Tumgik
#so their not optimised for tumblr
itsohh · 4 months
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R6S PASTEL OPERATORS: CAV, ASH & KALI
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march 31st, 1996: diesel v. the undertaker, wrestlemania 12. 'taker improved what would become known as "the streak" to 5-0. his wrestlemania shirts emblazened with slogans such as "let the body count continue" began to cycle onto the merchandise tables leading up to and following this match, foreshadowing a new dimension to the deadman's character: the lord of darkness.
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vimbry · 5 months
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huh so that pic was taken on the 12th of june, 2010, at 7:22pm. but maybe most likely the date was set wrong. or, the uploader happened to put it on wikipedia almost a year after it was originally taken.
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harbek · 13 days
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Get ready for a Game Changer!
I̴̫͈͖͠'̸̘̺͛ͅv̸̲̰̦͛e̵̬̪͊ ̸̧̬̤͂b̸̼̰͊͒͜e̵͇͎͐ẽ̶̟ṉ̷̯̪͗͂͒ ̵̭̑̓h̸̬̾̄ḛ̴̛̹̪̿r̸̮̊e̴̖͆̒ ̵̣̬̲̽͝t̴̳̫̔̇ḣ̴͓e̸̥͕̎ ̴̡̧͉̔̒̏w̶̲͑̀͐ĥ̶̖o̴̙̻͂ļ̷̍e̵̫͇̅ ̸͍̓͂̕t̷̗̗̼̂̅i̴̟̞̍̒̈́m̵̲̠̃ͅë̶̡̳͇́͒͐!̵̹̦͌͠
Drawn in Photoshop, animated in Spine Pro. The final art piece I made for my bachelor thesis on GIF as a medium for art.
I've been researching digital art in the context of modern folk art, outside institutional or commercial art. I analysed almost 500 art GIFs across Tumblr, Artstation and GIPHY.
There's almost no academic research on art GIFs, so it was important to me to examine and document it. I also examined the optimisation of GIFs and how it relates to web sustainability.
And because the bachelor program was focused on art practice, I then created my own art GIFs, and it seemed only right that I should do it through fanart of something I've been really into lately. Thanks @samreich and the rest of Dropout for giving me some unhinged content as inspiration. Watch 'Game Changer' everyone, it's great.
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onceuponanaromantic · 2 years
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the more I think about it the more I’m convinced that it’s precisely because on tumblr people actively need to seek out communities around things that are of interest to them, the text-based nature of the platform and the relative lack of boundaries between communities on tumblr that lead to the absurdist visual and textual humour and the high intensity and flow of information and emotion.
(My application stuff for my own purposes) Like the textual part of it promotes less need to curate and less of a barrier to access, which is one of the ways that social info processing theory does Not apply to tumblr. Because there is less scrutiny on you as an individual precisely because of the anonymity of the text based platform in a way that you can’t with say, Insta or Tiktok. So your persona being curated to be overly positive is not really a thing because the way the dashboard is framed, the centrepiece is the posts and the scrolling mechanism rather than the user crafting it. And then I think because of the tagging system which is like a primary way of finding other people who share interests with you, the focus is on the interest itself, rather than forming strong interpersonal connections with another specific human. It’s honestly kind of like an electron cloud HAHAHA. But that’s also what gives rise to convergences right because people who are in multiple (social and cultural) communities experience and naturally group events of high intensity and significance together because they’re primed to do so, creating high associative movement.
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eimikoswife · 2 years
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whoever made the xkit extension i hope your ass is getting ate rn
if youre into that of course
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threewaysdivided · 11 months
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New Desktop Dash, No Bueno
Okay so, new dash layout on desktop.
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As seems to be a common reaction: not a fan.
Let's talk about some of the issues:
1. Really visually cluttered
The new sidebar crowds out the dashboard content and the bright blue popup notifications (now at the side AND top) and create-post bar pull your eyes in different directions. There is no space for the eye to rest on anymore - it's all noise. The end result is that everything flattens - there's no focal point anymore.
It's also pretty overwhelming - even for someone like me - so I can't imagine it would be very user-friendly to someone who was photosensitive or struggled with visual overload (especially when paired with the high-contrast 'true blue' default site palette and animated icons for the changes-on-tumblr/staff-picks/trending buttons).
2. The activity pop-up now covers dashboard content
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This is really bad from a usability standpoint. In the old layout the activity pop-up used to drop down over the recommended blogs sidebar. Now it actively gets in the way of looking at core content. The dash is why we are here, burying it like this is baffling.
The search bar now drops down over the recommended blogs banner instead, but where the old design had non-critical space on each side of the dashboard to visually allow both features to pop in, this new layout is way worse for efficiency. And for what? Having a rarely-used former drop-down menu now permanently active? The old banner with quick-links for the key use-features (notes, messages, askbox) made much more design sense.
It also means that the activity pop-up gets now completely covered by the blog pop-up that opens when you click the notification, so double demerit there. 0/10.
3. It's harder to navigate to the activity page, and the new page-stretch means you can't see new notes without scrolling down
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That first bit is kind of a nitpick but cramming the 'See everything' link down at the bottom of a browser window isn't a great navigation choice. (Again, the visual signifiers and eye-direction in this new design are incredibly poor.)
That the main activity page now requires you to scroll to even see the top note due to the new display ratio is really egregious. It makes another key site feature just slightly less convenient and accessible in a very irritating way. Bad choice.
4. The new ratio pushes the Radar and Main Sponsored slot completely off-screen
This one is directed the tumblr staff: that's also a bad choice, guys. That's your main ad-slot for people loading into Tumblr so hiding it is going to hurt both your ad-impressions and your ability to promote the ad-free option. The new layout ratio also means that the in-dash ads are going to be a lot more invasively screen-filling - and let's be real most users will either add-block or leave before purchasing ad-free. I have no idea what the new layout is trying to achieve but if ad optimisation is the goal then this ain't it, chief.
To be honest I cannot comprehend the rationale for this change. I guess it's visually a bit more like Twitter... but that site is currently being demolished from the inside by poor management decisions so maybe it's not the best aesthetic to be aping.
Well then, what do?
Okay so, new dash bad. And so, in true Tumblr spirit: we complain. However, to get results we must deploy the art of kvetching productively.
If you want the old dash back (or at least, a better new-dash design that corrects some of these big weaknesses) what you should do is head over to https://www.tumblr.com/support and lodge a feedback ticket pointing out the problems. The more users who do that, the more likely you are to see an effective response.
Remember, tagging @staff and @support in posts won't fix this. There's no guarantee they'll see it among the notes barrage.
Also: please don't be rude or abusive when you lodge tickets. Whoever is manning those blogs and inboxes probably isn't the person who forced through this change. Save an intern, be polite.
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Go forth in disgruntlement to keep this hellhole a hellhome.
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antoniosvivaldi · 3 months
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Oh I’m sorry I have GOT to ask! How did you do the text animation in the first gif of 718688291365502976/pscentral-event-15-favourite-ships-kanej?? It’s just. It’s so beautiful
Hi anon! I've used After Effects to create the text animation in the first panel of this post. I'll show you the basic idea of how I've created the animated text effect here :D
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What you need:
A cutout font (the font that I've used is Trouble Child Outblack by @justlikethistrain)
Adobe Photoshop with Video Timeline feature
Adobe After Effects
Supplementary files: gif prep action pack / golden outline layer style / assorted textures
Difficulty: advanced; knowledge in gifmaking with the video timeline interface assumed
Note: This tutorial assumes that you're working with all of the composite gifs in a Photoshop composition file and using the video timeline interface
Other useful tutorials to refer to: Text overlay effect / After Effects text animation / clipping mask vs layer mask
Tutorial under the cut. Like / reblog if you find this useful!
1) Photoshop: Preparing your gif panel
Setting up your PSD composition panel: Create a blank PSD file and set it to Tumblr dimensions (540px x 540px in this particular gifset)
Enable Video Timeline and drag all of the component gifs from your folder to the PSD composition file. Resize / move these gifs around until you're happy with the placements.
Trim the timeline work area so it's the same length as the shortest component gif you've added to the PSD composition file. You can also add some textures & additional adjustment onto this panel.
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2) Photoshop: Exporting your base gif
I highly recommend exporting the base gif right now, to ensure a smoother experience scrubbing through the video timeline when adding finishing touches later on in the workflow.
My preferred method is to render the composition as a video clip from File > Export > Render video.
To get the optimal export quality, I use the following settings:
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3) Photoshop: Preparing your text layer
Make a new Photoshop composition file of Tumblr dimensions
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Drag in the video clip that you've just rendered (the base gif) to this composition file
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Add a new text layer in your PSD composition file and set the colour to white then tweak this layer until you're happy with the text placement.
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For performance optimisations on After Effects, I duplicate the PSD composition file and delete all other layers. This PSD file contains only the text layer that will be animated.
4) Photoshop: Adding overlays & decorations on the text layer
This step allows you to preview the text effect without the animations (i.e. allows you to tweak the texturings & colourings)
Duplicate the text layer. Set the bottom layer's (highlighted in red) blend mode to Exclusion and apply the gold outline layer style to the top layer (highlighted in green). Make sure the Inner Shadow is disabled!
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The panel now looks like this
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I want to have the liberty to use different colours & textures on the bottom text layer with animation, so the next thing I do is to right click on the bottom text layer and select "Group from Layers"
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To change the colour of the filled text layer to purple:
Collapse the Group that you've just created
On top of the collapsed Group a purple Colour Fill layer,
Set the Fill layer's blend mode to "Colour"
Right click on the Fill layer and select "Create Clipping Mask"
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Now the colour of the filled text layer is purple
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After adding more textures & decorations on the text layer (with photo negative effects) I get the following:
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5) Photoshop: Adding overlays & decorations on the text layer
To avoid performance issues on After Effects, I make a new PSD file of the same dimension. With both the PSD files open, I select the text layer (highlighted in red) while holding Shift, I drag this to the blank PSD file (see the green arrow)
Holding Shift ensures that the layer's placement is preserved when it's copied to a separate PSD file.
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In the new PSD file, I set the text layer's blend mode to "Normal"
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6) After Effects: Animating your text layer
Make a new project on After Effects and drag in the text layer PSD file. Import this file as a Composition
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Also drag in the base gif video clip to the AE project.
While we won't be exporting anything with the base gif visible, having this file in the project file is useful if you want to have a better picture of how the animation will look in tandem with the gif.
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Double click on the composition. Hide the colour fill and background layers. Then right click on the text layer, go to Create > Convert to Editable Text
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To be able to preview the animation with the base gif, drag the video clip to the composition file and below the text layer. The visibility of the layer can be toggled on / off anytime in the After Effects workflow
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Now we prepare the text layer to be animated. Because the final animated effects is 3D & has motion blur, right click on the text layer and select "3D layer" (highlighted in green) and Switches > Motion Blur (highlighted in red)
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Go to Animation Presets > Text to browse through some presets that you could use to animate the text layer. For this gifset, I've used a preset within the 3D Text folder called "3D Random Spike Tumble in".
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While selecting your text layer, press U to view the keyframes and you can adjust the position of these keyframes until you're happy.
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For more finishing touches, press U again to tweak more options in this preset. In this case, I do to Animato 1 > Range Selector and changed the Colour Fill to #fff (the default colour is light yellow)
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Then do you File > Export > Add to Render Queue
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Click on the Output Module and use the following settings to render the text layer as a video file with transparency
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Then after specifying the folder in which you'll export the video to, click "Render" to render the video file containing your animated text layer.
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7) Photoshop: Adding the animated text & finishing touches
On Photoshop, drag the rendered clip containing animated text, to the PSD composition file with the static text layers.
Duplicate the animated text video layer
Drag one of the layers inside Group 1 and set the blend mode to "Exclusion" (Highlighted in green)
Move the other layer to the top and apply the gold outline layer style with Inner Shadow disabled (highlighted in red)
Hide both text layers (highlighted in yellow)
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By scrubbing through the timeline, I've noticed that the animation didn't look clean enough, so I'll add some finishing touches
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By selecting the upper text layer containing layer styles, go to the timeline and add opacity keyframes going from opacity 0% to 100% a few frames apart
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Once you're happy with the finishing touches, flatten / render your PSD composition file, change the frame delay to 0.05s and export your gif and voila!
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I hope this helps 💖
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cavegirlpoems · 2 months
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Heya! I could swear you once posted about how there are a lot of parallels between PbtA and OSR games in terms of desired playstyle, but I'm no longer sure if you posted it here on Tumblr or elsewhere? Do you remember ever making a post like that or did I dream it?
OK SO here we go, this is a list of parallels in no particular order: -both are extremely fiction-first, with the conversational back-and-forth the default mode of play only occasionally punctuated by mechanics. -both tend towards the rules-light end of the spectrum. -both are deeply concerned with rewards and feedback mechanisms as drivers of play. -both reject the idea of a general mechanic that you apply however you want, at the gm/table's discretion, with wiggle room on what it means. Instead both tend to have a single distinct mechanic that you apply in a very specific situation that's fine-tuned for that situation. -both are concerned with emulation, either of genre or of setting. -both have simple pre-packaged character options - classes or playbooks - and tend to be fairly low on character optimisation and customisation. -both focus very heavilly on 'play to find out', aka 'emergent narratives' aka 'player-driven sandbox games', and strongly reject linear pre-planned plots. -both tend to encourage stepping away from actor-only immersion as the only stance, encouraging you too see your character not as an avatar of yourslf but as a pawn with which you interact with the world. In practic I've found that playing/running pbta makes you better at osr and visa versa. They occupy a similar space of being fiction-first generators of emergent narratives that punctuate the conversation with occasional codified mechanics. It's a third point both share that's quite distinct from trad games and very narrativist games.
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k-simplex · 8 days
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in general the tone on a lot of tumblr posts encouraging people to donate to Gaza seems pretty counter-productive. Maybe it is like, optimised for the tumblr communist demographic or whatever, but I donated $150 in eSIMs and it wasn't because I saw a post saying this is the minimum I can do and I am the scum of the earth if I don't, it was because a saw a helpful post explaining where to donate to, how to do it and how it benefits Gazans. Which is how most good charitable organising is done, right? So why do many posts on here have this bizarre goading, scornful tone? I can't imagine it's helping!
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houndsofbalthazar · 7 months
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Lots of noise about the fact tumblr is moving/has moved to a skeleton crew and what that means for the future. I have my fingers crossed that it goes the way of Guild Wars, on a small maintenance crew for over a decade at this point, keeping the servers up and playable and very very very occasionally adding some small new bits of content. Now, tumblr has orders of magnitude more active users and uses far far more bandwidth (it's an image hosting website while Guild Wars is a miracle of bandwidth optimisation), so I'm not drawing a direct comparison. I'm just saying that best case scenarios have happened before, and I'm going to hold out some hope that there's just enough income and good will generated for automattic by keeping tumblr up that it stays around for a while, cause I sure as hell don't know how I'll spend my hours on the computer without it.
I fully intend to go down with this ship though, whenever that may be, and I hope you'll join me for it here on hounds dot com, the #1 web site for posts.
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titvs-androgynous · 11 months
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I'm like. Really happy there is Pathfinder 2e content on Tumblr. Convincing my friends to switch systems by saying that yes you can still make cool OCs and yeah you don't need homebrew that stuff because it's already published and optimised and yes there are canon queer characters and yes you don't have to write your own campaign because there is so much material. It is so much easier when I can show them people's cool art and stories rather than just the contents of my Pathbuilder app.
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somecunttookmyurl · 2 years
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2009 Edition Tumblr Overlay
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making this really highlighted just how much smaller everything has gotten since we started optimising for tiny narrow mobile screens.
top: original 2009 layout vs. current 2022 layout. god there's so much excess space. it's so fucking small. the logo is so far away. i haven't seen that blue for a while bc i changed it back the second they brought it in and i still hate it bottom: 2009 edition overlay is available in wide (more accurate rendition) or narrow (bigger than the current one, but slimmer than actual 2009)
go here for installation instructions which also contains links to both wide and narrow code
the code is annotated so if you at least vaguely know CSS you can fuck around with it now that i tracked down (most of) (i think) the relevant keysmashed div names
note this overlay only changes the dashboard and activity pages. the inbox also changes because it runs the same code as dashboard. i haven't done trending/tags/queue/whatever the fuck assuming those even ARE running different code (probably) because i never use them so fuck you
this code will last until tumblr next update something and fuck up all the names again. limited edition. how limited? we just don't know
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enderwoah · 2 years
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CLASSPECTING DOUBLE LIFE
i've finally got it. a complete, comprehensive, optimised list of classpects and lunar sways for all of the double life members (and a couple of others). by "complete and optimised," of course, i mean it's a complete list of my opinions! if you disagree, nifty! there are too many class/aspect/lunar sway combos for everyone to come to an agreement, this is just the result of my (and some lovely tumblr users) character analysis!
not only is this a list, it's also explanations for each choice i made, so this is going to be long as hell. hopefully it's a bit easier to understand for people that don't know tooooo much about homestuck (or maybe just not knowing too much about classpects bc lets be real that stuff is CONFUSING).
the little (+) and (-) at the end of each class is simply to mark it as an active (+) or passive (-) class. personally, i don't put too much weight into it, but some people might vibe w/ it idk. the other aspect at the end of each aspect is it's opposite.
unlike the twelve classes and aspects, prospit vs derse is a very black and white classification, making it difficult to fit every character perfectly in one slot. as such, you may notice that some people don't fully fit in their assigned dream moon! which is fine—that just means i feel as if they fit more in one over the other. derse and prospit were also said by Hussie to sort of indicate a player's active/passive role in the game, respectively. if someone has a passive class but are a derse dreamer, that probably means that they're utilising the qualities of their passive class in a very distinct and active way—same goes for the opposite. this is not always the case, however, because i honestly forgot about derse and prospit being active/passive until way after i was done slotting them all in. if it works, it works!
as there are fourteen double life members, expect a few characters to have the same class or aspect as someone else! that's just how the cookie crumbles.
hope ur ready. im not.
[disclaimer: technically, these in-depth analyses could be considered SPOILERS for the comic, as they're not fully explained until act six. there are no actual plot spoilers, though, so do what you would like!]
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DREAM MOONS
Prospit - Flexibly optimistic, Prospit Dreamers are reactive and intuitive. They exist in the present, rather than looking to the future or obsessing over the past, and when making decisions they tend to rely on gut instincts and whatever they're feeling int he moment to guide them. They are quick to act and reliable in crisis, but they have difficulties thinking things through and are often seen as flighty. They are less rebellious than they are adaptable, instead finding away to coexist with authority than fight against it. They are naturally trusting and often project a self into the world that isn't necessarily them. ("-")
Derse - Derse Dreamers are marked by a distinct and restless skepticism. Rebellion is in their blood, and they are prone to fight against everything that moves, regardless of perceived importance to other people. They are cerebral and self-aware, and as such their identities are built on the control they have over their surroundings. They are often inflexible and pessimistic, but they are great problem solvers that face conflict with shrewd, calculating minds. They find sincere vulnerability difficult and often keep people at an arm's length. Living in the moment is hard for a Derse Dreamer; they look towards the future and analyze the past. ("+")
[adapted from the official extended zodiac page.]
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CLASSPECTS
[all aspect descriptions were stolen from dahni, who probably has the best homestuck class/aspect analysis in the fandom. several of the descriptions of powers were stolen from kess, who probably makes the best descriptions of classpect-specific powers in the fandom. they also do lands and fraymotifs. check both of them out for all your classpecting needs!]
[if i call anyone an asshole or a dickhead, please understand that i am referring to them in a /rp sense. i am well aware that they're all lovely people irl! ^^]
Grian - Derse - Witch of Time
Witch - Starts off by breaking the rules and boundaries of their aspect, pushing and manipulating it to its limits at their whim. Must learn when use/manipulation of their aspect is really needed and when it isn't; self-regulation/control. (+)
Time - Repetition, mechanical. Destruction, endings. Precision, impatience, choice. Movement, velocity, music. Literal time. (Space)
Time players are very "fuck the system, fight everything" types of people. They're defensive, impulsive, empathetic and determined problem solvers. They're constantly in motion and it physically pains them to take things as they come, even when doing so may be the safest option. So basically, every iteration of Grian ever falls under Time.
Even if we ignore his current "literally interacting with a rift in space-time that drags things into my base from alternate timelines" lore on Hermitcraft, he's generally that sort of restlessly active, "doesn't know when to stop" kind of person. Goal-focused, values the destination over the journey...he checks all the boxes.
Witches also have that "does things for shits and giggles" swag, and they start of their journey very carefree and shirk responsibility in favour for messing around. Being a Time player, though that quality would probably get sucker punched out of him once their timeline spirals into a doomed timeline and he has to fix that.
In terms of powers, Witches can Manipulate their aspect—being a Time player, that is ridiculously powerful. When fighting an enemy, he could manipulate the timeline of their life—i.e., age them until they're nothing but dust or crank it back until they're a squealing infant (or just plain doesn't exist). All Time players can also time travel, so hopping from timeline to timeline would be absolutely no problem.
Scar - Prospit - Heir of Life
Heir - Starts off with an abundance of their aspect, basically inheriting it and having a natural proficiency regarding it. Must learn how to properly embrace their aspect and learn to manipulate that abundance of it to aide themselves and others. (-)
Life - Healing, positivity, energy. Growing, increasing/raising. Authority/power, luxury, wealth. Rebellion, recklessness, liberation. Literal life, plants, animals, food, youth. (Doom)
I feel like in every bit of content I have ever seen Scar in, he's always got some aspect of Life or another surrounding him. He's been the mayor, he's a savvy businessman, both of which fulfill luxury, authority/power, and wealth requirement. He's apparently a "luscious elf" in HCS9, whatever that means, and his base was a giant tree and he made cookies—plants and food. He's generally just an energetic, happy dude that dies laughing time and time again, always coming back with a grin and that same pep in his step that he always has.
Given these circumstances, I felt as if the Heir of Life was a title that suit him! He just radiates the energy of Life everywhere he goes, and it would make sense for him to need to learn how to wrangle in that innate recklessness that gets him killed over and over—you never know when the death might matter a bit too much and you don't respawn.
Power-wise, Heirs have full agency with their aspect and can sometimes literally become it—while I don't think it would be especially helpful to become a tree, it would make sense for Scar to be able to eventually control plants or even grant them their own agency to help him. Another idea is that he always magically takes on a form to help him just before he dies—i.e., growing gills right before drowning, boosting strength when he desperately needs it, which all might develop into him being able to properly shapeshift into any animal (eventually).
Scott - Derse - Prince of Mind
Prince - Often starts off ghosting their opposite aspect, but not always. They have a tendency to reject their aspect and actively work to fully destroy it within themselves and their surroundings. Must learn to harness their destructive tendencies and utilise them, either to systematically and purposefully destroy their aspect or to destroy using their aspect. (+)
Mind - Rationality, rational decisions, reason, logic, unbiased, impersonal. Apathetic, indifference, equal possibility. Disguises, blending in, perceptions, worldviews. Literal minds, brains, thoughts, memories. (Heart)
Princes are often assholes! Moving on.
In all seriousness, though, Scott gives hella Mind player vibes. He's probably one of the most analytically minded members of this entire group, to a point where it's kind of freaky in comparison to everyone else, but he does kind of do the whole "ghosting their opposite aspect" thing in a sense that he throws the impartiality aspect of Mind out of the window. He'll root himself in stubbornness based on one happenstance, he'll go through ridiculous lengths to maintain a partnership he has (even if it may not be the most beneficial thing in the world), and he's a serial, chronic flirt.
He's also a liar, manipulator, and he does it to benefit himself and his very close teammates. Princes destroy their aspect, and fucking with people's minds and gaslighting them sounds pretty damn similar.
Powers for a Prince of Mind are fucking raw. Destroying someone's mind could literally mean driving them to insanity, and destroying someone's perceptions could mean making them go blind or deaf. He could probably also destroy people's memories, making them an amnesiac in a particular place of his choice (think making them a full amnesiac vs making them forget how to fight). Destroying with Mind gives vibes of sending terrible images into someone's mind, or just plain Mind Spike-ing using telepathy and making people go into shock. Crazy ass mf.
Pearl - Derse - Mage of Blood
Mage - Starts off immensely suffering because of their aspect, be it an overabundance of it, a lack of it, or something in between. Must learn how to overcome that suffering and use the knowledge obtained from it to help themselves and guide others. (+)
Blood - Unity, connection, interpersonal bonds. Commitment, attachment, obligation, promises. Responsibility, dependence. Inflexibility, material, tangible. Literal blood. (Breath)
This one is pretty simple. Pearl has really had the ups and downs of Blood—and in terms of Double Life, it's mostly the downs. Being rejected by not only her soulmate, but also both members of her former team...ouch. Fans of the three Gs wept.
Throughout DL, she tried for alliances time and time again and failed basically every single time, but instead of being destroyed by it—or, at least, instead of being completely destroyed by it—she harnessed her loneliness and channeled it into strength and spite and won the entire game for herself. Suffering because of bonds, unity, connections, and overcoming that suffering to do herself some good? Very Mage of Blood, through and through.
Powers are vague, since Mages are probably the most elusive of the classes we know about, but something like being able to make Literal blood contracts that the game itself wouldn't allow you to break without severe repercussions sounds about right. Probably able to immediately point out what matters to a person most (be it a person, place, or thing), could also very possibly actually be able to see soulmate strings.
Tango - Derse - Heir of Rage
Heir - Starts off with an abundance of their aspect, basically inheriting it and having a natural proficiency regarding it. Must learn how to properly embrace their aspect and learn to manipulate that abundance of it to aide themselves and others. (-)
Rage - Unconditional anger, hate, fear. Refusal, defiance, rejection, skepticism, doubt. Negativity, despair, denial. (Hope)
Another decently cut-and-dry one, Heir of Rage Tango. A very, very fucking dangerous classpect.
As Heirs have an inherent abundance of their aspect, and Rage is, well...Rage, you can easily see what I was going for and why it fits Tango. The man is perfectly amicable sometimes but is prone to flying off the ragehandle and going absolutely off the shits when it comes to bad things happening to him and his allies/friends. He constantly has that bubble of anger underneath his skin that may or may not be be especially useful when it's out of control. Heirs need to learn when to and specifically when not to embrace their aspect in a crucial moment, but I think Tango's probably got it down pat.
That being said, it wouldn't be a good thing for him to smother all of that, either—inverting to a Hope player would do nobody any sort of good, mostly because he would be bad at it and probably bring Down the Hope by forcing himself into apathy. There is a healthy middle! This is why Jimmy and Tango are moirails.
In terms of powers...Jesus Christ. And I really do mean Holy Fuck. As previously stated, Heirs can often turn into their aspect—I would like for you to sit down and imagine what someone turning into the physical embodiment of rage, anger, fury, and every negative thought and feeling you can think of would look like...and then imagine the destruction they could unleash on an entire army of enemies. He would also be able to inspire Rage in others and manipulate it, cranking it up for his teammates to give that boost of righteous justice or cranking it all the way down for enemies, leaving them either hollow and useless or friendly and unnervingly pleasant towards them. He could project his own negative emotions onto others, so if he felt even the smidgen of fear his enemies would feel a horrible anxiousness and terror. Heirs are incredibly versatile, I could make a whole post taking about how fucking wild these powers would be, but one thing is for sure—be very afraid.
Jimmy - Prospit - Page of Doom
Page - Starts off with a lack of their aspect/lack of control of their aspect/at the mercy of their aspect. Must learn how to tap into their full hidden potential with their aspect and provide it to others. Once that full potential is released, they are one of the strongest players in the game. (-)
Doom - Harm, negativity. Caution, control/limits, necessity. Acceptance, withdrawal, equality/wisdom. Things decreasing/lowering. Literal doom, death, technology. (Life)
Pages! Pages are very odd in a sense that "having a deficiency in their aspect" is not exactly the most specific thing ever. It can range from someone with the "freedom, movement" aspect being literally crippled to someone with the "beliefs, optimism" aspect being actually pretty happy and joyful but a complete fucking moron at the same time and overcompensating.
Which basically means I can do whatever the fuck I want lmfao.
We all know about Jimmy's "canary curse," and a curse (or a virus COUGH) sounds like a very Doom-y thing to me—especially considering this curse literally makes him die, or at least become a catalyst for horrible things to happen in the Homestuck sense. He brings about Doom onto himself and others, a Page vibe through and through.
It would make sense to assume, then, that if Jimmy managed to get a handle on this curse, to tap into that inherent aura of destruction and death that he has within himself and simply can't control, he could be pretty fuckin' scary...if it ever happens. There is no guarantee that he will.
Aside from the death part of Doom, he's pretty garbage at all the other parts, too—caution (no), control/limits (no), necessity (no), equality/wisdom (no)—seriously, limits? Rules? The man tried to team with everything that breathed on Double Life, whether they had wronged him or not, and then turned around and remembered "oh yeah, this person wronged us!" and would start working to mess with them. Sir. Please.
Pages are very funny in a sense that they start off as the weakest class that is the least in-touch with their aspect, but as soon as they grasp that spark and utilise it, they are described as one of the most powerful classes. Period. Doom is a very versatile aspect, ranging from literal death to destruction to explosions to corrosion to coding and technology (including the coding and tech of the game itself). Because of this, the powers of a Page of Doom would be pretty nuts—basically being able to harness any sort of destructive, corrosive energy you can think of to fight, and also benefit other teammates with that (think making his teammates' weapons do more damage or deal corrosive damage). He could also somehow manage to exploit loopholes in the game or break shit to make the game skewed towards his favour, but that is DEFINITELY a very high-level thing and doesn't even need to be considered.
We're still talking about Jimmy, here.
Ren - Derse - Sylph of Space
Sylph - Starts off intensely meddling with their aspect, getting into other people's business with it (that is to say, about it and using it), never shutting up about it, forcing their ideas/ideals about it onto other people, and interfering and trying to help others with it in a way that often hurts more than helps. Must learn how to utilise their knowledge and abundance of their aspect in a way that actually helps and heals people and helps and heals their aspect. (-)
Space - Biology, beginnings, creation. Destiny, fate. Variation, ambiguity, patience. Creativity, big picture, literal space, physics. (Time)
Ren is such a good vibes guy, I just had to give him a good vibes Class. And his Aspect is easily the most important one, so the guy is particularly special when it comes to his session! Sylphs have a tendency to go on tangents about their aspect and basically shove it into everyone's faces, and I sort of just connected the fact that Ren is incredibly dramatic and wrangles people into his eccentric bits all the time to his inherent kindness and healer vibes. By "healer vibes" I mean the cool kind of healer, the kind of healer that would heal you and then whirl around with a sword and slice an enemy in half behind them. He gives those vibes.
Also, the canon description of Space players says that "[they understand] that sometimes you have to let something burn to the ground in order to build it back better and stronger than before" and that just reminded me of the whole "Rentheking" thing going on in Hermitcraft. They are endlessly creative and innovative, and they are focused on the big picture rather than the fussy little details...which sometimes makes them a bit vague and hard to pin down, but it's certainly not intolerable in Ren's case.
In terms of powers, Space players obviously have the whole "space, physics" thing going on for them, but a Sylph of Space would be able to do all of that whilst maintaining the least damage to Space itself. They could easily teleport and mend tears in space while also being able to create pocket dimensions if they so pleased. They could heal people by binding shit back together at the molecular level and also probably create healing-based objects.
BigB - Prospit - Rogue of Void
Rogue - Starts off with a feeling of awkwardness surrounding their aspect, believing that they aren't fit for it or it isn't suited for them or believing that it would be better off with someone else. Must learn to embrace their aspect, as it is a part of them, and trust their instincts regarding it and further their innate understanding of its applications so they can take it and redistribute it to help their team. (-)
Void - Secrets, doubt, confusion. Irrelevance, infinite possibilities, indifference. Literal void, lack-of-something, darkness. (Light)
Unfortunately, I cannot say I know too much about Bigb, but from what I can see he seems like a very nice, genuine dude with a penchant for generally being kind. On that same note, I don't think his little "secret soulmates" thing with Grian was born out of maliciousness—becoming "secret soulmates" with someone only to like gossip and trade items and give each other cookies and not actually have it be a substantial secret gives Rogue of Void vibes, especially considering how he seemed to let Grian initiate most of their "secret" interactions.
Ultimately, one could say his unfortunate demise came from him being too active, both as a passive class and as a Void player. Him rushing into a fight in broad daylight with Ren is pretty unbecoming of a Void player, and a bit of irony might be the fact that a) it was Ren died and not him, and nobody really saw him when he died because he was trailing behind and b) it was his "secret soulmate" that did the deed.
In terms of playing the game, I'd probably say that Bigb would have to fall back on and trust that aspect of being low-key that he has, as it will most likely end up being very beneficial for everyone considering a Rogue of Void's skillset!
A Rogue of Void would be able to Steal Nothingness in order to aide others. To steal the absence of something would be Making something, so he can just...create items. Very important items, if need be. Stealing secrecy and darkness and applying it to himself or others implies being able to turn himself and his teammates invisible or something along those lines, also possibly being able to travel through shadows like those mfs from the Princess and the Frog.
Bdubs - Prospit - Seer of Hope
Seer - Starts off passively observing and recording their aspect, forming their own stubborn opinions surrounding it. Must learn to be more open-minded to be able to learn every possible aspect of their aspect and use that knowledge to aide others and guide them into making the right choices. (-)
Hope - Unconditional love, trust, belief, literal hope. Confirmation, acceptance. Optimism, naïve optimism, positivity, euphoria. (Rage)
Hope—beliefs, optimism, trust, literal hope—plus a Seer—knows too much about and doesn't shut up about their aspect—equals someone really good to talk to about your problems and get advice from.
Bdubs simply has that Hope player swag, and he's got big eyes so he's a Seer move on. No, but seriously, he's very thoughtful and cunning sometimes, and I'd say that he often has pretty good plans and definitely has that "relentless fountain of knowledge" vibe that Seers do, especially considering the...[glances at bdubs and hermittwt] recent developments.
In terms of powers, Seers don't really have too much going for them. A Seer of Hope would most likely be able to see people's beliefs, people's loves (take that as you will), and most helpfully, people's intentions. If this was honed to a fine point, it could make him a literal PVP god, but he would probably do best working as a strategist or even a mole/spy. He could also possibly See the happiness level of someone, perhaps having a mood bar over the people he meets (just because it sounds funny). He could most likely also see the most Hopeful outcome in a situation/for one specific persona and guide that situation/person to the best possible outcome. As is a Seer's job!
Impulse - Prospit - Bard of Blood
Bard - Often starts off ghosting their opposite aspect, but not always. They often passively (accidentally/unknowingly/unintentionally) get rid of their aspect in some way or another before having something akin to a reckoning moment where they violently snap back to their aspect and use it to destroy. Must get a firm grip on their destructive tendencies and act more like a catalyst for the destruction of their aspect or destruction through their aspect. (-)
Blood - Unity, connection, interpersonal bonds. Commitment, attachment, obligation, promises. Responsibility, dependence. Inflexibility, material, tangible. Literal blood. (Breath)
Impulse's classpecting is probably one of the more tragic ones on here.
As stated, Bards often inadvertently destroy their aspect in some way or another, and Impulse certainly is no exception. In both 3rd Life and Last Life, Impulse basically got kicked in the ass by/because of his connections, attachments, and bonds—3rd Life being him getting betrayed by Bdubs for one (1) singular clock and Last Life being him being the last member of the Southlands that stuck with Grian and then dying in their wither fight.
Fortunately for Impulse, he's learned from the past two times—now that he is legally obligated to be paired with someone, he's sort of had his "aren't you tired of being nice" moment and proceeded to work with Bdubs, his own bond, to destroy other people's bonds—using Blood to destroy Blood. The man has gone for it both ways. All of this gives hella Bard of Blood vibes, and it's nice to see a Bard not being a complete and total dickhead for once!
Powers are sort of vague, as it is with Blood, but it wouldn't be too much of a stretch to say that while Pearl is able to create blood contracts that people are inclined to uphold because of a threat of something terrible, Impulse would be able to make contracts that are Made To Be Broken. Devil's deal type beat, I would recommend not shaking his hand because one way or another, you're going to fail to uphold your end of the deal...and it will not be pretty for you when you don't. Being able to destroy blood in a literal sense certainly makes one think of several violent things that I probably shouldn't type out—you can get the picture. Destroying connections and unity and bonds gives vibes of someone just making things go wrong around him—machinery and electronics simply stop working, and eventually his very presence could make an entire society break down. Rebel leader Impulse and Oh My Fucking God I just remembered his whole "I'm tired of being nice" thing on HCS9 GUYSSSSS THIS IS GENIUS
Etho - Prospit - Thief of Breath
Thief - Starts off rather selfish and/or self-absorbed, literally or figuratively stealing their aspect from people to benefit themselves without much of a second thought for who they're disservicing. Honestly, they don't really change that—they mostly have to learn how to not be a complete douche with it and grow and further their abilities to become the strongest they can be. (+)
Breath - Freedom, disconnection, detachment. Apathy, indifference. Independence, flexibility, options, liberties. Movement, separation. Literal air/breath, ethereality, intangibility. (Blood)
Etho simply gives vibes of a Breath player. A true Hermit that really gives no shits and teams with who he wants to team with and avoids who he wants to avoid and everyone just sort of has to deal with him or get fucking destroyed by him and Joel. You might even get destroyed by him and Joel while actively trying to appeal to them. Who the hell knows?
Big Thief vibes in him not caring about who he affects and even exploiting it sometimes, and I wouldn't say that he's necessarily selfish, but he certainly doesn't just give things away if it's not going to benefit him in return. Would probably make a pun about himself being "breathtaking."
Obviously, a Thief of Breath could literally steal someone's breath away—manipulating the air in their lungs to come Out of their lungs and making sure none goes back In. Breath also represents freedom and movement, so he could possibly magically slow people down to speed himself up like some sort of fucked up Sonic that actually makes the world around him slow down while he's moving super fast. He could probably eventually lock people in place and use the movement from them to boost himself—if he freezes six people, he can move with the combined speed of all six people. He can probably flash step, the fucking weeb, and can probably dash through the air like the Hollow Knight mc. Stealing using wind and breath, however, gives him more of a stealth aspect—he could move quieter than the breeze, his steps are light as a feather, you wouldn't be able to hear him if you were breathing, etc, etc. He could probably manipulate wind to steal items from people, maybe even doing a windy thing that takes stuff directly out of someone's sylladex (inventory).
Joel - Prospit - Maid of Rage
Maid - Starts off relying on others for advice regarding/for their aspect and having little to no agency surrounding it themselves. Must learn to seek it out on their own and create it where there is none, utilising it for their own needs whilst serving it for others in turn. (+)
Rage - Unconditional anger, hate, fear. Refusal, defiance, rejection, skepticism, doubt. Negativity, despair, denial. Physical pain, suffering. (Hope)
I think out of everyone listed, Joel already had his arc regarding his classpect the longest time ago. He's been acting out the vibe of a Maid of Rage probably ever since Last Life, or even before—I can't say I watched his POV or any surrounding POVs for him during 3rd Life, but I distinctly remember him just Having A Bunch Of Wolves by the end and going apeshit with that.
If Joel does anything at all, it's Creating Rage within himself and within other people. The man went red in session two of Last Life and was a menace until the very end—he stayed alive until the very end after being the first to go red. Rage is Anger, yes, but it's also Conviction and Strength, both things Joel has in pleasant abundance.
Maids make sure their aspect gets the furthest reach possible, which means a Maid of Rage would be spreading hatred, anger, and fear anywhere they can. Sounds Joelish (/mostly joking). He would most likely be able to make enemies feel fear, doubts, regrets, etc. He could amplify pure suffering in people, basically creating pain inside of them, eventually possibly being able to straight up make someone have a heart attack or go into shock from all of that raw pain. He could possibly be able to bring to life people's greatest nightmares and drive people a bit bonkers with that. He could probably root someone to the spot with mere eye contact, and he probably has endless strength and passion or something and simply never gets tired.
Cleo - Derse - Thief of Light
Thief - Starts off rather selfish and/or self-absorbed, literally or figuratively stealing their aspect from people to benefit themselves without much of a second thought for who they're disserving. Honestly, they don't really change that—they mostly have to learn how to not be a complete douche with it and grow and further their abilities to become the strongest they can be.
Light - Reality, awareness, perception, information, knowledge. Illumination, literal light. Luck, probability. (Void)
Thieves are often assholes! Moving on.
Okay, fine. Why, pray tell, did I give Cleo the classpect of one of the most hated character in the series? Well, you see.
She's manipulative. She lies. She hides things. She obfuscates. She's got the bluntness of a Light player and the knack for fucking with people (and proceeding to get away with it) of a Thief. Her constant tendency of blatantly lying to people's faces is, to put it in a metaphorical way, pulling the wool over someone's eyes. Shrouding them in darkness, the lack of knowledge of her shenanigans with Scott and what she's doing to people. Fucking with people's realities, awareness, perception...gaslighting...yeah. Thief of Light.
Powers for a Thief of Light basically had only one aspect of them explored in the comic despite being The Most Prominently Featured God Tier...which is the manipulation of luck. Cleo could steal the luck of other people to increase her luck, which, to put in video game terms, means that she'd boost her chances of getting eight critical hits in a row whilst simultaneously making it so her enemies have a much higher chance of missing eight times in a row. She could literally steal light, probably being able to grant herself night vision of sorts (and, if she felt like it, blinding everyone else in the room). Actually, blinding people would probably be another power, as would stealing knowledge from people, being able to make them useless in battle or even literal babies in terms of brainpower.
Great, that's two people that can basically remove the brains of anyone they come across and make them go blind. This really bodes well for this session. /s
Martyn - Derse - Knight of Heart
Knight - Starts off with a decent grasp on their aspect but a crippling lack of self-confidence in regards to it (also in general, sometimes). Must learn to trust themselves and their instincts in regards to their aspect and protect it/use it to protect others. (+)
Heart - Emotions, feelings. Personality, bias. Passion, impulses, instincts. (Mind)
Martyn, I feel, is one of the most passionate members of the Life series in general. He basically has a casting type of being a protector/defender and has ever since 3rd Life, where he was Ren's right hand. His passion and his handle on his instincts in a skilled manner really portrays how Knights use their aspect as a weapon: Martyn fights with his whole being and soul behind what he believes in, and he protects anything he's passionate about defending with just a bit more oomph than anyone else could.
Of course, being a Knight, they feel as if they have some sort of deficiency in their aspect despite them just...not. His relationship with Cleo in Double Life could be a good example: his stubbornness to change his mind about his actions in session one being helpful is Heartish, but the inherent confusion that came with Cleo not immediately changing her mind is sort of Knightish. His increasingly desperate attempts to "get her back" (including that horrendous red...box) all the while trying to maintain that idea of him being in the right when it's becoming more and more obvious that he very much might not have been actually gives vibes of a Knight who's powering through his Knight Arc (or whatever) and putting his foot down and trusting his gut about the matter. And lo and behold, even while he was blatantly refusing to accept responsibility, he and Cleo still managed to become acquaintances faster than Scott and Pearl did.
Him managing to pull that off just shows how good of a handle on his aspect he has, especially when he absolutely refuses to waver on it like he may have done in the past. I think after the situation with Cleo, he would learn that he has his own agency to make his own decisions about who and what he wants to protect instead of only relying on others for it like in the past. That isn't to say he can't latch himself to people and groups like he did before—it is in his nature after all—but post-this arc, I belive he would realise that he's down to break away from those or start his own shit at any moment he wants.
Powers for a Knight of Heart most obviously includes soul weapons. He left his sword at home and forgot to put it back in his strife specibus Oh No He Didn't. That Is A Glowing Sword Come Out Of His Chest. It could change into any style of weapon he wants, and once it becomes easier to maintain, he could probably just make any necessary tools or weapons he can think of. Heart players have this silly ability to splinter, which is basically fracturing their soul to make manifestations of themselves. Eventually, Martyn could possibly be able to summon a shitton of those guys with all their own strengths and weaknesses and individual prowesses. He would probably get a really sick boost of strength when defending himself and his friends.
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BONUS (SPRITES):
Mumbo - Prospit - Knight of Mind
Knight - Starts off with a decent grasp on their aspect but a crippling lack of self-confidence in regards to it (also in general, sometimes). Must learn to trust themselves and their instincts in regards to their aspect and protect it/use it to protect others. (+)
Mind - Rationality, rational decisions, reason, logic, unbiased, impersonal. Apathetic, indifference, equal possibility. Disguises, blending in, perceptions, worldviews. Literal minds, brains, thoughts, memories. (Heart)
Mumbo is sooo Knight-coded it's insane. Yes you little skroinkle bimble-doo you are so good at everything you set your mind to and you do it with ease but you will never acknowledge it will you. You are so silly and Knightish. (<- going insane. this is the last analysis i have to do.)
This isn't to say that Mumbo has low self-esteem or anything, he's just fucking brilliant and he really never seems to embrace it or say anything about it. The guy is smart, maybe not necessarily clever, but certainly smart, and he's decently rational when you compare him to the rest of the Hermits. He could probably out-logic anyone that decided to try and argue logic with him, but as soon as someone like Grian comes in with his nonsensical roundabout reasoning, I'd suspect that Mumbo would crumple like a tin can.
Unfortunately, for this type of Knight, I can't really say "HE PULLS A BLADE OUT OF XYZ," but I will say that he'd most likely have some sort of mind control/brainwashing nonsense he could implement in people. His brain would process things like a supercomputer, and while Mumbo seems like he would be a pretty passive player, if it came down to it in a fight, he'd be able to analyse the enemy's fighting style like fucking JARVIS or basically slow-mo an attack in his mind to figure out how to expertly dodge bullets.
Lizzie - Derse - Witch of Light
Witch - Starts off by breaking the rules and boundaries of their aspect, pushing and manipulating it to its limits at their whim. Must learn when use/manipulation of their aspect is really needed and when it isn't; self-regulation/control. (+)
Light - Reality, awareness, perception, information, knowledge. Illumination, literal light. Luck, probability. (Void)
Okay to be completely real I don't have an in-depth explanation for this one with examples and everything you're just going to have to trust me alright.
Lizzie individually has the swag of both a Witch and a Light player, and together it forms a person who's as clever as they are vaguely ditzy. That is to say, she could outsmart your ass at any given time of day, but once the knowledge that would allow her to do that is deemed irrelevant, it's basically forgotten until an "oh shit, I forgot about that" moment happens.
Witches are generally friendly people that really enjoy messing around with their aspect towards the beginning of the game. As Light deals with knowledge and whatnot, this classpect implies dicking around with people (but not in a particularly malicious way, Unlike Some Other Light Players I Know) and knowledge and information, and having some sort of connection with light and manipulating attention. Bright pink hair and also fairy vibes, anyone?
Powers for a Witch of Light vary as much as the aspect does, but the first think I can think of is the fact that Lizzie can literally deal radiant damage. She could make lazerbeams of pure light or open up the colour spectrum to things Humans Shouldn't Be Able To See. She could also manipulate luck, which is hilarious—"hey, Lizzie, what are the chances of a comically oversized anvil dropping on this hoarde of imps in front of us rn?" "uh...id give it a good 100%" [CLANG]
Skizz - Derse - Knight of Blood
Knight - Starts off with a decent grasp on their aspect but a crippling lack of self-confidence in regards to it (also in general, sometimes). Must learn to trust themselves and their instincts in regards to their aspect and protect it/use it to protect others. (+)
Blood - Unity, connection, interpersonal bonds. Commitment, attachment, obligation, promises. Responsibility, dependence. Inflexibility, material, tangible. Literal blood. (Breath)
I watched two hours of Skizz content (a few eps. of his Last Life POV) to formulate this so kindly forgive me if it is inaccurate.
In the context of Last Life (as that is basically the only frame of reference I have), he assigned himself to the position of leader of BEST and took it incredibly seriously, dedicating valuable time to setting up plans, maps, and failsafes for the team—i.e., the secret respawn room in the bunker. He prided himself on making sure the team was a completely well-oiled machine that would stay functioning and stay together no matter what happened.
It did happen once or twice where he'd pushed the team a little harder than necessary in a very "just in case," "this needs to be perfect" kind of way, especially considering the practice regarding the TNT cannon. There were also moments when a team leader probably would have been most fit to step up and help the members sort through something (especially regarding interpersonal ordeals) and he did little to nothing at all, sitting back and letting Bdubs or Etho take care of it.
Overcompensating for and underestimating their ability to handle their aspect is a very Knightish thing, and as had been made clear, he was a very team-oriented guy. I mean, the man was such a good leader that the BEST team even managed to fully maintain itself while he was red and actively against them, and only started falling apart after he fully lost all of his lives, and even while he was red, he said himself that he couldn't bring himself to really hurt his team—his brothers—and still wanted to see them succeed.
So many damn Blood players...why did I repeat the aspect that we know basically NOTHING ABOUT.
As Knights weaponise their aspect, Skizz having a similar thing to Martyn would make sense, except instead of being able to draw weapons from his soul like a goddamn Crystal Gem, he could manipulate his own blood to turn into cool weapons instead. Alternatively, if the mental image of giving yourself a wound to make a weapon isn't your cup of tea, I could also potentially see him getting a specific weapon based on who it is he's fighting alongside. Hemokinesis is an obvious one, which can be used in several versatile ways—from healing to straight up bloodbending.
Skizz is a sprite because the universe had to fucking NERF HIM
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CONCLUSION
This session is fucking doomed.
There are two Thieves. Two Active Rage players. A Thief and a Prince in an alliance. A Bard of Blood. A Page of Doom that's probably cursed/virused to Doom whatever session he's a part of or something like that.
The members of the team that would probably benefit their more unstable participants are all sprites.
Yeah, no. They all die at the end.
Thank you for reading!
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CREDITS
Scar's Class - @sincerely-unidentified
Bigb, Bdubs, Implulse, and Cleo's Classes - @caubool
Reading Homestuck and Dragging Me Back Into this Hellscape - @chrisrin
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theoutcastrogue · 1 year
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Masterposts
How to Rogue: a D&D 5e Masterpost
D&D 5e: Roguish Archetypes Masterpost Part I & Part II
Building a Rogue in 3.5 and Pathfinder: Collected Resources
Rogues in Fantasy Literature Masterpost
Dagger Fighting Masterpost
Thieves’ Cant Masterpost
Lock Picking Masterpost
Traps Masterpost
Tags and Credits
Basic Tags
How to Rogue: Exploring the Rogue class in D&D and assorted roleplaying games. Includes #fluff (roleplaying tips, character concepts, #backstories), #crunch (optimisation tips, guides, #magic items, #homebrew), and memes.
Rogues in Fiction: Exploring the Rogue archetype in literature, folklore, poetry, comics, games, etc, and #analysis thereof. Also relevant art.
Rogues in Theory: Exploring the Rogue archetype in history and society, and relevant subjects. Also #words of the trade (#etymology, synonyms, #thieves’ cant, linguistics).
Rogues in Practice: Tips on #how to stab and #how to steal (or, ahem, how to write/roleplay about stabbing and stealing), #exemplars of the trade (real life rogues and their exploits), and some less exemplary exploits. See also our esteemed colleagues in the #animal kingdom.
Art - Rogues Gallery: Rogue character portraits.
Art - Scene: Landscapes, fight scenes, #bar brawls, #heists, dungeon-crawling, etc. For urban landscapes, see #the city speaks.
Thieves’ Tools: Lockpicks! And assorted tools for breaking and entering where you’re not supposed to.
Tools of the Trade: Weapons! Mostly knives and daggers from all over the world (see the Dagger Fighting Masterpost for all the relevant tags), and some pretty swords and crossbows and the like.
Prison Ballads: The soundtrack.
…There is some overlap.
Quirky Thematic Tags
The ecstasy of gold: For loot, treasure, gold, and the deadly sin of greed.
The city speaks: For the hidden splendour of the city, from the gutters to the rooftops.
Heroes and villains: For good and evil and that grey waste in between which Rogues so often populate.
The phantom of liberty: For freedom, and storming the gates of heaven.
No tears for the creatures of the night: For the deadly sin of lust and its professionals.
The gambler’s face cracks into a grin: For gamblers and card cheats.
Dishonour on your cow: For honour among thieves, criminal codes, omertà, and blood feuds. File under the deadly sin of pride.
Fearlessly fleeing: For craven rogues and clever rogues. Wait, there’s a difference?
The ramblin’ rover: For vagrants and vagabonds and for the long-winding road.
The right to be lazy: For the deadly sin of sloth.
The hired man: For (mostly against tbh) the Rogue’s nemesis, the cop. See also #prison.
Swinging from the gallows tree: For the ignominious end that awaits us.
The quirk is strong with this one: See also #the potatoes of defiance, #big thief little thief, #the thrill of the heist, #the rich remember, #daring escape, #be the chaos you want to see in this world, #carnival, #stabbity, #only knives left, #dubito ergo sum, #fuck the king, #profanity makes everything better, #information wants to be free, #a begging I will go, #forbidden fruit, #the groaning rogue, #I fought the law, #the deserter. (#Tag namer explains some of the quirkiness.)
More Tags
Tabletop tales: It happened in somebody’s game.
D&D history: The conceptual and mechanical evolution of the Thief Rogue class in D&D, and other interesting stuff from the history of #roleplaying.
TRS: The Rogue speaks. Not to be confused with TSR.
Self explanatory: #D&D, #3.0, #3.5, #5e, #Pathfinder, #Pathfinder 2e, #AD&D, #roguish archetype, #feat, #skill trick, various #skills (#deception, #sleight of hand, #stealth, etc), #rogue fashion, #correspondence, #long post.
For anything else, try the search function and hope, but don’t get your hopes up because tumblr’s search function is appalling. Googling with the parametre site:theoutcastrogue.tumblr.com might actually be better.
Credits
All original work published here (i.e. the words and the occasional photograph of @theoutcastrogue​ aka @we-are-rogue, 2016–2023) is licenced under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Licence.
Avatar image: “Tymora’s Luck” (detail) by Ryan Pancost, from Dragon Magazine #388 | Wizards of the Coast 2010
Header image: “The Thief” (detail) by capprotti, for the game Exile Gods | Distant Orbit 2009
The WeAreAdventurers collective was started in 2016 by @wearepaladin. 
See also the archival blog @wewererogue​.
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loving-n0t-heyting · 1 year
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Re eugenics, not sure i understand. Do you think all possible states for a gene pool are morally equivalent? Or that it's impossible to decide if one is better or worse? Or that it's wrong to prefer a better one? Or just wrong to act one that preference. Or something else.
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I guess a pat answer is that i don’t think “the gene pool” is something that can be better or worse off? Or if it can it’s not smth we should care about.
We should care about ppl. And when you say (for example) it would be better off if there were no ppl with a genetic predisposition to cystic fibrosis (or whatever), it leaves it ambiguous who is supposed to be better off. The ones who would have the predisposition but don’t exist? Surely not! Others who now don’t have to deal with others having cystic fibrosis? Maybe, but it seems strange to give them much weight on the question. Others who exist in place of the would be predisposed-to-cystic-fibrosis ppl? Maybe, in that they benefit from existing at all, but an exactly parallel point can be made about those with the would be predisposition
Ofc, not with cystic fibrosis, but there are some conditions where ppl believe those living with them are better off dead or never having been born to begin with, that they are lebensunwertes leben. But i do not believe in lebensunwertes leben
Often in these contexts ppl talk about how they want the best life for their future child, which I find misleading in an illustrative way. It’s much as if a man were to say, I love my future husband and want the best for him, so I will only marry a man who is especially intelligent and healthy, making my future husband better off. Nobody is actually being improved from unhealthy and stupid to healthy and intelligent! It’s a modal fallacy of definite descriptions. Same with kids one might or might not go on to have (tho there might be more sensical considerations in the vicinity)
You can talk about benefiting humanity as a whole, as a sum or average of all humans (or sentients or w/e), but all you are saying in talking about bettering “humanity” is that you are optimising some variable that is a function of all individual humans’ wellbeing. This gives no reason to care about this variable you have defined. You can construct any number of such functions, it’s not clear why any of them should be important. Say, for example, (assuming we can understand degrees of wellbeing as reals, maybe up to constant multiplication) that the well-being of “schumanity” is 0 if the number of humans whose wellbeing is positive is even and is 1 otherwise; this is also a function of humans wellbeing, but there’s obviously no reason to care about it or optimize for it. There are no ppl bettered simply by increasing that variable. We should think of fictions like “aggregate human happiness” similarly. If there are reasons to care about the species as a whole, there must be smth more to how the species is doing than this sum or average or whatever of how all the individual humans are doing
Still cooling off tumblr for a bit tbc. Especially this cursed discourse topic. Just wanted to get to some asks.
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