Needless to say i am enjoying the ever loving FUCK out of The Fall of the House of Usher. I went from having a normal day to running around like a rabid dog and shaking my head as i tear apart my favorite chew toy
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Steddie idea where Dustin is pressing on Robin and Steve about dating again and Steve decides to just blurt out that he's gay but the kind of gay that likes both and that's why he and Robin can't date (Robin apparently just doesn't count as one of the both in his mind for some reason?) Dustin tries to get Steve to see that but he's also in the 'my brother came out to me I must be supportive' mindset, so he instantly decides to flip to Steve you should date Eddie!
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Hiii, i love your stuff and kinda from a distance really look up at you for, in my perception, being able to express yourself without giving a fuck. Thats sick dude, Im so so afraid, of absolutely everything, its nice to think like i might grow into someone less apologetic of my existence. Nice to see people just being yknow
hey, thank you, this is really really nice. the secret that is probably not a secret is that i am also deeply afraid a lot of the time lmao -- but less than i used to be, and in ways that feel less stifling and self-suffocating, if that makes sense.
like, it used to be "i'm scared that if i express myself the way i want to, everyone will find me obnoxious, so let's just sand those edges down to be safe" -- now my fears are more like "now that i'm expressing myself in a way that feels natural and real, i'm afraid that it's all stupid/vapid/not worthwhile or meaningful" (<- specifically abt my art) or "i'm happy that i talk and act the way i want to now, but what if it makes me impossible to befriend," etc etc etc. which still feels bad and puts me in a funk a lot of the time but at least it's a fear that comes After/in reaction to doing stuff, rather than a fear that STOPS me from doing stuff, you know? like, it's evolved into a kind of fear that's less in my way.
anyway. i believe you'll experience something like this, because wanting to grow is the first step of growing. the fact that u hope or wish for something different means you're already on your way. to fewer fucks!! or at least distributing the fucks u give in a way that serves u better
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Let yourself imagine established WrioChi having a winter walk and Childe starts a snowball fight. It gets heated and Wriothesley ends up getting full body tackled into the ice cold water, but, thanks to cryo vision user privilege, Childe is the only one who catches a cold from it all and has to be nursed back to health.
(Wriothesley has to threaten to hand him over to Sigewinne regularly because Childe keeps trying to give him his cold via kisses)
((Childe succeeds))
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i'm DYING! DEAD ON THE GROUND! DECEASED! (thinking about let it out again)
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defining will's love for hannibal as religion stands as an overpowering symbol of how will's emotions are powerful enough to mold a man into something akin to god, even with his flaws, even with his mortality, even with his own devotion to him that isn't some imprisonment or necessity or a show put up for valour or honour but formed of his own volition that itsn't driven by lust unlike so many other metaphors and so called "analogous" loves, is such strong visual and visceral representation of the human psyche omitting life outside of its own want and turning it into piety. in this essay i will...
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what are your thoughts on this take? at a first glance, this seems like a mostly american/chronically online view. if i deep it, it seems that younger people maybe think romantic relationships in media strip characters of their individuality and so they want less of it?
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character.
So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
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