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We have wrapped up Mystery 7, which means we are three mysteries away from the end of Season 1! Mystery 8.5 will start next Friday, but check out our finished mysteries first!
See below for random show art for each mystery, and a link to the first episode of each mystery! Also check out www.WelcometoReddington.com for any additional info!
Mystery 1: Our News Bulletin Group deals with supernatural pranks gone wrong...
Mystery 2: Our Parks and Rec team deals with Unicorns are loose in town after some notdeer come through
Mystery 3: Our Historical Preservation Society deals with a poltergeist who is dead set on the Titanic exhibit failing
Mystery 4: Our briefly established Neighborhood Watch finds out there are mysterious Goo monsters stealing kids...
Mystery 6: We come back to our News Bulletin group as their poker night is disrupted by a visit with Bloody Mary...
Mystery 7: Our Parks and Rec team tries to plan the Fall Harvest Festival, but those pesky scarecrows aren’t here for festive fun...
So much has happened in the last month. We are almost ready to bring in the new citizens.
I have learned that one of the founding families has been murdered. I am not sure why or how, but the fifth seat of the Town Council is no longer a Bowman.
Instead, that strange man was back.
I am terrible with names -- caring for souls long enough to remember names means caring enough to watch them be sacrificed. I would just rather be the inspiring catalyst. But this new stranger wants to try something new, he says.
A new way of running the ritual. A new way that keeps the creature happier longer, that may help keep the real town safer for longer.
And by default, the world.
But still, it is nice to have a friend and partner in creating this town. Unfortunately, he doesn't know that he is contracted to the creature the same way all the souls coming in are.
I can't tell him that, of course. It's forbidden.
Midway through July, we settled into this man's office to look over applications. He had a goal in mind, a type of citizenship we should keep in Reddington 11. Normally we contract with [Redacted] to get the citizens shipped in, but my new friend swore hand picking the citizens was a better idea.
I was hesitant, but his mood was infectious. After hours and days of reading applications, I was starting to enjoy this man's company.
We found the 1,000 souls to take, and agreed to the tests we would conduct to see if they would survive the town. He wanted to test their abilities. See what people would do if you put them in an impossible situation that requires team work to get out.
"Teamwork. Friendship. These are the things that will make it better this time. It won't just be a murderous game," he said, putting his hand on mine and squeezing to reassure me. "We convince them that they want to save the town, that it's important to save the town. And we will focus on keeping the creature at bay longer while keeping everyone alive. This will work."
It was a confusing thing to tell me. Was the end goal not death? Was the end goal not to feed the creature? Why keep people longer, why torture them so?
But his eyes are so kind, I cannot help but trust him.
Does he know what happened in Reddington 2-10?
I left after our last meeting to start building the town. That's my job, in the end. Hold everything together, keep the veil of the real town and the alternative one up and running. Keep those not set to die safe. And to protect those citizens in the real town.
My friend set off to build up our citizens' first tests.
In episide 39, the agents attempt to complete Gamblers’ trial while living in the other’s body. Awkward hijinks ensue as Spae goes on a date as Vellum and Vellum pretends to be Spar around one of the people who knows him best!
This episode also introduces Lilith Adelia, a goth femme SUITS agent named after our lovely fan @reticulathefirst!
I know it’s early days but I genuinely think the hardwon thing was so well done. On paper it sounds kinda cheap to be resorting to your old pc and it might bring up a whole host of concerns but I think it speaks to how good murphs been with balancing c1 drops as like fanservicey things and actual relevant stuff to the world and is definitely emblematic of the core message of naddpod which has always been “the story doesn’t just end after the big battle”. I think the hardwon thing does a good job of keeping him relevant while still interesting, and reminiscent of c1 hardwon while being a distinct character for this campaign. I don’t think who he’s become backpedal’s on development we saw from him but just goes to show that people don’t stay the same. Idk, naddpod good man
My friends and I recently did a short Eidolon actual play campaign for our Glee podcast (Loser Like Me). @sparkyyoungupstart ran it! I drew all of our characters! Please go give it a listen if you like sharks, shenanigans, and/or shitty teenagers.
Left to right, we’ve got:
Lexi Morganstern and Stellar Stellar (played by Jenna @discord-inc )
Anna King and 9 to 5 (played by me!)
Dolly Luna and Tear You Apart (played AND designed! by @girlnextvore )
Min Holden and The Littlest Things (played by Raena)
go watch demons and daughters on youtube (& follow the DamselsInDicestress on twitch for early access to new episodes) if you want to see these absolutely heartwrenching regency era, estranged childhood best friends teenage lesbians embark on a harrowing and chaotic adventure, uncover a demonic underworld, and desperately yearn for one another the whole time.
The demon-slaying, lesbian Regency romance you've always needed, and the moment the slow burn finally sparked 🎩
If you don't know already, Demons & Daughters is a queer, Regency-era actual play campaign following three young ladies on a harrowing quest to find their missing fathers, uncovering a dark underbelly of magic, monsters and mystery as they go. Every episode so far is available on YouTube! New episodes stream every other Weds on Twitch & hit YouTube the corresponding Saturdays.
Some memes I've made for my city of mist campaign, Here's What You Mist, which you can listen to here:
City of mist is a ttrpg where you play as everyday people posessed with the power of a story- a Mythos. We explore some rough themes, so mind the trigger warnings! You'll find action, community building, characters recovering from abuse, a coming of age story, metareferential esoterica, claymation, a nonbinary slow burn romance, political machinations, and much more inside.
In order:
Teesh, she/her: Parkour streamer, Mythos of Fujin
Kaz, they/them: Mafia courier and street racer, Mythos of the headless horseman
Agave, they/them: Mafia family member and rave dj, Mythos of Dionysus
All character art here was commissioned from an artist of the book, Ario Murti.
In episode 40, agents Vellum and Felspar continue their body-swap trial and are confronted with their most important question yet: “Are we boyfriends?”
This episode also features the retired pixie boxer-turned-detective, Juno Fisticuffs! He was designed using Maria Blowers’ picrew.
Not to like say “everyone should listen to naddpod” again, but everyone should listen to naddpod. I know it’s a more rules based dnd podcast with combat in honestly probably every episode, and that’s not some people’s thing, but it just doesn’t drag at all because 1) as I’ve said Brian Murphy is an encounter design god and 2) the players clearly love the game and are having so much fun throughout and it’s just such a joy to listen to and it just helps me fall in love with it all over again. For me, it has the perfect mix of knowing they’re an entertainment podcast and what that means in terms of pacing and in character decision making, while it still being clear that these people aren’t just doing this because it’s a hole they dug themselves into, but because it’s a genuinely enjoyable thing for them
Album artwork I did for the launch of a new dnd actual play stream and podcast. This was specifically for the original music produced by FMITFBand that is available on Spotify! (And other music platforms)