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#pool room
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cuberrdev · 10 months
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some of my first 3D poolcore scenes
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hypnofantasma · 10 months
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The Water Channels
Many Kraizenian buildings, especially with Beltasian-styled architecture, are plentiful with these water channels. You can walk, wade, swim, slither, or simply float about in these channels; no matter if you're traveling through it like a small road, or merely lounging about with your friends to relax. They come in all sizes to account for all sizes of Kraizen.
Special water-lights, made from crystals, can sort of give the illusion of dyed water; that way, the water stays perfectly pristine and clean, but can appear colored depending on what room or channel it's currently flowing through. These colored water channels often make the water reds, greens, blues, purples, oranges, grays, and pinks, depending on what the general local aesthetic is. However, the water is **never** made black; for that is the color of blood.
Decor like gently glowing lights, fogs, plants, engravings, pottery, statues, and the like are extremely common on the dry floors. The floors of the water channels are often tiled, and sometimes, they have mosaics in the tiling that shift and dance with the water's flow.
The vibes of these areas may remind one of liminality; rooms and channels full of water intended to walk through, dyed unnatural yet soothing colors under lights of all sorts, and often quiet and lonely if you aren't there with some friends.
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nikakura · 6 months
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Isn’t that calming, empty of life room-?
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henrickliveson · 6 months
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vaporpunx · 9 months
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I could stay in these waters for an eternity or two...
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rainbarath · 2 months
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𓈈⭒ ゚. 𓆟 𓆞 𓆝 ♯ 수 ⭒ 🌊
𝐕𝗈𝗅 222. 𓆡 𓈒ㅤׂ
reflection land
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savagium · 3 months
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pool room miku..
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Betty Levine had carte blanche to design this house in Boca Raton, Florida, yet simplicity is the keynote. This glass-enclosed pool room feels like an outdoor terrace because of the weathered-teak furniture, whitewashed ceiling, and glazed-brick tiles.
Rooms by Design, 1989
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newyorkthegoldenage · 2 years
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Hats in a pool room, Mulberry Street, ca. 1943. Each is tagged with something—the owner’s name?
Photo: Weegee via Artblart
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unrealiminal · 1 year
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cuberrdev · 9 months
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and my other poolcore 3D-scenes ehh
also thank you so much for all your feedback on the previous post
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ericaportfolio · 1 year
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Anemoiapolis Review
After a couple of delays, Anemoiapolis has finally come out. In my honest opinion, so far, so good. Some things may need to be tweaked, especially saving your game progress if you take a break and come back and it didn't save, and you have to start the game all over again. Hopefully, this gets fixed. I guess a good thing about this is the next time I play the game I'll know where the tickets to collect are with some surprises. Once it's fixed, if you're a fan of liminal spaces, this game is for you. I relate heavily to this game because while growing up, I watched one mall I went to as a kid turn into a dead mall right before my eyes due to store competition, a nearby outdoor mall, and the rise of online shopping. The main lobby in the game was the same creepy, uncanny, yet sad vibes I had when I went to do my graduation pictures where the local high schools set up shop to have student pictures done in one of the smaller abandoned shops seeing nothing in the mall left inside except for a kid's theatre, the only remaining opened anchor store, and the still opened movie theatre. Months later, the mall closed for good, except for the movie theatre and the last anchor store. Okay, the backstory is over! What to expect from the game from what I've seen so far? In Anemoiapolis, the character you play gets sent to investigate an undeveloped empty paper town in the middle of nowhere that was sucking power for years without anyone knowing. Suddenly, you fall into a trap that sends you to an underground maze of liminal spaces. Your mission, find a way back to the surface alive. I think the best part of the game is the dread you feel wherever you go someone is watching you while you are alone in the halls, swimming in the pools, playing on the golf maze, you name it. You can even interact with objects like faucets, showers, lockers, beach balls, etc. If there where anything else to improve or add, it's some fun mini-games, game achievements like in the golf course, and maybe prizes or hidden notes that explore the lore of Anemoiapolis and how it came to be. Maybe have some objects to collect from the lockers (Edit: Somebody did find some tickets in one locker so far). Even a ticket counter at the top corner of the screen that doesn't go away would be great. I say when the save bug gets fixed, I do recommend playing the game. It's only the first chapter, so there's room for updates. But be ready when the game plays with your mind if you get lost or you get scared out of your mind. The Blue Backrooms did that to me! I'll make an updated review once I finish the chapter if this review gets popular. But before I end this review, the opening phone call of our character calling his wife to put the Curry in the fridge was cut. I'm going to say this now. BRING BACK THE CURRY!!!
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jacq-acryllic527 · 10 months
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My poolroom study heavily inspired by Adin Campbell's renders
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dreamspy · 2 years
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First hallway of my pool rooms render I'm working on..
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vaporpunx · 9 months
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Started exploring the poolrooms for myself
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