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#back to shitting on unity
sappho-knight · 8 months
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girl
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Ubisoft don't make banger trailers with even more banger songs anymore 😔
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wildbluesorbit · 8 months
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peace, love, unity 🤍
this would break my heart every night
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possiblytracker · 11 months
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stumbling blind into the world of gamedev rn (got invited to help make concept art/assets for a small team participating in a game jam) and this shit is insane i am so impressed.at the sheer amount of work that goes into this kind of thing
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regallibellbright · 9 months
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It’s telling, in a “oh you REALLY didn’t think this one through did you” way, that one of Unity’s walkbacks/clarifications was “Oh no, DEVELOPERS won’t be on the hook for Gamepass/Playstation Plus installations, those fees will go to the distributors!”
Meaning, Microsoft and Sony.
For fees that will be applying retroactively.
If you throw a rock at Gamepass’s biggest indie titles you will probably hit one made in Unity.
And the point at which they go into effect - $200,000 in revenue, 200,000 installs - is COMICALLY low compared to Gamepass numbers.
Like, this is going to easily be in the realm of tens of millions of dollars for Microsoft, minimum. It’s fairly likely to be enough money they actually give a shit.
For fees that will be applying retroactively.
I wish them fucking luck is what I’m getting at they’re gonna fucking need it.
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9hikers · 10 months
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i love coding tutorials bc you never know what flavor of autism.mp4 you're gonna get
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ububunes · 8 months
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I think the worst part about the whole unity situation is that I feel bad for being free to play.
Never before have I felt guilty for not buying in app purchases, for potentially costing this game studio money that they didn't have to pay for before. Just because I downloaded a game. It isn't that the devs have to pay for a bigger server for more players, it's that if someone wants to try out a game, or re-download a game, they might be costing that game studio money that wasn't being budgeted for that reason.
I'm sorry to all the devs using unity. Y'all don't deserve this just for using a game engine for your game. But unfortunately it isn't as easy as just switching to a different engine, and the executive who made this decision knows this.
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lokis-wager · 9 months
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Imma be honest bros this is the first time I've ever thought that maybe perhaps the story I'm trying to tell is being held back by the fact that it's fanfic and not original content.
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storm-of-silver · 1 year
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POINTS AT YOU
hi
tell me a fact about final light that you're really excited about so far in development. it can be anything
EHEHE HI!!!!
Development-wise, not so much sadly. I'm learning about UI and dialogue systems atm and I'm thinking of reusing an old WIP I had to test it out, learn, and practice, but otherwise not much on the FL project itself. Just a bunch of learning and tutorials. I've been chipping away at 3D models too but my laptop hates blender with a passion.
Future Development-wise, I really really want to see the story tunnels in-game. There's a few areas I can vividly imagine and I really can't wait to realize in a game (the Colony of Fireflies and Bone territories), but I want the story tunnels to answer a few questions the player might have about the world and it's past, since from the entrance to the end it's just full murals of the history of the colonies. I also just want it to look cool y'know.
The Commander's Maw is also high up on the 'I want to see this in-game' since it's a camping/shelter location- when the player finds a shelter to stay at, they'll be able to roam the shelter to craft, talk to their follower, organize inventory, etc. So, they'll be able to sit at the maw's opening and look over the entirety of the world there. The Colony of Clicker's settlement would also be a shelter but since there's protection (clicking ones) you'd be able to roam the entire settlement- I really want to push the idea that this is a thriving community that is actually living rather than just surviving.
Super super small thing-wise but I'm still somewhat excited about? I'm close to getting the full character roster filled out, and completing the goal of having almost every character gotten for free. I just got two new characters with super nice art, which I'm also happy about!! This would mean only Arrow and Frost of Heather wouldn't be entirely free- I got those two in exchange for some art I did for their original owner.
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Prophet of Opossum (left) is by Buzzing_Honey_Bee on TH, and the guy on the right (no name yet sadly) is by @/ribtear!
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sapphic-woes · 2 years
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Me the more I look at Ac Mirage
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384302 · 3 months
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I love love love the moment in Gideon the Ninth where the Third challenges the Sixth in a clearly unfair move, and Gideon, half-on-instinct, still faking a vow of silence, simply unsheathes her sword, at which Harrow doesn't miss a beat and says her "The Ninth House will represent the Sixth House" line, while Gideon just smiles.
In Gideon's head this is "I am not standing for this shit anymore. For the love of God, Harrow, please understand what I'm doing and back me up here. Oh thank fuck you've got it. I'm so happy I could kiss you."
In Harrow's head this appears to be "For fuck's sakes, Nav, what do you think you're doing. Ok, think. Can't give anything away. Have to project unity, but fuck you, Griddle, for making me do this."
But for everyone else this is the legendary, mysterious, terrifying, bone magicians of the Ninth House, with no warning, stepping between the Sixth and the Third. The skull-faced cavalier who hasn't said a single word simply drawing her sword. The shockingly powerful and inscrutable necromancer matter-of-factly declaring an alliance that no-one, even the supposed allies, knew about. The sinister smirk on the cavalier's face. And the line from Harrowhark: "Death first to vultures and scavengers."
I love it so much and I love additionally the moment that this sets up in the climax, which is essentially the same emotional beat, the key changes being 1) both Harrow and Gideon have become open and vocal with each other; 2) both Harrow and Gideon are working together consciously as well as instinctively; 3) their opponents don't back down so they follow through. "Nav, show them what the Ninth House does." "We do bones, motherfucker."
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the-fandom-crossroads · 9 months
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Folks talking about Game Devs dropping Unity or how it won't hurt small indie devs with under 200,000. Are missing the point.
Some of these Unity games can't change to another engine because they have years of code piled on top of each other at this point. aka POKEMON GO. They'd basically have to rebuild the game from scratch.
Not to mention Unity is mostly used by phone app games or Indie's that are lucky enough to get picked up by console. Indie games on Mobile easily pass 200,000 downloads. Temple Run 1 and 2 are in Unity, Crossy Road, Angry birds 1 and 2, and Hearthstone. All of these past 200,000 downloads years ago but aren't bringing in money now except hearthstone.
The Developers will do what happened to the first Angry birds app. They'll take it down, build it in a new engine for "HD", and add a shit ton of micro transactions. We are about to lose countless original versions of the OG pre lootbox mobile games.
We are also about to lose some of the biggest Indie games of the last decade. Among Us, Plague Inc., 7 Days to die, the original Slenderman game and it's sequel, I am Bread, Ori and the Blind Forest, Dream Daddy, Overcooked 1 & 2, Pathfinder online, Cup Head, Bendy and the Ink Machine, Oxygen Not Included, Bloons Tower Defense 6, Beat Saber, Subnautica, The Stanley Parable, Untitled Goose Game, Power Washing Simulator, Fall Guys, Inscryption, Phasmophobia
And the big one FUCKING HOLLOW KNIGHT. Silk song has already been pushed back out of this year specifically because it's being made by a team of like 3 people. It is so close to being finished and now they are being told they have to start over from scratch basically. Hollow Knight got over 200,000 downloads from being on playstation and was eventually put on Playstations subscription service. Every cent they made from hollow knight has gone back into making silk song. Which might now be delayed by multiple years and oh they are going to have to use some of that funds to pay unity now. Or find a way to get out of a contract with playstation. Because folks will keep downloading Hollow Knight for free and Unity will send the Hollow Knight team the bill.
oh and there's one more teeny tiny game made in Unity that you guys might not want to suddenly disappear. One with almost 3 years of monthly code updates, one with 139 million downloads to date, and 4.8 million monthly users.
Genshin. Guys Genshin Impact is made completely in Unity and that's not a game that can have it's code just copy and pasted to another engine.
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Google’s enshittification memos
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[Note, 9 October 2023: Google disputes the veracity of this claim, but has declined to provide the exhibits and testimony to support its claims. Read more about this here.]
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When I think about how the old, good internet turned into the enshitternet, I imagine a series of small compromises, each seemingly reasonable at the time, each contributing to a cultural norm of making good things worse, and worse, and worse.
Think about Unity President Marc Whitten's nonpology for his company's disastrous rug-pull, in which they declared that everyone who had paid good money to use their tool to make a game would have to keep paying, every time someone downloaded that game:
The most fundamental thing that we’re trying to do is we’re building a sustainable business for Unity. And for us, that means that we do need to have a model that includes some sort of balancing change, including shared success.
https://www.wired.com/story/unity-walks-back-policies-lost-trust/
"Shared success" is code for, "If you use our tool to make money, we should make money too." This is bullshit. It's like saying, "We just want to find a way to share the success of the painters who use our brushes, so every time you sell a painting, we want to tax that sale." Or "Every time you sell a house, the company that made the hammer gets to wet its beak."
And note that they're not talking about shared risk here – no one at Unity is saying, "If you try to make a game with our tools and you lose a million bucks, we're on the hook for ten percent of your losses." This isn't partnership, it's extortion.
How did a company like Unity – which became a market leader by making a tool that understood the needs of game developers and filled them – turn into a protection racket? One bad decision at a time. One rationalization and then another. Slowly, and then all at once.
When I think about this enshittification curve, I often think of Google, a company that had its users' backs for years, which created a genuinely innovative search engine that worked so well it seemed like *magic, a company whose employees often had their pick of jobs, but chose the "don't be evil" gig because that mattered to them.
People make fun of that "don't be evil" motto, but if your key employees took the gig because they didn't want to be evil, and then you ask them to be evil, they might just quit. Hell, they might make a stink on the way out the door, too:
https://theintercept.com/2018/09/13/google-china-search-engine-employee-resigns/
Google is a company whose founders started out by publishing a scientific paper describing their search methodology, in which they said, "Oh, and by the way, ads will inevitably turn your search engine into a pile of shit, so we're gonna stay the fuck away from them":
http://infolab.stanford.edu/pub/papers/google.pdf
Those same founders retained a controlling interest in the company after it went IPO, explaining to investors that they were going to run the business without having their elbows jostled by shortsighted Wall Street assholes, so they could keep it from turning into a pile of shit:
https://abc.xyz/investor/founders-letters/ipo-letter/
And yet, it's turned into a pile of shit. Google search is so bad you might as well ask Jeeves. The company's big plan to fix it? Replace links to webpages with florid paragraphs of chatbot nonsense filled with a supremely confident lies:
https://pluralistic.net/2023/05/14/googles-ai-hype-circle/
How did the company get this bad? In part, this is the "curse of bigness." The company can't grow by attracting new users. When you have 90%+ of the market, there are no new customers to sign up. Hypothetically, they could grow by going into new lines of business, but Google is incapable of making a successful product in-house and also kills most of the products it buys from other, more innovative companies:
https://killedbygoogle.com/
Theoretically, the company could pursue new lines of business in-house, and indeed, the current leaders of companies like Amazon, Microsoft and Apple are all execs who figured out how to get the whole company to do something new, and were elevated to the CEO's office, making each one a billionaire and sealing their place in history.
It is for this very reason that any exec at a large firm who tries to make a business-wide improvement gets immediately and repeatedly knifed by all their colleagues, who correctly reason that if someone else becomes CEO, then they won't become CEO. Machiavelli was an optimist:
https://pluralistic.net/2023/07/28/microincentives-and-enshittification/
With no growth from new customers, and no growth from new businesses, "growth" has to come from squeezing workers (say, laying off 12,000 engineers after a stock buyback that would have paid their salaries for the next 27 years), or business customers (say, by colluding with Facebook to rig the ad market with the Jedi Blue conspiracy), or end-users.
Now, in theory, we might never know exactly what led to the enshittification of Google. In theory, all of compromises, debates and plots could be lost to history. But tech is not an oral culture, it's a written one, and techies write everything down and nothing is ever truly deleted.
Time and again, Big Tech tells on itself. Think of FTX's main conspirators all hanging out in a group chat called "Wirefraud." Amazon naming its program targeting weak, small publishers the "Gazelle Project" ("approach these small publishers the way a cheetah would pursue a sickly gazelle”). Amazon documenting the fact that users were unknowingly signing up for Prime and getting pissed; then figuring out how to reduce accidental signups, then deciding not to do it because it liked the money too much. Think of Zuck emailing his CFO in the middle of the night to defend his outsized offer to buy Instagram on the basis that users like Insta better and Facebook couldn't compete with them on quality.
It's like every Big Tech schemer has a folder on their desktop called "Mens Rea" filled with files like "Copy_of_Premeditated_Murder.docx":
https://doctorow.medium.com/big-tech-cant-stop-telling-on-itself-f7f0eb6d215a?sk=351f8a54ab8e02d7340620e5eec5024d
Right now, Google's on trial for its sins against antitrust law. It's a hard case to make. To secure a win, the prosecutors at the DoJ Antitrust Division are going to have to prove what was going on in Google execs' minds when the took the actions that led to the company's dominance. They're going to have to show that the company deliberately undertook to harm its users and customers.
Of course, it helps that Google put it all in writing.
Last week, there was a huge kerfuffile over the DoJ's practice of posting its exhibits from the trial to a website each night. This is a totally normal thing to do – a practice that dates back to the Microsoft antitrust trial. But Google pitched a tantrum over this and said that the docs the DoJ were posting would be turned into "clickbait." Which is another way of saying, "the public would find these documents very interesting, and they would be damning to us and our case":
https://www.bigtechontrial.com/p/secrecy-is-systemic
After initially deferring to Google, Judge Amit Mehta finally gave the Justice Department the greenlight to post the document. It's up. It's wild:
https://www.justice.gov/d9/2023-09/416692.pdf
The document is described as "notes for a course on communication" that Google VP for Finance Michael Roszak prepared. Roszak says he can't remember whether he ever gave the presentation, but insists that the remit for the course required him to tell students "things I didn't believe," and that's why the document is "full of hyperbole and exaggeration."
OK.
But here's what the document says: "search advertising is one of the world's greatest business models ever created…illicit businesses (cigarettes or drugs) could rival these economics…[W]e can mostly ignore the demand side…(users and queries) and only focus on the supply side of advertisers, ad formats and sales."
It goes on to say that this might be changing, and proposes a way to balance the interests of the search and ads teams, which are at odds, with search worrying that ads are pushing them to produce "unnatural search experiences to chase revenue."
"Unnatural search experiences to chase revenue" is a thinly veiled euphemism for the prophetic warnings in that 1998 Pagerank paper: "The goals of the advertising business model do not always correspond to providing quality search to users." Or, more plainly, "ads will turn our search engine into a pile of shit."
And, as Roszak writes, Google is "able to ignore one of the fundamental laws of economics…supply and demand." That is, the company has become so dominant and cemented its position so thoroughly as the default search engine across every platforms and system that even if it makes its search terrible to goose revenues, users won't leave. As Lily Tomlin put it on SNL: "We don't have to care, we're the phone company."
In the enshittification cycle, companies first lure in users with surpluses – like providing the best search results rather than the most profitable ones – with an eye to locking them in. In Google's case, that lock-in has multiple facets, but the big one is spending billions of dollars – enough to buy a whole Twitter, every single year – to be the default search everywhere.
Google doesn't buy its way to dominance because it has the very best search results and it wants to shield you from inferior competitors. The economically rational case for buying default position is that preventing competition is more profitable than succeeding by outperforming competitors. The best reason to buy the default everywhere is that it lets you lower quality without losing business. You can "ignore the demand side, and only focus on advertisers."
For a lot of people, the analysis stops here. "If you're not paying for the product, you're the product." Google locks in users and sells them to advertisers, who are their co-conspirators in a scheme to screw the rest of us.
But that's not right. For one thing, paying for a product doesn't mean you won't be the product. Apple charges a thousand bucks for an iPhone and then nonconsensually spies on every iOS user in order to target ads to them (and lies about it):
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
John Deere charges six figures for its tractors, then runs a grift that blocks farmers from fixing their own machines, and then uses their control over repair to silence farmers who complain about it:
https://pluralistic.net/2022/05/31/dealers-choice/#be-a-shame-if-something-were-to-happen-to-it
Fair treatment from a corporation isn't a loyalty program that you earn by through sufficient spending. Companies that can sell you out, will sell you out, and then cry victim, insisting that they were only doing their fiduciary duty for their sacred shareholders. Companies are disciplined by fear of competition, regulation or – in the case of tech platforms – customers seizing the means of computation and installing ad-blockers, alternative clients, multiprotocol readers, etc:
https://doctorow.medium.com/an-audacious-plan-to-halt-the-internets-enshittification-and-throw-it-into-reverse-3cc01e7e4604?sk=85b3f5f7d051804521c3411711f0b554
Which is where the next stage of enshittification comes in: when the platform withdraws the surplus it had allocated to lure in – and then lock in – business customers (like advertisers) and reallocate it to the platform's shareholders.
For Google, there are several rackets that let it screw over advertisers as well as searchers (the advertisers are paying for the product, and they're also the product). Some of those rackets are well-known, like Jedi Blue, the market-rigging conspiracy that Google and Facebook colluded on:
https://en.wikipedia.org/wiki/Jedi_Blue
But thanks to the antitrust trial, we're learning about more of these. Megan Gray – ex-FTC, ex-DuckDuckGo – was in the courtroom last week when evidence was presented on Google execs' panic over a decline in "ad generating searches" and the sleazy gimmick they came up with to address it: manipulating the "semantic matching" on user queries:
https://www.wired.com/story/google-antitrust-lawsuit-search-results/
When you send a query to Google, it expands that query with terms that are similar – for example, if you search on "Weds" it might also search for "Wednesday." In the slides shown in the Google trial, we learned about another kind of semantic matching that Google performed, this one intended to turn your search results into "a twisted shopping mall you can’t escape."
Here's how that worked: when you ran a query like "children's clothing," Google secretly appended the brand name of a kids' clothing manufacturer to the query. This, in turn, triggered a ton of ads – because rival brands will have bought ads against their competitors' name (like Pepsi buying ads that are shown over queries for Coke).
Here we see surpluses being taken away from both end-users and business customers – that is, searchers and advertisers. For searchers, it doesn't matter how much you refine your query, you're still going to get crummy search results because there's an unkillable, hidden search term stuck to your query, like a piece of shit that Google keeps sticking to the sole of your shoe.
But for advertisers, this is also a scam. They're paying to be matched to users who search on a brand name, and you didn't search on that brand name. It's especially bad for the company whose name has been appended to your search, because Google has a protection racket where the company that matches your search has to pay extra in order to show up overtop of rivals who are worse matches. Both the matching company and those rivals have given Google a credit-card that Google gets to bill every time a user searches on the company's name, and Google is just running fraudulent charges through those cards.
And, of course, Google put this in writing. I mean, of course they did. As we learned from the documentary The Incredibles, supervillains can't stop themselves from monologuing, and in big, sprawling monopolists, these monologues have to transmitted electronically – and often indelibly – to far-flung co-cabalists.
As Gray points out, this is an incredibly blunt enshittification technique: "it hadn’t even occurred to me that Google just flat out deletes queries and replaces them with ones that monetize better." We don't know how long Google did this for or how frequently this bait-and-switch was deployed.
But if this is a blunt way of Google smashing its fist down on the scales that balance search quality against ad revenues, there's plenty of subtler ways the company could sneak a thumb on there. A Google exec at the trial rhapsodized about his company's "contract with the user" to deliver an "honest results policy," but given how bad Google search is these days, we're left to either believe he's lying or that Google sucks at search.
The paper trail offers a tantalizing look at how a company went from doing something that was so good it felt like a magic trick to being "able to ignore one of the fundamental laws of economics…supply and demand," able to "ignore the demand side…(users and queries) and only focus on the supply side of advertisers."
What's more, this is a system where everyone loses (except for Google): this isn't a grift run by Google and advertisers on users – it's a grift Google runs on everyone.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/10/03/not-feeling-lucky/#fundamental-laws-of-economics
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My next novel is The Lost Cause, a hopeful novel of the climate emergency. Amazon won't sell the audiobook, so I made my own and I'm pre-selling it on Kickstarter!
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megaderping · 3 months
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Here's the problem with people asking, "Why couldn't Akechi just quit?" First and foremost, he's only powerful in the Metaverse. Shido controls the law. Shido controls the police. Shido has his cleaner. The very moment Akechi signed on with Shido as a fifteen year old, he was trapped, chained, and any moment of rebellion would turn him into a fugitive if he was lucky. Second, even if he quit, who would he turn to back then? He had no allies and started off as a fifteen year old who had probably been booted out of the system (IIRC, you are left to your own devices once you hit 15 in Japan if you don't have an existing guardian). Sure, he could run away and hide in Mementos, but he'd basically be left to hide from the law without any means to protect himself and without any allies to turn to. He could make connections, maybe, but when society had repeatedly crushed his spirit and treated him like shit, he had no reason to believe it'd work. By the time he met Joker, someone who was willing to just be around him, listen, and just let him be at least a little more true to himself, it was too late because he had blood on his hands, was going to have to turn against the Thieves and thus Joker, and it was all a "sacrifice" he would have to make for a plan that was never going to work. A plan made by a broken fifteen year old who had nothing but a false god's "blessings" to give him even a semblance of power in a world where he had been nothing but powerless. And to ignore this aspect of Goro Akechi is to ignore the message the game was trying to convey the entire time. The Phantom Thieves acknowledge his role as a victim- Shido's greatest victim, in fact. They do so without condoning what he did, but also with an understanding that any one of them could have become him. Akechi is a foil to the Thieves in the truest sense, a combination of the individual themes each Phantom Thief represents, stripped of the unity that allowed them each to find power and comradery.
And the greatest tragedy is that the game was rigged against him from the start. He was always chosen to be an agent of chaos by Yaldabaoth, to be alone, angry, and carve a path of destruction. But at one point, he was a traumatized child in a society that condemned him for the circumstances of his birth, which he could not control.
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wizzard890 · 1 year
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So there’s a trend that I absolutely hate in online discussions of (non-satirical) genre, particularly genre that’s influenced by the gothic. This trend makes my eyes roll back in my head until I can see through my own skull. It makes me want to bite a car in half. It makes me want to step into the jellyfish tank at the New York Aquarium and beg for the sweet sweet annihilation of a thousand stings. 
I call this trend: Oh Just Be Sensible, and it goes like this:
“Why do vampires always end up covered in blood when they feed, I don’t spill soup all down the front of my shirt when I eat dinner. Real toddler energy.”
“Why do people always cut their hands to swear oaths, everyone knows it would hurt way less on the [insert body part with fewer nerve endings]”
“Vampires shouldn’t be feeding from people’s wrists, it damages the tendons, if doctors don’t take your blood from your wrist, vampires shouldn’t either! No one will be able to flex their fingers the next day.”
(This comes up a lot with vampires, I mention, as I stride purposefully into the glistening mass of jellyfish.)
There are direct answers for some of these when it comes to the practical visual language of a particular medium (for example, you cut your hand on stage / on set because you can hold a blood pack in there, and even if you don’t have an effect, the gesture and its purpose can be discerned from the nosebleeds) but what really gets me is how thematically boneheaded this sort of observation is. 
Like, let’s go down the list here. 
Why do vampires end up covered in their victims’ blood? Well Scoob, do you think it could maybe have something to do with their bestial, inhuman nature? Or with the erotic and sensual abandon with which they can approach violence, now that they’re untethered from human morals? 
Why do people cut their hands to swear oaths? Aside from what I mentioned above, do you think maybe it’s because it adds a layer of gravity to see two people swearing an oath to one another with blood dripping from their clasped hands? Do you think it’s maybe to evoke a unity of body, something greater and more primal than a unity of word? Or maybe to remind us of the dire consequences of breaking a blood oath?
Why are authors having vampires feed from people’s wrists if it damages their tendons? Damn, maybe that’s because it’s where the pulse is. You know, the pulse? The heartblood, the thing that races when you’re scared or turned on or both? The thing that stutters when you’re close to death and could, should the author choose, ring in the vampire’s ears like a chime or a great pounding thunderclap. Maybe in a story about undead beings who drink blood, we can sacrifice a bit of sensible reality in order to enforce the emotion and thematic heft of a scene? 
Images like these communicate what is happening between two characters, not just the events that are transpiring! No one making stories forgot to consider ~sensible~ little observations, because it would be absolutely inane to consider an observation with the creative value of a wet paper towel. This stuff is part of our visual language for a reason! Themes also need to be communicated! 
God, like, okay, I’m exhausted and the aquarium staff keeps yelling at me when they find me here, but let me just wrap up by saying that relationships, character and meaning are expressed in so many ways beyond dialogue or internal monologue, and those expressions are so rarely sensible. 
(Also all this shit looks cool as hell, do you really want your protagonists swearing to die for one another by dabbing their slightly bleeding elbows together, grow up.)
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yakityyaku · 9 months
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As someone whose degree was borderline digital marketing, it baffles me every single time companies like Unity pull this kind of shit.
First of all, it doesn't make sense. I don't know who conceived this moronic fee plan, but it's absolutely absurd. There's a lot of ways to get more money - not that I find any of them particularly favorable, but at least a price increase, sub tiers, etc are somewhat sensible in a functional way.
Beyond that, they don't have any common sense to see how this shit ALWAYS fails. One of two things are going to happen. Either everyone is going to jump ship from Unity (already seeing game devs reporting they'll be pulling their games) and their competitors will overtake them, or they'll have to backpedal.
Obviously, losing most of their business is bad and understandably unwanted for them, but I'm baffled by how few recognize the power of the second consequence.
Even if they reverse the decision, this is a HUGE smear to their reputation. Unity will lose business regardless, but even worse will be the loss of confidence in the company.
Consumers and devs alike are not going to forget this. They will not let it go. Other companies will use this as a talking point for their engines and their assets being superior because they at least respect game devs and gamers. They never tried to charge bullshit fees. They never got shamed back into being user friendly.
Reputation matters. Especially in today's market. Consumers largely do not fuck around anymore with companies who do this, especially when they've been dependable in the past.
It's foolish. It's embarrassing. It's greedy and out of touch. I don't envy their PR team right now.
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