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#reusing assets
askagamedev · 2 months
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Why is it that custom clothes are often just a bit... off? Like they fit just a little big on the character, or don't quite fold or (procedurally) animate well, or they look too simply textured compared to their own game. Where's this uncanniness come from?
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Humans are really intimately familiar with clothing because we've been wearing clothes our entire lives. We understand subconsciously how the different parts of clothes are supposed to fold, deform, and fall - so much so that when clothing doesn't do that, it sticks out to us as uncanny. These kind of expectations are similar to other things we're extremely familiar with - food, human movement, human anatomy (especially faces), and so on. We're basically hardwired to notice these kind of differences and flag them as weird.
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Clothing in video games is nothing like clothing in reality. The attributes of real clothes are determined by things like the strength and flexibility of the materials, the skill and style of construction, and the physical attributes of the person wearing the clothing. Video games don't have those kind of constraints - most of the time, clothing is either a texture painted onto a 3D model or it's a completely separate model with a separate set of textures that is swapped with the old parts of the body. As such, there's going to be seams and edges where things don't match up perfectly. Player-selected clothes tend to exacerbate these differences because they weren't assembled by professional artists who use a bunch of design tricks to make things look better together.
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dichromaticdyke · 3 months
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collection of skwisgaar when he’s fucking dead
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yourlocalabomination · 6 months
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I am only one mans girl, Max, and his name is Jesus Christ.
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megamyceted · 9 months
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BAKER HOUSE / BENEVIENTO HOUSE resident evil 7 : biohazard, 2017 & resident evil village, 2021
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aseuki · 14 days
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Heard there was an @kirbyoctournament going on and decided to join the bandwagon like any good upstanding citizen--and also use this as an excuse to let folks be properly introduced to my little menace hahaha
He has a Reference Sheet and their own dedicated tag, but for those that want the quick rundown of his deal:
Parhelion Knight is the lone guardian of the ancient wishing star Parhelic Anima. A volatile, foul-mouthed spitfire, Stell isn't exactly the most sociable puffball in the cosmos, quicker to resort to violence and insults over diplomacy. To be fair, when the extent of one's social interactions for the past several centuries is speaking to a soulless AI, talking to oneself, and spewing death threats, it makes sense that their conversational ability vastly suffered. It certainly doesn't help that they're desperately pasting flex tape over their many, many complexes over their short stature and lack of wings. Projecting? Overcompensation? What's that?
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lilhub · 23 days
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So. What's up with the duplicate statues in Eden?
If you've played Sky: Children of the Light and gone through The Ascent, you may have noticed these statues:
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And you'll know that the Vault has the same exact statues:
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Now the question we're asking here is why.
Of course, I have a theory in regards to it that ties into a couple of other theories, but it's gonna be long and probably a little complicated, so buckle up.
TL;DR will be at the bottom of the post for a simpler(and less all over the place) explanation!
Now, I'm going to start at the beginning with something that may seem completely unrelated:
Take a look at the top of this broken building in the Battlefield.
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Does it look familiar? It should.
It looks like the vault masks.
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That's odd though, isn't it? The Vault Elder is, well, the Vault Elder. They belong in the Vault.
To that I say: what if they weren't always there?
What if that building used to be their temple?
Almost every other Elder has their own building that serves as their temple and little else; why would the Vault Elder be any different? They're certainly just as important as every other Elder, so why would they be singled out?
Some more evidence for the broken building being an Elder's temple?
Look here, in The Seed's spirit memory:
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The spirit was a medic that treated and aided soldiers on the battlefield, and this displays them in a Medic's tent. Where? In the broken building.
Other than it being the arguably safest structure aside from the Vault, there's...no real reason for it to be here of all places. They could have had it anywhere else; this is in the thick of the fighting, after all, the entire map is called the Battlefield for a reason. But there's a reason it was here.
Why?
Well, the Elder's temples are sacred. They're holy places, not to be trifled with, even in the midst of a war, they're like churches. And what was guaranteed if you took shelter in a church?
Sanctuary.
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Unfortunately, this doesn't guarantee its outside will be particularly safe from conflict, especially toward the end of the war. Survival began to matter more than walls, I suspect, and it's clear from the Lookout Scout's memory sequence that even then, this place was broken down; potentially from Dark Dragons, potentially from the Ancestors. Unfortunately, we currently have no way of knowing for sure.
On the topic of placements and symbolism in the Battlefield map, though: there's also all of this imagery of the King leading up to the Wasteland Elder's temple.
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Let me suggest to you the following as an answer to why:
Eden was not always the primary residence of the King.
Before you grab your torches and pitchforks, hear me out. The Eden Castle was not always there, and this is explicitly shown in the Aurora concert during Warrior, but also the fourth quest in Season of Passage:
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No castle.
Now, what does this mean for the King? Well, logically they should have them residing in the otherwise safest place in the Kingdom—like, perhaps, a Vault.
Now we're getting somewhere.
Let's go back to the statues.
Many theorize that they're graves, due to the fact that there's one in each temple and when you sit, you're taken to the respective cutscenes that feature the Elders in their limbos. I disagree.
I think they were communication lines. Every Elder will need to contact one another at some point, and other than the Windpaths, there's really no shortcuts through the realms; thus, the statues function as telephones in a home network, if you will. If one person picks up the line while others are having a conversation, they can listen in as well.
Who needs to have a way to contact every single Elder?
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The King.
A ruler needs to be able to conveniently contact the others that help them run a kingdom, especially at a moment's notice, and phones don't exactly exist in the Kingdom. Thusly following the path of logic here, wherever the King is, there should be each statue for each corresponding Elder.
Once the castle became the primary residence of the King, now that the Vault Elder was no longer close by, there was a statue added to the arrangement; this also explains why it's just sat in the middle of them instead of up with the rest.
There is one other thing, though.
What's up with the Wasteland Elder?
After all, if the Vault was the primary residence of the King, and the statues support that, then why and how does the Wasteland Elder come to inhabit that building?
I have a few thoughts on that too.
Let's take a look at the Wasteland Elder, for starters.
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They look like a soldier. Which is no surprise, really, seeing as they were in charge of what is now the Wasteland, and the war that seems to have primarily taken place there.
I have another thought though.
The King needs a guard, or more accurately, the Prince does. Sure, there is plenty of power when you are the King, but before that they was a Prince, and there are always precautions that should be taken with the future ruler of your Kingdom.
From what little we see of their character, the Wasteland Elder is protective. Defensive. Willing to do anything to safeguard what lay beyond that gate. They had to learn from somewhere. That instinct has to come from somewhere, because they clearly have worked themselves to the point of absolute exhaustion in their efforts to safeguard that gate.
To this, I ask you: what better protection is there for a Prince than a Star?
Of course, once the Prince becomes a King, and Eden is more than adequate as a safe spot for them, this Star needs to be put somewhere else.
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And the Wasteland still needs a protector. After all, the Dark Dragons at this point must be becoming a problem, and Darkstone production is likely growing larger and larger by the day; the people need someone to keep them safe and reassure them that all will be okay.
Who better than a Star that already knows everything about protection and defense? Who has the necessary experience? Who has likely had to manage other guards that helped protect the Prince?
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TL;DR: Before the fall of the kingdom, while the King was still a Prince, before the Castle was built the Prince resided in the Vault. And before the conflict in the Wasteland, the Vault Elder's temple was the broken building we now see in the Battlefield. This explains both the King imagery leading up to (what is now)the Wasteland Temple(which also doubles as the entrance to the Vault) and the symbol atop the broken building that resembles the Vault masks.
During the period of time before the Prince became the King, the Wasteland Elder was assigned as their protector, explaining their intense need to defend the Vault 'til their last breath. Afterward, once the Prince becomes King, they are reassigned as the Guardian of the Wasteland, charged with overseeing its people and the Darkstone production taking place there.
Because of the fact that the King resided in the Vault and the Eden Castle, there are versions of each Elder's statue in both places due to them potentially being communication lines instead of graves. Or, at least, they used to be communication lines and were turned into graves for the Fallen Stars after the Fall of the Kingdom. This also explains why each statue takes us to that specific Elder's limbo space; they still, technically, function for their intended purpose.
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Of course, this is all just one huge theory made up of a bunch of smaller theories and doesn't have the greatest evidence but. Alas! I am prone to overthinking details in the Funny Light Game.
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muffin-snakes-art · 1 year
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Just crashing by-
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i expected nothing and it still served
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HUH 😳 GRIMMU???? LITTOL MEoWMEOW!??? KITTY KAT???????????vbbv?? bBVb?!!!??!?!????
HE CAME TO ME ON THE fREE 10 puLL ON YIHIS bANNERvvvvv????!!?!??!?!bcb BLESS YOU, GRiMUGREMLIN 💕 WHAT. aa GOoD BOY TOU awREEEEEEE 💕
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utahlive · 1 year
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got any new years resolutions in your head mr wilbur soot
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Thank you for the question, sixofshadowandbone! We only have 3 days left in the year! horrifying
[transcript below]
Caller Sixofshadowandbone:
got any new years resolutions in your head mr wilbur soot
Wilbur Soot:
Honestly, I haven’t really been thinking about it.
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askagamedev · 3 months
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Since you mentioned asset flips, what are you general opinion of them, and how numerous they are on steam/other game stores?
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"Asset flip" is just another term for a game reskin. Game reskins generally exist in the shovelware niche - low cost and quick development targeting purchasers who don't really know or care what they're buying. Shovelware tends to proliferate in environments where the barrier to entry is low. If you can keep costs low, you don't need a huge number of sales to make a profit. This is very similar to the low-end ebook publishing market where a writer can publish a lot of content very quickly for a very low cost.
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Personally, I don't mind that shovelware exists - it certainly isn't for me and I always encourage players and consumers to be more critical about what they buy, but I also think that shovelware can provide an area where young developers can get a first job, earn some experience, and level up in their careers which can be valuable. I don't think it really hurts anyone too much, since it's generally inexpensive and disposable. The main issue with shovelware is that it tends to clutter up any storefront that allows it since the signal to noise ratio is so bad. That's not really an issue for the consumer or the developer to deal with though - that's really the platform's problem.
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spockvarietyhour · 4 months
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A Good chunk of the Matte Painting in Random Thoughts are assets from other episodes including "Homefront", "Let He Who is Without Sin", and "Future's End Pt 1 & 2"
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inhuman-obey-me · 11 months
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Still love that Asmodeus truly has skeletons in his closet.
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canofspooks · 1 year
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DannyMay Day 5 (10 Minutes vs. 1 Hour)
An edit of danny’s first transformation in “Mystery Meat” that I threw together in an hour.
The 10-minute version:
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juniperjellyfish · 2 months
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sketch-shepherd · 3 days
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Seriously what is this freaking banana building’s deal??
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newcronomicon · 8 months
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hey guys anyone else notice orlaag used magnus' knife to try to kill charles. hey. hey guys h
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