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#Dwemer centurion
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Dwemer ruins are filled with high amounts of radiation
The dwemer were very radiation resistant maybe even immune
The mushrooms the dwemer gave the falmer were highly radioactive which caused not only to physically change but caused them to go feral
Many of the dwemer automatons are highly radioactive as well especially dwemer centurions given that centurion dynamo cores are basically nuclear reactors
There are spells and enchantments that can help adventurers combat the radiation of the dwemer ruins
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gone461 · 11 days
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[C] The knight of these walls
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Huuuuuuge commission ordered by Jestdoit on FA. thank you for commisionning me once again. I had a lot of fun working on this one. Felt like I made a breakthrough while working on it.
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mazurga · 2 months
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Dwemer Centurion approaching
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helgiafterdark · 4 months
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he's going to Get them :-)
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wraithfingers · 2 years
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Some TES stickers I made a while back. They were my first project using a vinyl cutting machine, using the machine that belonged to my school. I’ve since picked up my own cutting machine and I’m probably going to try and remake them at some point to sell on Etsy.
Vinyl, 3/3/22
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"Dwemer Dungeon"
Art for Tales of Tamriel
Are by Jan Pospisil
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wellthebardsdead · 1 year
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Evalien: well they definitely programmed this one differently 😳
All the guys in team dragonborn: *cross their legs* ooof ow. Yep. Felt that.
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mensfrightsactivist · 2 years
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since when is there a dwemer ruin right outside whiterun??
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AAAAAUGH I have to find the Dwemer ruins that goes into BlackReach, go throu it to actually access BlackReach, then go throu THAT MESS to find the Scroll? Idk I'm supposed to find something to transcribe the information onto the one of the lexicons, and somewhere along the way I'm supposed to transcribe the other lexicon.
Then I have to go back to Septimus Signis, I think I have to kill him then starts Hermaues Mora's quest for the Oghma Infinitum? And then I have to go Elf blood hunting.
Such a mess. The Blood Scroll was so much easier to obtain than this. Idk when I even get the Dragon Scroll. I've been dreading BlackReach and I absolutely never want to step foot into another Dwemer ruin, not after Alftand *shudders*. I know I have to, for Solstheim and I gotta kill a guy cause I'm doing the Dark BrotherHood quest line and the fucker is in there somewhere.
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missile-silo · 2 days
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The Dwemer ruins in morrowind are some of the scariest places I’ve ever visited in the elder scrolls.
Compared to the Skyrim ruins, they are barren. Utilitarian. The outsides are decorated sure, but it’s more like a show of strength than any sort of actual artistry, huge statues bearing spears and ballistas made from dwarven metal.
The ruins are loud, clanging and metal clashing as the ambient sound. Occasional swells of battle music only adding to the tension. Typical orchestral sounds replaced by something far more artificial, more mechanic.
Metal walls, metal floors, odd machinery still working long after the dwarves disappeared. Corpses of long dead adventurers lie in the corners, adventurers much like you.
Sometimes you’ll come across an automata. The spiders are egg like but organic to an uncomfortable degree, their bodies flop and shift when they attack in a way that makes them seem not entirely metal. Spheres suddenly pop to life from the corners, Centurions are large, steam spewing and oddly lifelike in comparison to the art deco feel they have in Skyrim.
Sometimes you’ll be attacked by a Dwemer spirit, souls somehow trapped in the places they dwelled long after their race disappeared. They’re lifelike, looking more natural than the last living dwarf, but still not quite natural.
Compared to the stone halls and grandiose sculptures of the Skyrim Dwarves, I wonder about the cultural differences between these two groups of Dwemer. One carved through the mountains, crafting beds and desks and all sorts of artworks from metal and stone alive. The other clad hallways in almost never ending panels of the same copper-bronze colour, desks spaced meticulously, artwork all but abandoned.
If I have one hope for the next elder scrolls game, it’s a return to the horror of the Vvardenfel Dwemer. And perhaps a return of the Dwemer themselves, an ultimate enemy or an ultimate ally.
You can’t kill a god, after all.
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arrgh-whatever · 17 days
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was anyone esle scared to explore dwemer ruins while playing Skyrim?...
like. i had a nightmare tonight about dwarven centurions and dwarven spheres. why do they have to look and move like that
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wickedcriminal · 1 year
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Just started playing Skyrim as Edward Elric, here's a few highlights of my run and the Lore:
I'm playing on legendary survival mode because Ed's life sucks <3
One of the essential goals is to level alchemy up to 100. I will also be playing as a mage (which I've never done before so this should be interesting)
I'm not allowed to kill ANY PERSON. Not even bandits. Because Ed's a staunch pacifist so the 'people death' counter stays at zero for as long as humanly possible if not the entire playthrough. This is only for people, though, so draugr, animals, monsters, robots etc don't count. (I'm not sure where dragons land on that but I've already killed one so I guess it's too late to ponder it)
Also im not allowed to use soul gems. Those are functionally philosopher's stones, so Ed's not keen on that
I will also not be using any shrines/amulets because Ed's an atheist
Only steel and iron weapons! He's the Fullmetal Alchemist after all. Preferably one-handed weapons, as the sword arm is his go-to.
Enchantments are allowed (outside of soul trap for obvious reasons) as long as they come with the weapon when I find it, and I can't recharge them or make my own since I can't use soul gems
Leather armor because Ed wears leather in canon. Presently looking for a red outfit that looks anything like his coat. I'm thinking the vampire armor will be my best bet
I've got no mods otherwise I'd add a dwarven centurion follower and have that be my Al
As it stands, though, I've come up with a story that Al is functionally dead but Ed can summon his soul to fight for him in the form of conjuration spells. So far I've been summoning 'Al' as a wolf familiar and even a storm atronach when I found a scroll for it
(I considered dressing a follower up in armor so that they can be 'Al'. Still thinking about it but i kinda like the conjuration thing)
Ed's 'journey' lore wise is researching the Dwemer, since he thinks their disappearance could be related to Al's body being gone. I'll be reading every book possible about the Dwemer and researching every possible Dwemer ruin when I find it (I don't know a lot about the Dwemer anyway so me and Ed both are learning Together)
I'm also gonna be going to hermaeus mora's creepy realm cuz that's probably the closest to the truth dimension im gonna get (I've never finished that quest before this is gonna be fun)
I've got no Winry stand in but every time I upgrade my armor and weapons I pretend I'm stopping by Rush Valley or smth. Winry is there in spirit
I will be punching every godlike being in the face whenever humanly possible because that's what Edward Elric would do
That's it so far, I'll keep you updated on what's going on with the pipsqueak as i go along✌️
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littledragondork · 4 days
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Fun little bit of Skyrim trivia: if you kill a dwarven centurion master (or maybe guardian? I don't remember atm) while wearing the ring of Namira, you get the option to eat the 'corpse'.
It's probably just a weird bug, but the implication that the dwarves used actual body parts for some of their creations is a little bit interesting
It’s probably a bug, but holy shit is that some great headcanon material right there!!!!
Imagine if they crack open the parts of the Centurion and there is just a petrified corpse in there FNAF style.
Wild.
Okay wait I apologize for this but it just crossed my mind.
A person gets shot by a Dwemer Centurion: 4E 87
Their party: “WAS THAT THE BOLT OF 87?!?!”
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lydiachan · 3 months
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Dwarven Creation vs. Sotha Sil Creation
There are distinct similarities between the aesthetics of ancient Dwarven culture and Sotha Sil's Clockwork City. It is found that a big portion of Elder Scrolls players often have trouble identifying the differences between the two, and the idea that Sotha Sil's creations are Dwarven. This is not the case at all, but there is a reason why they are so similar. In Sotha Sil's lifetime, he was heavily inspired by the Dwarves as he came to power when they were in their peak in the First Era. (Sotha Sil died in the Third Era to the hands of Almalexia, as seen in The Elder Scrolls III: Morrowind). Dwarven science and architecture was at the base of all of Sotha Sil's research but he didn't completely steal all of their ideas. The architecture and automatons you see in Clockwork City are made out of a completely different material than what you would see in any Dwemer ruin. Sotha Sil used brass, the Dwemer used Dwarven metal that is completely unique to their kind. Another thing, Sotha Sil could take any Dwarven idea and make it better, turning it into an entirely new creation that is his own. For example, take a Dwarven sphere and a Factotum. A Dwarven sphere may be programmed to complete a task, but they have no intelligence and are rather weak. Factotums on the other hand are pretty much what people would consider to be a modern day robot. Factotums can complete several complex tasks, sense physical feeling such as weight being added or removed from their person, they detect and report crime, they can scan for resources, maintain a city, they can TALK, they can give the player tasks, and document important information such as citizenship and banking as seen in Elder Scrolls Online's Clockwork City DLC. Factotums are also usually in charge of the local guild traders, which is also an extremely important source of goods for any Elder Scrolls Online player. In greater and more powerful Dwarven automatons such as the centurion, they cannot function or "turn on" unless they are given a source of power, usually from a lever that is pulled. I remember the first time I played Skyrim, it took me so long to figure out that the centurions were not just decorations and that they could actually move and attack you. The Dwarven centurions Clockwork equivalent would be an Imperfect. Though imperfects are a lot larger in size, it is the same idea except that they can move and function on their own and the player doesn't need to manually power one on. Imperfects don't have as much dialogue as factotums, but they are a lot stronger than centurions. (Do not try to kill that one imperfect that is a world boss in Clockwork City alone, you will fail). Like the Dwarves, Clockwork City also has automaton spiders. Sotha Sil created two different kinds of automaton spiders: the Firepot Spider and the Dancing Spider. The Firepot one was created to be used as a barbecue for chefs, which is really weird but okay I guess. Could have just used a normal grill. There's not much to say about the Dancing Spider though, it's very similar to the Dwarven Spider except it's attacks and movements are a lot more dramatic hence the name "Dancing Spider". I will say though, both of the Clockwork spiders are incredibly strong in-game and are extremely annoying to encounter despite their small size. Sotha Sil also created an automaton dinosaur species but I'm not going to get into the details of that one because it can't be compared to anything Dwarven. Basically, the Dwemer didn't have dinosaurs. Another huge point that I should have brought up earlier before I started yapping about automatons is the fact that Dwemer cities were powered by steam and the Clockwork City is powered by Sotha Sil's magic alone. Well, it WAS powered by Sotha Sil but it is now powered by his artificial Heart of Lorkhan that he created to save the city during his death. If I see anybody else call Sotha Sil "Dwarven" I will redirect them to this post. Sotha Sil is NOT short, he's like seven feet tall. Nirn's tallest elf. Thank you.
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sylvienerevarine · 5 months
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Sophrine Aulette's Skyrim Encyclopedia (Part 1)
Ok, an explanation: my brother bought me Philomena Cunk's hilarious reference book for Christmas, and it inspired me to write this goofy semi-fic. It's now Sylvieverse canon that Soph writes a humorous guide to Skyrim and it's a bestseller for years.
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Atmora
Atmora is sometimes called the “old country,” largely because everyone from there had beards, which made them look quite a bit older. It’s also called that because the original Nords came from there thousands of years ago in search of better weather. Why they stopped at Skyrim is anyone’s guess. One of the most famous people from Atmora was Ysgramor, who was fond of killing elves and living in an upturned boat.
No one’s heard anything from the Atmorans in a while, which means they all either froze to death or their postal service is terrible.
Automatons
Dwemer Automatons are creatures made of metal that run on magic and steam. You can find them lurking around old Dwarven ruins waiting for treasure hunters to show up, and then slicing them to ribbons. This is the only game they seem to know.
There are four main types of automatons: spiders, spheres, ballistas, and centurions. Actually they’re all called centurions, but that’s confusing, so here we are. Spiders are the ones that look like spiders and are sort of cute. Spheres are the ones that look almost human on top, but roll around on a big metal ball, in which they possibly store lightning. Ballistas resemble an angry fish with legs and are horrible. Centurions look like metal giants and use a huge amount of energy, which is why they sleep in big magic arches that don’t look very comfortable.
Dwemer automatons don’t seem to work outside their ruins, which is a relief, because can you imagine running into one at the market? On the other hand, it would be very funny to have a mechanical butler.
Cheese
Cheese is basically milk, but solid. It’s also the best food to ever be invented, and features in all the best dishes: cheesecakes, cheese souffles, cheese straws, cheese omelets, and fondue. My aunt Sacha, who lives in the Shivering Isles, once taught me how to make a kind of cheese that turns all colors inside-out, but I don’t usually attempt that one.
Most cheese in Skyrim comes from goats or cows. Giants have been known to make mammoth cheese, but they’re not very good about sharing it. I swiped some once and it was remarkably chewy, but very good.
Dragonborn
A Dragonborn is a person who, through no fault of their own, was born with the wrong type of soul. Generally speaking, humans have human souls, elves have elf souls, Nords have alcohol, and so on. A Dragonborn, on the other hand, has a normal person-type body with a dragon’s soul stuffed inside.
The main job of a Dragonborn is to slay evil dragons and boss around the less evil ones. For a long time, though, there were very few dragons around, so Dragonborns had to occupy their time by becoming emperors. This lasted right up until the time Martin Septim exploded.
I am currently the only living Dragonborn, which is a very fun position to be in. There was another one hiding out in Oblivion named Miraak, but he tragically perished for reasons that were only partially my fault.
Things Dragonborns Can Do:
Absorb dragon souls
Use aforementioned souls to quickly learn Words of Power
Scream at things
Read dragon language without taking lessons
Get free garlic bread at the Frostfruit Inn in Rorikstead
Kyne
Kyne is the Nordic goddess of wind, sky, the outdoors, and probably camping. You might know her as Kynareth, Khenarthi, Tava, or Kenny (though I’ve only met one person who called her that, and he was very drunk). 
In Nord tradition, Kyne was married to Shor (aka Lorkhan) and rain is the result of her crying because her husband tragically died from having his heart stuck under a volcano. It follows that the best way to get rain for your crops is to shout things like: “Missus Kyne, remember how much you loved your husband? Wasn’t it tragic how badly he was murdered?” That usually does the trick.
Kyne is also supposedly the one who taught the Dragon Voice to humans, to which I would like to respond “thank you” and also “why.”
Mead
Mead is the primary beverage, export, and religion in Skyrim. It’s made out of honey, and is therefore sweet enough that you don’t realize for a while just how strong it is, and then you’re in a bar fight with a racist old man in Windhelm. Not that that’s ever happened to me.
My husband is something of an expert on mead, and it’s his most cherished belief that happy bees make the drink taste better. I’m not quite sure how you can tell a bee’s emotional state, but I’m sure there’s a knack to it.
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Dwarven Centurion. Concept art for The Elder Scrolls V: Skyrim
Art by Adam Adamowicz
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