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#subclasses
the-gnomish-bastard · 4 months
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Flavoring Druids:
Dreams:
The bitch that thinks dreams mean something
The bitch that has a dream journal
Mr. Sandman
Land:
Hippie
Bitch
Moon:
Gru
Werewolf
Zookeeper
Shepherd:
A literal shepherd
Biblically accurate shepherd
Pied Piper (Shrek version)
Spores:
Average dwarf Druid
Average gnome Druid
Mushrum!
Mushrum!
Mushrum!
The fungus
Mushrum!
Stars:
Astrology bitch
Wildfire:
Smokey the Bear’s arch nemesis: Burny the Bear
Forest control
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dungeonmalcontent · 7 months
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Let's do something a little fun.
Let's run a poll to see what Halloween homebrew I write.
Poll runs for 1 day only, so reblog for a bigger sample size.
All brews from this poll will be free and posted to the blog.
I wanted to get to all of these this month but I get the feeling I won't have the time. So, vote for the one that sounds most interesting on name alone.
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sirobvious · 1 month
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Every D&D5e player needs to take a listen to this with an open mind.
youtube
Here are other links in case you don't want to listen to it through YouTube.
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staceyblep · 1 year
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dartagnantt · 20 days
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Otherworldly Patron: The Bound Demon | Let's be honest, 'the fiend' patron is just 'the devil'
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PDFs of this and more can be found over on at my Patreon here!
Anyone else dislike how the patron in the core rule book is called "The Fiend" when its totally 100% a devil? I did, but since we're all about sealing things this week, let's be a bit anime about this and bind demons inside of children and grant them unfathomable power. This would be different from a part demon which is more of a sorcerer situation.
This was slightly tricky considering canonically, each demon is different (even though mechanically there's only like 5 of them) and that of the few demons there actually are, they share very few properties. Originally I was going to make this subclass customisable, but considering this is customisation: the class, I chose against that. But considering that the high level demons are: demon lords, which are way too specific, and the balor, goristro, and marilith which are melee beat sticks, I needed to go for a more generic form of the sort of 'power' a demonic entity would give.
Demonic Endurance
A little something from our friend, the draconic sorcerer. A consistent throughline of demons is their resilience, considering they need to survive the abyss, so hit points!
Unnatural Presence
This is fun, I like the idea that animals are more innately aware of demons. I extended this to humanoids because while we may not understand it, we generally can feel something is off. But for extra flavour, there is some demon (literally, not in a my great great great great grandpappy was a demon way) in you therefore you should ping as a demon.
Envenomed Blood
Not an ability demons really have, but I felt like I needed to give more than just poison resistance since immunity to poison is the demons' thing, and devils too for some reason, but I'm just going to ignore them, so make the poison resistance from the fact that the blood is literal poison :)
Magic Resistance
I hesitated in giving a form of magic resistance, because not even the devil patron gives it while definitely having it, and I avoided telepathy for the same reason (and because it's the GOO's thing) but here we are. That said, most enemies still like to beat you to a pulp rather than to use spells even at high levels, so it's not that powerful
Abyssal Transformation
And this is me giving in and giving your the big smash, but trying my best not to invalidate any path but bladelock. But all high level demons are big and smashy, so I give you the big hurt.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
It's a Trap!
Judgement Domain
The Greatwyrm Patron
Breaking and Exiting
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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nite0304 · 9 months
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And for the last spoiler, I am holding no punches, the biggest thing in this whole module, the Prodigy Class, as well as 3 full subclasses!
Charm your way into your enemy's hearts with the Alpha brainwaves
Buff your own muscles to become a juggernaut with the Beta brainwaves
Or become an otherworldly being, resistant to most kinds of damage with the Delta brainwaves.
You can get the Psionomicon now on my patreon, or on DMsGuild!
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thefirstknife · 9 months
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I’ve always been a little confused about subclass preferences for Guardians. Are they first rez’d under a specific subclass (excluding the Darkness based ones)?
Stuff like do they know how to wield all of them? Do they teach themselves other subclasses? Do they shift between all of them? Are there Guardians that can only use one?
I just have so many questions about it.
It's somewhat complicated because before subclasses, there's also classes, which are kinda arbitrary. They're more like learned and preferred combat styles and some Lightbearers don't even abide by the class differences (like Drifter), let alone subclass. They're definitely not rezed as any, other than just having the potential for it.
But when it comes to subclasses, there's a little bit of information, like for example about solar:
For many Guardians, Solar Light is the easiest to wield and comprehend. Everyone understands the rejuvenating power of a sunbeam or the sharp burn of a flame.
This tells us that some of it is intrinsic. When you're rezed, you're capable of using these powers (solar, arc, void) and some come easier and more naturally than others. But these quests from Ikora also tell us that at the end of the day, these subclasses have to be learned. Any Lightbearer can understand the basics of subclasses, but to truly understand how to wield them in the way we know them, they have to be learned. They also change and adapt over time so they require constant practice.
We also know that some subclasses have largely stopped being in use (like Sunsinger for Warlocks and Bladedancer for Hunters) and that's because they stopped being taught/practiced. These combat styles technically still exist and we even got a mention of a current time Sunsinger existing, back in Haunted. This tells us that subclasses are more like schools of thought, rather than something a Guardian is born into. They have to choose to practice it, basically.
Outside of that, it's very individual. Some Guardians prefer only one subclass, some prefer multiple. Some change over time, some can use all of them whenever, but still have a preference. Subclasses are also far less strict in lore and Guardians have been shown to be able to swap near instantly between them without any of the gaming limitations that we have. Probably the best example would be Osiris in Immolant. In a single fight, in close succession he: wielded Dawnblade with two swords, extinguished one blade and formed a Nova bomb in its stead, used the second blade to dive and create a Well of Radiance, manages to cast Chaos Reach after being pinned down by Xivu.
So far, I don't think we've seen a Guardian that can only use one. Mostly just that they have preferences or are shown only using one, but there's nothing saying that they physically can't use anything else.
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Spoilers, I guess, under cut, but I have a headache, and this is bothering me so more people to think on this. Reblog for sample size.
Nature Domain
Toshiro tells us that the reason he even likes Falin to begin with is because along with her love of monsters, she has a special interest in animals and insects. On top of that, from the scenes with her and Marcille at the academy, she has the whole 'in tune with nature' vibe, and she apparently uses the gnomish way of magic which basically asks the nature spirit's to shape it rather than forcing them like with elvish magic.
Grave Domain
The magic she's shown using is primarily connected to the spirits of dead humans such as when she was a child and displayed a knack for magic, the purification of the spirit with a hug, and talking to the spirits in the house after she was revived. Along with that, she had that job of gravekeeper lined up after her graduation from the magic academy.
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parallel-2-anywhere · 7 months
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Piranesi and the Library of Sigil
Hey folks! On Tuesday when the D&D Planescape books release I will also be dropping Piranesi and the Library of Sigil on the DMsGuild! (We changed the name to avoid confusion!) But here is the front and back covers, Table of Contents and a show page of a wizard subclass. It will be releasing for 4.99 for 31 pgs! This has been a huge labor of love and I am so excited for it to release!
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brewerssupplies · 2 years
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This is a collection of content themed around nature, and often the influence of the Great Goodberry. Delve into the lore of the Great Goodberry within this compendium of content tailored to allow you to play as anyone influenced by nature or the Great Goodberry!
Take your zealous rage and channel the fury of the wilds as a Path of the Wildwalker barbarian, weave thorny vines with your influence as any number of these subclasses, or even a rogue that disguises themselves as a bush.
(There are 14 pages in total in the PDF, Tumblr just has a 10 image limit.)
[PDF]
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pekinaso · 2 months
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Looks like these are the last of my Destiny art that I have, they were drawn a good while ago. Definitely 2020 if not 2019. They were just early concepts but regardless even today they still apply to Nova, Azazel, and Adam-17.
Warlock: Initially called Duskblade (now Willstealer), this Darkness subclass commands the power of the Taken. The Super acts like a dark version of Daybreak, with the ability to fire out slashes from the sword, but also allows the ability to fire Axion Bolts from the free hand an even slam into the ground to deal heavy damage.
Hunter: Initially called Venomstrafer (now Venomstalker, or Wraith), this Darkness subclass harnesses the power of Hive soulfire and its toxic effects. The Super involves wielding corrosive blades that can be thrown and will boomerang back to you, or can be used to slash away at combatants, spreading noxious poison through the enemy.
Titan: Lazily initially called SIVA (now more appropriately renamed to Replicator), this Darkness subclass combines the power of SIVA with Guardians' paracausality. The Super involves wielding a nanite-forged battle axe, which can then be used to spread more nanites across the field to aid you in battle.
I have since refined the 3 subclasses (and even added 2 more SIVA-based subclasses for the Warlock & Hunter, + a Nightmare subclass for Titan), but I'll show those off whenever I get around to them :)
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the-gnomish-bastard · 5 months
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Dungeons and Dads! Warlock part two: if your dad was the patron! For this one, it varies on how it happened or how you found out.
Archfey? Your dad taught you how to be a lawyer. And a rules lawyer.
Celestial? Dad taught you the ways of god. Specifically, the ways used by the Spanish Inquisition.
Fathomless? Your dad taught you how to fish and gave you his lucky fishing rod.
Fiend? Dad brought you to the cult meeting.
Genie? Your dad spoils you rotten. He loves you very much.
Great Old One? Dad teaches you. About everything. You must know all.
Hexblade? Dad taught you how to duel!
Undead? You’re not actually sure. You seem different from others. You feel a resemblance to the deceased. You’re not sure why or when this happened, but there was that one time when you were hit by a car, but dad assures you that you were just in a coma. After you woke up, eventually you found quite a few books about the occult in your dad’s room.
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dungeonmalcontent · 8 months
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Party like a bard!
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It's been a while since I did a subclass for fun and didn't put it up for sale. This got stuck in my head and I wrote it all out in a day. Full document can be seen here on homebrewery.
It all started with the words "bard college" and "party" and that very quickly became "college party" which transformed into the "College of Party(ing)" and I kind of wanted the name of the subclass to be as messy as possible. The whole doc is kind of intentionally messy if you go look at the whole thing.
Anyway, I hope you enjoy. This probably won't be seeing updates and refinements (because I have bigger projects going on and this is for free).
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maccreadysbaby · 9 months
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Thought to myself “hey, what are the aesthetics of the subclasses?” Then proceeded to create this
Solar: Straddling the fence between vigilante and outlaw. Justice. The gleam of a pistol in an old leather holster. The smell of oil. Passion. A table full of empty coffee cups. Rebellion, revolution buried deep inside a battered soul. A hood pulled tight, eyes low, piercing. Denial, deflection. The repetitive click of a firearm’s hammer. Easily misplaced trust. Gasoline coursing through veins in the place of blood.
Void: Air too thick to breathe. The shrill shnnnk of a knife being sharpened, echoing in the deafening silence from an unknown source. Exhaustion. Rage. The quiet, methodical fraying of the last remaining shred of sanity. A dangerous smile. A deep and insatiable craving. An internal kryptonite. A glare sharper than daggers. Eyes watching from the shadows. A muffled cry for help that nobody can hear.
Arc: Anticipation. Buzzing veins. Thriving, prospering only in chaos. Loud music thumping behind closed doors. The metallic smell of an old chemistry lab. Jubilation. Exhilaration. The crackling of broken comms. A thunderstorm, loud and strong, echoing from miles away. Raging rapids in a calm river. A battered helmet, thrown off in the heat of battle. An excess of energy begging to be released.
Stasis: A dusty violin that’s slightly out of tune. Echoes. The clinking of ice in a watered down glass of bourbon. A last resort. A new song, different than the last, but just as enchantingly beautiful. Mesmerizing. A long untouched book with stained pages. Swirly handwriting with a story hidden between its lines. Shattered glass. Resonance. Mystery. Frost settling in fingertips. Moonlight glimmering on snow covered peaks.
Strand: A knife hidden beneath layers of clothing. Addiction. A puppeteer thats never seen. A whisper in a dark alley, alluring, captivating, but eerie. A siren singing in the sea. Mesmerization. A dead tree standing in the center of a golden field. A starved soul receiving nourishment from something it shouldn’t. Poison. Acid rain in a desert. Falling in love with an enemy. Enjoying the pain, the fear, the dread, if only for a moment.
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dm-tuz · 2 years
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Grub’s On - 3 Themed Subclasses!
3 new subclasses are now available on my patreon! Those of you who recall my cannibal barbarian, these are his 2 other partners in crime. The culinary ranger and the maw patron warlock!
Link on my tumblr page or in the reblog.
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dartagnantt · 2 months
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Martial Archetype: Knight of the Fallen Oak | The trip spam fighter returns!
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PDFs of this and more can be found over on at my Patreon here!
This was a patron request (hint hint, high tier patrons can just straight up ask me to make stuff) and I felt like it just so happened to fit this month's theme of inexorable, since this was inspired by 3e and pf1e trip builds where you make trip attacks and then keep making them as they try to get up because getting up provoked opportunity attacks back then in addition to eating up all your movement.
Tripping Hazard
With how 5e combat works, this wouldn't really be a feature if you tripped in place of an attack, sine you can do that anyway. Though it being a save is a difference. But this is how wolf bite attacks work, for instance. Why call out halberds specifically? Because tripping was their thing. In fact, they weren't even reach weapons or mechanically identical to glaives.
And Stay Down
This feature exists explicitly to replicate the old AoOs, and to lean in on a subclass that benefits on tripping
Opportunist
There exists a feat in pathfinder that gives you a number of reactions equal to your Dex mod, which is a bit much, as people noted the last time I gave a fighter this feature, but I felt like more opportunity attacks would benefit the previous feature.
Not So Fast!
Gave a bit of the sentinel feat, which is a popular feat for control builds especially when paired with the polearm master feat, which I also considered adding, but since the only reach weapon this specifically benefits is the halberd, having it be within 5 feet was less useful out of your turn.
Kick Them While They're Down
And because this subclass felt like being a dick, this one seemed appropriate to be mean.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Words of Power
Maelstrom Hammer
Sealing Rituals
Otherworldly Patron: The Bound Demon
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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