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“Oh, Merlin, tell me, does THE LOYALIST get what she deserves?” She is in THE DEATH EATERS & CLOSED to finding out.“
name → bellatrix black pronouns → she/her identification → cis-female year of birth → september 1950 - september 1951 face claim → crystal reed blood status → pure-blood sexual orientation → up to applicant occupation → socialite amongst high society in wizarding london future information → wife of rodolphus lestrange
— she is best described as ;
A DEADLY WEAPON, SHARP as a KNIFE’S EDGE & as COOL as the STEEL. She is as VIOLENT as TSUNAMI but appears CONTROLLED like CALM WATERS. She is POISED for DANGER, ready for ATTACK, prepared to SHED her SKIN to MORPH into something NEW to add another CARD to her evergrowing HAND. 
— her story starts with ;
tw: death
A tenacious young woman, Bellatrix possesses the ferocity of her father of CYGNUS BLACK [father] and the charm and bone structure of her mother DRUELLA BLACK [mother]. Raised with strict beliefs regarding blood purity, Bellatrix grew up believing her family were the elite in the wizarding world and strived to make them proud. Whilst NARCISSA BLACK [sibling] longed to find a handsome pure-blood prince like Druella and ANDROMEDA BLACK [sibling] wanted to be just like Cygnus and lock away the bad guys, she was different. The idea that a muggle-born could sit as the Minister of Magic was shocking to her, although a career in the Ministry sounded appealing, the idea of working alongside blood traitors made her blood curdle. Bellatrix enjoyed the attention that embracing their family rhetoric brought her, including from her very busy father. Cygnus was often at work, meaning gaining his ear was difficult. At dinner, Bellatrix would proudly announce what she had learned and her thoughts and ideas about the world, much to her mother’s embarrassment. Druella longed to have three well behaved daughters to make respectable marriages. 
Her father encouraged them all to have their own minds beyond that, although even Bellatrix could tell that sometimes her overly aggressive need to give her opinion made even her father grimace, secretly scared she might blurt something out at a work party. Although she believed it with all her heart she was careful to choose private moments to make her opinions known, knowing to some they weren’t popular. Once at Hogwarts, Bellatrix tried to find those who would mirror her thoughts, though her tact as a young child was far from perfect. She established herself as the strongest character in her school, packing a punch with her wand and ensuring that mudblood and muggle-borns knew not to darken in her presence. CASTOR WILKES, [best friend], NATALIA SIMINOVA [close friend], RODOLPHUS LESTRANGE [friend] and ARISTAEUS GREENGRASS [friend] became her closest friends. Good pure-blood Slytherins who shared her thoughts and feelings. Other people like DOLORES UMBRIDGE [rival], were desperate to join the fun, but Bellatrix hadn’t decided how she felt about half-bloods, though she did know her feelings on the pathetic, so Dolores became an occasional target for good old fashioned schoolyard bullying, despite her thoughts on purity. 
Bellatrix really came into her own, however, in her later years of Hogwarts, when she had younger pupils to follow her around and aid in her schemes. Her cousin EVAN ROSIER [cousin] joining really changed the game at Hogwarts, as did LUCIUS MALFOY [friend], DECIUS FLINT [friend] and ALFHILD ROWLE [close friend]. It was all school games until her final year, when her entire outlook changed. At her parents’ Yule Eve party she was sent to collect a bottle of her father’s best firewhiskey from his study, where she was approached by an older wizard she had not met before. He asked about her life at home, her friends at school and replied that she was destined for more than the schoolgirl antics. Later that evening her father would tell her she had a very special task, to return to school and seek out those like her, who could be persuaded to be more open in the right settings to speak on their way of thinking. Bellatrix knew that Evan, Castor and Alfhild were certainly just like her, as was Lucius; though she needed more time to be certain. She began telling a small circle about THE DARK LORD [leader/object of affection] and his rhetoric, which they were all too eager to learn more about. 
About to leave school, she knew the key to success was to get into the minds of those younger. THORFINN ROWLE [friend] was quickly recruited and later RABASTAN LESTRANGE [close friend]. Only the very best could be entrusted at this stage, the numbers would come with trust. After leaving school, Bellatrix noticed her father began to intrust her with more responsibility, allowing her to know his personal thoughts and feelings, knowing now she could be discreet. With his blessing they decided it was best for Bellatrix not be brought out into society just yet. Her reputation as a bully at school had meant people had begun to look at her, which wasn’t helpful given their aims. Instead she stayed at home, studying families and identifying persons of interest, then passing owls to those still at school to carry out their aims. The Dark Lord visited often and then after a while, he began requesting Bellatrix come to him. Living in his residence where she could be at his beck and call, just where she liked it. The Dark Lord trusted her to build her own team to surround him. Evan became her right hand, with Rabastan becoming more and more valuable to her the older he became. 
When the murders began happening of course she and her team were behind them, though no one would know. She’d been ‘travelling’, learning and growing. Bully Bellatrix was in the past, replaced by a polite yet stern society girl, though she still publicly ignored her blood traitor cousin SIRIUS BLACK [cousin/adversary]. The aim was to work in plain sight and recruit as many as possible. Some people didn’t listen to reason and measures had to be taken. Recruiting her younger cousin REGULUS BLACK [cousin] helped in this area as he worked for Wizengamot with Andromeda and Rodolphus, which meant burying evidence was easier. Recruitment was going well, which meant it was time to enact phase two of his plan, creating chaos within the Ministry. The plan was triggered early when her usually trustworthy protege Rabastan murdered the Minister’s son BOOKER BAGNOLD [person of interest] in cold blood on Halloween, but in hindsight it had been a blessing in disguise. The plan was clear. Make people believe there was a series of creature attacks, let the Ministry turn on them, recruit the people turning on the Ministry, recruit the creatures who feel put out. 
SILAS CRUMP [victim] was a tragedy. Sent to Azkaban for Booker’s murder, when he could have simply joined the cause and leant his expertise and leadership to them, though they were fortunate enough to have come away with his daughter CORIN HALE [person of interest] to aid in recruitment. Bellatrix found that although she was able to carry out The Dark Lord’s plans, other people were constantly making stupid choices that impeded his mission. AMELIA BONES [victim] had to die because she’d come to suspect the truth about Booker. Summer Solstice 1983, she watched with poisoned smirk as a voice echoed that The Order's HQ had fallen and a prophecy they so needed was in hand. Fighting ensured, MARLENE MCKINNON [person of interest] crucioed ROSALINE DAVIS [person of interest] under the imperious and Bellatrix made off with the leg of ALASTOR MOODY [adversary]. Chaos was ensuing, but more was to come. Almost three years on from Amelia’s death, the Ministry needed to seem more unstable than ever. With her trusted follower CRISTIANO PARKINSON [close friend/potential love interest] handling The Dark Lord’s mission for locating special artefacts, Bellatrix can focus on the more important things. Starting 1986 off with a bang. 
— she is a LEVEL 9 WITCH & readied for war ;
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legrandplay · 1 year
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Marvel’s Avengers - ВСТРЕЧА НА ХИМЕРЕ #3
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minticecodes · 2 months
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A (late) piece for dmcweek2024 day 4! I was buzzing to put forward something for the week. Prompt was alt universe.
AU where Eva survived the fire and had to figure out a way forward, believing the twins dead. She becomes an RPG shopkeeper selling wares ranging from antique books to magical goods (Devil May Scry). She's also out for Mundus' blood.
Image descriptions are the same as in alt.
[ID: 7 Digital illustrations and sketches. 1: Coloured illustration of a bookshop at sunset. Eva, a pale blonde middle aged woman mans the bright patterned counter. She wears a turtleneck and red shawl, has shoulder length hair, and diagonal facial burn scar and scarring on her left hand. Light rays illuminate her gently smiling face. Besides packed books, on the shelves are potion bottles, statuettes, succulents, and a displayed katana. Roses and plants decorate the shop. On the counter are a thick hardback, bookscanner, and crystal ball. Cards are displayed inside the counter. On the wall hangs a price sign, featuring doodled vital stars (large star drawn with sunglasses), holy water and fortunes. Beneath it is a rose wreathed divinity statue display, with 2 red orb offerings in a dish. 2: Eva from behind, sitting hunched alone at a table where a birthday cake sits untouched. It's a two flavour cake. By her clenched hand are crumpled tissues. Caption: 'Vergil...Dante...happy birthday...' 3: Eva bracing the Devil Sword Sparda across her shoulders, aimed at the ground. She wears a bell sleeved, ruffled funeral/wedding dress with a slit for leg movement. A veil trails behind her like a ribbon. Close ups of her show the headpiece design; a pacifier made of a long bird skill, feather, rose, and four skeletal 'legs'. 4 & 5: Trish taking on teen Dante's image: a tan teen in black, with chin length white hair, a halter neck tank top, leather pants, kneelength boots and black polish. Her leather jacket collar resembles lightning bolts. She leans against an invisible wall, one leg bent to brace her foot against it. She looks askance with arched brows, lifting shades from her face. The 2nd image is a 3/4 profile with shades perched on her forehead and popped collar. 6: Helmetless portraits of Dante and Vergil in armour, expressionless. Dante's hair is shoulder length and falls across his face. 7: Full body of 2 somewhat lanky demonic knights. One (Nelo Angelo) in black and blue with droopy horns rests his palms atop his blue broadsword's pommel, the sword upright against the ground. He stands straight, staring ahead. The other in white and red and curled horns has a palm clapped on Nelo Angelo's shoulder, other hand at his hips. Somehow the eyes on his helmet express playfulness. At his back is the hilt to a flail, the spiked ball resting on the ground by his armoured heels. They're labelled '~16' . End ID.]
Read more for some wordy backstory and sketches. TW for mentions of torture, abuse and solitary confinement surrounding the twins.
I had...so many more ideas that I'm leaving out to keep this short. It's fun to think how she'd mesh with the cast.
Like! her and Lady. Mother that lost her kid and kid that lost her mother. It writes itself how much unwitting projection can go wrong. And pretty much everything about her, the twins, and Trish :)
In terms of backstory:
After the fire she's alone. Her birth family disowned her long ago. She thinks about revamping the mansion but the idea of staying in that empty space with only memories for company is too much. So she eventually opens a small store.
Starts off paranoid and distant. Still is distant but gets entangled with the local community overtime. Greets people by name and they'll chat about how life has been going. This includes demon hunters and demons and supernatural beings living peacefully; her shop becomes a small safe haven to exchange information to stay safe.
Gets very good at forging protective charms. Haunted by the memory of the enchanted closet, smashed in and empty.
A regular is a schoolgirl who originally came to pick up reserved books for her father but stuck around because hey, this place is quiet and interesting, and the owner serves stellar teacakes. Great place to study. To Mary, Eva's kind, though odd, secretive and a little lonely.
I got inspired by Eva's association with the bangle/bracelet of time and the amulets for her fighting style. It's based around item crafting, like an RPG character slapping on every stat boosting item.
She stitches together different outfits for different needs Cardcaptor style. They're all exceedingly dramatic. It's not clear here but I wanted a bird motif to eventually come through. Phoenix motif, really.
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[ID: Rough sketches: A magician esque outfit with vest, feathered tophat and cape. A longcoat with long skirt and long scarf at her back like a cape. The cape is tagged with 'spells stitched into fabric'. Close ups on the coat lapel show two pins (strawberry and wing), labelled 'charm lapel pins.' Close up of the shoes show sharp heals and ankle bracelets. Eva leaping in a black bodysuit and leotard, with feathery collar, quill behind her ear, and ballet shoes with a claw at the heel. Eva making a triangular 2 hand sign in a hooded cloak and longskirt. Around her shoulders are claws. At her hips is an hourglass. Above her heeded head is a clocklike halo. Beside her is a sketch of a woman with a lionhead mask. A funeral and wedding dress inspired outfit. Eva crouches, wielding the Devil Sword Sparda in scythe form. Her face is covered by a tattered veil. She wears a knee length ruffled dress, black gloves, and a long, ruffled cape. Close up of her left hand shows a ring and finger claws Rough comic. Chibi lady talks to chibi Eva. Lady holds up a black body suit with billowing sleeves and a cleavage window. Lady: "Eva what is this" Eva (smiling cheerfully): "Oh - that old thing!" Eva: "My old hunting outfit. Gosh I'd almost forgotten about it. Not the most comfortable thing - so skin tight..." However Lady fixates on 'my old hunting outfit'. The words go in one ear and come out as a younger Eva in a catsuit, pointing a gun with a serious expression, wind blowing through her hair. Lady stares into the distance, bewildered, and slightly blushing. End ID]
Meanwhile the twins are having a terrible time but they have each other, even if they don't remember they're brothers. I think it'd be sweet if they have a bond anyway. Everyone else thinks they're rivals at best.
(Nelo is Mundus' favourite to toy with as the proud, eldest son. But when he gets rough, Bianco butts in and acts up for Mundus' attention. This gets him sent to solitary confinement; Mundus figured out Bianco hates small spaces and designed an iron maiden for him. Others think Bianco is a brute who acts out for a fight. But that's ok. It means Bianco can keep buying Nelo time.) (When lucid, Nelo despises his own weakness when this happens.)
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[ID: 2 Images. Nelo and Bianco Angelo in fisticuffs in a cartoony dustcloud, glaring at each other as they fight. They're captioned 'Mundus' most competent generals'. Additional text: 'silent, obedient, crushing force when apart. Perfect soldiers. ... until they're put together. Complement each other's battle style OR clash terribly. Nelo Angelo staring off, arms crossed and furrowed eyes somehow expressing being completely fed up. Behind him, Bianco and Griffin talk at each other. Griffin's glaring. Bianco has a hand up to gesture. End ID]
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adobe-outdesign · 2 months
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Is there a pokemon you haven't reviewed that you're really itching to? Maybe one that bothers you a lot? I'd love to hear about some of your least favorites
(I'm pretty sure I've reviewed all of the Pokemon that I don't care for already, and it's not that big of a list to begin with. That said, I'm doing the Grimer line for this one because I don't care for the originals that much, even if I love the Alolan forms.)
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Grimer... is kind of boring, if I'm being honest. Slime monsters are a classic in fantasy and RPGs, and you can see a lot of different takes on them across the board. The beauty of a slime monster is that they don't have a solid body, so you can do whatever you want with the design.
Not only do we already have a slime monster in Gen 1 in the form of Ditto, but Grimer is pretty standard. It's a blob with arms, a wide open mouth, and big eyes. Color-wise, it's pure purple to represent its poison type with no details on its body. (For the record, I thought this line had stripes for years, which would've made them a bit more interesting, but the 3D models confirm that the stripes are shading.)
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What I do like about Grimer is that A) the expression is kind of fun, especially in the earlier sprites, and B) it does have some great lore. I love details like how it dies if there's not enough trash and filth for it to eat, and how this has caused them to slowly become endangered because the Pokemon world has been cleaning up its pollution. It's good world building, and adds some much needed interest to the line.
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Ultimately, while I find Grimer pretty bland, Muk is really what kills the line for me. There are so many things you can do with a pile of slime, and all the line does is... get bigger. It does change its eyes, gain a strand of slime over its mouth, and loose an arm (or rather, the other arm is merged with its body). The shape of it is kind of nice, and I like the mouth even if the eye is a bit of a downgrade, but overall it's about as uninteresting as an evo as you could get.
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All that said, while the Kantonian version of these Pokemon don't do a lot for me, the Alolan regionals knock it out of the park. My main complaint was that the original line felt very standard, so Alolan Grimer imminently works on fixing this by making the body green (also clever as it's another toxic color, as well as a standard slime color) and giving it a blue tongue with a bright yellow mouth outline and two small teeth (actually crystals). Some black accents around the eyes help them pop a bit as well. This instantly makes it stand out a lot more.
The reason for this change is that the line now feeds primarily on chemical waste instead of regular waste, having been introduced to Alola to deal with their trash problems. Once again, great worldbuilding!
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And if Alolan Grimer wasn't enough, Alolan Muk improves on the line even further by massively changing the design. What was one yellow line around the mouth is now four different colors, (yellow, green, blue, and pink), which are incredibly bright. Under normal circumstances they'd look clashy and garish, but they work perfectly when used to represent chemical poisons and the like. It's also nice that the line actually has stripes after all these years, and they ripple in its animations, which is even cooler! (The blue stripes don't move, which is odd, but I digress.)
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And in addition to that, Alolan Muk expands on A. Grimer's little "teeth" by including more crystalized poisons all over its body, giving it a jaw full of jagged, uneven "teeth" and "claws". The line went from being way too similar and fairly standard to incredibly distinct and unique. It's basically a perfect example of how regionals can be used to improve on older, plainer designs.
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Overall, the original line is harmless but pretty par for the course. The Alolan versions are a big improvement all-around and a much appreciated addition to the line.
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ninesnowfang · 7 months
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Ramble about Bravely Default's offensive spells and why they're bad and how Bravely Second made it amazing
first of all i'm gonna mention that i will default to BD for bravely default and BS for bravely second in this, BD2 isn't gonna be mentioned much if at all. I will also note that this is mostly stated for boss encounters since regular encounters are so easy it barely matters what you use, any sort of AoE spammed enough will clear the encounter, This will also talk about Hard mode being the played difficulty (normal and especially casual mode you can literally run whatever and it'll work) BD has probably the worst magic in any "final fantasy" style RPG i've ever played, it's very strong SUPER early on (aka once you get it) and no further than the first optional asterisk holder it's already becoming so weak comparitively to the sheer damage output that thief and its massive agility stat lets you do, this is partially because of bosses not having many elemental weaknesses to exploit and also because rods don't give magic attack via proficiency, a Brawler and a Black Mage will get the exact same amount of magic attack from the same rod which holds back magic starting late Florem or early Eisen. It's also held back by Spell Fencer taking away what COULD be its niche, having elemental variety to exploit any and all weaknesses if a boss DOES have them (mostly crystal bosses). By the time you get Hunter especially there's no longer much reason to use magic at all offensively thanks to hawkeye taking away the one issue physical attacks could have, that being the chance of missing or whiffing to many hits, doubly so once you get the strongest class in the game aka Ninja. Lastly the amount of JP needed as well as magical damage support being incredibly scarce as the game goes on compared to physical support (merchant's crit boost, quick, agility boosting equipment and ofc spellblade) just makes it an awful feel to use it compared to mowing down enemies with pyhsical damage. Then comes BS and your literal first asterisk you get is wizard with the glorious Spellcraft ability, Spellcraft lets you change your spells with different properties, need a priority spell that does 1.5x its original damage/heal? level 2 of the class which you reasonably get before the bella/cu fight where you really want those lightning darts, enemy magic defense too high? at level 4 you get spellcraft: hammer which deals PHYSICAL damage based on your magic attack, it can also crit for double damage, the same spellcraft level also gives you mist which keeps the spell on the side you cast it on for a few turns, this can be used with healing spells or even REVIVES, the next spellcraft tier includes wall, a counter that casts the spell after getting hit by a physical attack and blast which turns the spell used into an AoE and boosts the effect of it. So yeah Wizards give you a massive utility boost right out of the start with any caster you get… and it somehow also has the highest intelligence stat in the game + the now SCALING magic attack rods which lets you use magic offensively throughout the game… especially with the last spellcraft tier where you get spellcraft: Rain, changing the spell to be cast four times with no effect boost besides that.
This works with meteor and every hit does capped out damage and with the right setup you can do this 14 times per full brave turn, that is 56 capped damage hits which no boss in the game can survive. But it costs a ton of MP so unless there's a simple way to take care of that you really won't be able to spam it...
thankfully MP free in a pinch + ghost status turns these frail glass canons into a zero risk maximum reward team setup that obliterates the entire game and you can get that setup going at around 60% of the game being complete. Now how does physical stack up to that? well, magic is far easier to use in BS but physical builds have a lot of neat new tools too, fencer in particular is such a good class that it's worth using as a sortof hybrid tank and DPS or main DPS. thanks to spellcraft on Supportive magic like keeping up buffs every turn, immediately rebuffing someone with dart after they were just revived it doesn't really matter what kind of build you go for, hell use both magic and physical in the same team it's ABSOLUTELY viable in this game because Bravely Second is probably the most free "just go nuts it'll work somehow" class based RPG i've ever played and that's likely going to stay that way
On that note just to have it mentioned, BD2 also has good class balance as long as you ignore beast tamer and freelancer overshadowing the other classes as main jobs due to sheer stats, the game also has a good mix of phys and magic balance so it's another sorta "just use whatever lol" game, but not to the degree of BS
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thecraftyacademic · 4 months
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♱𝔡𝔞𝔯𝔨 𝔣𝔞𝔫𝔱𝔞𝔰𝔶 𝔞𝔯𝔱 𝔯𝔢𝔣𝔢𝔯𝔢𝔫𝔠𝔢𝔰♱
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I created a Pinterest board for dark (mostly medieval) fantasy references because I enjoy the genre so much. Upon putting it together, I've unfortunately been noticing a lot of AI-generated artwork which is really upsetting to see. :( I've been struggling to find a solid, collective batch of references from actual artists and human-made media so I'm making this post just so that there's something digitally to refer to.
Artists Reza Afshar Juan Miguel López Barea Zdzisław Beksiński Clyde Caldwell Frank Frazetta Piotr Jabłoński Chris Nazgul Keith Parkinson Luis Royo Justin Sweet Keith Thompson Boris Vallejo (and Julie Bell) Michael Whelan Takato Yamamoto Andrej Z.T.
Tumblr Accounts (includes artists) @buriedknight @darkartfinds @descendinight @godivaghoul @jakubrozalski @lowstrear67 @madcat-world @plastiboo @saprophilous @vane-sya @vyrosk @wolfhidewinter @yehuoji
Movies (not a lot, I know, I'm not a big movie person) Dragonslayer (1981) Excalibur (1981) Legend (1985) The Dark Crystal
Reference Books Castlevania: The Art of the Animated Series Demon's Souls (Black Phantom Edition) Artbook Dracula X ~Nocturne in the Moonlight Dark Souls Design Works Magic and Dark Fantasy Coloring Collection Santa Lilio Sangre - Ayami Kojima Artworks Art Book Sketching from the Imagination: Dark Arts Substrata: Open World Dark Fantasy The Art of Castlevania: Lords of Shadow
Other/Miscellaneous Resources Dark Fantasy Resource Pack - RPG Maker MV Demon's Souls Concept Art Diablo Concept Art Symbaroum Shadow of the Demon Lord World Anvil Royalty free Dark Fantasy music
I hope that this may be helpful to others too. Feel free to add on to this!
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samueldays · 2 months
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As promised to @brazenautomaton, extended feedback on Princess: The Hopeful - Crystal Edition (PTHCE). This is going to be quite long and probably have more replies, so readmore break early.
This is partly feedback to Brazen and partly review for other people wondering what's going on with it and partly me doing stream of consciousness recapping as I read through it, so it's a little disjointed. Still, better to have it out than not.
Chapter 0: Introduction
When reading the opening of PTHCE about Sincerity and Fear and Darkness, first in the prologue chapter and then in chapter 2 (setting), I was thinking about how much D&D and its descendants 'polluted' the fantasy genre with numbers, game mechanics and LitRPG tropes. Even in works that aren't LitRPG outright, I feel like recent fiction has a lot more level X power, needs Y amount to resist, has Z type element.
Lord of the Rings does not feature the One Ring casting Level 4 Soul-Hook, Will Save DC 18, 2d6 Corruption Damage, or anything even vaguely like that. It simply offers power to the bearer, and eventually Frodo makes the decision that taking power is preferable to getting stung by spiders and beaten by orcs while slogging through the industrial district. (LOTR is of course not alone about this, but it's well known.)
PTHCE is like that too.
People spread fear to others in an attempt to ward it away from themselves, to prevent what causes it or prevent themselves from feeling it. People are afraid of being preyed on, so they must prey on others first. People are afraid of being known, so they can’t let themselves be loved.
So I quite like this opening of PTHCE for not needing another special antagonist or evil force with unique setting adjustments and secret history retcon, especially in the Crossovers of Darkness that arguably has too many of them at odds already.
The Darkness is not invading our world. The foul black ichor of its presence does not surge from outside of reality. It congeals from the world around us like morning dew collects water from the atmosphere. The difference between the power to harvest energy from human beings and the power to abuse humans into compliance is only in degree, not kind.
There are monsters and there is a Darkness antagonist to the RPG, but it's one with less spotlight time and less identity of its own, and more exaggeration of regular forces. From the Glossary:
Ultimatum, The: The extortionate “bargain” offered by the Darkness to all living things who feel its fear: “I will make you suffer, and the only way to make me stop is to inflict me on others.”
(Could use separate scare quotes and speech quotes.)
This also made it feel easier for me to start planning a first test adventure. One of my approaches to a new RPG is to outline a plot for a test adventure early on, mostly from the setting and themes and fluff description, and then see how well the mechanics support it. When the 'antagonist' is a cycle of fear and suffering, I came up with a plot fast.
My outline went like this: The conflict centers on a museum. A pack of Werewolves are subtly fucking with the museum in an attempt to acquire/destroy an artifact there, because they're afraid of trying to approach humans about this openly. This leaves the museum guides afraid too: afraid that they're seeing things, that they're getting old and nutty, that they're going to lose their jobs, so they do foolish things in response. The museum director is influenced by the Ultimatum: afraid that someone is trying to sabotage the museum, he responds by trying to militarize it for security, adding a police presence, locking up exhibits, restricting opening hours, and slightly worsening life for everyone who would like to go to the museum.
I will/did refine this plot while reading through the book and understanding the system, but I think this is a good start for something Magical Girls can resolve with the power of love and hope and friendship. Let's see how it holds up later.
White Wolf fucked around with the term "soul" a lot, this glossary's redefinition tries to band-aid over it, still sucks IMO.
Champion: One of the five Callings.
Currents, Queen of: One of the five Radiant Queens.
Embassy: An optional third type of grouping a Princess can choose to join in addition to Calling and Queen.
Yeah this is White Wolf's Not-A-Class-System of Darkness all right, with the good and bad that comes with it. Those entries are summaries in the glossary in the prologue. The book's numbered chapters start after that with Chapter 1: Calling and Queen, (roughly: character classes and archetypes) and it immediately runs into one of the bad things about the Not-A-Class-System and the White Wolf foundation, the back-and-forth dependencies. From the first Calling, "Champion":
They have a natural affinity for the Kiai Charm to master the chaos of combat, and the Force Charm to exert their will on the world. Like all Princesses, they have an affinity for the Buster Charm, and one additional Charm of their choice.
From the glossary I know a Charm is a superpower. What are these specific Charms? What is an Affinity? There's no page reference. Then it's "Sample Oaths" for a Champion. What's an Oath and why am I swearing one?
It is very much faithful to White Wolf book layout that the book can't be read in order, you have to flip to several later chapters to explain things in the first chapter, with Glossary in the front, Appendix in the back, and several explanatory sidebars through the book, which are not listed in the Appendices.
This is a bad thing, but it's hard to avoid. I have no clever ideas for fixing it. Page references or sidebars might improve it a little.
The not-a-classes are callings of Champion, Grace, Seeker, Mender and Troubadour // Queens of Currents, Flowers, Jewels, Spades, Swords, for 25 combinations.
Chapter 2: Setting.
Once there was a golden age, then the Darkness and its evil minions showed up and ruined things, blah blah.
From there, the history of this world began, the Chronicles of Darkness. If you want the official story you can look at a history book. If you want the true story there’s at least eight types of supernatural creature claiming to offer it and none of them can see all of it.
In spite of what I said above about ordinary darkness, a magical girl supplement can't stick entirely to the regular world or history, so we get the Fearless Kingdoms lost in the Dreamlands, and three other Queens of Capitalized Letters who are different from the Chapter 1 Queens. These 3 are the Twilight Queens who have been fighting the Darkness for ages and gotten fucked up by it.
The 5 reasonable PC-class Queens to follow are the Radiant Queens who were imprisoned until the Moon Landing in 1969, which was such an amazing inspiring feat of hope, it cracked the Darkness's hold on the world and let the Radiant Queens out to start raising protagonists again.
The Radiant Queens still live in the Dreamlands, and they suffer the dream-logic problem of sending unreal people on unreal quests to come back with unreal information. If you, the player character, want your Mentor Queen to give you advice, you need to tell her about your personal real situation. This is both a plot device for keeping the big powers off the board so the PCs can shine, and a clever setup for MLP-style "Dear Princess Celestia, this week I..." letters. I like it!
Also some stuff about how the Darkness spawns monsters and hazards. The secret setting history is decently solid.
Pages 59-60 are blank in the saved PDF version. Reee.
Chapter 3: Character Creation.
Starts with game creation, getting the players on the same page, discussing how the campaign should be designed, this is supposed to be an adaptive character-centric game, unlike D&D mostly-static adventure modules and pick-up games.
Two important elements of character creation are the Calling and Queen that Chapter 1 focused on. White Wolf Editing! *shakes fist*
There's the usual WW 5-dot attribute/skill system, and then the usual new set of special supplement stats, which I'm going to analogize to Vampire as a starting reference.
Humanity stat: "Belief" in magical girl idea(l)s Power stat: "Inner Light" Blood points stat: "Wisps" Disciplines: "Charms"
But instead of the Charms being 5-dot, each has a basic function and several independent upgrades.
Then there's the Magical Girl Transformation, which takes a whopping 30 seconds of shiny transformation sequence, and it comes with super identity protection to allow players to mess around with it safely. Good stuff.
Unless players have been extremely careless, the Storyteller shouldn’t have a supernatural antagonist follow them back to their mundane lives [...] the mundane relationships a Princess has are incredibly important thematically and mechanically and the best course of action should never be “cut off everyone so I don’t put them in danger.” There are things a character could do to make that relationship safer, but they’re tedious and get in the way of playing the actual game, so you don’t want to do those either.
We're still in Chapter Character Creation giving OOC reasons for the IC strength of dual identity protection and the failure of scrying spells, organizing interconnected material in a linear fashion is hard. I don't blame the author, but it annoys me.
In the grand tradition of RPGs borrowing magic words and redefining them, a Princess's transformation catalyst object is "Phylactery". :D
There's an XP cost chart. It is one of the few outright bad things in this version, IMO. Starting with the ambiguity. Cost of Attribute: "4XP/dot". Okay, if I'm raising an attribute from 2 to 3, does that mean a 1-dot raise costing 4XP, or a raise to 3 dots costing 12XP? (Shadowrun got this one right by saying "New Rating x5" as the cost.)
There's a XP cost for "Lost Willpower dot" but not for regular Willpower raises that I can see.
Then we've got explanations of the Belief stat (Integrity, Humanity) and then, at last, explanations of the Oaths that came up two chapters ago, which are not next to explanations of the Callings despite having come up together.
Then, still in Chapter Character Creation of PTHCE, because editing is very hard, we've got a special new mechanic: Flaring Belief. When you fail something or come up against a big threat, you can choose to raise the stakes, giving you a reroll and a power boost, by swearing to achieve some goal that's more difficult or more thorough. If you succeed, the power was free, you rose to the occasion. If you fail at the goal, lose Belief stat! It's great Magical Girl content.
Also appearing in this chapter: Merits.
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With that chapter of miscellanea finally done...
Chapter 4: Magic.
Best part of the book, IMO. There's basic effects like super movement, summon object, or magical girl hyper beam, each of which has several upgrades that can be combined to enhance or modify effects. For example, the water-walk movement can be combined with the affects-vehicle movement to drive on water.
It's also the part of the book that looks like the most work, reminding me of the Mutants&Masterminds build-your-own-power pointbuy system. Players will have to figure out how to build the effects they wanted, GM will have to adjudicate, it's quite a loose system.
I'm going to reserve judgment on this until I get a chance to see it in play, but my superficial impression is good.
Then there's options for giving those effects elemental upgrades or elemental restrictions for more themed attacks and character identity and stuff.
Chapter 5: The Forces of Darkness.
While trying to Ctrl-F for this chapter I noticed that funny font symbols have happened, and trying to copy-paste the headline elsewhere yields "Cha???r 5: The For??? Of Dar???s?", possibly ligature bullshit or the result of me saving GDocs file to PDF.
So here we have the monsters, and the monster-associated things like evil places that buff monsters, the ecology of monsters, monster abilities, and a bunch of fiddly little stat modifiers for monsters. Monsters are supposed to embody aspects of the Darkness, which is evil and parasitic and cannot create, monsters have to form around a source of Light and consume Light where it leaks into the Darkness.
First up are the Darkspawn, generic monster-of-the-week gribblies with too many teeth.
Then come the Nightscapes, living location puzzle bosses built around someone's fears that, must be resolved with social and clues while beating up gribblies, which the GM is expected to customize heavily. I like the idea, but as with Magic in the previous chapter, it means this isn't a pick-up-and-play game, this is something where the GM needs to prep.
Nightmares are the minions of Nightspaces, doing specific tasks and inflicting relevant fears for the puzzle bosses. I had a hard time telling the functional difference between Nightmares and Darkspawn at first.
Defilers are where it gets interesting: humans empowered by the Darkness and knowingly choosing to keep doing that, though not necessarily with knowledge of what the Darkness is.
Cataphracts are former humans whose heart and soul has been replaced with Dark Power, sometimes evolving from Defilers.
Enthroned are the campaign bosses: corrupted magical girls, who come with a personalised and controlled Nightscape around them. They are obvious in person for that reason, but harder to spot when posting on the Internet, which is why magical girls should stay off the Internet. :D
--
Now lemme go back to that werewolves-at-the-museum plot from the start and see how I'm going to work it with this game's bestiary and ecology. First question seems to be: Am I going to have a Nightscape or not? Is this adventure important enough, or is someone fucked up enough, to have one?
I learn towards "no". This is a starter adventure I'm planning.
Let's have some Darkspawn. For example, the Ravenous Darkspawn statblock could be used for a book that came to life, grew teeth and started biting people. (The Ravenous entry appears to be missing a Size stat?) "Books don't bite people", say the boring people, nudged along by Insidious Darkspawn telling them "You saw nothing" and looking important with badges. Traitorous Darkspawn might be nudging the museum director into reacting even worse.
The director is militarizing the place even more, which makes life harder for the werewolves trying to get the plot device in the museum, so this situation is not going to fix itself, only escalate with the likely outcome that the museum closes. This I think is stakes of the sort the Storytelling chapter calls for.
[...] it’s important to keep the stakes lower than you might think. The impulse in both anime and roleplaying is a threat of a world-ending, apocalyptic scale, but ironically making the stakes too high means the stakes are nothing. You can’t go through with a consequence of failure that basically makes the setting cease to exist, therefore, it’s not going to happen. The focus of the Chronicles of Darkness is at the local level. Failure on the part of the players should result in terrible things happening, and the world around them being a tangibly worse place to live, but still recognizable enough as the world that they can actually live with the consequences of the failure.
Possibly there's the risk of a Nightscape being created if the party fails, the museum closes, and the museum guides who have worked there all their lives suffer a breaking point.
I think I'd like some more kinds of Darkspawn in my adventure, and at the book level, I think providing some more would be useful to GMs.
Then I need an agentic antagonist to interact with. The werewolf pack might serve this role, but they can be talked to and aren't outright enemies. Since I noped on the Nightscape, the more hostile antagonist should probably be a Defiler somewhere. I'm thinking either the museum director (empowered to call in unreasonable amounts of security, cops, and city budget with OP social influence) or some other dude who also wants the plot device artifact, can't contest for it directly, plots to steal it in the museum shutdown when lots of items will be transferred and it's easy for some to go missing.
To be continued.
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iris-polaris · 1 year
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bear of the ice FAQ
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Answers To Your Most Stinky Questions
↓ keep reading you Mongrel ↓
🌠 Are you really a bear?
yes, in the same way Calliope Mori is really the Grim Reaper.
🌠 Are you really a witch?
yes, just like you are Presumably a human.
🌠 Do you really eat crystals?
what Else would you do with them. dummy
🌠 If you're really a bear, how are you talking to us?
shooting star bonked me in the noggin a few Years back. turned me temporarily Human. long story. one day i'll Return to Bear but for now i have to be Monke. that is why my Oshi mark is a 🌠. (sometimes i Return to Bear on the full moon, though)
🌠 So this is like a role-play account?
insofar as anyone's life is a "role-play account"
🌠 What do you stream?
RPG, sim, and puzzle games. educational streams on Nature, self-help Skills & witchcraft. horoscopes. tarot and rune Readings. art. live Rituals. just chatting streams about Conspiracies, Cults, and the Paranormal.
🌠 So you're a streamer. What else do you do?
mixed media/collage Art. divination. storytelling. writing. music-making. you Know.
🌠 Where do you live?
at a Zoo in the US southeast. pretty nice. keepers are Annoying, but what can you do about Humans.
🌠 Why do you type like that?
like What
🌠 Did you ever go to school?
yes? like most Polar Bears. if you mean University, i have two degrees in Polar Bear Poetry: one bachelors, one masters.
🌠 What is your witchy path?
eclectic. i take Bits and pieces from everything.
🌠 What kind of witchy skills do you have?
astrology and tarot-reading, Mostly. but i dabble in it all
🌠 Who is "Mate-chan"?
my wife, Demeter (aka Demi) Polaris. also bear-turned-human. i think she likes it Though.
🌠 Wait, but you flirt on stream sometimes.
that is not a Question. ask a question. i don't have Time for this
🌠 Wait, but you flirt on stream sometimes?
jealousy is not known among Polar Bears except about food
🌠 Who is "Manager Bunny"?
...my Manager. who is a Bunny. are you Bereft of neurons
🌠 Who are "Mama Faerieko" and "Mama Sulia"?
they made me! well. mama bear and papa bear Consulted them to make me. you can find Faerieko here and Sulia here. shower them with Support and Love or i'll flat out just Punch your head
🌠 Who are the "cats of the ice"?
bitchy, dumdum, and chubby, my 3 cats. chubs is a Big Fat Black Cat. dumdum is a little grey and white Idiot baby. bitchy is a Calico bastard.
🌠 Who is "Mop"?
the Dog of the Ice. he is a Precious Boy who is some kind of spaniel mix. you can hear him Boofing in the background of many streams.
🌠 Who is "Auntie Bear"?
my Aunt. Mate-chan and i live with her in her Cave. she often cooks us lovely Dinners.
✨ more to be added at a Future Date ✨
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the-monkey-ruler · 9 months
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Pokémon (2006) ポケットモンスター
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Date: September 28, 2006 / March 6, 2011
Platform: Nintendo DS
Developer: Game Freak, Inc.
Publisher: Nintendo / The Pokémon Company
Genre: Role-Playing
Theme: Fantasy, Anime
Franchises: Pokémon
Also known as: Pokemon Diamond/Pearl / Pokémon Black and White
Type: Appropriation
Summary:
Pokémon Diamond and Pokémon Pearl are a pair of RPGs in the Pokémon franchise (each game released has two versions, e.g. Red and Blue, Ruby and Sapphire). The games were released for the Nintendo DS on September 29, 2006 in Japan, April 22, 2007 in North America, June 21, 2007 in Australia, and July 27, 2007 in Europe. The games were developed by Game Freak and published by Nintendo and The Pokémon Company. Pokémon Platinum, the third in the Diamond/Pearl trio, was released later (this was also done with other games, e.g. Emerald, Crystal). Diamond/Pearl are in the fourth generation of the Pokémon franchise.
The game takes place in the region of Sinnoh. The game adds more Pokémon, bringing the total to 493 different species of Pokémon. Diamond and Pearl both have exclusive Pokémon species, but the species can be traded to the other version (as well as imported from previous Pokémon games). In addition to this, there are many more new features, such as Nintendo Wi-Fi Connection capabilities, a new watch called the Pokétch, and changes in battle mechanics.
An anime based on Diamond/Pearl was aired on Cartoon Network, as well as three films. A total of 110 episodes have been aired in North America, with more based off of Pokémon Platinum due to be aired. The three films are similar in style to the TV show, having the same characters, but not a story arc as in the show. The three films are The Rise of Darkrai, Giratina and the Sky Warrior, and Arceus To the Conquering of Space-Time (only released in Japan).
Black and White are the fifth generational entries in the Pokémon series, the first new generation to launch since the release of Diamond and Pearl in 2007. The developers of Black/White made extensive changes to the core game play design and presentation; changes much more immediately apparent than in any previous shift to a new generation. Unlike the Pokémon trainers in prior games, the male and female protagonists are adolescents, and both will play a prominent role in the story, regardless of whom is selected at the beginning of the game.
Black/White was released in Japan to critical acclaim, earning the fourteenth perfect score from Famitsu. It was also the most pre-ordered game in Japanese history. It was released in Europe on March 4, 2011, and in the US two days later (March 6). This was the highest-selling Pokémon game on launch day of all time, selling 1.1 million in one day. As of March 31 2016, it has sold 15.60 million copies worldwide.
Source: https://www.giantbomb.com/pokemon-diamondpearl/3030-3240/ https://www.giantbomb.com/pokemon-blackwhite/3030-30613/
Link: https://youtube.com/playlist?list=PLFUok4zd76qH1pI-3TdmzIUyBBLMyxt6k https://youtube.com/playlist?list=PLGKJJhcJXlNy3uWb91NcoRKbYEN3-1Mh_
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Hello! I'm trying to meet new people, and I'd want to start by encouraging my many followers to talk to me. My name is Sam, he/him pronouns, I'm 26 years old, and I expect to graduate college with a BA in game design in the spring.
I'm putting more interests and details below the "keep reading", and I'll be queueing this post for three times a day for two weeks to see who responds.
Send me a message if you think you like the same stuff, or just wanna chat 😁 Especially if we're mutuals!
Professional interests:
Game design
User research
User interface design
Game programming
Video games I play regularly:
Warframe (I'm caught up on quests, I don't know how to make a good build, but I can handle the beginning of steel path lol)
Final Fantasy XIV (world: Coeurl, data center: Crystal, currently playing through Shadowbringers, WHM 83, MNK 73, WAR 70)
Games by Paradox Development Studio
No Man's Sky
Halo Infinite and MCC
My favorite games:
Half-Life
Portal
Outer Wilds
Night in the Woods
Anything by FromSoftware lol
Mass Effect
Dragon Age
Neverwinter Nights
Baldur's Gate
The Elder Scrolls
Fallout
Kingdom Hearts
Final Fantasy
Scarlet Hollow
Barotrauma
Bioshock
Deus Ex
Dishonored
XCOM
Minecraft
TV shows I liked:
Star Trek (all of every show, only some movies though)
Over the Garden Wall
Steven Universe
Adventure Time
Dark
The Witcher
Black Sails
Breaking Bad
Better Call Saul
Misc. fandom and other interests:
Homestuck
Tabletop RPGs (I'm GMing a bi-weekly Dark Souls tabletop RPG game, and I'm a player in a game of Dungeon of the Mad Mage that doesn't meet that often.)
Welcome to Night Vale
The Magnus Archives
DNI
Republicans
Fascists
Racists
Homophobes
TERFs
Aphobes
Religious proselytizers
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serengeral-alaan · 11 months
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A brief retrospective on the FF14 2.0 storyline, since I re-finished it recently
Pretty good overall as far as an RPG story goes, while still of course the weakest out of all the MSQ storylines. 
Main issue, I think, is that it spends a lot of time worldbuilding and setting up conflicts, but struggles to get players as emotionally invested in the immediate conflicts due to it focusing on worldbuilding and setting things up over having the PC interact with deeply interesting characters. The Scions aren't...awful in 2.0, but between their frumpy character designs, awkward voice direction in EN, and clumsy initial chemistry, it's hard to feel emotionally invested in the Scions. Meanwhile, the WoL at this point is just some no name adventurer who's not even from Eorzea, so our PC isn't a good avenue for emotional investment in the initial plotline either. 
 The lack of truly interesting villains doesn't help. Gaius Van Baelsar has a weird might-makes-right philosophy and seems to mostly want to conquer Eorzea because he despises the "barbaric" Eorzean society, while Lahabrea in 2.0 is not much more than a cackling loon who wants to bring his dark god back for...reasons. The tribes are a bit more nuanced, but even with Y'shtola and the city-state leaders admitting that the conflict between the city states and the tribes is pretty gray, we don't really see much from the tribes' perspective to make the conflict feel truly tragic or ambiguous. 
 All this means the overall 2.0 story does not have the emotional beats that the later expacs are known for, and the lack of such moments in 2.0 really helps add to the perception that 2.0's story is...fine, but nothing outstanding compared to the other expacs or even other well-written RPG stories.
 As for the plot of 2.0 itself, it's overall fine. I don't think the Titan questline is as bad as it's made out to be, and if you bother to talk to the lesser Scions at the Waking Sands, suddenly losing most of them to the Garlean raid is actually kinda shocking. Rather, IMO the real low point is the annoying runaround you have to do to get all the corrupted aether crystals in the leadup to Garuda--at least in the Titan storyline you got to talk to the Company of Heroes and hear some interesting perspectives on what it means to be a hero, whereas in Garuda it's a constant chain of "Sorry but your properly-aligned corrupted aether crystal is in another castle" messages. 
 Lastly, one major black mark on 2.0's record:  the EN version of Lahabrea getting smote after the last solo duty is *cringe*. It felt like something that came out of a bad children's saturday morning cartoon. 
Beyond those mentioned lowpoints, 2.0's story didn't feel bad. It just didn't have a lot of those high points that later expacs do, and while worldbuilding and setting up later conflicts is all well and good, such things have a hard time drawing in newer players. As is often pointed out to me by skilled writers, worldbuilding is something you do to make your interesting story work, not something you do instead of an interesting story. Seeing how the conflicts plaguing Eorzea are laid out in 2.0 is neat and all, but if a player doesn't care about Eorzea that much in the first place, that worldbuilding doesn't mean much.
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hopeymchope · 1 year
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Hey!
The Junko ask you did reminded me of my own concept where the THH cast use magic alongside weaponry that may be related to their talent or character. Do you have any ideas for everyone except Makoto and Junko, as I already have stable ideas for them?
More specifically,
Leon, Mondo, Sakura, Aoi, and Mukuro are more physical (warriors,)
Kyoko, Byakuya, Chihiro, and Celestia are more magical (mages,)
and Sayaka, Kiyotaka, Hifumi, Yasuhiro, and Toko plus Jack are balanced between physical and magical attacks.
I'm SO sorry for the late reply! I saved an in-progress answer to this a few weeks ago and then uh... I went through some surgery and my S.O. had surgery and basically I lost all track of the fact that this happened.
So. Uh yeah. This is probably too late to add useful suggestions to your concept, as you've likely already cemented a lot more characters in the interim. EVEN SO: Can I offer you an extremely late answer in this trying time?
Obviously Leon has to have a bat or club, right? Even though he'd probably resent it at first... ? Lol. But he'd be excellent at it all the same. Might feel cool to incorporate some loud singing/yelling in a very "punk rock" style into a couple attacks, too. Or is that anachronistic to your setting?
Mukuro can use literally anything, but I feel projectile weapons are the most logical thing for her (besides just a combat-centric knife, which feels too bland/basic). I don't have any idea how medieval OR modern you're making this reality, so: Perhaps she wields a gun, a crossbow, or just a regular bow?
Sakura needs to be the character that ONLY uses their fists and actual martial arts moves. There's always at least one of those in RPGs, y'know. The "Black Belt in Final Fantasy 1"-type character. Or the "Chie in Persona 4," if you prefer.
It's easy to picture Chihiro using some sort of visual equivalent to computing/hacking. Therefore, Chihiro could cast a spell that makes squares and/or cubes appear to float through the air (representations of screen pixels and/or algorithm geometry), which expand into a fractal image that reaches over and builds itself up THROUGH the target, for example, causing damage by impaling them with the fractal. If you don't know what I mean by a random computer-generated fractal, just imagine something like this rapidly growing out from Chihiro's spell to attack the enemy:
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5. Pretty easy to figure out Genocide(r) Jack/Syo would use small blades such as scissors or, if that's not logical for your setting, then some knives. But when she's regular ol' Toko, how about she whips out a notebook and starts frantically writing with a pen, only for the words to float off of the page and then fly right into her opponent?
6. I've been thinking about how Asahina might fight, and I'm not sure what to do with her. I figure she might use her legs a lot like a Chun-Li-type because swimming has built up her kicking strength. And we see her practice a few punches in DR3, though we only see her fight using some kind of pipe/rebar/metal thing when confronting Juzo. I imagine she wouldn't use a strictly defined "style"; it'd be more of a hodgepodge of homemade attacks she concocts.
7. Mondo? Punching/boxing and would probably also wield a tire iron/axel. Simple.
8. Hagakure is similarly easy. He can conjure (y'know, do some quick prayer or swirl a hand over an artifact or something) some kind of visible magic (I'm picturing a generic swirling smoke or beam of light; pretty standard stuff) using his crystal balls and other weird possessions. .... Hopefully his attacks are better than 30% effective :P I don't have a vision of how he'd work with performing physical attacks, though... ?
9. I don't know how to handle Kyoko's "magic." Is there some way to visualize the "magic" of someone just being intelligent and using logical deduction? I can't quite grok how to do it. We do know she has some physical fighting skill, however, because of the time she fought Masked Junko off in Naegi's room in DR1. And I can picture how she'd work as a physical fighter: extremely minimalist. She'd so reserved as a person that I think her fighting style would be similarly reserved. She would stand there with her arms crossed, looking unready, and would barely move when actually attacking/fighting. You know, just casually stroll up and then swat an enemy with the back of her fist. Or just stand still and barely sidestep to dodge, then pivot before sending out a very basic forward kick to hit the opponent. It would almost look lazy, but it's actually extremely calculated. Y'know?
10. Maizono would have to have some magic involving music, naturally. Y'know... in season 1 of the Magia Record anime, we saw another Sayaka — Sayaka Miki — use music-based magic for healing. She can sing/hum/play songs that generate visible musical notes as a form of magic. I think it'd be cool if Maizono could do the same kind of thing ... plus maybe she swings a mic stand around and hits people with it like Rise does in Persona 4 Arena?
And that's... kind of all I could conjure up from my brain. There are still four people on your list there, and I don't seem to have any ideas on how to work them. But hopefully you do. Or will! :)
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prnsn001 · 5 months
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Directory
Epilepsy-warning tag is #flashing.
Dumping spot for game gifs, manga caps, game music uploads, etc. Gifs are mainly my own recordings via Nintendo Switch video capture. I do this at my own leisure; a queue is not strictly maintained and will likely run out at times. Not particularly active.
Gifs and screenshots: #pnscapture
Game music uploads: #pnsuploads
The occasional reblog: #PNreblogs
Tags by series:
Game gifs/screencaps:
About an Elf
Anodyne 2: Return to Dust
Bloodstained: Curse of the Moon
Deadly Premonition 2: A Blessing in Disguise
Death's Door
The Demon Crystal
Demon Throttle
Dragon Quest XI S: Echoes of an Elusive Age
Fire Emblem: Three Houses
Fire Emblem: Three Hopes
Flower, Sun, and Rain
Gnosia
Hollow Knight
Katamari Damacy REROLL
Killer7
Kirby and the Forgotten Land
milk inside of a bag of milk inside of a bag of milk
milk outside of a bag of milk outside of a bag of milk
moon: Remix RPG Adventure
Mysteries Under Lake Ophelia
The Next Penelope
No More Heroes
No More Heroes 3
Pandora's Tower
Paratopic
Picross S Series
Pikmin 4
Pixel Game Maker Series Puzzle Pedestrians
RIVE: Ultimate Edition
Save me, Mr Tako!
Shinsekai: Into the Depths
Sky Rogue
Super Mario Odyssey
Terranigma
To Be or Not to Be
UNSIGHTED
Windosill
Ys VIII: Lacrimosa of Dana
Ys IX: Monstrom Nox
Anime & Manga gifs/screencaps:
Black Lagoon
Gold Kingdom and Water Kingdom
I'm Sorry, First Love
Killer in Love
A Kingdom of Quartz
Kurayami Dance
May I Ask for One Final Thing?
One Room of Happiness
What Do You Wish For With Those Murky Eyes
With One Day Left I'll Break All the Destruction Flags
Old, singular screenshots:
Bloodstained: Ritual of the Night
Hyper Light Drifter
LA-MULANA 2
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When Crows Cry
Y! Villain! Tokoyami Fumikage x Reader
(Deku x Reader if you squint)
Summary
While the war between Hero Society and Paranormal Liberation Front is nearing its climax, you find yourself in the clutches of one of it´s members. Tokoyami Fumikage, a hero turned villain you admired as a child, seems to be weirdly infatuated with you. Will you be able to regain freedom, or will you maybe find a way to turn things around?
Warnings
Yandere, slight mention of violence, potential NSFW in the future
Prologue
Patrolling was harder than usual today. Too many small skirmishes, too much heat, not enough time to take a break He wished he could plaster an out-of-order-sign on his head and call it a day, but that sadly wasn´t how being a hero worked. It just wasn´t the way of a Jedi, or well, in this case a Pro Hero. The sun seemed stronger today, taunting him in his black (and terribly heat absorbing) hero costume. Should he have gone with a more heat friendly option today? Fumikage scoffed, as if there even was an option. It was no secret that he preferred a more gloomy and darker look, closely resembling the fantasy heroes out of the RPG-Games and fantasy movies he would never openly admit to watching. But on days like this, he wished he could pull off a slightly more revealing outfit, probably not the tits-out look his former classmate, now hardening hero, Kirishima preferred, but at least something a little more heat accommodating Today just was an off day for him, or them, to be exact.. He could feel Dark Shadow brooding somewhere deep inside of him, the strong sun weakening him significantly. The Jet-Black Hero sighed, wishing for a break to secretly regulate his body heat. Having bird features has its disadvantages, one of them being his inability to sweat. To be fair he was the only male in the UA A-Class that did not smell like a whole football team after a long game during puberty, but he did have to walk around with an open beak to accommodate the summer heat, he wasn´t sure which option was worse. His option was noted down in Midoriya’s little book, so it probably was the worse one. The time in UA seemed far away, years passed, most of them became pro-heroes, some even opening their own Hero agencies. Well, except for Mineta, he opened a model agency instead. Who would´ve known that the small pervert possessed a good eye for fashion and aesthetics? How long has it been since they graduated? Maybe 8 or 9 Years? Didn´t really matter anymore, he was a pro-Hero, he did it. That was all he wanted right? To be a part of this? A Noble Hero, like Dark Crystal or his mentor Hawks. They were noble, right? His phone rang. Little did he know that this phone call would change him, maybe indefinitely.
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ideahat-universe · 9 months
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How I fell down the Emulator Pipeline (or Rabbit hole, whichever you prefer)
It all started with moving away and leaving 90% of my stuff behind. Two of these things included my 3ds and my copy of Personal Trainer Cooking.
I needed some recipes for a meal I was doing, and I didn't have that hardware handy and I had no idea where it could be, so I just installed an emulator on my computer and ran the program on my PC. I needed the recipe to be mobile, so I can read it in the kitchen, so I installed Drastic on my phone and went from there.
Once I did that, I figured, "Let's emulate some of the games I've wanted to play again on my phone."
I did that for a bit, worked out fine. I then remembered the Jontron video about Pokémon. Ya know, the one. Jontron downplayed the Moemon hack, basically calling the creator of it a pedo which is unfortunate because Moemon is just Gijinka. It is not a hentai mod or a loli mod. It's just the reverse of turning a human into an animal. I'm very pro anthropomorphism, it's basically my whole deal. I like that term more than furry, even though one is way easier to spell than the other, the former is way more inclusive and is not an implication of sexuality.
In any case, I installed that mod. Actually, I had to patch a specific version of fire red to do that, but I figured that out and ran the Moemon mod which included Mega evolutions even though it's a mod of a game that came out many years before that was a thing.
Then I saw that there were more Pokémon ROM hacks, like a ton more. So I installed them. Not all of them are good though, we got edge lord mods, unfinished or glitchy mods, mods requiring patches from original game files that don't exist online anymore, and mods in different languages. There's a demake community that use fire red as the base for making a version of the current Pokémon games in a much older engine.
Complete overhaul mods, adding in content in the newer games, creating unique and often interesting fakemon (some of which are technically canon but not official).
So I went crazy and started downloading ROM hacks for Pokémon. Then I thought, "Surely there are romhacks for other games?"
The answer to that was, "not really." There are translation mods and glitch mods, but there are not a lot of "Let's add a lot of genuine gameplay to this old game" that's done in the scene.
After I obtained several dozen romhacks for Pokémon games from Crystal to Black, I thought to myself "I can't play all of these back to back, half of these are just Emerald mods. I'll burn myself out at this rate." So I decided to pace myself by playing every other turn based RPG in between any given Pokémon Rom hack.
So I grabbed every game boy ROM in the RPG category and went to town.
I had another thought, though, "if my phone can emulate Game Boy games and DS games, maybe it can emulate psone games or even PSP games.
So I installed every RPG that came out for the PSP and PSone that I could think of and added those to the list of games I'd emulate.
I got tired of using the virtual game pad, so I bought an entire controller and paired it.
After a couple of years, I returned home and dug up my old hardware. Found out that the server of basically every game I played was dead, so in order to make use of my old game consoles and handhelds, I had to jailbreak all of them.
So I did, from Mcfreeboot to Godmod9 I jailbroke my devices and any services like community servers or a romhack gift shop opened itself up to me. I reformatted a handful of 64 Gigabyte SD cards and gave my devices the storage I would have only dreamed of back in the day.
But I was worried, what if my PS3 games are lost forever due to my console dying? What if I want to continue playing Little Big Planet 2 even after my PS3 dies?
So I bought a PC specifically optimized for emulation and I started emulating PS3 and PS2 and Psone games. I figured out how to convert, export, and import save files for all those devices and the PSP and now the save file my friend made for his play through of Digimon World in 2003 can now be played on my PCSX2 system in the current day.
My phone is tiring out on me. It can't handle streaming videos, handling various misc apps that I use on top of streaming videos, and me playing games on it all at the same time. Half the time my progress in a game is dropped because my phone can't process all of that.
So I bought an AYN Odin Pro, and now I emulate almost everything on this one device, and the rest I run on my Beelink.
None of my devices can emulate PS4 or Xbox Series S games, but I genuinely have no idea what's worth playing beyond that point because I don't buy first party games, so those new games come out on steam. Don't need emulation or a new console there now, do I?
Steam Deck is doing gang busters, and I feel like the future of gaming is handheld emulation devices playing games long abandoned by its original creators.
But what do I know? I'm totally indoctrinated by the seven seas of piracy. Now, if you don't mind me. I'm going to figure out whether I can turn a bricked PS4 into a Linux machine...
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froggie-bolt · 2 years
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If you’ve never played gen 5, Ingo’s appearance in Legends won’t matter much to you at all.
So sad to think about 😭
As someone who played gen 5, the fact that ingo was in PLA and had come there from the future was one of the MAIN reasons I got the game in the first place. Cause I wanted to know what was up.
I don’t play Pokémon cause it’s an RPG, or because of the different pokemon, or the stories— I play pokemon for the characters.
And when a new game adds lore to another character, I am all for it.
Especially if it’s as sad and tragic as Ingo’s situation when you really think about it.
That being said, I really hope that
A) the pokemon black and white remakes are more like Omega Ruby and Alpha Sapphire, where they’re put in a different timeline from the originals and we get some kinda insight into emmets situation, or what led up to ingo disappearing through a time-space rift.
Or
B) they don’t happen at all and it’s left up to interpretation. Because if we get anything like Brilliant Diamond and Shining Pearl for gen 5 remakes, all hope is lost for pokemon to me.
Others can continue to enjoy it of course!
But when you have put extra effort to separate the remakes from the originals in a bunch more way than just visuals, why would you not do that again? It’s the expectation now, so why are you giving fans anything less than expected.
(Secondary rant omg)
Pokemon Pearl was the first pokemon game I ever played. It was the first game i actually got myself. I loved the heck out of that game, and have played it over and over, despite is short comings. It reminds me of good times during my childhood.
And when we got remakes for gold and silver, that interstates stuff from Crystal while also making a bunch of quality of life updates— and omega ruby and sapphire that did an overhaul of the story to also include things from emerald as well as a bunch of NEW lore, they made me so excited for diamond and Pearl remakes! I wanted to know how they would make the world look brand new, and update the story so it felt better.
But when it finally got announced, I remember standing at the front door getting ready to head to the bus stop with my brother, and seeing it get teased. Then we were shown the players room as the first look of the game and..my face dropped. I can not express the amount of disappointment I felt almost automatically.
So with black and white being the first pokemon games that my brother played with me, and the first ones we actually got to see the announcements and got to feel the hype around its release, it’s probably even more nostalgic for me than gen 4. So this time, I’m hoping they get it right.
And with ingo showing up in pokemon legends arceus, I’m holding out, hoping the black and white remakes might actually be good.
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