Sometimes I think about how Adrien, throughout the series, constantly grapples with his fear of abandonment. Gabriel conditioned him to believe that any love he receives is purely transactional, and that to earn affection he has to prove his utility. Adrien is constantly trying to prove his worth to his father for scraps of affection, and Chat Noir infamously crumbles on-screen any time he feels as though he is replaceable to Ladybug. It's a constant insecurity of his, like everyone will just dump him like a sack of potatoes the moment they find out how useless he is.
Meanwhile, all Marinette wants to is ensure that Adrien is happy. Because she loves him. She doesn't give two shits about how """useful""" he is. She holds him and tells him that she will never abandon him (both as Ladynoir and as Adrienette), and her fantasies are about saving him, not about him being "useful" to her. Throughout their relationship, Adrien is forced to disappoint Marinette constantly for reasons outside of his control (amok commands), and yet Marinette is still there for him.
At Adrien's lowest point, when he is forcibly torn away from everyone who had ever showed him genuine care, locked away in an all-white room and at his most "useless", right after disappointing Marinette and unable to even join the final battle or contribute in any way, she still saves him. She still loves him. Because he doesn't have to prove anything to her. Because he is loved and cherished for who he is, not for what he does, and that love is not conditional. Adrien's "happy ending" at the end of the first arc wasn't about him finally proving how useful he can be, because he never actually cared about being useful — he just saw it as the only means to feel loved and needed. Instead, in the end, he found out that he was loved and needed no matter what.
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it’s kind of crazy that both fallout new Vegas and fallout 4 have the same driving force for the first half of the narrative (find the guy who wronged you and make him pay) but Benny is so much more memorable and narratively interesting than Kellogg.
It’s a matter of a strong character foil versus a weak one, in my opinion.
Benny and the courier are very much alike. They are both ambitious people who are willing to do anything possible to stack the odds in their favour. Honestly, Benny and the courier are the same card, reversed.
The Sole Survivor and Kellogg are also intended to be character foils. The game tries to convince us of this with the scenes in Kellogg’s mind, where we see that he ‘isn’t so different’ from our protagonist after all. But we don’t know anything about Kellogg other than his backstory. How can he parallel the protagonist if we don’t know which traits he has? Which traits the two of them share?
(As a side note, I wish Fallout 4 had touched way more on the ‘Man/Woman Out of Time’ thing. The protagonist being frozen in the past + Kellogg being functionally immortal would’ve been really cool to explore! Especially in the context of grief!)
In the end, I think the reason Benny is a more powerful character foil is that he doesn’t disappear from the world when you kill him. The chairmen can mourn him, House will comment on it, and even NPCs across the Mojave will talk about Benny’s death!
In Kellogg’s case, the protagonist is basically the only person who knows he even existed! Once he’s dead HE’s DEAD! He disappears completely from the narrative! As soon as you leave fort Hagen, the game doesn’t bother looking back.
that’s why Benny is a more haunting force for new Vegas; particularly an independent courier. You are Benny’s legacy because you are what he leaves behind whether he likes it or not. People remember him as the couriers victim. Meanwhile, nobody remembers Kellogg at all. The memory of who Kellogg was dies with you, and you can choose to forget him.
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Dungeons
Dungeon Meshi Dungeons have unique characteristics and the Adventurer's Bible gives us a look on a few of the more important ones.
First, what makes a dungeon a dungeon? According to the Glossary section:
Dungeon
There are two types of dungeon: manmade and natural. Manmade dungeons like the one on the Island are structures created when a door is linked to another dimension. Natural dungeons are environments that resemble manmade dungeons; they're created when a portal to another dimension forms on its own and mana seeps in. In natural dungeons, you can't be resurrected if you die. The cavern Falin took Marcille to when they were at magic school was a natural dungeon.
Continuing bellow the cut, Major Spoilers ahead
In ch87 we learn that man-made Dungeons were created by the ancient civilizations to contain the Demon's powers, and be able to better use it.
In ch 68 Thistle confirms something similar.
With this in mind, Dungeons also seem to have "Styles".
Like these examples from the cover of ch 48.
"The island", which is the name given to the Dungeon Linked to Melini Village's Graveyard, is a "Compound-Style Dungeon" while other dungeons seem to have specific styles linked to other ancient civilizations (Dwarf-Style, Gnome-Style, Elf-Style)
'The Island' in specific seem to be a Compound Style between dwarfish and elvish styles. As Thistle says, continuing in ch 68, it was an ancient Dwarf construction that was then used by Elves.
Maybe that's the reason the dwarfish inscriptions are only in the innermost levels of the dungeon. The Style then seems to indicate which ancient civilizations created the manmade Dungeon.
From how they speak about Dungeons in the story I also believe there isn't a way to create new manmade dungeons, and rather they must find them since they were buried by ancient civilizations once they realized it was impossible to control the Demon.
Besides that dungeons apparently also seem to have a life cycle, or "Maturity Levels", that ends with the collapse of the dungeon. Here's the cover for ch 54 illustrating it.
From the descriptions, Utaya seems to have reached lv 5 while others tend to be conquered and collapsed before. Some even seem to collapse on their own.
These are the main Dungeons pointed out in the adventurer's bible with their respective descriptions.
DUNGEONS
1 THE ISLAND
A new dungeon that was discovered just six years ago. It's rumored that the Golden Country that existed a thousand years ago still lies in its depths, imprisoned there by the Lunatic Magician.
2 BUDOU PIT
A dwarf-style dungeon. It was excavated straight down like a mine shaft and has already collapsed. Its atmosphere and location are bad, and even after it was discovered, not many adventurers visited it. As a result, it's believed to have collapsed naturally. Its depths may be connected to the ocean: If you listen carefully, some say you can hear the waves. People also claim that if you throw something into the pit, it will inevitably wash up in the port of Kahka Brud.
3 THE BRUD DUNGEON CLUSTER
A dwarf-style dungeon. It's made of the ruins of dungeons that riddled the ground beneath Kahka Brud. Now that its last lord has been defeated, the dungeon has been completely captured. It's become part of the town, and bits of it are used as storehouses, shops, and private homes.
4 THE TOWER OF NIGHT CRIES
A gnome-style dungeon. It's on the verge of collapsing and is currently sealed. Since it's still functioning, if barely, it's believed to have a lord somewhere. The dungeon is shaped like a tower. Its name comes from the wailing noise produced by the wind blowing through holes in its walls at night. Winged monsters have been sighted flying around the tower.
5 THE UTAYA DUNGEON
An elf-style dungeon. It changed lords frequently, and it's the dungeon that grew the largest after the ancient war. At present, it's sealed. Fifteen years ago, monsters flooded out and destroyed the nearby towns. Because it had expanded so much, it couldn't be blocked off completely, and the Canaries quelled the situation by casting a barrier over the dungeon and the entire surrounding area. Magic users are still permanently stationed there to maintain the barrier.
6 THE DRAGONS' LAIR
An elf-style dungeon. Currently collapsed. A rare case in which an entire region of interlacing canyons became a dungeon. Many dragons lived here once, and it was a notoriously secluded region. However, it was hard just to get to it, the rewards were small, and the dragons were tough. Almost no adventurers visited it, and it's thought to have collapsed naturally. When the population dwindled, mana stopped flowing through it, so the large dragons vanished. However, a few small dragons still live there.
7 THE CENTRAL WATCHTOWER
An elf-style dungeon near the capital of the Western Elves. Currently sealed. Since it hadn't had a lord for a long time, it was believed to be nearly collapsed. Mithrun was dispatched to investigate a nearby rash of disappearances and got taken in.
There's much more to talk about how the dungeons work, especially how it relates to Ancient Magic but I'll leave it for another post in the future. If you have any insights about the information here or if I've missed something important please share!
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