Dining Kitchen in Philadelphia
Inspiration for a large transitional l-shaped porcelain tile and gray floor eat-in kitchen remodel with an undermount sink, shaker cabinets, dark wood cabinets, quartz countertops, white backsplash, subway tile backsplash, stainless steel appliances, an island and white countertops
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Experimenting with different visual cues to show that a character is not quite fluent in a language yet. Commentary and extras below the cut.
(the other language is kalaallisut, a real language spoken in greenland, albeit machine translated and probs not 100% accurate)
1. Blurred bits
I feel like this one isn't very visually pleasing, but it speaks to me more regarding how learning a language feels. You don't quite make out what the words are, and slowly pick up bits from what is being said. This also adds room for uncertainty on the character's POV, the speech bubble wouldn't be theirs, but what you read off it would be their thoughts regarding whats being said. The blur also helps keeping things incomprehensible even if you speak the other language being spoken.
2. Bits in multiple languages
This one adds room for out of the speech bubble commentary. It doesn't make misunderstandings as easy as with the blurred speech, and with an agglutinative language like kalaallisut it might end up being confusing to organise or break the sentence's syntax. It looks cleaner than the blurred bits though, and it still makes the other language incomprehensible (if you dont speak kalaallisut, that is). Colour coding would help indicate whats being understood by the main character and what isnt, and the texts would slowly be fully red across the chapters.
3. Faded colour to indicate not understanding
This makes the reader able to understand everything, and relies on the reader memorising that faded = not understood by the character. Other than that, colour coding would indicate a change of languages.
I like the reader only understanding what the character can understand and I like the types that leave kalaallisut still visible. Though option 3 might be cleaner and easier to manange.
4. Faded colour + blur
This is something I thought after posting it earlier on patreon. Blurring the parts the main character wouldn't understand can be a way for the brain to quickly skip through the missed text, in hopes that at least the first reading will match what the character is understanding.
Also, for the enjoyment of my 4 greenlandic followers, heres the machine translated kalaallisut version I used for 1 & 2. I had to use a double way translation tool and an annotation tool to be sure the words were somewhat related to what I wanted them to be. I can't really fact check it though, so I hope that whichever way the translator messed up is at least worth a chuckle.
If you'd like to see more of this kinda stuff, please consider supporting me on patreon
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something i wish more games with predator / prey animal behaviors would put in is hunger values for the predator animals where if they just ate they will be full and stop hunting for a while. in a lot of games predatory creatures will just undiscerningly raze through a herd of prey animals within a span of seconds upon encountering it and then just move on and leave all their meat loot strewn around everywhere untouched. this could create a cool effect if you wanted to portray a very capricious and deadly beast but isn't really the kind of thing i'd prefer for like every single regular guy that eats meat out there. plus they should start eating an animal after they hunt it instead of just killing it and wandering off and leaving it out in the open for a player to collect.
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@pippinpaddleopsicopolis09 well I can certainly try! he shows up very sporadically and more often than Gethen, so I may have missed a scene or two, but I've probably got at least 95% of them :)
Book 1: 117-121, Elwin's intro; 199-201, treating Sophie's acid burn; 221-225, splotching incident; 290 (mentioned choice of locker flavor); 295-300, starlight bottling incident; 303-309, nonspeaking, but present at 1st tribunal; 333-340; 1st allergy incident; 406-407, treating everblaze bottling burns; 451-458; treatment post kidnapping
Book 2: 38-40, quick check-up; 253-256, post legal Exile trip (with a few off-page mentions following); 291-293, 296-313, Alden's mind breaks; 356-360, quick check up; 374-378, post Bronte inflicting on her; 398-399, slight fading; 460-463, Lodestar mirror collapse; 483, off-page mentions; 523-534, post reset/attack treatment; 547-548, fixing Alden
Book 3: 141-148, skin melting; 231-233, quick check up; 427-429, post unmapped star leaps; 486-499, ability restrictor is put on; 599-600, post-Everest treatment
Book 4: 424-428, bringing sick gnome to Elwin; 550-555, check-up at Stina's house; 624-637, post Ravagog treatment
Book 5: 492-494, post ogre-attack; 576-577, post fight treatment; 649, off-page mention; 657-658, off-page mention
Book 6: 335-353, post Mercadir spar; 766, 769, off page mentions
Book 7: 110-135, 140-150, 169-220, 234-235, 239-242, 246-247, 252-253, 256-264, 268-271, 282-301, 313-320, 338-346, 379-387, 390-391, 403-404, 410-412, 416, 419, 422, 427-431 (assorted healing center scenes); 486-488, 491-493 house check up; 690-692, healing center check up
Book 8: 472-482, 491, 494, post Loamnore + ability reset; 508-511, 516-517, post reset check up; 586-593 post London trip (non speaking except for 589); 768-774, post Loamnore-fight
Book 8.5: 541-601, Keefe wakes and moves to Elwin's house; 650-657, experimenting w/ stopping Keefe's ability; 671-678, experimenting again; 686-689, Dex call
Book 9: 13-20, Elwin v Ro post Keefe leaving
I hope this is helpful--and if anyone knows ones I missed, feel free to tell me :)
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