Galaxy Angel: Moonlit Lovers ギャラクシー・エンジェル
(Broccoli - PS2 - 2004)
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Tumblr friends, I'm not sure if you can help me... this is a longshot. But here goes. Can someone direct me to some books that give I Was a Teenage Excolonist Vibes?
I want this:
But in book form.
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Adding sim games and sci-fi pc games to my gaming hyperfocus interest list. Will definitely have to update my special interests list.
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New Review on the Blog: Starship Captains from
Czech Games Edition
Have you ever wanted to command your own starship?
Explore the galaxy, manage your crew, engage in diplomacy, go on away missions, invent new technologies, and more, in this Star Trek inspired, Sci-Fi point salad.
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Do you ever have a passive gripe with the way trade is represented in medieval/sci-fi/post-apocalyptic fiction? I can't shake the feeling that those are societies that have moved beyond the need for abstract currency - that such forms of trade are more a concession for the viewer to analogize trade to our world instead of offering some kind of unique barter for a world.
A medieval peasant isn't gonna want gold coins for jack because the next trade caravan is two seasons away, they'd much rather a useful tool or some extra fertilizer. Credits in science fiction universes can become worthless due to Future™️ hackers setting their bank accounts to extraordinarily high values, so extra parts for firearms and spaceships are much more useful. Caps in Fallout just make no sense in a world where food and water are few and far between!
I feel unreasonably grumpy about this and I wanted to know if you have any kind of insight to this kind of thing.
There are a couple of only partly related problems here:
1. The idea that the economies of most sci-fi and fantasy settings, as depicted, don't make any sense. This is absolutely true, because most science fiction and fantasy authors don't really think about that sort of thing – their settings only have economies to the extent that the details of those economies are relevant to the plot, which they usually aren't.
2. The idea that it doesn't make sense for currency to exist in these settings because most of them logically ought to have barter economies. The trouble with this assertion is that there's no such thing as a barter economy. Yes, you can describe what one would look like, but no civilisation which has ever actually existed has operated in this fashion. It's a made-up idea – at best, a spherical-cow approximation of how the exchange of goods and services operates in a stateless society, and at worst, complete bullshit.
Consequently, whether or not it makes sense for anything like currency to exist is going to depend on the particulars of how the setting's economy operates (i.e., all the details that that are getting glossed over in point 1, above). About the most we can say in nearly all cases is that we simply don't have enough information about a given fantasy or sci-fi setting's economic structure to know whether it makes sense to have currency or not; we can't just assume in the absence of further details that things will default to a barter economy, because – again – there's no such animal.
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