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#Sailing Totem
dawns-beauty · 3 months
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Okay, to counteract all my complaining, here are some (lore friendly) mods that I just like a lot (no animals, people, weapons/armors, mesh/texture replacers, etc. because there's too many and it gets boring.)
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Ghosts of the Deathbells: adds a really rare, somber event to picking a deathbell flower.
Falmeroon: adds Snow Elf ruins to some remote edges of the map. I've made an unofficial SE port here.
Snow Whale Bones: adds the remains of Snow Whales in some mountainous areas (iffy canon but sorry they are Cool.)
Windmills of Skyrim: adds windmills with unique, custom-painted sails to farms.
Scarecrows of Skyrim: adds scarecrows to farms.
Scribes of Skyrim: makes books and notes use a variety of typefaces (any fellow Pentiment fans out there?)
The Old Ways-Nordic Religion: adds totems representing the Nordic pantheon around Skyrim. Has patches for the next recommendation.
The Great Towns/Villages series: overhauls the smaller, worldspace towns in a really cool way, includes voice-acted NPCs. Personally, I like Kynesgrove the best because it actually adds to the lore about the Nordic pantheon. For Shor's Stone, I recommend this mod as well.
Redbag's Rorikstead: I like this mod over Great Village's version because the houses have sod roofs and I'm a sucker for sod roofs.
Capital Windhelm Expansion: adds some really thoughtful lore touches (Dunmer refugees outside the walls, an Arena, and a cool vampire quest)
Relic of Dawnstar: adds a Gehenoth skull to the White Hall (requires Cities of the North), inspired by the lore of the Travels game
Environs series: thoughtful additions that makes certain places change over time.
WiZKid's mods: especially Lund's Hut, Lively Farms, Icy Windhelm, Pinewatch, Hall of the Dead Stained Glass Windows, and Pavo's House. Sepolcri is also pretty good but loses immersion points for using celtic cross gravestones. You can pry Lanterns of Skyrim II from my cold, dead hands, though. Lux? Idk her, LoSII is my bestie.
Fancy Sleeping Tree Replacer: the Sleeping Tree is supposed to be a remnant of the sentient trees of the flying city of Umbriel (from the novels.) It should be weird, is what I'm saying, and this mod makes it alien and beautiful.
Unique Culture Riverwood: a mod that gives Riverwood its own style of farmhouse and a little more personality. The author has also made a mod for Falkreath.
Immersive World Encounters: adds more and edits World Encounters, including encountering faction NPCs out and about (ex. the Companions outside of Whiterun doing Companion-y things in the wilderness).
Glorious Doors of Skyrim: adds some really cool doors. 'nuff said.
Redbag's Dragonreach: adds some unique flair to Jarl Ballin's crib.
Cultured Orc Furniture: replaces generic furniture in Orc Strongholds with custom furniture.
Lavinia's Memorial: adds some gifts from her grieving parents to the little girl's grave in Falkreath. Ouch.
Nocturnal Moths: adds moths that spawn around lanterns at night.
Moons and Stars: fixes the positions of the stars and moons, as well as making moon phases consistent.
DK's Realistic Nord Ships: replaces Skyrim's ships with some gorgeous new models.
Morgenstern's Mushroom Circles: adds more fairy rings in the wilderness. Delightful!
Bloodmoon Brodir Grove: makes the grove in Solstheim a little more like it was in the Morrowind DLC. The mod author also has more mods that bring Bloodmoon details and locations to Solstheim.
Ships of the Horizon: does what it says on the tin.
EVG Animation Variance: the whole animation series by Everglaid is nice (haven't tried Traversal yet, but that is some incredible technology) but I especially like this one for the old people animations
jasperthegnome's houses: these are SO cozy and comfy.
Arctic- Frost Effects Redux: makes frost spells have cooler effects (including 3D ice spikes)
Northern Roads- Let Me Guess Someone Stole Your Sweetroads: a plugin that cuts down on Northern Roads, removing all the landscape changes and bridges and just keeping the clutter. Way more compatible than the original mod.
Skyrim Bridges: this is my favorite bridge mod. There are many, but I like this one best.
Edit: forgot two tiny mods in my original post:
Nightcaller Temple Unique Shrine of Mara: replaces the generic shrine with a wooden shrine Erandur carved
Broken Tower Redoubt Unique Shrine of Dibella: similar to the above mod, but Reachmen carved this one.
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xxdemonicheartxx · 6 months
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Flight Rising flights but as art mediums:
There are some overlaps in mediums since dragons are so tight knit and far spread
Earth: tile work/mosaics, jewelry work, ceramics, stone sculpture, chalk, clay work, plaster, leather work, rain chains
Water: plaster work, woven tapestries, shell jewelry and chimes, pearl inlays, decorative sails and flags, basket weaving, sandstone carving, watercolors, mirrors and glass sculptures
Shadow: optical illusions, black and white photography, puzzle boxes, uranium glass work, maybe iron work, mycology arrangements, shadow boxes, gouache, anything that involves glowing in the dark
Light: stone carving and gold foiled painting, sometimes tapestry weaving to depict an image or scene, impressionism, oil paint, tempera, portraiture, clothing and attire, mirrors, pigment making
Plague: hyper realism, and taxidermy, ceramics, bone carvings, tattoos, ink block prints, collage art, murals, leather work, totems and large outdoor installations
Nature: floral arrangements, dye work, wood work, candle making, hot wax painting, landscaping, rain chains, wind chimes, tapestries, needle felting, carpentry, animal cosmetics (haircuts, animal safe dye, nail and claw painting, etc), apparel/clothing, pigment making
Ice: needle felting, wood carving, quilting, ice carving and sculpture, snow sculptures, knitting, the art of tea blends, dried plant arrangements, carpentry, fabric weaving, tapestries, crochet, wood burning, blanket weaving, candle making, dye work, wood turning
Fire: welding, decorative weapon smithing, glass blowing, wood burning, wrought iron, stained glass, latticed metal, terracotta, ceramics, obsidian and basalt carving, graphite, slate, charcoal
Wind: paper mache, ribbon mediums, basket weaving, sonorous sculptures, wind chimes, feathered attire, really tall and thin structures/sculptures, jade carving, blanket weaving
Arcane: resin, stained glass, welding, intricate silver work, collaborative neon work with shadow (they need that special eye for glow in the dark), crystal carving, zen gardens, bonsai art, screen printing, photography, illuminated manuscripts, clothing and apparel, gold foil work, abstract art
Lightning: bronze cast sculptures, sand sculptures (when lightning strikes the sand and turns it to stone) aluminum casts poured into ant colonies/hills, pop art, up-cycled art, photography, art that is still capable of being utilized and interacted with because people and dragons are part of the medium, assemblage art, banners and flags
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ltwilliammowett · 7 months
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Sailors Superstition Part 6
You can find the other parts here- Part 5 - Part 4 -  Part 3 -  Part 2  - Part 1
I was a busy little bee and found a few more.
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Cold Iron Touch metal and say cold iron will protect you from witches and fairies on board. It was also whispered on board of Scottish and Irish ships when someone had taken the forbidden words rabbit or pig in the mouth and so the misfortune herrauf conjured, only so could an upcoming misfortune from himself avert.
Crew change Please change your fishing boat crew every season and you will be lucky.
Cross A small wooden cross around the neck was a from of divine protection. The Spanish and Portuguese even had crosses on their sails to protect their ships.
Fly For sailors from Greenock, Scotland, it was a good omen if a fly fell into the glass from which the man was about to drink.
Garlic In Greece and Turkey it was common to wrap a bunch of garlic around the rails to protect the ship from storms. Medieval England, the Netherlands and France, on the other hand, banned garlic and onions on board because they were said to affect the lodestone or compass.
Storm songs It needs some wind ? don't worry just sing Ghostly Sailor or Young Charlotte and the weather will turn against you and call for a storm.
Good luck charms Sailors are notoriuos for carrying good luck charms or totems. Some of the more common ones are carved horns (England, Norway, Denmark); pieces of slate (America, Sweden, Scotland); small sugared skulls (Mexico); horse figurines (China); dried apples (England); animal and human ashes (Africa); wooden carvings of geese (Ireland); carved figurines of saints (France, Spain, Portugal, Italy); bat wings (Europe, America); bone fragments (America, Canada, Japan); otter skin (Shetland Islands); and the right front paw of a seal (Scotland)
Michigan Mitten Great Lakes sailors were once fearful of sailing on an inverted U-shaped voyage, something that happens when a trip is planned around a peninsula. This mitten shape occurs, for instance, on a route from Toledo, Ohio, to Chicago or between Detroit and Milwaukee. The reason behind this may have been that the inverted U resembles an upside- down horseshoe, which is a very unlucky symbol.
Speaking Speaking to a ship to encourage her along greatly increases her speed. Sailors would not consider this as superstitious, although others might.
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aroacesetitoff · 3 months
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i want to make so many AU's for the infinights but i have so little time. Anyways heres what i got
Prince & the Pirate-Bart is the Captain of the Jebediah w/ Gum Gum & Kyborg on his crew and they sail up to the Witherveins and run into a runaway prince (Mudd). And at first Bart's like "ey guess we're kidnapping a prince, im sure they have lots of ransom money" and then Mudd's like "you guys wanna take ma far away from this place? Fuck yeah lets get outta here!" and Bart's like "well i cant send this guy back now" and Mudd joins the crew
Band AU-the Infinights (OG) were a really popular band until Luz broke them up and made the Eveguard (currently just her & Brink bc i forgot who else was there). Spectril's on drums (daggers = drum sticks), Grislee is on bass (hammer = bass), Elleve's a vocalist/maybe pianist, Slique's on guitar but can play multiple instruments, and Luz was lead guitar. Shit went down and Dr. Ahem/Prattle started looking for a new band and they got the Interns. Bart's a musical prodigy who up until that point never learned how to read sheet music, Gum Gum's on drums, Kyborg's on guitar, and Mudd's on bass. Mudd also knows piano (former rich kid) and the only one who knows how to read sheet music.
Class Swap-doesn't really count as an AU? I just wanted to give Kyborg a violin. But:
Bart-fighter/rogue multiclass. Leans into the pirate aesthetic more and also has a gun
Gum Gum-druid (Circle of the Stars maybe)
Kyborg-bard (Circle of Valor) uses a violin bc you know they both have bows
Mudd-barbarian (Path of the Totem Warrior)
Plotwise Bart & Gum Gum are the same, but maybe Kyborg survived and also made it down to Ürbloom and didnt get so uberly traumatized, while Mudd ran away very early and has just been surviving in the Witherveins (Seuss having convinced him to leave and his parents that he was dead)
Edit-one more AU
Internship AU-Luz doesn't uhhhhh fucking kidnap all the OGs and their legit heroes. Dr. Ahem still asks for interns and the boys still show up but they actually get to meet them instead of having to save them and fight Luz. Theres a running joke that Bart's Ostin's illegitimate son
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evolutionsvoid · 5 months
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The depths of the ocean bears many mysteries, some that intrigue the mind and others that chill the soul. Many don't know what to make of such a place, a realm so cold, empty and impossible. At least the deeps of the earth itself can be reached, slowly but surely as the sprawling tunnels bore through ancient flesh and soil. But the abyssal void remains out of man's grasp, for those willing to even entertain such an idea. There are plenty of tales surrounding the deep, but they are born from fantasy and scraps of washed up knowledge. For a realm so inhospitable to flesh and fluid, the Church of Divine Wealth would be quick to deem it outside the divine ways. This world would be labeled as empty as a bottomless pit, not worthy of attention by divinity. For many, it should just remain a gnawing mystery when sailing across the seas, wondering of what lurks far below their ship. However, the things that wash to shore sometimes bear proof that the abyss isn't so empty, that a sort of life exists in that realm of shadow and cold. What to describe these things that drift into the shallows is up to constant debate, with arguments that they are either holy or blasphemous. Their alien appearance and strange bodies sure strike revulsion in some, but what truly unsettles the people are the similarities we see in them.
One of the great mysteries and incredible phenomenon born from the abyss are the Saints, creatures who sheer existence sparks endless debate amongst the churches and priests. These sightings are rare, but each one sends waves through the divine, reigniting the investigation into these bizarre beings and the unknown world they ascend from. Their arrival is heralded by the thrashing of a great leviathan, a massive fish roiling in the shallows of the coast. For a beast of such size, traveling to such thin waters would mean death, but yet it willingly throws itself upon the shores. It will beach itself, laying there as if already dead, but then its great maw shall open wide. Unfurling from the darkness of this yawning throat is a Saint of the Sea, a bizarre insectile creature whose appearance strikes a chord in the devout. Despite the fearsome beast they are attached to, they are calm and careful creatures, their bodies and limbs moving in methodical slowness, as if a statue come to life. Their claws are bent in gestures of holiness, and at times they have been seen gripping tablets and effigies carved from ambergris. While these arrivals are rare, they do appear to have some kind of purpose or intent. As far as one can tell, there is always at least one person in the vicinity of the beach to witness their coming. For those who gaze upon this beached figure, it shall beckon them forth silently, with subtle gestures of their claws and faces. These Saints seek an audience, with seemingly no preference on who witnesses their sermon. 
From the tales, those who approach this waiting Saint shall be granted their blessing, sometimes in the form of carved ambergris or in cryptic words that echo in the mind. These aromatic totems are etched with odd symbols and unknown words, a tongue still not yet discovered. What purpose they serve is quite a mystery, but those who receive them and cling to them swear to odd events and fortunes changing their lives. Something comes from these effigies and words, even if one cannot understand them. Claims that they somehow steer one's fate, told by those who's dreams are now cold and dark. For those who are blessed with unspoken words, they will be at a loss at first. Though this message is translated to their tongue by their mortal mind, its meaning and purpose will be quite an enigma. But yet, those who hear them will find them guiding in the most unexpected of times. As if they had been granted a prophecy of their own lives, and now realize that this message was meant for this one single moment. Some have found these words saving, while others have been doomed by them. Are the words of these Saints meant to warn of what is to come, or merely the telling of a story already written?
While the legends of these encounters may excite one on the possibilities of meeting a Saint, a word of caution must be given. There are those who indeed grant blessings to those who draw close to hear, but not all Saints appear to be sworn to peace. Other tales speak of those who reach towards extended claws, to accept a priceless gift of ambergris, only for those talons to snap shut on their flesh. In one horrid moment, the Saint bolts to action and seizes the helpless sheep in its arms. The jaws of the leviathan shall close upon the screaming victim, and its great bulk shall churn through the shallow waters and sand. With the powerful thrashing of its body, it will push itself free of the shore and return to the deep, where all shall descend into the abyss once more. What happens to these stolen victims is up to our imaginations, with some simply believing that the Saint devours them, while others claim that it is for breeding purposes. All that is known is that those taken by these divine claws are never seen again. How these victims are selected, no one knows. There are plenty of guesses on things like purity, intent or allegiance, but so far the tales of those lost bear no discernible pattern. Much like everything else with the Saints, it is a mystery. 
Due to their holy appearance and sacred blessings, there are some sects of the church that believe that these creatures are truly divine. The idea that perhaps the abyss bears some kind of connection to the devout, that maybe it is a place meant for those who truly live by the word. The sea is strongly tied to Phlegm, in its calm and emotional ways. Why else does the rhythmic sound of the waves bring peace? What else can be compared to the waters that can be so serene and still one moment, than wrathful the next? These sects do find some connection to the sea, so why should the abyss be any different? To imagine a world of sheer darkness, where endless cold and stifling pressure robs the senses. Yet, in this deprived state, isn't it the perfect state for the mind? To truly meditate in a world where only the mind remains? With these beliefs, there are plenty of priests who see the abyss as an extension of their religion, a holy land where only the truly reverent can go. Thus, the Saints are seen as true saints, and they weave new tales to explain it so. 
If there are no answers to the mysteries of the world, than the devout shall take their faith and bend it to fit so. When asked how these divine Saints came to be, there is a myriad of tales to choose from. One popular legend claims that the first Saint came from a holy man who sought peace for his meditations. He wished to ponder upon life's great purpose, but to achieve the perfect state of Eukrasia, he needed absolute silence and stillness. Yet, each time he sat to pray and think, something would bother him and make such a journey impossible. His tale had him traveling to every room in the monastery, but yet each location had a flaw. He would then venture out into the world, hoping to find true peace out there. Yet again, each spot he sat to think in presented a distraction. At last, frustrated to no end by this constant failure, he cast himself into the sea, where he was devoured by a great fish. The tale ends with him in its belly, deep in the abyss, finally having found that true peace and quiet. As the story speaks:
Yunus, Yunus, mercy me
Where can your peace truly be Yunus, Yunus, mind now free
It's in the bowels of the sea
Another tale suggests that the Saints came to be because of the forbidden love between a divine priest and an abyssal creature. As the story goes, this priest was known for his wondrous sermons, and his flock came each holy day to hear him speak. Seeing how much his words meant to his people, he made sure to practice them every day to ensure perfection. The best place for him to ease his mind and test his sermons was upon the beach, where he found peace in the gentle waves and soft sand. Eventually, his pleasing words fell upon the ears of some creature of the deep, who was moved by them. They would come to the shallows to hear him speak, and the priest soon took notice of this strange audience. Rather than be afraid, he was equally moved at how such a strange beast loved his speaking, and thus was encouraged to keep doing so. Every day, he would go to the beach to share his sermon, and the abyssal creature would come to listen. Eventually, the two fell in love, and the priest began to neglect his duties. So caught up in sharing his words with his abyssal lover, that he began to miss his own mass, and the people grew angry. When they discovered him upon the beach with this horrible beast, the church and its flock cast him out and sought to execute him for heresy. It was then he and his lover embraced and fled into the ocean, vanishing into the abyss. The tale says that their children came to be the Saints, whose unknown swings between blessings and violence are from these offspring both caring for the humanity their father loved and despising them for driving him away.
Lastly, another popular story says that the Saints were born from two divine figures who sought to answer the mysteries of the world. However, their quest to learn all came upon a problem when they considered the vast seas. How would they be able to figure it all out, if they couldn't fathom these oceans? And if they committed themselves to the sea, how would they learn of the land? So the two came to an agreement: one of the divine would bind themselves to the earth to learn its secrets, while the other give themself to the ocean so they may explore its depths. Every ten years, the two would meet upon the shore, where their two realms conjoined, and share their new wisdom. This went on for decades, until one day the divine of the sea returned to find their partner missing. They would soon learn that the divine of the earth was killed in a thoughtless act of violence, and the knowledge enraged them. Furious at the corrupt world of man, they returned to the sea, taking their immense knowledge with them and never coming back. What birthed from this event were the many Saints, who still came to land time to time to share knowledge. However, they are all conflicted, torn between enlightening the world of man or condemning it. Those who approach will see what choice these Saints currently settled on..
Which of these are true, if any? To most, it does not matter. The Saints are divine, and blessed be to those who are granted their offerings, and woe to those whose sins doom them to the maw.
Look to the Saints who rest, unharmed, in the jaws of beasts.
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"Saints of the Sea"
Was looking at old pictures and drawings of sea monsters, when I stumbled upon some old depictions of Jonah. Looking closer at a few gave me an ol' "Hmmmm, that looks familiar!"       
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4 dec 2023 pirates lore recap of the day
(aka prepare to cry your eyes out and pls watch the vods bc this recap will NEVER be able to do it justice)
obvious spoiler disclaimer + everything is roleplay
cw for streams: bad parenting mention (discussed in more detail below), cliffhanger, gun, mental health (incl. discussions of identity, lack of self-care, implicit self-loathing)
acho and chat manage to find and put together the remaining pieces of the kishi treasure map (in the sewers and in the lighthouse)
acho confides with dipper about going on this dangerous quest that star might not even come back from
cue apo showing up to invite star to a "monster slaying quest" with weirdly specific requirements (he is a godawful liar please bear with him)
acho goes along with it and they sail to the southern ice wall
acho tries to figure out this "quest" while apo has a moral dilemma about whether to actually do this (with great reluctance), but he decides it's his "only choice"
apo explains about the whole "martyn told me to kill you and now i have to" thing
the reasoning behind this is that he feels forced to conform to the nightingale stereotype (especially since graecie's confrontation with him has caused him to think he's gonna get kicked out of the faction anyway), and that by joining the blondbeard crew, he can be truly free to be his usual, violent self
acho thinks this is stupid (as in "bro you know you don't have to do what he says") and defends starself enough to make apo pop a totem (was trying not to actively hurt him)
cue the cinematic
acho tries to talk apo down via personal experience of obviously also not conforming to the nightingale stereotype: richest person on the isles (kestrel), learning to fight since star was learning how to walk (kite), exploring and discovering the seas for years (heron)
(also let's not gloss over the fact the denholm parents were like teaching their kids to fight since they were like 1 year old??? i knew those parents were messed up from the start but wtf… disgusted but not surprised…)
banger acho quote btw: "you're so worried about losing yourself that you're being someone else!"
apo now has to make a choice: friendship and… whatever the heck he'll become if he decides betrayal is better
apo chooses friendship
however… just before the cinematic, apo had a loaded gun ready to shoot. AFTER the cinematic… he shoots the ice under himself and drops into the sea. acho is last seen diving down after him (aka outsiders graecie and magic moment)
tldr: my god these pirates need therapy… and some warm blankets and food if we don't want either of them to die from hypothermia
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esta-elavaris · 3 months
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Part Fifteen [4,160 words] ~ James Norrington/OC
An AU of my completed, 400k+ word fanfic Catch the Wind [AO3], in which Elizabeth, not James, is the one to discover Theodora Byrne after she crash-lands into the world of Pirates of the Caribbean.
Page breaks by cafekitsune.
Also now on AO3 and FF.net.
Masterpost - Part One - Part Two - Part Three - Part Four - Part Five - Part Six - Part Seven - Part Eight - Part Nine - Part Ten - Part Eleven - Part Twelve - Part Thirteen - Part Fourteen - *Part Fifteen*
Tag list [let me know if you want to be added!]: @teawithshakespeare @missfronkensteen @dancerinthestorm
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It turned out, much to Theo's hidden dismay, that the going-away dinner was a natural precursor to the welcome back dinner that those in Port Royal liked to throw for the higher-ranking returning sailors after a spell away. It was a good chance, Elizabeth explained, to acknowledge their losses if there were any, to celebrate the lack of those losses if their luck held true, and to give the men their first good meal since they'd set sail. It was a way for them to blow off steam in a classy way, essentially. Unless Norrington was coming, because it was her own personal opinion that deception and humiliation weren't particularly classy – but what would Theo know? She was Irish, after all.
Elizabeth, being Elizabeth, wanted her to wear something evil for the dinner. Evil, here, having the meaning of show-stoppingly beautiful. She'd refused, flat out. Not only because she didn't have the heart for it, but because it'd be transparent and very pathetic, and only make her feel more ridiculous than she already did around most of those whose names were on the guest list. There was no desire in her to show him what he was missing, or anything that reached those levels of utter meltery, because he wasn't missing anything, and she didn't want him to miss anything. She was done. What was the point in playing games that she'd find no fun in?
Only when she insisted that if the matter was pushed, she'd fake a sudden illness and spend the night in her bedroom, in her nightgown, did Elizabeth relent. Highly begrudgingly. At least until she caught the pallor creeping into Theo's face, and the tremor in her hand, as the prospect of the night ahead saturated her with dread, and then their spat was over before it had even truly begun.
So, the lengths of red satin that her friend had been trying to push upon her were replaced by a muted jade gown that had delicate white flowers working its way up from the hem of the skirts, along with the bottom of the bodice. Her one concession was the fabric of the underskirts – a brilliant emerald green that peeked out from the gap in the middle between the overskirts. The hair was understated, too, the updo more a simple collection of curls all bound together rather than something that had her resembling a skyscraper. Finally, she wore her own necklace from home about her neck, more of a totem than an accessory tonight, so she could at least feel like her dad was here with her in some way. In truth, she missed him more sorely now than she had since arriving here, and even the thought was almost enough to send her into a fit of tears.
But she couldn't afford that tonight. Maybe that made the necklace a mistake, but she couldn't bring herself to remove it once it was on.
Tonight would be the worst of it. The first time having to face him again – but at least she'd do so while knowing that his maid, Hattie, would've told him that she returned whatever books of his had still been in her care. Now, he would have no reason at all to speak with her. He'd like that.
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James knew that, had Theodora departed, he would have heard so soon upon returning to Port Royal. And while he heard no such thing, he still hadn't the heart to outright ask – not even his own staff – so he remained silent, and when he entered the Governor's mansion that eve, he was relieved when it took no time at all to spot a head of fiery hair among the crowd. Although the relief was hardly devoid of other, more mixed emotions.
He should apologise. That was not a conclusion that it took him a great deal of time to reach. It would be the right thing to do – the gentlemanly thing to do, even if he was not a gentleman in the technical sense of the word. Nor in the looser sense, if his behaviour as of late was any indicator.
However…she had also asked him to leave her be. It was impossible to respect that wish, while also doing the right thing, which left him with the dilemma of which course of action was more right. The answer was the one he liked least. That he should simply leave her be, as she wanted.
And whatever relief he felt at seeing she was still here was in danger of evaporating when he saw more of her throughout the evening. Her face, and her general demeanour. How often had he thought to himself that there must be nothing under the sun that could possibly dampen her utterly indomitable spirit? Her humour? While the thought had once exasperated him, he now wished his theory had not proven incorrect. It helped nothing that he was the cause of it.
He kept his distance throughout the night, and she did not look at him once, but even when she was on the opposite side of the room from him (which she often was), she did not brighten. While James was placed at Governor Swann's end of the table, Theodora was at Elizabeth's, with Groves at her other side, to her left.
It soon became apparent that he didn't even need to pretend he was not taking stock of her, stealing swift glances here and there when he was sure she was distracted and would not catch him, for she didn't look at him at all. She barely looked at anybody, her eyes downcast and her face distant. It was not the manner of one who was in the midst of a strop – intent on making sure those around her felt the full weight of her displeasure via the mode of uncomfortable silence. So, while she did not smile, she didn't scowl either. When spoken to, she replied, and when spoken at, she listened patiently. But she was not there. Not truly. She did not flee in defeat, but she had put down her sword.
And that fact alone was enough to have his heart sinking down to his shoes.
Dinner passed without incident, and when they moved to the sitting room so that the servants could clear the aftermath of the meal, Groves and Elizabeth seemed in no hurry to leave Theodora's side. As hostess, Elizabeth was soon forced to do so and mingle, but Groves remained, although he appeared content to simply remain by her side rather than engaging in further attempts to pry conversation from her. All the while, her eyes remained far off, much as he suspected his own did when he was busy running over mental preparations for whatever voyage lay ahead.
She looked fetching tonight. Nothing new, really, for she was a fair woman – factually speaking. Bedecked in green which flattered her colouring, and not bedecked in ruffles or jewels that would only distract from the beauty that she herself held. But the difference was that, tonight, she was not as striking as she usually was. Not without the teasing grins, or the glimmer in her eye that so oft betrayed a wealth of things she was not saying.
What it took to snap her back into the room was something he wished had not happened at all. Amelia Simmonds flounced over to the pianoforte, and sat down before it with a flourish. Not content to make a point by halves, she flew into a complex piece that would have had even James himself impressed at her skill – had she not been who she was, and had she not harboured the motive she did. Instead, it only stoked his ire, perhaps pettily content that he had another to level at it who was not himself.
The performance was nearing its end when he looked back towards Theodora again, finding that this time, for the first time, she was looking at him. Indifference still veiled her expression, but this time it was just that – a veil. One hand toyed with the pendant about her neck, seeking comfort, as she watched him silently, as though waiting for a repeat of what had occurred the last time they found themselves in this setting. He knew the fact that he'd been caught changed his expression, but it did not change hers. She gave nothing away. Which, in itself, gave something away, for being so guarded was unlike her. And he'd caused the change.
Finally, after what seemed like an age, she looked away. Murmuring something to Groves, she took a step back, and then turned, departing otherwise without notice. Intent, he supposed, on not offering up another opportunity.
James debated on whether he should follow, but as another seized their chance to play, Amelia was by his side.
"My, Miss Swann really did tame the wild beast, did she not?" Amelia asked with glee.
He realised then, with a dull sense of horror, that she viewed him as an ally against the woman she had pinned all of her ire upon, the moment Theodora had washed up on their shores. Said horror was no longer so dull when he was forced to concede that Amelia's assumption was not unfounded.
"Perhaps she should open a finishing school," she continued. "Or a dog kennel – for training, you understand."
"You are making a fool of yourself, madam," he said flatly.
The grin slipped from her face as she blinked up at him, but she recovered swiftly and forced a laugh.
"No, Captain, I'm making a fool of her."
"Then why, might I ask, is it you that appears ignorant, and not Miss Byrne?"
He took his leave before she could answer, following in the direction Theodora had departed, although he knew not what he would do if he found her.
It seemed another had already beaten him to accompany her, though. Lieutenant Groves' voice met his ears, drifting from the dining room that had already been cleared, and James stilled by the doorway, listening with something that felt dangerously and heavily akin to dread. For the Lieutenant's voice was soft in a way that denoted more than a desire to simply speak quietly.
"I was wondering if I might call upon you tomorrow morning. For…for tea, or perhaps a turn about the gardens. Whichever you'd like best. Or something else, if you'd rather."
"…Why?" Theodora's voice was filled with genuine confusion.
Groves breathed a nervous laugh, faltered for a moment, and then replied.
"Forgive me, but…I think you know why. I should very much like to get to know you, Miss Byrne."
"Oh…I…I see…"
It was silent then, for a few long moments – moments that felt all the longer for how terrible they were, as James wondered if he would find them locked in some sort of embrace if he chanced a look inside the room.
"Lieutenant…" she said finally, falteringly.
James despised the treacherous relief and joy both that coursed through him, for that mode of address entirely betrayed what her answer would be. And it should not have made him happy. Not for Groves' sake, not for Theodora's, and certainly not for his own.
"Please, call me Theodore. Unless it's too absurd for you to say with a straight face, considering how alike it is to yours."
She did not laugh at his teasing.
"I don't intend to be here much longer. But…if you want to come and visit as a friend, I'd love that."
Scarcely two full seconds went by before Groves was responding.
"You're leaving?"
"When I can find the right time, yes."
"Why? Because of…the other night…?"
"Not entirely because of it. I'm not that pathetic. If it was anything, it was a wake-up call. I don't belong here, and I don't want to be anywhere I don't belong. What point is there wasting my energy pretending otherwise? Everybody knows it."
"I think you're allowing yourself to be defeated. If I may be so bold as to say it outright."
"There's surrendering to needless defeat, and then there's recognising that the battle isn't worth fighting in the first place," she said, resignation filling her voice more than woe or self-pity. "I want to be somewhere where people understand me. Where they actually like and know me. That's not wrong. Elizabeth does, Elizabeth has been…has been so impossibly good to me. But I can't spend all of my time cowering behind her skirts and expecting her to stick up for me amongst this lot. It's not fair on her, and I don't want her to. I'm tired, Lieutenant. I've been tired ever since I arrived here. I don't think that's going to change if I remain."
Tired, James knew, was a code for the emotions she would not admit to. Fear, and melancholy. Amongst others.
Groves sighed.
"Very well. But I still insist that you call me Theodore."
"And if it is too absurd?" there was a smile in her voice now – the first display of mirth James' had caught from her all evening.
"I've never been much attached to it. We can brainstorm a new one for me when I visit tomorrow."
"You still want to visit?" surprise coloured her voice.
"You just said we shall be friends," he pointed out.
Theodora breathed a surprised laugh, and he could hear the smile in her voice as she replied.
"Good, then. I'll have a list ready. How do you feel about Beauregard?"
"I feel hopeful that the rest of the list will be more promising," Groves chuckled.
Knowing it was only a matter of time before he was either missed or caught, he turned…and found himself face to face with Elizabeth Swann. Judging by the look she shot in the direction of the room Groves and Theodora occupied, she had heard everything just as he had – and by the one she then levelled at him personally, his reaction had not gone unnoticed.
At first, it looked like she might speak, but the sound of shuffling reached their ears, and it would not be long before they were discovered. So, she nodded in the direction of the passageway that would lead out onto the patio, and then the gardens. James obeyed. He didn't have much choice in the matter, although he held little optimism about what words might pass between them. His last conversation in the Governor's gardens had hardly gone well.
They stepped out into the night, mostly overcast which meant they would not be seen easily here, and Elizabeth turned to him, watching him expectantly. James cleared his throat.
"I feel I must apologise," he said.
She nodded.
"If my actions have caused any awkwardness between you and Miss Byrne, for I know she has become a dear friend to you, then you have my sincerest-"
"To me?" she interrupted sharply. "You feel you must apologise to me, Captain?"
"Only because I cannot apologise to Miss Byrne."
"You cannot? Have you tried?"
"Last we spoke, she asked that I leave her be. I intend to honour that request."
"You shouldn't!"
"It is for the best," he replied firmly.
"The best for whom, Captain Norrington?!"
"For…for…"
He did not hesitate because he had no answer to her question, but rather because the answer was hardly one that he could speak aloud. The best for everybody. For Theodora, because it was what she wanted, for Elizabeth, because it would rid her of whatever suspicions he harboured about he and her friend, and for James himself because…well, it would rid him of any ill-gotten confusion. Regarding what woman he should have been spending his time thinking about.
While he could voice none of that, Elizabeth's shrewd eye seemed to catch it all on his face. Of course she saw it, she was no fool. Not in the slightest.
"May I speak frankly?" she asked finally.
While her voice held none of the sharpness it previously harboured, it was still far from gentle.
"By all means," he said – and he meant it.
Months ago, he'd have sawn off his arm with a wooden sword to have her speak frankly to him, rather than through fifty different layers of propriety and social graces. That had never been a problem for Theodora. No, she—no. That was precisely the line of thinking he was trying desperately to shake himself out of these days.
"How might you have felt, back there, had Theodora accepted Lieutenant Groves' overtures?"
Considering the dread that had seized him upon hearing said overtures, the answer was not hard to come by. It was, however, rather more difficult to admit. Even now, a worry grew in the back of his mind that he had not heard the last of the prospect of their becoming more. Many a stout romance began as friendship, and he had certainly been able to cheer her with remarkable speed. If that continued, she may decide to remain. With him.
"The private affairs of Lieutenant Groves are no business of mine," he said flatly.
Annoyance flashed in Elizabeth's dark eyes once again, as bright as a strike of lightning, even in the darkness the night cloaked them in.
"If I am to speak frankly, you must extend me the same courtesy," she warned.
"I am."
"You are not! Captain, since the last time you were here, I have barely been able to pry a conversation out of Theo. Much less a smile, or a laugh. Does that sound like her?"
Whatever small hope he'd had that her change in demeanour was simply due to his return, a ward to disabuse him of any temptation to approach, died a swift death then and there. His guilt only increased. That, at least, seemed to grant the woman before him some satisfaction where his words could not.
"No, it does not."
"I have since learned, tonight, that you have hardly been in the best of moods since that night, either."
"The gossip of sailors," he scoffed.
Ones who would find themselves buried under ungodly amounts of mind-numbingly boring tasks, once he ascertained who exactly had been spreading rumours.
"Is it?"
"I shall not pretend that I do not regret my actions that night, especially if they caused you distress in your own friendship with your guest, but-"
"She's talking about leaving, you know."
At that, he could not muster an uncaring façade.
"I do not yet know how she intends to do so, but I know that she will. It is not an idle threat. Theo does not make idle threats. Your actions and your treatment of her, she has told me, were a timely reminder that she does not belong here. That she was foolish to think otherwise, and that she was foolish to develop an attachment."
"If she believes her attachment to you was foolish because of my actions, then she-"
"To you, Captain. Not to me. To you."
"Well…I…" he finally stopped gawping long enough to respond properly. "That was misguided on her part."
"Was it?" she challenged yet again.
"Yes!"
"Why?!"
Now, he found himself echoing Lieutenant Groves' earlier sentiments, his jaw clenching and unclenching, staring off into the gardens so he could force himself to speak.
"I suspect you know why."
It was not an easy thing to say. But she had demanded frankness, and so she would have it.
"Captain, I have known you for some time. A long time. I do not believe you would be standing here in such distress if you had no feelings for Theo."
"In which case, that is misguided on my part."
"Why? Because she is Irish? Or because of her social standing?"
"Of course not!"
"Because you still insist she harbours sinister secrets, then? I will confide this in you, even if I know she would not wish me to do so."
"Then you should not-"
"I know everything she has not seen fit to tell others. All of it. There is nothing sinister there, and there is nothing that might impede you. Unless you truly do succeed in driving her away."
"What…?"
"I can say no more on the matter. Trust what I have said."
James stared at her, and she stared back – as though daring him to challenge her. How long had she known the answers he sought? What were those answers? If she said there was no impediment, that would mean…that there was no husband. But how did that explain all of the factors that led him to that suspicion? Elizabeth had hinted at cruelty, but…but one did not have to be married to a woman to be cruel to her. That much made sense. Perhaps…
Whatever theories began to arise, he put a forceful end to them. Those thoughts, at least, he could control. They mattered not, when weighed upon the conversation currently at hand. So he stopped his incredulous staring, cleared his throat, and schooled his expression.
"It makes no difference."
"Why, Captain? Why does it not?" she demanded.
"I have told you why, Elizabeth!" he all but snapped. "Because it is not…it is not…"
"What you had planned?" a strong sort of knowing seeped through her tone.
How was it that she managed to pin the thoughts he himself could not even begin to untangle with such expert precision?
At that question, her implorations turned from furious to soft, though no less firm despite that. The frown was smoothed from her brow, her eyes no longer blazed, but she did not shrink or falter. James suspected she was incapable of either, much like the woman she championed.
"Captain…James…" she sighed, wringing her hands and hanging her head for a moment before she looked at him once again, resolving herself to the rule of frankness that prevailed over this conversation. "Plans change. That is perfectly alright. It's good, so long as you don't cling to the old one for the sake of clinging to the old one, forsaking your own happiness and that of others for the sake of it. There are…there are times when doing the correct thing, in the eyes of others, can be the wrong thing, if done for the wrong reasons."
He hadn't the faintest idea of what to say to that – nor if he could speak if he even truly tried to do so. Happily, or unhappily, Elizabeth was not finished having her say.
"I am not inside your mind. I believe I am correct, but perhaps I am not. If so, leave Theodora be. I would not have you pursue her as a second best option – in fact, I should never forgive you if you do. But if I am correct, and you're denying both yourself and Theodora a chance at very real happiness because you're too stubborn to see what is directly before your eyes, I shall find that hard to forgive, too."
"However…hypothetically speaking…if the latter were the case," he said slowly, feeling quite numb. "It is far too late to change anything now. Is it not?"
"That, I cannot answer. But there is only one way to find out."
"Oh?"
"Try," she said.
They remained standing there for a few long moments, until Elizabeth finally sighed and clasped her hands before her.
"I would ask one thing of you," she said finally. "We will not discuss it, if you concede. This is for your sake."
"What is it?"
Considering how this conversation had transpired, he did not dare agree before he heard the request. Once, he might have – even if the request involved walking upon molten glass. But now, he could not.
"When you return to your home tonight, put whatever plans you may once have had from your mind," she said carefully. "Only for a moment. A minute, an hour, thirty seconds, whatever it takes. Picture two eventualities. One in which you do the expected thing. And one in which you follow what it is you truly wish to do, if I am in fact correct about what that is. Consider which one brings you more joy. Make that your compass. Not reason."
He did not agree, but he knew he would do so anyway, now that the idea was in his mind. He was a glutton for punishment, it seems. But she seemed not to expect a response, straightening and lifting her chin.
"My father tells me the formalities, in the way of paperwork, are all almost concluded to secure your promotion. You'll soon be Commodore Norrington, I hear. Congratulations – truly. You deserve it."
It was not news, not to him. Although until the ink was dry, he was content for it to be news that had not yet reached the ears of the rest of those gathered here. With a parting nod, Elizabeth swept soundlessly from the gardens, save only for the rustle of her skirts. James remained. Movement was even more impossible than speech was.
She had given him much to think about.
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A/N: I really loved the idea of Elizabeth parroting the advice her father gives her in TCOTBP, even though he hasn't actually given her it yet in this timeline. I just think it shows the bond and the closeness between them, that they'd give similar advice under similar circumstances.
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murfeelee · 2 years
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TW3 Skellige Set Pt1
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This set includes 15 items converted from The Witcher 3:
Drakkar Front & Rear (found under Lawn Ornaments)
Drakkar as Sailboat (ISLAND PARADISE EP REQUIRED)
Dragon Decal (found under Wall Art)
Hanging Knotted Net (found under Wall Art)
Hanging Fish Net (found under Misc Decor)
Hanging Deer Rack (found under Lawn Ornaments)
Dead Deer as Bottomless Dog Bowl (PETS EP REQUIRED)
Antler Chandelier (HIGH POLY)
Cauldron as Firepit | Cauldron with Spherefish’s Mod (REQUIRED)
Brazier as Firepit
Totem as Radio
Signpost as Teleporter (found under Misc Vehicles)
Skellige Knot Pattern (found under Abstract)
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Plus 4 TW3 Terrain Paints:
Roots (found under Misc)
Rocky Grass (found under Rocks)
Forest Grass (found under Grass)
Grassy Soil (found under Misc)
And 3 extra items NOT from TW3 that I threw in just cuz I felt like it:
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TS2 to TS3 Katvip Planks as Rug
Straw Patterns 1 & 2 (found under Weave/Wicker)
Enjoy!
Download set (package files only) : Mediafire | SimFileShare
Descriptions & preview pics under the cut:
Drakkars (dragon longships)
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There are 2 decor Drakkar pieces for the Front & Rear. I enabled them to float on water to look like ship wreckage. (I used them with OMSP resizers in the Gedyneith pics.) Fully recolorable, found under Lawn Ornaments.
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The Drakkar as Sailboat REQUIRES the ISLAND PARADISE EP, of course. The sails and rigging are frankenmeshed from this Taxi-boat replacement at Simszoo, so credit to them; I just really like their sails better.
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Fully recolorable,` found under Boats. I added different variations with stencils from only 4 of the 7+ main Skellige clans: Blue: Tuirseach (King Bran); Black: Brokvar (Udalryk); Purple: Drummond (Madman Lugos); and Red: An Craite (Crach & Cerys).
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The Dragon Decal has fully recolorabvle variations, and is found under Wall Art. The Knot Pattern is found under Abstract.
Hunting Clutter
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The Hanging Knotted Net is found under Wall Art, the Hanging Fish Net is found under Misc Decor. The Antler Chandelier is a ceiling light (it’s like 6k IIRC?).
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The Hanging Deer Rack is also high poly IIRC. There are 4 variations, recolorable-ish. The Dead Deer as Bottomless Dog Bowl REQUIRES the Pets EP.
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The Bottomless pet bowl is a hidden Lifetime Reward, but I recat it to be found with the other Dog stuff. I’m not a fan of the sparkles that come out of the Bottomless Bowls, but oh well.
2 (more) Cauldrons
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The Cauldron with Spherefish’s Mod (REQUIRED) is another Spherefish-modded cauldron--get used to these; I have a few more I wanna do.
The Cauldron as Firepit is a slightly larger version of the modded version, with the same variations:
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And here’s a Brazier as Firepit for anyone who cares:
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The Totem as Radio is pretty self-explanatory.
Like the Bottomless Pet Bowl, the Signpost as Teleporter’s a hidden LTR I recat under Misc Vehicles. I made it 2x bigger than the decor version I uploaded.
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Terrain Paints
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TBH the only one I cared about was the Roots terrain (found under Misc), before I got carried away with the rest and added the three Grass & Soil terrains.
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And that’s that!
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Enjoy!
Download set (package files only) : Mediafire | SimFileShare
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theminecraftbee · 1 year
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2ND-5 LOG 0010
Back when I uh - in some hives, they uh, have sayings about beauty, and about function, and I used to listen to those. Things that are functional should be beautiful; things that are beautiful are often in their most functional form. Of course, that'd work better if we could use hexagons, not blocks, but, uh, we've got blocks, so some shapes are...
Uh.
So this is to say that today, I tried to build a windmill.
I've been doing a lot of things lately and it, uh, it paid off! I can now, uh, safely start building machines. Currently I'm crushing tuff; it's the only way I've found to get zinc. To uh. Get zinc... really... really slowly, but uh. It does provide zinc! It does that.
It's not the only thing - I got bad about logging big things. I got magic pots? Uh. Hm. That's phrased - they are magic pots though. I can grow plants I can't even grow with bonemeal in them. They're, uh, handy. For... spore blossoms. And also crops. I don't, uh, have to worry about crops anymore, although the villagers - I don't really want to stop their jobs? They're doing alright. But I get bread from vaults and carrots from a pot now though so I guess I just...
Apples. Uh, I still, from them - apples, I haven't figured out how to... Although, with the saw...
I'll think about it.
And magic torches. I got - they're expensive torches, but when I build them, I can prevent mobs from appearing in whole large areas, light or not! But, uh - I think I broke my mob farm? I have better mob farm tools now anyway, but... Maybe I'll put in real torches, in the new platform I built for making machines on.
I was never - I like machines. I tried to design a squid farm earlier. It didn't work. I also made it out of pumpkins, so it's ugly, so it like, super didn't work. And, uh. Building. I don't... I like exploring. I like what I'm doing. But sometimes I feel like I'm... even for someone borrowing the body I'm using, I'm clumsy. I've always been clumsy. It's always felt like my hands are too big for my eyes, like my arms are too big for my body. I've never been able to... let alone well enough to build.
Things that are beautiful work better. That's a saying in the swarm. Things that are functional are beautiful. That's a saying, too.
I tried to build a windmill today, and it's really ugly.
I, uh...
I try to be nice to myself? I do. I built the temple. The temple is almost done now! I have a totem to each god, now. I don't know if it'll do anything, but, uh... The temple looks nice. It's practically the only thing on the island that does, but...
I try to be nice. Some things, uh, will always be ugly.
I think windmills are one of those things that are supposed to work best when they're beautiful, though, or maybe be beautiful because they work well? Symmetry, and sails, and the wind powering the world. It's windy up here. The windmill was expensive to put together, but it's windy, and I thought...
My windmill is very ugly, though. It's made out of grey wool and it makes me think of a hurricane, except those are almost beautiful too, and this is ugly.
It uh...
Ugly as, uh - ugly as a bear, really, but. It works. It works fine. It works so fine I think later I will try to use it to build a cobblestone generator, and use that to also store sand and gravel. I don't have to worry about those anymore! And, uh, after that, maybe build a copper farm, and after that, I may try to make a steam engine that will power a tree farm, and not have to worry about cutting logs myself again, either, and...
It's funny how much I work to not have to do things myself. But I've always been clumsy. It's easy to tell, looking at the windmill.
Whatever. It doesn't have to be pretty. It works.
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[ATTACHED: 2ND-5, wearing the create armor, standing in front of their first contraption. the largest item in the background is an awkward shape made of grey wool, which must be the windmill. A crushing wheel device can also be seen.]
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dadjoke-ness · 6 months
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The next pokemon remake / legends game should ACTUALLY be Alola.
Now I know, Johto or Unova would be more popular of an opinion but hear me out.
First: Alola is heavily referenced throughout P:LA. The clothes you wear when you fall out of the sky, Rowlet, ride pokemon, even the guardians are similar to the totem pokemon.
Speaking of, Alola also started the large versions of pokemon. The Totems are essentially alphas / guardians / titans. And you can get Totem-sized pokemon in USUM.
Alola also feels the most like a legends game. Imagine if you could revisit Alola but they made it more like Legends, open world, facing the various Totems, meeting the four guardians. Hell, it even has the space-time rifts that you can literally travel through.
Story wise it would be very easy to connect, Arceus is sending you back and you fall through the wrong wormhole. You still have your Arc phone and we meet either Laventon's brother or the ancestor of the Oaks. Or, you sail to Alola yourself to try and travel home through a wormhole, leaving your pokemon in Laventon's care.
You travel the islands proving yourself by battling the totems. You maybe even get in touch with Laventon and he sends you letters every so often (maybe with some auto-generated "Sparkles is missing you!" with your lead pokemon in your PLA game if you have save files for both games.)
You befriend ancient Nebby, and ancient Nebby stays in your house / tent. Because befriending the legends like we did in S/M and S/V is great.
Maybe you prevent the disaster that happened long ago and split the Alola universe into the areas where we get ultra beasts like my baby angels Buzzwole and Guzzlord. We don't get banished this time but asked for help (Hey Player, Professor Laventon and Commander Komado said you saved the Hisui region, pls do for us?).
And maybe our "Pastures" to visit our pokemon is the islands where our pokemon lived before, but this time run by a kind and goofy ancestor of Lusamine who wears a big jellyfish hat and may be a witch. And we can visit them and it's wonderful.
And, for all of us....
Machamp can carry us around again.
Plus: Toucannon. Best early route bird I will not take critique.
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And we could get an extinct Oricorio form with like a now extinct flower....I'm thinking green or blue flower because we don't have enough water/flying or grass/flying.../j. More seriously though, Alola popped off with birds.
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league-of-starlight · 6 months
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Miss Fortune Hypothetical Voice Update:
Warning: It’s long. But she deserves it, so I’m only half sorry.
This is my first time making a big post like this so if you have any critiques or advice to make it better, I'd be happy to hear it. And if you have suggestions for any old champions you want me to update, I'll see what I can do.
@teeto-peteto
First Move:
“Let’s show what the Reaver Queen can do.”
“Two guns, five targets.”
“Been doing this for a while. Can’t get rusty.”
“Nothing like a bounty hunt to blow off the steam.”
First move with team:
“Anyone chokes, throw ‘em overboard.”
“Captain Fortune, coming through.”
“Alright, let’s sink these fools!”
“If we win this, everyone gets a free drink!”
Moving:
“These pistols were made by the best in Bilgewater.”
“Being a captain is tough work, but it’s gotta be done.”
“Gangs to kill, ships to fix, guns to shoot. Same thing as always.”
“In Bilgewater, there’s always someone looking to stick a knife in someone’s back. That needs to change.”
“When I was a girl, I dreamed about sailing the seas. …A part of me still wants to.”
Long move:
*Sings a sea shanty before sighing nostalgically*
“Ever since that night, I dreamed of gutting Gangplank… now it’s done and it’s only gotten harder.”
“Gangplank might be dethroned, but that brings its own trouble. I’ve gotta clean it up.”
“Sometimes, I just want to take a ship and sail away. But duty calls.”
“Bilgewater might be rough, but she’s home sweet home. I’ve just… gotta spruce her up.”
“Maybe there’s better guns out there, but nothing’s better than family technique.”
First encounter: (general)
“Call me Captain, and I might spare you.”
“I’m looking for a crew, you interested?”
“Friend or foe? Answer fast.”
First encounter with Ahri:
“Hey, nine tails. Figured yourself out yet?”
First encounter with Braum:
“Got any Druvask stew with you?”
“Save the stories for after the match, okay?”
First encounter with Gangplank:
“Bilgewater is mine.”
“Too dumb to die, are you?”
First encounter with Graves:
“Graves, glad to see you’re still kicking about!”
First encounter with Illaoi:
“Illaoi, here for chat?”
First encounter with Nautilus:
*exasperated sigh* “Look, I pay my tithe whenever I sail. …Usually.”
First encounter with Nilah:
“Do you ever stop smiling?”
First encounter with Pyke:
“Here to cross a name off?”
“You know, my offer’s still open.”
Encounter with Senna:
“Ah, so this is Lucian’s wife. Hm, lucky man.”
First encounter with Twisted Fate:
“Shuffled your deck? Let’s play.
First encounter with Yasuo:
“If I win, you owe me a flute song.”
Encounter with a Freljord champion:
“This is what Braum lives with? Interesting.”
Joke: *Fortune tosses her guns into the air, as if getting ready to catch them, but they fall on her and she rubs her head in annoyance before picking them up.*
“What comes up must- Ah! Damn it…”
Joke response:
“No room for comedy on my crew.”
Taunt to Illaoi:
“How much is that totem worth? Kidding, kidding.”
Taunt response:
“Ooh, clever. Now hush up.”
Killing:
(General):
“Bang.”
“That’s how we do it back home.”
“Fortune wasn’t in your favour.”
*Scoff*
Ahri: “You’ll come back from this, right? Right?”
Braum: “Sorry, big guy. I’ll tell a story about you.”
Gangplank: “Be smart and stay dead, bastard.”
“Abigail Fortune sends her regards.”
“Someone throw him into the sea!”
“No kraken to save you this time.”
Graves: “There’s a grave waiting for Graves. See, it’s because your name, it’s- you get it.”
“I’ll smoke a cigar for you.”
Illaoi: “Sorry, Illaoi. But I need to follow my path.”
“Things could’ve been different…”
Nilah: “And she’s still smiling.”
Nocturne: “Nightmares don’t scare me anymore.”
Pyke: “Crossed the wrong Captain.”
Twisted Fate: “Bad hand, Tobias.”
Yasuo: “Guess I’ll wait for the flute.”
“You were a good crewman, Yasuo.”
Recall:
“Don’t go dyin’ without me?”
“Captain duties, be back shortly.”
“Give me a minute, okay?”
Death:
*Groan* Mom…?
“I’m not… done yet…!”
“Damn it…”
Respawn:
“Woah, okay…”
“So that’s what it feels like.”
“Mom! Oh, I’m… never mind.”
*Scoffs* “Lucky shot…”
*Annoyed growl* “Oh, now it’s personal.”
(Pyke assists in a kill)
“Aw, you do care.”
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quornesha · 1 month
Text
Hooded Merganser Prophecy And Symbolism
The Following Channel is from higher powers, Divine, the ancestral plane, and is prophetic through Quornesha S. Lemon|
Whether the Hooded Merganser appears in dreams, visions, waking life, or synchronicities, it is a sign and message that a happy proposition is in store for you. It is a prophecy of a miracle being manifested. What you have been praying for will now manifest. You are currently receiving help making a huge decision. You will make the right choice as this is your destiny. The angels of destiny assure you that a miraculous outcome is now yours. A releasement is occurring In the heavenly realms, for you. It’s your turn.
Now the lifter gets lifted. You have poured into others over the years, now it is your turn to receive. You will be crowned with new glory, a new season, and an even greater path to your destiny. Pay attention to the messages and prophecies you receive from children and unexpected persons. Even strangers will have messages for you. The Hooded Merganser is a prophecy that everything is turning around favorably. A miracle(s) is/are about to take place. Keep your eyes open and don’t blink, this will be a beautiful time. An auspicious amount of money is on its way to you. Make/Capture beautiful memories of these moments as they’re ones you will want to remember.
A wedding, a proposal, and a promise will take place soon. Someone/something with the letter A may be of significance to you. The Hooded Merganser represents the veil. A prominent period has just begun in your life. This could also signify a happy reconciliation one in which YOU WILL not initiate but one that will come pleading for your hand. Your prevalence in someone’s life will be made known. Your position in life and in this person’s life will be solidified. A love, a position, a platform like you’ve never known before, is now coming to you. Your name will change or be made known rather than being hidden. An unexpected settlement is coming into your hands. Your breakthrough has finally come. Your ship has just came sailing in. This totem announces new love, new money, new and greater things.
This message isn't, obviously resonant with all whose paths it crosses, as perhaps you may encounter someone of this vernacular, mastery, or skill. Therefore, it is a sign from the universe that you're meant to work with such a person. 
Need further clarity or your own queries answered? Book your own reading as my schedule is full and I do not guarantee a reply on social media regarding this post.
If this is not you, then it is time to get clear to rejoin your tribe or the rest of the world of infinite beings. It's time to bring your light to the forefront. However, if you aren't able to invoke, heal or otherwise on your own, call on the assistance of shamans, healers, intuitive people, etc. to assist you. This synchronicity can possibly have specific meanings for you, it's time to get insight. 
The Gift that Quornesha Has can never be duplicated, She is a Shaman, Writer, Healer,  And Teacher with incredible prophetic/healing gifts. Please do not infringe upon her rights as the author. You are not permitted to reuse, nor are you to sale as you wish. This information has been made available to you for the purpose of introduction and demonstration. All rights reserved. If you'd like to use this in a magazine, online publication, or other, please ask for permission first. Legal actions will be taken if you proceed to impose. Be blessed, bless others and be at peace on your journey. What you do is coming back on you. Make sure that it is good, and all is well within you, through you and around you.  The source sees all and knows what you think it does not. photo credit
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pinktreasure123 · 2 years
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The Mysterious Sanxingdui(part2)
Another important belief of the ancient Shu people was sun worship.
古蜀人的另外一项重要信仰,是太阳崇拜。
Since ancient times, the ancestors believed that in the easternmost, central and westernmost parts of the sky, there were three sacred trees connecting heaven and earth, named Fusang, Jianmu and Ruomu.
���上古时代起,先民们就相信,在天的最东边、最中央和最西边,分别有三棵连通天地的神树,名为扶桑、建木和若木。
In the easternmost Fusang divine tree, there are ten more golden crows inhabiting the tree, which are ten suns.
在最东边的扶桑神树上,又栖息着十只金乌,这十只金乌,就是十个太阳。
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Every day at dawn, one of the golden crows will rise from Fusang in a six-dragon chariot and sail to Jianmu, whereupon the sun rises in the east.
每天黎明时分,其中一只金乌会乘六龙车从扶桑起驾,驶往建木,于是太阳东升;
By the time the Golden Crow reached Jianmu, it was midday
当金乌到达建木时,就到了正午时分;
Then the golden crow sailed again from Jianmu to Ruomu, the sun set in the west, and the day thus turned into night.
随后,金乌又从建木驶往若木,太阳西落,白昼由此转入黑夜。
The sacred tree and the golden crow, together control the change of day and night, which for the first people who had to rely on the sun for their labors, meant life itself.
神树与金乌,共同掌控着昼夜更替,这对于必须依靠太阳进行劳作的先民来说,就意味着生命本身。
On the other hand, legend has it that in the location of the Fusang tree, a huge tribe was derived, named Dongyi, with the divine bird as a totem for generations, worshipping the sun god. The leader of the Dongyi tribe, Shao Hao, was also the ancestor of the ancient king of Shu, Cancong.
另一方面,传说在扶桑神树的所在地,衍生了一个庞大的部落,名为东夷,世代以神鸟为图腾,崇拜太阳神。而东夷部落的首领少昊,也正是古蜀王蚕丛的祖先。
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So we can understand why such exquisite and huge bronze sacred trees, as well as a large number of sun-shaped artifacts, were unearthed from the site of Sanxingdui.
所以我们就能够理解,为什么从三星堆遗址中会出土如此精美、庞大的青铜神树,以及大量的太阳形器物了。
There are a total of eight bronze sacred trees, of which the most completely restored one is 4 meters high and is the world's largest known single bronze relic, named the "No. 1 sacred tree".
青铜神树一共有八棵,其中修复最完整的一棵高达4米,是目前全世界已知最大的单件青铜文物,被命名为“一号神树”。
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On this bronze sacred tree, there are nine downward curving branches, and on each of them stands a divine bird with its head and wings spread, a metaphor for one of the ten golden crows flying from Fusang to Jianmu after the sun rises in the east.
在这棵青铜神树上,有九条向下弯曲的枝干,每条枝干上都伫立着一只昂首展翅的神鸟,喻示着十只金乌中的其中一只从扶桑飞往建木以后,太阳东升。
This is exactly the scene of "nine days in the lower branch and one day in the upper branch" as stated in the Shanhaijing.
这正是《山海经》所言“九日居下枝,一日居上枝”的场景。
There is another artifact that more directly reflects the sun worship of the ancient Shu ancestors, and it was just as stunning to everyone when it was unearthed: the gold leaf of the Sun God bird unearthed at the Jinsha site.
还有一件能更直接反映古蜀先民崇拜太阳的文物,它出土的时候,也同样惊艳了所有人,那就是出土于金沙遗址的太阳神鸟金箔。
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We'll talk more about this next time
to be continued....
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boethiah · 2 years
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Did You Know: The first of Ysgramor’s Five Hundred Mighty Companions was actually two, the ashen-amalgamation of his sons that had survived Sarthaal only to die in the freeze-rains of the returning, named Tsunaltir and Stuhnalmir when alive and now called the Grit-Prince Tstunal, whose Tear-Wives were Vramali, Jarli-al, Alleir, and Tusk Widow Who Foreswore Her Name, whose Wine-Wives were Elja Hate-Basket and Ingridal who lost her casket at the burning, and Mjarili-al Half-Casket, whose Hearth-Wives were none survived, and whose Kyne-Wives were none survived, and whose Shield-Wives were Shanjenen the Echo-Eaten and Jahnsdotter Whose-Name-Stays-in-its-Cradle. There were also the twenty-two Thunder Shield Women ungiven to marriage and so served as Ysgramor’s oracle-aunts until Kyne would wind them away: Unalt, Hrim, Kjhelt of the Cult of Orkey, Ingridal who used her wine casket as a drum, Fjorli, Mjemk, Soress-li, Anshalf whose gigantic shield was stripped from a karstaag-man, Khela and Akhela who traded shields daily out of some geas, Vemmab, Borgasa, Nem-yet, Vashina, Frekshild, Dahnarlyet, Mem-yet Chemua who held secret shield-songs “unneeded yet”, and their five eldest, called the Five Eldest of the Thunder Shield Women. There were also his ten Totem-Uncles, whose names are too long for ink, but are these in swift: Aldugapadptujenmenhelfnenjaarighuruijleymora, Ghrojarhisysmirirekyetrethaalma, Talochletnoocnenuethethelaldmerysriemaeneynjora, Kjarkaakfajiriutyestrualkethmemvirillichenswalwe, Mnenatmetmoraldumirirekyetrethaalnenjaarighuru, Bjornalijleyyetrethaalmaljarkaakfaltalochletghuru, Mjanorralpaghrohardolwepthuulruelmehykhenharl, Kaejistroonaalmerrisliysmieiltethahldlungalthadnh, Drummersretyaljarkaakfaltalochletgehmoraldukyne, and the Last, whose name cannot even be writ in swift, but you know him. There were his Torc-Nephews, Khaalthhe the Lynx-or-Leopard (this one was more his pet than torc-bearer, but Ysgramor was gregarious and warm), Alabar the Oddly-Colored (his personal Clever Man by blood), Hegm the Deaf, and Bjurl Dahnaorsson who Heard Enough to Let Hegm Know Later. There were his Nieces-of-Snow, Teb the Deaf, Mbjanal the Deaf, Fehg-fehg the Deaf, and Tsjari their Speaker. There were his pets of renown, the Hoagbellows Goat, Bjorga-mawr the Definitely-a-Leopard, Jeorr the Rabbit-Hawk, Heimnelraw the Regular Hawk, Hans the Fox, Fefmem and Gemalleir, the two-headed glow-eel, Dyssl-veb the Bear, whose tusks were adorned in devil-scratch, Dyssl-veb’s Wine-Wife Casket-Jane, Gremfell the wicker-what, a creature no one could identify but was counted among the Mighty, Hgmm the Snake, Febhradrneed the Cloud, and Rackety-Nix the Nix-hound. Of Ysgramor’s immediate family there were these among the Five Hundred, but he counted among their number and of that of his own hearth his belt, Ysgrim Ysgramorsbelt.By tradition, the Boat-Thanes were allowed to race for the vanguard of their High King, and Morgan the Red and his longboat Drumbeater took the foremost before crashing into the hazards of the Broken Cape in 1E68, no souls aboard surviving except for Olaf the Dog, a berserker who had been to Hsaarik’s Head a thousand times or more and knew leaping magic. He jumped from the wreckage all the way to Skyrim, landing on Olaf’s bridge. He was burnt there for his cheating by the students of Haafingar, which now happens every year. Besides his Boat-Thane, Olaf’s dead companions were these: Gyre the Old Beater, Grimwelt his Witch-Glass, Stenv Stenvnulson, Jeghwyr and her brothers Fjurlt the Going Grey, Vrolwyr who changed gender on accident, and Deilmark the Master of Oars, the Clever-Man Hguelg the Mumbling, who whipped the sails of the Drumbeater too hard with his mutter-magic, his student Frendlmegh the Kilt (too short for most), his Wine-Wife Shenya Cracked-Casket, Piemaker Maefwe and her cake-uncle Thendjar the Snappily-Clad, the leader of reavers Mjhro-li who bore a three-bladed shield, her Whetstone-Sons Unjor and Hghewenntar and Djaffidd, the whale-addict Gfeful who cracked his face across the ice laughing like a child at fair, the Six Drum quartet, and the oarsmen: Blue Dugal, Ttuj the Driftsman, Einhelf, Amornen and his brother Tefflnen, Gjaarigh, Urul Uruson, Dgaargl who slept through it all, Nenmor Orcsneck, Svir the Unthaned, Saddle-Not the Mule, Hgelhelm the Outcast who once married a snow drake as if no one would notice, Haalj Hgelhelmson (of whose lineage the less the said the better), Crendandel and Hfewl and Nuil and Second Nuil (four brothers who had not talked since their father’s death at Sarthaal), and Fvelfrim the Heaven-Scented.Afterwards came the crash of the longboat Bloodwood Tongue of Nhemakhela Stare-breaker’s belong, no souls aboard surviving. Its loss was grievous and hard enough to break the song out of any flourish, and immediately the Toll-Taker called Gald, Ugawen, Thehp, Naandl, Mjtujjor, Jarnnmegh, Sveinhelf, Nenthwen, Jaaril-ghur, Einmor, Lleymwnnem, Mnoor, Thurwhn, Ghrokarg, Nhsmir, Fire-kin Fhaal, Mjaaloc, Thletnn-li, Bjrochtehl, Nocnenue, Fhethe, Llaldesmiir, Wyndl, Maewyn, Svenredd, Kaene, Einnjoral, Jjarkaak, Nendlfaj, Ciriul, Gwemlthrest, Ruald, Einndmel, Mjuul, Sorshen, Swalne, Njnenya, Thoraj, Frendetter, Rrummrir, Grethnaal, and Swemnen to the Under-Hall some call Hell.By 1E421, Ysgramor revised the rites of vanguard and appointed Rebec the Red to lead the return with the Nail-knock, whose longboat counted these Sons and Daughters of Kyne among their number: Rebec’s Hearth-Husband Jjauf who shouted out shoes, her Pity-Husbands Korl-jkorl, Heimgrud the Laughing Lake, Njimal, Bjimal Njimalson, and Thalld the Hobbler, found wandering in the forests of Mora with lost feet, who not even Jjauf could help, her Shield-Husband Valomar of the Daggershout, his brother Halomar the Handle-Maker, and their ash-uncle Noaheim who was risen also from the Sack, and her ash-aunt Marthelk, the last two of which bore (the first) Guri Nail-Face, Hgaehmhel, Nbikki the Red, Khalokehl, Ysmehka, Jorgal the Child-Skald, Ghem-fegh, and Dolweppa Heimsdotter, all of which were seen as outcasts from Shor’s eye, as dust shall not mate with dust, but Ysgramor’s Sovngarde's Plea was enough that they could be Accounted, if only by being ground into the very timbers of Rebec’s longboat. And their gathered brothers and sisters were Mjanor, Ralpagh the Red, Rohard the Red, Olwep the Bald who couldn’t stand so many reds, Thuulrue Thuulsson, Kaejis, Ntroonaal the Bailiff, Merry Eyesore the Elk, Ysmieil the Younger, Ysmieil Named as Such Because His Parents Forgot They Used That Name Before, Tethahld, Lungalth, Thadnh-eli the betrothed to all Sarthaal in the manner of the Dibellites, Drum-Maker Haraldmer who was part mer to his sorrow, Ysret the Red, Yaljar who ate a whole bear out of haste because he needed to keep his picnic courtship of Kfalta Lakesdotter going (and she was here with him still but unwed until her tutelage under Chemua was complete), Fegh-let and Lochlet, Gehmora who would never know doom and this maddened her, and Idulkyne the feather-painter. Of the Nail-Knock’s Heroes unrelated to Rebec directly were the boat-carls and staghorn-fighters, Taloc of the Thorn-Torc tribe, Hletno who never made up his mind until wasabi, Ocne the Clever Man, Nue his Book-Wife, Thethel the Red, Lundga Aldmer-Eater for she did so, Bysri her sister that once knocked down Ysgramor’s belt at the Old Hold fair, Njemae and Neyn, Jora and her younger brother Jorel, Lynx-singer and Clever Kid in turn.Behind the bulk of Ysgramor’s fleet were the rest of the Boat-Thanes, who are named in full shortly hereafter. The Five Hundred’s last few were still in Ald Mora and yet to break sail. These were the Fifty Five Beards of the Broadwall, who gave tithe-torc and swear-casket to their Thoom-Thane, Vrage the Gifted, born under the strange suns (meaning the sun of Ald Mora and the sun of Merethland) of 1E208, and it was his clan that built and broke and rebuilt Broadwall whenever the Nords deigned to sing their return whether forwards or back and they were Vrage’s Sky-Wife, Thoom-Sha, the Queen of the Tongues of Men, whose lineage was without end in a language of silent letters and bog-gods that still hide in the moss beneath the previous kalpa and who wore a fake beard everywhere save for bed, and Hwamjar the Bear-Shaper and his brother Hwem, both of which served at the shieldwall of Elhnowhen under the direction of Stuhn, and Olaj Olo the demi-god of Mead, and Jarmungdrung the Hammer who could read rock, and Five-Headed Ysmalos (meaning also Gulgar, Solst, Svon, and Hoomdel), and Gorgos the Greywalk whose stride could cross the perimeter of Broadwall in a the span of a hiccup (a measure of time still used among the Lords of High Hrothgar), and Bhag the Great Debater who would one day be undone by invisible deeds, and Bhag the Counterargument who would also one day be undone, and Fjalr the Fire Trophy, recovered from the void by Vrage his torc-uncle, and Harald Hairy-Breeks, who never looked on Vrage directly for fear of foxes, and Thoom-Hungry Hjeimdal, whose flesh was breaking with his collected shouts, and Baruhk of Baruhk whose paganism would’ve been disavowed had anyone known its source, and Karkux the Tower of Meat, who even the karstaag-men feared Alduin could not eat ever in whole, and Eighteen-Eared Maryx, who listens to all the shouts that predate our dawn and is counted as the king of those mice that the lynx-cats swear fealty to (and his Heroic Ears are these, Accounted: Thirfl, Jhun, Chorj, Penny-Town Pel, Tsmir, Stsmir, Ear Seven, Tark, Herjdel, Aleh-meht, Jhun Jhunson, Orozurhak, Fha-taloc, Doon’s Ear, Vrajmel, Tor’s Tallow, Khemolech, and Njord), and Haralf Half-a-Casket, whose shouts were drunken and made the snow that heard them drunk thereby, and Fokbar whose daughter will trouble the east, and great Hjalmer the soon-father of Vrage who left us the 222nd year of these days, and Unn Undershout, long-remembered Idiot Prince of Iil, and Bfehg of the Biggest Beard whose beard covered all others at Broadwall when the hurricanes came, and Thopwil the Swimmer who never knew water, and Ragam the Red Kalpa who held two kalpas one in either eye, and Formdell the Builder who baked bricks in his whispers, and Torc-Minded Tor, a hill-o’-man who gave one ear to Maryx for safekeeping, and Bright Cnechctoth who knew every shape of stone except any thereafter repainted in red, and Jkulgar the Handsome who hid his beard in shame, and Horldrung the Hammerer of the Wounded Roaring, and Idolmaker Khemkel whose urns were made to confuse the Jhunal-men, and Harag the Attack who led the spears of Broadwall in any of its aspect-myriad, and Njarlmuk the Shovel, who buried the Architects of those gone fey, and Bladdermost, the demi-god of mileposts who would make signs on the Broadwall for those that should stay away, and Djemi-thir Unnson the Sail-Maker, whose job it was to ensure no return would suffer delays.The fleet proper included the following Heroes, and they were guarded by the giant karstaag-men who walked the under-ice, the Nine Storms, Potemaic the Wolf-King, whose daughter would be of less height than her father but no less in stature, coming to her own in the nearing solitude, and blue-wristed Telmo of the Wrestling Telmos, whose tumultuous sport caused much upset in the border-makers of the Reach, and the Alehouse Giant, whose woad-markings explained how to build these halls lest some demon make us forget and set us into the ire of a summerlong sobriety, and Helmbolg with his Coughing that sometimes set the guard lamps of the karstaags into ill record, and Jurg his boon companion whose wind-calling would set it all back aright in calming assurance, and the Chandry-Man with twenty watch-lamps hanging from an icicle-chandelier he held with no hands, and Hogo-o’-Swirls who had been given to cattle-theft until Ysgramor cursed him into indenture (and all Hogo’s children thereafter perceived their inherited cow-thieving tendencies differently unto something like a law), and the proud Jhunal-Giant called Mnegmegh the Banner-Lamp who settled affairs with all foreign and jingoistic winds, and Hbolh, Storm Ninth the Name-Caller, whose lamp was lit in loud recitals, and their Crown, Hjal, whose presence will not be explained under the Pact, for that would lessen the names of the Five Hundred by many times, breaking the genesis of eschaton, and not even Fhalj the Carcass-Mouth wanted that, nor hoarse No-Questions Nidhammer Skald, whose job it was to recite the names and deeds of all present to the un-heroed children brought to ride aboardships with their Accounted parents.Despite the swinging lamps of the karstaags, great horns were often blasted from one boat-caller to another to keep the Row of Succession on their proper bearings, for Ysgramor’s Gathered have always been an unruly lot, even in make-war time. The first names of the Successor Heroes were these: Vagabond Thane of the Pale, who would always upset those in his wake, and his shield-bearers Fghiul-kul, Morhe, Morhema Morhesdotter, Mtel the Mountain, Korlo the Crevice, and Felji-hoom and Hoomfel, and the six banner-brought daughters of Eastmarch, named Felki, Grelk, Swimmer-lock, Snow-braid, Bell-striker Bel, and the Holder-of-Winterhold who was not yet set against her thane, and the Battlemost Brothers Toad-Capped Thendermah and the Eel-Eared Ghronund, and Jehgmire, Hemf the Fielder, and Jirmoug, Tsek, Malfwe, Svndlkoff the Torcless Kyne-Man, Urysmr, Ffirl the White, Vrendl the Fort, Healkmeat and his hawk-mistress Hgajfwen, their daughter Culecha who looked on Hjal when unlooked on herself, which was seldom for she was fine-looking in every known return.The second names of the Successor Heroes were these: Kilsobrad of All Camps Dunmereth, Djel-the-Diil, whose surname would litter the south, and the four witchmen of Fairhold, Jirlohem, Eloja, Mjolsmar the Smoker, and Hendel Hendson, and once the frontier oars of the blessed longboat Windhelm were broken, sixty-seven souls were given back to Shor’s keeping before their landing was reformed again to rejoin Ysgramor in Skyrim, known in song as Telhm the Master of Oars, Jwamghli-el his Wine-Queen, Felimyz their lamp-lynx, the high lord of the Collegiate Skalds, Kath Markathson, and his professors, Jirfol the Well-Read, Formu of the rangelands still-in-treaty, Ghemjour and Fehjdwhen, Daarban and Fjork-Stag, Silst and Orl the Flea, Brundhel the Sky-Scribe, her husband Greahj the Monk, and their children-in-dream Greah-li, Brundl Brundsfirst, Hgehwen, Jurldhel, and Wendel-light, and Vrandal’s Tongues-in-training, Borthwel the Mace-Biter, Hgul the Weaver, Vhguegel, Naejisl, Neltroon-li, Aald the Candlewick Sweeper, Erris-li, Grunahl the Better, Dlunga the Dwarf (not that kind), Ilthmcnon and his sister lthadnhelda, Rum-Drummer Rselret, Yalj the ark-minded craftsman, Fjaltalo made of marrow, Hjhlet and Gehmor-edda, Ghaldorj the Slave’s Whip, Hoegdi and Dehmwe, Vjalor the Knight who would wait in his metal until thaw, Chejor the Twin-Tricked, given to a grief so bitter that even snow-whales would remove themselves from his passage, and Bjorth and Ghilred and Vhehilda and Jkarle the Stoker, Bhwem-li the Succor-Wife of Khel Kehlerson, who manned reef and sail with a face of sleeted scars, and Olagga and Nemweg and Manwehg, and the eighteen oarsmen in chains: Stehn Skelsgard, Tsun’s-Folly Mjor, Freckled Ben in exile, who knew of Sarthaal only from Herkl the Shield-Fed rowing beside him, and Arjac and Thendlmegh, Freidlgaard, Nodin Nail-Try (whose face was pocked in a semblance of courage which explains his family’s ill fortunes in the Succession), Kjhelknhnel of the Stuttering Tongue, Fjac Welfson, Njacndl Welfson, Hoary Ghonn’s Skeleton, an unfleshed rower who no one questioned under the orders of Alabar Kings-Clever, Braadel and Fdedel, who sat behind the stink of Urlfjir Who-Wolves-Won’t-Eat, and the triplets beloved by Mara Mora’s Wife, Jungarrd, Kjhemger, and Red Relde, who by some contract made these last Heroes even in their chains.With the loss of the Windhelm, Rebec was given leave by the belt of Ysgramor to send an outrunner beyond the range of the karstaag lamps to scout the sludge channels of the Cape ahead for any more trouble. The Skaal volunteered her crew, who batted their way south-southeasterly into the were-winds of the Tidal Woe. Their Boat-Thane was Korst Wind-Eye, who lusted for Telhm’s Wine-Wife but was too greedy to pay tithe for her Tent-Hand, and perhaps it was this doom that spelled the loss of the whole. They were Ranalduga the Purser, Padj his Glass-Man, Tujenhelf the Clever who made for them all woad-weird against the eye of the Horned Man, Faern Sargtlin who led Korst’s reavers and would forget his place among them all, and Enjaarl and Ighur, and Uora the Witch-Wife of Jarhis (who was sleeping in the ale-ice), Irek the Fanged, Falx the Reefsman, Medoch that watched the moons move awry, and thirty-eight more names whose skins were sent back to the fleet in sacks of hair, and while those names are Accounted it is now only by the howling echoes of lost Hbolhl the Giant, who, after a blight-shaped litany of profanities against Rebec’s haste, abandoned this return in his blood-mourning.With his brother-in-karstaag gone, Helmbolg took his leave, as well, coughing out the lamps as he did so, for he was beyond anger now and into madness, and Jurg the Calm had to swallow its storms lest even the sun went out in the shouting. The issue of Borgasa, Borgas, ill-omened, the Broken-Born, then called for a reformation of the Pact, and many of the Boat-Thanes came to his side. Ysgramor could have none of it and the Heroes fell on each other as Jurg and his remaining brethren watched, called the Battle of the Guarded Sun. The dead were these, Accounted: King Kjoric and all the crew of the Whiterun, including Felmar of Teed, Gjhul-li, Killimjir, Bori Fehdson, Helmudela the Cult Maiden of the Circling Faith, Eingen the Skald, Rejnrile the Daggerlad, Mehga the Mead-Milker, her brewery-cow Cephor, the Four Nieces of Victory, the Twins of New Teed, Fevorl the Run-Like-Hell, Thistle-Song Slekka and her Tusk-Brother Jhan the Compass, and oarsmen Ghemeldart, Undel Bjem, Bjem the Elder, Corlecain, Nelfast, Svenjerl the Hale, Ghurlik the Stripped of His Cleverness, Broken-Torc Deimdel, Jarrolend and his brother Jardrung, Hammer of Caskets, who left his rowing to reaver topside, spilling the wine-hold of the Gore Use and then shouted it aflame, claiming it and all aboard, Lav Larich her Boat-Thane and his Shield-Wife Briin-Willow, and his Hearth-Wife Nulfaha, and his Orc-Orphans Settle-Down, Behave-Ye-Now, Touch-None-Here, Brought-His-Own-Blanket, and Numc the Number-Man, his three Nieces-of-Snow, their Boar Bristleback that once laid low the offal-army of Hirc, Dorald and his Autumn-Wife Kendral of Falkreath, and the oarsmen Juryl the Hairshirt, Ben Bvdel the Wide, Kjurl “Curly” Mop-Head, Vendr, Solsven, Storenar, Colhe Mehnson, Count Sthedth in exile, Ukil the Whirlpool, Hghenaard, Evanghl Dunson, and Muurldek who won his love at the Totem-Wife Fair of 1E478. Bagpipe-for-a-Back Hjuro-Gul the Giant (Accounted now that he showed, for he had been summoned long before now) rose from the ice and roared the sixty two souls of the Skin-Greed into Shor's domain and was slain in turn by the thooms of the Ten Tongues of the Merkiller. Reavers and archers and shield-biters were crow-bones by the third serpent-month of the battle, including four from Clan Dire, eight Rye Slaves of Ris, Rhoar the Oak, Ghemgaard the Beaked, Skarb the Haunter, two Wind-Wives of South Mereth, seven berserkers of Clan Gant, a thundernach who was granted hearth rights at the thirteenth burning of Sarthaal, eighteen Arrows of the Scrying Eyes Side-Tribe, and three fighting sharks of the King of the Hjaalmarch (who was ravaged by his pets renown when he attempted to hunt alongside them covered in ambergris). The last to die was Borgas himself, written in viscera across the ice by the power shouts of the Lord of the Wulf’s Hart, and no one gave pity when the monsters of the changewinds arrived to claim their bond on the soul of the son of Borgasa. Pyres-in-tribute delayed the return for another month, but the smoke of the kin-strife had sealed the Pact again, if only for now in shame.It is customary here that the song of return removes the one-hundred and seventy-six dead (or might-as-well-be) from the numbers of the Five Hundred for going to war without Ysgramor’s leave, who have become now Unaccounted (even the Lord of the Wulf’s Heart, who had ended Borgas, and for this he still wishes Skyrim ill). The annual reckoning of the Thirteenth of Sun's Dawn Feast for the Dead allows the skaldsingers to pause for mead and then to hearken the Reinforcements from Sovngarde, sent by Shor himself to replace the traitors, and whose number reset the sum neatly at Jhunal’s delight, for no march of the Sons and Daughters of Kyne can be ever ended. Those ghosts of the Under-Halls came from dust and were Accounted: Dust-Breeches Duadeen the Half-Viri, Kendelmarch his Tear-Wife, Hjorinu and Jerek and Ceth and Khamal (who took sidelong looks his whole life for his name and its association) and Pelek and Gorh and Fjendel their sons, Valmok their Kyne-touched oarsman, Redj the clock-talker, Tmejir and Soorn and Coll the swimmer-shield triplets, and Double-Drums Djorl, and Meghorj Ghorjson Bite-the-mer the Perhaps a Bear (no one really ever asked), and Ysmret and Ysmalijli the sisters in salt, and Rkaak the Cougher (who of course was their scout), and Aedelfalk and Haloch Helsdsooter and Mnelet and Klorgeh and Belmor the Chicken-Legged (true enough) and Maldu the Missile-Whip and Welkydna who somehow knew Aldmeri varliance and Wine-Knived Njnen who, even after being returned, bled from the wounds of his betrayal head to hand to foot, Altmet who after the decline of Winterhold ever after wore shields for boots and thereby suffered an odd gait, and Knedl and Jhoriul the brothers of mace-face violence, and Topal who loved canoes too much and Ut Hal and Ut Haj and Aldier and Versef and Plotinu who ran once with the Pelinal and Attrebal and Ut Harza and Keptak and Klo (the Hudda) and Greydill and Selt and Tso Ut and Sebl-fright and Ald Hatta and Urie-Ut and Vandal Briggs the vandal and Kama-ge and Jori-ge and Ut Ge the Old Get and Tulemeht who ran once with the Pelinal and Hearken-Beak who spoke bird and Klopitu, and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Periff and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif and Perrif their wives and finally Kopro and his wife Perrif (all southerners pressganged into Ysgramor’s service by a tweak in Shor’s breath), and Thumm, and Horaldu, and Haromir, and Kire the weird-looking lyg and Kye her sister (not weird-looking), and Dantreth the Master of Chains beloved, and Daalne and Kljnjaarighu-ru who no one called by name because it was hard to say, and Bjornal and Vjijley and Theyet and Njrethaal and Suthmal and Jjark the jerk and Hgnaak his Suffer-Wife and Fat Falt and Alo their lynx and Jarch and Mnletgh and Uru the Better-Lamplighter and Kjanorr who took a spear in his teeth cursing Merish walking-gods and Kjalpagh the Just How Many Pockets Do You Have and Drohard and Sendolwep and Thumul and Aeru and Telmedh and Yyk the Stipulator and Henharlecain (whose great-great-grandson would become so famous), and Kaejuul who wrote of a sky below us, and Nistro his wife who laughed at that notion, and Bonaal-mer the ill-blooded (for his arteries had been tampered with in the Sack) and Thisris Nail-Tongue who had Drelys speak for him and Jhun-ge the Tailor and Hgmieil their five-membered wolf, and Njork the Tooth-Torc’d, so proud in the bounty he drew from the jaws of Old Mary, and Vrendunsvalla Whose Beard Became A Mountain, and Bahldlu and Engngal and Kolth and Hgdead and Njkirnhal Njkirnhalson and Rum-Loving Seanil the Lit to Here and Takl Taklsun and his sister Kakl who wore wasabi as eyeliner, and Hgjmer and Aesret and Nyaljar Who Wore His Woad On the Inside and Angka whose lips were thorned (she was never getting married, for sure) and Barakal and Farfork and Umtalos and Gnechlet and Hegehel-mo and Haraldu and Ffedl the Favored-of-Kyne, though no one is quite sure how she gained that sobriquet, though some whispered it happened during a card play and no one can really argue with that. (If that’s not exactly one-hundred and seventy-six names it’s because I’m drunk and everyone here just yell out your names to make the difference, for you were there as you are here and let Shor’s hole-shadow beleaguer ye not.)And now the 500 were reunited, and Ysgramor sent the Four-Score ahead to blast the ice with its varlianced prow, and we were beset upon by the Devils we would rule and lose and rule again, but the Boat-Thane was a sacred Tor-Queen, her skirts and hides covered in southern moths, who made manifest in that coming fight with the crow-headed spirits of the Morag. Aboard the Four-Score were these that opposed them (and won): Aol the Oars-Body, who was mainly made of living Atmoran wood and looked a bit like a maniacal puppet but no one cared when things came to needing proper raiding speed, and Ghemel-Huhn his Whittling-Wife (a marriage type that was made solely for their own), and Wuhlnjar the lookout, and Kalo Wuhlson his son whose eyes had been Cleverly replaced by lenses of Dwemer-make, and Apletnoo and Pocne and Dooir the Devil-Bellied, and Pale Pass the snake-fighter, and Ysmanue and Jhethen the siblings who fashioned their beards as Stuhn and Tsun once did, and Hgil who used a ridiculously-large Totem of Kyne as a club, and Baarl who wore a Colovian Arrow-Catcher even though it was dyed yellow, and the Remanites called D’Arleunce and Jean-Piet and Camorleigh and Alexe, and Umjanor and Ralpag and Old Hrolhdar and Mothol Mothsdotter and Galaej peerless in the Voice who yet vowed never to use it, and finally Varoonaal who plucked the poison darts from the body of the King of Cyrod.With the Morag broken and sent into the eastern slush, we finally caught sight of Snow-Throat, and knew that our journey was near its ending again. It was the World-Eater’s-Waking that broke shore first, Shouting our victory and doom, whose Boat-Thane was Ysmaalithax the Northerly Dragon, his first-clutch-sons Tsuunalinfaxtir and St’unuhaslifafnal, whose Tear-Jills were Vorramaalix, Jarliallisuh, Alleirisughus, and the Dewclaw Widow Who Foreswore Her Name, whose Void-Jills were Eljaalithathisalif Hate-Fire and Ingridaaligu who lost her minutes in the mending, and Mjaariliaalunax Half-Fire, whose Earth-Jills were none awoke, and whose Aether-Jills were none survived, and whose Magne-Jills were Shanu’ujeneen the Star-Woven and Jaalhngithaax Whose-Name-Stays-in-its-Egg. There were also the twenty-two Thunder-Scaled Jills unbound by time and so served as Ysmaalithax’s oracle-oocytes until the Ald’uin would burn them away: Unaalthiigas, Hriimaalixixigis, Kuujhe’elthilax of the Kalpa of the Orsidoon, Ingriidarligar who used her tailclaw as a song, Faajoorliidovahilagar, Ma’aheemi, Sorress’lilargus, Ansahaalifar whose gigantic feathered-crown was stripped from a Dawn Goddess that was eaten before she could fully congeal, Khelsadaalix and Akheelaalix who traded heads daily out of some geas, Vemmaabilthax, Borgaasaalthoom, Nuum’hyetthex, Vashuunaliasthoom, Fraalxshildadoon, Daahnaarlilagus, Mehemeem’yetthex Aththoommua who held secret syllables “unneeded yet”, and their five eldest, called the Five Eldest of the Thunder-Scaled Jills. There were also Ysmaalithax’s ten Shed-Uncles, whose names cannot be heard in the language of Men. There were his Clutch-Nephews, Khaalthaheelodoon the Jill-or-Drake (this one was more his pet than descendent, but Ysmaalithax was expressive and endless), Aalabarliggus the Oddly-Colored (his personal Shout Holder by neck-blood), Hegmaaligus the Mute, and Basdsdajurlahnaor who Shouted Enough to Give Hegmaaligus His Leave. There were his Nieces-of-Clock, Teeablalidoon the Mute, Mabaanaalix the Mute, Feehuugfe’hg the Mute, and Tsjaarlilargus their Chorus. There were his shed skins of renown, the Hell-Bellows Ghost, the Rabid-Thought, Heimnelraaliagus the Regular Thought, Pelinaalilargus the Pragmatist, Fefmem and Gemalleir, the two-headed rhetoric, Dyssle’vehb the Stoic Shout, whose dewclaws were adorned in numantia-scratch, Gremmelfellixl the Elenchus, Haa’gmmel the Logoi, Febhraadrnaalis the Trivium, and Ysmaalthoom the Arête. Of those Nords that stepped back onto Skyrim from the World-Eater’s-Waking there were these among the Five Hundred, but Ysmaalithax counted that the first was his destroyer, Ysgramor the Returned
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artbydungeon · 1 year
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References for Exalted Secret Santa 2022
Wyld Skinner (He/Him) Hardy barbarian full moon lunar with a desire for the North to achieve independence, while wielding a massive hammer. Polar bear totem and war form. Mostly in opposition with undead forces. Sees family as a sacred bond, and will defend it any time it is threatened or abused (this includes found family). Gets knocked down a lot, but no one can stop him from getting up again. Warstrider pilot to a moonsilver machine named Grim. Bear jaws roaring anima.
Pretty Boy (He/Him) Tricksy changing moon lunar diplomat. Parrot totem. Wants to avoid war in the West at any cost. 4 dot appearance and he knows it - insanely jealous of the 5 dot hotties. Talents include talking, sailing, and crafting. If he must engage in combat, moulds all the metal on his person together into a simple melee weapon. Constantly changes his appearance to suit his mood. Downpour of rainbow feathers anima. Main skills: Socialize, Craft, Dodge.
Mystic Veil (He/They) Tsundere joy bringer sidereal. Doesn't have to be nice when he's off the clock. Certainly not most people's cup of tea. Very curt and harsh, but it's not like he wants to be friends or anything (baka). Uses his talents to inspire the downtrodden to better their situations. Joy is most needed in the darkness, go ask someone else to plan your fancy party. No nonsense, lover of tea, classical music and art. Butterfly wings and ribbons anima. Main skills: Performance, Presence, Occult.
Feel free to get creative! I'm always happy to see alternate outfits, characters drawn together, genderbending, exalted type swap and colour changes (but please no white washing). So long as its all releatively SFW!
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lucientelrunya · 1 year
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Again, tagged by the wonderful @forerussake thank you <3
Currently watching:
Bokura no Micro na Shuumatsu
The King's Avatar
Tiensin Mystic 2
S.C.I. Mystery
Never let me go
Black Sails
I sometimes tend to start something but get distracted by another show and pick it up weeks or months later. Sometimes I just stop and don't really know why...
Currently rewatching:
Teen Wolf
Looking forward to:
Too much. Way too much. My list of things I want to watch is really, really long...
rewatching L.O.R.D. Critical World
League of Nobleman
Justice in the Dark
The Next Prince
Insect Totem
Moonlight Chicken
And way more that I can't think of right now. There are just too many things that look really good (not that I'm complaining). But I definitely need for them to be aired fully, because I hate waiting and only being able to watch one episode a week. I want to set my own pace.
Tagging: oh dear. I don't know? Maybe @daydreamorama? Or @thesporkidentity ? I never know who to tag because I don't want to annoy anyone, so if anyone reads this and wants to do this, pretend I tagged you and let me know your answers!
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