the fnaf movie cast & crew on matthew lillard's performance:
OFFICIAL CHARACTER DESCRIPTION FOR STEVE RAGLAN:
A smug career counselor charged with helping Mike find a job, Steve Raglan has zero sympathy for the burdens of the unemployed. Played by horror legend Matthew Lillard, star of the original Scream, Steve seems to take a perverse pleasure in forcing a desperate person, like Mike, into a situation that’s less than ideal. It’s Steve who suggests the night guard job at Freddy’s to Mike, and who then bides his time, like a spider, until Mike reluctantly agrees to take it.
TAMMI & SCOTT IN ‘UNIVERSAL PICTURES PUBLICITY: FIVE NIGHTS AT FREDDY’S PRODUCTION INFORMATION APPROVED’:
“Matthew Lillard was terrific,” game creator and film producer Scott Cawthon says. “There was a long list of people we were looking at for this role. I was leaning toward Lillard early-on because I had great memories of seeing Scream in the theaters like twenty times with my roommates in college, but when a close friend of mine told me what a great guy he was in real life and how he took such good care of his fans at conventions, I knew he was the right person for the job. I told Matthew on the phone during our very first conversation that after the movie comes out, no one will even be able to imagine anyone else for the role, and I stand by that.”
Landing the actor was a coup, says director Emma Tammi. “Getting Matthew on board was just incredible,” Tammi says. “He brought so much zaniness and electricity into the mix, and he had such attention to what Five Nights fans would want to see.”
'MATTHEW LILLARD ON "HUMBLING AND EXCITING" FIVE NIGHTS AT FREDDY'S' SUCCESS AND CREATING AUTHENTIC EXPERIENCES FOR FANS' (in The Hollywood Reporter):
CULLINS: For people who are not familiar with the game, how would you describe your character?
LILLARD: I play a character that is living in plain sight in the world, and he is a horrible monster. Toward the end of the film, when my daughter can’t handle a situation, I have to step in and take over. I do not accomplish that goal and end up meeting my demise. It’s the first step in a journey that has this rich canon that spans multiple video games. I play a monster who, at the end of the day, gets his comeuppance and is thrown into this horror realm that he created.
The hard part about playing this part is the pressure I put on myself to honor the fans, to deliver a great performance in an iconic role. There are millions of kids worldwide, and people that started playing as kids and are now adults, that have an expectation that this film will deliver on a really great level. So, being this iconic bad guy, the amount of pressure I put on myself to not suck is pretty extraordinary. That’s the hardest part.
TAMMI IN 'FIVE NIGHTS AT FREDDY'S FILMMAKER EMMA TAMMI TALKS THE "LOOSE ENDS" TO TACKLE IN A SEQUEL' (for The Hollywood Reporter):
DAVIDS: Before and after the reveal, I did catch some Stu Macher/Scream vibes from Matthew. I recognized that familiar live wire that he plays so well. Did you encourage that? Or did he just know instinctively that this guy warranted a bit of the same crazed energy that Stu had?
TAMMI: Gosh, it feels like catching lightning in a bottle with Matthew because he just brings so much to the set and in the moment. And on that day in particular, we were just trying a bunch of different things for a bunch of different takes, and he was really coming alive in that [Yellow Rabbit] suit for the first time. Of course, we’d done some rehearsals with that suit, but it was a whole other deal once the camera was actually rolling in the properly lit pizzeria. So he was just going for it on every take and doing something different and really exploring in the moment. We just needed to make sure that we were there to capture it all. So, yes, there was definitely a back and forth between the two of us in terms of trying different things and really maximizing his menacing movement in that suit. But at the end of the day, he was just bringing all of his brilliance and improvisation to the table, and we were so lucky to be rolling on it.
LILLARD IN 'FNAF: FROM GAME TO BIG SCREEN' (DVD Bonus Content, via YouTube):
I've been really jonesing, like really coveting an opportunity to get a chance to get back into the horror genre. Getting a chance to work with Emma has been lovely. I literally, when I'm in that costume I'm blind, and so I rely on her like very few performances I've ever had in my life, to help me... sorta craft this character on the fly, physically in how we're telling the story and where we're at in the lore, and how that applies to-- y'know, all of the information that's out there and available, it all comes through her [Emma Tammi] and she fills us with what we need.
BONUS: the official guidelines for Raglan's facial hair, courtesy of Makeup Department Head Ashley Levy (via Instagram); "Also included: proof we take our facial hair design *very* seriously around here."
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ok but Foul Legacy with a blind reader
you like going out of the Harbor for walks, to get away from the hubbub of the city. you're quite adept at navigating the plains and mountains of Liyue, even if you can't see them, having lived in the nation of Geo your whole life, and it's on one of these excursions that you come across a stranger in the forest.
or rather, you hear a stranger's footsteps when you're stopping to rest. you turn your head in the direction of the noise and the footsteps, heavy and slow, pause. for a moment you simply stare in that general direction, then face forward again- if this person wanted to harm you, they would've already done so, and you go back to enjoying the peace and quiet. the footsteps approach again, then stop as the dry grass crackles and bends, presumably as the stranger sits down beside you to admire the view you can't see.
it becomes a bit of a routine, as the curious presence continues to return whenever you walk that route, inching closer to you every time you sit. it's comforting in a way, and you find yourself growing more and more used to this mysterious someone, whoever they are. on days without wind you can hear them breathing deeply, relaxing- almost basking- in your company. occasionally you hum a song, quiet and absentminded, and you swear you hear a growling croon from your new friend, but you're not frightened in the slightest.
one day, the creature- you're sure it's a creature now- dares to even rest their hand over yours, all armor and claws compared to your soft flesh, and you smile, giving their hand a quick squeeze of affection.
Foul Legacy nearly squeaks in delight when you- the one human who doesn't fear or hunt him- lace your fingers with his, and he settles next to you as usual, a soft, steady purr running through him from sheer joy.
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