Tumgik
#mass effect andromeda
Text
Tumblr media
CONFESSION:
I inherited a 3 acre parcel of land and while looking up tiny homes I came across these modern capsule homes and I immediately yelled "colony settlements!" They really looked like something out of Mass Effect.
Tumblr media Tumblr media
69 notes · View notes
who-is-riley · 10 hours
Text
Tumblr media
🌌💖
21 notes · View notes
circes-wolf · 1 year
Text
Tumblr media
Actually the krogan are the best race in Mass Effect if for no other reason than shit like this
8K notes · View notes
ladygwyndolin · 3 months
Text
Tumblr media
914 notes · View notes
theharlotofferelden · 8 months
Text
Gonna need to put Mary Kirby + other long time staff being fired into perspective because this isn't a recent development. Bioware has been plagued with issues for well over a decade, and it's not just because of EA.
When Gaider decided to move on from Dragon Age in 2014, everyone thought it was just because he wanted to move onto a different project. He ended up leaving the company completely in 2016 after working on Anthem for a bit, and it was later reported that staff on the project had issues with his writing. He didn't mention why he left Bioware until very recently in a long twitter thread detailing that, while Bioware is a company known for its storytelling and characters, upper management went from valuing its writers to quietly resenting them, and feeling as though the writing were "holding the company back."
When they started working with Frostbite they encountered so many technical problems with it because it was specifically designed for FPS games. They were literally designing the tools they needed to work on both Dragon Age Inquisition and Mass Effect Andromeda while they were working on those games. Darrah (or perhaps Laidlaw, I forget which) even acknowledged when he was interviewed by Jason Schreier for Blood, Sweat, and Pixels, that this is a big industry no-no. But Bioware was put in a hard spot to either work with Frostbite or use the Eclipse engine that DAO was designed on (which I'm assuming would've required developing the engine and toolkit further to bring the graphics up to industry standards). So they ended up working with Frostbite which resulted in a fuckton of issues both for Dragon Age Inquisition and Mass Effect Andromeda, because the teams behind both projects had to design their own tools.
With the added stress of the toolkit also came the toxic work environment, departments that were perpetually understaffed, directors leaving and new writers coming in with different visions for the project, time mismanagement where they spent too much time on "high concept" gameplay, not having a clear vision for the game, resentments between studios, inexperience with coordinating video calls across multiple studios, the resultant mandatory crunch, etc. All of this is mentioned in this article about Mass Effect Andromeda's production cycle and this article about Anthem's.
Casey Hudson and Gérard Lehiany left Bioware in 2014 right in the middle of production on Andromeda (Casey rejoined the company as general manager in 2017, but left again in 2020). David Gaider left in 2016 in the middle of production on Anthem, as did Aaryn Flynn who left before the game was shipped in 2019. Mike Laidlaw left in 2017 and left production of Dragon Age Dreadwolf in Mark Darrah's hands, who left in the middle of its production in 2020. Matt Goldman (creative director for Dreadwolf) left the following year. Mac Walters (production director on Dreadwolf) who's been with the company for over 19 years left in January of this year. Are you seeing the pattern here?
I don't doubt that EA has influence over Bioware considering the recent layoffs appear related to the announcement back in March that EA would lay off 6% of its workforce. But it's clear there's something deeper that's going on at Bioware, and it's really not good.
When veteran senior staff are leaving one by one along with other long time staff, and it's been reported that the studio has a toxic work environment with management issues that make crunch necessary, there is something deeply wrong with the company and how things are being run. This is a sinking ship, and in all likelihood everyone is betting on keeping the company afloat with the success of Dragon Age Dreadwolf and/or the next Mass Effects game.
I want to say something more about how broadly the mainstream AAA video games industry is abusive and how incredibly fucked up their practices of layoffs have been normalized, but this is already pretty long. What I will say is that I'm not claiming this means DA4 or the next ME game is going to tank. It sure as fuck doesn't look good for it, but despite my grievances with Dragon Age, I do want the game to be successful and for Bioware to keep doing what they're doing.
And honestly, whether those games do well or not is really besides the point. Something is wrong at Bioware, whether it's the company itself or the fact it's owned by EA, and it can't be solved with mass layoffs. This is a cultural problem within the company itself, and it's very unlikely to be addressed considering how MEA failing seems to have done little to change how things are being run right now.
1K notes · View notes
fukiana · 29 days
Text
Tumblr media Tumblr media
MASS EFFECT: ANDROMEDA (2017) dev. Bioware
369 notes · View notes
klauswalz · 4 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
626 notes · View notes
tastytofusoup · 23 days
Text
Tumblr media Tumblr media Tumblr media
Mass Effect Andromeda (2017) ↠ EOS > Fairwinds Basin
338 notes · View notes
sashthesloth · 28 days
Text
Tumblr media
She’s allergic to the cold like Jaal is allergic to Kadara
314 notes · View notes
mass-effect-anonymous · 12 hours
Text
Tumblr media
CONFESSION
I know the OT will always be the GOAT for the fandom compared to Andromeda in almost every regard, but the development of the side characters and romances in Andromeda were such a huge step up for what I hoped to see for a starting game.
For me, it felt more natural to bond with Drack, Vetra and Peebee in and outside of the Tempest, over the constantly serious atmosphere on the Normandy in the OT, and the interactions with them were a good follow-up from what was laid out on ME3.
Especially Vetra. What I felt with her character is something I just couldn't feel with another character in ME1 and ME2. And her romance arc, considering what happens for only one game, is my favorite of the entire series.
33 notes · View notes
assassins-wasteland · 1 month
Text
Mass Effect Andromeda is a good game and a great expansion of ME lore when you don’t have a bunch of bitches in your ear telling you it’s bad
357 notes · View notes
lunaticqueen-art · 4 days
Text
Tumblr media
189 notes · View notes
amandashepard · 4 months
Text
post date: December 26, 2023
Just a heads up for anyone who may not have gotten the chance to buy it yet, Mass Effect Legendary Edition is on ridiculous sale on all the major platforms (Steam, Xbox, PlayStation) right now!! I think it ranges from $6-8 depending on where you buy it.
Tumblr media
Steam is also offering this awesome BioWare bundle deal too!
Tumblr media
Go save that money honey!!
351 notes · View notes
thefloatingstone · 1 month
Text
Mods asleep. Post baby turian concept art.
Tumblr media
226 notes · View notes
lulii999 · 3 months
Text
Tumblr media
Guess who just started playing Mass Effect: Andromeda? 👀👀
385 notes · View notes
luckyspacerabbit · 1 year
Note
The reason they didn't have quarians in Andromeda was that they simply would have been too powerful. We're stuck on a spacecraft with limited resources? Oh no, what a disaster. /s
Tumblr media
2K notes · View notes