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#and honestly even the dragons especially when compared to the awful designs some of the tb dragons have
navree · 1 month
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you know if they didn't want us to root for the greens they shouldn't have 1) made all the members of team black both very boring and very stupid (or in daemon's case the most awful asshole to have ever lived in the kingdoms at this point in time) and 2) made all the members of team green desperately hot
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thatgamefromthatad · 3 years
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3 more games like Merge Mansion - the genre is evolving!
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More and more games like Merge Mansion (two-item merge games) are being released and I can hardly keep up, but I’m glad because I find this genre so satisfying! Here I’ll review three more relatively new games, which are all unique in that they break off quite a bit from the original Merge Mansion, and include their own mechanics not seen in the other Merge Mansion-esque games I’ve covered!
You can see my original Games like Merge Mansion review here, although it’s quite outdated as many of those games have made significant changes since I wrote that in early March. I’ll try to add some updates to the original post sometime in the near future to better reflect that current status of each of those games. You can also find links to the other two-item merge games I’ve previously reviewed in my final ranking at the end!
Read my full reviews of Plantopia, Merge Adventure and City Boom below:
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Plantopia: Merge Garden (Early Access)
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Developer: Voodoo
Release Date: May 7, 2020 (Early Access)
This game is an interesting one because I only found it recently and started seeing ads for it recently although it’s apparently been around for about a year. I’m thinking it was soft launched and only recently made available in my region. The title screen indicates it’s still early access so that would make sense.
An initial release/soft launch date of May 2020 would actually make it older than Merge Mansion, which I believe was released in Sept. 2020. However I’m not sure about the exact timeline as they could have been in development/soft launched around the same time and the games are actually quite different overall so the basic similarities could be a coincidence.
This game truly amazed me because although it has the basic elements of what I would consider a Merge Mansion-like game, that being the two-item merge mechanic on a two-dimensional grid-like board viewed from the top, with item generators and item collection objectives, it’s otherwise very different from the other two-item merge games I’ve played. There are at least three separate boards, possibly more considering the tool shed and flower lab unlock a bit later in the game, and instead of completing objectives by getting items right off the board, you use items from the greenhouse and tool shed boards to start growing plants and then harvest the resources. The flower lab adds an additional step, as you can take the plants you’ve harvested to that board and merge them further to create bouquets and oils etc.
This game is probably the most complex and challenging out of all the two-item merge games I’ve played, which I think makes it more fun but less relaxing. Basically if I want something to play mindlessly while chilling out and watching YouTube videos I would play Merge Mansion or Merge Friends, but when I want to play something more advanced and for a longer period of time I play Plantopia.
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🌼 Art: 3/3 (although I mostly prefer all 2D art, this game does the 3D/2D mixture better than some other games and I just love the colors and style of the different plants, boards and products. It all feels very “cottagecore” as the kids these days would say lol. The 2D character designs are also OK and pretty cute)
🌼 Story: 2/3 (it’s definitely a step above the “moving into this old mansion with my grandparents” story, I did get to know the characters a little better and some of the objectives are plot-related, such as growing aloe to help another character with his sunburn, or growing a special flower that reminds another character of her late husband etc. But I wasn’t really feeling like I wanted to learn more, and the storyline didn’t have a huge influence on my overall experience)
🌼 Gameplay: 5/5 (definitely the strongest game in terms of gameplay in my opinion, like I said it is more challenging and there’s more to think about but it makes for a really fun and varied experience!)
🌼 Variety: 2/3 (although there are three whole boards and you unlock different plants as you go along, there isn’t as much variety in the merging part since you basically just merge seeds into sprouts, sprouts into younger plants etc. until you have the full plant to place in a plot. You know exactly what you’re merging up to and there’s no thrill of discovering a new item by merging up. The items also come from boxes or from preset, unmovable generators so there’s no fun in discovering new generators either. But it is cool that each plant has its own planting requirements like more water, more fertilizer, more light etc.)
🌼 Playtime vs. Wait Time: 4/4 (another huge advantage of this game, there’s no energy system so you can play for very long, the only time constraint is waiting for plants to grow)
🌼 Overall Enjoyment: 4/5 (I’m definitely very impressed with this game but the things I mentioned in the Variety section are probably the biggest thing that prevents me from giving it a 5/5 overall. It is exciting when you unlock something new by progressing through the game but I especially enjoy moving up item ranks and discovering new generators, so in that area this game didn’t really do it for me. But otherwise it’s really a great game and a very unique entry within this genre!)
🌼 Total: 20/23
Merge Adventure - Dragons!
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Developer: Ludigames
Release Date: March 25, 2021
First of all, even though the full name of this game includes the word dragons, I haven’t seen a single dragon unless one was mentioned in the written adventure logs, which I don’t usually read.
With that out of the way, this is another very unique game in terms of merge games as it is also an RPG. Some of the items you merge on the board are used to equip your hero, while others are used to unlock new adventures that yield different loot upon completion. You don’t actually get to engage in battles since the adventures themselves run on an idle system where you just get an adventure log to read to how your hero is doing and then collect the loot after a certain period of time. It is definitely something new for two-item merge games and deserves credit for the unique concept, but execution-wise it unfortunately fell short in a lot of ways.
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🗡 Art: 1/3 (the art here isn’t necessarily awful but it is on the uglier side compared to a lot of the other games in this genre, specifically the board pieces. Maybe I’m biased because I prefer fun and colorful items, and these items involve a lot of wood and metal and such, but the board often seems so monochrome I can’t even tell certain items apart or remember which item track they belong to. Some of the level 1 items are just differently-shaped scraps of metal. The hero design isn’t bad but I only have one character to base that opinion on. We’ll get to that later)
🗡 Story: 2/3 (I honestly can’t remember if there’s an overarching plot but I will give it a point for the adventure logs, even though I usually don’t read them, it is cool that you can read what your character’s doing and how they obtained the loot they ultimately bring back)
🗡 Gameplay: 2/5 (I want to give it more points for being unique but despite the interesting concept I did have trouble with the gameplay. First of all, it has one of the smallest boards out of all the games I’ve played and a lot of different generators, which guarantees your board will become clogged very quickly. The numbers in the corners of each tile are supposed to help you keep track of what level items you have I presume, but they only make an already cluttered board look more cluttered, and the fact that I already couldn’t tell some of the item designs apart means having all the items crowded and jumbled makes for a very confusing and frustrating experience. Getting new items through loot from adventures seemed cool but then led to more frustration with more items to squeeze onto my fully packed board. Also I have no clue how to get more heroes, I’ve only had one this whole time playing so far, so there’s not much more to the RPG experience other than equipping more powerful items)
🗡 Variety: 2/3 (technically there’s a wide variety of items but as mentioned previously the very monochrome nature of the items makes the experience feel less varied and you can barely enjoy discovering new items when you’re just trying to find space on the board 90% of the time. Also, most of the item tracks just go: item, bigger item, bigger fancier item, biggest fanciest item, or, piece of item, more pieces of item, mostly put-together item, fully assembled item)
🗡 Playtime vs. Wait Time: 1/4 (your time is limited by the energy system, generators needing to refill AND waiting for your hero to return from an adventure)
🗡 Overall Enjoyment: 2/5 (sadly I didn’t really enjoy this game, although I guess my favorite part would be merging up weapons and other equippable items to make my hero more powerful, which isn’t something I could really do in any of these other games)
🗡 Total: 10/23
City Boom
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Developer: Playwind Ltd.
Release Date: April 9, 2021
This game is very interesting as it’s the only merge game I’ve personally played that has you compete against other players. This game actually works pretty much exactly like a game I played loooooong ago called Coin Masters, where you gain coins by attacking or raiding other people’s bases while spending coins to build up your own base. The main difference here of course is that the other way to get coins is to merge items and complete requests, while in Coin Masters it was like a slot machine thing. I checked and they are not made by the same developer.
Anywho, the multiplayer aspect of this game was exciting since I definitely have a competitive streak, and I’ve been playing every day to try and climb up the leaderboard (I’m in the top 1,000 so far lol!) However this game is still new and pretty wonky, and it aggressively tries to get you to buy things, much more than any of the other two-item merge games. Also, this game is one of those games that’s very reliant on a constant internet connection so if you don’t have great internet (which I don’t) you will have a lot of issues with the game freezing, just a heads up.
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💰 Art: 3/3 (I got to admit I’m a sucker for the cute, colorful and cartoony, and I just can’t get enough of the silly little cats in this game 😂 I appreciate that the 3D art style in this game is very consistent in all parts of the game, and this game also has 3D animated sections: for example, when you go to attack another player a cat rolls up in a little tank and rockets fly around)
💰 Story: 2/3 (there isn’t really a linear story but I give it a point for the different themed areas you progress through as you grow your town, plus the personality put into the cat characters)
💰 Gameplay: 3/5 (I do enjoy this game, especially the fact that I get to compete against other players, but there are a few issues. This game has a lot of limited time events, there’s seriously like 2 or 3 running at a time and seem to change every day, which does add some fun and variety, but creates a unique problem of having event-specific items on the board that I don’t know what to do with when the event ends. I don’t know if that event will come back again or if those items are just completely useless and should be sold now. Currently they’re just keeping my board very clogged. Also, this game really aggressively pushes overpriced microtransactions, which can get very annoying, but I will say that I was still able to play and enjoy the game a fair amount without paying anything. Lastly, the items make a really off putting clunk sound when they merge. May not seem important but it makes the merges less satisfying for me personally)
💰 Variety: 2/3 (There is a variety of event items but as far as the main items there’s very little variety, basically just four categories of items, so I put this in the middle)
💰 Playtime vs. Wait Time: 2/4 (what I like is that there are a lot of chances to get extra energy but what I don’t like is that rather than having energy refresh one at a time every few minutes, you have to wait like half an hour for all the energy to refill at once)
💰 Overall Enjoyment: 4/5 (honestly despite all my criticisms of it I kept coming back to this game, I really enjoy the competitive aspect and none of the problems with it are to the point where it seriously impedes my ability to play. That’s why I kind of have a separate category for overall enjoyment to begin with, because even if a game scores well or poorly in specific categories that won’t necessarily reflect my overall experience)
💰 Total: 16/23
Rankings
Plantopia (scored the same as Travel Town but after playing Travel Town for a while I’ve gotten more bored with it. Plantopia is the new reigning champion! 🎉)
Travel Town
Merge Design
Mergedom: Home Design
Merge Friends
Miss Merge
Merge Mansion
City Boom (scored the same as Merge Mansion but I preferred it less)
Merge Life (note: the linked review is outdated as the game has undergone a lot of updates since I wrote it, I will update it at some point but take the current version with a grain of salt)
Merge Matters
Merge Villa
Merge Adventure (scores the same as Merge Villa but I think I was a little harsh on Merge Villa to begin with, this game is much less playable)
Thank you so much for reading!!! I hope these reviews helped you if you enjoy merge games as much as I do! 💖 You can find more of my full game reviews here and follow me for more stuff about mobile games. Have a great day 🥳
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askkrenko · 3 years
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Krenko's Guide to Pokemon: Goldeen Line
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FUCK YEAH SEAKING!  Or, you know, fuck no is more like it.
DESIGN:
Goldeen is a goldfish. Not one of those cheap carnival goldfish, but one of those high-quality, properly-bred Chinese goldfish that's actually pretty and interesting. Goldeen also has a horn because... reasons. It's possible it's tied to the Hindu Matsya, who is sometimes depicted as a golden fish with a horn, but this is Pokemon so lots of things have horns. Goldeen isn’t a particularly unique design, but it's very pretty, so it's well known for that.
Seaking, on the other hand, is a blob. It's still a goldfish, but it's just ugly looking, with a splotchy appearance, unflattering colors, and a stupid mouth with tiny fangs. Seaking is undesirable and looks stupid.
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Let me break for a storytime: Years ago I was in a freeform Pokemon RP. One thing you'll see a lot of in freeform Pokemon RP is that people will just happen to have Shiny pokemon, and it'll always be something super special and super cool, and just happen to be their favorite Pokemon. After enough people had done this with that obvious hint of 'look how cool and special my Pokemon is' I decided to have my character catch a shiny, too. He got a Seaking. He made a point, in nearly every conversation he had for the rest of my time in that RP group, of offering to trade his Shiny Seaking. There were no takers. Because Seaking is hideous and awful and nobody wants one.
EVOLUTIONS:
Goldeen evolves into Seaking at 33, which is honestly... late.  Like, really late for something Seaking's size. It's especially noticable in normal gameplay, because Magikarp evolves so early, Psyduck evolves at the same level, and even Krabby evolves five levels earlier, all of which have noticably stronger evolutions. Even worse, in RBG or their remakes, you're going to use Seaking for only a few levels before someone just outright hands you a Lapras, an all around better Pokemon.
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Art by PeregrineJazmin
And then Seaking's done. Now, sure, 450 isn't an unreasonable stat total for a fully evolved Pokemon, but it's also not too high for a Pokemon to get another evolution, and definitely not too high for a Mega Evolution.
On a related note, a pre-evolution for Goldeen was cut from RBG and then cut again from GS. This is fine. A lower form of Goldeen might have some use early game, but not that much. Goldeen's about the same size as a starter as is.
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Art by Rachel Briggs
TYPING:
Water is a good defensive type, sure, but it's also a type with a lot of competition. Water is the most common type, and even just counting single-type water Pokemon, there's a ton of competition.  Even in Gen 1, it had to compete with Golduck, Kingler, Seadra, Vaporeon, and Blastoise, and that's not even counting the TEN other fully-evolved Pokemon that were water and something else.
STATS:
As a fully evolved Pokemon with 450 base stats, Seaking could theoretically be weak but useful... if it had a stat distribution worth noting. Instead, its best attack is a lackluster 92 attack, and everything else is an average 80 or below. Stats that are pretty evenly spread out only works if they're all decent stats. Seaking's just bad at everything, and an above-average attack still winds up being bad when compared to other Pokemon whose best stats are attack.
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Art by Inosuke-0101 
ABILITIES:
Water Veil makes Seaking immune to the Burn status effect which is... not really relevant. Burn's a real effect, sure, but it's a corner case here, and being immune to burn doesn’t actually open up strategies.
Swift Swim is an ability I've spoken of fondly in the past, and it's still good here if you can set up the rain. This, of course, means a very specific type of team Seaking can go on... and also runs into the problem of 'there's plenty of other Pokemon with Swift Swim who are better.'
Seaking's best ability is, without a doubt, its Hidden Ability Lightning Rod. Trading out a weakness to Electric attacks for immunity (plus the ability to protect its partner from Electricity in a double battle) seriously spikes its survivability.  Any competitive Seaking, as much as that's a thing, is going to want Lightning Rod.
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Art by thewrabbithole
MOVES:
Did you know that before becoming an HM with a use outside of battle, Waterfall was Seaking's signature attack? Seaking's only primary attack options are Waterfall and Aqua Tail, and while Aqua Tail is very barely stronger on average, Seaking's speed isn't so low that Waterfall's flinches aren't a factor. Both are viable options, with Waterfall getting better if your specific Seaking is faster.
Seaking's other big attack optin is Megahorn. Though its accuracy leaves a bit to be desired, its damage is on par with STAB Waterfall, and it'll be more effective against Dragon, Grass, Water, Dark, and Psychic enemies.
Though not huge or special, Drill Run provides a solid hit that's super-effective against Steel, Poison, and Electric. Combined with Lightning Rod, this makes Seaking a surprising counter to the Electric type.
For a fourth move, the right option is the new move Flip Turn. While not as quite as strong as Waterfall, it switches Seaking out, allowing you to put in a Pokemon that's significantly better.
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Art by Shoxxe and boy-wolf
OVERALL:
Seaking is bad. It's a physical attacker without great STAB moves, its abilities are solid but not enough to actually help it win fights, and its stats are too evenly spread to be good at anything. It's not quite as down there as some things- there are some fully evolved Pokemon with stat totals below 400- but it's definitely all around weak.
If Seaking didn't have so much competition, I'd be looking at it more favorably... but it does. It's an ugly Pokemon that has no niche except maybe catching Thunderbolts in doubles. I'd say it needs a new evolution, but I don't actually like it enough to think it deserves that much.
...And maybe I'm being harsher to it than I should be, I just really hate this fish for some reason.
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Art by JoshuaDunlop
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crystalelemental · 4 years
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princess-of-crepes replied to your post “If you would have to rank every pokemon generation, in what order...”
Thank you for answering my question! Honestly, my list would probably look exactly like yours with the exception of Gen 6. I haven't gotten around to playing Gen 8 yet, but going by your review I'm even less motivated to try it out. Plus, I hate how expensive it is (~$60 for a single game? Have you noticed how expensive games have gotten, especially for the Switch? I still remember when most games were in the $25 range). That being said, I like the points you made about growths and difficulty, in regards to the newer and older gens. I feel like in the older gens, while the challenge was definitely fun, they hadn't yet found a way to properly scale experience in relation to your position in the game. Maybe it's because I last played a Gen 1/ Gen 2 game when I was little, but I would constantly find my Pokemon grossly underleveled, and I was desperate to find more trainers to battle. On the flip side, newer games are so easy in terms of leveling up and training your Pokemon. There's no challenge, especially with such generous EXP shares and so many opportunities to train so freely (I'm tempted to draw a parallel to FE here and compare open map games v linear games in terms of difficulty)
Of course.  There’s a lot of thoughts on this, so putting the rest under a cut.
Console games have always been around this expensive.  Honestly, it’s a little more concerning that I don’t think we’ve seen an increase in console game price in like...two decades.  It explains why the system shifted to DLC and add ons and everything.  And even then, it kinda feels like maybe a lot of creators for these games are underpaid.  But if games get more expensive, I feel like a lot of people wouldn’t be able to afford them anymore.  It’s a whole mess.
Gen 1 and 2 are weird, in that you still need to grind, and the grind is way more annoying because rebattle doesn’t exist.  You still need levels, but stat experience supplements it to the point that a big level difference isn’t as significant there as it is in later generations with EVs.  Red should be obnoxious in HGSS.  The league should be ridiculously powerful in FRLG.  But because you have the opportunity to rebattle trainers, the grind isn’t as awful, so it doesn’t feel as bad as the earlier gens.  I do, however, think that stat experience was less frustrating for a general playthrough.  One less thing to worry about.  Like who Gen 1 had no natures, no abilities, no genders.  It’s really easy to get what you want without having to think about it at all.
It is rather similar, and I think it’s very in the mind of how people play games.  Games take up a lot of time.  And when you have a longer game, demanding the player grind or get used to losing, isn’t going to go as well.  That’s too much time to invest.  So they simplify.  But then it gets oversimplified, to the point there’s no risk of losing ever, and thus no real challenge.  Games like that have to thrive on their story and characters, which is why Gen 8 fails.  The story is stupid.  There’s almost no plot, and most of it doesn’t even make sense.  Like, what’s Rose’s actual goal?  What is your plan, sir?  Why is your plan?  It’s just dumb sports league and you’re trying to be the best sports player now.  Who gives a shit?  It’s why I don’t particularly like Gen 6 either.  Lysandre makes no sense in his goals, and your allies are obnoxious.  Gen 7 is the only modern game I like, because while it’s still really easy, Lillie and her family are fantastic, so it all works.
I will also, however, say that you can turn EXP Share off in Gens 6 and 7, which does help increase challenge.  But I feel like the art of designing hard Gym Leaders was lost after Gen 5.  Gen 6 has hard battles if you turn off EXP Share.  The problem is they’re not the ones you expect.  Grant is still a pushover, but that double battle with the two Furfrou near Parfum Palace?  They’ll kick your shit in, because they take half physical damage.  You can probably beat up Valerie just fine, but that one dude with an Axew before Gym 2?  Has Dragon Rage, which will OHKO anything with 40 or less HP, which is very likely to be most of your team if you didn’t use EXP Share.  The expected difficult battles aren’t difficult.  They didn’t build the teams with consideration to challenge, so it feels like some random trainers are sometimes the biggest threat, because they didn’t really plan it out.  The same is true of Gen 7, but in reverse.  I hate to say it, but none of the trials are actually hard.  Bring the right thing, and you basically one-shot even the boss with its elevated stats.  But they are unfair.  They set up a 2v1, with the main boss having highly inflated stats, and expect you to have the right thing in your team.  The battles in Gen 7 are argued between “still easy” and “ridiculously tough” because some people used the right tools and others used a set team to try and win.  I fall in the later camp, and some of the fights are just stupid.  Sure, let’s give Marowak a Thick Club, double speed, and Protect to guarantee the Salazzle support.  Much fairness.  But if you brought the right Water types, you just...win.  Outright.  Because it wasn’t tuned for building a balanced Gym Leader team that can play around presumed counters, it was designed to just “be hard,” which is often code for “obnoxious if you don’t know the tricks in advance.”  Gen 8 does nothing to fix this.  The gyms are as easy as ever, but now you can’t even turn off EXP Share to take your time training up your new team members who may need some attention.  You get Pokemon at the same levels as your team, and spend 0 time training, because even one random encounter you take once you hit the Wild Area means you’re over levelled for the gym.  It’s terribly balanced and designed, and I hate it so much.  I want Gen 4 remakes, but honestly a Gen 4 remake in this era would be a ruination of what made Gen 4 stand out.
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murasaki-murasame · 4 years
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I honestly wasn’t planning to summon for Gala Thor at first, since I want to focus on saving for stuff like the end of year holiday banners, but he ended up looking really strong and also I want to make Tartarus less of a miserable slog to get through with my light units in any way possible, without resorting to ‘haha dark characters go brr :)’, so here we are, lol.
Results under the cut [plus some of my thoughts about the new Tartarus fight]
I started with about 260 summons saved up [which is part of why I wanted to skip it, since I prefer to have at least 300 summons before pulling on a banner], but in just 60 summons I got:
-Ramona dupe [one day I’ll get Gala Elly . . . ]
-Dupe Liger [now at either 1UB or 2UB, I can’t remember which]
-Dupe Pazuzu and Simurgh [they’re both now MUB so that’s nice, even though I don’t use them, lol]
-Ramiel x2 [I don’t really care much about him one way or another since I have other good shadow dragons but it’s nice to have him]
-Gala Thor
At first I was a bit disappointed by Gala Thor, since he gives a base 50% strength and an additional 45% bonus strength based on your energy stacks, which seemed kinda lame compared to Mars, but it turns out that having just one energy stack gives you a bonus 25% strength, with the other stacks giving an extra 5% each, so basically you almost always have 75% strength, which is really nice, and I think at least puts him at par with Daikokuten.
Also apparently his damage mods when shapeshifted, including his dragon skill, are super high, so he works really nicely with someone like Gala Euden, who I’ve basically ended up maining against Tartarus. 
It’ll be a while before the DPS sim updates, but I think Thor’s probably gonna have a pretty big impact on how strong the light roster is, so that’s neat.
Though tbh I think a lot of people are still gonna end up just using shadow units against Tartarus, even if Thor helps bridge the gap between light and shadow units a bit. Which is it’s own whole problem with the game’s balance, lol. I think if they just gave Tartarus poison immunity, that’d probably be enough to actually make everyone use light units in the fight, but I still feel like they need to give endgame bosses way higher off-element damage resistance.
I haven’t managed to get many clears of Tartarus yet, but I have a lot of mixed feelings about the fight. I’m happy to finally have a relevant piece of content to use my light units in, and I like most of the mechanics in the fight, but a lot of it doesn’t really work well in practice, and there’s some really annoying parts of the fight too. Mainly the fact that they decided to keep the enervation mechanic from Void Nidhogg, lol. I quit doing that fight as soon as the shadow Chimera came out specifically because it makes that fight such a goddamn slog, and it continues to be just as awful in Tartarus. And they somehow made it even worse by deciding to give it to you unavoidably at least once in the fight. At least in Void Nidhogg you could dodge everything and never get enervated, but you have to deal with it at least once in this fight.
Also, the whole portal mechanic is extremely cool, and I hope they experiment with more stuff like this in the future, but I feel like every time I go back to the main arena, I have like I have to immediately try and figure out which part of the fight I walked back in on, and usually I have like two seconds to react before one of the screen-wide attacks happens and kills me. It’s really disorienting, lol.
The prison mechanic in general is also kinda hard to wrap my head around, and I feel like it requires maybe a bit more team coordination than is reasonable to expect from a game like this, but really I think it’s just my punishment for never doing High Zodiark, since I think it’s one of the many parts of this fight that are really similar to that fight, and I have absolutely no experience with any of them.
Anyway, now that Tartarus is out it’s making me think back on the Agito bosses as a whole, before we move into the 2nd anniversary where we’ll probably at least get a hint at the next phase of endgame content, and in spite of the various issues I have with them, I think the Agito fights are a huge improvement over the High Dragon fights. You can really tell how Cygames [for better or worse] was trying to shake things up and figure out how to make engaging endgame fights, and for the most part I think it worked out.
The difficulty balance between all the fights [especially counting the Master fights] is kinda all of the place, like how eKai is extremely easy while eAO and eTart are kinda obnoxiously long and difficult if you do them in the intended ways, but I think that at least shows how they kept trying new things. mKai’s also apparently a lot harder than eKai [though I haven’t tried it], so they clearly learnt from the feedback they got from that.
I think Volk and Ciella are probably my favourite of the Agito fights at the moment, for different reasons. Volk feels really well-balanced for the current state of the flame roster, and has mechanics that require a degree of cooperation and coordination without being overly punishing like Tartarus kinda feels at the moment. And on the other hand, I really like Ciella’s fight because it feels like it’s just at the right level of difficulty for me to be able to reliably do by myself. At least on manual. I’ve never really managed to get auto solo to work, but I enjoy doing it manually. Either way, it’s nice to have endgame fights like this that can be comfortably soloed if you have a strong enough team, and I really like how for Ciella you have to build a really tanky, defense-oriented team in order to be able to solo it. I feel like 90% of the game basically punishes you for trying to do anything other than raw damage-dealing, so I really appreciate that Ciella is designed in a way that rewards you for making tanky team comps. It also lets Sylas be genuinely meta for something, which I’m grateful for, and it gave Templar Hope some redemption after he was initially deemed as being kinda worthless after he came out.
I also like how status effects are integrated into the fight mechanics, and [for the most part] both status resistances for each element feel like they have a purpose in their Agito fight. Compared to HDTs where it feels like every element roster is split between ‘units that are good for the fight’ and ‘units that are immediately handicapped’. This is actually one part where I think Tartarus works really well as a boss fight, since unless you can kill him before the poison portals happen, you really need a poison-res character to deal with them.
We still have three more of the Master fights to come out, but either way I really like the Agito fights, and I’m optimistic for whatever the next set of endgame content will be. Personally, I’m still hoping for them to build upon the Imperial Onslaught mode, since that feels like an almost obsolete part of the game, but that sort of wave-based content would be nice to have for endgame co-op.
Also, I still really hope that the Agito bosses end up being DL’s version of the Eternals/Evokers from GBF, where we can eventually get the ability to recruit them as playable characters by doing lots of grinding. They might just get released as gala units instead, but I’d prefer it if they were obtainable through grinding.
On the one hand they’re basically all villains, but on the other hand the recent story chapter made it pretty obvious that they’re probably all being warped and twisted by the masks Nedrick gave them, so it’d be pretty easy to explain how they could eventually be recruited. Also GBF has it’s own share of characters who probably shouldn’t be recruitable for moral reasons but they still are, lol.
Also when you fight them in-game it already looks like they have the same sorts of character model rigs as normal adventurers, and their attack animations all seem at least roughly based on regular weapon types [Volk being a lance unit, Kai Yan being an axe unit, Ciella being a bow unit, Ayaha/Otoha being dagger units, and Tartarus being a blade unit], so I feel like it wouldn’t be hard to make them playable. Ayaha/Otoha would probably be the hardest one to make work unless they get released as two separate characters, but it’s possible that they’d be a unique case where you use them both in combat at the same time, and switch between which one you’re actively controlling. 
It’s probably a bit too early for any of this to happen since the Agito have basically only just gotten introduced in the main story, so it probably won’t be touched upon for the 2nd anniversary, but I still think it’ll happen eventually.
Anyway, all that aside, at the moment I’m basically just gonna keep saving my summons for either a rerun of Gala Elly/Alex, or the holiday banners. In particular I really want to do lots of summons on the New Years banner. I know we’re gonna have Gala Zena or something next month for the anniversary, but if it’s anything like last year we’ll get lots of free summons during her banner, so I’ll at least wait and see how that works out before I spend any resources chasing her.
I also don’t really care much for Nevin and Pinon so even though I didn’t get them, I’m just gonna quit on this banner while I’m ahead, lol
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the-desolated-quill · 4 years
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Quill’s Swill - The Worst Of 2019
Congratulations! You’ve made it through another year! You’ve faced many obstacles and overcome many adversaries to arrive here, at the dawn of a new decade. So as we prepare to leave the 2010s and make our way into the 2020s, lets take a look back at the challenges and hardships of 2019. And by challenges and hardships, I of course mean shitty fiction and media.
Yes, it’s time for yet another edition of Quill’s Swill, where we mark the absolute worst stories that the industry had to offer over the past year and proceed to tear them to shreds. Think of it as like voiding your bowels before the New Year.
As always remember that this is my personal, subjective opinion. If you happen to like any of the things on this list, that’s fine. More power to you. Go make your own list. Also bear in mind I haven’t seen everything 2019 has to offer due to various other commitments. So as much as I really, really want to, I can’t put Avengers Endgame on here. I know what happens. It sounds fucking terrible, but I haven’t seen the film, so it wouldn’t be fair of me to put it on the list, even though it would most definitely deserve it.
...
Seriously, read the synopsis of Endgame on Wikipedia some time. It’s like fanfic written by a nine year old. It’s truly shocking. And now it’s the highest grossing movie of all time? Give me strength.
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All In A Row
Don’t you just hate it when you’re expected to parent your autistic child? Like actually show love and care and consideration to your offspring. Look at him, expecting you to treat him like a human being. Selfish bastard! If only there was a play that explored the horrors of having to be a decent person to your own flesh and blood and how objectively awful it is. If you’re one of those people, then the play All In A Row will be right up your street.
Premiering on the 14th February at Southwark Playhouse in London, All In A Row was a total shitshow to say the least. The playwright, Alex Oates, claimed to have ten years of experience working with autistic children, which you wouldn’t have believed if you saw the play as the autistic child at the centre of the play, Lawrence, seemed more like a wild animal than a person. In fact two of the main characters compare him to a dog. And if you thought this wasn’t dehumanising enough, Lawrence isn’t even a child. He’s a puppet. Yes, it’s as bad as it sounds.
All In A Row seems to place all of the blame for the family’s predicament on the autistic child, who’s presented as barely functional, bordering on bestial. There’s no effort to really make an emotional connection with Lawrence (how can you? He’s a puppet!) as the play instead focuses on how this kid has effectively ruined this family’s life because of his autism and aggressive behaviour. Speaking as someone on the autism spectrum, I can say quite confidently that this play is fucking despicable. Badly written, badly conceived, insulting and downright mean spirited. I wouldn’t want Oates looking after my autistic children, that’s for damn sure.
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Anthem
EA is back and this time they’re dragging the critical darling that is BioWare down with them.
Anthem was a desperate attempt to jump aboard the ‘live service’ bandwagon, trying to replicate the success of other video games like Overwatch, Destiny and Warframe. They failed spectacularly. The game itself had more bugs than A Bug’s Life, loot drops were often stingy and unrewarding, loading times were farcically long, and the story and worldbuilding was fucking pitiful. Oh yeah, and if you played it on PS4, there was a good chance it could permanently damage it. Thankfully I have a uni friend with an Xbox One and they allowed me to play the game on that. It was a crushing disappointment, especially coming fresh off the heels of Mass Effect Andromeda, which didn’t exactly set the world on fire back in 2017.
It didn’t help that EA’s reputation was in tatters thanks to the lootbox controversy of Star Wars Battlefront II and having to try and win back the trust of fans, but worse still reports began to service of what went on behind the scenes at BioWare during the game’s development. Apparently the game’s story and mechanics kept changing every other day as the creative directors and writers didn’t have the faintest idea what kind of game they wanted to make, and the developers were often forced to work obscenely long work hours in abusive crunch periods to get the game finished for launch. It got so bad that, according to an article on Kotaku, some members of the team had to leave for weeks or even months at a time to recover from ‘stress casualties.’ 
To think this was the same company that gave us Mass Effect, Dragon Age and Knights Of The Old Republic. Thank God that Obsidian Entertainment is there to pick up the slack on the RPG front because I think it’s safe to assume that BioWare won’t be around for much longer at this rate.
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The Lion King (2019 remake)
Here we go. Yet another live action remake of a Disney classic. Excpet it’s not live action, is it? Well... it’s live action in the sense that Dinosaur was live action (remember that film? Don’t worry if you don’t. No one does). Real locations but CGI characters. Millions of dollars spent on cutting edge tech to create photo realistic animals... and the film ends up duller than a bowl of porridge that really likes trainspotting.
It’s not just the fact that The Lion King remake is yet another soulless cash grab from the House of Mouse, it’s also the fact that it’s done really badly that upsets me. The Lion King works as an animated film. Bright colourful images, over the top song and dance sequences and vibrant character designs. As a ‘live action’ film, it just looks awkward and stilted. None of the animals are very expressive, leaving it up to the poor voice actors to carry the film, and to cap it all off the CGI isn’t even all that convincing in my opinion. At no point did I look at Simba and go ‘oh yeah, he looks like a real lion.’ It’s so obviously fake. In fact it reminds me of those early 00s movies like Cats & Dogs or Stuart Little where you see the jaws of the talking animals moving up and down like some messed up ventriloquist act or something. And here’s me thinking cinema has evolved past this.
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BBC’s The War Of The Worlds
Remember Peter Harness? That guy who wrote that Doctor Who episode about the moon being an egg? Yeah, he’s back and he’s doing an adaptation of H.G. Wells’ War Of The Worlds. And guess what! It’s fucking ghastly! :D
The three part BBC mini-series was without a doubt some of the worst telly I think I’ve ever seen. It’s staggering how clueless Harness is as a writer. For starters he managed to achieve the impossible and somehow made a Martian invasion of Earth boring. I didn’t even think it was possible, but somehow he pulled it off. Then he sucks all tension out of the story by revealing the ultimate fate of the Martians at the beginning of the second episode, so now any threat or danger has been chucked out of the window because we know that the main female protagonist Amy at least would survive. And then finally he takes a massive dump over the source material by having humanity weaponise typhoid to kill the red weed rather than just having the Martians die of the common cold like in the book. Because God forbid us Brits should be presented as anything other than heroic and dignified.
So what we’re left with is a poorly realised allegory with ineffectual horror tropes full of OTT progressive posturing in a pathetic attempt to make Harness and the BBC look more liberal than they actually are. There’s no effort to really explore the themes of imperialism and colonialism outside of casual lip service, and we barely get a glimpse of the dark side of humanity. Everyone is presented as flawed, but basically awesome or, in the case of Rafe Spall’s character, utterly gormless. Our TV license fees help fund this shit, you know?!
And if you think this was bad, just wait till New Year’s Day where we’ll get to see Steven Moffat and Mark Gatiss’ butcher Dracula. Can we stop giving these beloved literary icons to these hacks please?
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Glass
I liked Split. It wasn’t an amazing movie, but it was entertaining with some good ideas, a great performance from James McAvoy and was a true return to form for M Night Shyamalan. That being said, I wasn’t keen on the idea of it taking place in the same universe as Unbreakable. I feared it would be a step too far and we’d end up having something like... well, something like Glass.
On paper, Glass isn’t a bad idea. The idea of superpowers being a delusion is legitimately intriguing and could have been a great post-modern deconstruction of the superhero genre. Except Shyamalan never actually does anything with it. The first act drags on and on with absolutely nothing happening, none of the characters really grow or change over the course of the film, Bruce Willis in particular is basically only here for an extended cameo as his character does pretty much nothing for the majority of the film, and then the entire film is undermined by that stupid Shyamalan twist. Turns out superhumans are real and there’s a big cover up. Oh great! So not only does it render the entire film pointless, it also undoes what made Unbreakable and Split so good. They’re no longer people capable of extraordinary feats via rational means. They’re just superhuman. They can do anything. Sigh.
Shyamalan... maybe it’s time to give up the director’s chair, yeah?
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Cats
Oh come on! Don’t act surprised! Did you honestly think I wouldn’t put Cats on this list?!
Cats, without a doubt, is the worst film of the decade and, yes, the CGI is terrible. Not only are there these sub-human cat mutants running around, we also have mice and cockroaches with child faces, James Corden coughing up furballs, Taylor Swift trying to give the furries in the audience boners, Idris Elba looking disturbingly underdressed and Rebel Wilson being... well... Rebel Wilson. It’s a disaster of a film. And really, should we even be surprised? We all knew this was going to suck. And no it’s not because of the CGI. I thought the CGI in Pokemon: Detective Pikachu was creepy as well, but at least it had a decent script and good performances to back it up. No the reason why Cats sucked is because... it’s Cats. It’s always been that bad. No amount of ‘advanced fur technology’ was going to change that. It was still going to be a confused, plotless mess with one dimensional characters and bad songs.
The only consolation I had was that I didn’t waste money buying a ticket. A friend of mine snuck me into the premiere and we watched it in the projector room. The plan was to make fun of it and have a laugh, but we didn’t even do that because honestly there’s nothing to really make fun. There’s only so many times you can take the piss out of the CGI and honestly the film was just boring more than anything else. It doesn’t even have the distinction of being so bad it’s good like Sharknado or Tommy Wiseau’s The Room. It’s just bad, period.
I just hope we don’t see something similar happen to Starlight Express. Just think. Anthropomorphic, singing trains on roller skates. Shudder.
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Star Wars: The Rise Of Skywalker
Finally we have yet another cynical cash grab from Disney.
I confess I didn’t exactly go into The Rise Of Skywalker with an open mind. I was never all that keen on a sequel trilogy in the first place, and neither The Force Awakens nor The Last Jedi ever convinced me otherwise. Admittedly they weren’t bad movies. Just derivative and painfully uninspired, and I was expecting more of the same for Episode IX. What I got instead was quite possibly the worst Star Wars film since Attack Of The Clones. Yes, it’s that bad.
This film is very poorly made, filled with plot contrivances and logic holes galore. I lost count of the number of times the protagonists got into a dangerous situation because of Rey constantly wandering off like a confused toddler lost in a shopping mall. Oh and we finally find out who her parents were and it was quite a twist, but only because it was really stupid. Of course we didn’t see it coming because nobody would have guessed it would be something that moronic. I feel JJ Abrams’ stupid ‘mystery box’ philosophy is to blame for this. It’s derailed countless franchises before such as Lost and Cloverfield, and now Abrams has fucked up Star Wars because he’s obsessed with mystery for the sake of mystery and Disney are so lazy that they couldn’t be bothered to plan an actual trilogy out properly beforehand. Instead they just wing it, making it up as they go along, which led to Rian Johnson ‘subverting our expectations’ and left Abrams desperately trying to pick up the pieces. 
In fact a lot of The Rise Of Skywalker seemed designed specifically to appease people of both sides of the wide chasm The Last Jedi had created. The roles of characters of colour like Finn and Rose were significantly reduced, Poe and Finn don’t end up together because of homophobia, but we do see two women kiss in the background of one two second shot that could easily be cut out when they release the film in China, Kylo Ren gets his stupid redemption even though he hasn’t fucking earned it, Lando Calrissian shows up for no fucking reason, Rey is given ‘flaws’ relating to her parentage in order to combat those accusing her of being a Mary Sue, but they’re the boring kind of flaws that don’t have any real impact on her character, and that ghastly ship Reylo is made canon even though it makes no sodding sense in the context of this movie, let alone the whole trilogy. They even go to the trouble of baiting us with a FinnRey romance before pulling the rug out from under us. Then, just to add insult to injury, the film retroactively ends up making the entire original trilogy completely pointless. All because Disney wanted more dollars to put in their Scrooge McDuck money bin.
The Rise Of Skywalker, and indeed the entire sequel trilogy, should serve as a cautionary tale against the dangers of hype and nostalgia. The reason The Force Awakens was successful wasn’t because it was a good movie (because lets be brutally honest here, it really fucking wasn’t). It was because it gave gullible Star Wars fans warm fuzzies because it reminded them of A New Hope whilst tempting them with the vague promise that things might get more interesting later on. And when that didn’t materialise, quelle surprise, the fanbase didn’t take it very well. I would love to think that this will serve as an important lesson for the future when people go and see Disney movies, but who am I kidding? I guarantee at some point we’re going to get Episodes X, XI and XII and we’ll have to go through this sorry process all over again.
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So there we have it. The worst of 2019. May they rot forever in Satan’s rectum or wherever it is stories go to die. Tomorrow we’ll take a look at the other end of the spectrum. Yes it’s the Quill Seal Of Approval Awards! The best of the best! Who shall win? The suspense is killing me! Ooooh, I can’t wait! You’ll be there tomorrow, won’t you? Of course you will. How could you not?
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dicecast · 4 years
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The Paradox of Draco Malfoy
Or: Why do People like Draco Malfoy
      Who are the most important characters from Harry Potter?  If you were a marketer and had to design a set of I  don’t know, candy for each of the main characters, who do you include?  You only have 9 slots.  The Trio obviously are the main characters, and then Voldemort, Snape and Dumbledore. Neville, Hagrid, and then in the last slot you’d probably put Malfoy.   And the question is…..why?
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(character looks much cooler than he is)
See Draco Malfoy is an iconic character of franchise, easily one of the most memorable and beloved characters, certainly he has received the most fanfiction, but looking at the books…Malfoy isn’t that important.  He only majorly effects the plot in the first and 6th book, and even then he is never the central forces of either story, his role in the story is usually just him showing up, being kinda of a dick, and then something bad happening to him.  Barry Crouch jr and Sr, are in every way more important characters to the plot and themes of the story, and yet they aren’t really registered as major characters.  
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(this character matters a lot more)
And it isn’t just that he is iconic, I mean Boba Fett is iconic and he barely does anything, but Malfoy is loved.  I mean there is a Tv Trope “Draco in Leather Pants” for a reason, in fact in many ways he is more beloved and admired than Ron, who is an actual character who does stuff.  And I can’t empathies this enough, the sheer amount of Malfoy fanfiction out there is overwhelming, I know fanfiction will elevate any character given enough time, but there is a reason why I know about this, despite never reading HP fanfiction.  I mean the Very Potter Musical makes Malfoy the secondary protagonist on equal billing to Harry Himself, and honestly gets more of an arch.  Which is particularly puzzling because again
Malfoy isn’t that important of a character.  
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   Almost every Malfoy scene actually in the books follows certain beats, and you can break them down.  Malfoy approaches Harry, Harry’s friends, or some helpless weak kid who Harry feels obligated to protect, Malfoy is a colossal asshole, and he either leaves smugly or is humiliated.  Or Malfoy actively tries to do something dickish like dress up like a dementor, or ambush Harry &co on the train, which inevitably back fires and he ends up humiliated.  Even random lines that mention him basically boil down to “Malfoy did something dickish”.  Occasionally you will have a scene where some element of the world is explored by something bad happeing to Malfoy, like Harry using the invisibility cloak to fuck with him, or Malfoy being forced to go into the woods, or Malfoy getting turned into a ferret.  Until book 6, he is basically just a bit character, who shows up, does something dickish, and then usually gets the shit beaten out of him.
In short
Malfoy in Fandom
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Malfoy in the Books 
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Now there are many reasons why we like Malfoy, some to do with his design (especially in the movies), the fact that Slytherin has the best color scheme (snakes are cool yo), our societies complicated feelings toward aristocracy, and the overall popularity of villians over heroes, the latter point could be its own video.  But I’m going to narrow in on three main points, which as an academic, I’m required by law to spell out to you before I explain them
Reader Rebellion and Slytherin’s appeal
Malfoy’s status as “the Bully” vs. his actual character
SHIPPING
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(trying too hard)
   See, part of the reason why people like Malfoy is because what I call “Reader Subversion”, basically when the audience rejects what the text is telling them to do.  The most obvious example is watching bad movies for fun, these movies want to be seen as serious or dramatic, and instead we are just laughing at how bad they are (The Dungeons and Dragons movie is one I recommend).  So when the narrative is telling us “Hate this character, look how unlikable we made him” its very tempting to just be like “Screw you, I’ll sympathize with the character”.  Another example of this in HP is the embrace of Slytherin, which at least memetically is tied with Ravenclaw for most popular house.  Its associated with sexiness, coolness, ambition, and cunning but frankly…those traits aren’t really on display in the books.  
(Slytherin in the Fandom)
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The vast majority of Slytherins we meet are…kinda stupid, just selfish cruel vindictive spoiled assholes who only care about protecting their status.  Its less sexy vampires, and more Trump administration entitlement.
(Slytherin in the books)
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 But because the books are telling us so much how bad this house is, how much they suck, how much they are the “bad guy house” it’s pretty tempting to reject the narrative and find reasons to like them.  Topic for another video, but I notice this is popular when the narrative is very obvious about how much we should hate an antagonist ,and when the antagonists are more annoying than actually threatening.  
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This instinct is especially important because that is one of the major themes of the book in the character of Snape.  Everything about the character is designed to make us dislike him, he is cruel, selfish, petty, vindictive, and is actively abusing his position of power to psychologically torment children.  He is given all the “bad guy” physical characteristics, he dresses in black, and pretty much does something dickish in every scene he is in.  And critically…he is the good guy.  The point the book is making is that even if somebody is a massive asshole, that doesn’t necessarily mean they don’t possess positive qualities.  This is arguably the main theme of the series, that people have more to them than we first imagine, we see this with Neville, the Crouches, Dumbledore, McGonagall, the Marauders, REB, Fudge, and Dudley all relate to this them.
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The inverse of Snape is James Potter, who is revealed to have been an arrogant bully (and incidentally my second favorite characters in the series).  Now this is a topic for another video, but I think that the greatest failing of the HP series is not really following through with this theme, for every character who learn more about, there are others who stay the same, Lilly Potter and Voldemort being the worse examples.  But this finally gets to the problem of Malfoy 
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See from the start Malfoy is coded as somebody who isn’t just a bad person, but also a simplistic one, he has a very clear role as a character, of “The Bully.”  Basically, the Bully exists to be a minor antagonist to the hero, and possibly embody the writer’s childhood issues.  This character is like the terminator of petty spite, he will go out of his way to make the protagonists miserable in the most needlessly cruel way possible.  They will relentless pursue fucking with the protagonists at the expense of even their own basic self-interest.  This is one of the most overdone, tired, and uncreative roles in fiction, I’ve always hated bully characters and I feel they make the problem of childhood bullying a lot worse because it doesn’t recognize where the instinct to bully comes from, and how complicated it is.  What the stranger in a ski mask is to understanding rape, so this character is to understanding bullying.  Bully characters exist to be generic antagonists, so they are almost anniversary awful.  The only examples I can think of who are good are Cordelia from Buffy…and Draco Malfoy.  
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Cause when you break it down, Malfoy has motivations, relationships, goals, ideals, insecurities enough to make a full character, or at least a resemblance of one.  He truly loves his family, he has some massive set of issues and he loves his family.  Its honestly kinda compelling how he like “yeah I’m going to be evil when I grow up” but that same wimpness that makes him less threatening to Harry is also his greatest virtue, he simply isn’t strong enough to be truly evil and that is kind of a good thing.  Honestly its sort of the anti-Neville, while Neville is a giant coward except when the chips are down and that is his greatest virtue, Malfoy acts tough until shit gets real and that is also his greatest virtue.  Cowardice makes him a better person, in contrast to Crouch or Riddle who are extremely brave and cruel.  
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Also when compared to his father, you realize Draco is basically desperately trying to be something he isn’t, a cross between a Lannister and a Bond villain and he just can’t quite manage it.  And his frustration with Harry comes in large part because Harry kinda has everything Malfoy desperately wants all without “earning it”.  Draco is obviously somebody who is pressured a great deal by his family to succeed and has a lot to live up to, and deep down doesn’t’ really think he is up to the task.  And as we see in book 6, he isn’t.  Harry meanwhile basically has what Malfoy wants the most without even trying, which makes Malfoy risk thinking about his own inability to live up to his father’s standards which leads him to lash out.  It isn’t a super complicated character but there is potential, which is never really explored in the books because Rowling doesn’t like him.  
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There is potential for a fully character there, and it honestly reminds me of Snape, we are given a character whose every action is coded bad but if we pay attention we realize there is more personality there than our initial impressions give credit for.  But unlike Snape, we don’t actually get rewarded for looking closer to Malfoy, if you pay close attention you realize there is more to him but the narrative basically doesn’t care about him.  The reader isn’t rewarded for taking the book’s advice and examining the character beyond the trappings of his presentation, which is one of the most frustrating experiences you can get as a reader, feeling all the work you put in was for nothing. And that frustration is, along with radiation poisoning, the greatest impetus for the creation of fanfiction, which is basically the result of stories cockblocking the audience.
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(did this happen in the movies I don’t even remember)
This goes to the shipping thing. Full up, I don’t ship Harry/Malfoy, in large part bceause of how much of Harry’s character is determined by his internal narration, and that to me disproves any indication that Harry likes Malfoy.  He spends so little mental energy on Malfoy, when ever he encounters him he is like “oh yeah that guy is a shit..I bet he likes Thatcher” but when Malfoy isn’t on screen Harry doesn’t really care, he has more important things to worry about like being British and having a shockingly high pain tolerance.  The only time when Malfoy seems to occupy Harry’s thoughts its the 6th books, and only when there is a plot reason, and in the 7th he doesn’t care again.  Compare this to how he thinks about Cho Chang, where he spends mental energy on her even when she isn’t on screen.  Harry just doesn’t care.
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BUTTTTTTTTTTTTTTTTTTTTTT
Malfoy does.  Malfoy over the course of the book goes dramatically out of his way to fuck with Harry Potter, he dramatically inconveniences himself in order to fuck with Harry.  in the first book he sneaks out at night to try to fuck with Harry Potter for its own sake and gets caught for it.  He dresses up in dementor robes to mess with him, he waits in hallways to make fun of him, he designs a bunch of badges to mock him, like Malfoy seemingly goes out of his way to fuck with Harry above and beyond the norm.  So...why
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(I”M AN ADULT)
Well the actual reason is that Malfoy is the Bully character and that is what Bullies do, which is why bullies in fiction are often so boring and don’t resemble real life bullies, who are much closer to Snape or James Potter.  But this doesn’t work with Malfoy because the character is just well written enough that you have to ask “wait why is this guy acting so obsessed”
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(WTF is he doing in this shot?)
And that is where some of the shipping comes from.  Its not necessarily true, since you could just read it as Malfoy being super insecure and envious, but you could easily also read it as just “Malfoy has a crush on harry and is a shithead”  Repressed homosexual lust is as good explanation as many for his weird fixation on Harry.  It certainly makes more sense than “he is just evil” which 
seems to be the canon.  
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TLDR, Malfoy is interesting because the writer seems to actively dislike him and dismiss him like the Tory punk that he is, but the fandom loves him so much that they have turned him into a whole new character the reason why is that he is just well written enough to be intriguing but has no follow through.  
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Also who names their kid Scoripus Hyperion Malfoy jesus christ this guy is the Jacob Rees Mogg of the HP series.
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lovetheangelshadow · 4 years
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N’Pressions: Artemis Fowl Movie
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Well it has certainly been a while since I have written a film review. So I watched Artemis Fowl last night. Admittedly it was not exactly a movie on my radar. It initially was until I saw the trailer and much like Mulan it felt off. I came across the books quite by accident years ago in Borders when the first four books were out in print. And I would eventually get the rest in hard copies as soon as it came out. Personally I enjoyed these books more than I liked Harry Potter and I dropped those after Goblet of Fire. Personally Artemis felt more like a character to me who had a much stronger arc than Harry did. I know people are going to argue with me on that point and its fine if you disagree with that-that is just how I feel about the situation.
Now the book has a very simple premise: Artemis Fowl is a 12 year old genius who is part of a criminal family known as the Fowls. His father Artemis Sr. disappeared during one of his business trips and Artemis has been using the Fowl funds and network to try and find him so they can keep the business going. But he is running out of money and needs a boost fast. His solution? Fairy gold. So after dealing information out of a drunken sprite-he kidnaps Holly Short and uses her for ransom. The rest of the book is the fairy squad trying to get Holly out of there and not pay the ransom and Artemis has several plans to halt their advances until they finally comply. In the end he gets the gold (or half of it) and the fairy’s leave. It’s basically Die Hard but for a younger audience and it gave everything you needed for a film. You didn’t have to go big scale and fate of the world stuff or conspiracy. That’s later books like Artic Incident and the Opal Deception. Artemis as a calculating genius who has traces of humanity, that gets built upon as the series goes by, but he is a master planner and manipulator and troller even when he’s pretty much a good guy by the seventh book. For crying out loud, he sacrifices himself but has a contingency plan to come back to life in the last book.
So I will be judging this on two fronts: as an adaptation and as a film on its own. Because sometimes the films can be poor adaptations such as How to Train Your Dragon or Howl’s Moving Castle but can be good films on their own. So how does this film start? Well certainly not in Saigon where Artemis is making a deal/blackmail with a drunken fairy to get a book that contains most of the information they need to set up this ransom and it is in the trailer! Like I expect this from trailers but that is one of the biggest character plots of the film because it shows his resourcefulness, how formidable Butler is, and a small hint of his capability of humanity. Like he could have tried to kill the fairy and taken the book but is like-no need to take risks, just bargain for a few minutes to copy the book and we’ll cleanse you of your alcohol poising. Also the mother isn’t dead (seriously Disney ya CAN move away from the trope, it’s okay) she’s just in a delusional state because of the grief of losing her husband. And while she isn’t a major character she does come into play later especially at two points towards the end.
Ignoring that the film decides to go in the common tripe of making a story on a grander scale than it needs to be. It’s not just “hey a human is ransoming one of our kind for gold and we need to get them back without paying the ransom”. Instead this thing that doesn’t have a lot of explanation called the Aculos that supposedly has a ton of power that could be used to dominate both human and fairy worlds and a radical named Opal wants it. Honestly, what is wrong with a simple battle of wits between two forces and ultimately one will win. Artemis is no saint but there was enough likeably about him that you wanted to see if he would succeed. There are times when things blows up in his face, but he can work them to his advantage. Honestly I could go on how the changes they decided undermine a lot of what made the books solid (except maybe Atlantis Complex-it’s not some good scenes in it but its pretty average compared to the other books)
To the film itself, a lot of problems I have with it honestly are similar to Last Jedi. The pacing is all over the place and a lot of it feels a bit slideshow. The film drags on where it didn’t need to and not enough time where it had to be. Like we spend so much time on the whole Aculos thing that barely plays much of a part anyways. The film just felt slow. Not exactly boring but not enough to really have tense interest. Also, Artemis is a villain. He’s a smug, arrogant, intelligent, little troll who doesn’t respect anyone. Heck he doesn’t even acknowledge Holly until book 2. Look I know it’s this thing you’re doing making villains more misunderstood and all that but come on Disney-we know you are capable of better stuff than this. We know you’re capable of interesting villains. We know you’re better than this even at reinterpeitating books such as Mary Poppins and Beauty and the Beast. Also the whole sequel bait thing. I know it worked with Marvel but a lot of the first films worked because they focused on complete stories. If there happened to be a sequel it was a bonus. I suppose I should not have been entirely surprised but more disappointed than anything. Even the supposedly emotional moments feel more like slideshow checkpoints than actual scenes. Honestly the films feels like a paint by numbers fantasy film. My dad compared the thing to a more kid version of Men in Black and along the lines of Spy Kids. Which I would be fine with except the film doesn’t have the wit or the goofy charm those had. Heck, imagine if it had been directed by Robert Rodriguez. Like it would have been silly but at least it would have had a charming style to it even if it bombed.
Not everything in the film is awful. The designs are pretty decent if a little generic at times and mostly the characters looked like counterparts. I’m not like 100% miffed they made Butler black and I just made a damn pun joke-but he doesn’t feel as threatening as he should be. In the books he donned on a suit of armor and single handedly took down the troll. Kids will more or less like it, but it really isn’t for adults. It’s not as bad as Wrinkle in Time either. Honestly if I had to put it somewhere on the recent live action Disney films it’s just below Aladdin and above Maleficent. Like the elements are there but it need a far different team to handle it especially for something that has been in development hell for years.
Overall it’s okay for kids but pretty skippable for adults and I don’t see any sequels coming anytime soon. Until then I’m Noctina Noir and I am one Nox of a Nobody.
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evajellion · 5 years
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Jelli’s problems with ORAS
@subbydations said: Which decisions?
Hohohohohohohooooo… *rubs hands together* where do I begin with ORAS?
Firstly, let’s get the obvious out of the way which is removing the Battle Frontier and just copypasting the extremely boring Battle Maison from X/Y, lacking in any sort of interesting challenges that gens 3 and 4 presented. 
GameFreak never patched it in either in spite of having the technology to do so now. Insult to injury is the fact that Anabel made it into Sun/Moon, which makes me theorize they planned designs for BF leaders but just didn’t put them in ORAS.
But that’s just one small thing, I mean, I could let it go if not for all of the other flaws ORAS presents (especially when put next to HG/SS or Emerald)
The Gym Leaders
When ORAS was announced, I figured “oh cool, the gym leaders might all get a buff by using mega evolutions”… and they did not. No, they all have their parties from the original Ruby and Sapphire, some of which, well, let’s face it, are pathetic compared to Emerald.
Wattson just has his Magnetson, no Manectric or Mega Manectric-- y’know, the signature Electric-type of Gen 3? Something that would have been cool and challenging?
Winona doesn’t have a Mega Altaria either, again, stuck with the mediocre party she had in the original R/S, no Tropius in sight. Giving her a Mega Altaria would have been a good challenge because people who come into the gym with electric types would have no idea how to deal with Dragon/Fairy.
And oh boy, how can we forget Tate and Liza? You would think ORAS would have changed something to make them a bit more challenging, but no. You just double battle their Solrock and Lunatone, probably wiping them before they get a chance.
Also, unlike in Emerald or HG/SS… you can’t even rematch the Gym leaders (except for Wallace in the Delta Episode). You just fight them once with their pathetically weak teams, then that’s it, no more from them ever again.
The Elite Four members got the better end of it mostly, but their initial teams are still weak. I also hate Steven’s rematch team. Why does he have Carbink and Aerodactyl? There are plenty of Steel-types, one of which is a fossil Pokémon! Carbink is weak to Steel anyway!
Wally’s party also made me sad. GameFreak didn’t like the idea of a boy trainer having a male Gardevoir I guess, so they forced a Gallade on him prior to getting National Dex or whatever. :\
Legendaries
While I already hated the roaming legendaries (seriously GameFreak, remove these), simply handing over Latios and Latias with their Mega Evolution and zero effort to obtain them was… pretty awful. It makes the entire game pathetically easy from there on out if you do speedrunning. I dunno about you, but I like getting my legendaries through a challenge.
Remember in gens 3, 4, and 5 when certain legendaries, when found, would give you a cool event? Well, ORAS just hands everything to you by flying around on Latios/Latias to certain areas, and you go to dimensional rips and rings created by Hoopa.
I have a feeling Hoopa was just made to create the excuse of randomly dropping Pokémon… I don’t know why they didn’t make a small, new area for each legendary available. FireRed/LeafGreen and Emerald did that for Lugia, Ho-Oh, Mew, and Deoxys. Simply recycling assets from the already existing mystery lands from soaring would have worked just fine.
Of course, this is a minor nitpick compared to actual issues I have. I’m glad that Pokémon like Zekrom are in the game at all, but I wish a little more effort was put in.
The Audio
I don’t like the soundtrack ORAS introduced compared to the original gen 3 games. The Champion theme against Steven, in particular, feels neutered of its GBA trumpets.
Honestly, I would be fine with it-- if they programmed in the GB Sounds, an item that was available in HG/SS! Gee, imagine that, an item that lets you play classic sounds if you prefer some of the original, classic soundtracks!
“Jelli they can’t program in old music!” Is what you’re going to say, and I’m going to prove you wrong, because somehow GameFreak managed to copypaste the themes of Lugia, Ho-Oh, Giratina, etc into ORAS… from their original DS sound fonts.
Wanna know what’s even funnier about this? In ORAS, Ho-Oh and Lugia have their themes from HG/SS, but the legendary beasts all have their Pokémon Crystal theme as opposed to the separate ones given in HG/SS. Sure, it’s nostalgic, but it clashes horribly given the others themes being from DS games.
I think if they cropped out all that legendary music (and simply made one song for all of them), they could have fit the GB (or rather GBA) Sounds into ORAS.
“But Jelli, that sounds like it would be too much for the 3DS.”
Definitely not, but if it was, here’s my last point.
The Delta Episode
I hated this, lol. I was fine with the remake up until this point. This was a poor excuse of post-game, it’s basically one big, handheld cutscene where you go from place to place and put up with the most annoying character in the world; Zinnia. (who is an even more obnoxious jerk in the manga if one can believe that)
Honestly, they should have cut this entirely and allowed the players to find Mega Rayquaza on their own so they could use the remaining data to put in the Battle Frontier, GB Sounds, and Gym leader rematches. I don’t play Pokémon to watch a short movie with poor story-telling, sorry.
I know it sounds like I’m being harsh for the sake of shitting on GameFreak but… that’s not true. I’m saying this because I absolutely love Gen 3! It’s my favorite Pokémon generation next to 5 and Hoenn is probably my favorite region. I still go back to Pokémon Emerald sometimes (I recently transferred my shinies to SoulSilver) and just embrace everything.
ORAS… I have not gone back to. It made me feel empty from how unfinished this was. This game didn’t have the love put into it like HG/SS or FR/LG did, and as someone who did want Hoenn remakes, that makes me extremely depressed.
It makes me worry for the people who want Sinnoh remakes, they’re going to be stuck with the Gym leaders having terrible parties like in the original Diamond/Pearl rather than Platinum, with no post-game content.
Sorry if this was a long read and if people don’t agree, again, I’m just super passionate about Gen 3.
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comicteaparty · 5 years
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August 5th-August 11th, 2019 CTP Archive
The archive for the Comic Tea Party week long chat that occurred from August 5th, 2019 to August 11th, 2019.  The chat focused on Beyond Bloom by NiaNook.
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Chat:
RebelVampire
COMIC TEA PARTY- WEEK LONG BOOK CLUB START!
Hello and welcome everyone to Comic Tea Party’s Week Long Book Club~! This week we’ll be focusing on Beyond Bloom by NiaNook~! (http://beyondbloom.webcomic.ws/)
You are free to read and comment about the comic all week at your own pace, so stop on by whenever it suits your schedule! Remember, though, that while we allow constructive criticism, our focus is to have fun and appreciate the comic. Below you will find four questions to get you started on the discussion. However, a new question will be posted and pinned everyday (between 12:01AM and 6AM PDT), so keep checking back for more! You have until August 11th to tell us all your wonderful thoughts! With that established, let’s get going on the reading and the chatting!
QUESTION 1. What has been your favorite scene in the comic so far? What specifically did you like about it?
QUESTION 2. In what ways do you think Yokiro will find a way to be helpful to Tatsuma and Sikue (if any)? Overall, how do you foresee him growing and changing as a person over the course of his journey?
snuffysam
1. Hmm... I'd say the burning building rescue from Book 3. I loved seeing Tatsuma putting aside her hangups and actually helping people for once - even if she claimed she was only doing so to protect Sikue. And I loved the frank conversation Tatsuma and Yokiro had on the cliffside after the fact. I also really like this scene http://beyondbloom.webcomic.ws/comics/120/ of Sikue and the fireflies. It's just such a cute interaction between Sikue and Yokiro! 2. I think he's already been helpful - he's taught them about humanity. Though I would love if during the final encounter with the big bad benta boss Yokiro saves the day using his fishing skills XD
RebelVampire
QUESTION 3. At the moment, who is your favorite character? What about that character earns them this favor?
QUESTION 4. What do you think makes Tatsuma and Sikue special compared to the other benta? Besides their powers, in what ways do you think the physical nature or symbolism of the flowers they are might come into play in the story?
ShaRose49
My favourite scene was probably the scene where they fight Ginari and Evalkol—it showed that the three main characters are loyal to each other even when they disagree, and it was really cool to see so many characters in action
Yokiro’s been super kind and awesome to the girls!
RebelVampire
QUESTION 5. What has been your favorite illustration in the comic so far? What specifically about it do you like?
QUESTION 6. Do you think Tatsuma, Sikue, and even Yokiro will find some way to feel like they belong and fit in with the rest of the world? If so, how do you see this happening? Overall, what can the story teach us about what it means to belong?
RebelVampire
1) My favorite scene is probably the one where Yokiro caught Sikue playing with bugs and dancing...and then falling flat on her fact. Not only were the illustrations really beautiful, but I liked the blend of cute, comedy, and...mysticism for lack of a better word. It really sticks with me cause I think it was such a great bonding moment between the characters despite nothing of immense significance happening. 2) I have to agree with @snuffysam on this. I think Yokiro has already been kind of helpful. Not just in teaching them about humanity and how humanity isn't awful, but also by being the most practical between them. Cause like he thought of the toothbrushes (not that they for sure need it, but its the thought that counts). Of course, I think Yokiro might find other ways to help. Like maybe learn to hit people with a giant stick. I do think through the journey though Yokiro is gonna find his calling though. Maybe as just some charity guy who helps ppl. Opens an orphanage. Something like that.
3) My favorite character is probably Sikue if for no other reason than I like her design. Shes really cute but also has this sort of elegance about her despite the circumstances. Plus, between the three, I'd characterize Sikue as the hope of the group since shes caring, considerate, etc. I guess in otherwords, she's the glue that keeps the train going. 4) From what we've seen so far, it seems the others are based on animals, versus Tatsuma and Sikue who were plants. So a lot more might have gone into them, thus giving them access to more special abilities. However, I think that story about them being eternity flowers has a lot to do with it. Maybe they're strong just because their natures are so entertwined. So in a way nothing they cant conquer as long as theyre together.
RebelVampire
QUESTION 7. Which characters do you enjoy seeing interact the most? What about their dynamic interests you?
QUESTION 8. Do you believe that Ginari will remain with the Keeper despite having misgivings? Why or why not? Also, do you think that Ginari will forgive Tatsuma and Sikue for killing her dragon? How will this affect her overall feeling towards them?
RebelVampire
5) As partly mentioned, my fave illustration is definitely this huge panel one of Sikue, Yokiro, and the fireflies. http://beyondbloom.webcomic.ws/comics/125/ The combination between the night sky and fireflies is breathtaking, and the angle really sells the beauty of it to me. 6) I do think the three will find some way to belong in the world, but a long time from now and eventually. The feeling of belonging, imo, is one that comes from confidence and self-acceptance. And I kind of don't think any of them are even close to that mental juncture. They're still asking who they are, why they exist, what should they do with themselves, etc. And these are the sorts of feelings that will make you feel isolated even if you have a large community who likes you all around you. Which I guess, this is what I think the story will teach us about what it means to belong. It doesn't mean fitting in, it doesn't necessarily even mean having a large community. Belonging is something that is just as much about loving yourself for the good and the bad and having the confidence that no one can tell you otherwise.
NiaNook
@RebelVampire Aww, will not confirm or deny, but your 6th point got me feeling all mushy :')
Been fun reading your guys' thoughts, thank you! And Snuffysam suggesting Yokiro saves the day with his fishing skills; LOL! He'll cast that line right in the bad guy's face!
RebelVampire
QUESTION 9. What sorts of art or story details have you noticed in the way the comic is crafted that you think deserves attention?
QUESTION 10. Why do you think the benta were created in the first place? In other words, what is the Keeper’s ultimate end goal? How do you think the Keeper intends to capture Tatsuma and Sikue, and what would happen to them in that situation?
RebelVampire
7) I probably like seeing Sikue and Yokiro interact the most. I like seeing how Yokiro is help expose other sides to Sikue, since Sikue is a lot less forward about stuff than Tatsuma. Thus, it's like getting to delve into a mystery. 8) I think Ginari is gonna stay pretty loyal to the Keeper, if only because of the answer to the next question. I don't think Ginari will ever forgive them for killing her dragon, because she'd also have to forgive herself. Thus, she will always have a grudge against them even if she somehow left the Keeper. Honestly, if she doesn't wind up dying a tragic death, I will be super duper surprised. >_>;;;;
9) I appreciate the balance of nature. Since the story features them traveling in a lot of forests, it's there a lot. However, it's not always super detailed or super obviously present. Like sometimes it's simplified and cut back, whereas other times it takes up a good chunk of the panel and is super detailed. I think this works really well, though, as it allows the nature to functionally add atmosphere to key moments, whether isolation, mysticism, or something else needs to be conveyed. 10) Ya know, I'm not sure the Keeper has an end goal. Maybe the Keeper just wants to prove what true power is or something like that. I do think regardless of goals, part of the creationg was derived just from the idea that the Keeper thought they could do it. And when you can do something, why not do it? I think the Keeper intends to trick them into coming by making them desire answers to question with the assumption the Keeper knows the answers. As for outcome, ya know, abuse their powers to do jerk things. The usual.
RebelVampire
QUESTION 11. What do you think are this particular comic’s strengths? What do you think makes this comic unique? Please elaborate.
QUESTION 12. Do you feel Yokiro’s handling of the thief Kenber was the best? Why or why not? How does Yokiro’s desire to forgive Kenber tie into his speech about the world being filled with different kinds of people? What we can learn about forgiveness with the story?
ShaRose49
This comic is unique in that even though it focuses on super-powered beings, the story doesn’t have a lot of fighting, instead it’s more like a casual adventure story following the journey of three characters and every once in awhile goes to some mysterious anti-heroes and bad guys. Nobody take insult from this but it actually reminds me of the original Ice Age movie. (I love that movie so I don’t mean it in a bad way)(edited)
I also think the art is unique and I admire it a lot
I think since Kenber didn’t seem to be super dangerous and I don’t even know if they have police in this world—I think what he (Yokiro) did was pretty okay, especially since Kenber is just a kid. You definitely would need to use discretion with stuff like that IRL though(edited)
RebelVampire
QUESTION 13. What are you most looking forward to in the comic? Also, do you have any final thoughts to share overall?
QUESTION 14. Who do you think the lady we saw in a flashback was? How did Tatsuma and Sikue wind up with her? Also, how does this factor in to Tatsuma and Sikue ultimately being cast out (possibly due to a fire)?
RebelVampire
11) I think the comic's strengths lie in the characters. The designs are really clean and stand out against each other. There's also interesting elements incoporated to reflect the plant and animal natures. The intereactions are also a lot of fun and come with both drama and comedy, so the comic has a little something for everyone. 12) I have mixed feelings about Yokiro's handling of it. I think it's nice, but I also think eventually that forgiving nature is gonna bite him in the butt. Cause sometimes second chances just explode and it doesn't work as well as it did in that specific scenario. However, I think it's a good message about how all people are different and just cause our first impression isnt good, it could change if we take the time to get to know someone. And I think that is the takeaway of the story in terms of forgiveness. Not all the time, but sometimes it's worth trying to understand why someone would do something awful.
13) I am looking forward to seeing Yokiro grow and evolve more and what he'll contribute to the group some more. I'm always fascinated by the dynamics between super powered people and then the non-super powered companions, cause theres a lot of emotional exploration of inferiority complexes available there. 14) I assume the lady was just some random lady who found Tatsuma and Sikue and took them in because the lady seemed nice. And I assume they caused a fire, lady died, everyone blamed them. Or something like that. I'm taking Occam's Razor with this one and assume it's the most common assumption.
snuffysam
maybe the lady started the fire!
my final thoughts to share are... this comic is incredible. truly incredible. a lovable cast of characters at every level, and downright stunning art pieces. keep at it, nia~!
Free iPod
Didn't have time to get to every question, but here are some responses! 1) The part in Book 4 where Yokiro and Sikue meet in the forest stands out. It's a simple moment, but it feels very important. The illustration complements the emotions of the scene perfectly - as these two characters are starting to open up to each other for the first time, the black and white page blooms (lol pun) into color and the panels drift into a more loose and organic arrangement. It's super well done. 2) In a way, he's helpful because he's someone who they can trust. The three of them share the experience of being somewhat isolated from the world at large, so I think that they all benefit from knowing each other. Yokiro is definitely helpful when dealing with people, but I think that he's still conflicted about leaving his old life behind. He mentioned at one point that he had a family, so I wouldn't be surprised if he runs into them eventually. 3) It's hard to choose, but Tatsuma is my fave. I like how she's tough and prone to messing around a lot of the time, but she's very determined to protect the people she cares about. With the fire in the village and in the situation with Kenber, she believed that it would be smarter to stay out of trouble, but she was willing to jump in without hesitation to help Sikue and Yokiro. 5) The first page of Book 3. Its portrayal of dialectical exchange between two legendary philosophers is simply astounding. :3
8) I think that she will, at least for a while. I don't think that she'd want to abandon the other benta. She was genuinely concerned for Mae's wellbeing, and she got along well with Elvalkol for the most part. It seems like she has some personal history with the Keeper - their interactions were a bit more familiar than what you'd expect if they were just a boss and his lieutenant, and since she's apparently opposed to what he's doing, she might try to confront him at some point. It's hard to imagine her forgiving Tatsuma and Sikue. Aside from killing her dragon, the two may have some importance to the Keeper's plans. 9) I agree with RebelVampire, the forest backgrounds are always nice and complementary to the atmosphere. The sound effects represented as words (...idk what they're called, onomatopoeias?) are used to a good effect too. They're never just the usual generic sound effects, they always seem custom-tailored to each specific situation. :D 11) The characters are a fantastic aspect of the comic. The dynamic between the main three makes it so fun to read. Also, the comic is good at presenting little insights and hints about the world throughout the characters' journey. It's kinda hard to explain, but the world feels very 'alive' and vibrant. 12) Yokiro was patient and demonstrated good will with Kenber, and it seemed to make a real impression on the kid, so it's hard not to view what he did as commendable. I really liked that arc. 13) I'm excited to potentially see the benta settlement. It sounds like a decent place from Elvalkol's description, but I wonder what's it really like with the Keeper in charge? Seeing Yokiro's family would be cool as well. Anyways, final thoughts: this comic really does feel special in a way. The characters are memorable, and all of the different parts of it are treated with care.
RebelVampire
COMIC TEA PARTY- WEEK LONG BOOK CLUB END!
Thank you everyone so much for reading and chatting about Beyond Bloom this week! Please also give a special thank you to NiaNook for volunteering the comic and creating it! If you liked Beyond Bloom, make sure to continue to support it via some of the links below!
Read and Comment: http://beyondbloom.webcomic.ws/
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aion-rsa · 3 years
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Dark Alliance Reminds Us We Need a Lord of the Rings: The Two Towers Remaster
https://ift.tt/3zPHhNB
The verdict on the recently released Dungeons and Dragons: Dark Alliance is still being decided as fans and critics finally get their hands on the highly-anticipated Action-RPG, but you’re not alone if the mere thought of the game has you dreaming of a Lord of the Rings: The Two Towers remaster.
Released in October 2002 (a couple of months ahead of the film it shares a name with), Lord of The Rings: The Two Towers was a hack and slash action game eventually available for PlayStation 2, Xbox, and GameCube as well as Game Boy Advance and even cell phones. The story goes that publisher EA and developer Stormfront Studios were supposed to make a similar game based on Fellowship of the Ring, but in 2001, all parties involved realized that the game wouldn’t be finished in time for the movie’s global release. As such, the work that had gone into that title was carried over to an adaptation of The Two Towers.
We have to stop there for a second. See, it’s pretty hard to separate the Two Towers game from the Lord of the Rings films, and not just for the positive reasons you probably think of when you remember that game. While 2002 wasn’t quite the darkest time for video game adaptations of TV shows and movies, many gamers had been burned by half-hearted adaptations too many times before to be inherently excited about the idea of “living the movie” that we were still being sold on. There were some circles in which the mere mention of a Lord of the Rings game based on the beloved movie drew hesitant sighs and concerned groans.
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However, you also have to understand just how big The Lord of the Rings was at that time. Prior to Fellowship‘s premiere, the odds were good that you either grew up with the books and thought there was no way that the movies could do them justice, or you had never read the books but were feeling cynical about the idea of another franchise blockbuster after The Phantom Menance. In either case, what many of us saw when we first saw Fellowship of the Ring could only be described as magical.
The Two Towers obviously benefited from its association with a property that had ignited the imagination and spirits of film fans across the world, but one of the most fascinating things about the game wasn’t just that it would feature levels, characters, and footage from 2001’s Fellowship of the Ring but 2002’s The Two Towers as well. That meant Two Towers players would actually get to see and play parts of The Two Towers movie two months before it was released in theaters for a global audience.
It was kind of a gimmick, but it was a great one. Much like Enter the Matrix, The Two Towers initially sold itself on the promise of not just letting us dive into a world we loved but actually showing us parts of that world we hadn’t seen before. For a generation in awe that was still processing the grandeur and impact of Fellowship of the Ring, this was more than we could have ever dared ask for. It would have been enough if the games treated the source material with respect (which they did) but to offer us a preview of the movie we stayed up at night thinking of? It was an idea so far beyond what so many of us wanted: an excuse to be in that world for just a little longer and maybe even have our own adventure while we were there.
Yet, when I think back on the Two Towers or hope for a re-release, I rarely dwell on the ways that the game innovated. Honestly, I more often find myself thinking back on the ways that the game was so wonderfully simple and even familiar.
Read more
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The Lord of the Rings: Gollum Trailer Showcases “Prince of Persia” Style Stealth Game
By Matthew Byrd
TV
Lord of the Rings Amazon Series Resumes Production in New Zealand
By Joseph Baxter
Honestly, there’s not a lot that separates Two Towers from Double Dragon, the Teenage Mutant Ninja Turtles arcade games, and so many beat ’em ups of the golden era of that genre. In all cases, the premise is rather simple. You walk across linear, but often beautiful, levels and mash a few buttons to wail on the various enemies in your path. You may have to throw in a special attack here and there (and Two Towers utilized a basic character upgrade and experience system for good measure), but the formula is pretty much the same as it ever was.
Compared to something like 2001’s Baldur’s Gate: Dark Alliance, Two Towers was almost comically simple. In fact, I can remember some at the time referring to the game as a watered-down version of those more Diablo-like experiences. Honestly, it wasn’t an entirely unfair criticism if you were determined to stack those games side-by-side based on a few similarities. Games like Dark Alliance offered dozens (or more) hours of rich action-RPG gameplay in lush fantasy settings, and Two Towers could be beaten in a handful of hours with relatively little skill or effort.
Furthermore, it always felt a bit strange to boil The Lord of the Rings down to action sequences. The movies absolutely took the action scenes from the books to a new level, but the games made little to no effort to recreate or expand the more subtle storytelling and character-building elements that really made the books and movies everything they were. Just about any modern critique of The Two Towers game written by someone who has no nostalgia for the game would likely (and perhaps rightfully) focus on the game’s simple combat, abbreviated storytelling, and all-around basic nature.
Years later, though, that’s actually the aspect of the game that I feel has aged best throughout the years. I could rant about how Two Towers‘ short, sweet, and complete design is a breath of fresh air compared to the onslaught of open-world games that seem to secretly want to be live service titles, but the beauty of The Two Towers isn’t the idea it’s somehow this bastion of noble game design. It’s more about how it so perfectly represents the idea that a good beat ’em up never really grows old. From the original genre innovators to modern throwbacks and even those titles that tried to do a bit more with the genre (such as Rockstar’s brilliant The Warriors), these games offer a kind of simple pleasure that sadly seems to be harder to justify at a time of escalation in game production.
Mostly, though, fond memories of The Two Towers are rightfully often rooted in the thrill of experiencing a loving tribute to the early Lord of the Rings movies with friends. It’s been said that it’s easier to make a game where the joy of playing with others allows you to overlook game design elements that would otherwise bug you, and maybe there’s some truth to that. Even negative reviews of Dungeons and Dragons: Dark Alliance published so far tend to mention that the game can still be a good time when played with others. It’s just more fun to play with friends, and you could certainly argue that there have been game developers who rely on that quality to sell games that would otherwise be unappealing.
The thing that’s easy to love about Two Towers is how openly it embraces that philosophy. The game isn’t trying to be much more than it is by forcing in systems and mechanics that ultimately bloat what the game actually does so well. Just about any gamer of any skill level with a friend by their side, an extra controller, and a love for The Lord of the Rings movies can hop into Two Towers and experience exactly what that game was meant to provide: a simply fun time designed to make you celebrate this thing you love and not feel exploited.
That’s what makes the fact that we’ll probably never get a remaster or remake of the Two Towers (or its exceptional follow-up, Return of the King) due to the complicated nature of the licenses involved so upsetting. WB mostly controls the rights to Lord of the Rings games now, and even if they were willing to allow EA to remaster or remake these games, it’s not entirely clear how that process would work or how much of the original games’ film footage and “DVD” extras could be retained. It’s always tragic when licensing gets in the way of our ability to enjoy a gaming experience, and it’s especially sad when licensing impacts our ability to enjoy a game that not only celebrated its license but gave many of us reason to believe in licensed games again.
Yet, I refuse to give up hope. As we near the 20th anniversary of Fellowship of the Ring later this year and the 20th anniversary of The Two Towers‘ game next year, now feels like the perfect time to revive these classic hacks and slash beat ’em ups. Without them, a new generation of Lord of the Rings fans must rely on dwindling backward compatibility support and emulations just so the idea of a simply enjoyable Lord of the Rings game easily shared with friends doesn’t go from history to legend and legend to myth as much that once was in gaming becomes lost.
The post Dark Alliance Reminds Us We Need a Lord of the Rings: The Two Towers Remaster appeared first on Den of Geek.
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stephicness · 7 years
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Hello! I wanted to ask: of all the games you've played, which game had a heartbreaking moment? Like it brought you to tears?
OKAY WHY YOU GOTTA MAKE ME RELIVE THE TRAUMA IN MY LIFE?
Nah, man, I kid, I kid. I’ll admit though, I get pretty flubbin’ emotional whenever I play video games. I remember once I was playing a game next to my dad on a mini TV, and I made a choice in an RPG that just had me bawling. He had to comfort me and reassure me that my choice was okay for an hour before I stopped crying.
But that’s not even one of the worst moments I’ve had! :D Let me list some of them for you! (Spoilers ahead, even though some of these games are old as dirt!)
Dragon Age – Legit, I’m just going to lay the game’s entire goddamn series here for you, because I have cried so much throughout it.
I cried when the Human Noble’s family was betrayed and killed at the beginning of Dragon Age: Origins.
I cried when I sacrificed my Warden in Dragon Age: Origins.
I cried when Leandra died in Dragon Age II.
When Anders blew up the chantry and I killed him.
When I sacrificed Hawke to the fade first playthrough of Inquisition.
Pretty much that entire game destroyed me, inside and out. I got invested in the game series when it first came out when I was in middle school/early high school, and it’s just been a roller coaster ride. Can’t wait for what life-ruining thing the next Dragon Age will have!
Mass Effect 3 – Can we just agree that Bioware has the nasty habit of destroying people’s lives with feels? Because after being a long-term fan of Mass Effect, like I was with Dragon Age, Mass Effect 3 just put me to ruins. Everyone dies, nobody is happy, and your soul was destroyed. Does this unit have a soul? NOT AFTER MASS EFFECT 3. It got to the point where I had to walk away from the game for a few hours and cry in the shower because Mordin died. And when I got the alternate scene where it was Captain Kirahe that Kai Leng killed instead of Thane, I screamed, cried, and screamed again.Bioware, stop destroying my feelings. I have very few feelings left as it is.
Final Fantasy VII – I think we can all agree that this game has its moments that just invoke heartbreak and sadness. But my favorite moment is… Not Aerith’s death. It was Zack’s death. Particularly when Crisis Core was created and we got to see the scene in full CGI glory, Zack’s death got me sobbing. And sobbing hard. It didn’t help either that as a GMV editor, I would have to see this scene often. Or edit with it, cut it, manipulate it. Oh god, it was terrible. And I still get sad thinking about it because that bean deserved better.
Lightning Returns: Final Fantasy XIII – The Final Fantasy XIII franchise is one that gets bagged on by veteran FF fans because of how strangely developed it was, but I honestly found myself on a roller coaster particularly when the last game of the Lightning saga came out. The first game was kinda sad, but not as feelsy as Lightning Return was. Again, I get emotional when I play games, but I cried alot during Lightning Returns. I cried for Snow turning all Cieth on us, I cried for Caius and Yeul because the revelation of why the Chaos existed hit me HARD, I cried over Lightning and her despairing feeling of loneliness at the end of the game – I got really emotional, okay? Especially over Caius, because that asshole made me like him even more in Lightning Returns. I still get emotional thinking about it.
Final Fantasy X – OKAY LET ME TELL YOU ABOUT THIS TEEDOUCHE BAG. Legit, the ending of Final Fantasy X destroyed me the first time I played it, destroyed me years after I played it, and destroys me even to this day. I remember one day during lunch in high school, I was talking about the game with my friends (whom most of which have beaten the game as well), and I just started sobbing. Not like single tear sobbing, but like full on wailing because SHE WHISTLED FOR THAT TEEDOUCHE AND HE NEVER CAME TO HER. God, after this tale of romance and devotion, they hit us with that, and I just got wrecked. I got wrecked so badly.
Final Fantasy XV – I feel like I don’t even need to explain that this game was heartbreaking all together. BUT I WILL ANYWAYS BECAUSE HOLY MOTHER OF DAMNATION. I mention this alot, but I followed this game from when it was first announced as part of the Fabula Nova Crysallis (whatever the hell they called it) project, so I was already pretty invested in XV when it was still called Versus XIII. I knew it was going to be a rough game with the trailers, and the emphasis on Noctis having to fight his way out of Insomnia during pre-development trailers. But when XV came out finally, and we played the road trip simulator for the first nine chapters, things went to hell so goddamn fast. I kid you not, by the time the game ended, I was so broken that I couldn’t even cry anymore. I was a soulless husk just with my hand over my mouth, wanting to sob, but I couldn’t because I had shed all of my tears when it revealed that Ravus was turned into a monster.My tears didn’t fall. They crashed around me. This game destroyed my goddamn life. I love it.
Final Fantasy Type-0 – Yet another Final Fantasy game, but this one is really underrated, I feel. The combat was hard to get used to, and some of the gameplay dynamics were strange compared to what we got used to with XIII and the games prior to it. But I kid you not, not even 15 minutes into the game – not even when you get to even so much look at the tutorial, I was sobbing my goddamn face off. Over a chocobo. A chocobo. And don’t get me started on that ending either. I had first seen the ending on its own as a cutscene when I was footage hunting, and I sobbed my face off because of how miserable that ending was. As to be expected from a Tabata game, but GOD. At least show a little bit of mercy, please!
Heavy Rain – Why yes, hello. Allow me to take a break from all of these Final Fantasy games to tell you about Heavy Rain. So this game is designed in a really cool way, kind of like an interactive visual novel, but alot more detail. You control your characters, and your choices influence the outcome of the story based on how much you explore the world and what dialogue you pick, etc. And this game was one that made me cry from not only sadness and heartbreak, but also from sheer anxiety playing it. It gets pretty graphic – one time to the point where one of the main characters, Ethan, has to server one of his fingers before the serial killer would allow him to progress to the next challenge to rescue his son again. I cried really hard because I felt so bad for my choice, and watching Ethan cut his finger off and then cauterize it closed was awful watching. And what was worse was than in my playthrough, I made so many bad choices that I found myself crying hard from how bad of an ending I got in the end. Rough stuff, man, but a great story if you haven’t played it yet!
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justshepardthings · 7 years
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My Review of Mass Effect Andromeda
Just because I know I’m going to be asked about it (and let’s be real: because I want to broadcast my opinions into the void) I wrote down my thoughts on Mass Effect Andromeda. This review is spoiler-free but I put it under a read more for length. I’m warning you: it’s long. I had a lot of thoughts.
Quick Version: 6.5/10. Strongest elements were characters, combat and on-planet exploration. Weakest were story, worldbuilding and visuals.
Story
The story is one of the weakest elements of the game. It had a lot of the same issues I saw in Dragon Age: Inquisition:
Generic, uninteresting villain
Odd pacing
Tonal yo-yo between the more serious story missions and lighthearted sidequests
Overall lack of urgency
Actual story itself felt hastily written
Promise of weight and gravitas, but no way to really “fail”
The story did pick up weight as it went along, but it doesn’t really hit its stride until near the end of the game, with the final mission being hands-down the best mission in the game. The overall tone felt very light and peppy. I saw a review that said that the original trilogy felt like something on par with Game of Thrones, whereas Andromeda feels more like a Young Adult novel. That’s not casting any judgment on the tone itself - just that the tone is a lot less “dark.” Considering Ryder is also a much younger character and how they interact with the world colors the story, overall it feels much more like a fun adventure story than anything more profound. I don’t think the story is going to stick with me the way that other Bioware games have.
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For me, the loyalty missions were much more enjoyable than the actual story quests. They felt more weighty because the characters involved were more fleshed-out, and I cared much more about the crew than I did about Space-Corypheus. However, the way that loyalty missions were dolled out was really back-loaded. They all seem to update at the exact same time after a particular mission, so you end up doing all of them in a row. I felt like Liam was the only character whose missions were spread out throughout the game. I also would’ve liked more opportunities to fail, because it makes pulling the loyalty off more rewarding (like in Mass Effect 2, for example). I purposefully tried to “fail” some companion missions to see what would happen, but at the end of the day I still earned the characters’ loyalties and comparing them to the “successful” version there seemed to be little difference outside of a few passing lines of dialogue. But that being said, the loyalty missions themselves were a lot of fun and helped to further define the characters.
Characters
The characters were easily one of the best things about the game and motivated me to complete sidequests that I might not have otherwise. Each was unique in comparison to each other and in comparison to other Bioware companions. I’ve seen a lot of complaints that they felt rehashed but I have to disagree - I think the reason why they don’t stick out initially is because there are a lot less “strong personality” characters where you get a sense of who they are immediately after meeting them (for example characters like Jack, Samara, Javik from the original trilogy). It does take a few conversations to really dig into each squamate’s personality, but I consider that a good thing because it motivated me to seek them out and spend more time with them. I genuinely enjoyed interacting with all of them.
There were also a lot more interactions. Your squadmates talk to each other a lot more frequently, which helps to develop their characters and distract during otherwise mundane driving sequences in the Nomad. Characters also talk amongst themselves on the Tempest during downtimes. Some of the non-ship interactions were brought back for Andromeda as well - you can talk to each companion at each port for new dialogues, and a few scripted off-ship scenes a la the Citadel DLC. Each companion also had a few missions in addition to their main loyalty mission, so you really got to know each of them.
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The only companion I felt disappointed by was SAM. After such great AI characters like Legion and EDI, SAM’s utter and complete lack of personality (outside of being a narrator) was a huge disappointment. Considering SAM is a major driving force throughout the game and is key to the story, that was an oversight.
It also should be noted the criticism of the M/M romance options - once again, they got the short end of the stick with only two romances (both humans, and one a considerably shorter romance). Bioware has released a statement that they’re aware of this criticism and will be addressing it, so it remains to be seen how they’ll handle it. I romanced PeeBee and found her romance emotionally satisfying - there were a lot more opportunities to interact with your love interest in Andromeda. However as per usual, this game has the trademark Bioware problem of 1-2 romances getting the bulk of the attention and cutscenes (in this case, the Cora romance has significantly more content than any other romance).
RPG Elements
It’s time to talk about Ryder. I can’t shake the overwhelming feeling like Ryder’s personality was pre-defined by the game. It doesn’t help that this game has easily one of the worst character creators (can we call it that? it’s really just a “preset recolor”) but the dialogue as well feels like I have little control over who Ryder is as a person. I like the new choices the game affords…in theory. In practice, you really only end up have 2 options for most of the game (either “casual/professional” or “emotional/logical”) and even when you do have all four options, the left side options are very similar while the right side options are also similar so it’s hard to distinguish what really sets them apart other than the specific sentence Ryder will say. 
It came across less like a personality choice and more like a response simulator - is your Ryder slightly sarcastic and awkward, but knows when to be serious or is your Ryder slightly sarcastic and awkward and makes jokes? This comes through in any dialogue where you don’t make the choice - Ryder’s overall tone is very playful and jokey, regardless of whatever options you chose throughout the game. I think this also funnels into Bioware’s general trend of moving their player characters more toward a specific direction - there is no option to be evil, or even an asshole in this game. I consider that a negative, because one of the defining features of an RPG is choosing who you want your character to be. In Andromeda, Ryder is much more of a set personality. I don’t dislike Ryder’s personality by any means, I just felt like I had no hand in it.
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Ryder also had a reoccurring issue of brushing things off - something catastrophic would unfold right in front of them, with maybe one line of dialogue referencing it (if even that) and then the game moving on. It made story beats feel a lot less important and Ryder lack believability. The game exploited the fact that Ryder is a younger character by having them deliver dialogue that would be inappropriate or painfully awkward coming out of Shepard (but works for a young leader just trying to find their place). I would’ve liked to have seen their inexperience manifest in more character-driven moments of doubt or even failure. Ryder feels some doubt and uncertainty over their role (especially under Addison and Tann’s scrutiny) but this is quickly resolved in the game. One of the reasons why the end mission was so enjoyable was that it was the first time Ryder really fumbled and felt like someone inexperienced thrown to the wolves and trying to make the best of their situation.
Setting
Maybe just because I’m always desperate for a KOTOR 3, but a lot of the visuals in Andromeda reminded me of KOTOR, particularly the Tempest and the city-on-top-of-a-city Kadara. Voeld, Havarl and the asteroid were all an absolute blast to explore and really recaptured the spirit of awe that ME1’s exploration invoked. I also absolutely loved the visuals of the Remnant tech and vaults, there was a very Tron-meets-Blade-Runner theme that I was 100% here for. 
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That being said, the other locations could’ve been more. I’ve read the Art of Mass Effect Andromeda and looking at some of the plans they had for the planets versus the end results is a huge downgrade. In my opinion Havarl, Voeld and the asteroid were the only planets that made me really excited and where I wanted to stop frequently and admire the scenery. Eos, Kadara and Elaaden aren’t badly-designed by any means, but they’re quite boring visually and honestly are really similar to each other. I’ll fully admit that I don’t know anything about game design, so I don’t know if it’s easier to build desert, mountainous worlds and that’s why that setting is so prevalent in Andromeda (and in Dragon Age: Inquisition), but it’s a wasted opportunity. Andromeda was their chance to really shake things up - we’re in an alien galaxy, you can “bend the rules” and make things more visually distinctive, they don’t need to be the same. 
I felt similarly when it came to the design of the Angara - I don’t think their design was horrible, but it definitely felt a little basic. It’s also shocking that in a brand new universe, we’re only introduced to two new alien races on top of losing many races from the original trilogy who don’t appear in this game. In a series with worldbuilding so strong, to see that fall flat is a huge waste.
This is all speculation on my part, but the worlds seemed to lack that clear vision that the original trilogy did. Playing those games, you knew that the creators knew that universe inside and out. I didn’t get that impression here. And because I’m the kind of person to notice, there were a considerable amount of lore inconsistencies from the trilogy and within this game. Some could’ve been fixed easily - like when you meet the Angara and they initially can’t understand you, but then miraculously can once you land on Aya (having SAM throw in a line about how he updated your translator would’ve solved that). Other lore details were more insignificant, but something I noticed as a long-time fan (like how the Genophage is seemingly brushed off, when we know from the original trilogy that it’s immune to gene therapy).
And because I have to, I’m going to briefly touch on the animations. I know it’s been beaten into the ground at this point, but it bears mentioning. I know that this was a new team, I know that this was a new engine for them and I know that the amount of characters they had to animate was colossal. But at the end of the day, this is a product like anything else. For a final product to ship with incomplete animation is unacceptable. I think the reaction online was over-the-top, but I absolutely think that EA and Bioware should be held accountable for releasing a game with that many wide-spread animation issues.
Gameplay (Combat & Crafting)
Overall, I thought it was a fun game to play. The combat is a lot more fluid than the original trilogy for sure, and because of that I enjoyed the combat a lot more. The option to shake up your abilities keeps the game from feeling static and lets you really find your perfect combination of moves. The jetpack really came in handy for combat, and I liked being able to choose if you wanted to be a more stealthy fighter or run into the thick of it. I was also ecstatic to see that the overheating mechanic was brought back for some weapons. However, I would’ve liked to have had more than 3 abilities at a time, and I really wish that you were able to control your squadmates’ powers. The game lets you pull off combo moves which is an incredible new feature - but there’s really no way to plan them, you just have to use your abilities at the exact same time your squadmate does so it ends up being completely random.
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Crafting definitely could’ve been more streamlined. The game throws you into the crafting screen with little explanation, and the added step of having to use research points on top of finding schematics and gathering materials felt like another burden. It’s also such a wasted opportunity that you couldn’t craft for your companions. I was literally swimming in gear and materials throughout most of the game, and I didn’t need to upgrade my Ryder’s weapons and armor nearly enough to use them.
Gameplay (Exploration)
First off, the way the sidequests were handled was a huge step up from Dragon Age: Inquisition. I never felt like I had to do sidequests in Andromeda, instead, I felt like I wanted to do them to learn more about the world. They were also organized much better in the menu by being broken out by mission vs. task, and even further into whatever planet (or character) they pertained to. It made it easy to tell what sidequests were more story-related. The sidequests themselves were varied and I felt rewarded for doing them with additional cutscenes, dialogues and the occasional choice. Discovering sidequests while settling planets really helped hammer home the theme of exploration. That being said, the constant running back and forth across the galaxy was annoying (especially with those unskippable traveling cutscenes). At times it was obvious padding to make the game length longer. They also suffered from the common video game problem of distracting from the main plot and feeling more like random tasks than coherent missions important to the story.
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Unfortunately, there were also a few features and glitches that made exploration tedious. SAM constantly repeating the same lines nearly drove me out of my mind. I also personally loathed the scanner, I dreaded any mission that required it (which unfortunately ended up being many of them) and the sudoku Remnant puzzles felt like an afterthought. I kept encountering a glitch while driving the Tempest where the game would freeze for 1-3 seconds, then suddenly speed up. That made traveling a headache. I also encountered a few other glitches that impeded finishing missions, and I know from reading responses online that there were quite a few major sidequests that are bugged.
Overall
Andromeda is a game of almosts. Each element is almost solid, but lacking something that drives it home. While not a bad game by any stretch, it’s also not one of my favorites. 
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breadtastesgood · 7 years
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After 200+ hours of playing  Breath of the Wild, I have finished my adventure. Here are my thoughts. (Spoilers)
So, almost two months after its release, I have officially completed The Legend of Zelda: Breath of the Wild and oh boy, do I have a lot to say about this game. I’m a little hesitant to call this a review, I guess, because it’s not organized too well or intent on giving a score or anything silly like that. But considering my love for this series and acknowledging this game as a huge departure from what many have grown used to, its got my head spinning with a whole bunch of thoughts that I just feel like dumping somewhere. This is mostly an art blog, it feels a little weird sticking this here but I honestly don’t know where else I’d put it. I’ll try to organize my brain and keep things as short as possible, but for the most part I’m just gonna jump in.
Ok, let’s get the big stuff out of the way: I like this game. Even if you haven’t played it, if you’ve so much as searched Zelda within the past month, this near universal opinion shouldn’t be unfamiliar to you. You could go anywhere on the internet around its release and see overwhelming praise, 10/10, a “masterpiece” or even “the best game of all time”. I’m kind of opposed to scores and big statements like that because they have the power to label a game as perfect or flawless, even if they don’t mean to; but the acclaim isn’t necessarily undeserved, this is a great Zelda game, and a really good video game in general. One of the biggest reasons for this praise is attributed to how big of a departure it is, it really sets itself apart from past Zelda games; However, that’s also what inclines me to dissect this title far more than any of its predecessors.
Since this isn’t really a proper review, and I’m assuming most of the people reading this have already played the game in some capacity, I’m just gonna quickly summarize what I like about it. If you want more in depth conversations about the positives you should go ahead and find something on IGN...or Youtube or something I dunno, honestly anywhere, this game has gotten nothing but glowing reviews, it’s not too hard to find something better constructed than my stuff.
-It’s gorgeous, the cel shading and overall homage to japanese animated films *cough* Ghibli *cough* is wholeheartedly welcome and beautiful to look at. This is the first Zelda game where I didn’t want to cut the grass because it was just so damn pretty. I’d constantly find myself placing link in compositionally pleasing settings to just watch the world teem with life and wonder.
-The runes and their implementation with shrines and the divine beasts make for some clever puzzles, even if they are a lot of the times maybe a little too easy and kind of short. When the puzzles are at their best, you can’t help but smile.
-I like the basic concept of the story, it’s nice to see Zelda explored as a character. (Though I will say that Link not being as expressive in this title was a bit of a let down, he’s expressive in the world and not in the cutscenes which is odd. I know there’s a canon reason for this but still, I miss the personality from previous titles. I hope they weren’t trying to reel back on his facial expressions for fear of breaking “immersion” or something silly like that, no one I know sees link as themselves, I’d like to think most people really do see him as his own character.)
-The outfits are great.
-Different weapon types are super cool.
-I actually ended up not hating the voice acting, in fact, I feel like there should have been more of it.
-I love how the world is constantly being traversed by characters that always have something funny or useful to say. I remember one guy telling me that his name was Spinch and his horse was named Spinch too; so completely random. You engage with him further and he’s just like: “We’re both Spinch and I don’t even care.” It killed me, and it’s stuff like that that was part of what made exploring fun.
-It acknowledges the series’ timeline and lore in the most direct way yet. I particularly love how they sprinkled Fi’s theme into scenes with the Master Sword, it gave me chills. Makes you feel like all your past adventures really mattered.
-Music is beautiful, the main theme and Hateno village are some of my new favorites and I can’t wait to hear them Live. Gotta love that Dragon Roost callback too.
-Character design is great. Even the most insignificant npcs have great character designs. This particular reincarnation of Zelda is definitely my favorite appearance wise, the developers did a great job with making her look adorable, dignified, and adventurous all at the same time.
-I like the return of character schedules from Majora’s Mask, makes the world feel alive.
-The champions are all great personalities, but it sucks we couldn’t spend more time with them. (more on this later)
- Prince Sidon is hilarious and really charming.
-Paya is disgustingly cute.
- Bolson is the best god damn npc in the game, that gay ass motherfucker.
-Climbing is fun, unless it rains.
- Fighting is fun (until you’re about 50 hours in and it starts being a little less creative. Once you have a ton of money and really good weapons, the incentive to fight and raid camps isn’t really there anymore unless it's fighting for just fighting’s sake. This made be a bit sad.)
-Based on its basic game mechanics alone, Breath of the Wild is, in general, pretty fun. There’s a lot more I could say, but I feel like it’s fairly obvious what the really good things are in this game.
The list goes on and on and on...but these are my main take aways without getting TOO entrenched into a stream of consciousness. I don’t really feel the need to go too in depth about the games positives, because they’re widely discussed and loudly appreciated across the board; I wanted to be brief with my addition to the echo chamber. With that said, I actually have a few fairly substantial grievances with this game that prevent it from being a masterpiece for me.
Saying this feels like betraying a best friend, especially after waiting 6 years for this game. But I think it’s necessary to put these thoughts out there when a game gets universally good reviews, I want Zelda to grow and improve beyond this point. It’s obvious Nintendo won’t see this shit, but it’s good to get a conversation going, especially when every single Zelda game gets widespread acclaim upon release and only a year or so later do people tend to tone it down a little. This is fairly ironic in my case, as Skyward Sword is one of my favorite games and it seems to have the starkest contrast between its initial opinions and those that popped up a year after. I just have some things that really irk me about this game, which sucks because I actually love it a great deal, I’m super torn.
My biggest takeaway from 200 hours of traveling across Breath of the Wild’s world was that its greatest strength is also its greatest weakness. Nintendo set out to spread its wings and build this immense world that inspires wonder and awe, and it certainly does that, but I feel like that’s mostly all the game is at times.  It’s funny, because as soon as I start to say stuff like this, I can’t help but think, “Wow that’s actually really great, I’m glad the game went this direction.” But I also feel heavily conflicted about that direction’s consequences. This may sound strange and it’s not really bad, but I felt like the world is almost so open ended with itself that its identity is spread a little thin.  
I’m kind of going against my own logic here, because I’ve always wanted a Zelda game with an immense amount of side quests to beef up the experience outside of the main quest. I’ve prayed for a huge world to explore, to really feel the enormity of this land that needed to be saved. And there really is a lot to do, there's a ton, but only a handful of the sidequests outside the shrines have much heft. The game doesn’t really have a set pace as a result, which can be seen as a good thing I guess. I can agree with the sentiment that this choice was necessary as a stepping stone going forward, I think Zelda definitely benefits from the nonlinearity approach, and Nintendo going as far as they did with it this time will help them see its advantages and disadvantages. If Skyward Sword was an extreme in linearity, Breath of the Wild is an extreme in the exact opposite direction. In my opinion, they both still work well in their own regards, albeit in incredibly different ways.
When I say that the game doesn’t have as much of an identity compared to past Zelda’s, I mean that in a way where the identity of the game is largely shaped by the player’s own experience and not by the narrative itself. This can be seen as a huge triumph in player agency, where the power (or in this case courage) really is in the hands of the player. But you can’t curate nonlinearity, at least not entirely. As a result, we tend to lose some of the pacing that made past titles feel “epic”. I guess what I’m getting at is that my main gripe has to do with how the game’s narrative structure comes together.
The developers were definitely aware of a narrative problem, as they needed a way to glue the game together story wise, and the memories were a pretty clever way to do it; honestly, I don’t know how else they could have made it work with their open air concept. But as much as I find the story compelling and interesting, there’s simply not enough of it, which is a real shame because you feel a need to get closer to these characters, especially the champions. Much of this game feels like you are showing up late to the party. There's a weird dichotomy between the past and present as a result. You end up feeling like you need to care more about the champions in the past, but characters in the present end up getting more development, just less emotional weight attributed to them. It’s a weird flip flop, because I loved Prince Sidon as a character, and thought he was the most developed out of all the main quest based npcs, but Mipha kind of steals the climax of the Zora’s Domain story. What sucks about this is that Mipha has, what appears to be on the surface, a tragic and emotionally affecting story, but we don’t get enough time to dwell on it really, so we’re in this weird flux. This past and present problem actually has made me feel the most disconnected from Link than I ever have, and if I was gonna be disconnected I would have at least liked to have seen him show a little more personality, but he only does this in small instances in the present.
This formula disappointed me more and more with each main questline, especially when all the others tended to be less concerned with getting you familiar with or attached to their respective characters. The worst offender is the Rito area, which I swear can be completed in an hour. It really cheats Rivali out of getting any meaningful development, which is a huge missed opportunity because he was funny, quippy, and a nice rival character for Link. Imagine meeting Groose at the beginning of Skyward Sword, except at the end of the tutorial someone pushes him off Skyloft and he straight up dies, the end. Think about how big of a missed opportunity that would be. That’s kind of how this felt.
Now I know that you can argue that Zelda has never been about the story, but honestly I still thinks that’s up to the player, no matter how simple these stories tend to be. It’s mostly less about story and more about how much time is spent on the fun characters Zelda is known for, and the game loses a bit of its heart as a result. A lot of people, like me, are super into the lore and the characters this franchise has to offer; things don’t need to be convoluted like Kingdom Hearts or emotionally complex like the Last of Us. Many players enjoy the adventure of befriending characters, helping them with their problems, and feeling fulfilled by that alone.
Quests that had this fulfillment element were my favorite, such as cooking a rock for a malnourished Goron to help him regain his strength, or building a town from the ground up with a bizarre cast of carpenters that you can’t help but adore. These are rewarding for me, not because of the loot, but because it’s simply just entertaining and makes me feel like I really accomplished something. Once I reached about 90 hours, I didn’t need rupees, or another royal claymore, what I was really looking for was a reflection of how I impacted the world around me. I wanted to suspend my disbelief and truly get absorbed in this world not only for its beauty and sheer size, I wanted to feel like I mattered to its inhabitants too. And the game does this enough to be fairly satisfactory. Though, there are plenty of quests that get halfway there but end up feeling more like fetch quests, which aren’t so bad if they have a nice reward, but they’re still kind of bland and sometimes a chore.
To kind of wrap all this up, I want to say that Breath of the Wild’s biggest and most glaring problem is that its main quest is severely lacking. There is a lot to do in this game, just not a lot of “big” and memorable things. There’s an almost endless list of small challenges, but few end up feeling all that compelling. I know a lot of people have been talking about the dungeons being a huge weakness, and I think that's definitely part of the problem. There really needed to be more substantial dungeons in this game, I’d say there’s about a dungeon and a half in this title. Maybe we can have a discussion about how the shrines make up for that, but I feel like at least for me, most of them were very simple and too many of them were rewards for easy feats or tests of strength. All things considered, the breadth of this game is impressive, but imagine if you fit a main quest from The Wind Waker or Twilight Princess on top of this huge world; imagine big dungeons with a well paced main quest, along with all these sidequests and a beautiful landscape, that would be amazing! I know this comparison has been made a bit too much, but Skyrim found a way to have a good linear main quest packed into a non linear world, you could in fact avoid it altogether and just do “side quests”. Many of its sidequests had significant weight to them that made them feel like they could've been part of the main mission, you weren’t left with a sense of emptiness if you avoided the main route. I think Zelda could learn a lot from this kind of approach to open world games.
Now I will say that there’s a lot to Breath of the Wild’s main quest that I really love (i’ll be doing a lot of fan art because of it!), I just think it needs to be expounded upon a bit more. There’s all the makings of a true masterpiece here, but the center of it feels a bit fragmented. Bigger dungeons, bigger story, more enemy types, more villages etc. I think the game needs more of these large central elements. There's so much I could say about this game, but that would take forever, these are more or less my biggest criticisms. I once again want to reiterate that I like Breath of the Wild and I really love Zelda as a series, I can’t stress that enough. Feel free to disagree with me and maybe start up a dialogue through messages or something, I’m always willing to discuss! I’m not super focused on checking this for structural issues, it’s not really an organized essay, sorry if it was a bit rambly.
Thanks for reading!!!
Sidenote: I’m aware of the story DLC and new dungeon in the future. I’m extremely excited about this and the DLC will hopefully address my grievances with the game.
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some-flyleaves · 7 years
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for “no particular reason” some thoughts on stuff I’ve watched/read lately
spoilers ahead but most of these have been out for a while by now
Beauty and the Beast remake
overall entertaining and well-animated, though I still prefer the original
some of the story tweaks were neat and I especially liked the subplot about the cursed servants becoming less sentient(?) as time went on
others were kinda unnecessary imo, the whole opening scene being a glaring example. also giving the Enchantress a bigger role is neat in theory but kinda definitely raises a few Questions
not fond of the autotuned lead singer which is even more obvious comparing soundtracks
the furniture designs cannot grow on me They Simply Can Not, you can’t get nearly as many lines of action or squash & stretch out of a hyperrealistic CGI teapot
on that note the original’s beast design is still the best design, shout-out to my family for calling the live-action prince a “surfer dude”
at the end of the day idk what to make of the LeFou Discourse(TM) but shout-out to the little bit where Potts was like “you’re too good for him [Gaston]” and all things considered I thought it was a biiit more than what those cynical meme posts suggest. mind I’m not sure what I would’ve thought if I didn’t know about the whole shebang beforehand
it was apparently enough to get the film banned in a few countries, which doesn’t equal Instant Representation Pinnacle obviously but ehhhh that’s another topic for another time
Maleficent is still the best live-action “remake” of the films disney’s been churning out lately imo my onion, but I can’t say any of them have really disappointed me? (unless the first Alice counts; all I remember is that it was weird, which I guess is a given considering the source material but idk live action loses so much charm. definitely haven’t watched the second and have no interest in thereof)
anyway Mulan is one of my favorites so fingers crossed...!
Moana
very predictable but heck if that oscar bait song hasn’t been intermittently stuck in my head since
big earworm shout-outs to “You’re Welcome” and “Shiny” too but this website has ruined the latter sequence to an extent because I’m half convinced someone in production there has a vore fetish
in any case that was way too good a villain song for a one-scene show-stealer wtf the fuck
Moana’s voice & overall expressiveness fuels my soul
also it was GORGEOUS, more than compensates for another ~coming of age~ plot with fantastic colors
I have a lot of questions about the sentience of the ocean
what do you mean the Obligatory Animal Companion was a chicken and not the pig
okay ngl I didn’t quite catch the angry volcano spirit woman also being the green lady? I don’t think...? aw heck it’s been a little while by now but the ending was neat
how fucking old is Maui
Universal Harvester by John Darnielle - if you recognize that name it’s because, as I found out after reading, he’s the guy who leads the band responsible for a song I had on repeat hell for at least a couple months after discovering it via this wonderful, wonderful "lyric.. comic... thing” </ungodly run-on>
if this seems completely out of nowhere it’s because it is. I’ve jacketed and shelved a lot of new books, and while a good handful catch my interest, few compel me to check it out before heading home for the day
off the top of my head the other most recent book this happened with was No One Else Can Have You by Kathleen Hale (heads up for a non-graphic image of hanging on the cover), which was... oh holy shit that was over three years ago I don’t read often enough nowadays x_x
that one started strong but, around if not at the point where the protag was making out with the secondary dude, took a sharp turn towards the cliche & general What Is This Fuckery. but I digress
seriously no image on the internet can do this cover justice, the vaguely vaporwave-lookin part is actually very dark and the whole thing shines like one of those rain puddles mixed with.. gasoline? oil?? whatever makes it rainbow-y at a certain angle
I only skimmed the inside flap description before diving right in the night I took it out, and I realized a good chapter or two in that I’d unintentionally picked up a horror novel.
well. kinda? horror-ish?? despite there being no killer on the loose, no supernatural monster on the prowl, not even an invasion of alien farmers federally paid to invade your small town, basically no imminent looming dagger above the protagonist’s head, it’s VERY unsettling for the most part and I gotta give it major kudos for that
<SPOILER class=“mild”>also huge shout-out to the subtle switch to first-person at a key moment, then scattered throughout from there on.</SPOILER> it was at that point I had to reread the description to see what I’d actually gotten myself into and decided I was gonna read this sucker in one sitting or I wouldn’t be able to sleep
(skip this bullet point if you don’t like vague ending spoilers) despite that it manages to leave off on a somber, even sentimental note. pretty darn satisfying, though upon further thought there are a few big questions left unanswered that probably should’ve been addressed. (/vague end spoilers)
overall I’d recommend it if you’re looking for an interesting little read that might send a few chills from atmosphere alone but also makes you think*. just don’t start reading expecting a chapter or two before bed will do help you fall asleep.
*yeah yeah I know “makes you think” is something of a meme phrase at this point, but screw it I like my media when it actually engages the viewer/reader for more satisfying payoff. I’m not a fan of the “lol intellectualis” thing anyway V: but I digress.
Kubo and the Two Strings
ftr the record I called Beetle being the dad from his debut
my god Laika really likes their bugs and creepy hands (based on this and Coraline at least, I’ve seen ParaNorman but don’t remember much). this is absolutely a compliment.
voice acting didn’t thrill me, with the exceptions of the old lady & spirit sisters, but got dang those facial expressions
magic worldbuilding left a lot to be desired but it took place in fantasy China(/Japan? as with The Last Airbender I think we’re looking at another fictional Asian blend) and I for one am a sucker for that so I can let it slide
climactic fight felt kinda shoehorned, when the moon spirit dude showed up looking like a nice old man I almost thought they were gonna go for a less confrontational ending sequence - which I guess it kinda did but also the obligatory “join me and we can rule forever” stuff came up. I dunno I liked the spirit fish form ¯\_(ツ)_/¯
don’t get me wrong here I did enjoy it, I guess I was just expecting a lot more from all the talk about kids being able to handle mature themes and whatnot? ah well the conflict wasn’t quite Good Versus Evil so that was neat
was the moon spirit just a regular old dude all along though? is the moon going to rise again even with him hanging out among mortals? is he mortal now?? how does the Plot Amnesia work???? can someone tell him who he really was even if it’s not flattering??????
idk for some reason I feel like I’m being harsher here than anything else so far, really did enjoy it though. LOVED the 2d animation in the credits and I absolutely must emphasize how fucking awesome the animation is, being primarily stop-motion and all. they set a very high standard with Coraline and cartwheeled over it with Kubo holy hell
also I have a new desktop background
Wings of Fire Book 1: The Dragonet Prophecy - Iiiii actually haven’t finished reading this one just yet, saving the last part for when I finish at least one mcfucking assignment, but here goes nothin:
if you take a shot for every blatant violation of Show Don’t Tell you’ll be dead three chapters in, not sure if that’s because this is a middle-grade book or what
that said I find the plot & its overall direction intriguing enough to continue and, much as I may internally groan at the repetitive characterization and disney villain dialogue, I thought it was worthwhile and already have the next book checked out ;V
what can I say there are dragons there’s a war and it’s a very interesting take on the whole “because you are the Chosen Ones we will raise you here for hero training” deal
there’s also some intriguing worldbuilding with regards to the “scavengers” and “the Scorching,” not sure how much those are covered in this book but a friend who recommended the series in the first place says it’s some kind of post-apocalyptic thing?? nice.
not really related but shout-out to that one commenter in Script Frenzy who told me it was jarring or weird or something to have my dragon protags straight-up eat a few human researchers. I mean they weren’t wrong and it’s not like the WoF good guys have eaten any people (onscreen, at least) but still. I don’t read dragon stories for the humans >:T
in any case, sorta wondering if that one surviving scavenger will come back in any way later...? chekov’s human.
but seriously we don’t need to be beaten over the head with exactly why each dramatic plot twist is indeed dramatic, I could practically hear the manufactured gasps
despite that there are also descriptive passages of fun events like characters getting their necks snapped or screaming in agony as poison seeps through their scales! and we've barely scraped the surface of the Horrors of War!! >:Dc
conclusion of sorts for this disorganized mishmash of bullet points: why yes I am one of those unrelatable fucks who doesn’t buy the whole “I will defend a shitty shebang of a plot if the characters connect” thing how are you. what can I say, even if I don’t have any particular fandoms right now, I still have Thoughts On Media and no one can stop me from throwing a good ~90 minutes into typing ‘em up despite having other responsibilities ;’V
tune in next time for... well honestly I dunno if this is gonna become a regular thing, but whatever thanks for readin feel free to like reply and follow and see you next time on a-flyleaf dot tungler dot corn~
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pixelonline · 7 years
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(I am so sorry, mobile users. This is really long.)
My Mass Effect Andromeda thoughts:
1. I was gonna stream the trial, but proceeded to use almost all 10 hours at once because I couldn’t stop playing. I suppose this is a good thing. I’m definitely streaming it once it’s actually out.
2. I hate the character customization. Mass Effect has always been ugly as fuck when it comes to making characters, but my dudes it is 2017 what is going on here.
2a. Side note but I laughed for like 15 minutes that there is only one “White People” face and it is honestly the ugliest thing. Cool feature (sorta not but I’m viewing it as a positive) is that there are designated skin tones with each face set. Speaking of sets, all facial features are stuck to a specific preset face. You can slightly move them, but there’s no changing. I’m hoping this is just for the trial, as other things in the game were locked off until it’s official release.
2b. so many pony tails. no undercut. despite reports saying that hairstyles would be less militaristic as you’re not a soldier, they’re more or less the same. let me be the woman i want to be dammit. There were braids, but only one style. Still double the representation compared to previously I guess? I have very much so white people hair so I don’t feel comfortable having an opinion on that subject. I will say that the braids are exclusive to fem!Ryder and m!Ryder gets 2 different textured styles. I, personally, cannot wait for the beautiful mod community to fix this hair travesty, both with representation variation and all these fucking ponytails. Maybe they can make something happen with the faces, but I hold little hope. They had “alt” hair colors, so it’s already way better than ME Original Trilogy. My Ryder has blue hair, because of course she does. There’s not much shade difference in the colors available, and some of the unnatural colors were, in fact, so unnatural looking that it was hard to accept as a hair color. dyed hair doesn’t reflect light the way it did in game and it didn’t look like much shade variation between the strands so it occasionally looked like the hair hadn’t actually finished rendering. The color selection suggested a more soft ombre look than was actually present.
3. I like that you can customize your twin also, but limits on the CC still drives me crazy. Male hair diversity isn’t super, like I said before, but it just felt like more than the female counterpart. I just really, really hate ponytails you guys.
3a. In your CC options, you can pick story bits. The only options that connect to the previous games is a selection between your Shepard having been male or female. I suppose that’s so pronouns are correct later on.
4. Prologue: I feel it takes too long, the tutorial is honestly not that great. SAM, your AI, is down for most of it, so you have no idea what anything is. It was fine at first, adding to the worldbuilding and urgency and whatnot but it got irritating by the 30th “unknown” enemy.
5. The Omni-Scanner is a neat addition, but it felt sort of...forced at times. More on that later.
6. The prologue story is okay. The ending of it, and the beginning of the actual game, was actually pretty dramatic and I didn’t expect it given the hype around certain characters that Bioware has tried to generate.
6a. Dad Ryder seemed really one dimensional with his kid. Like, never referred to them affectionately even at the last bit. This is sort of explained when you go to his room later, but it felt really hollow to me as a whole. Cool dad fact: CC of your Ryder and their twin decides what Dad looks like. Mine had obscenely blue eyes but grey hair.
6b. Evil dude looked really sad during his introduction and I wanted to be friends with him. This feels like a failed attempt at showing off the ominous silent bad guy, as I immediately started rooting for him. You go, evil dude, touch the stuff and let your dreams be true.
7. I hate the weapon interface. Inventory functions like ME1, allowing you to see the items you’ve picked up (both upgrades and actual weapons) but you cannot equip them. I couldn’t until the first mission after getting my ship. Which is terrible, as I got a sniper rifle I wanted to use and couldn’t for the prologue portion.
8. The Hyperion’s travel system is awful. There’s very little instruction about it. The tram looks as if it’s a one way thing, from the ark to the new citadel-like port, but in actuality you use it to travel around the ark itself too. Didn’t notice until my camera turned slightly to the right and another thing on the board was selectable.
8a. Not travel related, but you do get more info about the ending of the prologue and a new ongoing mission on the Hyperion. It felt like a bit of a slap. It’s all “Here’s this cool new power and a friend BUT ALSO FUCK YOU JON SNOW YOU KNOW NOTHING and you’ll never find out until you go look for these things randomly around. But not around here! Fuck you twice!” It was clearly created to push the story more later on, which is all fine and good, it just ticked me off at this moment.
9. The new Citadel is a goddamn mess. I’m not a huge fan of it right now, though what I’m 100% sure will happen is that as you make more homesteads, the place gets nicer until you’re at endgame and have a fully functional hub. I’ll like it more once it starts changing. It looks like it has really good potential. I hope it functions more than the keep in DA:I, and your choices really DO have an effect on what is opened up and how the society there builds itself.
9a. The Original Trilogy made each race very distinct, with their own speech patterns and everything. I didn’t really get that from this game’s other races. The Salarians didn’t speak in fast bursts with lots of words jammed together, and the Turians more often than not didn’t have that robotic twinge to their speech, and weren’t all that hostile. It seems unlikely to me that there wouldn’t be any left over anger as they left for Andromeda seeing as it’s possible some actually fought in the first contact war. It is about 30 years apart. It was something constantly prevalent in the previous trilogy, which every NPC lived during (at least ME1)
9b. I do, however, love super not Krogan Krogan lady. She’s perfect and I wish I could romance her. You do talk about the genophage. Sucks that she and her clan have no idea that there’s been a cure for over 500 years now.
10. The ship, Tempest, is really nice. I always felt like Normandy was very irritating to navigate around. ME1 especially, but 3 wasn’t so hot either. This one isn’t as large, but it has a really nice flow that I liked. Pathfinder quarters were way better than Shepard’s.
10a. It has a system like the Dragon Age: Inquisition war table where you have timed missions that NPC complete for materials, items, and intel. Seems interesting, but I didn’t see one to completion. They’re still running.
10b. the R&D table is interesting, and I like the separation between the two, but it didn’t feel like a huge asset so early in the game.
11. The traveling system is beautiful. Visually it gets 100% approval. However, it’s extremely slow paced. any selection of a new planet or system takes you back to where you were originally, lets you stare at it a moment, then flies you to the next place where you zoom in for another moment before zooming out and then FINALLY getting information about it. It’s nice, but by the 12th time I was incredibly tired of it.
12. Your Salarian pilot is cool. Not especially Salarian-like, but still I liked him. Cannot kiss. I tried.
13. Material gathering is kind of limited. You scan a whole system, and you have the option to scan planets, but there’s not much point to it as SAM tells you if there’s something worth scanning there. Usually it’s a single deposit of a mineral.
14. I hated the MAKO in ME1, but this one isn’t so bad. I think it helps knowing that I can customize it later.
15. Speaking of customization, you can change the colors of your casual clothes and your armor. It’s the same color selection tool as in CC, so it’s awful. The dial to change the color overlaps with the bubble to select the actual shade so there’s a lot of trial and error involved. Once again, no indication that [SPACE] is necessary to confirm your color choices. I hate the whole design of it.
16. You do meet some companions that you’ll pick up, but you barely interact with them. Good intros though. Really gave them personality right off the bat.
17. ROMANCE: Being fem!Ryder is rough at the start.
17a. Gil is one of the ship’s crew. He’s one of the few genuinely attractive males in all of Mass Effect’s history. As a woman, you can flirt with him, but he turns you down solidly. He’s kind, but firm. He states that he’s interested in men. Which is awesome, because now I have a reason to play a male Ryder after my first play through is done. Female Ryder apologizes, nothing is weird (unlike other interactions) and it actually made me like him more as a character.
17b. Liam kind of blows off your advances but it definitely felt like a rejection. As he wasn’t very clear, I don’t know if he’s a bi character that you have to develop a friendship with first, or if he’s gay and just doesn’t want to come out to your Ryder. I didn’t like the wishy-washiness of the interaction but we’ll just have to see what’s what when the full game is out.
17c. Doc. I forgot her name, so now she’s Doc. I knew this interaction wouldn’t go well, as I’ve read articles about it. She definitely turns you down because you’re a patient. I’ve read that she has a crush on the Krogan that joins you, so is he not a patient too? Either way, she’s very professional about it and as with Gil it made me appreciate her character. Knowing that it’s Natalie Dormer and I’ll never hear her tell me she loves me hurts me deep in my soul though. Why does the world hate me like this???
17d. Blonde biotic woman with the goddamn hair that I want on my Ryder. Cora. I don’t like her. You have the option to hit on her early on, and her reaction felt really awful to me. She gets kind of hostile and all “I already told [person you never met] that I’m not interested in women and I’m telling you too.” Like, ok. Damn. You aren’t my type anyways. I just wanted to see the option play out. 0/10 poor way to handle the interaction. I’m not super fond of the Asari commando thing either. Jack was a kickass biotic too and she was treated like a monster. This woman gets to take part in something very culturally specific like it’s nbd? jnasdlfknasdivhbna, not a fan of her. She looks somewhere between confused and murderous all the time. Also, she walks like Stretch Armstrong. It makes me laugh.
17e. Vetra. The only individual that actually reacts positively to fem!Ryder flirting with her. Even then she really only takes it like a compliment. But, as I love Vetra and much like Garrus I would die for her from first glance, I’ll take it. I think it’ll be a beautiful relationship. She’s also really tall. And pretty. One thing I thought was strange with her is that it always looks like she’s posing when she’s just standing around. One hip is thrust out and her arms are crossed. If I didn’t know any better, I’d think they rigged her to always be in mysterious seductress pose.
17f. I couldn’t flirt with the pilot. Let me kiss the Salarian, damn you Bioware. Also, our nice Scottish friend Suvi can’t be flirted with, but she sounds really soothing to talk to. I’m def a fan of all these non-American, thicker than previously heard, accents on the ship. The Original Trilogy was full of light British accents or full on American. Sort of hard to believe the Alliance was multinational when everyone spoke like they were from the US.
18. Combat: I mostly use the sniper rifle and the pistol. Pistol was nice. I love the sniper rifle in this game. Other ME games it was hard for me to confirm headshots but this one was a clean and clear animation. Very nice. The companion AI was strange at times, as they’d just use their abilities but in odd places so the skills would get stuck in corners or just go off to nowhere. There was combat stutter on the first planet you can visit but I think that’s more my graphics card. The update refuses to finish so I’m stuck 2 updates behind where I should be.
I have, like, an hour I think left so I’m gonna try to rush through a male Ryder play and see how companion reactions differ. I’m really only in this for the romance, you know.
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