are the result of him listening to him talk.
poor unfortunate soul jee
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[ID: digital drawing of Zhao and Jee from avatar the last airbender de-aged to a young teen (maybe 13 years). Zhao on the left of the image is leaning forward shouting at jee "play Wonderwall". on the right of the image is jee clutching a sting instrument looking perplexed at the rude request. End ID.]
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kentopedia · 7 months
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“what are you doing?” kento asks, his voice low and raspy—it’s still early, the beams of sunlight dancing across his skin, filtering through the curtain.
“nothing,” you say, your chin propped up on his chest as you trace his jaw softly, taking in every one of his feathers like it’s the last time you’ll ever see them. “i just love you. a whole lot.”
he cracks a small smile, eyes still closed as he breathes slowly. it’s too early for either of you to be awake, but you’d rather spend your few moments before work watching him than the back of your eyelids.
“is that why you’re staring?”
you laugh, pressing your nose deeper into his collarbone. his arm snakes around your waist, fingers delicately brushing the soft skin of your hip. under the covers, he is so warm.
“not entirely,” you say, kissing the side of his neck, the closest part of him you could get your skin on. “you’re just beautiful. it takes my breath away.”
his eye pops open, and you watch the flush of pink start under his skin, spread up his neck.
kento has heard it from you a million time, and he knows he is attractive—how can he not know it? but he still flushes red like it’s the first time he’s ever gotten that kind of compliment, eyes wide in some sort of uncharacteristic bashfulness.
he squeezes your hip and smiles. perhaps he knows, but he has always appreciated the reassurance, the words of affirmation and adoration that you love to shower him in.
“i just hope i’m a man that’s worthy of someone as pretty as you, my love,” he says, and though there is a hint of seriousness there, he is teasing, kissing the top of your head as his other hand laces with yours on his chest.
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banancrumbs · 1 year
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wild is the wind
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