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#Ancient Order of Druids
nmnmrsz · 2 years
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master-john-uk · 2 years
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Winston Churchill's initiation into the Ancient Order of Druids at Blenheim Palace, 15th August 1908.
The Ancient Order of Druids (AOD) was founded (or revived) in London in 1781, and is the world's oldest surviving druidic's society. Although it shares some of the symbolism of ancient Pagan traditions, it is not a religious organisation... in fact, religious and political discussions are banned at Lodge meetings. And, although there are similarities, it is very distinct from Freemasonry.
The AOD's motto is, Justice, Philanthropy and Brotherly Love. It is a Fraternity and Friendly society... or, basically a charitable organisation.
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redrcs · 5 months
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United Ancient Order of Druids
Mount Morgan branch
Founded in England in 1833. Now defunct in all countries, except the United States where it still had a membership as of 2019
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starburstsobsessions · 11 months
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been swooning over her since 2020 💕 (I still have not 100% it I just stare at her all day)
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harbinger-broth · 8 months
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I do actually want to write more here than just things about the Sphere of Protection, but that's where I am in my journey right now.
I'm currently in the middle of moving and having my landlord make a plethora of questionable and downright immoral moves on us and our living situation, and these next few days are going to be very busy trying to finish my last days of work, moving things, packing things, avoiding the people moving in literally on top of me while we are trying to move out (days before our move date. months before our lease ends.) So things are very hectic.
however, I'll be in my home town and home ecoregion by the end of this week!! once things settle down i plan to submit for my AODA membership and get out on some deeply loved and heavily missed trails in my area :) Hopefully I'll have quite a bit more to post about when things settle down.
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lungfuls · 1 year
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i do have ideas for the novels i want to write, but they're kind of gimmicky fantasy stuff that a lot of readers would find overdone. that said, honestly, i think i could do it better than a lot of authors whose books are considered good. also i'm not trying to write the highest quality stuff, just seeing how much success i'd have churning out fun/angsty romance stories. romance readers generally want tropes in their stories and including popular ones is part of succeeding at writing them i think
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witchcraftandmayhem · 4 months
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There is this misguided idea that everything a witch uses for their craft must be based on something old or ancient. This can lead to the spread of misinformation about where many of these spells, rituals, and practices actually come from.
Many of our practices are actually fairly modern, and that is ok! Our practices don't have to be from ancient times in order for them to mean something. I think we need to learn where our practices come from and be more honest about their age.
Modern witchcraft practices are a good thing! We grow and change, and so should our practices. There is nothing wrong with mixing some old in with the new. We should be careful when claiming something is from the ancient druids if we aren't certain that it actually is.
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lizardsfromspace · 24 days
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What secrets do you hold, my mysterious tome?
Spellbook shoplifted from the new age section of Barnes and Noble: "These secrets have been held by my order of druids since our days millennia ago where they were burning us as witches. First of all, make sure to honor the ancient Celtic potato goddess, the ancient Roman tomato god, and the relatively old Iberian corn gods for a bountiful harvest, as you'll need two dozen eggs for this curse, which will literally fucking kill someone,"
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talonabraxas · 3 months
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Brigit Druid Goddess Talon Abraxas
Brigit is a ‘pan Celtic’ goddess, who was worshipped by both the Goidelic and Brythonic Celts in the British Isles and beyond. She is a solar deity, who once hung her mantle on a sunbeam. In Celtic mythology, Brigit is the daughter of the Morrighan and the Dagda, the Good God and Chief of the Tuatha de Danaan, the ancient fairy race of Ireland, and the sister of Ogma, who invented the Ogham alphabet. She was the wife of Bres, King of the Fomorians (who were at war with the Tuatha de Danaan). Brigit was said to have been the mediator of peace between the two ancient warring tribes. She was the mother of the Three Gods of Danu – Ruadan, Iuchar and Uar. These three Gods were said to have married the three princesses of Ireland – Eire, Fodhla and Banbha. In other sources, Brigid is the daughter of Boann, the Goddess of the River Boyne in Ireland. Boann (bo fhionn) means ‘white cow’, an association she shares with Brigid. Brigit is primarily the patron Goddess of poets, healers and smiths. She is also a patron of other womanly arts – midwifery, dyeing, weaving and brewing, and the guardian of children and farm animals – particularly cows. The island of Ireland itself is said to be the green mantle of Brigit. She is also said to be the patron of travellers, sailors, and fugitives. She is specifically a patroness to the Druids in her aspects of poetry (Bards), healing and prophecy (Ovates) and blacksmithing (Druids).
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thecreaturecodex · 2 months
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Stegon
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"Stegon render" © deviantArt user SuperSamYoshi, accessed at his gallery here
[Stegon is a Return of Ultraman kaiju that seems to be an homage to original Ultraman monster Seabozu. Both are skeletal dinosaur kaiju that are treated sympathetically, and Stegon uses a modified version of Seabozu's roar for a sound effect. This is somewhat striking because Stegon definitely kills people. Like, we see construction workers get melted. So I wanted my flavor text to pay homage to that, and to be a technically-against-the-rules-in-PF1e neutrally aligned undead. I'm also including a reference to a thematically similar kaiju who appears in the same series that I'm also intending to stat up in this project.]
Stegon CR 17 N Undead This creature resembles the skeleton of an oversized reptile, its stance quadrupedal. Its skull has a pointed snout and projecting teeth. Its bones are embedded in a tarry mass, giving the creature a bulky body.
A stegon is a chimeric undead creature made out of the bones of dinosaurs and other ancient megafauna. These bones are suspended in a black tarry mass, something like asphalt. When a bone bed is disturbed, not to uncover its secrets and learn about its former inhabitants, but in order to exploit the land, a stegon may rise to avenge the desecration of its grave. These grave sites are sometimes those guarded by an oxter, which can lead the two monsters to collaborating in their destructive vengeance. Once it has avenged itself, stegons tend to roam widely and target land developments, strip mines and other massive construction projects that devastate the land. As such, stegons are among the few undead creatures that are respected in druidic traditions, although a druid would be likely to try to lay the animal souls to rest after they have completed their mission.
Stegons typically attack their targets using their breath weapons and trampling feet. They can breathe a cloud of acidic mist. This acid is much more potent against flesh and bone than metals and minerals, and the gear of stegon victims may litter its lair. If creatures fight back, or attack it, it fights with its teeth and tail if cornered, but is just as likely to try to walk away, trusting to its natural armor and resistances to shrug off attacks.
Stegon CR 17 XP 102,400 N Colossal undead Init +4; Senses darkvision 60 ft., Perception +24, scent Defense AC 31, touch 2, flat-footed 31 (-8 size, +33 natural) hp 300 (24d8+192) Fort +17, Ref +8, Will +16; channel resistance +2 DR 15/magic and bludgeoning; Immune acid, force, undead traits Offense Speed 50 ft. Melee bite +27 (2d8+16/19-20 plus 4d6 acid), tail slap +24 (3d8+8) Space 30 ft.; Reach 20 ft. Special Attacks breath weapon (60 foot cone, 18d6 acid, Ref DC 29, 1d4 rounds), trample (Ref DC 38, 2d6+24)  Statistics Str 43, Dex 10, Con -, Int 2, Wis 10, Cha 25 Base Atk +18; CMB +42 (+44 bull rush); CMD 52 (56 vs. trip) Feats Awesome Blow, Blind-fight, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Multiattack, Power Attack, Skill Focus (Perception), Toughness, Weapon Focus (bite) Skills Climb +22, Perception +24, Swim +19 SQ organic acid Ecology Environment any land and underground Organization solitary Treasure incidental Special Abilities Breath Weapon (Su) When a stegon uses its breath weapon, the cone of acidic mist condenses into a 20 foot radius cloud at its origin point. This cloud obscures vision as a fog cloud spell and deals 2d6 acid damage every round to creatures and objects in the area (no save). This cloud lasts for 1d4+1 rounds before dissipating, and can be dissipated with strong or stronger wind. The save DC is Charisma based. Organic Acid (Ex) Acid damage dealt by a stegon’s breath weapon and bite deals minimum damage to creatures or objects made of stone or metal. It ignores the hardness of creatures or objects made of organic materials, such as wood or bone.
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toriangeli · 3 days
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One of my favorite things about how Anne Rice writes historical fiction: she doesn't sugar-coat her characters.
As in, there was never going to be any way all these vampires going back 6000 years were going to align with modern sensibilities. They're not savory. They suck.
First off, any male of status from before the Great Depression probably did, in fact, look at an underage girl and think, "she LOOKS like she could grow up cute and interesting, but do I want to wait to ask her dad and risk someone else calling dibs in the meantime?"
Lestat: Killed majestic, beautiful animals that were only trying to feed themselves. To save the lives of people who were counting on him, yeah, but still.
Marius: Literally from ancient Rome, lots of ideals from that time, pederastic relationship with Armand, see above disclaimer about males from prior to the Great Depression.
Armand, Santino, most of the de Landens: I do feel like the Children of Darkness/Satan wouldn't have been founded in our time, as evidenced by Lestat so easily disbanding them with basic Enlightenment talking points, so I think it counts.
Louis: LITERALLY OWNED SLAVES. And not in a bullshit "but I treat them so nice and they'd just be owned by someone mean if not for me!" way, he legit believed this was what black people were for. Until he became a vampire and all humans looked equal(ly foodlike) to him.
Gabrielle: Let other people raise her kids while she became a library hermit.
Maharet and Mekare: Cannibals. Oh, sorry. Respectful cannibals.
Khayman: Nnnot even gonna be sarcastic about this one. He was as much a victim of it as Maharet and Mekare, hence them not blaming him in the slightest. But people today would be put on trial for following an order like that one, so I figure it belongs here.
Daniel: idk probably unprotected gay sex. It was the 70's.
Claudia: Gets a pass. She was five. All the bad shit she does is unrelated to her time.
Mael: Helped keep a vampire captive for years, then proceeded to kidnap someone and force them to become a vampire, all because "idk we're kooky druids and it's our religion."
Everard: Laughs at Benedict for being kidnapped and having his blood stolen. Victim-blaming at its finest.
Akasha and Enkil: I mean, we know what they did, but everyone hated them in their own time, too, so.
Eudoxia: Jesus Christ.
Davis: HAS NEVER DONE ANYTHING WRONG EVER IN HIS LIFE. /protects him forever #theonlyinnocentvampireprobably
And you know what? I'd take the worst of these over Bill Compton, Damon Salvatore, or Whassisface Cullen fighting for the Confederacy because "the greater good." Like bro. At least the dickheads above are being honest about it and we can judge those parts of them appropriately. You're trying to make us think you were doing something honorable by being vague. We know what you were really fighting for, and so do you.
Moral of the story: If you're gonna be evil, trying to be sneaky about it only makes it worse.
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y-rhywbeth2 · 3 months
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I've had an idea at the back of my mind which I was reminded of, examining that first long rest scene where Durge can meditate on their identity.
Several classes; paladin, druid, wizard, ranger, barbarian and fighter refer to their grasp of the classes basic education as a "faded instinct". Being a cleric is "an ancient fool's errand remembered out of habit" (worshipping Bhaal is their job and very recent in their lives, so that's an interesting remark from a priest). It's probably just brain damage, and this is one of those ideas where I'm probably just going to chuck it around but not commit to it as a headcanon.
My theory was regarding Durge's obvious level loss (from somebody strong enough to break into the eighth hell to a level one character). While specialty priests such as Bhaal's deathstalkers got dropped as an individual class option (basically cleric+, and in 3.5e it was a prestige class), it would mean they were sort-of canonically multiclassed, in a way. Durge did learn their own skills before Bhaal decided it was time to join the temple (for example, joining the paladin order that Bhaal eventually made them slaughter), and I wonder if maybe all of the character levels they had after that first one was as a cleric of Bhaal/Deathstalker. Bhaal's clergy only had clerics and specialty priests before his death, it is traditional. After their fall from grace, Bhaal rescinded his patronage as part of their test, leaving them with only the training for the original character class they chose before joining the temple - which is level 1.
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lunavenefica · 2 years
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⛤How To Celebrate Samhain⛤
Samhain, Celtic New Year, is the passage, threshold, conclusion and beginning.
It is the darkness from which everything begins, the silence from which the first vibration will arise, that initial void that must be in order for birth to take place.
Precious and necessary time. Time of rest and silent listening.
Threshold of this passage, of the limit between life, death and life, Samhain is an open door between the dimensions of time and existence.
The guardian of this threshold is Hecate, an ancient goddess who holds the keys of this Celebration.
Fairies and spirits are especially active on this night.
It is equally one of the many times to honor and host dead ancestors.
Prayers and food are left on the door steps and altar doors are left open and additional chairs are set outside. 
Hearths are clean and home hearths are rekindled by a sacred common bonfire that is lit by rubbing. 
The patron God and Goddess of this festival are the Dagda and the Morrigan.
On this day, spirits and fairy creatures invite mortals to spend a year together on the Hill of Delights with them; the druids act in the opposite direction, writing messages for the dead and entrusting them to the fire. 
With the food and drinks of the afterlife, wine, beer and mead, they feast for the duration of the festival, which takes place from a minimum of 3 days to a maximum of 6 weeks, including meetings, battles, prophecies, spells and ritual sacrifices, in honor of the god of fertility Dagda and his wife Morrighan.
In the Celtic tale "The Wasting Sickness of Cuchulainn", the feast of Samhain is celebrated for a total of 7 days, of which 3 before and 3 after the party night.
To worthily celebrate the full circle of existence we must recognize the reality of death and physical decline as natural events, not as something to be ignored or hidden. 
To these energies we must now pay homage but at the same time we must remember the new life that will come.
The Holly King teaches us that death is an end but also a beginning. 
Let us keep in mind the lesson of the ancient Celts and do not indulge in sadness!
⛤Little things to do for Samhain:
Collect acorns, giving an acorn to friends and family as a wish for good luck.
Toast the local orchard with ale and cider in thanks for a copious harvest. Part of the harvest was left on the trees to ask for a good harvest in the coming years.
Apples were also buried to provide food for the spirits waiting to be reborn.
Before pumpkins were introduced, turnips were carved outside and lit with small candles. They could then be placed on the windows or carried in procession around the neighborhood to ward off diabolical intentions.
Scary stories were told throughout the night until the crowing of the cock drove all the fairies and spirits back into their world.
Stones marked with the owners' names were thrown into the fire and recovered the next morning. The state of the stone indicated the person's luck for the coming year.
But you can also:
Invite your friends to dinner, dress up as witches and ghosts, decorate your homes with Halloween pumpkins and celebrate traditional games by trying to grab the sacred apples hanging from a string or floating in a basin with our mouths of water!
You can have fun carving and digging pumpkins and turnips, inserting candles in them to expose them to the windows or balconies of your homes.
Finally, it is a moment in which in order to favor our regeneration, we can ritually abandon all the things of the past that we must or want to leave, abandon (let die) the things that we do not like in our life. 
We can then write these things on slips of paper to burn them in our Samhain fire, which can also be a black or otherwise dark colored candle.
You can say a phrase three times like: "The so-and-so thing has come into being, the so-and-so thing has its season, and the so-and-so is going away!" Then, the slip of paper is burned in the flame.
We can then, more simply, give away or burn those objects that we no longer like.
It's time to give up bad habits, to change your life! In fact, before the new growth can begin, the soil must be fertilized with the remains of the previous year's crops and with the waste (if there were no death and decomposition there would be no Life).
An undoubtedly more complex ritual, but one that is worth performing, can be performed in our homes. 
At sunset, the eve of Samhain, all the lights in the house go out and you stand in front of a black or dark candle. We hear the old year that is about to die, we remember all the good or bad things that you have experienced, we remember the people dear to you who are no longer there, and when we feel ready we light the candle saying: "I welcome them with this light. spirits of those who left before me. Welcome! ".
 Let's take a cup or a glass full of wine and drink some, after having said: "To the dead!", Leaving a few drops. 
We can then light a special candle for each of your dead friends or relatives: it can also be white or colored candles. 
To light them we use the dark candle, and with the same candle we also light the Halloween pumpkin lanterns, if we have made any.
After doing this we take a plate or a tray where we will have put some bread or sweets (you can use the "sweets of the dead" if there are typical recipes in your area) and we invite invisible friends to share the food with us. 
Always leave a few portions.
Then, taking the dark candle, we go to all the rooms and turn on all the lights, maybe just for a few minutes.
Let's go out the front door and throw a coin: it should be silver but a common coin will do anyway.
We say: "Money on the floor, money under the door" and leave the coin on the floor for a month, perhaps sliding it under the doormat. It will bring good luck to our home.
Let us meditate on the meaning of this holiday and leave the door of the house open to let our invisible friends in!
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⛤Isidora ⛤
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hushcaringdemons · 29 days
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A Druidic Demonolator's Guide to Invocation
I have been asked many a times to kindly offer guidance on how to do ritual invocation for demonolatry. I will oblige those inquires now, and all future ones by revealing how I personally do invocations as a syncretic theistic Satanist and Druidic Pagan. This is only one individual’s example. Yours will surely be different based off of tradition, experience, and preference. (Please with all gratitude credit back to Hushcaringdemons when sharing.)
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THE SACRED CIRCLE
In order to conduct ritual, one must call upon the elemental forces and balance the spiritual energies within and without you. This sacred space is brought into existence by the might of your own Will. It serves as a gateway between the Mundane and the Spirit World as well as a stabilizing force during your ritual workings (especially if this involves working with a spirit like a Daemon). Depending on the tradition, a wand or a ceremonial dagger is used to summon and direct energy. A hand with the pointer and middle finger extended can fill the role of a ceremonial tool if one is absent. A scared circle can be cast pretty much anywhere.
THE WATCHTOWERS
Watchtowers refers to the cardinal direction (East, South, West, North, and Center), their elemental association (Air, Fire, Water, Earth, and Spirit), and the spiritual entities that represents them. Calling upon the spirit of the Watchtowers instills their power in your circle and rite. What spirit is called upon varies between traditions as well as practitioner preference. Direction and elemental associations are very open to interpretation, especially in the case of Pagan Gods where it is largely a modern invention. It is the metaphor that matters here.
THE WORD OF POWER
Choosing a Word of Power to shout at the end of prayers, blessing, or invocations serves as a release of spiritual energy in accordance to your Will. Give it focus and some oomph. Like Watchtower spirits, Power Words vary by tradition and preference. Examples include:
Amen - Useful for practitioners with leanings toward Traditional Ceremonial Magic. A Jewish word meaning "So Be It" inherited by Christianity and Islam. If one comes from a culturally Abrahamic background and is unbothered by that, it is a perfectly serviceable word.
Amun - It is a common falsehood in magic communities that the true origin of the word Amen comes from the name of Amun, a High God of Ancient Egypt whose dominion is the deepest and most hidden parts of the cosmos. I list it here as an example because calling upon the highest, and preferably most primordial, entity or force in your pantheon sends out your magic intent to those parts of the universe. For me, that name would be Satan who I view similarly representing the hidden and the primordial.
Awen - Useful for druidic practitioners such as myself. Awen is divine inspiration in the Welsh bardic tradition. Neo-Druids have expanded it to encompass the animating force of the universe.
A STANDARD RITUAL INVOCATION
Now, lets put all of the above components together. The following instructions will be using my personal invocation as a template.
Turn to face East, and use your ritual tool to point outward. Starting from the East, the direction associated with the sunrise and new beginnings, is a common way to start Sacred Circles through out traditions. Beckon:
“HAIL LUCIFER, Prince of the East. Spirits of Air anoint thee for thou art Truth and Enlightenment amoung them all. HAIL AND WELCOME.”
Turn to face South, and use your ritual tool to point outward. It is another common tradition to use clockwise motions in order to create. Beckon:
“HAIL ASMODEUS, Prince of the South. Spirits of Fire anoint thee for thou art Passion and Desire amoung them all. HAIL AND WELCOME."
Turn to face West, and use your ritual tool to point outward. Beckon:
"HAIL LEVIATHAN, Prince of the Wests. Spirits of Water anoint thee for thou art Chaos and Rebirth amoung them all. HAIL AND WELCOME."
Turn to face North, and use your ritual tool to point outward. Beckon:
"HAIL BELIAL, Prince of the North. Spirits of Earth anoint thee for thou art Filth and Fecundity amoung them all. HAIL AND WELCOME."
Hold your ritual tool high over your head, and state:
“HAIL SATAN, Master of Darkness. All Spirits are within thee.”
Say the following as you move clockwise, weaving all the elements and directions together with your ritual tool:
“Thou art the Adversary, the Black Goat, the Ram-Headed Serpent.
All that is Above, and all that is Below.
All that is Hidden Without, and what is Hidden Within.”
At this point you should have completed your circle. Hold your ritual tool high over your head again. Stand tall and proclaim:
“What is hidden in me! Myself! I am God!”
(This is technique I stole from LaVeyan Satanism. A little puffing up of the ego helps with energy building.) Maintain your erect pose as you conclude the invocation:
“By the Might of the Four Watchtowers
And by the Binding Power of the Baphomet,
I proclaim this ritual circle cast.”
Use your ritual tool to draw a sigil in the air such as the pentacle or pentagram, and declare:
“It is my Will, and it is Done.”
Complete the invocation with your Power Word. Congratulations, your Sacred Circle is cast, and you are now ready to proceed to your ritual.
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deconstructthesoup · 16 days
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I saw a D&D AU with the Voices, and I decided that I also wanted to do a D&D AU with the Vessels, so here goes:
*cracks knuckles*
The players are the chapter 2 vessels, who have joined together after they were each mysteriously attacked---and nearly kidnapped---by worshipers of a primordial god only known as The Narrator. Even though they're all vastly different people with vastly different motivations, they have to work together in order to figure out how they've somehow angered a long-forgotten god.
The Tower is a scourge aasimar and an Oath of Conquest paladin, who devoted herself to The Apotheosis, queen of the gods and the embodiment of justice and retribution. She acts as the self-appointed leader of the group, even though a good chunk of the other players are having none of her self-righteousness and narcissism. She doesn't believe that the Narrator actually exists, and considers the quest to just be another heretic-killing spree.
The Adversary is a tiefling Ancestral Guardians barbarian, who grew up in a rough-and-tumble all-barbarian community and is slated to become its next leader. She's just happy to travel around the world bashing heads, and she winds up clashing the most with Tower---mainly due to their very different backgrounds. She genuinely doesn't care who or what the Narrator is, and just wants to kick ass and have a good time.
The Spectre is a ghost and a necromancer wizard, who actually died when she was attacked and has brought herself back in order to track down her killer and to take her revenge. She kind of lost herself in the ivory tower of academia when she was alive, and part of the reason she's sticking with the others is so she can actually form connections before it's truly too late. She's studied several old cults in her time, but the only thing she's found of The Narrator is an old painting of a crow with sharp teeth...
The Nightmare is a dhampir and an Undead warlock, who draws her magic from the dread vampire queen who turned her. She is no stranger to being hunted, for people fear and shun vampires and their spawn, but she knows full well that this time is different. And during the attack, she managed to devour a dream of her would-be captor, getting a little glimpse into the ancient powers of the god that wants her gone... and, well, who can resist the allure of taking down a being as old as time?
The Witch is a tabaxi Circle of Spores druid and an Arcane Trickster rogue, who's been living on her own in the woods after suffering a great betrayal and heartbreak that damaged her trust in anyone. She's only working with the others because she believes she'll get further if she does, and while she initially intends to backstab them once they're no longer useful, she finds herself growing closer to them as their journey continues. All she really wants is to go back to her old life... but her goal may change as her walls begin to come down.
The Prisoner is a human Armorer artificer, who once angered an archfey and was cursed to always be bound in chains. Undeterred, she turned this to her advantage, reforging her chains into armor that she could use as a weapon. She starts traveling with the rest purely due to self-preservation, as every time she resolved to just hide, The Narrator's worshipers found her again---but she's definitely the practical mind that they needed.
The Damsel is a half-elf College of Creation bard and a Beastmaster ranger, and she's a princess whose kingdom was usurped by an evil family member, leaving her on the run. She's very naive about how the world works, mainly due to being sheltered her entire life, and is sure that this situation can be solved with a nice conversation. Thankfully, she has someone to help her...
The Beast is a fey that was cursed to take the form of a barely-sapient panther, and she barely recalls her life in the Feywild. Still, she has a soft spot for the innocent princess she came across in the woods one day, and she will protect her for as long as she can.
The Razor is an elf Soulknife rogue and a College of Swords bard, and she's actually a pretty well-known circus performer. She's absolute chaos personified, and she really doesn't give a shit about The Narrator either way---she's just ready to kick ass, stab people, and hang out with her new best friends. Even if not all of them are super into being friends with the crazy blade lady.
And last but not least, The Stranger is a changeling Divine Soul sorcerer and a Grave Domain cleric, who unknowingly draws their power from the long-forgotten goddess of change, transformation, endings, and new beginnings. They woke up one day with no memory of who they were, and were immediately attacked for reasons they could not explain---so, needless to say, they're pretty traumatized. It also doesn't help that they don't even know what they really look like, so they're constantly changing to reflect what people expect of them... which isn't the most healthy thing, but they're an amnesiac, give them a break.
So... yeah!
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harbinger-broth · 8 months
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today I visualized myself AS the elements, and sort of rushed through the whole ritual. I did it very quickly, but strangely enough it almost worked better??
It seems that if i don't give myself enough time to second guess my visualizations, words, and movements, they are clearer and more intentional. I know that seems strange, because rushing is usually a negative things, but pushing myself through the SoP without letting myself second guess helped me get to the root of the ritual. it isn't a meditation, but a ritual. with a direct correlation between action and product. it is magick, not contemplation(though that isn't the same as meditation either i have recently learned. I may do a post about that.)
I think i want to outline the SoP in an easy to reference format. That way I'm not scrolling through the full webpage when I forget a line or such. Perhaps i will post that too?
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