Tumgik
#this was my old art and my old pc design
doleich · 15 days
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Watching
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popiellart · 6 months
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hakusins · 1 month
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cw // tentacles, red eyes, blood water(?)
the ivory wraith
have we met somewhere before?
pc feels a strange feeling of deja vu
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ryonello · 1 year
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rhapsody apexmobile i have feelings for you 💖___💖
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3amsnek · 9 months
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new icon time bc the moment we hit double digits on the halloween countdown my brain genuinely straight up forgot it was still summer
#*changes my icon and immediately forgets so I get jumpscared every time I use hold to rb on mobile*#oh yeah and here’s this funky guy. haven’t posted him before#he exists bc my hand shook in the wrong direction when messing around with a completely different Weird Cat concept and I went o shit that’s#better actually#my art?#my oc art#character art#original character#oc art#furry#character design#ignore that this draft is almost three weeks old just don’t even worry abt it#life is. hahahaahaha. so much rn my summer has been Dog and Constant Stress and art is just. not able to be a priority rn#so ofc I have many ideas :’) someday im gonna be able to do things just bc i feel like it for more than five minutes again. someday#i do have like 4? i think? finished pcs of Bear Art from the past few months that i might post for fbw let me know if you want that perhaps#but that’s not for another month or two I think? i should know that im sorry brooks falls bearcam i have failed :(#there’s some stuff in the drafts i forgot I didn’t post too actually#maybe I’ll get around to that with my. very minimal free time the next couple of days (<- probably won’t)#on that note#if you commissioned something from me and I haven’t posted it pls don’t be sad i am simply attempting to survive the summer#my brain is not good in hot weather under the best of circumstances and this has not been those#I Do plan to post them they just take more brain than like. this quick silly doodle for myself to draft out#i know ppl probably are not worried i am simply. afraid.#anyways. look a creature
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blazingflareon · 7 days
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got a new pc and thank fuck all my brushes and settings carried over lmao. anyway ill figure out raine's design one day (before artfight preferably)
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piichivii · 1 year
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âm dương sư // a wizard for an eastern fantasy
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rars · 2 years
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her name is Emailia and she's a AI assistant that can travel between computers and reality! she may be a little bit unhinged, but she’s an EXCELLENT assistant!
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c-rowlesdraws · 1 year
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✨🥀💻I Need A New Computer!💻🥀✨
it's happened: my laptop is finally so old (she really does remember the Obama Administration!) that it can't handle any new OS updates, which is leading to inconvenient consequences. Like, discord crashes after attempting to download its latest update now, so I've been using the web version, in a browser that also yells at me regularly because it cannot be updated. Entropy is slowly swallowing it all, as entropy is slowly swallowing us all.
But before I, too, succumb to entropy, I do still need a computer for work, and also for my heavily computer-based existence, so I'm in the process of buying a desktop PC! After using macs at home since 2002, I'm excited to be making the switch to technology that will let me do incredible things like 1) play most video games and 2) stream sound over OBS without downloading third-party software and watching a youtube tutorial by a guy named SuperMacHaxxTurbo. But in order to welcome home my next computer, I need your help!
I have various stickers, art prints, and other items, fandom-based and original designs, for sale on my Redbubble store, if you'd like to manifest some of my art in the physical plane. Over on my patreon, you'll find years' worth of archived work, exclusive art, and step-by-step process breakdowns for $1/month-- and I've been posting a ton of art on patreon lately, so there's never been a better time to subscribe! I also have a ko-fi, if you just feel like sliding me some cash. All of these are linked in my pinned post!
If you've been enjoying my art for a while, or just since recently, I hope you'll consider also supporting me monetarily, if you're able to! No matter what, I'm grateful to everyone who follows me, and all of you rock.
Thank you!
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dedsec-pony · 4 months
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I had the opportunity to design and illustrate unique character sprites (and UI icons, and The Logo, and the key art) for the Hat in Time Jam Mod, Hat Kid in Cinema Labyrinth! I have Some Commentary about it below.
This is also like, the debut for Team Purple, lol.
My main art style inspiration for these sprites is the little promotional chibis for Limbus Company! It was a blast trying to emulate the style while adding my own flair to it.
For the logo and the hex status effect icon, I actually tried affinity designer for iPad for the first time as I was looking for a alternative way to do vector art on iPad. and I got too lazy/busy to hop on my pc to do these icons and the logo
As for the poster, it's definitely based on Persona Q2's cover art mixed with Old movie posters (but specifically the one for Yötön Yö in Alan Wake 2, because of course it is)
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christiansorrell · 7 months
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RPG Read-through: .dungeon//remastered
For a while on Twitter, I've been doing read-through threads where I post my thoughts as I'm reading through a game for the first time. I recently did the same with Snow's .dungeon//remastered, a TTRPG where you are players logging in to a dead/dying MMO and exploring the digital fantasy world. I'm adapting those thoughts here for a proper Tumblr post! Enjoy!
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First up, credits! Good folks who do good work in my experience. Also, we get the first of what seems to be a common through-line here that I enjoy: an online fandom bent to this all being a sort of GameFAQ style guide for an in-universe game.
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My initial impression from most of the interior spreads I've seen just flipping through it is that I really love the style and layout. I think black and white layouts are underrated generally, but it really pops here with the pixelated text/symbols and the old school GUIs.
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It's interesting to have these kind of "no bigotry" rules you see in many games couched within an in-universe framing. I think this more personal angle actually makes them land better for me than they typically do in games.
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Of course, the author is still powerless to stop the players (just like with any instance of these rules, and all game rules in general tbh) BUT this is worldbuilding too, and it gives me a greater sense for the kind of in-universe fandom that's risen up around .dungeon.
Similarly, here's the game's unique version of safety tools - an in-game help menu that reworks things like lines/veils, x-card and more into the game world itself. I really like this.
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Once again, the art in this is just great. I love the Fez-like runes/symbols. My ARG brain wants to know if there's a hidden message here.
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I was surprised it was jumping right into the starter adventure, Tutorial Town, but I quickly found out that this is character creation AND a starting area/adventure all wrapped into one, video game-style, and that's so cool.
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Each room of the starting area introduces a step of character creation. It's interesting that stats are based on real-world (not you the player at the table real-world but your PC at the "real-world" computer playing the game) ability. Your game knowledge, response time, etc.
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As a long time Dota player, I also just really enjoy that the saving throw-like stat here is TILT. I have tilted many times and known many of my teammates to tilt regularly. Just fun to see that phrasing in a TTRPG.
There's more of the in-universe real-world player here than I expected coming in. Definitely has some really intriguing potential. I do wonder though if the intent is to be playing a "real-world" level character or if you are "playing" as yourself at that layer. Both would work.
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Monster statblocks. Easy to parse and straightforward to run as the GM (tho at time the layout does have one two many things laid on top of one another that can make them hard to read at first glance - like where "GOBLIN" is here):
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Health here is SYNC, and it's shared across the whole party - I'm interested to see how that full mechanic plays out and how it may affect play.
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Reaction rolls. I'm surprised to see them given the video game setting, cus mobs in MMOs just always attack you. I've gone back and forth on it with my video game-inspired TTRPG. Don't think it's a bad choice, just one that means the game world is more than a usual video game.
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So you have your real-world level Job (based on your characters' out of game job) and your in-game "Role" which follow the classic "holy trinity" of MMO design:
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PCs and monsters can team up to attack and can forego damage for stunts - potentially fun/interesting moments happening from that. Monsters deal dmg to SYNC but only per type is interesting, means a crowd of one-enemy is more a long trickle of damage than an overwhelming burst.
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Not knowing the ramifications of SYNC damage yet, I'm not sure what the Risk v Reward looks like for Respawns but it's intriguing. Letting your avatar die to keep the party in a stronger position overall (but being able to re-join after a fight) is definitely unique.
This is another fun room (and I like that other than saying late 90s/early 2000s it leaves appearance options open). I am not sure where to find the starting origins tho (they aren't on this spread and there's no page reference). Sadly, the PDF isn't bookmarked either, it seems.
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This feels like a smart roadblock to place in player's paths early on. It's unlikely they'll have a lockpick at this point so really, it's about getting players into that creative mindset. What is in the room for you to exploit? What gear do you have you can use in a new way?
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Might seem basic, especially to the OSR-experienced out there, but you'd be surprised how many players don't have experience with thinking more freeformly about the game in this way. No fault to them, most trad games condition you to use your PC's abilities/skills as a menu.
Another cool interaction between the layers of the game here (tho I do wish they all played more off of something more than just the tarot card being in the real-world layer). Still wondering if most folks play as themselves or as a real-world level PC.
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This is interesting. I wonder if there is going to be a real-world layer to play or if this is meant to be the amount your party can heal between sessions of play (like when the actual real you stops playing in actual real life - this meta layer stuff is tricky to communicate).
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I like this - a very short and sweet travel system.
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I continue to love this art. Also, this tease here around dual-wielding requiring the discovery of new Roles out in the game world somewhere first is really enticing (I added the highlighter there btw).
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This is fun - there are both in-game NPCs and PUGs which are other real-world players' in-game avatars. That extra layer to those types of NPCs is really fun and them running the gamut of fully out-of-character chatting to being hardcore RPers is fun to consider.
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Whenever it leans into the digital world aspects, I'm super into it. Very much my kinda thing. I do wonder though how often players can swap their Roles. I don't believe I've seen that said yet - my inclination would be once on the fly (like Final Fantasy's Job systems).
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And if these various layers weren't enough, .dungeon also features in-game collectible cards that are sort of enchantments and buffs. I wonder if my real-world level character can spend real money to buy Bytes to buy more packs from a merchant in town? lol
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I won't spoil/detail too many more of these but these kind of fun (and common to video games but rarely seen when thinking of the world of a game or the intended way to play) moments are really appealing. Also, this game has Goons in it. Oh no.
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Now I'm thinking the intention is the "real-world" level of play should be the real actual you, the person playing .dungeon the TTRPG (as opposed to a real-world level character still within the fiction of the game) since stuff like this would be tricky to track. Cool item!
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Tutorial Island is cool, a good blend of char creation, intro to what the game is, and just a fun adventure with a session or more of play to it. I'd have to run/play this to really see but I find the Sync being tied to essentially your real-world session length interesting.
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This stuff is cool and leans into that meta/fan-level play that only comes out of these big community-driven games, both MMOs but also things like Dark Souls.
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A lot of these kind of possible secrets come as comments in the text, possibly just to inspire the GM and to get players interested in ways that the table can build out on their own over time. So far, I don't see some of the more esoteric secrets to be laid out (which I like).
The rest of the book, as far as I've seen, is lots of resources, gear tables, monsters, etc. to build out the game after player's leave Tutorial Island. The game world here has that anything goes Final Fantasy bent to it. There's swords & wagons, but laser guns & skateboards too.
The setting here is also explicitly queer (mostly seen so far in the "real-world" PUGs) and includes things like sex workers and other elements that it maybe could not have had but that would certainly lessen the richness of its world, the fandom presented throughout, etc.
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The spellcasting uses the in-game money as mana points essentially. That's a cool way to limit spellcasting and motivate player's, especially spellcasters, to get out there and make some $$$.
Okay, here's the real-world explanation I was waiting for (after the in-game gear lists and such). This is cool - it's fun to have a real-life layer to this and to have the game's world support that sort of dropping in and out, doing things outside of a full party session, etc.
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I know a lot of folks do this with ongoing campaigns anyway, but this is one of those fun things to include here to build that in as an expectation in play. You have your raid nights with friends and you have your little solo sessions after work where you sell your loot.
Now, the rest is a nice collection of random dungeon, NPC, settlement, hexfill tables and more. Everything you'd expect from an OSR-like ruleset but occasionally with some fun added meta-layers.
Players getting a quest from an in-game Moderator and then being able to become a Mod themselves is a really fun idea and something I could envision becoming a long-term goal for one or more players at a table. The threat of encountering an Admin is scary as well!
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To finish it up, we've got a cool AASCII-style character sheet, complete with MingLiU-ExtB font (my beloved)!
And that's .dungeon//remastered! I really enjoyed reading this, and I think it has a strong core that's really enhanced by its real-world interaction layer. Gonna put this on "Play Soon" list. There are some smart rules in particular I'll likely steal for a future project.
.dungeon//remastered is available digitally NOW with, I believe, physical copies coming soon. I backed the Kickstarter to get this digital version. CHECK IT OUT HERE!
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rei-comfort-zone · 3 months
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I don't see enough art of Jerry related to the fact that he likes The legend of Zelda so I made it myself!
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I really love the fact that Jerry likes The legend of Zelda, he is the kind of guy that sees Link and thinks "yeah, that silly guy is def me" and ngl that at the same time this fanart on my sketchpad remind me when I had an obssesion over Zelda once or twice back in my pre-teen days [I had an emulator on my old pc and bought stuff Zelda related back then]
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I should make acrylic keychains/or maybe stickers of this design of Link Jerry and maybe from the other club members cosplaying their fave characters, idk if anyone likes the idea because I don't mind sharing the digital drawings so anyone can print them
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haxxydraws · 1 year
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yayy yippee!!!!
my 7 year old laptop is officially on its last legs, so it might be a bit before I post more art, while I wait for the ✨desktop pc✨ I just ordered to arrive + be set up.
for the moment, here are some older design sketches from Patreon!
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blubberquark · 3 months
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Are Game Blogs Uniquely Lost?
All this started with my looking for the old devlog of Storyteller. I know at some point it was linked from the blogroll on the Braid devlog. Then I tried to look at on old devlog of another game that is still available. The domain for Storyteller is still active. The devblog is gone.
I tried an old bookmark from an old PC (5 PCs ago, I think). It was a web site linked to pixel art and programming tutorials. Instead of linking to the pages directly, some links link led to a twitter threads by authors that collected their work posted on different sites. Some twitter threads are gone because the users were were suspended, or had deleted their accounts voluntarily. Others had deleted old tweets. There was no archive. I have often seen links accompanied by "Here's a thread where $AUTHOR lists all his writing on $TOPIC". I wonder if the sites are still there, and only the tweets are gone.
A lot of "games studies" around 2010 happened on blogs, not in journals. Games studies was online-first, HTML-first, with trackbacks, tags, RSS and comment sections. The work that was published in PDF form in journals and conference proceedings is still there. The blogs are gone. The comment sections are gone. Kill screen daily is gone.
I followed a link from critical-distance.com to a blog post. That blog is gone. The domain is for sale. In the Wayback Machine, I found the link. It pointed to the comment section of another blog. The other blog has removed its comment sections and excluded itself from the Wayback Machine.
I wonder if games stuff is uniquely lost. Many links to game reviews at big sites lead to "page not found", but when I search the game's name, I can find the review from back in 2004. The content is still there, the content management systems have been changed multiple times.
At least my favourite tumblr about game design has been saved in the Wayback Machine: Game Design Tips.
To make my point I could list more sites, more links, 404 but archived, or completely lost, but when I look at small sites, personal sites, blogs, or even forums, I wonder if this is just confirmation bias. There must be all this other content, all these other blogs and personal sites. I don't know about tutorials for knitting, travel blogs, stamp collecting, or recipe blogs. I usually save a print version of recipes to my Download folder.
Another big community is fan fiction. They are like modding, but for books, I think. I don't know if a lot of fan fiction is lost to bit rot and link rot either. What is on AO3 will probably endure, but a lot might have gone missing when communities fandom moved from livejournal to tumblr to twitter, or when blogs moved from Wordpress to Medium to Substack.
I have identified some risk factors:
Personal home pages made from static HTML can stay up for while if the owner meticulously catalogues and links to all their writing on other sites, and if the site covers a variety of interests and topics.
Personal blogs or content management systems are likely to lose content in a software upgrade or migration to a different host.
Writing is more likely to me lost when it's for-pay writing for a smaller for-profit outlet.
A cause for sudden "mass extinction" of content is the move between social networks, or the death of a whole platform. Links to MySpace, Google+, Diaspora, and LiveJournal give me mostly or entirely 404 pages.
In the gaming space, career changes or business closures often mean old content gets deleted. If an indie game is wildly successful, the intellectual property might ge acquired. If it flops, the domain will lapse. When development is finished, maybe the devlog is deleted. When somebody reviews games at first on Steam, then on a blog, and then for a big gaming mag, the Steam reviews might stay up, but the personal site is much more likely to get cleaned up. The same goes for blogging in general, and academia. The most stable kind of content is after hours hobbyist writing by somebody who has a stable and high-paying job outside of media, academia, or journalism.
The biggest risk factor for targeted deletion is controversy. Controversial, highly-discussed and disseminated posts are more likely to be deleted than purely informative ones, and their deletion is more likely to be noticed. If somebody starts a discussion, and then later there are hundreds of links all pointing back to the start, the deletion will hurt more and be more noticeable. The most at-risk posts are those that are supposed to be controversial within a small group, but go viral outside it, or the posts that are controversial within a small group, but then the author says something about politics that draws the attention of the Internet at large to their other writings.
The second biggest risk factor for deletion is probably usefulness combined with hosting costs. This could also be the streetlight effect at work, like in the paragraph above, but the more traffic something gets, the higher the hosting costs. Certain types of content are either hard to monetise, and cost a lot of money, or they can be monetised, so the free version is deliberately deleted.
The more tech-savvy users are, the more likely they are to link between different sites, abandon a blogging platform or social network for the next thing, try to consolidate their writings by deleting their old stuff and setting up their own site, only to let the domain lapse. The more tech-savvy users are, the more likely they are to mess with the HTML of their templates or try out different blogging software.
If content is spread between multiple sites, or if links link to social network posts that link to blog post with a comment that links to a reddit comment that links to a geocities page, any link could break. If content is consolidated in a forum, maybe Archive team could save all of it with some advance notice.
All this could mean that indie games/game design theory/pixel art resources are uniquely lost, and games studies/theory of games criticism/literary criticism applied to games are especially affected by link rot. The semi-professional, semi-hobbyist indie dev, the writer straddling the line between academic and reviewer, they seem the most affected. Artists who start out just doodling and posting their work, who then get hired to work on a game, their posts are deleted. GameFAQs stay online, Steam reviews stay online, but dev logs, forums and blog comment sections are lost.
Or maybe it's only confirmation bias. If I was into restoring old cars, or knitting, or collecting stamps, or any other thing I'd think that particular community is uniquely affected by link rot, and I'd have the bookmarks to prove it.
Figuring this out is important if we want to make predictions about the future of the small web, and about the viability of different efforts to get more people to contribute. We can't figure it out now, because we can't measure the ground truth of web sites that are already gone. Right now, the small web is mostly about the small web, not about stamp collecting or knitting. If we really manage to revitalise the small web, will it be like the small web of today except bigger, the web-1.0 of old, or will certain topics and communities be lost again?
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bitciziad · 4 months
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happy holidays!
and if you don’t celebrate anything this time of year then happy end-of-the-year <3
i like to think the orphans (robin, specifically) make one singular charlie brown christmas tree for the holidays and whitney thinks it’s dog shit LMFAO
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also an old whitney wip i never finished ->
old art warning; anyway, whitney was actually the first dol character i drew (minus my pc) but i never could figure out how to actually draw him and didn’t like the way it looked which is how we ended up with the kylar drawing instead LMFAO
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ignore the mess i use a felt tip pen or whatever it’s called for sketching when i don’t want to use my usual pen.
i would draw whitney more if i knew how but i hate his hair so i never tried again after this one^ i’ll come back in like half a year and try again but f!whitney would be so much easier cuz i can imagine her with a handful of different hairstyles. i’ve seen so many good whitney designs i’d love to gush about right now but please just know if you’ve ever drawn them -> i stared at your art an unhealthy amount of times.
i know i’ve drawn kylar the most but characters like bailey and whitney were the first ones i was introduced to when i discovered DoL by the power of Ao3 so they’re forever imprinted in my brain first and foremost and it makes me mad. AND LANDRY… my beloved. that’s my pc’s best friend forever and always. a money laundering criminal is the least unhinged character in DoL. i love it.
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grommyart · 14 days
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remedy (aka "grommy_art")
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