dead boy detectives was very fun but they sure are not sixteen. on no planet are any of them sixteen. the show was so completely uninterested in them being sixteen too. yeah these two girls are sixteen, yeah they live alone, and rent their own apartments, and never go to school why would they? funniest thing by far.
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Nimona, the Comic: If you pay a little bit of attention, and you know a little about the creator, you’ll see this is a clear trans metaphor :)
Nimona, the Movie: (CLAMBERING OUT OF THE DOWN WITH CIS BUS) THIS IS A TRANS METAPHOR. ATTENTION, EVERYBODY, THIS IS A TRANS METAPHOR!
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"blumhouse when they ship the final movie and then realize they forgot to give the killer a fucking motive" his motive is that he wanted to kill people💖 hope this helps
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if you must know what's keeping from drawing fanart:
(one of my self assigned projects for this semester was to make a series of alternate reality magazine covers. i figured a slasher version of sp/orts illustrated would go over well, haha. made two versions cause i liked both poses too much)
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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Wait, did you put a photo of Vil and Neige as kids in Eric’s office??
oh good, I was afraid that wasn't going to read properly and people would just be like "what is this supposed to be". :') but yeah! I like to think Eric was pretty fond of Neige as a kid! single dad sees orphan child approximately the same age as his own son and goes "hmm. okay, you guys are going to be friends now." (this did not go as well as he'd hoped.)
(also I do love how it's kind of a running joke that everyone loves Neige except for Vil, who's standing over in the corner and just seething with furious irrational hatred. someday maybe he'll find someone who doesn't think Neige is the best thing since cinnamon rolls.)
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