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#the viridian vanguard
bloodflip-au · 2 years
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can we learn a bit about your OCs?
Sure, though there are a lot of them (11 players, their 11 ancestors, an ancestor for every Hiveswap character, and a few others to fill gaps), so I won't go into much detail on any one of them, to prevent this from getting too long. If any of them spark your interest, feel free to drop another ask.
The thirteen players are all mutants or cullbait of one form or another, as are their ancestors. Junyxi Watana, a dark mutant cerulean, is their leader. The session's second player- as well as his on-again off-again kismesis- is the inverse mutant teal, Krorun Chibon. Harque Nabeta, a fuchsia with the eyes of a gold psionic, enters third, followed by the light mutant indigo Mirtor Zakime. After her is Suoton Shayin, a leeched fuchsia, then the leeched gold Lancet Crsair. Shirre Indorm, an inverse mutant gold, enters seventh, and eighth is the gold-lime cuspblood, Drache Untrei. Ataami Shitam, a seemingly unremarkable cerulean, is ninth, then the leeched lime, Kotene Narome, is tenth. The final player is the dark mutant purple, Young. Junyxi's ancestor is the Revenant, Krorun's is the Apostate, Harque's is the Seawitch, Mirtor's is the Ethereal, Suoton's is the Romantic, Lancet's is the Clinical, Shirre's is the Fatalist, Drache's is the Vanguard, Ataami's is the Vendetta, Kotene's is the Calamity, and Young's is the Nameless.
The Hiveswap ancestors thus far are: Xefros - The Reveller Diemen - The Hedonist Dammek - The Dauphine Azdaja - The Egoistic Kuprum - The Militant Lynera - Mistress Whispell Polypa - Marshall Numbfire Boldir - High Cardinal Querilet Bronya - The Viridian Lanque - Bloodman Vertrick Daraya - The Restless Tyzias - Legalist Blindlaw Tegiri - Forgeman Bladerun Mallek - The Hellbent Chahut - The Carnifex Barzum & Baizli - The Chimaera Cridea - The Minstrel Fiamet - The Polluted Trizza - The Scullion
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dcviated · 1 year
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@starryskied sent: Everyone has their own definition of ' fun '. For Lumen, his greatest joy is caring for the sick and injured. But his time aboard the Landship is split in two. Between the duality of his role as Operator and Inquisitor, he barely has the time to cultivate friendships. Perhaps it was naivety which pushed him to mindlessly say yes. Perhaps the Aegir should've thought things over before joining Zephyr for karaoke. He held the microphone precariously in his left hand, golden optics widening as the spotlight falls directly on him. What should he do? What should he say? Sing?
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He doesn't know how to sing. Heck! He can't even focus long enough to form words. His eyes quickly dart to the Liberi, the tips of his pointed ears burning as he opens his mouth and nothing emerges.
SING!!!
With all your heart, lungs, gills, and anything else he might have under all that stuff fancy clothing that was two threads away from coming out of a period drama. Alright, Zephyr hadn't conveyed all of that to the Aegir about the foray to kill some time while the landship was docked with Lungmen. Most of it? Yes. But then where is the Liberi if not in the moment with copious amounts of enthusiasm.
It hadn't seemed to take though. Whether it was when they were booking the room, going over the selection of songs, partaking of the drink menu, or now as they sit at the couch with the others (dude there's GIRLS here you GOTTA play it up!) and the music plays. Ah, right, pressure, sure you can say there's some of that but. Hm.
Zephyr had let one of the girls go first. A playful Vouivre who was dispatched as a vanguard for their squad for the trip. And the whole time she was up on the stage, belting out a pop song that sounded like it came from Higashi, he was psyching up the Aegir.
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"Once you're up there, you got two choices. Either... embrace that everyone is watching you, or tune it all out. Either way. You're going to get cheered on. Because? Dude. We think you're cool. I know you're cool." Alas, are these platitudes and compliments even getting through to the Aegir? It seems like they're moving like a robot once they take the stage. A white knuckle grip when the mic is taken.
And then nothing.
...Zephyr frowns, his gaze steeling as those frightened gold hues meet vivacious viridians. If only the Liberi possessed psychological capabilities of telepathy. To put those encouraging thoughts right into his head. Instead, he does the next best thing.
"Lu. Men. Lu. Men. Lu! Men!" He starts up a chant. And everyone is joining in!!!
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"LU! MEN! LU! MEN!!"
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ruffsficstuffplace · 6 years
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The Viridian Vanguard (Part 28)
Edit: Apologies for late update, I have been busy with AC Odyssey for the past week and a half.
The Keeper Team came out of the teleporter, and straight into a scene of anarchy.
The walls of the Thundercall Tunnels and Research Facility Hyrkanos echoed with the sounds of booming thunder and the roc’s deafening shrieks, hundreds if not thousands of them flying into the hollow the facility was built in, the aerie so thick and densely packed they were like one solid mass of beating wings and crackling electricity. Energy collectors, lightning rods, and power regulators exploded and melted as the rocs either overloaded them, or ripped them apart with their beaks, talons, and screams; jets and vents roared and tried to blow the rocs away and into choke-points; and what was left of the facility’s watchers were desperately firing high explosives, area-of-effect spells, and whatever else they still had left against the rocs.
With each barrage, dozens of the rocs died, shredded, exploded, shot, frozen, incinerated, gassed, or many other demises, but it seemed there were always more ready to replace them, their numbers seemingly infinite. Suddenly there was a monstrous screech, one that dwarfed the sounds of all of the other rocs combined, that chilled the bones of the Fae and their beasts, sent the watchers running and for cover and the rocs parting to make way.
“SCRAW…!”
Zeus V burst into view, barely slowing down from the high-force winds blasting him, demolishing buildings and towers just by flying through them, the electricity from his feathers blowing up and setting fire to whatever was still standing. Dozens of his brethren flew in his wake, becoming living shields for Zeus, helping lay waste to the other buildings, or attacking the watchers, even carrying off some unlucky Fae and animals.
Most managed to fight their way out of their talons, or their allies shot the rocs down, but a handful didn’t make it, their screams drowned and their fates unseen as the rocs rapidly swarmed around them. Zeus flew back out the hollow, almost completely unscathed, while the watcher’s defense line was pulled back, just one or two more retreats before Hyrkanos was at the mercy of the aerie.
Blake looked back at the portal as it was forced to shut down; the few dozen or so Apex-class watchers and animal companions that had made it alongside the Keeper Team; back to the observation window; then finally, at Ruby. <Let me guess: we’re the ones that are going to be hunting down Zeus?>
<Yep!> Ruby said cheerfully.
Blake sighed heavily, her ears tilting downward. <Alright, it’s not like I didn’t ask for this...>
Soon, the reinforcements were briefed, and equipped with flight packs, hookshots, and special armour for withstanding the roc’s electrical and sonic attacks, among other necessities. Save for Zwei who was joining the mobile artillery units, every member of the Keeper Team plus Blake were to be loaded into a series of shells, then fired out of a giant electromagnetic cannon.
<I feel obliged to disclose: this method of deploying into battle is not entirely safe and carries great risk of personal injury, even in ideal circumstances,> Penny said as the weavers and makers buffed them with spells, and covered them ear tips to toes with mixtures and solutions.
<It’s alright,> Blake replied. <Believe me, I’ve gone into life and death situations much worse than this.>
They were loaded in, the runes and the magitech along the barrel started crackling and humming as it was aimed at where Zeus would swoop down. Zwei and the other artillery units continued their barrages, until finally, that deafening screech echoed through the caverns again:
“SCRAW…!”
<NOW!>
The artillery units ceased fire, the Keeper Team deployed.
Thoom. Thoom. Thoom.
Any rocs they hit instantly turned into a fine bloody mess, those around them were swept away and sent spinning. Zeus barely had time to pull out of his dive and flap his feathers, making a giant electric shield in front of him.
Krrzzsshh!
The shells exploded, the shrapnel flew away from Zeus, killing and injuring the other rocs nearby, or making harmless nicks on his hide or damaging the tips of his feathers. He almost seemed to smile smugly, up until he saw Ruby and the rest of the Keeper Team flying out towards him.
Slash!
Ruby got him in the neck, the large, ugly gash bleeding profusely. Zeus howled in pain, swiftly turning around and retreating, the Keeper Team either jetted after him with their flight packs, or clung onto him with their hookshots.
Zeus flew out of the hollow to the giant, open cavern outside Hyrkanos, started doing sharp dips and rises, hard turns near walls and rock formations, and barreling around in the air, outmaneuvering or shaking off Qrow, Ren, and Nora. Ruby almost flew off, too, until Blake whipped out her breakneck and caught her, Penny helping reel her in, then keep them all secured on Zeus’ back.
Zeus let out a frustrated screech, before he dove to the ground, talons gouging the rocks before he stopped completely. He started looking around, raising his wings, violently shaking and turning around, trying to find where the three of them were.
Boom-boom-boom.
Smokebombs exploded in Zeus’ face, he coughed and flapped his wings, blowing it away. His whole body crackled and surged with electricity, lightning discharging randomly all around him, but Penny, Blake, and Ruby were just too fast or too tough, dodging them or tanking the blasts without ill-effects, slashing and shooting at him as they circled around him, or dashed underneath his wings and legs.
Zeus suddenly let out a long, piercing screech, the sound echoing and shaking the caverns, Ruby, Penny, and Blake forced to cover their ears as their sound dampeners were pushed to their limits. Zeus whole body glowed as he concentrated all the energy in his body, before it discharged in a wave around him, the rushing electricity and air blowing them back and stunning them.
Deafened and disoriented, they didn’t hear Zeus’ reinforcements arriving, notice the large roc swooping down on them until Blake found herself picked up, and being swarmed by dozens of smaller rocs.
<BLAKE!> Ruby screamed as she started chasing after her.
<FORGET ABOUT ME!> Blake shouted back. <FOCUS ON ZEUS!>
<Like hell we are!> Ruby cried, holstering her scythe and holding out her arm. <Penny!>
<On it!> Penny cried, taking it.
Ruby threw her into the swarm of rocs, Penny discharged a wave of magic from her arms, stunning and disorienting them and Blake. She fell out of their claws, Ruby dashed forward and caught her, before continuing on back the path to Hyrkanos. Dazed, injured, and out of breath, she could only look back and watch Zeus having his wounds tended to by his smaller brethren.
<Keeper Team, rendezvous with me at the following location, be warned that Zeus and lackeys are still alive!> Ruby said, marking an area in her mask’s mini-map. <Bring Zwei, too, I think we might need med-vac!>
<Roger!> Nora called back. <FYI, we drove the rest of the rocs out of the hollow and pushed the defense line back up, it’s basically a shooting gallery here!>
<Is it bad?>
<Hell no! Zeus being gone has really given us the upper hand!> Nora said, before she resumed fighting.
Ruby, Penny, and Blake stopped behind a patch of rocks, just before they ran into the chaos in the cavern nearby. Ruby laid Blake down on the ground, before Penny was kneeling over her and scanning her.
<How’s it looking?> Ruby asked.
<Extensive damage to the first and second layers of her armour and to her flight pack, potential internal organ damage and hearing loss from all the electric shocks and sonic blasts, some lacerations to the epidermis,> Penny said as she sprayed Blake down with medicine, then temporary reinforcement for her armour.
<Why did you save me?> Blake asked. <You could have killed Zeus back there, he was getting desperate!>
Ruby looked back at her, smiling underneath her mask as she said, <I promised to protect you, right?>
There was suddenly a commotion nearby, screeching and dying rocs, and the sounds of gunfire and fighting. Ruby and Penny tensed up, until Zwei leaped into view, Nora and Ren on his back, Qrow flying close behind them.
“Yippee ki-yay, motherfuckers!” Nora squealed as she and Ren fired a barrage of bullets and explosives at the rocs chasing them, until they retreated..
<What?> Blake asked as she stood back up.
<Holo-Vision quotes, she does that a lot,> Ruby replied. <You good to fight still?>
Blake nodded. <Let’s roast that bird.>
<Just so you know, they’re best boiled, slow roasted, or slow cooked,> Qrow said as he and the others readied their weapons again, turned back into the tunnel. <Otherwise they’re tough as bark and taste about as pleasant.>
They were about to advance back to the tunnels, when they heard it: the sounds of wings flapping in near unison, rumbling thunder and crackling electricity, an all too familiar monstrous screech:
<SCRAW…!>
They started firing, slashing, and throwing out more bombs as the rocs went straight for them, surrounding them and even tackling them to the ground; they only realized that they were on a suicide charge as Zeus flew past them while they were occupied.
Blake managed to hook her breakneck on his back, Ruby dashed and sliced through several rocs and managed to grab onto her, before the both of them were yanked off and high up into the air. Zeus kept on climbing, what remained of his aerie swooping around him and taking the shots and distracting the watchers rushing after him, his whole body crackling and charging with electricity once more. He abruptly near the roof of the cavern and hovered in the air, too busy glowering at the firing line in Hyrkanos to notice Ruby and Blake flying upwards and above him by her breakneck’s cable.
Time seemed to slow down as they hit the peak of their swing, where they looked at the dozens of Fae and beasts that were at the firing line and around them, down at Zeus clearly building up to something catastrophic, then at each other.
<Do it.> Blake said firmly.
<I’m sorry.> Ruby whispered back.
<Don’t be.> Blake said, before she activated her breackneck’s reel.
The two of them screamed through the air, going faster and closer to Zeus with each second. Ruby let go of Blake, pulling out her scythe and prepared for a massive swing, her scythe’s blade growing bright silver. Blake closed her eyes as she fell past Zeus, serene and calm as she awaited the inevitable.
Shing!
Zeus seemed to continue hovering in the air for a moment, seemingly unharmed, before his eyes widened, blood spewed out from the new, clean line around his neck, and finally, he exploded.
Boom.
The thunderous blast deafened and disoriented Blake, the shockwave ripping her breakneck off Zeus’ back and sending her hurtling through the air. With her flight pack broken, it was only a matter of time before she was dashed against some rocks or the ground.
<Guess this is it,> she thought to herself, before she smiled, and waited for the end...
… Only it never came, as Qrow snatched her out of mid-air, desperately flapping his wings and trying to slow them down, steer them away from any rock formations or stalactites, until finally the others caught them and brought them safely to a stop.
Behind them, Zeus beheaded, charred carcass crashed to the ground, forming a massive crater as it hit. Ruby landed on it shortly after, breaking several of its bones. The watchers and the other Fae watching waited in suspense, until finally, Ruby said:
<Hope you meat-eaters out there are fine with your roc being extra burnt!>
The Thundercall Taverns echoed with the sound of cheering and applause.
“Blake wasn’t instantly promoted to the Keeper Team after that—she was still a fugitive here under really terrible circumstances, after all—but the Hyrkanos Defense did go a long way into helping her officially become part of our team two months later.  Maybe it was fate, or because we already worked and gelled really well with her for the most part, but we just couldn’t find anyone better to fill the spot other than her.
“And that, Weiss, is how Blake ended up joining the Keeper Team!” Ruby said proudly.
“Wow,” Weiss said, smiling, “is recruiting new members always this exciting?”
“Nah,” Ruby said, “Penny’s was a lot less dramatic. I could tell you it sometime—but probably not now, you should probably be going to bed.”
Weiss nodded, before she yawned. “Yeah, it’s probably safe for me to lie down now… thank you for the story and the conversation, Ruby, I really appreciate it.”
“Any time I can help it, Weiss!” Ruby said, smiling. “Sleep well, I love you.”
“I love you too, Ruby, have a nice rest of your shift,” Weiss said, before she closed the connection.
Ruby sighed and frowned as the holo disappeared, she pulled her farsighter to her eyes and resumed scanning her surroundings with Iaros. A few minutes later, she put it down, pulled out her comm-crystal again, and sent a text message:
“Uncle Qrow? You up?”
“I am now,” Qrow replied a few moments later. “What’s up?”
“Do you mind if we holo-chat?” Ruby asked. “It’s real quick, I promise.”
Qrow sent a connection request, and his bleary-eyed face soon appeared before Ruby. “Like I said, what’s up?” he said groggily.
“I was just telling Weiss the story of how Blake ended up on the team, and I wanted to thank you again for deciding to let us keep her around, and saving her back at Hyrkanos,” Ruby said. “I know you had a shit-ton of issues with her and would have thrown her into the Roost if you could, but you didn’t.”
“I said it before, I’ll say it again: I wasn’t doing it for her,” Qrow said flatly.
“I know, Uncle Qrow, but I’m still thankful,” Ruby said. “Sorry for waking you up, and I love you.”
“Love you too, kiddo, now please let me go the fuck to sleep,” Qrow said.
“I will, promise,” Ruby said, shutting the connection, before returning to her duties for real.
Note: Thundercall Rocs are one of the apex predators of the Thundercall Caverns, and one of the most notorious at that. They are extremely fast and voracious breeders, are purely carnivorous and eat pretty much any other animal in the Caverns, sentient or otherwise, and are infamously impossible to tame or domesticate.
In the words of one Tender who tried and failed miserably, “They’re bitey, zappy, screechy bastards who’d sooner blow up your entire aviary for shits and giggles than try to sit on your command.”
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summoner-starlight · 7 years
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The Viridian Course - Part 1
And now, the end is near And so I face the final curtain
Everything had been a blur. Screams and shouts and moving figures. A light as impossibly bright as she had ever seen. A darkness as deep as shadows that hide in the void. She remembered the sting of tears in her eyes. She remembered the sting of something else, a sharp pain and a heavy warmth. She remembered the dull ache of her heard and the feeling of the pit in her stomach. Everything blurred all together at once. It mixed and mingled with echoed space and memories of a past she had long forgotten. How had she managed to forget so much?
It was a gentle hand on her shoulder, the warmth of a hand in her own that pulled her back to reality.
My friend, I'll say it clear I'll state my case, of which I'm certain
Sarah’s eyes came into focus on another woman, maybe around her age. An old burn scar covered maybe half of her dark face, but she wore a gentle smile regardless. Sarah blinked a few times. The world around them was grey and featureless.
“Oh, good, you’re okay,” said the mystery woman. She helped Sarah to stand up and then tucked a strand of curly hair behind her ear. Sarah looked down at herself; okay didn’t sound like it was quite the right word. She didn’t notice anything out of place, however.
“Yeah, hi,” Sarah managed. She kept looking around, trying to get a better sense for where they are. She was trying to get a better sense of what had led her here. “Sorry, where are we?”
The woman lost her smile. “Give it a minute,” she said.
When she let go of Sarah the echoes came back; and everything fell into place.
I've lived a life that's full I traveled each and every highway And more, much more than this, I did it my way
Her memories felt jumbled; a combination of separate timelines converging on a singular moment. In one, there had been an emergency. She was trapped with another. Something happened. She put herself in the way of tragedy. In another, she was a warrior in an armored dress. She stood, spear in hand, in the dark dank of the underground. Before her was an inky darkness that swallowed what little light she had brought with. Behind her was a frightened girl. She told the girl to run. Each memory faded into grey, and the world around her came back into focus.
“I take it I’ve met an ending,” Sarah said quietly.
The woman nodded and offered an,  “I’m sorry.”
Sarah shook her head. “It’s inescapable. I’ll be fine. But,” she took a look around the endless grey expanse, “where am I?”
“Oh,” said the woman. “I’m sorry, I’ve been working on getting you out of here.” Sarah smirked. “That would mean more if I knew where here is.”
“Do you remember Melissa?” asked the woman.
Regrets, I've had a few But then again, too few to mention
Sarah and Melissa had met in Sunday School. The younger girl was small and shy. She had lost her parents in a fire. Melissa had never much cared to speak with anyone. She kept to herself, hidden away in quiet corners with a small box of crayons. The only thing, Sarah noticed, that seemed to get her attention was the mention of angels. That’s what Sarah used to get to know her better. She’d bring pictures of angels based on the little information that the bible presented. She’d talk, at length, about what she knew from her time spent in the church. It took some time, but eventually Melissa opened up. The two were inseparable after that.
Melissa was a shadow at Sarah’s heels; never far behind when the two were in the same place. Years passed and the two grew up together like sisters long lost to time. By the time the accident rolled around, they both knew it was something else, but neither was bold enough to say anything.
“That’s right, the accident!” Sarah exclaimed. She looked at her reaper with some desperation. A pulse rang through the grey expanse. “Melissa, she was...is she?” Sarah couldn’t find words but she could feel the familiar hot sting of tears on her cheeks. She was already so prepared for the worst. She could meet her own end, but the whole point of what she did would be lost if anything had happened to-
“She’s fine,” said the woman. She laid a gentle hand on Sarah’s shoulder.
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Rose-tinted Glasses
Rose-tinted Glasses by Est LiBe
Nearing five years old, his mother brought him to the doctor. He had no quirk. "Quirkless" was his new label. That night, his mother embraced him as she spat out apologies. He didn't like that. He didn't want to hear it.
Still, at the mere age of four, he quickly learned that all men were not equal. His emerald eyes gazing at the sky as he tried to tune out the feeling of burned skin. He decided that maybe, just maybe, Kacchan wasn't the best person to be friends with. Yet he found himself still following him. He didn't care anymore if it made him foolish.
His peers taunted and shoved. Items of his were stolen or ruined. He didn't want to burden his mother with this. He decided that it was yet another thing he has to endure. He found himself strangely okay with that.
Years later, he found himself barely recognizing his hero, his deflated hero, walking past him. The slight breeze making his viridian curls dance in the air. His rose-tinted glasses, cracked beyond repair, shattered in a soul-crushing moment. In the distance, he barely noticed the rising smoke and the sound of the chaos below.
[ Warning: May contain sensitive topics and language. Please take that into consideration when reading! ]
Words: 912, Chapters: 1/?, Language: English
Fandoms: 僕のヒーローアカデミア | Boku no Hero Academia | My Hero Academia
Rating: Teen And Up Audiences
Warnings: Major Character Death
Categories: Gen
Characters: League of Villains, Midoriya Inko, Midoriya Izuku, Aizawa Shouta | Eraserhead, Yamada Hizashi | Present Mic, Yagi Toshinori | All Might, Sensei | All For One, Shigaraki Tomura | Shimura Tenko, Vanguard Action Squad, Class 1-A, U.A. Faculty, Todoroki Enji | Endeavor, Shinsou Hitoshi
Relationships: Aizawa Shouta | Eraserhead & Midoriya Izuku, Midoriya Izuku & Yagi Toshinori | All Might, Midoriya Izuku & Yamada Hizashi | Present Mic, Midoriya Inko & Midoriya Izuku, Midoriya Izuku & Todoroki Shouto, Midoriya Izuku & Shinsou Hitoshi
Additional Tags: Villain Deku, Villian Midoriya Izuku, Swearing, Hero Deku, Hero Midoriya Izuku, Midoriya Izuku Does Not Have One for All Quirk, BAMF Midoriya Izuku, Anti-Hero Midoriya Izuku, Dadzawa, Hurt Midoriya Izuku, AU, Alternate Universe, Midoriya has no clue what he's doing anymore, Shinsou Hitoshi is in Class 1-A, Mineta Minoru is Expelled from U.A. High School, Comatose Bakugou Katsuki, Bakugou is not in Class 1-A
Read Here: https://archiveofourown.org/works/24175249
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mellifera38 · 6 years
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Mel’s Big Fantasy Place-Name Reference
So I’ve been doing lots of D&D world-building lately and I’ve kind of been putting together lists of words to help inspire new fantasy place names. I figured I’d share. These are helpful for naming towns, regions, landforms, roads, shops, and they’re also probably useful for coming up with surnames. This is LONG. There’s plenty more under the cut including a huge list of “fantasy sounding” word-parts. Enjoy!
Towns & Kingdoms
town, borough, city, hamlet, parish, township, village, villa, domain
kingdom, empire, nation, country, county, city-state, state, province, dominion
Town Name End Words (English flavored)
-ton, -ston, -caster, -dale, -den, -field, -gate, -glen, -ham, -holm, -hurst, -bar, -boro, -by, -cross, -kirk, -meade, -moore, -ville, -wich, -bee, -burg, -cester, -don, -lea, -mer, -rose, -wall, -worth, -berg, -burgh, -chase, -ly, -lin, -mor, -mere, -pool. -port, -stead, -stow, -strath, -side, -way, -berry, -bury, -chester, -haven, -mar, -mont, -ton, -wick, -meet, -heim, -hold, -hall, -point
Buildings & Places
castle, fort, palace, fortress, garrison, lodge, estate, hold, stronghold, tower, watchtower, palace, spire, citadel, bastion, court, manor, house
altar, chapel, abbey, shrine, temple, monastery, cathedral, sanctum, crypt, catacomb, tomb
orchard, arbor, vineyard, farm, farmstead, shire, garden, ranch
plaza, district, quarter, market, courtyard, inn, stables, tavern, blacksmith, forge, mine, mill, quarry, gallows, apothecary, college, bakery, clothier, library, guild house, bath house, pleasure house, brothel, jail, prison, dungeon, cellar, basement, attic, sewer, cistern
lookout, post, tradepost, camp, outpost, hovel, hideaway, lair, nook, watch, roost, respite, retreat, hostel, holdout, redoubt, perch, refuge, haven, alcove, haunt, knell, enclave, station, caravan, exchange, conclave
port, bridge, ferry, harbor, landing, jetty, wharf, berth, footbridge, dam, beacon, lighthouse, marina, dockyard, shipyard
road, street, way, row, lane, trail, corner, crossing, gate, junction, waygate, end, wall, crossroads,  barrier, bulwark, blockade, pavilion, avenue, promenade, alley, fork, route
Time & Direction
North, South, East, West, up, down, side, rise, fall, over, under
Winter, Spring, Summer, Autumn, solstice, equanox, vernal, ever, never
dusk, dawn, dawnrise, morning, night, nightfall, evening, sundown, sunbreak, sunset
lunar, solar, sun, moon, star, eclipse
Geographical Terms
Cave, cavern, cenote, precipice, crevasse, crater, maar, chasm, ravine, trench, rift, pit
Cliff, bluff, crag, scarp, outcrop, stack, tor, falls, run, eyrie, aerie
Hill, mountain, volcano, knoll, hillock, downs, barrow, plateau, mesa, butte, pike, peak, mount, summit, horn, knob, pass, ridge, terrace, gap, point, rise, rim, range, view, vista, canyon, hogback, ledge, stair, descent
Valley, gulch, gully, vale, dale, dell, glen, hollow, grotto, gorge, bottoms, basin, knoll, combe
Meadow, grassland, field, pasture, steppe, veld, sward, lea, mead, fell, moor, moorland, heath, croft, paddock, boondock, prairie, acre, strath, heights, mount, belt
Woodlands, woods, forest, bush, bower, arbor, grove, weald, timberland, thicket, bosk, copse, coppice, underbrush, hinterland, park, jungle, rainforest, wilds, frontier, outskirts
Desert, dunes, playa, arroyo, chaparral, karst, salt flats, salt pan, oasis, spring, seep, tar pit, hot springs, fissure, steam vent, geyser, waste, wasteland, badland, brushland, dustbowl, scrubland
Ocean, sea, lake, pond, spring, tarn, mere, sluice, pool, coast, gulf, bay
Lagoon, cay, key, reef, atoll, shoal, tideland, tide flat, swale, cove, sandspit, strand, beach
Snowdrift, snowbank, permafrost, floe, hoar, rime, tundra, fjord, glacier, iceberg
River, stream, creek, brook, tributary, watersmeet, headwater, ford, levee, delta, estuary, firth, strait, narrows, channel, eddy, inlet, rapids, mouth, falls
Wetland, marsh, bog, fen, moor, bayou, glade, swamp, banks, span, wash, march, shallows, mire, morass, quag, quagmire, everglade, slough, lowland, sump, reach
Island, isle, peninsula, isthmus, bight, headland, promontory, cape, pointe, cape
More under the cut including: Color words, Animal/Monster related words, Rocks/Metals/Gems list, Foliage, People groups/types, Weather/Environment/ Elemental words, Man-made Items, Body Parts, Mechanical sounding words, a huge list of both pleasant and unpleasant Atmospheric Descriptors, and a huge list of Fantasy Word-parts.
Color Descriptions
Warm: red, scarlet, crimson, rusty, cerise, carmine, cinnabar, orange, vermillion, ochre, peach, salmon, saffron, yellow, gold, lemon, amber, pink, magenta, maroon, brown, sepia, burgundy, beige, tan, fuchsia, taupe
Cool: green, beryl, jade, evergreen, chartreuse, olive, viridian, celadon, blue, azure, navy, cerulean, turquoise, teal, cyan, cobalt, periwinkle, beryl, purple, violet, indigo, mauve, plum
Neutral: gray, silver, ashy, charcoal, slate, white, pearly, alabaster, ivory, black, ebony, jet
dark, dusky, pale, bleached, blotchy, bold, dappled, lustrous, faded, drab, milky, mottled, opaque, pastel, stained, subtle, ruddy, waxen, tinted, tinged, painted
Animal / Monster-Related Words
Bear, eagle, wolf, serpent, hawk, horse, goat, sheep, bull, raven, crow, dog, stag, rat, boar, lion, hare, owl, crane, goose, swan, otter, frog, toad, moth, bee, wasp, beetle, spider, slug, snail, leech, dragonfly, fish, trout, salmon, bass, crab, shell, dolphin, whale, eel, cod, haddock
Dragon, goblin, giant, wyvern, ghast, siren, lich, hag, ogre, wyrm, kraken
Talon, scale, tusk, hoof, mane, horn, fur, feather, fang, wing, whisker, bristle, paw, tail, beak, claw, web, quill, paw, maw, pelt, haunch, gill, fin,
Hive, honey, nest, burrow, den, hole, wallow
Rocks / Metals / Minerals
Gold, silver, brass, bronze, copper, platinum, iron, steel, tin, mithril, electrum, adamantite, quicksilver, fool’s gold, titanium
Diamond, ruby, emerald, sapphire, topaz, opal, pearl, jade, jasper, onyx, citrine, aquamarine, turquoise, lapiz lazuli, amethyst, quartz, crystal, amber, jewel
Granite, shale, marble, limestone, sandstone, slate, diorite, basalt, rhyolite, obsidian, glass
Earth, stone, clay, sand, silt, salt, mote, lode, vein, ore, ingot, coal, boulder, bedrock, crust, rubble, pebble, gravel, cobble, dust, clod, peat, muck mud, slip, loam, dirt, grit, scree, shard, flint, stalactite/mite
Trees / Plants / Flowers
Tree, ash, aspen, pine, birch, alder, willow, dogwood, oak, maple, walnut,  chestnut, cedar, mahogany, palm, beech, hickory, hemlock, cottonwood, hawthorn, sycamore, poplar, cypress, mangrove, elm, fir, spruce, yew
Branch, bough, bramble, gnarl, burr, tangle, thistle, briar, thorn, moss, bark, shrub, undergrowth, overgrowth, root, vine, bracken, reed, driftwood, coral, fern, berry, bamboo, nectar, petal, leaf, seed, clover, grass, grain, trunk, twig, canopy, cactus, weed, mushroom, fungus
Apple, olive, apricot, elderberry, coconut, sugar, rice, wheat, cotton, flax, barley, hops, onion, carrot, turnip, cabbage, squash, pumpkin, pepper
Flower, rose, lavender, lilac, jasmine, jonquil, marigold, carnelian, carnation, goldenrod, sage, wisteria, dahlia, nightshade, lily, daisy, daffodil, columbine, amaranth, crocus, buttercup, foxglove, iris, holly, hydrangea, orchid, snowdrop, hyacinth, tulip, yarrow, magnolia, honeysuckle, belladonna, lily pad, magnolia
People
Settler, Pilgrim, Pioneer, Merchant, Prospector, Maker, Surveyor, Mason, Overseer, Apprentice, Widow, Sailor, Miner, Blacksmith, Butcher, Baker, Brewer, Barkeep, Ferryman, Hangman, Gambler, Fisherman, Adventurer, Hero, Seeker, Hiker, Traveler, Crone
Mage, Magician, Summoner, Sorcerer, Wizard, Conjurer, Necromancer, 
King, Queen, Lord, Count, Baron, Guard, Soldier, Knight, Vindicator, Merchant, Crusader, Imperator, Syndicate, Vanguard, Champion, Warden, Victor, Legionnaire, Master, Archer, Footman, Gladiator, Barbarian, Captain, Commodore, 
Beggar, Hunter, Ranger, Deadman, Smuggler, Robber, Swindler, Rebel, Bootlegger, Outlaw, Pirate, Brigand, Ruffian, Highwayman, Cutpurse, Thief, Assassin
God, Goddess, Exarch, Angel, Devil, Demon, Cultist, Prophet, Hermit, Seer
council, clergy, guild, militia, choir 
Climate, Environment, & The Elements
Cold, cool, brisk, frosty, chilly, icy, freezing, frozen, frigid, glacial, bitter, biting, bleak, arctic, polar, boreal, wintry, snowy, snow, blizzarding, blizzard, sleeting, sleet, chill, frost, ice, icebound, ice cap, floe, snowblind, frostbite, coldsnap, avalanche, snowflake
Hot, sunny, humid, sweltering, steaming, boiling, sizzling, blistering, scalding, smoking, caldescent, dry, parched, arid, fallow, thirsty, melting, molten, fiery, blazing, burning, charring, glowing, searing, scorching, blasted, sun, fire, heat, flame, wildfire, bonfire, inferno, coal, ash, cinder, ember, flare, pyre, tinder, kindling, aflame, alight, ablaze, lava, magma, slag,
Wet, damp, dank, soggy, sodden, soaked, drenched, dripping, sopping, briny, murky, rain, storm, hail, drizzle, sprinkle, downpour, deluge, squall, water, cloud, fog, mist, dew, puddle, pool, current, whirlpool, deep, depths, tide, waves, whitewater, waterfall, tidal wave, flow, flood, leak, drain
Wind, breeze, gust, billow, gail, draft, waft, zephyr, still, airy, clear, smokey, tempest, tempestuous, windswept, aerial, lofty, torrid, turbulent, nebulous, tradewind, thunder, lightning, spark, cyclone, tornado, whirlwind, hurricane, typhoon
Man-made Item Words
Furnace, forge, anvil, vault, strap, strip, whetstone, brick, sword, blade, axe, dagger, shield, buckler, morningstar, bow, quiver, arrow, polearm, flail, staff, stave, sheath, hilt, hammer, knife, helm, mantle, banner, pauldron, chainmail, mace, dart, cutlass, canon, needle, cowl, belt,  buckle, bandana, goggles, hood, boot, heel, spindle, spool, thread, sweater, skirt, bonnet, apron, leather, hide, plate, tunic, vest, satin, silk, wool, velvet, lace, corset, stocking, binding
Plow, scythe, (wheel) barrow, saddle, harrow, brand, collar, whip, leash, lead, bridle, stirrup, wheel, straw, stall, barn, hay, bale, pitchfork, well, log, saw, lumber, sod, thatch, mortar, brick, cement, concrete, pitch, pillar, window, fountain, door, cage, spoke, pole, table, bench, plank, board
Candle, torch, cradle, broom, lamp, lantern, clock, bell, lock, hook, trunk, looking glass, spyglass, bottle, vase, locket, locker, key, handle, rope, knot, sack, pocket, pouch, manacle, chain, stake, coffin, fan. cauldron, kettle, pot, bowl, pestle, oven, ladle, spoon, font, wand, potion, elixir, draught, portal, book, tome, scroll, word, manuscript, letter, message, grimoire, map, ink, quill, pen, cards, dice
Coin, coronet, crown, circlet, scepter, treasure, riches, scales, pie, tart, loaf, biscuit, custard, caramel, pudding, porridge, stew, bread, tea, gravy, gristle, spice, lute, lyre, harp, drum, rouge, powder, perfume, brush
bilge, stern, pier, sail, anchor, mast, dock, deck, flag, ship, boat, canoe, barge, wagon, sled, carriage, buggy, cart
Wine, brandy, whiskey, ale, moonshine, gin, cider, rum, grog, beer, brew, goblet, flagon, flask, cask, tankard, stein, mug, barrel, stock, wort, malt
Body Parts
Head, throat, finger, foot, hand, neck, shoulder, rib, jaw, eye, lips, bosom
Skull, spine, bone, tooth, heart, blood, tears, gut, beard
Mechanical-Sounding Words
cog, fuse, sprocket, wrench, screw, nail, bolt, lever, pulley, spanner, gear, spring, shaft, switch, button, cast, pipe, plug, dial, meter, nozzle, cord, brake, gauge, coil, oil, signal, wire, fluke, staple, clamp, bolt, nut, bulb, patch, pump, cable, socket
torque, force, sonic, spark, fizzle, thermal, beam, laser, steam, buzz, mega, mecha, electro, telsa, power, flicker, charge, current, flow, tinker
Atmospheric Words
Unpleasant, Dangerous, Threatening
(nouns) death, fury, battle, scar, shadow, razor, nightmare, wrath, bone, splinter, peril, war, riptide, strife, reckoning, sorrow, terror, deadwood, nether, venom, grime, rage, void, conquest, pain, folly, revenge, horrid, mirk, shear, fathom, frenzy, corpselight/marshlight, reaper, gloom, doom, torment, torture, spite, grizzled, sludge, refuse, spore, carrion, fear, pyre, funeral, shade, beast, witch, grip, legion, downfall, ruin, plague, woe, bane, horde, acid, fell, grief, corpse, mildew, mold, miter, dirge
(adjectives) dead, jagged, decrepit, fallen, darkened, blackened, dire, grim, feral, wild, broken, desolate, mad, lost, under, stagnant, blistered, derelict, forlorn, unbound, sunken, fallow, shriveled, wayward, bleak, low, weathered, fungal, last, brittle, sleepy, -strewn, dusky, deserted, empty, barren, vacant, forsaken, bare, bereft, stranded, solitary, abandoned, discarded, forgotten, deep, abysmal, bottomless, buried, fathomless,unfathomable, diseased, plagued, virulent, noxious, venomous, toxic, fetid, revolting, putrid, rancid, foul, squalid, sullied, vile, blighted, vicious, ferocious, dangerous, savage, cavernous, vast, yawning, chasmal, echoing, dim, dingy, gloomy, inky, lurid, shaded, shadowy, somber, sunless, tenebrous, unlit, veiled, hellish, accursed, sulfurous, damned, infernal, condemned, doomed, wicked, sinister, dread, unending, spectral, ghostly, haunted, eldritch, unknown, weary, silent, hungry, cloven, acidic
(verb/adverbs): wither (withering / withered), skulk (skulking), whisper, skitter, chitter, sting, slither, writhe, gape, screech, scream, howl, lurk, roil, twist, shift, swarm, spawn, fester, bleed, howl, shudder, shrivel, devour, swirl, maul, trip, smother, weep, shatter, ruin, curse, ravage, hush, rot, drown, sunder, blister, warp, fracture, die, shroud, fall, surge, shiver, roar, thunder, smolder, break, silt, slide, lash, mourn, crush, wail, decay, crumble, erode, decline, reek, lament, taint, corrupt, defile, poison, infect, shun, sigh, sever, crawl, starve, grind, cut, wound, bruise, maim, stab, bludgeon, rust, mutilate, tremble, stumble, fumble, clank, clang
Pleasant, Safe, Neutral
(nouns) spirit, luck, soul, oracle, song, sky, smile, rune, obelisk, cloud, timber, valor, triumph, rest, dream, thrall, might, valiance, glory, mirror, life, hope, oath, serenity, sojourn, god, hearth, crown, throne, crest, guard, rise, ascent, circle, ring, twin, vigil, breath, new, whistle, grasp, snap, fringe, threshold, arch, cleft, bend, home, fruit, wilds, echo, moonlight, sunlight, starlight, splendor, vigilance, honor, memory, fortune, aurora, paradise, caress
(adjectives) gentle, pleasant, prosperous, peaceful, sweet, good, great, mild, grand, topic, lush, wild, abundant, verdant, sylvan, vital, florid, bosky, callow, verdurous, lucious, fertile, spellbound, captivating, mystical, hidden, arcane, clandestine, esoteric, covert, cryptic, runic, otherworldly, touched, still, fair, deep, quiet, bright, sheer, tranquil, ancient, light, far, -wrought, tidal, royal, shaded, swift, true, free, high, vibrant, pure, argent, hibernal, ascendant, halcyon, silken, bountiful, gilded, colossal, massive, stout, elder, -bourne, furrowed, happy, merry, -bound, loud, lit, silk, quiet, bright, luminous, shining, burnished, glossy, brilliant, lambent, lucent, lustrous, radiant, resplendent, vivid, vibrant, illuminated, silvery, limpid, sunlit, divine, sacred, holy, eternal, celestial, spiritual, almighty, anointed, consecrated, exalted, hallowed, sanctified, ambrosial, beatific, blissful, demure, naked, bare, ample, coy,  deific, godly, omnipotent, omnipresent, rapturous, sacramental, sacrosanct, blessed, majestic, iridescent, glowing, overgrown, dense, hard, timeless, sly, scatter, everlasting, full, half, first, last
(verb/adverbs) arch (arching / arched), wink (winking), sing, nestle, graze, stroll, roll, flourish, bloom, bud, burgeon, live, dawn, hide, dawn, run, pray, wake, laugh, wake, glimmer, glitter, drift, sleep, tumble, bind, arch, blush, grin, glister, beam, meander, wind, widen, charm, bewitch, enthrall, entrance, enchant, allure, beguile, glitter, shimmer, sparkle twinkle, crest, quiver, slumber, herald, shelter, leap, click, climb, scuttle, dig, barter, chant, hum, chime, kiss, flirt, tempt, tease, play, seduce
Generic “Fantasy-Sounding” Word Parts
A - D
aaz, ada, adaer, adal, adar, adbar, adir, ae, ael, aer, aern, aeron, aeryeon, agar, agis, aglar, agron, ahar, akan, akyl, al, alam, alan, alaor, ald, alea, ali, alir, allyn, alm, alon, alor, altar, altum, aluar, alys, amar, amaz, ame, ammen, amir, amol, amn, amus, anar, andor, ang, ankh, ar, ara, aram, arc, arg, arian, arkh, arla, arlith, arn, arond, arthus, arum, arvien, ary, asha, ashyr, ask, assur, aster, astra, ath, athor, athra, athryn, atol, au, auga, aum, auroch, aven, az, azar, baal, bae, bael, bak, bal, balor, ban, bar, bara, barr, batol, batar, basir, basha, batyr, bel, belph, belu, ben, beo, bere, berren, berun, besil, bezan, bhaer, bhal, blask, blis, blod, bor, boraz, bos, bran, brath, braun, breon, bri, bry, bul, bur, byl, caer, cal, calan, cara, cassa, cath, cela, cen, cenar, cerul, chalar, cham, chion, cimar, clo, coram, corel, corman, crim, crom, daar, dach, dae, dago, dagol, dahar, dala, dalar, dalin, dam, danas, daneth, dannar, dar, darian,  darath, darm, darma, darro, das, dasa, dasha, dath, del, delia, delimm, dellyn, delmar, delo, den, dess, dever, dhaer, dhas, dhaz, dhed, dhin, din, dine, diar, dien, div, djer, dlyn, dol, dolan, doon, dora, doril, doun, dral, dranor, drasil, dren, drian, drien, drin, drov, druar, drud, duald, duatha, duir, dul, dulth, dun, durth, dyra, dyver,
E - H
ea, eber, eden, edluk, egan, eiel, eilean, ejen, elath, eld, eldor, eldra, elith emar, ellesar, eltar, eltaran, elth, eltur, elyth, emen, empra, emril, emvor, ena, endra, enthor, erad, erai, ere, eriel, erith, erl, eron, erre, eryn, esk, esmel, espar, estria, eta, ethel, eval, ezro, ezan, ezune, ezil, fael, faelar, faern, falk, falak, farak, faril, farla, fel, fen, fenris, fer, fet, fin, finar, forel, folgun, ful, fulk, fur, fyra, fallon, gael, gach, gabir, gadath, gal, galar, gana, gar, garth, garon, garok, garne, gath, geir, gelden, geren,  geron, ghal, ghallar, ghast, ghel, ghom, ghon, gith, glae, glander, glar, glym, gol, goll, gollo, goloth, gorot, gost, goth, graeve, gran, grimm, grist, grom, grosh, grun, grym, gual, guil, guir, gulth, gulur, gur, gurnth, gwaer, haa, hael, haer, hadar, hadel, hakla, hala, hald, halana, halid, hallar, halon, halrua, halus, halvan, hamar, hanar, hanyl, haor, hara, haren, haresk, harmun, harrokh, harrow, haspur, haza, hazuth, heber,  hela, helve, hem, hen, herath, hesper, heth, hethar, hind, hisari, hjaa, hlath, hlond, hluth, hoarth, holtar, horo, hotun, hrag, hrakh, hroth, hull, hyak, hyrza
I - M
iibra, ilth, ilus, ilira, iman, imar, imas, imb, imir, immer, immil, imne, impil, ingdal, innar, ir, iriae, iril, irith, irk, irul, isha, istis, isil, itala, ith, ithal, itka, jada, jae, jaeda, jahaka, jala, jarra, jaro, jath, jenda, jhaamm, jhothm, jinn, jinth, jyn, kado, kah, kal, kalif, kam, kana, kara, karg, kars, karth, kasp, katla, kaul, kazar, kazr, kela, kelem, kerym, keth, keva, kez, kezan, khaer, khal, khama, khaz, khara, khed, khel, khol, khur, kil, kor, korvan, koll, kos, kir, kra, kul, kulda, kund, kyne, lae, laen, lag, lan, lann, lanar, lantar, lapal, lar, laran, lareth, lark, lath, lauth, lav, lavur, lazar, leih, leshyr, leth, lhaza, lhuven, liad, liam, liard, lim, lin, lirn, lisk, listra, lith, liya, llair, llor, lok, lolth, loran, lorkh, lorn, loth, lothen, luen, luir, luk, lund, lur, luth, lyndus, lyra, lyth, maal, madrasm maera, maer, maerim, maes, mag, magra, mahand, mal, malar, mald, maldo, mar, mara, mark, marl, maru, maruk, meir, melish, memnon, mer, metar, methi, mhil, mina, mir, miram, mirk, mista, mith, moander, mok, modir, modan, mon, monn, mor, more, morel, moril, morn, moro, morrow, morth, mort, morum, morven, muar, mul, mydra, myr, myra, myst
N - S
naar, nadyra, naedyr, naga, najar, nal, naal, nalir, nar, naruk, narbond, narlith, narzul, nasaq, nashkel, natar, nath, natha, neir, neth, nether, nhall, nikh, nil, nilith, noan, nolvurm nonthal, norda, noro, novul, nul, nur, nus, nyan, nyth, ober, odra, oghr, okoth, olleth, olodel, omgar, ondath, onthril, ordul, orish, oroch, orgra, orlim, ormath, ornar, orntath, oroch, orth, orva, oryn, orzo, ostel, ostor, ostrav, othea, ovar, ozod, ozul, palan, palad, pae, peldan, pern, perris, perim, pele, pen, phail, phanda, phara, phen, phendra, pila, pinn, pora, puril, pur, pyra, qadim, quar, quel, ques, quil, raah, rael, ran, ranna, rassil, rak, rald, rassa, reddan, reith, relur, ren, rendril, resil, reska, reth, reven, revar, rhy, rhynn, ria, rian, rin, ris, rissian, rona, roch, rorn, rora, rotha, rual, ruar, ruhal, ruil, ruk, runn, rusk, ryn, saa, saar, saal, sabal, samar, samrin, sankh, sar, sarg, sarguth, sarin, sarlan, sel, seld, sember, semkh, sen, sendrin, septa, senta, seros, shaar, shad, shadra, shae, shaen, shaera, shak, shalan, sham, shamath, shan, shana, sharan, shayl, shemar, shere, shor, shul, shyll, shyr, sidur, sil, silvan, sim, sintar, sirem, skar, skell, skur, skyr, sokol, solan, sola, somra, sor, ssin, stel, strill, suldan, sulk, sunda, sur, surkh, suth, syl, sylph, sylune, syndra, syth
T - Z
taak, taar, taer, tah, tak, tala, talag, talar, talas, talath, tammar, tanar, tanil, tar, tara, taran, tarl, tarn, tasha, tath, tavil, telar, teld, telf, telos, tempe, tethy, tezir, thaar, thaer, thal, thalag, thalas, thalan, thalar, thamor, thander, thangol, thar, thay, thazal, theer, theim, thelon, thera, thendi, theril, thiir, thil, thild, thimir, thommar, thon, thoon, thor, thran, thrann, threl, thril, thrul, thryn, thuk, thultan, thume, thun, thy, thyn, thyr, tir, tiras, tirum, tohre, tol, tolar, tolir,  tolzrin, tor, tormel, tormir, traal, triel, trith, tsath, tsur, tul, tur, turiver, turth, tymor, tyr, uder, udar, ugoth, uhr, ukh, ukir, uker, usten, ulgarth, ulgoth, ultir, ulur, umar, umath, umber, unara, undro, undu, untha, upir, ur, ursa, ursol, uron, uth, uthen, uz, van, vaar, vaelan, vaer, vaern, val valan, valash, vali, valt, vandan, vanede, vanrak, var, varyth, vassa, vastar, vaunt, vay, vel, velar, velen, velius, vell, velta, ven, veren, vern, vesper, vilar, vilhon, vintor, vir, vira, virdin, volo, volun, von, voon, vor, voro, vos, vosir, vosal, vund, war, wara, whel, wol, wynn, wyr, wyrm, xer, xul, xen, xian, yad, yag, yal, yar, yath, yeon, yhal, yir, yirar, yuir, yul, yur, zail, zala, zalhar, zan, zanda, zar, zalar, zarach, zaru, zash, zashu, zemur, zhent, zim, ziram, zindala, zindar, zoun, zul, zurr, zuth, zuu, zym
A lot of places are named after historical events, battles, and people, so keep that in mind. God/Goddess names tied to your world also work well. Places are also often named after things that the area is known for, like Georgia being known for its peaches.
My brain was fried by the end of this so feel free to add more!
I hope you find this reference helpful and good luck world-building!
-Mel
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changeborn · 4 years
Note
Balance was somewhat of an art form, clumsiness his normal state save for the specific skill. As it were, he stood 'pon the armrests of viridian's wheelchair, hazel focused downwards into a studious glare. A pose he'd taken to assert dominance perhaps, though ignorant of how utterly ridiculous he appeared. "...Jus one. Then y' need t' stop stalkin' me with yer stupid bird!!!" The touch of lips was short lived, innocent almost. It was clear he had no expertise in the area, but that was alright.
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OPENING JUNGLE APPLICATION…
Such was the intrinsic law of life, that those with no VOICE would lack the capacity to pursue their dreams, and those who call out the loudest would have the most support in their endeavors, leaving those quiet many to be drowned out without ever getting a chance to try and ROAR.      - - Here stood a FOOL in the den of a BEAST - fire red RED RED as the day the world burned, NO BLOOD, NO BONE - not even ASH to be found in the desolate husk that was once a metropolis full of those too quiet to be heard over the cacophony of a KING. A boy who cried for a place to belong - a crow who saw a light and thought it was a treasure, unaware that the SUN WOULD BURN HIM TO THE GROUND.This was an admirable man, one who he would have welcomed at his table with open arms, such a steadfast and loyal player to his faction, making up justice to suit his needs as he saw fit.     The crackle of unharnessed currents spat at pale skin, heightened amusement in the form of excess power as a singular placid sea reflected the show of force, silent and offering no protest as the chaste collision of heat even refused to budge the Vanguard from his perch.
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A split at the seams, unraveling to reveal a graveyard of pointed pearlescent headstones, as the LIGHTNING BEAST laid his fangs bare, a sudden surge ripping the shade from static locks, and he leaned forward, leather straps digging harshly into delicate white fabric.
                  “I will not, Yata Misaki.                                 I will not stop contacting you.           If you truly despise my company,                     then why would you encourage it with affection?  I did not agree to the terms of the trade before you acquiesced,                so I will be taking this kiss, and will continue to do as I please.“
                                                                             - - I BELIEVE IN THESE DREAMS..
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fireemblemtcg · 5 years
Text
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fecipher twitter, 26-6-2019:
The card lists for the Series 17 starter deck, "Warriors of Bonds", and booster pack, "The Advance of All Heroes", have been published on the official site. #FEcipher ・ Warriors of Bonds https://fecipher.jp/cards_category/st0011/ ・ The Advance of All Heroes https://fecipher.jp/cards_category/bt0017/
More Fire Emblem Cipher Series 17 translations!
[Click “Keep reading” for translated card lists]
Starter Deck: Warriors of Bonds
S11-001ST(+) Marth: Descendant of Anri the Heroic (Lodestar) S11-002ST(+) Lucina: Defenderess of the Halidom (Great Lord) S11-003ST Ryoma: Skypiercing Lightning Sword (Swordmaster) S11-004ST Xander: Earthrending Dark Blade (Paladin) S11-005ST(+) Ike: Brave Mercenary (Hero) S11-006ST(+) Roy: Young Lion of Fire (Great Lord) S11-007ST Ayra: Almighty Astra (Swordmaster) B17-002ST(+) Marth: The Future Hero-King (Lord) B17-012ST Tiki: Awakening From a Long Slumber (Manakete) B17-015ST Celica: Determined to Save the World (Princess) B17-021ST(+) Lucina: Branded Princess (Lord) B17-029ST Cordelia: The Gifted Girl's Secret (Pegasus Knight) B17-036ST Takumi: Homeland-Protecting Bow Prince (Archer) B17-050ST Camilla: Besotted Dragon Princess (Wyvern Rider) B17-064ST Mist: Commander Ike's Sister (Cleric) B17-077ST Lilina: Blush of Youth (Mage Knight) B17-087ST Eirika: Lunar Brace-Bearing Princess (Great Lord) B17-089ST Seth: Silver General (Paladin) B17-090ST Seth: The Warrior King's Knight (Cavalier) B17-093ST Lute: Superior Master of Magic Flames (Mage) B17-099ST Arden: Immovable Armored Knight (Armored Sword) B17-104ST Ayra: Isaachian Princess of Swords (Myrmidon)
Booster Pack: The Advance of All Heroes
B17-001SR(+) Marth: Hero-King of Love and Courage (Lodestar) B17-002HN Marth: The Future Hero-King (Lord) B17-003N Bord: Comrade-Concerned Fighter (Fighter) B17-004N Cord: Compassionate Axeman (Fighter) B17-005HN Barst: Battlefield Vagabond (Warrior) B17-006N Barst: Peace-Seeking Volunteer (Fighter) B17-007SR Navarre: The Demon That Lives For the Sword (Swordmaster) B17-008HN Navarre: Swordsman of the Ghoul's Teeth (Myrmidon) B17-009R Jeorge: Captain of the Royal Bow Knights (Sniper) B17-010N Jeorge: Archanean Archer (Archer) B17-011SR Tiki: Towards a Farflung Future (Manakete) B17-012N Tiki: Awakening From A Long Slumber (Manakete) B17-013R Alm: Determined to be Strong (Hero) B17-014HN Alm: Ambitious Youth (Fighter) B17-015R Celica: Determined to Save the World (Princess) B17-016N Celica: The Last Princess of Zofia (Priestess) B17-017HN Faye: Wholehearted White Magic (Saint) B17-018SR(+) Chrom: Exalt of Justice and Bonds (Great Lord) B17-019N Chrom: The Most Likely to Break Things (Great Lord) B17-020HN Chrom: Mighty Exalted Prince (Lord) B17-021HN Lucina: Branded Princess (Lord) B17-022R Lissa: Sprightly War Cleric (War Cleric) B17-023HN Sully: Gallant Crimson Bull (Paladin) B17-024N Sully: Coldly Cute Crimson Knight (Cavalier) B17-025HN Stahl: Compassionate Viridian Panther (Paladin) B17-026N Stahl: Absentminded Viridian Knight (Cavalier) B17-027SR Sumia: Sweet Blossom of the Skies (Falcon Knight) B17-028N Sumia: Floral-Scented Pegasus Knight (Pegasus Knight) B17-029N Cordelia: The Gifted Girl's Secret (Pegasus Knight) B17-030R Eleonora Yumizuru: Blast Away Hollywood! (Mirage Master) B17-031N Eleonora Yumizuru: Hollywood-Seeking Super Actress (Young Actress) B17-032HN Virion: Mirage Sniper (Sniper) B17-033R Corrin (F): Alight (Hoshido Noble) B17-034N Corrin (F): Princess of the White Dawn (Nohr Princess) B17-035SR Takumi: Hoshido-Soaring Fujin (Sniper) B17-036N Takumi: Homeland-Protecting Bow Prince (Archer) B17-037R Sakura: Purehearted Loving Sister (Onmyoji) B17-038N Sakura: Hoshidan Princess (Shrine Maiden) B17-039SR(+) Kaze: Faithful Verdancy (Master Ninja) B17-040HN Kaze: White-Serving Green Shadow (Ninja) B17-041HN Setsuna: From Within a Pitfall (Sniper) B17-042N Setsuna: Easygoing Archer (Archer) B17-043HN Kaden: Nine-Tails Dancing in Foxfire (Nine-Tails) B17-044N Kaden: Kitsune of the Hidden Village (Kitsune) B17-045HN Midori: Medicine-Laden Mechanist (Mechanist) B17-046N Midori: Petite Physician (Apothecary) B17-047R Corrin (M): A Dark Fall (Nohr Noble) B17-048N Corrin (M): Prince of the Dark Veil (Nohr Prince) B17-049SR Camilla: Nohr-Scorching Mania (Malig Knight) B17-050N Camilla: Besotted Dragon Princess (Wyvern Rider) B17-051R Elise: Innocent Loving Sister (Maid) B17-052N Elise: Nohrian Princess (Troubadour) B17-053SR(+) Felicia: Support & Destroy! (Maid) B17-054HN Felicia: Goddess of Kitchen Destruction (Troubadour) B17-055HN Beruka: Neath a Trusted Liege (Malig Knight) B17-056N Beruka: Assassin from the Slums (Wyvern Rider) B17-057HN Keaton: Scarlet-Eyeglint Wolfskin (Wolfssegner) B17-058N Keaton: Wolfskin Dwelling on Mount Garou (Wolfskin) B17-059HN Anna: World-Spanning Merchant (Adventurer) B17-060N Anna: Commerce-Adept Peddler (Thief) B17-061R Ike: Goddess-Blessed General (Vanguard) B17-062HN Ike: New Mercenary Commander (Ranger) B17-063HN Micaiah: Dawn-Calling Maiden (Light Sage) B17-064N Mist: Commander Ike's Sister (Cleric) B17-065SR(+) Soren: Silent Windstorm (Sage) B17-066N Soren: Branded Mage (Mage) B17-067R Sothe: Micaiah's Protector (Rogue) B17-068N Sothe: Family-Seeking Youth (Thief) B17-069HN Devdan: Self-Fulfilled Lancer (Halberdier) B17-070N Devdan: Lover of Flowers and Children (Soldier) B17-071HN Elincia: Harboring an Honest Heart (Princess Crimea) B17-072N Elincia: Head of the Crimean Liberation Army (Crimean Princess) B17-073SR Tibarn: Ruler of the Air (Hawk King) B17-074N Tibarn: Hot-Winged Hawk King (Bird Tribe) B17-075HN Naesala: Cold-Winged Raven King (Bird Tribe) B17-076HN Roy: Noble of Binding Flame (Lord) B17-077R Lilina: Blush of Youth (Mage Knight) B17-078SR Zephiel: Liberator of the World (King) B17-079HN Zephiel: Awakened Into Despair (Prince) B17-080HN Brunja: Proud and Lovely General (Sage) B17-081N Brunja: Faithful Lady Mage (Mage) B17-082R Eliwood: Brave Knight Facing the Final Battle (Knight Lord) B17-083N Eliwood: Blazing Nobleman (Lord) B17-084R Nino: Indelible Tender Love (Sage) B17-085N Nino: Daughter of the Black Fang (Mage) B17-086SR(+) Eirika: Royal Heiress to the Sacred Twin (Great Lord) B17-087N Eirika: Lunar Brace-Bearing Princess (Great Lord) B17-088N Eirika: Kind Princess in Confrontation (Lord) B17-089HN Seth: Silver General (Paladin) B17-090N Seth: The Warrior King's Knight (Cavalier) B17-091HN Artur: Evil-Purging Light (Bishop) B17-092N Artur: Saint of Light (Monk) B17-093N Lute: Superior Master of Magic Flames (Mage) B17-094HN Innes: The Future King of Frelia (Sniper) B17-095SR Sigurd: 'Neath Noble Ideals (Knight Lord) B17-096N Sigurd: Lordling with a Knight's Heart (Lord) B17-097SR(+) Deirdre: Vessel of Divine Blood (Sage) B17-098N Deirdre: Priestess of the Spirit Forest (Priestess) B17-099N Arden: Immovable Armored Knight (Armored Sword) B17-100HN Azel: Mage of Fjalar's Blood (Mage Knight) B17-101N Azel: Young Flame of the House of Velthomer (Mage) B17-102HN Lex: Axe Knight of Nörr's Blood (Great Knight) B17-103N Lex: Young Axe of the House of Dozel (Axe Knight) B17-104N Ayra: Isaachian Princess of Swords (Myrmidon) B17-105R Arvis: Darkness-Shrouding Flame (Sage) B17-106R Leif: Victory Dedicated to His Father (Duke Knight) B17-107N Leif: Prince as a Lance Knight (Lance Knight) B17-108HN Selphina: Beauteous Bow Knight (Arch Knight) B17-109HN August: Ex-Bragite Tactician (High Priest) B17-110HN Edelgard: Heiress to the Empire (Lord) B17-111HN Dimitri: Heir to the Holy Kingdom (Lord) B17-112HN Claude (Fódlan): Next Leader of the Alliance (Lord) B17-113SR(+) Alfonse: Prince of the World of Zenith (Lord) B17-114R Emma: Shining Falcon (Falcon Knight) B17-115R Shade: Darkness Caster (Dark Sage)
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Trust
Destiny Fic - 1580 Words
“Do you trust him?”
The young Corsair's question came with a soft caution. Not because she was fearful of what came next, but because she knew the tender nature of their topic.
The Hunter's answer came calmly, though she could tell the restraint was hard endured. “To save his own skin? Absolutely. But the Traveler would have to mend it's broken ass before I'd think that Drifter is any good for the City.”
She turned her gaze from him back to the binoculars that gave her a clear view through the piercing night that hung over Rheasilvia. Beside her, the Hunter lay prone with a City sniper—Veist made from what she could tell—braced firmly against his shoulder. His bright green gaze seemed to burn through the rifle scope as if there was bad blood that connected him to the mysterious man in the Tower's belly.
“I swear Kala, some of the younger ones don't seem to have eyes.” He sighed, “They say he's just incentivising more rigorous training, that the game is no more dangerous than a strike assignment, but I'm not buying it. Maybe once he stood with us, but he came back a rogue and without loyalty to the Light, he has no reason to help ‘train’ unless he's getting something out of it.”
She let out a thoughtful hum before she spotted movement on the distant cliffside. They were close enough for her to nudge his side and he got her message, adjusting his aim slightly to let loose a hissing void round.
“Maybe what he's getting out of it isn't that much of a harm to you all.” she proposed.
“I don't see an arrangement that requires harnessing the Dark as particularly helpful to us.” He put in, his patience held his tone steady, but Kala couldn't help the spark of defensiveness that shot through her.
Her icy eyes flitted over to him for a moment, “The Awoken have long harnessed the Darkness. It's not unthinkable that it can be used for good.”
“Uldren.”
Another silenced shot jerked the rifle after his flat remark.
“That was because of Riven.”
“Who was taken.”
“Which is something only the Hive know how to do.” Unlike her partner, Kala's patience was beginning to thin as an agitation creeped into her voice.
“But look what that little act unleashed.” His voice was suddenly somber and she was grimly reminded of the heavy sickness that her lands suffered. Of course she hadn't forgotten, but her people's curse was the work of an outside force. She wouldn't attribute it as the result of consorting with the Dark, but the Hunter continued and eased her dissent.
“Either way, my people weren't born into these forces like yours. The Light is a gift that not all of us can even wield, and the Dark is like a toxin…” His voice lowered, “It consumes us.”
For a moment something flickered in his eyes. As if something locked deep reached an ugly claw through its cage and was gone as soon as it had come. His next shot missed and a ragged silence stretched between them for several lingering seconds.
Kala took her eyes off him and searched for another target to call while she thought of another approach that might calm his nerves.
“I'm sure your Vanguard have some sort of plan to deal with him.” She soothed, but when she felt him tense beside her, it became apparent she'd done the opposite.
“The Vanguard.” He paused, reigning in the disgust that had snuck into his words. Taking a breath, he started over, though an icy bite would still line his voice. “The Vanguard can’t seem to make any unified decisions at the moment. If they had the slightest clue what to do with him, it’d be news to all of us.”
The last round from his rifle hit its mark, “The different orders have largely been taking up the leadership for a while now.” He didn’t need to specify the loss that fragmented their leadership. Kala already knew, and based on the way he yanked the bolt to eject his spent clip, she suspected his wounds still had yet to heal. “The Praxic Warlocks and a few of us Hunters seem to be the only ones who seem to be willing to do something about any of this.”
His tone leveled out as he slid a fresh magazine into the rifle's sheath, “I suppose Ikora may be planning, although the Praxics just want him out—even killed.” Kala blinked in surprise at such a rash conclusion, “But I doubt Zavala is in any rush to address the Drifter.”
As quickly as it had gone, that sharp edge in his voice rose up again, “He seems to think the only threats to the City come from outside the walls while shadows crawl right beneath his feet.”
He fixed her with his bright gaze, a ridiculing glint in tandem, “You wanna know what he said to me the other day?” He didn't wait for an answer. “When I asked him about why the Drifter hasn't been investigated properly, he told me, 'he isn't a direct threat to the livelihood of the City’. And that he's always had the City's best interests in mind, unlike me.”
In his eyes, she could see a pain that had settled into a simmering anger. He'd previously told her of the lengths he'd gone to in order to protect his home on more relaxed occasions. After hearing the condescending reception from someone in his leadership, she empathized with his frustration, even harboring hints of her own distaste towards this Zavala.
“Not everyone will recognize the care you put in to those outside of yourself, Thane.”
He held her soft gaze for a heartbeat and she could almost distinguish a calm thankfulness spreading over his features. Their moment wouldn't last long though; they still had duties to fulfill, and the grateful face once again vanished into the shadow of his hood.
They had ventured out to intercept a particularly troublesome group of Scorn that had plagued the area. The lumbering lieutenant orchestrating the area's operations fell quickly and silently to Thane's precise strikes. When he rose, she posed the question that'd been dwelling in the back of her mind.
“So what about you then?” Lime eyes met cool teal, “I can't imagine you just taking a sideline seat in all this.”
Thane stood up to full height clutching the long barrel of his rifle as he took a moment to clarify his thoughts. The rifle’s silenced muzzle rose to his shoulder and with his snakescale hood shrouding his troubled gaze in the thick night, he suddenly looked lost, and so very alone.
A pit of worry had begun to open in Kala’s gut, but when the Hunter turned to look at her, his gaze was as determined as ever. “I believe the worst of our situation, is our lack of information.” He began coolly, “We don’t know what he’s after, and by extension what might be after him.”
The worry that had been quickly abated was beginning to bubble inside her again. She didn’t like where this train of thought was going, but still she heard him out. “The current approach clearly isn’t working, we need someone on the inside in order to know what he’s trying to pull.” His eyes narrowed and his voice darkened, “His plans may still be developing but he’s no fool. I’m going to have to go deep before he’ll start to trust me. May have to burn a few bridges if necessary.”
Kala’s eyelids fluttered as she tore her gaze from him, tucking away her supplies into their respective pockets. An uncertainty ate at her, she would never know how much Thane had just set against himself in that moment, or the effects that beings of Light would suffer in mingling with the Dark. She didn’t need to know, the knot that formed in her chest at knowing he was headed down a troubling path was enough.
“You know, it doesn’t have to be you.” Her voice was soft and laced with concern as she stood up beside him. “I’m sure someone else would gladly do the same.”
“Maybe, but this is what I do.” His own voice began to mimic her softness upon seeing the worry on her face. “And the more eyes the Vanguard has, the better.”
Their eyes met and in those heartbeats, she desperately wished she could just snatch him away and save him from his impossibly convoluted obligations. She had thought the troubles of the Dreaming City’s curse were the hardest thing she would bear witness to, but the turmoil in his viridian gaze threatened to rival. Nevertheless, she knew there was nothing she could say to change his mind, and with the drop of her eyes she relented.
With a tenderness they’d only shared once before, she placed her hand on his upper arm as he turned to leave, “Promise me then.” Her voice almost a whisper. “Promise me you’ll be careful.”
It was an empty plea, but she needed something, anything to hold onto in this new venture of his. It seemed for a second he hadn’t heard her, but then her touch turned into an embrace as he stepped back towards her. His arms wrapped around her waist as he cradled her weight, and she felt his words warm against her ear as he breathed.
“I promise.”
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nickburn · 4 years
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Ezuri’s Budget Elves
I wanted to make a budget deck that could still hold its own (probably around a 5 or 6 power level), so here’s $35 mono-green elves, helmed by Ezuri, Renegade Leader: https://archidekt.com/decks/643521#Ezuri's_Budget_Elves. 
And here’s a guide to playing the deck:
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The Commander Ezuri’s a great, straightforward commander for a budget build. He’s cheap to cast, he fits our tribe, he can protect other elves, and he can give our elves Overrun at instant speed. So our game plan with him is also simple: establish a large board presence with a huge elf army, take out our opponents’ key threats with removal, play Ezuri, and swing for the win.
Elves Galore We get to run all the fun, cheap elf cards in here, many of which are my favorites from way back in Onslaught block. Dwynen, Gilt-Leaf Daen is another elf pumper and buffers our life total against other aggressive strategies, as does Wellwisher. Heedless One can get very large and crucially has Trample so she can get in for lots of damage. Imperious Perfect pumps elves and makes elf tokens. Wildborn Preserver can become a huge blocker against flyers and gives us something to do with all the green mana we’ll be generating. And Wirewood Symbiote, while not an elf itself, can simultaneously save an elf from death as well as ready another creature. The Symbiote is even better in multiplayer, because we can activate it on each of our opponents’ turns as well as our own.
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The Big Green We need a LOT of green mana to play as many elves as possible each turn, and many of our mana generators also happen to be elves. Classics such as Elvish Pioneer and Llanowar Elves make their obligated appearance. More exciting cards, though, are Rishkar, Peema Renegade; Rhonas’s Monument, and Elvish Archdruid. Rishkar can pump two elves as well as turns all our creatures with counters on them into mana dorks. This combos with Wildborn Preserver; Renata, Called to the Hunt; Ivy Lane Denizen; Elvish Vanguard; and Oran-Rief, the Vastwood. The Monument can give our creatures Trample, which, again, is crucial to getting damage through. And the Archdruid doubles as both a huge mana generator and an Anthem effect, making it one of the MVPs of the deck.
Drawing on Nature Green’s draw options have gotten considerably better in modern Magic, but many of the best of them are outside our price range at $10+. We still have good budget choices though, like Keeper of Fables, Primordial Sage, Harmonize, and Sunset Pyramid. Bag of Holding and Kithkin Mourncaller help us get value from elves that died or that we discarded as well. We’re not too upset if someone blows up the Bag before we get everything back from exile, either, as it will likely have drawn us a few cards already.
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Cleansing the Earth We’re still limited in the realm of removal and board wipes, but hopefully we can rely on our opponents to destroy some big threats as well. Desert Twister is an old classic that can take care of almost anything for a high cost. Viridian Shaman and Reclamation Sage are elves that hate out the unnatural, and Kenrith’s Transformation and Lignify can deal with any pesky Indestructible creatures. We also have a cute trick in Eaten by Spiders that can totally shut down a flying Voltron commander by destroying them along with their favorite toys. Hurricane and Whirlwind deal with flying armies, and Stone-Tongue Basilisk can sometimes wipe out an opponent’s board (gets even more devastating if we can pump it). Hurricane is some of the only direct damage in the deck as well and helps to close out games. And in the case that an opponent is relying too heavily on broken enchantments, artifacts, and nonbasic lands, Wave of Vitriol and Multani’s Decree can really set them back while leaving our mostly creature-based board relatively unscathed.
Elf-Help Finally, we need ways to address the deck’s chief weaknesses, i.e. it’s vulnerability to board wipes, control decks, and faster aggro creature strategies. One of the worst outcomes is for you to spend all your time clashing your elf army against someone else’s Merfolk or Zombie deck while the red deck sneaks in a mass damage win or the blue/white deck locks everyone else out of the game. So for damage control, we’re running Wrap in Vigor and Fog. Taunting Elf and Copperhorn Scout ensure we can go all-in against our opponent’s similarly-large army without waiting for them to tap out. And Fierce Empath and Wirewood Herald can find some of our most valuable pieces (like Soul of the Harvest) if we haven’t drawn them already. Reclaim can get anything back from the graveyard, and we’re also including Overrun and Bounty of Might just in case Ezuri dies too many times for us to play him efficiently.
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And that’s the deck! It’s a classic tribal strategy, but the deck can eke out wins surprisingly often. And it’s a great intro deck for new players, as it's easy to understand, won’t get mana screwed often, and doesn’t require a lot of skill to pilot successfully. Plus, who doesn’t like elves?
Thanks for reading if you got this far, and let me know if you liked the deck and/or the write-up. :) I’d definitely like to do more of these for my other brews.
You can follow me on Twitter @NCBurnham
Until next time, be kind and stay safe out there. <3
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bloodflip-au · 2 years
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What are your oc's pronouns?
Junyxi - He/Him, God/Gods Krorun - He/Him, Lie/Lier Harque - She/Her, Ae/Aer Mirtor - She/Her, Vie/Vier, They/Them Suoton - He/Him, They/Them Lancet - They/Them Shirre - He/Him Drache - He/Him, They/Them Ataami - He/Him Kotene - He/Him, Xe/Xem Young - Vae/Vaer
The Revenant - Xe/Xem, She/Her The Apostate - Xae/Xaer The Seawitch - She/Her The Ethereal - Fae/Faer The Romantic - Ve/Vim The Clinical - They/Them, Xey/Xem The Fatalist - Xe/Xem The Vanguard - They/Them The Vendetta - She/Her The Calamity - He/Him, They/Them The Nameless - They/Them
The Reveller - He/Him The Hedonist - He/Him The Dauphine - She/Her The Egoistic - He/Him The Militant - Xey/Xem Mistress Whispell - Fae/Faer, She/Her Marshall Numbfire - They/Them High Cardinal Querilet - They/Them The Viridian - He/Him Bloodman Vertrick - He/Him, She/Her The Restless - He/Him Legalist Blindlaw - They/Them Forgeman Bladerun - He/Him, Xe/Xem The Hellbent - Vae/Vem, He/Him The Carnifex - She/Her, They/Them The Chimaera - They/Them The Minstrel - She/Her, They/Them The Polluted - He/Him, She/Her The Scullion - Hye/Hyr
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mtgbracket · 7 years
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Round of 8192 - Batch 111
You can now vote in Batch 111!
Currently open batches:
Batch 111 Batch 110 Batch 109 Batch 108 Batch 107 Batch 106 Batch 105
Batch 104 results will be up shortly.
Feature match: Classic splashable counterspell Arcane Denial vs “mythic uncommon” Cloudgoat Ranger.
Full list of matchups:
Glass Golem vs Viridian Acolyte Banishing Knack vs Sarkhan, the Dragonspeaker Shadowborn Demon vs Wail of the Nim Swell of Growth vs Stonewright Fallen Angel vs Borderland Marauder Awaken the Sky Tyrant vs Sidar Kondo of Jamuraa Graphic Violence vs Falkenrath Exterminator Mer-Ek Nightblade vs Reclamation Sage Azusa, Lost but Seeking vs Dream Pillager Venser, Shaper Savant vs Fairgrounds Warden Mindslaver vs Graven Cairns Gatstaf Shepherd vs Howl of the Horde Douse in Gloom vs Game Trail Arcbound Stinger vs Marshal's Anthem Stratozeppelid vs Sprouting Vines Zodiac Rabbit vs Talruum Champion Isperia, Supreme Judge vs Aegis of the Gods Arcane Denial vs Cloudgoat Ranger Welding Jar vs Impaler Shrike Triad of Fates vs Order of the Sacred Bell Kaervek's Torch vs Beast Within Hungry Hungry Heifer vs Phyrexian Revoker Dark Depths vs Cunning Giant Tropical Storm vs Mindcrank Overburden vs Cleansing Meditation Fungus Sliver vs Doomgape Vanguard of Brimaz vs Steel Hellkite Sharpened Pitchfork vs Golgari Grave-Troll Black Oak of Odunos vs Cloudstone Curio Nath of the Gilt-Leaf vs Ruthless Ripper Larger Than Life vs Didgeridoo Lord of Extinction vs Spontaneous Mutation
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ruffsficstuffplace · 6 years
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The Viridian Vanguard (Part 32)
Elsewhere in the Grove during the duels, Weiss was in her nest, Penny snuggled up to her chest, Cheese and Winter’s summons around her for company, menial tasks, and/or food as she watched holos through Penny’s projector. (The quality was far superior than her comm-crystal’s.)
“I feel it… the purity of their love…!” screamed the monster of the week. “This is it… the power, of YURI!”
A wave of purple-black miasma shot out of the monster, washing over the convention floor, reality itself beginning to warp and change as bright, prismatic energy was sucked out of them.
Hina gasped. “Akane, Aoi, look! All the couples, the anime and manga, even the doujins and the fan art—they’re all losing their gayness!”
“You monster!” Aoi screamed. “Do you know how long that slow-burn was between Diya and Nene?! This is an affront to all of Girls Love!”
“You’re going down, Yarama!” Akane screamed as she whipped out her spear, Hina and Aoi doing the same with their weapons.
“Piper, this show is so fucking stupid...” Weiss muttered.
“Would you like to change to something else?” Penny asked through an annotation on the holo.
“I didn’t say I wasn’t enjoying it!” Weiss said.
A fight sequence began, the tables and displays being torn up and destroyed from the empowered monster, the heroes trying their best to spare the panicked, confused convention goers, and the merchandise, too, if they could help it.
“Face it, Spiral Hearts!” the Yarama cried. “The power of women loving women is just too strong!”
“That is true…” Hina replied “… but it’s not as strong as the true fans of yuri, those who make and support new content for fans everywhere, not filthy parasites like you! Akane! Aoi!”
“On it!” they both cried, before they all joined their weapons into one giant cannon. “For the love of all that makes our lives worth living… SPIRAL PIERCER…!”
The projection suddenly stopped, Penny’s eyes flashing green.
“What happened?” Weiss asked amid the disappointed growls and groans of the summons.
“It seems there was a serious accident during Jaune and Pyrrha’s training!” Penny replied, untangling herself from Weiss’ arm, then hovering towards the window. “I’m afraid my medical expertise is needed on-site, apologies, Weiss.”
“Don’t you just have first-aid equipment right now?” Weiss asked as she sat up.
“Yes, but I still have my treatment database, patient history, and high-precision scanners,” Penny replied. “I’ll inform you of any new developments as soon as I can!”
Weiss sighed, frowning as she watched Penny fly out the window and out of sight. One of Winter’s summons gently prodded her on the side, and gestured to her comm-crystal charging on a dock in the corner; she turned to them and shook her head. “You’ll have to find out what happens next later, I’ve got a hunch I need to investigate,” she said as she stood up. “Help me get dressed, everyone!”
The summon sighed, before everyone available either fetched Weiss’ garments from the closet, or helped her put it on. “Cheese, you’re coming with me,” Weiss said as she scooped what remained of him from his plate, now just a small blob no bigger than her hand.
c:
“I’m heading out to the training grounds!” Weiss said as she passed by Winter in the living room.
“Don’t try to squeeze in more exercise when you’re supposed to be recovering, I really did mean that was the only time I’d carry you back!” Winter replied, not looking up from the Nivian-Actaeon book she was reading.
“I won’t, sheesh! It’s been what, four years since that happened?” Weiss said as she opened the door.
“I know you, Weiss, it takes a long while for you to give up on something you’ve put your mind to,” Winter replied as she turned the page.
Weiss shook her head as she shut the door behind her, called for the elevator before taking a bite out of Cheese.
He was down to just his soulstone by the time she arrived, by which point Jaune was securely strapped to a spine board and being carried away by Taiyang and Nora, Ren and Penny following them with medical supplies.
Futher away, Yang was on a bench, comforting the rather glum looking Pyrrha sitting beside her. After a few moment’s consideration, Weiss stepped over and asked, “May I ask what the hell happened to Jaune this time?”
“We were dueling, and I accidentally threw him far harder and further than I intended,” Pyrrha replied. “His landing was… ugly.”
“Should I…?” Weiss asked uneasily.
“In short: he looked a human pretzel,” Yang said. “Just so you know, the un-pretzeling process wasn’t pretty, either.”
“Uh... huh...” Weiss mumbled. “Do you need me to stay, or should I just leave…?” she asked, thumbing behind her.
“If your brain is functioning enough again for Pit Fighter business, sure!” Yang said.
“I’ve made quite a lot of progress on the weapon choice front, it’d be a shame to waste this time,” Pyrrha added.
Weiss nodded, and sat down with them. “So how’s it going, exactly?”
“If we’re being thorough about it, I’m halfway through the process,” Pyrrha replied. “I still haven’t explored any of the Fae firearms that weren’t almost-complete replicas of AFA armaments, but now I know for sure that I have a solid idea of what I’m looking for in melee weapons.”
“And what would that be?” Weiss asked.
“Something versatile with reach, coupled with a shield and elemental mediums for an all-rounded offense or defense,” Pyrrha replied. “Weiss’ temporarily limited powers aside, both of you are highly specialized fighters, and I’d rather not lose a good chunk of our effectiveness, or expose glaring weaknesses in our defenses should one of you be downed, or otherwise indisposed. Whether it’s defending against attacks from any range, leading a charge into our enemies, or wreaking some elemental havoc, I’ll be ready for it.
“That being said, I haven’t seen what Fae ranged weapons can bring to the table, and if the melee weapons were any indication, they should be quite the learning experience.”
“You should probably join us at the firing range later, Weiss!” Yang said. “Get a feel for how the Fae deal death from a distance.”
“I’d rather not,” Weiss replied. “After all that training at the Terrace, my arms will definitely become too sore to even hold a gun as soon as I’m hit the recoil.”
“I meant in a mental, tactical sense, see what you might go up against in person!” Yang replied. “You’ve barely seen anyone really use a ranged weapon outside of all-out war where tracking who fired what was the least of your worries. Plus, the special ammo will give you a great idea of what happens when you mix elements up—nothing wrong with your using pure, but you miss out on useful things like Melty Wash that way.”
“’Melty Wash…?’” Weiss asked.
“Melty Wash,” Yang repeated, nodding. “It sounds just as stupid in Actaeon, don’t worry.” She winced as her stomach growled. “Ugh, all this drama made me forget how hungry I am—come on, let’s go get some grub and a nap, then on to lighting shit up!” she said, getting up.
Weiss shrugged. “Alright, fine, I’ll go!” she said as she hopped up. “I figured I needed to get out of bed and do something productive today, anyway...”
Jaune was left in the cabin he bunked in, Taiyang and Penny stayed behind to take care of him and keep him company. Everyone else had lunch and rested a while, before discussing Pyrrha’s firearms training.
As elementally-infused ammo, alchemical grenades, chemical weapons and the like needed to be specially ordered by and used under the supervision of a senior watcher or other qualified individual, and Qrow was far too drunk at the moment, they started out with the standard Fae firearms.
In contrast to the practical, sleek, and streamlined AFA guns Pyrrha was used to, the Fae practically made it a point to have their guns as flashy and embellished as possible. Every one of them seemed to have as many engravings, stylized components, and decorations as they could possibly add without compromising function too much, like an iron sight made out of some long-dead predator’s skull, the gun barrel coming out of its jaws
Metal and wood were the materials of choice for most of them, all manner of colours, grains, and sheen from the varieties, mixtures, and treatments, with the rest of the parts made from bone, rock, crystal, plant fibers, and whatever else the Fae could get their hands or hand-equivalents on. There was barely any built-in magitech to be seen, no small-form targeting systems, recoil adjusters, or ammo management systems, just physical springs, levers, hammers, revolvers, and whatever else.
And almost all of them were powerful, even the quietest guns having massive impact.
Thip. Crack. Thip. Crack. Thip. Crack.
Pyrrha fired her “Fang Gun” into a log target, each bone projectile lodging an inch or two deep into the wood, splinters flying out from the holes, the cracks clearly audible to Weiss even as she watched from well away to the side.
She stopped after six shots, putting her rifle down and massaging her arms. “Not the kind of gun you fire just for fun, is this?” she asked Ren.
“Not unless your idea of ‘fun’ is accuracy competitions, or clean hunting kills,” Ren replied calmly. “Shall we focus on lower-caliber weapons that are easier to fire for sustained periods, such as repeaters? Most every Fae firearm hits the user almost as hard as they do the target.”
“No,” Pyrrha replied, picking the gun back up, and aiming for a farther target. “I suppose I’ll just have to learn to make every single shot a hit from here on out!”
Ren nodded. “One well-placed bullet’s all you really need, most of the time.”
“And the rest?” Pyrrha asked.
Ren smiled. “Two bullets.”
After Pyrrha started getting used to the intense recoil, and firing far less frequently than she would have with human guns, they started planning which weapons she was to try out, how she was going to test them out, and who would be involved.
Everyone except Weiss donned a set of armour; a small arena was built by a copse of smaller trees with the help of deployable cover, ballistic shields, and the foliage; and several dozen crates of ammo were carted out of storage, their contents transferred to smaller boxes set around the area, or to loaded into all manner of belts, bags, and quivers just waiting to be strapped on.
Before Pyrrha’s first live-fire exercise, however, Ren wanted to demonstrate how Fae opponents would be using firearms themselves, exchanging his usual sickles for two “Shredders,” Fae-style SMGs.
“The first thing you need know is, except for heavy weapons like Hailstorm cannons or extreme long-distance weapons like Shardslingers and Farslingers, Fae tend to prefer shooting on the move, and most can shoot quite accurately and survive getting shot at also,” Ren said as he loaded one of his guns with a clip.
He dashed towards some training dummies, shredding their canvas coverings with short, accurate burts. He maneuvered around their cover and shot them from behind, slid on the ground to slip through tiny gaps and holes in defenses, even leaped off a ledge and fired the last of his clip in mid-air.
“Predicting your enemies movements and firing where they will be in a second is a helpful skill in lower ranks, and absolutely vital as you move up,” he said as landed, pulled out his second shredder and loaded them both.
“The second is that, thanks to our biology and engineering advancements, dual-wielding guns isn’t as stupid and dangerous idea to us Fae as it is to you humans,” Ren said as he adjusted the stocks, shortening them and fitting them over his forearms. “In fact, it’s actually quite popular inside the Pits, both as a stylistic choice and a significant combat advantage.”
He calmly crossed a bridge lined with target dummies, both guns blazing and ripping apart targets on both sides, casually bending his arms further and more dramatically than any human could to shoot behind his back, over his shoulders, and even under his leg.
“And the third and arguably the most important is: we Fae are far, far more mobile and agile than any of you are right now, or will be in the immediate future, so do consider any way your enemies can outmaneuver and flank you,” Ren said as he holstered one gun, replaced the empty clip with a drum magazine.
He moved towards one of the “bases” in the arena, a tight cluster of trees with platforms rising up two stories above him, a small sniper’s nest on the third. Several dummies stood behind cover, well-protected from any shots angled upwards, free to pump Ren full of bullets if they were actually armed and alive.
Then Ren started jumping from branch to branch, running up and along the trunk and the walls, swinging from the ropes or running on top of the ziplines, raining metal hell down on all of them from above and behind.
Ren zipped down from the base, gracefully landing back down to the ground. He unloaded the empty drum, turned over to Pyrrha and Weiss said, “Generally speaking, never forget to look up. Now, any questions or concerns?”
“None,” Pyrrha said, smiling as she put on her helmet. “Let’s get shooting.”
“Oh yeah!” Nora cried as she shot out of her seat. “We about to get all John Woo up in here!”
Note: Aside from the tendency for special ammo and the like to deteriorate over time, to the point of being unusable or dangerous to use, it’s also expensive to produce, and capable of causing severe injuries to folks and damage to property that oftentimes require urgent, specialized treatment, thus the many hurdles to legally acquiring and using them. Due to the nature of the Keeper and her team, restrictions are a bit looser and relatively easier, but not by much.
The shardslinger is the non-elemental version of the farslinger. Though they use many similar designs, the key difference is in the loading mechanism and the insides of the barrels, with the latter being specially treated and much, much, MUCH more expensive, to be able to handle the severe wear of high-power elemental mediums. It’s not unknown for substandard barrels to simply explode or melt during stress testing.
This chapter was coded “Shooty Shooty Bang Bang.” The next chapter is coded “John Woo-ing It Up In Here.”
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summoner-starlight · 7 years
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This is the official theme song for Viridian Vanguard.
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pauperpedia · 5 years
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Tuesday Brewsday: 03
Veterans
Yesterday was Veterans Day here in America, a day we celebrate our service members in the armed forces past and present. We honor their sacrifices and give thanks for all they do to keep our freedom. In spirit of yesterday’s holiday I decided to brew up a soldiers deck. When people think of tribes in pauper, there are only three that really come to mind; Slivers, Elves, and Zombies. Soldiers have gotten some love in the past, but let’s be honest, going mono white and not abusing the likes of Glint Hawk or Kor Skyfisher isn’t as appealing. However, all hope is not lost, and in fact with the right luck soldiers can come out very aggressive and be hard to stop.
4 Elite Vanguard
4 Cartouche of Solidarity
4 Thraben Inspector
3 War Falcon
1 Recrut the Worthy
4 Kor Skyfisher
4 Veteran Armorsmith
3 Loyal Cathar
4 Veteran Swordsmith
1 Rhox Veteran
3 Guardians' Pledge
4 Journey to Nowhere
18 Plains
3 Secluded Steppe
Starting out with our one drop creatures the deck runs play sets of Elite Vanguard, Thraben Inspector, 3 copies of War Falcon, and a lone copy Recruit the Worthy. It always feels good to play our Elite Vanguard on turn one and immediately put on the pressure, especially if we have a Cartouche of Solidarity (which we run 4 of) to put on it the following turn. Thraben Inspector is just a great value creature that will draw a card later on with the clue it creates and the 1/2 body for a one drop is just icing on the soldier cake. War Falcon is a conditional attacker, only being able to do so if we have a soldier on the battlefield. We run 24 other soldiers though so most of the time it won’t be an issue, and worst case scenario it can still be a deadly blocker. Just remember, Cartouche of Solidarity puts out a warrior token, so don’t make the mistake of suiting it up turn 2 and expect to attack if you don’t have another 1 drop soldier. Recruit the Worthy is there as a late game mana sink and a way to play around sorcery speed removal. It’s nice being able to play a soldier every turn mid to late game if you have no other options and hoping to top deck a Guardians’ Pledge.
Next up on the firing line we are running play sets of Kor Skyfisher, Veteran Armorsmith, and 3 copies of Loyal Cathar. The ever popular Skyfisher fits nicely in the deck and can do a variety of things for us. It can bounce a Cartouche of Solidarity back to our hand to be replayed and get another 1/1, return a Thraben Inspector for more card advantage from the clue it creates, return a Secluded Steppe to be cycled, or replay a Loyal Cathar that has already died once to further put a wrench in pesky control players’ plans. Veteran Armorer is half a lord that boosts all our creatures’ toughness so we don’t get blown up by electrickery or die to other small creatures our opponent may have. Loyal Cathar is probably one of my favorite creatures when you’re up against edict heavy decks. The fact they have to kill it twice, sometimes more if you buy it back with Kor Skyfisher, makes it an all star in certain matchups.
Our three drop creature is the deck’s payoff to running soldiers. Veteran Swordsmith gives all other soldiers +1/0 and makes for some really aggressive lines of play. It feels great to go turn 1 Elite Vanguard, turn 2 Raise the Alarm, and turn 3 Veteran Swordsmith and attack for a bunch.
Last, but certainly not least is what I like to refer to as the deck’s general. Rhox Veteran is a newcomer to the format having been introduced in Modern Horizons. The battle cry ability on the creature is amazing being able to pump your team’s power every attack, and being able to tap down a blocker can be crucial to getting in damage or forcing unfavorable blocks.
Do you like surprising your opponent with a burst of power and sneak away with a win? How about clearing out your opponents board with a 3 mana sweeper? Well Guardians’ Pledge is the answer you’re looking for. Giving your creatures +2/+2 at instant speed is like firing a howitzer at your opponent’s face. Honestly, this should go in every white aggro deck possible as it just opens up so many lines of play to frustrate your opponents and end games quickly. Running 4 copies seemed like too many, but any less than 3 I felt like I never saw it enough.
Sometimes it isn’t enough to be aggressive and you need to take care of some creatures on the other side of the trenches. What better way to do so than sending them on a Journey to Nowhere. That’s why we’re running a full play set, simply because it is the best unconditional removal spell white has to offer in pauper.
The lands come as no surprise and are pretty basic. We’re running 21 to better our odds at consistently playing our 2 and 3 drops. 3 copies of Secluded Steppe are there in case we draw one late game, the cycling ability makes it so that we can try to draw into something more relevant to the situation.
3 Standard Bearer
3 Take Heart
1 Patrician's Scorn
2 Relic of Progenitus
3 Viridian Longbow
2 Prismatic Strands
1 Loyal Cathar
The sideboard includes options to try and fight Burn, Fog Tron, and other aggro decks. Standard Bearer pulls major duty and can be brought in against Burn, Hexproof, Stompy, and Elves. Take Heart is a newish card that I’m trying out. It’s a decent combat trick that not only furthers your gameplan by getting in more damage or killing a blocker, but nets you life gain against aggro or Burn. Viridian Longbow is my attempt at trying to beat the Fog lock Tron puts you in, allowing you to deal the last remaining points of damage outside of combat. Relic of Progenitus is another weapon used to fight Tron, but can also come in handy against TortEx or graveyard synergy based decks. Loyal Cathar is strictly brought in against removal heavy decks since forcing them to have multiple removal spells for 1 creature is the path to victory. Patrician’s Scorn is primarily there for Hexproof, but getting rid of a Pestilence or annoying auras your opponent might have is nice too. Prismatic Strands is probably my favorite sideboard card of all and is brought in against Burn and Elves, as well as opposing aggro decks when you’re on the draw.
Hopefully these soldiers serve as well for you and me as our real soldiers have served their country. If you have any brews you’d like me to write about, please email them to [email protected]. As always, I play the decks in the free tournaments hosted by gatherling every Tuesday night and do a quick report on how the deck fared. Till next time folks, have a happy Brewsday!
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Pauper Elves Guia de Sideboard ver. 0.1_26-07-19
Main Deck core (nunca tirar):  
4 Birchlore Rangers
9 Elvish Mystic, Fyndhorn Elves, Llanowar Elves
3-4 Priest of Titania
4 Quirion Ranger
1 Nettle Sentinel
2 Sylvan Ranger (usado no splash pra azul)
3-4 Lifegain (Wellwisher)
3 Lys Alana Huntmaster
2 Timberwatch Elf
4 Lead the Stampede
2 Elvish Vanguard
2 Distant Melody
Main Deck Flex slots:
2 Distant Melody or Winding Way
1 Lys Alana Huntmaster
2 Elvish Vanguard
1 Nettle Sentinel
1 Timberwatch Elf
1 Spidersilk Armor
1 Viridian Longbow 
Sideboard Slots
6-9 Removal Slots:
2 Gleeful Sabotage (mirror)
1 Viridian Longbow (mirror )
3 Hydroblast ( beat back sweepers while handling cards like Atog or Izzet Blitz’s major creatures,  stop Burn dead in its tracks with a well timed usage)
3 Scattershot Archer
2-3 Life-gain Slots:
2 Essence Warden
1 Wellwisher
3-4 Defense slots:
2 Wrap In Vigor (anti-boardwipe, like Sandstorm)
2 Spidersilk Armor  (anti-Electrickery)
0-2 Graveyard Hate:
1 Relic of Progenitus
1-2 Faerie Macabre 
Midrange-Control Decks
Izzet Delver:+1 Relic of Progenitus, +2 Scattershot Archer, +1 Viridian Longbow, +1 Wrap in Vigor, +2 Spidersilk Armor, -2 Essence Warden, -1 Distant Melody, -1 Lys Alana Huntmaster, -2 Elvish Vanguard, -1 Nettle Sentinel
Tron: (most versions)+1 Spidersilk Armor, +1 Relic of Progenitus, +1 Viridian Longbow, +1 Massive Raid, -2 Essence Warden, -2 Elvish Vanguard
Boros Monarch: IN: +1 Viridian Longbow, +1 Massive Raid, +2 Spidersilk Armor + (0-3) Scattershot Archer
Out - (1-3) Distant Melody, -(0-2) Essence Warden, -1 Lys Alana Huntmaster, -2 Elvish Vanguard
Mirror:+1 Viridian Longbow, +2 Gleeful Sabotage, -2 Elvish Vanguard, -1 Spidersilk Armor
Aggro-combo decks
Affinity:+2 Spidersilk Armor, +3 Gleeful Sabotage, -1 Distant Melody, -1 Viridian Longbow, -1 Nettle Sentinel, -2 Essence Warden
Stompy:+2 Luminescent Rain, -1 Spidersilk Armor, -1 Viridian Longbow Dimir Alchemy:+2 Spidersilk Armor, +1 Relic of Progenitus, -2 Essence Warden, -1 Viridian Longbow
Burn:+1 Wrap In Vigor, +2 Spidersilk Armor, +2 Luminescent Rain, -1 Viridian Longbow, -1 Distant Melody, -1 Nettle Sentinel, -1 Timberwatch Elf, -1 Lys Alana Huntmaster
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